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Medievaldragon

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

World of Warcraft: Burning Crusade – Enchanting – Executioner vs. Mongoose

by Schnaxine @ Stormrage

Generations Guild

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| Executioner vs. Mongoose – The Final Truth |

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Introduction

Yes It’s an old story, but I want to clarify a few things and the next time someone asks, or posts bull%##! I’ll just link to this post smile

I hope this will be the last thread about this matter until WotlK. I’ve put in some work in anticipation to convince everyone of you, because I’m sick and tired of a) the gazillions of questions “what enchant for my welfare epix weapon?” and b) the very same amount of just plain wrong answers. This post is based on the LATEST rogue mechanic knowledge our rogue community discovered and developed. As a regular reader of EJ forums for several months I think I can say I didn’t miss any important things that would change the outcome of this post.

This question is asked every day on these forums and ppl are still giving misleading information, gut feelings and their subjective opinions about this matter. Hard facts and theorycraft were missing and statements like “mongoose procs less often than exec in my wws reports” or “SS hits harder under exec than under mongoose proc” are worthless and not contributing. The most common misbelief is “Exec on MH when you’re at T6 gear level”. This definition is a) not exact enough and b) simply not true. There is indeed a point where exec surpasses mongoose, but more about that later.

To those who truly read my post and still disagree: Come with hard facts, provide more convincing theorycraft, water-proof evidence, or a better spreadsheet than the one I’ve used. (No, the rogue dps spreadsheet from DMM is not as exact as the gear spreadsheet in terms of procs, and I think the results would be the same anyway.)

– To those who say “TLDR”, scroll down to the “conclusions” part.

– Flames (ZOMG joo suck you don’t have warglaives!!!11), cookies etc. are welcome smile

– BTW: this is all about PVE, although I heard that M/M is the way to go for arena aswell.

The contestants

– Mongoose: http://www.wowhead.com/?spell=27984

Permanently enchant a Melee Weapon to occasionally increase Agility by 120 and attack speed slightly.

– Executioner: http://www.wowhead.com/?spell=42974

Permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy’s armor.

Mongoose buffs can stack when applied to both MH and OH weapons. Executioner buffs do not stack, they only refresh the existing buff, thus dual exec is out of question, remains us E/M vs. M/M. 15 sec duration for both.

The Battle

Before we’re able to compare those 2 enchants we need to know both proc rates. Our theorycrafting friends on EJ have done the nasty work for us and slapped poor DM mobs/servants for >100k eligible attacks 1). Results are (assuming they’re ppm effects) that both lie at ~1.20 ppm. Aldriana pretty much summed it up: “This is, all in all, reasonable consistent with the theory that the proc rate is the same as Executioner, and both are around 1.15-1.2 PPM.”

Let’s look at the boss armor values next and see how damage reduction works.

– Raid boss armor values 2):

Serpentshrine Cavern:

Hydross the Unstable: 7700

The Lurker Below: 7700

Leotheras the Blind: 7700

Fathom-Lord Karathress 6200

Morogrim Tidewalker: 7700

Lady Vashj: 6200

Tempest Keep:

Void Reaver: 8800

High Astromancer Solarian: 6200

Al’ar: 7700

Kael’thas Sunstrider: 6200

Hyjal Summit:

Rage Winterchill: 6200

Anetheron: 6200

Kaz’rogal: 6200

Azgalor: 6200

Archimonde: 6200

Black Temple:

High Warlord Naj’entus: 7700

Supremus: 7700

Shade of Akama: 7700

Teron Gorefiend: 6200

Gurtogg Bloodboil: 7700

Reliquary of Souls:

– Essence of Suffering: 0

– Essence of Desire: 7700

– Essence of Anger: 7700

Mother Shahraz: 6200

Illidari Council:

– Gathios the Shatterer: 6200

Illidan Stormrage: 7700

So, almost all bosses have 6200/7700 armor. With raid buffs: 5x sunder armor -2400, curse of recklessness -800, faerie fire -610, resulting in 2190/3690 armor after debuffs.

Formula for damage reduction (DR%) is 3):

DR% = Armor / (Armor – 22167.5 + 467.5 * MobLevel)

For a fully debuffed boss (SA x5, FF, CoR) the increase from ArP is:

100 ArP: 0.79%/0.71%

200 ArP: 1.59%/1.42%

300 ArP: 2.41%/2.15%

400 ArP: 3.24%/2.89%

500 ArP: 4.08%/3.64%

AS we can see, ArP truly scales the more you can stack of it. That’s most likely the reason for the common opinion that exec outscales mongoose with some ArP gear. In other words: If you have 1000 ArP and reduce boss armor from 2000 to 1000 you will see a smaller dps gain as reducing from 1000 to 0. Please note that you can’t reduce boss armor past 0 – every additional point of ArP would be useless. This also means that exec is already overkill for 6200 bosses and the following -very common- gear stup:

6200 armor boss

-2400 (SA)

-800 (CoR)

-610 (FF)

= 2190

– 175 (T6 gloves)

– 175 (T6 shoulders)

– 126 (Illidan ring)

– 126 (ZA chest ring)

– 1000 (Warp-Spring Coil) 4)

= 588 armor

An executioneer proc (840) would bring you 252 ArP beyond the cap, and yes there will be times when both WSC and exec procs are up.

So this situation clearly goes to mongoose, but let’s assume a situation where we can get as close to the cap as possible with the best possible gear. If mongoose wins with loads of ArP stacked and on fully debuffed 6200 armor bosses, then exec is even worse in all the other cases: 7700 armor, no CoR up, no WSC/MotB/ArP rings.

Rogue mechanics are complex. Many rogues tried (and failed) to bring maths to this forum proving which one of this enchants is better. It’s not possible to bring everything into consideration starting with exact cycles, combat potency, sword spec/WF procs, DST/WSC uptimes and so on. The best model for combat rogue simulation was developed on the EJ forums. In order to get the best possible results I consulted Aldriana’s gear spreadsheet 5), which takes all relevant mechanics into consideration. You can equip the gear you want, change boss armor and activate the desired (de)buffs.

Settings for the T6 gear battle:

Buffs: CoR, 5x SA, FF,imp GotW, Imp BS, imp BoM, unleashed rage, BoK, imp HM, SoE totem, Mangle, Heroism, 120 AP flask, 20 hit food, WF on main, deadly on off.

Gear: Warglaives, cursed vision, choker of endless nightmares, 4xT6, insidious bands, belt of 100 deaths, ninja boots, illidan ring, ZA chest ring, ATL and DST. Accordingly enchanted and gemmed of course. Since we want to test the *absolute* best case for executioner (= 0 boss armor when it procs) I’ll reduce boss armor to X, so X = 4010 (debuffs) + 602 (passive ArP) + 840 (exec);

Test 1, X = 5452

E/M: 2317.18 DPS

M/M: 2311.35 DPS

WEll, I have to say that this is *very* theoretical.
1) There is no boss with 5452 armor and 2) Getting a 6200/7700 boss to 0 armor requires _very_ specific gear which is most likely worse than the cookie cutter items combined with mongoose. Even with WSC + executioneer it’s far from reality to keep the boss at 0 armor. Assuming 15% WSC and 50% executioner uptime (and lets say boss got 0 armor when both proc) we get:

7.5% 0 armor (WSC + exec)

7.5% 840 armor (WSC)

42.5% 1000 armor (exec)

42.5% 1840 armor (no proc)

Means we don’t have the desired 0 armor for 92.% of the time, thus a constant 0 armor boss (apart from RoS) is an illusion at least until we get 1350/2850 passive ArP on gear.

But let’s look at more realistic numbers. Low armor boss first, then high armor, then an average value. I also replaced the ATL with a MotB (comes closest to WSC, which is overkill on 6200 with our setup as we’ve already learned).

Test 2, X = 6200, Hyjal bosses

E/M: 2175.24

M/M: 2175.08

Both are equal and within the normal RNG deviation. Ok, that’s the best case for exec in a realistic situation. WE learn that executioner is EQUAL to mongoose in the most exec-friendly circumstance! -4010 raid debuffs, 300 ArP trinket proc, 602 passive ArP on gear. Any buff/ArP missing will turn the fight to mongoose’s favor.

Test 3, X = 7700, most BT bosses

E/M: 1947.46

M/M: 1955.20

Mongoose takes the lead by far. Any less buff/ArP would make mongoose even better.

Test 4, X = (6200+7700)/2 = 6950, average armor boss

E/M: 2054.40

M/M: 2058.68

Since noone got 2 MH warglaives for the best fitting enchant depending on boss armor, an average armor value is sufficient enough imo. In T6 content there are 8x 6200 and 7x 7700 bosses, so I just took the average. We can say that Mongoose is 4 DPS, or ~0.21%, better than Executioneer on an average boss fight with full armor debuffs and high end T6 ArP gear.

Now you gonna say: “Fine M/M > E/M for T6 stuff, but what about the new sunwell gear?

Settings for the sunwell gear battle:

Buffs: CoR, 5x SA, FF, imp GotW, Imp BS, imp BoM, unleashed rage, BoK, imp HM, SoE totem, Mangle, Heroism, 120 AP flask, 20 hit food, WF on main, deadly on off.

Gear: Warglaives, Duplicitous Guise, Hard khorium choker, T6 shoulders, shadowmoon destroyers cape, carapace of sun and shadow, T6 bracers, gloves of immortal dusk, T6 belt, leggings of immortal night, T6 boots, Illidan ring, ZA chest ring, MotB and DST. Accordingly enchanted and gemmed of course.

Passive ArP on gear:

rings: 252

gloves: 154

shoulders: 175

neck: 150

trinket: 300 on proc

total: 1031

Test 5, X = 6200, low armor boss, sunwell gear

E/M: 2422.43

M/M: 2419.76

Test 6, X = 7700, high armor boss, sunwell gear

E/M: 2160.50

M/M: 2167.58

Test 7, X = 6950, average armor boss, sunwell gear

E/M: 2283.24

M/M: 2286.05

As expected exec catches up a bit, but still, looking at average fights, mongoose comes out ahead. Min-maxers with 2 equal main hands, a raid that gives them CoR and full sunwell gear might want to have both enchants at hand, but i don’t see rogues getting a 2nd warglaive for the sake of 3 DPS on ~50% of all fights.

Conclusions:

1) Regarding the current and upcoming (2.4) best possible gear mongoose is better than executioner. This statement also applies to T6 rogues with ArP gear and a fully debuffed boss. Yes it’s possible to find gear combinations to make executioner slightly better than mongoose under certain conditions, but it would result in an overall DPS loss (not wearing 4xT6 etc..)

2) Both enchants are viable and so close in terms of DPS, you should choose the one with the nicer glow. Or the color that matches your mount.

Sources:

1) http://elitistjerks.com/f31/t19282-proc_rate_determination

2) http://elitistjerks.com/f31/t16629-raid_boss_armor_values

3) http://www.wowwiki.com/Armor

4) WSC > MotB, but that’s another story smile

5) http://elitistjerks.com/f31/t11882-rogue_gear_spreadsheet

Quotes from well-known rogues stating the same:

Vulajin, author of the roguecraft 101 guide:  (http://elitistjerks.com/f31/t16940-roguecraft_101_a/)


Q u o t e:
Mongoose is currently considered the only viable weapon enchant for rogues. 20 agility is inferior, even on the offhand. Executioner was once thought to out-scale Mongoose as a main hand enchant towards the end of T6 content, when the rogue obtained a decent amount of passive armor penetration. However, this observation was based on a bugged model. The circumstances under which Executioner does out-scale Mongoose are now thought to be so restrictive as to rule out use of the enchant for PvE purposes.


Aldriana, author of the rogue gear spreadsheet: (http://http://elitistjerks.com/f31/t17078-raid_executioner_vs_mongoose_preliminary_numbers/p17/
)


Q u o t e:
Originally Posted by Aldriana View Post
So, um, I have some bad news for some of you. I was working on the sheet a bit today and found a rather significant bug in the Xs5r and Xs3r sheets, which, stated briefly, is counting the haste benefit on Mongoose towards your DPS whether you have Mongoose or not. What does this mean in practice? It means that if your recommended cycle was Xs5r or Xs3r (which is most combat sword/fist/dagger rogues, and some hemo rogues), then:

1) Your DPS estimate was a little high, and, more relevantly:

2) The value of Mongoose was being underestimated.

So, the bad news is: the previous comparisons between Mongoose and Executioner were, basically, just plain wrong. Mongoose was being undervalued, which made Executioner look better than it really is. So the established answer of “Executioner may be slightly better at high gear levels”… turns out to be incorrect. The new answer is, basically: “Mongoose is always better.”. It’s not necessarily a *lot* better in all situations… but it’s better.

My apologies to any of you that have sprung for an Executioner enchant already.


All rogues who signed the “The answer to 90% of the threads here.” thread: (http://forums.wow-europe.com/thread.html?topicId=3190692698&sid=1)
Assassinette, Darkoda, Gomenakia, Banned, Kyuzo, Antiex, me and some more…

World of Warcraft: Burning Crusade – Magister’s Terrace – Grand Magister Chamber

This page will be updated. For now until I finish the page, here is a quick walkthrough to killl Kael’thas.  I got to kill him over 15 times during PTR as a holy paladin.

Once inside the Grand Magister Chamber, you will see the room has a semi-circular ramp behind Kael’thas.  This spot is important.

Kael’thas must be tanked the first 50% of the fight.  Keep the tank topped up.  Kael spams fireballs pretty fast. Meanwhile, the players must DPS Kael—listen well—behind Kael, by the top of the ramp.

This is the logic to doing this: Kael will spawn a single Phoenix.  Move away as soon as you see the Phoenix’s animation spawning.  It does helluva damage to stay and be affected by the AOE (Area of Effect).  If the Phoenix spawns on the level ground, it will have to move around the semi-circular ramp to reach you.  By then your team has DPSed it from afar in a safe spot.

If the Phoenix spawns on the ramp right where you are jump down the edge.  The Phoenix will have to move around to the ground level. Enough time for you to DPS it down before it reaches anyone.

However, there is a possibility that the Phoenix will go after the tank.  The tank has to be watchful and careful because the Phoenix’s damage summed with Kael’s fireball will be dangerous.  DPS the Phoenix to get aggro away from the Tank or a hunter may misdirect to a mage. Mages may use teleport to get away from the Phoenix.  Did I mention this Phoenix version is faster than the one from Tempest Keep? Ouch!

Once Kael reaches 50% health, Phase 2 will kick in. Kael will cast anti-gravity. He will levitate and all players will float in the air. This looks like the Tempest Keep gravity-lapse, right? …. wrong !!!

This version of gravity-lapse is much more perilous and healing-intense. So if you are a healer, I really-really feel for you. Don’t worry.  I did this quiet many times and figured a good strategy to keep everyone alive.

Arcane Spheres: Kael will spawn three big arcane spheres that chases a random player and changes target every few seconds.  This spheres must be avoided. Period.  They do 2800 Arcane damage AOE on impact.

Arcane Drain: Forgot the name, so let’s call it Arcane Drain.  Basically, the very moment Kael casts gravity-lapse everyone gets around 400 damage per tick until Kael stops casting and you drop to the ground.  And that my friends is … OUCH!

Just imagine getting this amount of damage for 30-40 seconds.

Here is the strategy: Before you start the event you tell your group that at 50% everyone has to swim through the air toward the east door. With everyone safe at the same spot the healer most heal everyone up until you see the arcane spheres nearing.  Everyone now swims to the west door(by the semi-circular ramp) and the healer tops them up.  Rinse and repeat until everyone lands on the ground. By the way, swimming through anti-gravity is faster than in Tempest Keep.

Rush Kael and DPS him with all you got. Blow your cooldowns here.  Healers … drink mana pots.  If you haven’t killed Kael yet, he will continue to cast anti-gravity until he is dead.  Of course, giving you around 15-20 seconds breathing-room to DPS him on the ground before casting gravity-lapse again.

This fight only lasts approximately 2:15 minutes.  One time with a Warrior Tank, Warrior DPS, Rogue and Hunter, and my Holy Paladin he went down in 1:15. He only had the chance to do one gravity-lapse.

Previous: Halls of Theory

World of Warcraft: Burning Crusade – Sunwell Badge Vendor

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The Sunwell Badge Vendor Gear may be redeemed with Badges of Justice at the Sunwell Isle (Quel’danas Isle) from Smith Hauthaa. Badges of Justice drop in any Heroic dungeon or from Karazhan, Caverns of Time: Hyjal and Zul’Aman. The gear helps non-raiding players, or those still not doing Tempest Keep/Serpentshrine Caverns get decent gear to survive leveling up in Wrath of the Lich King. Players with full Tier 5 and 6 gear from farming Kael and Lady Vashj, Mount Hyjal, and Black Temple won’t find much of an upgrade.  This won’t be an upgrade for those type of players. However, if some of your gear is still from Karazhan, you might find some of these quiet useful replacements. Plan your gear options and stats before spending Badges of Justice, gold on enchants and gems.

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2008 Arena Tournament – Beginnner’s Guide

Blizzard Entertainment recently announced their 2008 Arena Tournament Schedule. Any serious Arena player who participates must read the schedule. It is divided into phases, and you might be left behind and out of the loop if you don’t read the schedule. The Arena Tournament is organized very nicely allowing anyone to join, test their character, class spec, change teams and other arrangements prior to the actual competition. However, if you haven’t joined the Arena Tournament yet, I recommend to do so really soon. You have freedom to test the realms until May 6, when registration will be officially closed. This is your chance to take a shot at $200,000 worth in prizes and show who’s the best and true Arena Champion.

Register to participate in the Arena Tournament before May 6, 2008.

Are you still undecided whether to spend $20 on the registration fee, because you don’t know what you will find on the other side of the fence once you are in the Arena Tournament? Or do you fear it is unbalanced and have no chance at winning? I sincerely think you must read this article and give yourself a chance to win this tournament because in the few days I have been talking with Arena players the feedback has been, in a nutshell, they love how Blizzard has balanced this tournament. Skill is the main factor that decides who wins. Everyone has more or less the same gear.

Once you register with a $20 registration fee, your account will become flagged to join the Arena Tournament Realm List. You will find out by login into World of Warcraft, at the Character List. Click the CHANGE REALM button. You will see the typical realm list. At the bottom you will find three tabs titled as: United States, Oceania, and Arena Tournament. After choosing the Arena Tournament tab you are welcomed with the character list … but surprise, your random character is level 70 and it is already geared up with the Merciless Gladiator Set … ready to rumble. Choose the faction, race, and class you wish to play with. You are almost ready to go.

You can only create three characters per realm. If you attempt to create a fourth character, you will get the following message: “You already have the maximum number of characters allowed on this realm”. Therefore, Choose wisely.

Your fresh-made character will spawn at a random town or village in the world. In my case, the Undead Rogue was spawned at the Deathknell in Tirisfal Glades. My Orc Warlock spawned at Fairbreeze Village in Silvermoon; and my Dwarf Hunter spawned at Shadowglen in Teldrassil.

You will notice a very drastic change between normal realms and the Arena Tournament realm … there is no quest NPCs and no local vendors. Right on the village of your starting location you will notice many Arena goblin NPC vendors lined up on top of wooden platforms.

The whole world is a ghost town except for the Arena NPCs. You won’t find creep/mobs, animals of any kind or otherwise. So don’t waste your valuable time exploring the world. You came here to beat everyone else and crown yourself Champion of the Arena Tournament with your real life pockets full of Franklin$. This is indeed: Serious Business.

The first thing to do is to check your Talent Tree. You have 61 points to spend them any way you wish. Then open the menu bar and select the Actionbars tab to enable all your bottom and right UI Bars. Open your spell tab and populate your action bars with all your class spells and abilities.

Secondly, go talk to the Arena Promoter. He has a few options for you to pick: Create a hearthstone (which will bind you to the location you are at). You can do this anywhere in Azeroth. The other options are a teleport to any major city within the world of Azeroth. You will find Class trainers lined up. These are in case you wish to unlearn your Talent Tree. And listen the good news … free of charge respec … any time.

Wish more good news? Talk to the Paymaster NPC, next to the Arena Promoter. She will give you 5,000 gold. Go spend them. Spent 2,000 gold? No sweat. Talk to her and she will reset your gold amount to 5,000 gold. It is Unlimited. Now head to the Arena Vendors and gear up if you don’t want the gear given to you as default after character creation.

ARENA VENDOR NPCS

General Goods
Enchantments
Gems Vendor
Accessories
Cloth Armor
Leather Armor
Mail Armor
Plate Armor
Weapons Vendor

The General Goods Vendor is your first stop. It will give you: water and food, reagents, Flash powder, Heavy Netherweave Bandages, unlimited Healing and Mana potions, a free Mount, Fish oil, Shiny Fish Scales, free Soul Shards, Light feather, Mysterious Arrow and Mysterious Shell. I am not quite sure why it sells healing and mana pots. In the skirmish arena fights you can’t drink healing pots. That could be a good thing to balance the tournament, I guess.

The Enchantments Vendor is awesome. You can buy various items that work like the Aldor and Scryers inscriptions which you click to apply the enchantment to your head and shoulder. However, these enchants are based on the Enchanter Profession/Tradeskill Recipes. You can apply these to head, chest, bracer, weapons, boots, and gloves. No need to call for enchanters on Trade channel.

How balanced is this Arena Tournament when it comes to Gems? Very balanced. You buy gems from the NPC Vendor and all of them are blue gems. There are no purple gems at this vendor.

The Accessories Vendor will sell you necklaces, trinkets, cloaks, and most importantly your pant enchants usually sold by tailors and leatherworkers, such as Golden Spellthread, Runic Spellthread, Nethercobra Leg Armor, Nethercleft Leg Armor. You can also get Stabilized Eternium Scope or Khorium scope for your off-hand gun. Among the trinkets, I can imagine the grins on some people using the Lightning Capacitator which is available from this NPC vendor.

From the Weapons Vendor you may get a large range of Merciless Gladiator weapons, guns, idols, totems, librams, bows, fist weapons, wands, held-on-hand items, Shields, and non-Arena set weapons.

If you are a Warlock, open your bags. Your Core Felcloth Bag already has 28 soul shards, and your backpack has a Swift Razzashi Raptor mount, and extra Merciless Gladiator, Felwave set, 20 Heavy Netherweave Bandages, 5 Infernal stones, and five Grimoire books for your Felguard abilities.

If you are a Hunter, your first question is … how do I get a pet if there are no animals in the Arena Tournament server? Simply go to the Hunter Trainer. To his side you will see the Beastmaster NPC. He will have three options for you: He functions as stable, he can untrain your pet, and gives you a long list of animals to choose from: Bat, Boar, Carrion Bird, Cat, Dragonhawk, Nether Ray, Owl, Raptor, Ravager, Scorpid, Serpent, Spider, Warp Stalker, Wind Serpent, Wolf.

Hunters get a 28 slot bag full of purple Mysterious Arrow, a Swift Razzashi Raptor, 20 Heavy Netherweave Bandages and a 24 Slot Ammo Pouch Equip: Increases ranged attack speed by 15%.

Now that you are set and ready to kick some sovereign booties, your next step is to Purchase a Team Charter. Go to the Arena Organizer who stands next to the Arena Promoter and Paymaster. You can purchase a 2v2 (80g), 3v3 (120g) or 5v5 (200g) charter. You can invite family members or friends. Otherwise you can go to the official Arena Tournament forums to recruit someone, or use Trade Channel. There is no bank and no Auction House. There is no professions/tradeskills either. So Trade Channel is clear and it will do nicely to seek recruits.

Once your team is ready, talk to the Arena Battlemasters to start your first Arena Tournament match. You will find them not too far from the Arena NPC vendors. You may have to ride between areas to find them. They are not hard to distinguish … they are goblins atop an armored Netherwing drake mount.

You have the option to test your class and talent spec in the skirmish 2v2, 3v3, 5v5 arena without affecting your ranking.

Now that this quick review of what you can expect in the Arena Tournament Servers is over, I want to introduce you to some players who shared some feedback.

What motivated you to join the Arena Tournament?
Ownerizer: I was hoping I would get a bit of high end competition.

Propaganda: Just to play with friends and get to experience some new classes for free.

Zakron: Instant Season 2 Gear enabling true class balance was the reason I joined. Money was secondary to that.

Mackheenga: For the experience of playing and competing with a different character than the one on the live servers.

Yesterdayman: I played it on the test realm and it was a lot of fun.

Armonster: The Cash Prize. I have always played Counter-Strike professionally and WoW on the side. But for $200,000, I made the switch. We have 1900 rating (RPM).

Velica: I believe I can play a Warlock better than most, and want a shot at the $200,000.

I noted most of you have played over 50 games. Have your hopes to find high-end competition been fulfilled?

Ownerizer: For the most part, yes. The friend I came here with started messing up after it got really late though.

Armonster: Not until we make it to the WCG Finals. Hehe. Blizzard has done a great job so far and I look forward to this kind of Arena Tournaments being a regular thing.

Velica: Nope. Hard to find a team that is steady.

What are the best highlights you like about the Arena Tournament thus far?

Ownerizer: I love the fact the money isn’t capped and the arenas are for the most part stresss free. It’s a good way to test skill too, since everyone’s gear is the same now. I’ve liked that, I get to see if the people I came here with would be good to actually arena with on our actual server.

Propaganda: The being able to try anything with the amount of gear/gold available and having any class available.

Zakron: Class Balance, I like how great Blizzard has done making classes extremely balanced in 1v1, which I think is one reason I keep playing on Arena Tournament servers.

Mackheenga: The PvE and PvP gear combos you can make.

Yesterdayman: Instant Queue Matches.

Armonster: I really like the competitiveness on here, and the level playing field. Pretty much everyone has the same gear, so it puts the outcome of the match into the hands of the players. It is much harder to get a high rating here because of that.

Velica: Being able to try out different talent builds free of charge.

What flaws have you found thus far in the Arena Tournament that you dislike, and how would you solve them if you were a developer?

Propaganda: The only real flaws I’ve found are the limitatiosn in the things like the enchants and gear, I think you should be able to pick from anything on live servers to gear yourself. I’ve noticed a few enchants aren’t included and I think it would make for a wider field of play to have everything usable.

Zakron: I would suggest to Blizzard that the magic number is ‘0’. However, what I see as flaw is the emphasis is on 3v3s. I would like to be able to participate in three 2v2 Teams, etc. to improve everyone’s chance at winning by enabling the character to choose their whole 3 teams to be the same. What this would do is then enable players to be more likely to see their friends online and play. Otherwise, take the emphasis off 3v3s. Even after four days, I can’t seem to synchronize my timing with my 2 partners. So, increasing player’s play time by having three 3v3 teams or three 2v2 teams, etc. would be a great addition as not many players keep a diary. I would like to see a diary built into the game. A time tracking tool that alerts the player like a memo. Just something simple like a memo alarm. I am a JAVA developer looking for a job btw. smile What I would suggest is some sort of memo tool that the player could bring up and put a short note and a server time into its GUI. Then at whatever time they entered a pop up memo note would appear into the corner alerting of their note. This memo tool should not be dependant on which character you are on.

Mackheenga: The problems I face are the massive crowd control abilities of druids and the PvE and PvP combos of the rogues and paladins overpower that of the ones I can create for other class toons.

Yesterdayman: I haven’t really noticed many flaws … seems great to me.

Armonster: I really wish they added a wider selection of gear. But other than that, I haven’t seen many bugs. Besides the level 1 shaman running around this morning.

Velica: Hmm, nothing so far …

Is it hard to find people to create an Arena Group? Or would you want some kind of matchmaking system to make it easier to join a group?

Propaganda: It’s not that hard to get a group, but that could be because I made one with friends from real life. A matchmaking system would be good though, possibly something that showed people’s classes and personal/team ratings on live servers with a link to their armory.

Mackheenga: It’s not that hard because I play arena with my friends from my town, but the trade channel is very popular and seems to get the job done.

Yesterdayman: It’s pretty easy to make a group, making a good group is not so easy … many people are playing classes for the first time, and many are playing level 70s for the first time, but if you know some people in real life and come on the server together, you can do quite well.

Armonster: It’s hard to find a group because everyone pretty much says they are “experienced” on here. Best bet is looking on IRC, or elsewhere. A matchmaking system would be nice. Where you can select a group makeup and wait for players to join similar to the LFG system in Live Servers. I think Blizzard has done a good job so far, and I would definitely like to see more. Special shoutout to my guild FSB on Korgath.

Velica: Just people that aren’t serious about the tournament wasting time. Hopefully after third phase they will go away. Matchmaking?, but then again it’s difficult. Can’t tell who is skilled unless you play with them. I don’t even have a Warlock. But so far, I’m better than most warlocks I have come across. About 95% of them anyways. Yay, Drevash and Neverwind! Go Game Theory!


World of Warcraft: Burning Crusade – Frostlord Ahune Kill Video

UNUSUAL ACTIVITY

The summoning of Frostlord Ahune requires a series of quests available during the Midsummer Fire Festival.  On the Horde side, the quests starts with the Earthen Ring Elder (female troll) located at the Midsummer Fire Festival area just north of the Flightmaster in Shattrath City.

Your first quest with her is titled: Unusual Activity.

You are sent to Zoram Strand, in the western coast of Ashenvale to kill some Twilight’s Hammer Cultists to retrieve a Twilight Correspondence in order to unveil their dark plans.

The image below shows you in the mini-map where in the Zoram Strand to find the ruins at which the Twilight are camping at.  These are level 21 mobs. Unless the letter item that drops is random, mine at least dropped from the mob by the blueish bonfire. Once you loot the letter—do not teleport/hearth out. Open your inventory (bag). You will find a totem item given to you by the Earthen Ring Elder.  Click the totem.

Below you can read the text within the Twilight Correspondence. It unveils the dark plans of the Twilight’s Hammer in alliance with the Neptulon-sworn heretic naga faction.

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