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Tomas Hernandez is owner of since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for (formerly ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

World of Warcraft: Burning Crusade – Zul’Aman

What remains of the Forest Troll Empire is Zul’Aman, located at the southeastern coast of Quel’Thalas—barely northeast of Light’s Hope.  Zul’Aman is comprehended by the following areas:

  • Lake Abassi
  • Maisara Hills
  • Shrine of Ula-Tek

The ruins and ziggurats of Zul’Aman seem to be more ancient than the trolls.  Brann Bronzebeard speculates maybe of Titan or Old gods origin.

Some High Elf survivors (non-Blood Elf) fled to Zul’Aman, escaping from the Undead Scourge.  Those not eaten by the cannibalistic trolls are still alive and hiding within the perilous Zul’Aman.

Trolls of Zul’Aman worship primal beings known as Forest gods. Witch Doctors control Zul’Aman with Shamans and Warchiefs as lesser leadership positions.  Warlord Jin?zakk is the exception.  A massive gray-furred Forest Troll with huge claws.  He practices Dark Voodoo.  Maisara Hills is the place where Witch Doctors do voodoo rituals at moonlight. Zul’Aman will be an outdoor instance similar to Zul’Gurub.


World of Warcraft: Burning Crusade – Quel’Thalas

Background Lore

Originally, according to Warcraft RPG: Lands of Conflict, the Quel’dorei—led by Dath’Remar Sunstrider, arrived to Lordaeron through the coast of Tirisfal Glades 6,800 years ago, where they built a settlement and lived there for some years. However, something ancient and evil lays below the ground in that area, or so legends say. The High Elves had to flee from the area because of strange voices filling their minds, driving them crazy. The Old gods are known to manifest their evil thoughts or whisperings to other beings—as confirmed in War of the Ancients Trilogy: Demon Soul, where Neltharion(Deathwing), Malfurion and Varo’Then were tempted by the whisperings in their mind.

The high elves fled north, possibly sailing through the Great Sea, reaching the northlands, which they named Quel’Thalas.

The High Elves established a city in the land they named Silvermoon and created a Sunwell at the Sunwell Grove. Time later, Forest Trolls from Zul’Aman raided Silvermoon almost extinguishing the High Elf population. A high elf emissary was sent to Strom in Arathi Highlands to seek help from the Humans. The Humans agreed to help the High Elves in exchange of teaching them magic. Nodding, the High Elves accepted to teach Humans and created the Alliance. A hundred humans were taught magic and helped battle the Trolls. Together, humans and high elves decimated most of the Forest Trolls 2,800 years ago—read The Founding of Quel’Thalas background story.

The Humans Wizards of Dalaran came the High Elven Wizards of Silvermoon for advice, reporting the summoning of Demons into the world by some human wizards. The incidents might have brought down a new invasion. Dalaran Wizards feared that Strom Kingdom would punish them if hearsay reached their ears that wizards were to blame for the demons sighting.  The Council of Silvermoon – sworn to avoid a return of the Burning Legion decided to send High elf ambassadors to meet with Dalaran’s powerful human wizards, creating the Order of Tirisfal 2,700 years ago – a secret non-public Organization within the Kirin Tor. Combining the powers of the most powerful wizards of Dalaran and of the Silvermoon Council, a single champion was infused with the powers of the Guardian. Only one champion at a time was to become the Guardian, until the Order of Tirisfal decided a new successor.

Note: The Order of Tirisfal Organization is so secret, Khadgar – a librarian of the Kirin Tor and later apprentice of Medivh did not know much of the Organization, except clues he read in books.  Yet not knowing exactly what the Order of Tirisfal was or what the Guardian was. Medivh revealed everything about both topics to Khadgar in Warcraft: The Last Guardian

Note: The last Guardian chosen by the Order of Tirisfal over 800 years ago was Aegwynn.  She broke free from the Order and chose her own successor – her son Medivh.

During the Second War, the High Elves sent rangers to help the Human Alliance battle the orcs.  Gul’dan sent the Blackrock Clan to secure the Runestone at Caer Darrow Isle. One of the many monolithic runes built by the High Elves to create a barrier around Quel’Thalas to cloak their magics from the Burning Legion for thousands of years.  With the capture of the Elven Runestone, Gul’dan was able to warp the power it contained to mutate an entire legion of his loyal and ruthless Ogres into wielders of arcane magics. The mutation caused the Ogres to grow a second head. Along with this transformation these Ogre-Magi were granted deadly magics and a malicious cunning rivaling that of Gul’dan himself.

The Ogre Magis were sent along with the Black Tooth Grin Clan to create a fortress by Tyr’s Bay to cut off Human supply lines into Quel’thalas.  The Blackrock Clan proceeded to destroy Stratholme, the chief source of Alliance Oil in the north, which was preparing to deliver massive amounts of Oil to the kingdoms in Western Lordaeron.

The Blackrock Clan sabotaged their Refineries and Platforms to halt this shipment. Once Stratholme’s ability to gather and process Oil was destroyed, the Horde proceeded to crush any and all resistance offered by the Alliance forces of Stromgarde.

With the destruction of Stratholme, the Alliance supply lines to Quel’thalas had been severed. Only a handful of Human and Elven defenders remained to safeguard the ancient Elf Kingdom from the onslaught of the Horde.

The enchanted domain of the Elves had inspired Gul’dan to unleash his most perverted creation – the Death Knights. Formed from the corpses of the fallen Knights of Azeroth, these once proud defenders of Humanity now served the Horde in a blasphemous state of eternal undeath. Conjuring dark spells of necromantic horror upon their terrified foes, these Death Knights sought to unleash their wrath upon any foolish enough to stand in their way.  Kul’Tiras, Stormwind and Dalaran’s forces were defeated.

Meanwhile, with the destruction of Dun Modr and the downfall of Grim Batol, the Orcs had completely withdrawn their armies from Khaz Modan.  On an effort to drive back the Horde from the Northlands, Sir Anduin Lothar sent Paladins to secure the borderlands of Quel’Thalas.  The first bastion to secure was Tyr’s Hand, where the humans had joined the Horde mysteriously.  The forces of Kul’Tiras and Lordaeron quelled the uprising of Tyr’s Hand peasants and defeated the nearby forces of the Blackrock, Stormreaver and Twilight’s Hammer Clans and the Alterac Human betrayers.

With his Paladins keeping vigilant watch over the northlands, the assistant of Archbishop Alonsus Faol, Uther Lightbringer of Lordaeron, came to offer comfort to those who suffered the misfortunes of war.

Lord Lothar’s Lordaeron forces protected and escorted the Paladins Commander, Uther Lightbringer to the island township of Caer Darrow, defeating some Stormreaver and Alterac forces along the way, known as the Battle of Darrowshire.

Following the battle at Caer Darrow, a number of renegade Alterac soldiers were captured. A crew of Alterac sailors were also caught assisting the Horde during the battle and had been placed under close guard.

Under the edict of Lord Lothar, Lordaeron forces restrained the prisoners until they could be escorted to the capital of Lordaeron for interrogation. Transports were built at Stratholme to ship away the Alterac traitors toward Lordaeron.

Lord Lothar sent word that the Alliance had been betrayed. Lord Perenolde – sovereign ruler of Alterac – had been working with the Horde since the beginning of the war. It was Perenolde who provided the Orcs with the routes of the Elven strikeforce passing through Tarren Mill.

The rebellion at Tyr’s Hand was also started by Alterac spies in hopes of concealing the Orcish mining facility located there. The High Command had decreed that the nation of Alterac had committed treason against the Alliance and their union with the Orcish Hordes had to be broken. Alterac and Blackrock Spire forces were defeated.  The Horde was driven back to the Dark Portal.  Some escaped to Draenor, while others were either killed in battle or taken to internment camps. Quel’Thalas was deeply affected by the Horde during the Second War.

However, nearly 20 years later, the Third War was devastating for the High Elven nation, with 90% of its population wiped thoughout the Second and Third Wars, first by the orcs and now by Arthas the Death Knight and his Undead Scourge.

Silvermoon was protected by many magical gates as the first wave of defense to protect access to Quel’Thalas. Arthas the Deathknight destroyed each of the Magical Gates with help of a traitor high elf. An ambitious high elf named Dar’Khan heard the whisperings of Arthas the Death Knight – offering power and eternal life if he accepted his bidding. Dar’Khan revealed Arthas where to find the three moon keys, that once united formed the magical key to open the Gates of Silvermoon, opening the path to northern Quel’Thalas.

It is in Silvermoon where Lady Sylvanas was transformed by Arthas into a Undead Banshee.

Dar’Khan, the high elven traitor, was sent by Arthas to the Sunwell Grove to absorb the Sunwell’s essence within himself. Wizards confronted Dar’Khan while he was channeling the energies of the Sunwell within himself. A sudden explosion scarred the Sunwell Grove. When Arthas the Death Knight arrived to the Grove, he revived Dar’Khan, but the essence of the Sunwell was no longer within the Grove.

Arthas reached the Sunwell and defiled it using its remaining energies to resurrect Kel’Thuzad back to life as a new Lich. For months, Dar’Khan has searched for the essence of the Sunwell. Malygos the Dragon Aspect of Magic had sensed a strange arcane emanation sprouting from somewhere in the Plaguelands, and sent a young blue dragon named Kalecgos to investigate.

While flying through the Plaguelands, Mercenaries led by a dwarf named Harkyn Grymstone—who once served King Terenas, ordered to net Kalec down. Dar’Khan mind controlled the Mercenaries to stop any dragons from approaching the area. Same as Malygos, Dar’Khan had sensed the source nearby in the Plaguelands. A human girl named Anveena holds the secret of the mysterious energy emanations. She posesses a strange egg, that hatched—revealing a creature that according to Kalec the blue dragon contains the essence of the Sunwell. The events take place before Tarren Mill in Hillsbrad Foothills fell before the Scourge. For more details on the Sunwell storyline pick up Warcraft Manga: The Sunwell Trilogy.

Some areas of Quel’Thalas, now renamed as Blackened Woods, are now ashes … a barren land. While other areas—such as Eversong Forest and its Silvermoon city—are seemlessly untouched. The only royal member of the Elven Lords is the Prince Kael’Thas Sunstrider. With the sorrow of losing so much and so many of their people, the vengeful High Elves still alive, rechristened themselves Blood Elves and set fire to Quel’Thalas before leaving the place to discourage the Undead Scourge from taking its resources. The area of Quel’Thalas burned down by the Blood Elves is now known as the Ghostlands. Not all High Elves shared Kael’Thas’ vision of vengeance, however. Some still remain loyal to their ancient roots. Some High Elves joined Jaina Proudmoore leaving west, to Kalimdor and live in Theramore. Other High Elves that did not join the Blood Elves faction are still with what remains of the Eastern Kingdoms Alliance in Stormwind and Loch Modan, while few others took their own destiny, hiding, and surviving in Zul’Aman and in Eastern Plaguelands under the name Silvermoon Remnant faction.


Eversong Forest’s capital is Silvermoon city made out of wood as the magics of the Sunwell were used by the High Elves to reshape the trees at their will and imagination. Trees are twisted and shaped to create houses and buildings, magically shielded to be immune to fire. There is the Sunstrider Spire, a palace where the High Elven Lords—descendants of Dath’Remar—ruled Silvermoon. The Scourge hasn’t yet found the vault where the family treasury was held at. Adventurers may have to deal with the Elven ghosts that still guard the place. The Blood Elves now inhabit the city.  It is the Horde Faction starting location for the Blood Elf race.  Players level 1-10.


The ruined buildings are now lifeless, ivy plants snake along the walls and the white marbled floors. The location will be for players level 10-20 (same as Westfall and Loch Modan level-wise).  Banshees and Male Ghosts, non-aligned with the Undead Scourge, roam the area.

Sunwell Grove

Northeast of Silvermoon is the Sunwell Grove, the northern island. The main source of arcane magic that sustained the High Elves was in the Sunwell Grove.  According to Prospector Brann Bronzebeard, in Warcraft RPG: Lands of Conflict, agents of the Red and Green Dragonflights have been sent to the Sunwell Grove to attempt to reenergize the Sunwell.


What remains of the Forest Troll Empire is Zul’Aman, located at the southeastern coast of Quel’Thalas—barely northeast of Light’s Hope.  Zul’Aman is comprehended by the following areas:

  • Lake Abassi
  • Maisara Hills
  • Shrine of Ula-Tek

The ruins and ziggurats of Zul’Aman seem to be more ancient than the trolls.  Brann Bronzebeard speculates maybe of Titan or Old gods origin.

Some High Elf survivors (non-Blood Elf) fled to Zul’Aman, escaping from the Undead Scourge.  Those not eaten by the cannibalistic trolls are still alive and hiding within the perilous Zul’Aman.

Trolls of Zul’Aman worship primal beings known as Forest gods. Witch Doctors control Zul’Aman with Shamans and Warchiefs as lesser leadership positions.  Warlord Jin?zakk is the exception.  A massive gray-furred Forest Troll with huge claws.  He practices Dark Voodoo.  Maisara Hills is the place where Witch Doctors do voodoo rituals at moonlight. Zul’Aman will be an outdoor instance similar to Zul’Gurub.

Burning Crusade: Quel’Thalas

Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel’Thalas. These high elves, as they called themselves, created a fount of vast, magical energies within the heart of their land – the Sunwell. Over time, they grew dependant on the Sunwell’s unstable energies – regardless of the bitter lessons they’d learned in ages past.

During the Third War, the villainous Prince Arthas invaded Quel’Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly ninety percent of the high elven population. In addition, he used the Sunwell’s energies to resurrect Kel’thuzad – a powerful undead Lich – thereby fouling the Sunwell’s mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate.

In the midst of the elves’ darkest hour came Kael’thas Sunstrider – the last of Quel’Thalas’ royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magics that once empowered them. Renaming his people blood elves, in honor of their fallen countrymen, he taught them how to tap into ambient mystical energies – even demonic energies – in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael’thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan’s tutelage, Kael and his blood elves have regained much of their former power.

Unfortunately, the blood elves’ practice of embracing demonic energies resulted in them being shunned by their former comrades in the Alliance. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland, where they can reunite with Kael’thas and achieve the golden destiny he promised them.

World of Warcraft – Emerald Dream Lore

There are 5 Gateways to the Emerald Dream: Seranade(Hinterlands), Dream Bough(Feralas), Bough Shadow(Ashenvale), Twilight Grove(Duskwood) and Crystalsong Forest (Northrend) , guarded by Elite Green Dragonkin and Green Drakes lvl 62.

Few months before Retail, Tigole[Jeff Kaplan] commented about the Emerald Dream, which he confirmed was looking great (June 2004):

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Tigole: “Actually, we have some pretty cool stuff planned for druids. They will definitely have a link to the Emerald Dream. There’s also a zone on the way to the peak of Mount Hyjal called Moonglade that will be very core to druid characters. Our *master of Warcraft lore*, Chris Metzen, is never short on ideas when it comes to the druid class. I was running around the Emerald Dream last Thursday… you guys are in for a treat. The level designers are doing a killer job.”—06 Dec 2003

Tigole: “The Emerald Dream is shaping up to be extremely cool. We don’t want to preview any of that content yet as it is *endgame* and we want some surprises for players. The zone is massive and beautiful. And once the content team is done with it, it will be exceedingly challenging >=]”—06 Dec 2003

Nethaera: “As for the Emerald Dream, there are no plans for anything as of yet but it is a consideration for the future. The Emerald Dream opens up a lot of different opportunities and the Burning Crusade is definitely not going to be the last of the expansion packs. There are many different places and story lines that can be pursued. The story is going to keep growing and as it does so, people will get to experience it.”—09 June 2006

The Emerald Dream is the primal heart of Azeroth.  It is an echo of what the world would be like if intelligent beings had not altered its surface.  The ethereal layer of the Emerald Dream shares the same space of the Physical layer one on top of the other—a parallel realm overlapping the physical world like an invisible and intangible layer.  It is characterized by its green hue and verdant forests.  The Emerald Dream though is like a perpetual time-frame of creation—back when the Titans reshaped the planet to bring order to chaos, they crafted the Well of Eternity—which created basic life: Trees, plants, animals. The Emerald Dream came to be.  A thousand years after the Well of Eternity was created, Eonar the Lifebinder Titan blessed Ysera the Dragon Aspect to watch over the Emerald Dream realm.

Time passes normally within the Emerald Dream as in the Physical world.  The only place within the Emerald Dream that doesn’t match inch by inch parallel to the Physical World is the place known as the Eye of Ysera.  This place is inhabited by Ysera, ever watchful of her domain; and is heavily guarded by the green dragonflight.  The Eye of Ysera is like a storm, it moves from place to place randomly. So does anyone try to find the eye, will find that searching a pin in a hay stack is easier job. If by accident you find a golden dome, know that you have found where Ysera lives at.  No one has ever been able to penetrate the golden dome, by any means of magic.

You may find more details of the Emerald Dream in the Warcraft RPG: Shadow and Light.  This is a quote from such book:

“The Emerald Dream is the primal heart of
Azeroth. It is a kind of echo of what the world
would be like if intelligent beings had not altered its
surface. The lands are inviting and pure, with
rolling hills, dense woodlands and vast prairies
filled with living creatures enjoying complete freedom.
Even the mountains, such as they are, contain
lush vegetation and peaceful valleys.”

Personal Analysis

Some fans believe the Emerald Dream has existed since before the Titans arrived.  Others say the Great Sea and the Maelstrom exist in the Emerald Dream.  However, both thoughts are incorrect.

“This is a place where no elemental walks, where no great power ever altered the terrain. A paradise, indeed.”

  • This clearly says the Emerald Dream exists far after the Old gods and Elementals were imprisoned. “No elemental walks” means no chaos exist anymore. The Titans bring order to chaos in the universe. Taming the elements and crafting an athmosphere that may spring life such as paradise.

  • No great power ever altered the terrain: The Burning Legion devastated the Barrens, Suramar and cursed a section of the Moonglades now known as Felwood. This great power “Burning Legion” altered the terrain.

  • The Emerald Dream is Azeroth if intelligent beings hadn’t existed: Humanoids such as Trolls, Night Elves, Humans, Taurens, etc.  Where only the trees, plants and animals roam.  The Highborne Elves created Zin-Azshari and many cities out of wood and rock, twisting and reshaping the terrain with arcane magic to take the shape of their glorious cities.  The Emerald Dream doesn’t have any of those buildings or alterations on terrain created by intelligent beings. Therefore, the Sundering, Maelstrom and the Great Sea shouldn’t exist in the Emerald Dream.

All this analysis is based on quotes from the Official Site Lore:

“The Titans, colossal, metallic-skinned gods from the far reaches of the cosmos, explored the newborn universe and set to work on the worlds they encountered. They shaped the worlds by raising mighty mountains and dredging out vast seas. They breathed skies and raging atmospheres into being. It was all part of their unfathomable, far-sighted plan to create order out of chaos. They even empowered primitive races to tend to their works and maintain the integrity of their respective worlds…

the Titans brought order to a hundred million worlds scattered throughout the Great Dark Beyond during the first ages of creation.

… For many ages the Titans moved and shaped the earth, until at last there remained one perfect continent. At the continent’s center, the Titans crafted a lake of scintillating energies. The lake, which they named the Well of Eternity, was to be the fount of life for the world. Its potent energies would nurture the bones of the world and empower life to take root in the land’s rich soil. Over time, plants, trees, monsters, and creatures of every kind began to thrive on the primordial continent. As twilight fell on the final day of their labors, the Titans named the continent Kalimdor: “land of eternal starlight”.

This proves the Emerald Dream came to exist when the Well of Eternity was created.  A Genesis shockwave was triggered, creating a verdant paradise.  The Dragon Aspects were empowered by the Titans a thousand years after the Well of Eternity was created.

In War of the Ancients Trilogy books by Richard A. Knaak, Cenarius teaches Malfurion how to enter the Emerald Dream, and Malfurion uses his dream form to fly towards the location of Zin-Azshari, to investigate what transpired within the palace of Azshara:

“Suddenly, ahead of him lay a huge, black lake. Malfurion frowned, certain that he recognized the foreboding body of water. Dark waves lapped the shores and an aura of power radiated from its center.

The Well of Eternity.

But if this was the Well, where was the city? Malfurion eyed the dreamscape where he knew the capital should have been, trying to summon an image of it.”

This proves that the Maelstrom and the Great Sea doesn’t exist in the Emerald Dream.  Malfurion did not see the city of Zin-Azhari nor its palace in the Emerald Dream.  Malfurion only saw the Well of Eternity. Therefore, the Emerald Dream instance in World of Warcraft should show the Well of Eternity without any cities crafted by intelligent beings( Highborne), and show the Well of Eternity as if the Sundering had not happened.  After all, the Sundering was the consequence of intelligent beings that sought to satiate their curiosity and ambition for arcane magic.

Additionally, the same pocketbook reveals of other layers that are pre-Emerald Dream.  Malfurion needed to find where Deathwing was hiding to steal the Demon Soul from him.  The Dragon Aspects weren’t able to pinpoint Deathwing as he was cloaked, masking his presence.  Malfurion entered the Emerald Dream to no success.  He couldn’t still find Deathwing’s lair location.  Cenarius then taught Malfurion to enter a different layer beneath the Emerald Dream … a primal layer.  The mountains Malfurion knew very well, looked far different now in this new layer.  As if recently shaped by a sculptor.  This refers to the work of the Titans and the Earthen, as Khaz’Goroth the Shaper shaped the Mountains of the landscape.  In this primal layer (pre-Well of Eternity), Malfurion was able to pinpoint Deathwing’s location.

Things to note:  The Titans arrived to Azeroth landing upon Un’Goro Crater -147,000 in the Timeline provided by Warcraft RPG: Lands of Conflict.  The Well of Eternity was created -64,000.  A Thousand years later, the Dragon Aspects were blessed by the Titans and departed away -65,001.

The Nightmare

Lately, the Emerald Dream has been affected by the Nightmare.  It is not a place.  It is an effect that roams the Emerald Dream randomly affecting other dreamers and attacks them during their sleep.  The nightmare twists and reshapes the dreams, corrupting the sleeping dream-form.  Those trapped within the Nightmare are known as the Unwaking.  Their physical form may die of starvation, not able to wake up as the affected can’t escape the Emerald Dream.

Sleeping creatures that get caught within the Nightmare in the Emerald Dream may become corrupted and mutated.  They are known as the Corrupted Ones.  Many corrupted ones roam the Wailing Caverns in The Barrens.

All creatures that sleep at night roam the Emerald Dream in dream form as visitors, including beasts like wolves, tigers, Furborlgs, bears, plainstriders and other creatures.  Some of them are Dryads, Keepers of the Grove, Pixies, sprites, Ancients, gryphons, Ogres, Owlbeasts, Trolls, and any intelligent being that can dream in their sleep.

There are other magical and planar ways to reach the Emerald Dream.  Sometimes, Ysera can’t detect intruders that enter the Emerald Dream by means of magic plane-shifting.  Native creatures of the Emerald Dream might alert the green dragonflight though, or simply attack you on sight if they see fit that you are an intruder.

Quests related to
Emerald Dream

When looting Eranikus after killing Jammal in the Temple of Atal’ai in Swamps of Sorrow, he drops the Chained Essence of Eranikus trinket.  Take the trinket to Itharius, at the cave located southwest of Swamp of Sorrows.  He will give you an Oath rune.  Upon acceptance, the trinket is removed from your bag and you become an agent of the Green Dragonflight and Ysera.

Itharius sends you to meet Umbranse the Spiritspeaker, a human,  located in Northeastern Winterspring.  He says that Eranikus isn’t truely dead, and he could speak and help him, but a powerful augur device he needs to help Eranikus was stolen against his will.  No one has been able to find the Augur device required by Umbranse.

In recent quests after the War Effort to open the Gates of Ahn’Qiraj, in order to create the Scepter of the Shifting Sands to bang the gong, you need to gather the pieces of the shattered scepter from 4 dragons that guard a piece.  One of them is Eranikus the Corrupted.  Eranikus is summoned in Moonglades with help of Remulos – son of Cenarius.

Eranikus the Corrupted claims to serve his god.  This triggered the rumor that the Old god C’Thun is behind the Nightmare of the Emerald Dream.  Hints of this lead to think it is true.  That the Old gods are behind the corruption of the Emerald Dream through the Nightmare.

The introduction of the 4 Corrupted Dragons as outdoor raid-bosses, and later the introduction of Ahn’Qiraj Instance seems to point to a very soon release of the Emerald Dream instance.  The page will be updated when such time comes.

One of the four corrupted outdoor-raid dragons drop a corrupted signet ring.  When you bring it to Remulos in Moonglades, the dream-form of Malfurion shows up and reveals that he and Cenarius’ spirit are fighting the Nightmare inside the Emerald Dream. Malfurion hints the Old gods are behind the Nightmare:

Malfurion: “I fear for the worst, old friend. Within the Dream we fight a new foe, a born of an ancient evil. Ysera’s noble brood has fallen victim to the old whisperings. It seems as if the Nightmare has broken through the realm and seeks a new host on Azeroth.

In War of the Ancients Trilogy the Old Whisperings refer to the Old gods.  Neltharion(Deathwing), Malfurion and Varo’then listened to the old whisperings of the old gods who tainted their thoughts when they had the Demon Soul on their hands.  The Tauren History within the scrolls of lore at the Elder Rise in Thunder Bluff also mentions: “The dark whispers from the deeps of the world” which resemble the old whisperings, in reference to the Old gods.  The Highborne that landed in Tirisfal Glades after their exile, started going insane with whisperings: “After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world” – which seems to refer to the Old whisperings (Old gods).  Finally, War of the Ancients Trilogy books also reveal that Azshara heard the whisperings of the Old gods as the highborne were about to drown under the rushing waters of the sundering.  As confirmed by Richard A. Knaak in our interview, Knaak says the Old gods and Azshara stroke a deal.  The Old gods turned the highborne into the Naga—saving their lives in exchange of servitude.  The last 10,000 years of Azeroth history has been shaped by Queen Azshara heralding the return of the Old gods.

The sources below give you a whole scope of the quests that hint the Old gods are behind the Nightmare.

Emerald Dream Map


World of Warcraft – Nazjatar

The Maelstrom was born when the Well of Eternity imploded, sundering the Middle Jungles of Suramar underwater. It remains as a permanent scar of what happened 10,000 years ago during the War of the Ancients.

Maelstrom will be added to World of Warcraft in a future expansion.  Few months ago, ex-Community Manager Katricia said that the developers were working on content for the Maelstrom.

Nazjatar, the home of the Naga, is ruled by Queen Azshara, who survived the sundering 10,000 years ago. Nazjatar is where the Well of Eternity existed.

The Art of World of Warcraft book that came with the Collector’s Edition, offers two concept art images showing Goblin Submarine turtles.  One seems to be a war-submarine, the other one looks like a transport.  The Isle of Kezan (Undermine) map, shown in the Collector’s Edition Behind the Scenes DVD, shows a transport-route from Undermine to Nazjatar.  The screenshot of that map is to the right of this page.  It is unknown if the transport will be a Goblin Submarine, as no details of Nazjatar and Isle of Kezan has been announced by Blizzard, except what has been released on Warcraft RPG: Lands of Mystery.

Read our interview with Richard A. Knaak where he confirms that his War of the Ancients Trilogy books reveal that the Old gods saved Azshara and the highborne from drowning during The Great Sundering and stroke a deal with Queen Azshara.  The Old gods transmuted the highborne into the Naga.

Formerly Zin-Azshari, Nazjatar city is found in a trench beneath the Eye of the Maelstrom. Nearby areas of interest are Mak’aru—capital of the Makrura lobster-men, Gishan Caverns, Pillar Deep, the Boiling Terrace, the Rift, and the Drowned Reaches.  Details may be found in Warcraft RPG: Lands of Mystery from page 70-74.  Prospector Brann Bronzebeard used an enchanted helmet to dive into the Eye of the Maelstrom to explore the ancient city of the Naga.

Nazjatar Map


World of Warcraft: Burning Crusade – Mount Hyjal Dungeon

All Mount Hyjal is an instance, making it the biggest outdoor instanced zone in World of Warcraft.  The entrance is at the southwestern corner of the Darkwhisper Gorge— within southern Winterspring region.  The instance gate is closed by a wooden-door.  You can see through the door, that the zone-in whirlpool is green, meaning 40-players raid. Here is where the epic battle of the forces led by Thrall , Jaina Proudmoore and Malfurion—united by Medivh’s spirit—defeated Archimonde and the Burning Legion. Expect it to be an intense high-end content.  The Darkwhisper Gorge is guarded by Elite Felguards, Succubis and Felhunters, so it is obvious Mount Hyjal has a strong Burning Legion presence.

Mount Hyjal will be available in the Burning Crusade Expansion.  Through Caverns of Time we will timetravel to the past and witness first hand the War of Hyjal that took place during Warcraft III: Reign of Chaos game.

However, players will be able to enter Mount Hyjal in the present time as well.  The instance has a a sub-instance within.  In the outside, you will see a replica of Onyxia’s lair—which represents a possible Dragon encounter.  There is a huge blackened crater near the top of Mount Hyjal, similar to the crater of the Dark Portal.  What will be placed there is a mystery. At the top of Mount Hyjal is a big lake—representing the new Well created by the 3 vials poured in by Illidan after the Sundering.  Above the lake is a grown Nordrassil World Tree.

Back in Warcraft III: Frozen Throne Game, Malfurion said that the World Tree’s roots have been healing well (Read more).

The World of Warcraft RPG: Lands of Mystery page 17—released on April 3, 2006—has details of Mount Hyjal.  Prospector Brann Bronzebeard adventured into Mount Hyjal and claims that Demon Hunters, Keepers of the Grove and Dryads are assisting the Red, Blue and Green Dragonflights in guarding the World Tree. A large number of demons inhabit the surrounding areas of Mount Hyjal, specially at the Darkwhisper Gorge.  Brann speculates that the demons might be digging underneath Mount Hyjal, attempting to tap directly into the second Well of Eternity.

There is no official info from the Developers of World of Warcraft concerning Mount Hyjal—the present version.  However, there will be a past version available through the Caverns of Time. Two Mount Hyjal instances?—you wonder.

  • Mount Hyjal Past (Caverns of Time) – we will timetravel four years into the past to fight Archimonde, the Burning Legion and the Undead Scourge besides Thrall, Jaina and Malfurion during the Third War.
  • Mount Hyjal Present – The skeleton of Archimonde lies beneath the newly-grown Nordrassil.

So, there is obviously two copies of the instance: the present version and the past version.


Mount Hyjal Map

World of Warcraft – Ahn’Qiraj Dungeon Lore

This is where the Qiraji Empire existed, cousins of the Nerubians.  In open beta, the gate was guarded by massive Obsidian Statues from Warcraft 3.  The dog-faced Egyptian-like humanoid statues.  A quest of Silithus revealed that a fifth Old god named C’Thun fell in Silithus after battling a Titan. Another Old god fell in Darkshore.  The other three Old gods were imprisoned and chained deep beneath Azeroth’s surface.  However, C’Thun was not completely dead.  Still weakened, he has been plotting for thousands of years.  To fit his plans to return to the physical world, he empowered the Aqiri—a race of insects that were born with the life-nurturing energies of the Well of Eternity, like any other race.  Using these insects as template, C’Thun created the Qiraji.  You may read the full story at the bottom of this page, by the sources.

A book in Booty Bay tells the story of the Aqiri and the wars with the Troll Empire. There you may read the primitive Night Elves were formerly from a faction of the Amani Trolls—14,000 years ago.  The Well of Eternity evolved them.  The primitive Night Elves were able to topple the Aqiri.

However, after many milenias, C’Thun used the Aqiri as template to create the Qiraji. A thousand years ago, C’Thun unleashed the Qiraji upon the world.  The Night Elves barely held the carnage.  The Dragonflights united in an effort to help defeat the threat.  A bronze dragon deviced a plan to contain the Qiraji within Ahn’Qiraj city with a protective barrier that would keep them in check for a thousand years, delaying the war until a time when they may be faced.

Once the gates to Ahn’Qiraj were opened, there were two instance wings available: The one to the left leads to the Ruins of Ahn’Qiraj, an outdoor, 20 person raid where we fight General Rajaxx and Ossirian the Unscathed as main raid bosses.  The right portal leads to the Temple of Ahn’Qiraj, a 40-players raid instance where we fight the Twin Emperors and C’Thun.  The Ahn’Qiraj Temple (the 40 person raid zone) is slightly more difficult than Blackwing Lair Instance, but not by much. The difficulty gap between Blackwing Lair and the Ahn’Qiraj Temple is very small in comparison to the difficulty gap between Molten Core and Blackwing Lair.  The very end boss of the Temple, however, is *extremely* difficult.

Beyond the doors of Ahn?Qiraj, Silithus is being fleshed out as a major quest hub with episodic storylines that extend into its depths and past its borders. Players have frequently requested more small-party and solo content, and Blizzard focused their efforts to meet those desires around Silithus. Everyone should definitely check out the new quest and storylines.  The Silithus Solo-player content was released in patch 1.8—a new map of Kalimdor shows new areas added to the continent, west of Silithus.

Ah’Quiraj Instance was opened on Patch 1.9 an required a War Effort where Alliance and Horde players united to gather countless supplies for two to three weeks using their profession skills.  Once the supplies were gathered in both factions, the quest to find the pieces of the Scepter of the Shifting Sands became available.  One single player serverwide got the Scepter, and with it banged the Gong.  The Gates of Ahn’Qiraj opened wide and became accessible to everyone.

Ahn’Qiraj History & Lore:
War of the Shifting Sands

The midday sun fixed its unflinching gaze upon the sands of Silithus, bearing mute witness to the multitudes forming ranks outside the Scarab Wall.

It continued its passage, though to the masses gathered below, it seemed as though the orb had stopped to cast down unrelenting waves of heat until the vast armies simply collapsed from exposure.

Amid the restless formations a lone night elf stood in quiet contemplation. Her companions eyed her with admiration; some, almost reverence. The others who were gathered—an assortment of representatives from every race in every land in the known world—viewed her with their own racial prejudices. After all, the blood feud between night elves and the likes of trolls and tauren dated back centuries.

No matter their affiliations, however, all who had come to battle that day shared one sentiment for the night elf: respect. Shiromar was like the sun above—impassive, unwavering, and unflinching. These qualities had served her well in the recent months, providing her with the strength to continue when all seemed lost; when the quest seemed neverending; and when her companions had simply given up.

There had been the watcher, and the Caverns of Time; there was the bronze dragon and the Broodlord and the squirming insect hives; then there were the shards and their keepers, the ancient dragons, none of whom would give up their charge easily. Coercion, ingenuity, and sometimes outright violence, all were employed to accomplish the task.

And all of this for one item, the item gripped in Shiromar’s hands even now: the Scepter of the Shifting Sands, reformed at last after a thousand years.

In the end, all roads had led here, to Silithus, and to the gates of the Scarab Wall. Here, where the Scepter was shattered.

Shiromar looked up at the sky and remembered a time when the sun had been eclipsed by dragons; when the Qiraji and silithid flooded over the legions of night elves in seemingly eternal waves; when hope seemed but a shadow. It seemed as if none would survive those terrible months; yet here she was, standing before the sacred barrier that saved their lives all those years ago, during the War of the Shifting Sands…

* * * * *

Fandral Staghelm led the charge, his son Valstann at his side. They had chosen the gorge so that their flanks would be protected against the unending flow of silithid. Shiromar was close behind the front line, casting spells as quickly as her energies would allow.

They had fought their way to the mouth of the gorge, Fandral and Valstann accompanied by the most battle-hardened sentinels, keepers and priestesses, with the druids healing and casting exhaustively. It seemed that for every massive cluster of silithid that was destroyed hundreds more would take their place. So it had been for the past few days, since word of the silithid incursion had first arrived and Fandral had sounded the call to arms.

The priestess Shiromar and her companions had all regained enough energy to call upon the grace of Elune simultaneously; they now watched as a blinding column of light obliterated the swarm blocking the gorge’s terminus.

Then, a low buzzing sound filled the air. One by one, flying insect creatures—the winged Qiraji, flew over the lip of the gorge and down, striking at the druids in the supporting positions.

Fandral led the front lines from the gorge into the open sands, stepping over the corpse-mounds of the silithid. The air was alive with the thrumming of the Qiraji as they swooped down and slashed with clawed appendages. Fandral pressed forward to allow the supporting ranks room to spread out.

As she looked to a ridge in the distance, Shiromar witnessed swarms of land-bound Qiraji pouring over the crest like ants swarming from a hill. A towering monstrosity lumbered into view, swinging clawed limbs, looming over all, shouting commands to the insect soldiers.

Among the chattering and droning of the swarms, one sound seemed to repeat in the presence of the commanding warrior: Rajaxx, Rajaxx… though Shiromar did not understand the Qiraji’s communications, she wondered if that might not be the creature’s name.

As the next wave of Qiraji drew near, a great horn sounded: from the east and west, multitudes of night elves charged onto the field. With a blood-curdling cry Fandral and Valstann pressed straight into the heart of the oncoming swarm; the two sides clashed and melted into each other as the newly arrived forces crushed in on both flanks.

Shiromar felt for sure that they had won out; but as the shadows grew long and day proceeded into night, the battle continued. In the center of the fray, Fandral, Valstann, and the Qiraji general clashed in a desperate struggle.

As Shiromar narrowly avoided several attacks from the winged Qiraji, she glanced to where the general battled father and son. The numbers of the Qiraji were dwindling, and the general seemed to sense this, for with a mighty leap he bounded away, back to the ridge where Fandral had first spotted him. From there he disappeared and the few remaining insect-creatures were quickly eradicated.

That evening watches were set as the night elf forces rested. Fandral knew that the Qiraji threat had not fully been quelled, and he expected the battle to begin anew the following the morning. Throughout the night Shiromar slept only in brief increments, the din of battle still ringing in her ears, though the surrounding desert remained quiet.

With morning, as the troops reformed and pushed on to the ridge they were greeted by an eerie stillness. Shiromar scanned the horizon but the Qiraji and silithid were nowhere to be seen. As Fandral prepared to press on, a messenger arrived with dire news: the town of Southwind Village was under attack.

Fandral considered pulling the troops back to defend the village, but he sensed that such an action would only leave an open door to invasion from the remaining Qiraji. They still had no idea of just how many the insects numbered, or even if they had seen all that this new race had to throw at them.

Valstann correctly guessed his father’s thoughts and offered to lead a detachment to the village so that Fandral could stay and provide containment.

Standing close by, Shiromar heard the rest of their conversation play out:

“It could be a ruse.” Fandral said.

“Surely we can’t take that chance father.” Valstann answered. “I’ll go. I will defend the city and I will return victorious, upholding the honor of your name.”

Reluctantly, Fandral nodded. “Just return alive and I will be more than satisfied.”

Valstann gathered a detachment and Fandral watched his son depart. Shiromar worried that their forces were divided, but she understood the necessity of the action.

For the next few days Shiromar and the others battled wave after wave of silithid streaming from the hives scattered throughout the land. Still, the Qiraji remained unseen. A feeling of dread began working its way under Shiromar’s skin; she felt it a bad omen that the silithid’s masters had not appeared for so long. She worried over the fate of Valstann, and at several points throughout each day, during lulls in the continuous butchering she spied Fandral quietly looking back over the horizon, anxiously anticipating his son’s return.

On the third day as the noon-day sun reached its zenith, the Qiraji appeared, their numbers reinforced. Once again the buzz of insect wings stirred the air; once again interminable multitudes crested the rim of the horizon. They spread out before Fandral and the others like the shadow cast by a giant cloud obscuring the sun… and stopped.

And waited.

Fandral formed his lines and stood at the forefront of the ranks as Stormcrows circled overhead and Druids in bear form clawed the dirt in anticipation, all watching intently. Moments later the ocean of insects parted, and the hulking form of the Qiraji general approached, carrying a wounded figure in its clawed appendage. It proceeded to the front of the Qiraji lines and held Valstann Staghelm aloft for all to see.

Gasps spread throughout the ranks. Shiromar felt her heart sink. Fandral stood mute, knowing that Southwind had fallen, and fearing that his son may already be dead. He cursed himself for allowing the boy to leave and stood, frozen by a mixture of fear, anger and despair.

Within the general’s claw, Valstann stirred and spoke to the general, though he was too far away to be heard.

At once the spell that had fallen over Fandral broke and he bolted forward, followed by the night elf forces, but the distance was great… and even before the Qiraji general acted, Shiromar knew they could not reach Valstann in time.

The Qiraji general fixed his second claw onto Valstann’s bloodied form, and with both he squeezed… and pulled apart, separating the young night elf’s body at the waist.

Fandral slowed, faltered, and fell to his knees, the onrushing night elves parting around him. As the two forces finally clashed, a sandstorm rushed in from the east, blocking out all light; choking, stifling. Shiromar felt the winds force her movements nearly to a halt. She blocked her eyes as best she could, the howling wind buffeting her ears, drowning out the sounds of battle and the screams of her dying comrades.

Through the chaos she glimpsed the murky, behemoth shadow of the Qiraji general not far away, slashing and reaping through rows of night elves like a harvester shearing wheat. Then she heard Fandral, his voice ghostly through the storm, calling for the armies to fall back.

Much of what followed seemed to happen rather quickly, although in fact it took days: Fandral led his forces out of Silithus, through the mountain passes and into the bowl of Un’Goro Crater, the silithid and Qiraji legions never far behind, consuming those who fell just beyond the protection of the primary force.

Once inside Un’Goro however a strange thing happened: word spread throughout the ranks that the Qiraji had fallen back, just as the forces had passed the edge of the crater. The Arch-Druid gathered the remaining troops in the bowl’s center and gave the order to stand fast. Finally, a lull had come in the fighting, fleeing and dying. But the night elves had suffered a bitter defeat, and Fandral Staghelm’s demeanor had changed irrevocably.

Shiromar watched as Fandral stood guard, looking out from Fire Plume Ridge, the steam of the volcanic vents rising behind him, the orange lava glow illuminating his face, a mask that concealed the deepest anguish—a sorrow known only to parents who have outlived their children.

The sudden retreat of the Qiraji puzzled Shiromar. The more she thought on the subject, the more she remembered the legends surrounding the Crater, rumors that it had been built in the primordial age by the gods themselves. Perhaps they watched over the land. Perhaps their blessings still anointed this place. One thing however was for certain: if a plan was not devised to stem the tide of the insect race…

Kalimdor would be lost forever.

The War of the Shifting Sands continued for long, agonizing months. Shiromar managed to survive battle after battle, but always the night elves were on the defensive, always outnumbered, always being driven back.

Out of desperation Fandral sought the aid of the elusive bronze dragonflight. Their initial refusal to interfere was reversed when the brazen Qiraji attacked the Caverns of Time, home and province of Nozdormu the Timeless One.

Nozdormu’s heir, Anachronos, agreed to enlist the bronze dragonflight against the marauding Qiraji. Every able-bodied night elf joined the cause, and together they forged a campaign to retake Silithus.

Even with the might of the dragons backing them, however, the sheer numbers of the Qiraji and silithid proved overwhelming. And so Anachronos called upon the progeny of the remaining flights: Merithra, child of Ysera of the green flight; Caelestrasz, child of Alexstrasza from the red, and Arygos, child of Malygos from the blue.

The dragons and winged Qiraji clashed in the cloudless sky above Silithus as the whole of the Kalimdorian night elf forces streamed in across the sands. Even so, it seemed that the numbers of Qiraji and silithid were never-ending.

Shiromar later heard whispers that the dragons flying above the ancient city from which the Qiraji emerged saw something distressing there; something that hinted at a more ancient, terrifying presence behind the onslaught of the insect race.

Perhaps it was this revelation that spurred the dragons and Fandral to hatch their final, desperate plan: to contain the Qiraji within the city, to erect a barrier that would confine them until a more hopeful stratagem could be devised.

With the aid of the four dragonflights, the final push to the city began. Shiromar marched behind Fandral as the corpses of the winged Qiraji fell from the sky. High above, the dragons were making short work of the insect soldiers. As one the night elves and dragons formed a moving wall which pressed the Qiraji back toward the city of Ahn’Qiraj.

But near the city gates, the tide turned, and it was all the combined forces could do to hold the line. To push any further would be impossible. Merithra, Caelestrasz and Arygos decided to push into the city and hold the Qiraji back long enough for Anachronos, Fandral, and the remaining druids and priestesses to create the magical barrier.

And so the three dragons and their companions flew headlong into the Qiraji legions, into the city where they hoped their sacrifice would not be in vain.

Outside the gates Fandral called upon the druids to focus their energies as Anachronos summoned the enchanted barricade. Beyond the gates, the three dragon progeny succumbed to the overwhelming forces as the Qiraji surged forth.

Shiromar concentrated her energies and called upon the blessing of Elune as the barrier erected itself before their eyes, rock and stone and roots from beneath the sands emerging to create an impenetrable wall. Even the winged soldiers who attempted to fly over the barrier met with an invisible obstruction that they could not pass.

The Qiraji who remained outside the wall were quickly slain. The corpses of Qiraji, night elves and dragons littered the bloody sands.

Anachronos motioned to a scarab scuttling below his feet. As Shiromar watched the creature froze, then flattened out, transforming into a metallic gong. Stones shifted into place near the wall, creating a dais where the gong was finally placed.

The great dragon then proceeded to the severed limb of one of his fallen companions. He held the appendage and after a series of incantations, the limb morphed into the shape of a scepter.

The dragon told Fandral that should any mortal ever wish to pass the magical barrier and access the ancient city, they need only strike the scepter against the gong and the gates would open. He then handed the scepter to the Arch-Druid.

Fandral looked down, his face twisting in contempt. “I want nothing to do with Silithus, the Qiraji and least of all, any damned dragons!” With that Fandral swung the enchanted object into the magical gates—where it splintered in a shower of fragments—and walked away.

“Would you shatter our bond for the sake of pride?” the dragon asked.

Fandral turned. “My son’s soul will find no comfort in this hollow victory, dragon. I will have him back. Though it takes millennia, I will have my son back!” Fandral then strode past Shiromar…

… who could see him in her mind even now, as if it were only yesterday and not a thousand years past.


World of Warcraft –  Tower of Medivh Instance

Tigole: “Karazhan is slated to be a max level, 10 person raid instance in the expansion. Its absolutely massive. Its also non-linear although it does become linear at certain points. There are at least a dozen bosses in there so far. Using the raid saving tech, well be able to make a small raid dungeon (only 10 people) where players can save their progress if they cannot do the whole thing in one night. We’re trying to implement ways for them to quickly get back to where they were if theyve already made progress in the dungeon. For example, after you kill certain bosses, you can open a door thats a shortcut from the entrance.”

This tower is known as the Tower of Kharazhan—located in Deadwind Pass, between Duskwood and Swamp of Sorrows.  This tower was mentioned in Warcraft: The Last Guardian novel—written by Jeff Grubb(famous D&D writer).  When Sargeras was inside Medivh’s body, it is said he would perform demonic rituals in the underground side of the tower.  The tower is very high, but underground is an exact copy of the tower, in reverse.  Since instances—like BRS and BRD, have a Lower and Upper side, this would be the case as well. Khadgar was the apprentice of Medivh, sent by the Kirin-Tor of Dalaran to spy upon Medivh.  Long time ago, there was an explosion of unknown origin in this area of the Redridge Mountains, that created a deep crater.  The explosion irradiatiated the crater with strange energy emanations … warping reality.  It is unknown what caused the explosion that carved the crater of Kharazhan.  The Tower of Medivh and later the town of Kharazhan were built upon the crater.

The crater is a place where the Universe wears thin, allowing it to double back on itself.  It may allow entry to the Twisting Nether or to other worlds—as described by Medivh—in page 89.  This tower was described by Medivh as an Hourglass.  As the sand particles flow slowly through the hourglass clock, time flows in different places of the glass—as described in page 92 of Warcraft: The Last Guardian.  Likewise, time flows through the tower, and randomly Khadgar was able to see visions of the past and the future in different areas of the tower.

Through one of these visions, Khadgar was able to see Aegwynn defeating Sargeras over eight hundred years in the past.  Another vision, Khadgar watched an old man with long white hair and beard.  The old man was with fellow Alliance soldiers behind a scarlet sky.  The old man saw into Khadgar’s eyes as if he could see Khadgar through the vision.  As Khadgar set his eyes upon the old man’s eyes, Khadgar panicked.  The old man was his future-self.  Shortly, the old man was surrounded by green-skinned beasts.  The vision vanished, leaving Khadgar with a sense of worriness and uncertainty. (Note: Khadgar had never seen an orc before this vision).  Later on, Khadgar met Garona and in the library a new vision manifested.  Garona’s future-self ripped King Llane’s throat with a knife.  Garona couldn’t believe she would kill a good man and friend like King Llane and refused to accept that would be her future.  A different vision, Khadgar saw Aegwynn and Medivh engage a verbal fight.  Medivh’s second psyche came forth revealing himself before Aegwynn to be Sargeras.  Over 800 years ago, Aegwynn thought to have slain the leader of the Burning Legion by transmuting his avatar and burrying him deep in the sea within the halls of an ancient temple.

In fact, Sargeras’s spirit inhabited her own body for hundreds of years until she conceived Medivh.  Sargeras possessed the baby at the womb, and awaited his plan to take effect.  Aegwynn had transfered the powers of the Guardian onto her successor and son Medivh.  Khadgar watched as Sargeras/Medivh exiled Aegwynn somewhere.  The human side of Medivh couldn’t kill his mother.  She was exiled to a place far enough that Stormwind and Azeroth would have been Sargeras’s before she were able to return.

Note: To see the fate of Aegwynn and her exile, and plenty of lore about the Order of Tirisfal—read World of Warcraft: Cycle of Hatred Pocketbook—released on February 2006.

Shortly, Khadgar searched the tower until he found a secret doorway to a basement.  Within, he discovered a perfect copy of the tower above, underground.  The tower goes backwards—in reverse—down to the bottom.  The copy of the Library above, is populated by demons instead of books.  The room of Medivh, at the top of the tower, exists as a copy at the very bottom of the tower below.  There Khadgar and Garona fought Sargeras-Medivh.  Sargeras grabbed Garona by the forehead, and her memories were twisted.  She was gone, leaving Khadgar alone (Her fate came to be as she traveled to Stormwind to kill King Llane).  With a spell, Sargeras accelerated Khadgar’s metabolism turning him into an old man.  Khadgar was afraid his vision of the future was too close, too early.

With the help of Lothar who joined the fight, Medivh was beheaded.  Medivh’s spirit was thrown into the astral plane, free to roam.  Sargeras’s spirit fell to the abyss.  Khadgar grabbed the most important books of Medivh, including the Spellbook of Medivh, and sealed the Library with a magic ward.  Lothar fled to Stormwind to let the King know of what transpired in the Tower of Medivh.  Khadgar buried Medivh’s beheaded corpse near the Tower.  Suddenly, Medivh’s spirit came upon the Tower’s entrance looking down to Khadgar.

Khadgar asked how long he had been standing there.  Khadgar had sensed his presence since he arrived to the Tower of Medivh announcing himself as new apprentice of Medivh.  Medivh’s spirit had been there transfixed in time looking at the events. Medivh’s spirit thanked Khadgar for freeing his spirit, and revealed that he had come from the future to meet Khadgar.  Khadgar left to Dalaran to report to the Kirin-Tor, and shortly was sent to Black Morass, where he built Nethergarde Keep to watch for any new intrusions of orcs from the Dark Portal.  Fullfiling his destiny, Khadgar led a squadron of heroes, including Alleria the Ranger, Danath, Kurdran and Turalyon, through the Dark Portal to shut the portal from within Draenor.  Once in Draenor, the vision of Khadgar’s future-self was now his present as he beheld the Scarlet sky of Draenor—Warcraft 2: Beyond the Dark Portal

Medivh’s spirit timetraveled back in time to syphon the energies of the Tower within himself:

“A single tear ran down the side of Medivh’s face.  So much sacrifice, so much pain.  Both to keep the plan of the Guardians in place, and then so much sacrifice to break that plan, to break the world free of its lock-step.  To bring about true peace.”  ….. as he syphoned the last of the tower’s energies, and memories of past and future, Medivh held his hands together embracing his new gift … ” and now all starts anew”.  Medivh shapeshifted into a raven and left.Warcraft: The Last Guardian novel.

NOTE:  It is possible that Medivh’s spirit at the end of the War of Hyjal with the Burning Legion in Warcraft III: Reign of Chaos timetraveled back in time.  At the final cinematic, Medivh said he would be gone now to return to the legends of the past.  Back in time to the moment Khadgar killed his physical form.  It is a mystery what the plan of the Guardians is or where Medivh went to after syphoning the energies off the tower in the past.

Update: SPOILER – don’t read this part if you are spoiler sensitive – Medivh was resurrected by his mother Aegwynn.  More details at World of Warcraft: Cycle of Hatred pocketbook.

Tower of Kharazhan:
Burning Crusade Expansion

Between Duskwood and the Swamp of Sorrows lies the desolate region of Deadwind Pass, where jagged, brooding spires of granite loom over petrified, lifeless forests. As its name suggests, it is a land devoid of life.

But it was not always so…

Medivh, the Last Guardian, made his home in Deadwind, in the bright tower of Karazhan. Though he was the greatest wizard of his day (and humanity’s intended custodian) Medivh was secretly possessed by the dark spirit of Sargeras, the Destroyer of Worlds. Through Medivh, Sargeras opened the Dark Portal and allowed the orcs to wage war upon the mortal kingdoms of Azeroth.

As the war progressed, Medivh fought against Sargeras’ control. The raging conflict within him finally drove the wizard irrevocably insane. His childhood friend and the king’s lieutenant-at-arms, Anduin Lothar, suspected the mage of treachery. With the aid of Medivh’s young apprentice, Khadgar, Lothar stormed Karazhan and killed his one-time comrade. Since that day, a terrible curse has pervaded both the tower and the lands around it – casting a dark pall over Deadwind Pass and the region that is now known as Duskwood.

In recent years, nobles of Darkshire ventured into Deadwind Pass to investigate the blight that had settled over the region. They entered the dark tower ? but never emerged. In fact, witnesses maintain that the dread spirits of the nobles now reside within Karazhan’s walls, cursed to revel in the tower’s crumbling opera house for eternity. Yet far more perilous spirits reside within Medivh’s macabre study, for it was there that demonic entities responded to the deranged wizard’s summons.

Despite the myriad terrors that lie within, adventurers are still drawn to Karazhan – tempted by rumors of unspeakable secrets that may be found within the tower’s arcane libraries. It is said that the vast, magical halls house the powerful spellbooks of Medivh himself.

Only one thing is certain when visiting the dreaded tower of Karazhan…

…you may never find your way out.

The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Within its halls and corridors, he summoned all manner of otherworldly beings, researching magics no other would dare touch. Karazhan now stands abandoned; with its master gone, the monstrous things and untamed powers have grown unchecked, waiting to pounce on whoever is brave or foolish enough to enter its halls. Forge a group of ten stalwart adventurers and journey to the wasted land between Duskwood and the Swamp of Sorrows known as Deadwind Pass, where the mystical tower lies. Only the strongest need apply: only those who have achieved level 70 are skilled enough to face what lies within. Prepare for:

  • Boss encounters scripted to unveil the mysteries of Karazhan and challenge your skill as a team;
  • Dozens of new items from the vaults and experiments within the tower;
  • Brand new monsters, the likes of which Azeroth has never seen;
  • And much more!

View more screenshots of the Tower of Medivh


Tower of Medivh Map


World of Warcraft – Ulduar Instance

There is a third base of the Titans named Ulduar. Warcraft RPG: Shadow & Light—page 107, says Ulduar is located at the Storm Peaks of Northrend Continent. Northrend is not yet part of World of Warcraft MMORPG.  Northrend will possibly be available in a future expansion pack after Burning Crusade expansion.

The Storm Peaks are an important place in Warcraft History.  800 years ago, Aegwynn the Guardian of Tirisfal, mother of Medivh, united forces with the dragons to fight the Burning Legion.  The demons’ mission was to drain magic from the dragons to initiate a new invasion of the Burning Legion.  However, Aegwynn and the dragons defeated the demons.

Enough magic was drained to summon a tiny portal that allowed Sargeras’ avatar to enter Azeroth.  It was at the Storm Peaks of Northrend where the epic-legendary battle between Aegwynn and Sargeras’ avatar took place.

The tale of this battle may be read in detail in Warcraft: The Last Guardian, when Khadgar sees a vision of the past within the Tower of Kharazhan.

A very substantial source to read about Ulduar may be found in World of Warcraft: Lands of Mystery—released on April 3, 2006 by White Wolf Publishing.

The residents of Ulduar are the Storm Giants—created by the Titans. The Storm Giants are low in numbers nowadays. Brann Bronzebeard calculates nearly 150. To have labor support, the Storm Giants created constructs to help gather minerals and to guard Ulduar. These constructs are named Crystalline Golems. Places of interest in the Storm Peaks are Ulduar and the Temple of Storms—Titan-made building far to the west of Ulduar.  There is more info in the RPG Book.

Ulduar Map


World of Warcraft – Uldum Instance

Un’Goro Crater was revealed to be the landing site of the Titans during the Ahn’Qiraj Solo quests. However, there are three known ancient Titan ruins that served as base of operations.  The Earthen (former rock-based ancestors of the dwarves) and the Stone Watchers of Norgannon hibernated for thousands of years within these three bases after the earthquakes of the Sundering affected their underground diggings:  Uldamar, Uldum and Ulduar.

The Explorers’ League Prospectors that came along with Jaina Proudmoore during the Third War, found important ruins in the Barrens by the excavation site known as Bael Modan(”Red Mountain”).  These titan ruins suggested the existence of Uldum far south at the Tanaris Desert.  However, until recently, Prospector Gunstan found Uldum.

Uldum is the second base of the Titans located in southern Tanaris.  Expect this instance to unveil a lot of new lore on races of Azeroth and the Titans. The first Titan base:  Uldaman—in Badlands—revealed the origin of the Dwarves and Troggs as degenerated versions of the rock-based humanoids: Earthen—created by the Titans.  When you grab the discs of Uldaman and bring them to Uldum and activate a pad on the left side of Uldum’s gate, the hologram of a Stone Watcher of Norgannon tells you that you need the Uldum coins-set along with the coins-set of Uldaman; as if it was a keychain, in order to gain access to Uldum.  The Stone Watcher of Uldum also said the Titans scheduled revisitation of Azeroth.  Read the quests below and check out the screenshots of the Stone Watcher of Uldum.

Quest related to Uldum

Portents of Uldum (horde) lvl 45

Ahh, it is fortuitous that you have come to me again.  Your revelations at the Uldaman dig site have certainly given us sages much discuss.  I was doing just that with one of the druids, Nara Wildmane, when it dawned on me that her past adventuring experiences may have some great importance as to the next step we need to take.

I would like for you to speak with her concerning her travels to the Valley of the Watchers in the Tanaris desert.  She waits for you on the Elder Rise.

Seeing What Happens (Horde) Elite lvl 45

Nara Wildmane – Thunderbluff

Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.

Sage Truthseeker and I would like you to take the miniature discs you found to the sealed gates of Uldum.  We… we aren’t sure what will happen when you do this.

This sounds risky, sure, we acknowledge that.  It might, however, do nothing.  You might need to use the discs on something.  Perhaps the doors unlock when you have the discs in your possession.  Be open to try anything, and be ready for anything to happen.

Learn what you can, then return to me. We will have much to discuss.

Portents of Uldum (Alliance) lvl 45

High Explorer Magellas – Ironforge

Greetings once again!  Your discovery inside Uldaman has set the Explorers’ League abuzz with excitement.  The League has been working to unlock the secrets of the miniature platinum discs you found.  Your fortuitous arrival here in the Hall allows me to share with you that we are quite possibly on to something!

Historian Karnik has uncovered some important clues as to the true origins of the Valley of the Watchers in the Tanaris desert.  He would like to speak with you as soon as possible!


Warcraft: The Roleplaying Game Corebook – page 211

World of Warcraft: Burning Crusade – Caverns of Time Instance

This is the lair of Nozdormu—the Dragon Aspect of Time, as mentioned in Warcraft: Day of the Dragon novel. It is southeast of Gadgetzan in Tanaris. Nozdormu is one of the five dragon aspects. A titan blessed him with the aspect of Time.

Nozdormu is known to be obsessed with collecting artifacts from different time eras. The bronze dragonflight monitors different alternate realities as revealed by Chromie in Andorhal(Western Plaguelands).

As has been revealed, despite the attempts of Nozdurmu and his dragonflight, the gateway into Azeroth’s past will be opened through the Caverns of Time.  Venture to the Black Morass?? and witness firsthand, the creation of the Dark Portal.  Travel through Hillsbrad and into Durnholde Keep as a young orc slave named Thrall first starts on his path towards destiny as Warchief of the Horde.

Visit the World Tree Nordrassil at Mount Hyjal in the recent past, as the races of Azeroth rally to fight and defend it from the demonlord Archimonde (Warcraft III: Reign of Chaos)—fight alongside Thrall, Malfurion and Jaina Proudmoore against the Burning Legion and its Undead Scourge.

Travel back in time 30 years into the past, and witness the opening of the Dark Portal when Medivh—under Sargeras influence—calls forth the Orcish Horde into Azeroth.

Fight beside Khadgar’s Alliance Expedition Force in the Hellfire Peninsula against the Orcish Clans during the Second War (Battlegrounds)—read the Campaign missions of Warcraft II: Beyond the Dark Portal.

The possibilities are truly endless when you can tread back into time.

Expect to experience these exciting possibilities when World of Warcraft: The Burning Crusade Expansion is released.

?? Black Morass was formerly Swamp of Sorrows and Blasted Lands.  Blasted Lands was part of the Swamp, but the energies of the Dark Portal and the Warlock and demonic magic drained the life off the surrounding area turning it into a redish clay.  The same fate of Draenor’s terrain.