A Nation Divided
Taelia: Kul Tiras must be unified before it can be of any help to the Alliance. Let’s get you briefed on the current situation in each of our major territories. Then you can decide what to focus on first.
Use the Planning Map to choose where to begin your adventure in Kul Tiras.
CUTSCENE: Kul Tiras is made up of several major houses. Here in Boralus, the power is mainly split between Proudmoore and Ashvane.
The Proudmoores run the military. The city guard and marines all answer to Lord Admiral Katherine Proudmoore. Technically, she rules the entire nation.
Ashvane controls our wealth. The Ashvane Trading Company holds almost all of the official state contracts for trade and manufacturing.
They have steadily amassed power over the years since Daelin’s passing. Pretty much everybody works for them in one way or another. Even the gangs.
We know they’re crooked, but without concrete proof we can’t bring them to justice.
Beyond Tiragarde Sound are lands held by the Wavecrest and Stormsong Families.
To the west lies Drustvar, a mountainous region providing most of the kingdom’s ore and livestock.
The Waycrest family used to be strong supporters of Proudmoore rule, but lately all we hear from the west are troubling rumors of blighted lands and bloody witch hunts.
We won’t be much use in a war without their iron.
In the north, the fertile lands of the Stormsong family are home to numerous farms and shipyards. All seaworthy Kul Tiran vessels are blessed by their ancient order of Tidesages who commune with the sea to guide our legendary fleet.
Now unless the Alliance is suffering a crippling cabbage famine, I suspect you’re interested in the fleet. Bad news…
We have no idea where it is. The Tidesages have withdrawn into their monasteries, but seem unable – to guide the fleet home.
Katherine will never agree to join the Alliance as long as she trusts Lady Ashvane. Even if she did, we can hardly help you fight the Horde without iron and ships.
Choose your path from the Planning Map: 1/1
Taelia: Understood. Let’s get to it, then.
A Nation Divided
|1. A Nation Divided|
|2. The Smoking Gun||6. Small Haulers|
|3. The Ashvane Trading Company||7. Message from the Management|
|4. Suspicious Shipments||8. Under their Noses|
|5. Labor Dispute||9. Stow and Go (Bridgeport)|
|10. Lured and Allured||11. Lovesick and Lost|
|12. Freehold||19. Raise a Glass!|
|13. Papers, Please||20. Rodrigo's Roost|
|14. The Irontide Crew||21. The Big Job|
|15. Loaded for Bear||22. Recruiting Efforts|
|16. The Beatings Will Continue||23. Fairwind’s “Friends”|
|17. Rig Robbing||24. Defenders of Daelin's Gate|
|18. Dress to Impress|
|Not required for the achievement|
|25. Aged to Perfection||29. Missing Treasure!|
|26. Trixie Business||30. Flew the Coop|
|27. Carentan's Payment||31. Swab This!|
|28. A Bad Deal|
|32. A Desperate Defense||39. Status Report!|
|33. Burn Notice||40. Prepare for Trouble|
|34. Cat on a Hot Copper Roof||41. Make Our Case|
|35. Hands Off My Booty||42. Clear the Air|
|36. Evening the Odds||43. Enemies Within|
|37. Cease Fire!||44. Hot Pursuit|
|38. For Kul Tiras!||45. Proudmoore's Parley|
|NORWINGTON ESTATE -- to start this questline, pick The Norwington Festival at South Ferry Docks|
|46. The Lord's Behest (Foxhollow Woods )||52. Mountain Sounds|
|47. Be Our Guest||53. Lucky Charm|
|48. Beginner Equitation||54. Monstrous Energy|
|49. Show Me What You’ve Got||55. Safety First|
|50. Equine Retrieval||56. The Perfect Horse, of Course|
|51. No Party like a Trogg Party||57. Wanted: Living Earthguard|
|58. Anglepoint Wharf (Next A Sound Plan Achievement Progress)|
|A. An Overrun Mine||C. The Hunters of Kennings Lodge|
|B. Left at the Port||D. Stow and Go|
|WINTERDEEP MINING CAMP|
|A. An Overrun Mine (Bridgeport)||C. Pinch of Azerite|
|B. Miner Operation||D. Rock Meet Dynamite|
|A. The Hunters of Kennings Lodge (Bridgeport)||F. Wanted: Ol’ Frostclaw|
|B. Pardon Our Rust||G. Westward Noble|
|C. A Grizzly End||H. The Start of a Monster Hunt|
|D. A Hunt for Hawk Eggs||I. Noble Responsibilities|
|E. A Sweater for Rupert||J. Encase of Emergency|
|A. Trouble at Southport Watch||E. A Boralus Triple Threat|
|B. Patching Up the Rear||F. Targeting a Turncoat|
|C. Death from Two Sides||G. A Lesson on Trust|
|D. Free Bird|
|SOUTHWIND FERRY DOCK (HUB)|
|A. An Explosive Opportunity|
|B. The Norwington Festival|
|A. An Explosive Opportunity (Southwind Ferry Dock)|
|B. The Beauty of Marketing|
|C. Making Mysteries|
|D. Spring Cleaning|
|A. An Explosive Opportunity (Southwind Ferry Dock)||G. Following Eddie's Trail|
|B. The Stoat Hunt||H. Troublesome Troglodytes|
|C. An Element of Danger||I. Saurolisk Escape|
|D. Bolas and Birds||J. Stone Soup|
|E. Settle the Score||K. The Lord's Behest|
|F. Runaway Rider|