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Medievaldragon

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

World of Warcraft –  Northrend Continent

Main Source: World of Warcraft RPG: Lands of Mystery.  If you wish more indepth details you can buy the book and search Northrend Regions from page 84-113. Read Lands of Mystery’s full
Table of Content which contains descriptions and lore of Kalimdor, South Seas, Undermine, and Northrend.

Northrend is the continent located far north of the Maelstrom.  Northrend is a glacier … a snowy place. There has been no official announcement, but based on the massive size of Northrend, it will be a future World of Warcraft Expansion.

There are many regions within Northrend:

  • Coldarra
  • Crystalsong Forest
  • Grizzly Hills
  • Howling Fjord
  • Icecrown Glacier
  • Sholazar Basin
  • The Borean Tundra
  • The Dragonblight
  • The Stormpeaks
  • Zul?Drak

 

Coldarra

 

Among the places of interest within Northrend, known to fans, the Dragon Aspect of Magic – Malygos – lives in a cavern named the Nexus, located at the island Coldarra—he is known to gather relics of arcane power, keeping them locked away from mortals—frozen Orcs, Nagas, Trolls and Wendigos are among the species that had dared to enter the sanctity of Malygos’ lair.  They remain frozen, like statues, as a show to display what happens to those who venture into the Lair of Malygos—as described in Warcraft: Day of the Dragon novel.  Krasus the red dragon came to visit Malygos in that book, to ask for help to free Queen Alexstrasza from the Dragonmaw Clan, during the Second War.

Crystalsong Forest

The place has an epic history of a battle between black dragons and blue dragons.  The Tuskarr legends say that many blue dragons died that day in Crystalsong Forest. Their magic released into the air.  When an elder Blue dragon casted a spell to turn the black dragons into ice, the loose magic in the air accidentally amplified the spell—causing the natural green forest to turn into crystal.  The only thing spared from such fate was the Emerald Dream Tree (The Great Tree).  The only current residents found in this region are Green Dragons and Crystalline Golem workers—sent here by the Storm Giants of Ulduar to gather crystals for their experiments.

Grizzly Hills

Places of interest in the Grizzly Hills are: Grizzlemaw, Draktharon Keep and Thor Modan.  The Grizzly Hills are inhabited by over 20,000 Furbolgs living at their settlement Grizzlemaw.  Thor Modan was built by Ironforge Dwarves.  It is a camp of stone huts and tents.  The dwarves are excavating in search of relics and clues about the Titans.  Mostly Explorer’s League work.  Darktharon Keep was formerly a Ice Troll ruin, now taken by force by the Undead Scourge as their new garrison to watch the passes of the mountains.

Howling Fjord

During Warcraft III: Reign of Chaos, Arthas wished with all his hatred to finish his mission: to kill Mal’Ganis the Dreadlord and destroy the Undead Scourge, and wouldn’t allow his father’s orders get in the way.  Arthas destroyed the ships of King Terenas’ men when they came to Northrend to recall Arthas’ army by orders of King Terenas. By destroying the naval ships, the nearly 5,000 survivors of both armies: those who came to Northrend with Prince Arthas and those troops who came to deliver a message to Prince Arthas on behalf of King Terenas Menethil II built a settlement near the coast of Daggercap Bay—within the region: Howling Fjord, naming the settlement as Valgarde.  The population is composed of Humans and Dwarves.  According to World of Warcraft Collector’s Edition Behind the Scenes DVD, a map of Isle of Kezan (Undermine) shows a Zeppelin-route from Undermine to a town of Northrend, known as Valgarde—at the southeastern-most side of the continent.

Icecrown Glacier

Arthas the Lich King lives, at the Icecrown Glacier. A massive tower of ice named Icecrown came to be when Kil’jaeden sent the icy-prison of Ner’zhul crashing down from the sky into the glacier.  Furbolgs of Grizzly Hills saw the flashing that blinded the sky as the object fell.

Over 200,000 Undead Scourge: Ghouls, Crypt Lords, Frost Wyrms, Abominations, Death Knights, Necromancers, Liches and other support forces live in the Icecrown Glacier.  A surprising force.  Beneath the Icecrown, however, exist a series of caverns and tunnels built with Nerubian architecture.  Ner’zhul assimilated and adapted the Nerubian architecture into the Undead Scourge’s structures after the War of the Spider.

During Warcraft III: Frozen Throne, Illidan was sent by Kil’jaeden to destroy Icecrown using the power of the Eye of Sargeras.  Accompanied by Naga Witches to channel the spellwork, Illidan used the safety of Dalaran’s ley nodes and magical shielding to create earthquakes upon Northrend to crack the ice beneath Icecrown. ( Read More )  The incident caused the Lich King Ner’Zhul’s icy-prison to leak his powers daily causing him to lose mental control over large part of the Undead Scourge in Lordaeron.  As consequence, Sylvanas Windrunner was able to recover her individual will and caused a Civil War in the Plaguelands, taking the Ruins of Lordaeron for her new band of Undead Forsaken.

The Lich King summoned his loyal servant King Arthas the Death Knight to travel to Northrend.  After Illidan’s failure to destroy the Icecrown and the Lich King, Kil’jaeden gave one more chance to Illidan to fulfill his mission.  This time Illidan, his Naga and Blood Elves forces came to the Icecrown and initiated the rituals before the Magic Obelisks that grant access to the inner walls of the Icecrown Citadel. ( Read More

King Arthas was able to defeat Illidan in combat and ascended to the top of the Icecrown Citadel.  There the Lich King ordered King Arthas to break his Icy-prison.  The chestplate and helmet containing the Spirit of Ner’Zhul the Lich King came loose as the icy-prison cracked open.  King Arthas wore the chestplate and helmet.  Immediately the Spirit of Ner’zhul and King Arthas merged—becoming into one entity.  Arthas became the living vessel of the spirit of Ner’zhul.  Sitting at the Frozen Throne, Arthas the Lich King watches over the Undead Scourge, rebuilding the Icecrown Citadel, and gathering strength to one day unleash the Undead Scourge against the world of Azeroth’s nations.

The Sholazar Basin

Not much is known of this region except that the place has no ice and barely has snow.  Some have settled farms in this terrain.  Whether it will become a future Northrend battleground instance is unknown.  However, detail of interest is that the region is charted as an anomaly.  The place is a copy of Un’Goro—with hot springs, steam vents, geysers, and a tropical jungle.  Possibly a zone made by the Titans for experiments.

The Borean Tundra

Located at the far western edge of Northrend, the Borean Tundra is a habitat for the Tuskarr race.  However, small presence of Drakkari Trolls, Blue Dragons, Undead Scourge and Naga inhabit the place.  The most important places within the region are the Tuskarr capital Kaskala; the Riplash Ruins look Nerubian structure.  However, it seems as though a large portion of the underground Azjol-Nerub caverns was pushed upwards by a cataclysm, ascending the underground ruins toward the surface as the ice broke.  Nerubians no longer inhabit these Riplash Ruins, therefore the Naga took residence within the abandoned ruins.

The Dragonblight

The Dragonblight is the place where all dragonflights come to, to die.  It is a graveyard.  It is a place mentioned in the Warcraft lore for near the borders of Dragonblight existed a Human settlement that the Lich King infested with the firsts version of the Plague for testing purposes.  This happened by the end of the Second War, 10 years after the Dark Portal. The Humans inhabiting the Dragonblight became into the first Undead Scourge of the Lich King. Months later, Kel’Thuzad became a Necromancer at the service of Ner’zhul and returned to Lordaeron to create the Cult of the Damned.  Many of the Frost Wyrms of the Undead Scourge were risen from the bones of dragons at Dragonblight.

The Dragonblight has many locations of importance: the graveyard, the Wyrmrest Temple and the entrance to Azjol-Nerub Inner Kingdom.  The Wyrmrest Temple is Titan-made.  Storm Golems may be found in this temple mysteriously.  More to be concerned is that the Blue dragonflight inhabits the temple—as if watching or communing over the spirits of the dragons.  The Wintergrasp Lake is on the northwest of Dragonblight region—frozen soild.  Tauren inhabit the Lake at a settlement named Icemist Village. The Tauren here are cooks, fishermen, tailors and create tools.  They sell and trade all their works to visitors.

The Storm Peaks

The epic battle of Sargeras and Aegwynn – known as Dragon Hunt– took place in Northrend over 800 years ago (-823 before the Dark Portal).  According to Warcraft RPG: Shadow & Light—page 107— and to World of Warcraft RPG: Lands of Mystery Ulduar, the third base of the Titans, is at The Storm Peaks of Northrend.

The wind in the peaks is extremely violent and dangerous.  The entrance to Ulduar is hidden.  The residents of Ulduar are the Storm Giants—created by the Titans.  The Storm Giants are low in numbers nowadays.  Brann Bronzebeard calculates nearly 150.  To have labor support, the Storm Giants created constructs to help gather minerals and to guard Ulduar.  This constructs are named Crystalline Golems. Places of interest in the Storm Peaks are Ulduar and the Temple of Storms—Titan-made building far to the west of Ulduar.

Zul’Drak

This is the Drakkari Ice Trolls homeland.  They have lived here since before the Great Sundering.  They are cannibalistic, practice voodoo, are larger and bigger than other types of trolls, and worship spirits.  Every six years, the Ice Trolls navigate to Zandalar in the South Seas to a meeting of all troll tribes.  The capital city of Zul’Drak region is Gundrak. The architecture of the ruins is similar to that of Zandalar Isle in the South Seas.  It is unknown whether the Ice Trolls of Northrend were the first Trolls.

Post a Comment and share you impressions.

  • Read a full Table of Content of World of Warcraft RPG: Lands of Mystery so that you know what the book contains before deciding to purchase it.
  • Read our recent interview with World of Warcraft RPG Developer Luke Johnson (White Wolf Publishing).

 


Click the image

World of Warcraft –  Placeholders

There are three zones not revealed in the in-game Azeroth Continent map.  One is west of Burning Steppes, the other one is east of Burning Steppes.  They are as big as Deadwind Pass or bigger.

Eastern Wetlands
Another area is east of Grim Batol(Wetlands). There is a large patch of land from north to south: covering a height from Eastern Wetlands, Loch Modan, down to Badlands. Hopefully future content. The land to the East of Wetlands could be accessed openly through southeastern Badlands until patch 1.9—where access was blocked.  The area was pretty large, but there was no content there and lacked textures.

Western Burning Steppes
The land west of Burning Steppes seems to have two entrances.  One is through the right-side – uphill – of Black Char cave in Searing Gorge and the second entrance is near the Altar of Storms—northwestern Burning Steppes.  Once you walk into both entrances your character is blocked by an invisible barrier.

Eastern Burning Steppes
Rumor is the new Burning Crusade Alliance Race’s starting location could be there.  If indeed the Draenei becomes the new Alliance Race, this placeholder would be the logical choice.  It is just northeast of Swamp of Sorrows where the Draenei of Azeroth lives at.

This section will be updated as new info of World of Warcraft: Burning Crusade becomes available.

World of Warcraft –  Old Ironforge

In closed beta, there was a ramp to an underground Old Ironforge, accessed from King Magni’s chamber.  The hallway would lead to a underground chamber and at the end there was a closed gate. The access to Old Ironforge was blocked in a patch during Open Beta.  I heard a player once comment that a developer had said it was there just for looks and there is nothing planned, but … according to Warcraft RPG: Lands of Conflict—page 77—Prospector Brann Bronzebeard comments that Old Ironforge does exist.

Below Ironforge, exists a natural chamber made of organic stone formations.  No chisel or pick has touched the area.  What lies below is the Hall of Thanes, where the past Kings of Iron Forge are buried.  Down there are two important places held sacred by all Dwarves:  The Old Throne and the object for which the Fortress is named for … the Iron Forge.  The enormous artifact is a legacy left behind by the Titan Khaz’Goroth for the Earthen—former stone-skinned race the Dwarves descend from.  The Iron Forge is a relic and is never been used by the Dwarves.

It is kept as a treasure within the Hall of Thanes to honor the dead Kings.  Brann Bronzebeard thinks that the Titans left the anvil behind for some purpose the Dwarves need to find out.  Maybe once the Dwarves uncover the truth of their ancestry, they will find its purpose.

World of Warcraft – The Vault

There is currently a placeholder entrance, in the form of an instance whirlpool, blocked by a gate. At the gate are two Stormwind guards (NPC). Many fans have wondered and speculated about the building. In fact, Warcraft RPG: Lands of Conflict confirms that the building surrounded by water is actually the Vault.  The Stockades prison is for normal prisoners, while the Vault is for powerful renegade Mages,  Archmages, Warlocks, Ogre Magi, Demons and other super-powered beings, which require maximum security. The Vault building is located at the center of the canals between the Dwarven and Cathedral Districts in Stormwind city.  The building, as you can see on the Stormwind City Map, looks exactly like The Stockades prison.

Unofficial rumors are that some heroes of the Second War might be in that prison.

World of Warcraft: Burning Crusade –  Outland

Burning Crusade: Outland

The scattered wastes of Outland are all that remain of Draenor, the once beautiful homeworld of the orcs. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner’zhul – the dark warlord of the Horde – had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner’zhul opened his gateways as a means of escape. However, the gateways’ clashing energies resulted in a catastrophic explosion that ultimately ripped the world of Draenor apart.

Nearly fifteen years later – towards the end of the Third War – the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed – floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them Outland. He quickly seized control of the chaotic region and sealed the last of Ner’zhul’s cursed gateways.

Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies – most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. Currently, Outland is home to a number of scattered draenei tribes, primitive orcs and the powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.

Though tensions have risen, between the Alliance and the Horde, the true enemy of the world, lies unseen ? Beyond the Dark Portal, lies a universe of unending conflict. The shattered realm of Outland has become a battlefield for a dark, and murderous crusade. The Burning Legion has returned to claim vengeance. With a host of new, terrifying warriors, such as the Wrath Guard, Fel Reaver, the Shivon and Warp Stalkers. While Outland’s native denizens, Ethereals, Nether Dragons, Nauwoul and Grahn rally countless others to war.
Sparked by these events, abandoned sanctuaries on Azeroth now pulse with new life.

Source: Official Burning Crusade Site

Hellfire Citadel

On the blasted world of Outland, within the heart of Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as
the Horde’s base of operations throughout the First and Second Wars. For years this gargantuan fortress was thought to be abandoned…

Until recently.

Though much of Draenor was shattered by the reckless Ner’zhul, the Hellfire Citadel remains intact? inhabited now by marauding bands of red, furious fel orcs. Though the presence of this new, savage breed presents something of a mystery, what’s far more disconcerting is that the numbers of these fel orcs seem to be growing.

Despite Thrall and Grom Hellscream’s successful bid to end the Horde’s corruption by slaying Mannoroth, reports indicate that the barbaric orcs of Hellfire Citadel have somehow managed to find a new source of corruption to fuel their primitive bloodlust.

Whatever authority these orcs answer to is unknown, although it is a strongly held belief that they are not working for the Burning Legion.

Perhaps the most unsettling news to come from Outland are the accounts of thunderous, savage cries issuing from somewhere deep beneath the citadel. Many have begun to wonder if these unearthly outbursts are somehow connected to the corrupted fel orcs and their growing numbers. Unfortunately those questions will have to remain unanswered.

At least for now.

Hellfire Citadel, a five-person dungeon located in Outland on Hellfire Peninsula, is one of the first new dungeons that players will encounter in World of Warcraft’s upcoming expansion, The Burning Crusade. A challenge for any player seeking adventure and fortune in the low level-60 range, this new dungeon will include:

  • Three complete dungeon wings
  • An exciting raid encounter
  • All-new monsters, including highly scripted boss encounters
  • Never-before-seen items for players to discover

 

Eyonix: “One of the first new dungeons that players will encounter in the Burning Crusade expansion is Hellfire Citadel, which is in-fact a five-person dungeon located in Outland. This dungeon will contain one really cool raid encounter (picture an Onyxia type set-up), but outside of that three wings will be fully dedicated and tuned for five players in their low level 60s.

As we’ve been stating since Blizzcon, our focus for expansion will be in creating winged dungeons that require smaller sized groups to complete. We feel players really enjoyed dungeons like Scarlet Monastery and Dire Maul and aspects of what made those dungeons cool are what we’re keeping in mind as we design our upcoming expansion dungeons.”

RUMOR: One of the three dungeon wings is sorta like Onyxia-lair-type. Although not confirmed, the fan-made rumor is that the mysterious source of magic fueling the Fel Orcs of Hellfire Citadel might be Magtheridon the pitlord.  Illidan defeated Magtheridon, but did not kill him—as some fans wrongly think.
( Read More )

Draenor: The Second War


In Warcraft II: Beyond the Dark Portal, Ner’zhul figured out Gul’dan’s warlock spellwork to open the rift created by Medivh.  With the knowledge, Ner’zhul needed four artifacts of power to open gateways to other worlds.  Ner’zhul promised Teron Gorefiend the Death Knight one of these new worlds in exchange of cooperation.  Teron Gorefiend, his death knights and the Shadowmoon Clan entered the Dark Portal to seek three artifacts in Azeroth: The Spellbook of Medivh, the Scepter of Sargeras and the Eye of Dalaran.

Khadgar (Mage), Turalyon (Paladin), Danath (mercenary Warrior), Alleria (Elven Ranger) and Kurdran (Gryphon Rider – Wildhammer dwarf)—as part of the Expeditionary Force of the Alliance—followed the Horde to Draenor through the Dark Portal. The Alliance was able to defeat the Orcish clans in Draenor.  Ner’zhul fled away with his remaining forces, and decided to open many rifts as a form of escape.  The rifts led to other worlds.  However, the fabric of reality around Draenor was jeopardized with so many gateways open at once.  The world of Draenor started to collapse under tremors, storms and earthquakes. The Expeditionary Force recovered the Book of Medivh and the Skull of Gul’dan with help of the Laughing Skull Clan. With both artifacts, Khadgar was able to shut down the Dark Portal to make sure the backlash of the explosion tearing Draenor apart wouldn’t harm the world of Azeroth, thus sacrificing their only way to return home.  Deathwing flew above past the Expeditionary Forces into the Dark Portal, while Grom Hellscream and Korgath Bladefist managed separately to jump through the Dark Portal before it was sealed by Khadgar.

With the Dark Portal closed, and Draenor about to collapse, Khadgar signaled the Expeditionary force to follow him through one of the rifts that Ner’zhul had opened. (Read the final cinematic dialogue of Warcraft II: Beyond the Dark Portal and screenshots)

Outland


Outland is all that remains of former planet Draenor – homeworld of the Orcish Horde.  Outland is simply an asteroid belt floating in the Twisting Nether.  Floating debris: some as big as a city, other chunks smaller.  The Burning Legion took charge of Outland as a way-station.  The rifts of Ner’zhul were still open, allowing the Legion to stage their Burning Crusade, destroying the worlds throughout the universe. The pitlord Magtheridon was assigned as master of Outland. Many bigger chunks of leftover-debris of Draenor are interconnected with huge black demonic chains, allowing travel between each other.

Illidan, Kael’Thas and Lady Vashj brought their Naga and Blood Elf forces to Outland.  Illidan closed down the rifts opened over 15 years ago by Ner’zhul, to stop any demons from assisting Outland forces.  With Outland disconnected from the Burning Legion, Illidan’s forces deposed Magtheridon at the Black Citadel. Illidan became new master of Outland. ( Read the Human Campaign of Warcraft III: Frozen Throne for Outland lore )

In World of Warcraft, Horde and Alliance players will be able to get access to Outland.  In patch 1.11, Blizzard Entertainment will release the 40-players raid instance Naxxramas Necropolis, located within Stratholme.

The last time the Spellbook of Medivh was seen, Kel’Thuzad used the book in Dalaran to open a gateway to allow Archimonde the demonlord entry into Azeroth.

Naxxramas Necropolis instance will be the hardest instance in World of Warcraft until the release of the Burning Crusade Expansion. However, the showdown with Kel’Thuzad in Naxxramas will offer a rare drop—to our knowledge—one per server realm: The book of Medivh.  A Warlock will be able to perform a spell ritual with other Warlocks to open the Dark Portal in Blastedlands.  Once done, all players in the server realm—owning a copy of World of Warcraft: Burning Crusade Expansion—will be able to enter Outland.  There might be other requirements to open the Dark Portal—if true, nothing has been announced officially.

Facts and Unofficial Rumors


Rumor# 1: The Warcraft RPG: Shadow and Light book reveals that Maiev died in Outland with no one to sorrow her passing.  A fan-made rumor is that if she is indeed dead, she might appear in World of Warcraft: The Burning Crusade as a Spirit of Vengeance.  This is simply fan-made rumor, not official.

According to Warcraft RPG: Manual of Monsters, this is what the Warcraft III: Frozen Throne unit: Spirit of Vengeance is:

“The creature has a vaguely humanoid form composed mostly of black wispy smoke. Its eyes glow bright red. In one hand, it carries a spectral whip that glows red with the same energy that burns in its eyes. A greater spirit of vengeance is the embodiment of revenge. When a powerful creature takes to the grave with intense feelings of hatred and business unfinished, she will occasionally rise again as a greater
spirit of vengeance. A greater spirit of vengeance seeks to slay all living creatures in an effort somehow to bring peace to itself. It bears no feelings of guilt or
remorse or pity.”

Rumor# 2: If something else was needed to open the Dark Portal – it might be the Scythe of Elune, possible item in the hands of the Dark Riders of Kharazhan.

Rumor# 3: Although the identity of the Dark Riders and its leader is still unknown, rumors of fans is that Teron Gorefiend is the leader of the Dark Riders at the Tower of Kharazhan. And that the Dark Riders might be in reference to the Death Knights of Gul’dan—formerly Azeroth Paladin corpses raised by Gul’dan with necromantic magic as new physical vessel for the spirits of the Shadow Council orcs assassinated by orders of Warchief Orgrim Doomhammer.  This is simply a rumor.  Time will tell.

Outland: Locations

Among the various locations of Outland are the following:

  • Hellfire Peninsula
  • Green Havens
  • Black Citadel
  • The Bone Wastes
  • Fortress of Auchindoun
  • Devouring Sea
  • Deathwing Lair
  • Mountains of Flame
  • Nagrand
  • Netherstorm
  • Tempest Keep
  • Zangor Marsh
  • Skeletal Coast

Green Havens is located in Outland and – according to Warcraft RPG: Shadow and Light – was rejuvenated by druids of Azeroth.  It is unknown if the druids who created Green Havens are the Watcher forces’ druids that accompanied Jailor Maiev Shadowsong to Outland, now stranded with no way back home. ( Warcraft III: Frozen Throne Reference ).

The Fortress of Auchindoun – stronghold of the Bleeding Hollow Clan – was raided by Turalyon and Danath supported by the Expeditionary Force of the Alliance in Draenor during Warcraft II: Beyond the Dark Portal.  The instance of Auchindon, located within the Bone Wastes, is aimed to players level 65-70.

” … depending on how players raise or lower their reputations with different NPC groups in the area, the city will be either friendly?giving you another base to buy and sell or letting you work on trade skills?or hostile, in which case you?ll find yourself battling high-level elite mobs.”—by columnist Jeff Green, Computer Gaming World

Nagrand is a series of barren cliffs with palm-trees only reachable with an Outland flying mount, which indicates it is in a separate chunk or asteroid floating in the Twisting Nether.  These mounts may be obtainable through a costly quest at lvl 70.

Hellfire Peninsula is a PvP Contested Area.  Once Horde and Alliance players set foot in this area, you become PvP flagged. Sorta like when you enter the Gurubashi arena in Stranglethorn Vale. Outland will have a Battlegrounds at the Hellfire Peninsula—however, this Battleground will be accessible through Caverns of Time.  This is where Khadgar and the heroes fought during the Second War against the Bonechewer Clan, Thunderlord Clan, Bleeding Hollow Clan and the Laughing Skull Clan.  The Dark Portal of Draenor that led to Azeroth was located here at the Hellfire Peninsula.
(Campaign Reference: Warcraft II: Beyond the Dark Portal)

Illidan reigns Outland from the Black Citadel. The instance is aimed as a 40-players raid dungeon (level 70).  The Warcraft RPG: Shadow and Light says that some Alliance and Orc heroes of past wars may be found in a prison beneath the Black Citadel.

Zangor Marsh will have an instance aimed to players level 62-66 where you will battle Lady Vashj, the leader of the Naga Forces serving Illidan.

Chris Metzen – Creative Director of Warcraft Lore – said at BlizzCon 2005 that the heroes: Khadgar, Turalyon, Kurdran, Alleria, and Danath are still alive and kicking, which is confirmed in the last cinematics of Warcraft II: Beyond the Dark Portal.  The Warcraft RPG: Shadow and Light also comments about Humans and otherworlders fighting together as allies against the Burning Crusade.  This ignites rumors that Khadgar and the Heroes have allied with forces of other worlds in an intergalactic armaggedon against the Burning Legion.  Developers have said that we will at one point be able to open the rifts of Ner’zhul that were shut down by Illidan in Warcraft III: Frozen Throne
(Read that Campaign).

?The Burning Crusade? – said Metzen at BlizzCon 2005 – ?… is the Burning Legion?s ongoing war to snuff out all life in the universe, to put it mildly.? Khadgar explains to the varied races of Azeroth that though they may have withstood the Burning Legion twice, the bad guys are still marching across the universe, burning planets and crushing everyone in their path; and that mortal heroes (like you) must join the fight.”

“Things will get even crazier once you open portals into other worlds:  three zones are already planned for the expansion, with seven total envisioned. However, more portals might be created to expand the Warcraft story in World of Warcraft MMORPG.”

In Warcraft RPG: Shadow and Light, the Burning Crusade was referred to as:

“A great war rages beyond the ken of normal mortals. The universe houses innumerable worlds, and the Burning Legion currently invades a handful of them. Most mortals are blind to this secret conflict, but the wisest and strongest know of it ? and some are heroes and leaders in this war. Champions from Azeroth and many other worlds battle
across the cosmos, attempting to drive back the Burning Legion and keep the embattled planets safe from demonic corruption. Theirs is a desperate, epic war, and they welcome any who would join them. Beings of all sorts join forces ? humans and draenei fight alongside orcs, high elves alongside night elves. Old rivalries are thrown aside in the
face of the ominous Legion. All who fight this secret war know that, despite the posturing and ambition of individual demon lords, Kil?jaeden was always Sargeras? second. He is the Legion?s true leader. Out in the Great Dark Beyond, Kil?jaeden waits as demons and mortals die, biding his time for his minions to grow strong once again.”

Tempest Keep – located within the Netherstorm – is one of the Outland dungeons to be available in World of Warcraft: Burning Crusade—containing three 5-players wings: The Atrium, the Arcane Prison and the Factory; and a 40-players raid dungeon where players will encounter Prince Kael’Thas Sunstrider as main boss – lvl 70:

Jeff “Tigole” Kaplan: “Tempest Keep is a dungeon in a zone called Netherstorm featured in the upcoming expansion, The Burning Crusade. It’s a max level dungeon with 4 wings. 3 of the wings are 5-person normal, max level dungeons (like Dire Maul is now). One of the wings is a raid encounter.

Keep in mind, this dungeon is still in development so I am a bit reluctant to post information about it, as things are likely to change.”

Scott Mercer: “Tempest Keep on Outland was an ancient Naaru Keep. It’s a floating castle that has the ability to travel between dimensions using arcane magic. The Draenei, desperate for allies, managed to sieze a portion of Tempest Keep and use it to travel to Azeroth. So the “stolen technology” refers to the Blood Elves who stole Tempest Keep. So really the Blood Elves they hate are Kael’Thas’ gang who stole the keep from them in the first place. And it’s not a space ship. But it’s all magic, so it’s all good.Worldofwar.net E3 Video  Thanks Warlock

Is Magtheridons Lair a one boss mob instance with trash like ony? What would be the level requirement? 40man?

Very similar to Onyxia’s lair. A handful of trash and then a big raid boss. Level requirement will be 70. Number of players… we’re still debating that.

This is the first dungeon players will encounter in the expansion. It lies in Hellfire Peninsula, the zone just beyond the Dark Portal. We’re planning on making this a winged dungeon. Right now, two of the wings are scheduled to be lower level level up wings (for players leveling to 70). One of the wings is slated to be a maximum level 5-person dungeon. And lastly, there’s Magtheridons Lair, a raid wing similar to Onyxias Lair in size and scope what I like to call a quick raid. Of course, during the development cycle this could all change. Same goes for the Beta. But thats how we’re approaching this dungeon currently.—(April 27, 2006)

Pre-Outland images: Both maps from Warcraft II: Beyond the Dark Portal show how Draenor looked like before the explosion that tore apart the planet

Magtheridon the Pitlord
Warcraft III: Frozen Throne

Outland Map: Present

Tempest Keep Wings

Tempest Keep: The Factory

Nagrand

External Sources:

Burning Crusade Official Site

Gamespot

ComputerGaming

Sources Gathered by Medievaldragon, Atomic_Piggy and Barrioth

Linked by

World of Warcraft – Grim Batol

Grim Batol is far east of Wetlands, you can actually get there. It has some 6 gates at the Dragonmaw Gates—custodied by Red Dragonkin and a roaming Red Drake, Axtroz, for the Onyxia-key quest series.  Dragonmaw Clan flags may still be seen decorating the area.

Grim Batol, is the location mentioned in Warcraft: Day of the Dragon novel.  Rhonin, Vereesa the elven ranger, and Falstad the dwarf traveled to Grim Batol to destroy the Demon Soul.  The origin of the Demon soul was 10,000 years ago.  Deathwing had convinced the other 4 dragon aspects: Ysera, Alexstrasza, Nozdormu and Malygos, into giving part of their powers to a magical golden artifact.  Deathwing convinced them that the Dragon Soul disc containing their very essences could be the ultimate weapon to exterminate the demons of the Burning Legion during the War of the Ancients.  The dragons foolishly believed Deathwing and infused half their powers into the Dragon Soul artifact.  Deathwing didn’t infuse his powers.  It was a trick.  The dragons, though, noticing the treachery of Deathwing, cursed the Dragon soul.  Deathwing can not wield the power of the artifact.  It was for this matter that Deathwing manipulated the Orcs sending a goblin servant to join the Horde. The Goblin led them to find the Demon Soul.  With it, the Orcs were able to mind-control Alexstrasza the Queen Dragon.  This happened during Warcraft 2 events, the Second War.  Over 15 years before Warcraft 3 events.

The orcs destroyed the Alliance cities with the help of red dragons in hit-and-run strategic blows.  Korialstrasz alias Krasus, the consort of Alexstrasza, had been living among Humans and High Elves for many years, disguised as a high elf posed as one of the six senior leaders of the Kirin-Tor in Dalaran.  Krasus had the obsession of caring for the Humans and Elves, and he would spy on their affairs becoming part of them.  Given that he is the consort of the Dragon Aspect of life, his sworn duty was to watch over the development and evolution of the lesser races, and to teach them.  He sent Rhonin—a human mage to destroy the Demon Soul in Grim Batol and to rescue Alexstrasza.

This area was mentioned by Tigole in July 2004.

Tigole: “The eastern section of Wetlands is reserved for a special, max level quest event. The event is not currently in the beta.

For those of you interested with the lore of that area, read the novel, Day of the Dragon. That’s Grim Batol at the top of the hill there… You can also see the wrecked orc caravan >=]”

NOTE: The Dwarves had created Grim Batol as a copy of Iron Forge over 300 years ago.  After the War of the Three Hammers, Grim Batol was abandoned.  Although the Dark Iron Dwarves of Blackrock Mountain were defeated, the death of Emperor Thaurissan’s wife within Grim Batol made the place unhabitable with a psychic taint affecting the area.  Most of the Wildhammer Dwarves made a new home at Hinterlands and built Aerie Peak.  Some 300 Dwarves however, stayed in Wetlands hoping to one day return to Grim Batol.  During the Second War,  the Dragonmaw orcs took Grim Batol and most of Khaz’Modan.  Over 300 Dwarves had to hide underground within digged tunnels and in caves hoping to someday retake their home from the green-skinned invaders.  When Rhonin, Vereesa and Falstad with help of Krasus, attacked the Dragonmaw Caravan of wagons, the Demon Soul was thrown off Nekros the Orc Warlock’s hands freeing Queen Alexstrasza and the red dragons from mind-control.  The Hill Dwarves took back Grim Batol killing many orcs in their path.  Alexstrasza lives now in Grim Batol—according to Warcraft RPG: Shadow & Light and Warcraft RPG: Lands of Conflict.  Rom, the leader of the Hill-Dwarves was secretly an agent of Krasus, therefore it is possible that this group of Dwarves now serve the Red dragonflight within the walls of Grim Batol.

The Warcraft RPG: Manual of Monsters comments that Dragonspawns aren’t genetically related to the dragons.  Dragonspawns and dragonkin were formerly humanoids who willingly served the dragons for many years, and took on the aspects of their patrons.  Although, I wouldn’t hold my breath on this, it might be possible that the red dragonspawns in Grim Batol are formerly some of the loyal Hill-Dwarves in new shape. That is speculation, of course—unofficial.

Warcraft RPG: Lands of Conflict reveals that Alexstrasza and her dragonflight are keeping anyone from getting near Grim Batol.  They are protecting something deep within its walls, a secret power.  Some say they are protecting a powerful artifact or creature.  The book goes as far as to speculate that Deathwing has been held captive and imprisoned within Grim Batol. Another possibility is that the creature that now holds the essence of the Sunwell might be under protection of the Red Dragonflight—Read Warcraft Manga: The Sunwell Trilogy.

Spoilers:  Day of the Dragon summary.

NOTE: Falstad, the dwarf from the book is an NPC in-game in Aerie Peak, on the stairway to the Gryphon master.


Grim Batol Map

World of Warcraft –  Kul Tiras

Kul’Tiras is a huge human nation located northeast of the Broken Isles, northwest of Stormwind, and west of Dun Morough, by the Great Sea.  It may be released in a Expansion pack add-on. The island should be somewhere far south of Guilneas. It was known in Warcraft 2, during the second war, to be the biggest Naval fleet of the Alliance. There are other islands with Kul’Tiras as the largest and southwesternmost in the archipelago: Crestfall, Zul’dare, and Tol Barad. Kul’Tiras and those islands can be appreciated in this Map.  Both Crestfall and Tol Barad are property of Kul’Tiras’ territory.  Tol Barad, though was destroyed during the Second War by the Black Tooth Grin Clan. ( Read More ) Later, rebuilt as a prison.

Kul’Tiras was led for many years by Admiral Daelin Proudmoore, father of Jaina Proudmoore—ruler of Theramore.  It is unknown what is the current whereabouts of Kul’Tiras, since Daelin sailed west to Kalimdor in search of any survivors and in search of his daughter.  The World of Warcraft Collector’s Edition Behind the Scenes DVD shows a map of Isle of Kezan (Undermine), the goblin land, as a navigation-hub with a boat route to Kul’Tiras.

The capital of Kul’Tiras is Boralus and its current ruler – after the death of his father Daelin – is Admiral Tandred Proudmoore.  His closest friend Captain Mishan Waycrest takes care of keeping the seas clear of Murlocs, Naga and Pirates.  The Undead Scourge has not been able to reach Kul’Tiras.

Crestfall isle has a community of fishers and boats, but aren’t very amicable.  The attacks of Naga have incremented in the zone.  A warlord Naga known as Zethresh hides within the western coast of Crestfall.  South of Guilneas, Zul’dare has been occupied by Naga.

Besides Naga and Murlocs, the Naval Fleet of Kul’Tiras also keeps close watch on Pirates.  Specially Captain Dannol Scurvgrin—who has ties with the Bloodsail Buccaneers of the South Seas.  His very goal is to one day seize control of Kul’Tiras.  More details of Kul’Tiras may be found in Warcraft RPG: Lands of Conflict.


Kul’Tiras Map

World of Warcraft – Gilneas

Gilneas is a human nation ruled by Lord Genn Greymane. Gilneas is located south of Silverpine Forest (Lordaeron Continent).  It is mostly a peninsula. Tall cliffs surround Gilneas on the west, south and east.

During the Second War, the Horde once more invaded Alliance territories. The first Horde Campaign in Warcraft II: Tides of Darkness was a invasion of the Blackrock Clan ordered by Warchief Orgrim Doomhammer to Zul’Dare—an island directly south of Gilneas, and property of Gilneas. ( Read the Zul’Dare Campaign ).

Admiral Daelin Proudmoore and his Naval Fleet were able to drive off the Blackrock clan.  However, Lord Genn Greymane felt threatened by the orcish attacks of Gilneas’ territory and it was then that he agreed to join the Alliance of Lordaeron.

However, this was out of convenience to be protected by the Alliance.  Gilneas did not provide substantial support to the Alliance during the Second War, if any.

Mysteriously, Lord Genn Greymane presented Lord Prestor of Alterac to King Terenas and the Alliance at the Capital of Lordaeron.  Lord Prestor was supposedly sheltered by Gilneas when Prestor fled from Alterac.

Brief History: Lord Perenolde betrayed the Alliance by providing info to the Horde in exchange of immunity during the beginning of the Second War.  Lord Perenolde was deposed and the Alterac rebels taken under custody.  ( Read the Battle of Darrowshire;  then read the capture of Alterac prisoners  at Caer Darrow; and the destruction of Alterac in Warcraft II: Tides of Darkness )

Lord Genn Greymane proposed that Lord Prestor—heir to the crown—should be placed as new King of Alterac.

In reality, the human Lord Prestor was only a disguise.  His true identity was Deathwing – the Dragon Aspect of Earth
( Read the Dragon Aspects Lore:  Neltharion the Earthwarder ).

Using his magical powers over Earth and its creatures, Deathwing charmed the Kings of the Alliance Nations.  They immediately felt prompted to admire the noble Human dressed in shiny black armor.  King Terenas, charmed by Deathwing’s magic, supported that Lord Prestor be crowned King of Alterac.  Lord Prestor convinced each leader with empty promises, offering their heart’s desires.  Lord Genn Greymane of Gilneas wished riches and resources of Alterac to prosper as a nation, while Admiral Daelin Proudmoore wished to extend his territory in the Great Sea.  Each monarch pleased to have Lord Prestor lead the fallen kingdom for their own advantages.

King Terenas even envisioned his own daughter Calia to marry Lord Prestor, which in turn would open diplomatic ties with Alterac to extend Lordaeron Kingdom’s territories.  Hillsbrad Foothills was highly sought by Arathi, Lordaeron, and Gilneas as territory for grabs.

With the fall of the Dragonmaw Clan, and the liberation of the red dragon Queen Alexstrasza, Deathwing was defeated and escaped.  Grim Batol (eastern Wetlands) was taken by the Hill Dwarves and secured. It has currently become the new lair of the Red dragonflight.

Fans believe that Deathwing died.  However, the last page of Warcraft: Day of the Dragon says:

“No one had sighted Deathwing since the black beast’s desperate escape.  With the others constantly on watch for him now, it seemed unlikely that he would cause much terror for some time to come, if ever.  Yet, because of him, the others had taken a renewed interest in life and the future.”

With Lord Prestor disappeared, the charm blurring their thoughts vanished.  None of the Alliance monarches wanted Lord Prestor as King of Alterac.  He was not even been seen to tell him so.  Prestor completely disappeared.

The Horde was later defeated.  Some orcs ran back through the Dark Portal for their lives, while some Blackrock Clan orcs, the Burning Blade, Black Tooth Grin, Shattered Hand, Dragonmaw and Bleeding Hollow Clans were captured by the Alliance and distributed into seven Internment Camps.  The only Hordish clan uncaptured remained the Warsong Clan, and the long-exiled Frostwolf Clan—not counting the few scattered Stormreaver survivors in the Broken Isles and Ogre clans.

With the costs of maintenance of the Internment Camps rising, King Terenas decreeted that each nation of the Alliance had to pay a special tax.  Lord Genn Greymane rose up in rage proclaiming that the Alliance should kill the Orcs instead of placing them in internment camps.  With that said, Genn Greymane told King Terenas the following:

Last Known Speech from Genn Greymane, Recorded by Mystrum Runedance

Lord Genn Greymane: “Damn the orcs, damn the Alliance, and damn you! The last thing Gilneas needs is sponges from other nations drawing from our resources, Dalaran wizards meddling with our affairs, and someone else?s enemies killing our soldiers! Gilneas is its own nation and it always will be. This is the last time I?ll ever talk to you, Terenas, so I hope you were listening.”—from Warcraft RPG: Lands of Conflict, page 96

With that said, Lord Genn Greymane left the Alliance and ordered his nation to build a massive wall to block access to Gilneas: The Greymane Wall.  The Greymane Wall was built somewhere around year 16-20 after the Dark Portal was opened for first time.  An exact date is unknown, therefore this is unofficial.

Analyzing the Warcraft timeline provided by Warcraft: Lands of Conflict—and the Brann Bronzebeard’s quote: “Ten years ago, Gilneas was a cold, rainy place and
it likely has not changed much”
—might suggest the Greymane Wall was built chronologically between year 16-20.  The World of Warcraft: The Roleplaying Game Corebook has a new timeline setup placing World of Warcraft at year 30, and the Battle of Mount Hyjal at year 25 (Warcraft III: Reign of Chaos).  Depending when Brann Bronzebeard was in Gilneas, we might assume it was between year 25-30, giving a 5 years range—taking in consideration that Brann mentions Lordaeron refugees camping at the Greymane Wall falling prey to the Worgen.  Based on that analysis the Greymane Wall might have been built between year 16 to year 20.

Chronologically, according to the Wow RPG Corebook:

? 10: Ner?zhul, still powerful, corrupts the Archmage Kel?Thuzad and directs him to begin spreading a plague of undeath across Lordaeron. The
wizard forms the Cult of the Damned to aid him.

? 16: Thrall escapes from Blackmoore and searches for other orcs to teach him of his heritage. He hears of the Warsong clan ? the only free orc clan remaining ? and of its ferocious leader, Grom Hellscream.

? 23: After joining with Orgrim Doomhammer and Hellscream, Thrall frees the captive orcs and reforms the Horde.

? 24: Doomhammer is slain in battle and Thrall becomes Warchief of the Horde. He reintroduces his people to the abandoned shamanistic culture of their ancestors.

? 25: The Cult of the Damned infects Lordaeron with the Lich King?s plague. The Knights of the Silver Hand try to cure the disease, but fail. Prince Arthas of Lordaeron tracks the source of the plague to the Lich King in Northrend. He loses his soul to the cursed blade Frostmourne, becoming the Lich King?s servant as a death knight. Arthas returns to Lordaeron, assassinates King Terenas, and takes charge of the Scourge.

The Third War begins.

Many fans wrongly think that the Greymane Wall was built to protect Gilneas from the Undead Scourge and the Plague.  In reality, the Greymane Wall was built after the Second War, 10 years ago—according to Prospector Brann Bronzebeard.

( NOTE: You may read further details and description of Gilneas in Warcraft RPG: Lands of Conflict – page 96-97

World of Warcraft: Wrath of the Lich King – Dalaran

Past of Dalaran

The Magocrat nation of Dalaran was formed over 2,700 years before the Dark Portal as the second city-state—one of the seven city-states—which all held to the unifying authority of Strom. (Read More)

Many fledgling wizards left the restraining confines of Strom behind and traveled to Dalaran, where they hoped to use their new powers with greater freedom. These magicians used their skills to build up the enchanted spires of Dalaran and reveled in the pursuit of their studies under the rule of the Kirin-Tor, composed of Six Senior Wizard Leaders – human and elven.  The Order of Tirisfal was created when mages abused their freedom to venture into necromancy and demon summoning.

With the citizens of Dalaran gone paranoid, the Kirin Tor feared the Kingdom of Strom would punish the city-state nation leaders if word went out that the demon sightings were result of the magicians’ reckless use of magic.

Order of Tirisfalis

The humans looked for advice from Silvermoon.  The High Elves investigated the demonic presence and reached the conclusion that to monitor and keep demonic activity at bay a secret society had to be formed.  Humans and High Elves of the Silvermoon Council formed the Order of Tirisfal—empowering a single champion to guard the safety of the Alliance, and to ensure a new invasion of the Burning Legion did not come to pass. (Read More)

Only one champion could hold the powers of the Guardian at any given time.  If the champion was deemed too old to carry the mantle, a new successor was chosen by the Order of Tirisfal, transfering the Guardian power from the Older champion to the newest champion. It was that way for hundreds of years.  The most notorious and last guardian chosen by the Order of Tirisfal was a young special girl named Aegwynn. The secret organization of Dalaran sought to control her like they did the guardians before her.  However, her strong spirit and loyalty to her guardianship duties drove her to decide to work on her own without strings attached, to make sure the Guardian would not fall prey of the corrupted members—who sought personal gain—within the Order . Some of them consorted with demonic studies and magic secretly.

Aegwynn fought the Burning Legion at the Storm Peaks of Northrend when demons sought to drain the magic off the dragons.  Young Aegwynn defeated the demons with help of the dragons, and single-handedly defeated the summoned avatar of Sargeras.  She buried the avatar within a temple lying at the bottom of the Great Sea. (Read More)

Using the magic of the guardian, Aegwynn stretched her own lifespan.  Eight hundred years later, Aegwynn readied to give up the power of the Guardian, but did not wish the Order of Tirisfal to choose the next successor to the Guardian mantle.  Instead, she chose to mate with Nielas Aran, a conjuror at the court of Stormwind.  From their union, a child was conceived at Aegwynn’s womb. Unbeknownst to her, however, Sargeras’ spirit had been hidden within her – all along – and posessed the baby within her womb.

The child was to be Medivh the Last Guardian. With Sargeras corrupting Medivh, Medivh projected his astral form into Draenor to contact Gul’dan.  Medivh promised the orcish warlock a new land to conquer.  And so it came to be that Medivh opened the Dark Portal, unleashing the First War of the Horde upon the Kingdom of Stormwind.

Dalaran in the Second War

The old Violet Citadel of Dalaran was located at the Cross island within the Lordamere Lake—bordered between Silverpine Forest, Lordaeron, Hillsbrad Foothills and Alterac Mountains.  During the Second War of the Horde, the Violet citadel was destroyed by the Blackrock Clan under the command of Orgrim Doomhammer implementing dragons as a weapon unleashed against the unsuspecting mages of the Alliance (Read More)

The Cross island was decimated and crushed into smaller isles. The surviving mages united to rebuild. The Horde was driven back to the Dark Portal during the Second War, after the death of Anduin Lothar. However, Ner’zhul shortly deviced how to duplicate the spellwork to open rifts to other worlds.  For this matter, Ner’zhul sent Teron Gorefiend, the death knight, to Azeroth to find three artifacts of power.  With the Book of Medivh and the Jeweled Scepter of Sargeras delivered to Ner’zhul, only one artifact remained to be retrieved. The Mages of Dalaran had created a device to focus their magiks in an effort to reconstruct the Violet Citadel. Ner’zhul desired the Eye of Dalaran to focus the dark powers of the underworld for the creation of his portals in Draenor.

Teron Gorefiend and the Shadowmoon Council traveled to the stronghold of the Human Mages at Cross Island, where they now rebuilt their towers amid heavy fortifications. Teron and his forces broke through their shoreline defenses, and captured the Eye of Dalaran. The nation of Dalaran once more destroyed.(Read More—Warcraft II: Beyond the Dark Portal)

Dalaran and the Undead Scourge

Dalaran had been rebuilt this time southeast of Lordamere Lake, leadered by Archmage Antonidas. Peace reigned in Dalaran for fifteen years, after the orcs had been held in internment camps and the Dark Portal sealed by the heroes of the Expedition sent to Draenor.

Among the newest mage apprentices of Dalaran emerged one of great power—Jaina Proudmoore. She had befriended the Prince of Lordaeron since childhood and had a love affair at one point.

When the plague hit Lordaeron, Prince Arthas and Jaina Proudmoore pinpointed the plague back to its origin … Andorhal.  The Undead came to be because normal humans ate the contaminated crates of grains.  Upon death, the victims of the plague rose bound to the Lich King. (Read the origin of the Plague and the Undead Scourge)

Arthas the Death Knight resurrected Kel’Thuzad with the Sunwell of Quel’Thalas, and both came to Dalaran with their Undead Scourge.  Archmage Antonidas and other Archmages rose up a magical shield around Dalaran.  The shield caused damage to all Undead agents entering within its perimeter or any agent of evil necromancy, such as Arthas and the Cult of the Damned acolytes.

Kel’Thuzad suggested that three Wizards were helding the shield up.  Two of the Wizards were in the outdoors and were quickly found and dealt with, lowering down part of the shield.  As Arthas and his forces penetrated Dalaran, all the wizards holding up the magical shield were killed, inclluding Archmage Antonidas. Afterwards, Kel’Thuzad picked from the library, the Book of Medivh—which Khadgar had brought to the Kirin Tor two decades ago. ( Read More )

When all opposition was crushed, Kel’Thuzad proceeded to initiate a ritual using the Spellbook of Medivh to summon Archimonde – the Eredar Warlock, demonlord of the Burning Legion into Azeroth. Archimonde immediately proceed to cast aside Arthas the Death Knight and Kel’Thuzad and took charge of the Undead Scourge himself, moving toward Kalimdor, staging their first wave of invasion into Ashenvale, heading toward Mount Hyjal, where the Burning Legion and its Undead Scourge were defeated.

Time later, the Demonlord Kil’Jaeden offered Illidan a proposal.  Illidan gathered the Naga and sailed toward the Broken Isles, where he found the Eye of Sargeras – by orders of Kil’jaeden. ( Read More )

Escaping Malfurion, Tyrande and Maiev’s forces, Illidan sail away toward the coast of Silverpine Forest.  Arriving to Dalaran, Illidan and a cadre of Naga Witch spellcasters initiated a ritual channeling the energies of the Eye of Sargeras.

Malfurion separated from Tyrande and Maiev to commune with the land of Eastern Kingdoms with his druidic powers.  He sensed the land suffered with the blight of the Undead Scourge and proposed to himself to let the druids come into this continent to help heal the land.  When suddenly tremors and earthquakes shook the land.  Malfurion was in pain, feeling the land hurt abruptly.  Malfurion asked the spirits of the wild to show him what caused this.  In a vision granted by the spirits, Malfurion saw Northrend’s icy floor tremble and break—( Read More.

The spirits of the wild revealed to Malfurion who was causing this new threat to the land:  In Dalaran, Illidan was causing this with the Eye of Sargeras, in an attempt to destroy the Icecrown and its Frozen Throne—Kil’jaeden had employed Illidan to kill the Lich King. Malfurion rallied his forces along with Maiev and Kael’Thas’ forces to reach Dalaran.  There Malfurion defeated Undead Scourge forces in order to reach Dalaran, to stop Illidan’s spellwork. ( Read More )

The surviving Humans of Lordaeron took back Dalaran partially from the Undead Scourge and the Burning Legion. Kael’Thas and the Blood Elves were left behind in Dalaran to rebuild the Observatory buildings, while the Human forces were in the front lines battling the Undead Scourge.  When Commander Garithos returned, he watched in horror the Blood Elves consorting with the Naga.  Actually, the Naga had come to help the Blood Elves from the Scourge, and offered ships to sail toward the islands and remote places to repair the Observatories.  However, Garithos saw fit that the Blood Elves should be imprisoned for treason. ( Read More )

The Blood Elves were taken to the catacombs of Dalaran, and held within the prisons, down by the sewers.  Lady Vashj and her Naga forces freed Prince Kael’Thas Sunstrider and helped release the Blood Elf Lieutenants. Kael’Thas found the spirits of Archmage Antonidas and the slain-Wizards in the dungeons of Dalaran and freed them from their penance. ( Read More )

Lady Vashj and Kael’Thas led the Blood Elves and the Naga forces upstairs toward the place where Kel’Thuzad had opened a gateway for Archimonde—months before.  The naga witches worked their spellwork to open the gateway while Kael’Thas and Lady Vashj kept the Human forces and the wizard-summoned beasts at bay.  Once every single Blood Elf and Naga were through, Lady Vashj and Kael’Thas jumped through the Gateway toward Outland. ( Read More )

Once the Burning Legion and Undead Scourge still in some areas of Dalaran were purged from the premises, the mages, wizards and Archmages of the Alliance joined to rebuild Dalaran.

The Archmages casted a spell that created a massive magical purple-hued dome.  No divination spells can penetrate the dome to see what is going on within Dalaran.  The mages are rebuilding Dalaran and possibly keeping some experiments at bay.  Archmage Ansirem Runeweaver leads Dalaran and guards the safety of the dome stationed at the outdoors. Shield Watcher Morgensen maintains the magical dome and makes sure it stays up.

NOTE: Korialstrasz – consort of the Queen Dragon Aspect Alexstrasza – watched over the lesser races by shapeshifting in the form of a High Elf taking the name Krasus—as a secret identity very few mortals know of.  Krasus became one of the six senior leaders of the Kirin Tor.  Krasus left Dalaran at the end of the Second War, after his agent Rhonin helped free Alexstasza from Nekros the Orc Warlock of the Dragonmaw Clan.

After Deathwing was defeated by the Dragon Aspects, Krasus announced to the Kirin Tor that he would take a leave to spend time with his wife.  The Kirin Tor would never have imagined that among them was a red dragon undercover.  Krasus and Alexstrasza remained in Grim Batol (Wetlands) as their new lair.  Brann Bronzebeard thinks that the red dragonflight may be protecting something powerful—maybe the broken shards of the Demon Soul, or some other artifact;  or that Deathwing might be imprisoned in Grim Batol. Nothing has been proven.

Krasus is mentioned in Wold of Warcraft Quest: Tremors of the Earth.  It is unknown whether Krasus has returned to Dalaran, since he is the only known survivor; or one of the six senior leaders of the Kirin Tor.  Rhonin and Vereesa are known to have become Ambassadors of Dalaran after the Second war—as mentioned in War of the Ancients Trilogy pocketbooks.

SPOILER: A very detailed info of the Order of Tirisfal may be found in the pocketbook World of Warcraft: Cycle of Hatred—released on February 2006.  Aegwynn, mother of Medivh, turned out to still be alive after Sargeras exiled her.  Aegwynn is revealed to have resurrected Medivh. Read the book !!!

Dalaran : World of Warcraft Quests

Nearby Dalaran are the Lordamere Internment Camps.  Formerly built to keep the Orcs of the Second War in check, is now to keep Undead Forsaken under study.

Quest: Prison Break-in (Horde)

“I came to Tarren Mill to research, but now must resolve a crisis. You see, four Forsaken fled the Undercity a few months ago. They turned their backs on their brethren, but what’s worse…they stole from the Dark Lady.

These thieves broke into a secure vault and stole four artifacts: Bloodstone Wedge, Bloodstone Marble, Bloodstone Shard, Bloodstone Oval; items our apothecaries required in certain studies. Sylvanas would have these artifacts returned.

The thieves fled the Undercity to Dalaran, and those wizards quarantined them in the Lordamere Internment Camp.”

Quest: Dalaran Patrols (Horde)

Objectives:

Kill 6 Dalaran Summoners and 12 Elemental Slaves, then return to Magus Voidglare in Tarren Mill.

Game Description:

Magus Wordeen Voidglare: “The wizards of Dalaran constructed a vast, magical dome around the heart of their city. Some believe it was for protection from the violence of these times, while others say they merely wanted solitude, to study and plot.

I don’t care what the reason was. I do care that the ruined outskirts of their city, outside the dome, may hide valuable magical treasures. But the area is patrolled by the wizards and their elemental slaves. So hunt them, and return when their numbers are sufficiently reduced.”

Quest: Stone Tokens (Horde)

Objectives:

Bring 10 Worn Stone Tokens to Keeper Bel’varil in Tarren Mill.

Game Description:

Keeper Bel’varil: “A notable talent of the wizards of Dalaran is their familiarity with elementals: powerful creatures from other dimensions. The wizards use magical tokens as a means to control these elementals. Magus Voidglare would like some of these tokens to study.

Enter the territories of the Dalaran wizards, west of Hillsbrad, and gather the tokens.

You might find the tokens on any citizen of Dalaran, but I suggest hunting at the internment camp. It’s safer than Dalaran itself.”

Quest: Bracers of Binding

Objectives:

Bring 4 Bracers of Earth Binding to Keeper Bel’varil in Tarren Mill.

Game Description:

Keeper Bel’varil: “The Magus will be busy studying those stone tokens you gathered, but I know he’ll eventually want examples of their counterpart: bracers of binding. These are set around the wrists of actual elementals, and bind them into the mage’s service.

Hunt elementals in the ruins of Dalaran and gather their Bracers of Earth Binding, and the Magus will be pleased.”

Quest: Border Crossings

Objectives:

Retrieve the contents of one of the Dalaran wizards’ crates. You will find Pyrewood Village to the south.

Game Description:

Shadow Priest Allister: “As you may know, the town of Ambermill remains a source of human opposition, mainly through the support they receive from the wizards of Dalaran.

I don’t know what their plan is, but for them to show interest in a backwater village like Ambermill indicates that it must have some greater importance.

They’ve been shipping crates by the wagon from Hillsbrad. Many of those supplies end up at a small camp north of Pyrewood Village. Retrieve the contents of a crate and return them to me.”

Quest: Maps and Runes

Objectives:

Dalaran Crate: Bring the strange pendant to Shadow Priest Allister at the Sepulcher.

Game Description:

{You quickly remove the pendant from the crate and replace the lid.)

You quickly remove the pendant from the crate and replace the lid.

Shadow Priest Allister: “Have you learned anything useful?

Maps and this… pendant, hm? Interesting.

It is obvious that the Dalaran wizards are interested in Ambermill for some purpose, but still, their aim is hidden to me.

Perhaps Dalar will know something of their use.”

Quest: Dalar’s Analysis

Objectives:

Take the rune-inscribed pendant to Dalar Dawnweaver at the Sepulcher.

Game Description:

Take the pendant to Dalar Dawnweaver, perhaps he can shed some light on the wizards’ plans.

Dalar Dawnweaver: “Yes, (Class)? What is it?

Interesting, more machinations of the Kirin Tor, it would seem. This is a powerful artifact. It was used frequently by powerful wizards of the Kirin Tor to channel magical energies.

That they are delivering so many to Ambermill indicates that they must be undergoing a project of some magnitude.

I will see if I can pierce their shields and ascertain their intent.

Quest: Dalaran’s Intentions

Objectives:

Speak with Shadow Priest Allister at the Sepulcher.

Game Description:

Dalar Dawnweaver: “Of course! How could I have forgotten?

Ambermill was one of the sites earmarked by the Kirin Tor, noted because it houses a dormant ley energy node. The wizards must be planning to reactivate the node and use its energies for some greater purpose.

We cannot allow this to happen…

It will take a great amount of power to activate the area’s ley energies, we can stall them by taking the pendants away from the wizards.

Relay this information to Allister, he will decide a course of action.

Shadow Priest Allister: “Ill news you bring. If Dalar is correct—and I’ve no reason to believe he isn’t—we must move quickly.

I must confer with him on our plan of attack. But in the meanwhile we will have to delay their progress.

Quest: Ambermill Investigations

Objectives:

Obtain 8 Dalaran Pendants for Shadow Priest Allister at the Sepulcher.

Game Description:

Shadow Priest Allister: “Dalar is attempting to locate the source of the wizards’ spellcasting. For now, we’ll have to slow their progress in any way we can…

The conjurers, mages and protectors are no doubt carrying the pendants. Remove and retrieve them.

Take the main road south and the eastern fork into Ambermill.

Shadow Priest Allister: “We must hurry, their plans must not come to fruition, or we may lose our hold on Silverpine Forest.

Dalar has found that the weaving is quite far along, despite the setback.

A wizard of great power is guiding the magic energy. He must be stopped quickly.

Quest: The Weaver

Objectives:

Kill the Dalaran archmage, then retrieve his Ataeric’s staff for Shadow Priest Allister at the Sepulcher.

Game Description:

Shadow Priest Allister: “An archmage of great power is overseeing the reactivation of the ley energy node. With the progress they have made, our only hope of stopping them is by killing him. It will be difficult, he is no doubt protected by many other mages and warders.

You must go, and you must dispatch him quickly. When he is dead, retrieve his staff for me. Go now.

Shadow Priest Allister: “Quickly, time runs short, !

The magic of the wizards dissipates, and the ley energies fade into dormancy. Your efforts have been fruitful, , and we have dealt a major blow to our enemies, and to the overbearing wizards of Dalaran.

We must be vigilant, however, knowing that source of energy lies so close at hand… Plans must be made for the future.”

World of Warcraft: Burning Crusade – Zul’Aman

What remains of the Forest Troll Empire is Zul’Aman, located at the southeastern coast of Quel’Thalas—barely northeast of Light’s Hope.  Zul’Aman is comprehended by the following areas:

  • Lake Abassi
  • Maisara Hills
  • Shrine of Ula-Tek

The ruins and ziggurats of Zul’Aman seem to be more ancient than the trolls.  Brann Bronzebeard speculates maybe of Titan or Old gods origin.

Some High Elf survivors (non-Blood Elf) fled to Zul’Aman, escaping from the Undead Scourge.  Those not eaten by the cannibalistic trolls are still alive and hiding within the perilous Zul’Aman.

Trolls of Zul’Aman worship primal beings known as Forest gods. Witch Doctors control Zul’Aman with Shamans and Warchiefs as lesser leadership positions.  Warlord Jin?zakk is the exception.  A massive gray-furred Forest Troll with huge claws.  He practices Dark Voodoo.  Maisara Hills is the place where Witch Doctors do voodoo rituals at moonlight. Zul’Aman will be an outdoor instance similar to Zul’Gurub.

Source

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