Blizzard Entertainment added the King of Stormwind Varian Wrynn, Broll Bearmantle and Valeera Sanguinar to World of Warcraft: Wrath of the Lich King during the second patch of closed beta. They can be found at the Stormwind Harbor.
Blizzard Entertainment added the King of Stormwind Varian Wrynn, Broll Bearmantle and Valeera Sanguinar to World of Warcraft: Wrath of the Lich King during the second patch of closed beta. They can be found at the Stormwind Harbor.
The very long series of quests pitting you against New Hearthglen reveal there is something more going on with the Onslaught than we new from earlier Scarlet Crusade lore.
When you are sent to kill High Abbot Landgren at the one of the New Hearthglen Chapels using a disguise provided by Agent Skully, he asks you to follow him outside of the chapel and near the cliff in the back. He says he knows about you through a vision, and that your disguise doesn’t full him. The vision told him you were here to kill him. This is from the Horde quest: A Fall from Grace.
A FALL FROM GRACE
Agent Skully: We need more information from the high abbot, and now that we have the visage of one of the raven priests, I think we can get you close to talk with him.
Unfortunately, we need to separate him from his bodyguards or you’ll never get any information out of him.
(The agent leans on her shovel and thinks a moment.)
I think I’ve got it! While in disguise, go to the top of teh abbey and ring the bell. That should bring the Abbot’s bodyguards running and you can then head down to speak with him.
High Abbot Landgren: Yes, my son?
You: Your eminence, may I have a word in private?
(The high abbot studies you a moment and then smiles)
High Abbot Landgren: Very well, I know a place, child. You just kiss my ring and let me know when you are ready.
You: I am ready, your grace. (Kiss the ring)
High Abbot Landgren: Then meet me at the entrance to the Abbey, I’ll be along in short order.
High Abbot Landgren: I know a place nearby where we can speak in private, my child. Follow me.
(After approaching the cliff on the back of the chapel …)
High Abbot Landgren: Did you think that I could not see through your filmsy disguise, (name)?
There is much that you do not understand, (race). The Master sees all.
He told me that you would come for me. I won’t die by your hand, though. I have seen what you have done to my compatriots.
No. I will leave this world in a manner o fmy own choosing. And I will return, the grand admiral’s will permitting!
(High Abbot Landgren suicides by jumping off the cliff …)
QUEST: A FALL FROM GRACE
Agent Skully: What the hell is going on here?
He jumped on his own? You’re certain that you didn’t push him?
(The agent narrows her eyes at you.)
Fine. Clearly there’s much more going on in this place than we first thought.
QUEST: THE TRUTH WILL OUT
Agent Skully: We have to figure out what’s going on here. We need the general’s diary!
I’m pretty sure that you’ll find it on her nightstand upstairs at her house. It’s the one next to church, across from the stables and the lumbermill.
Once you acquire the diary, take it to the high executor back at Venomspite.
You’ll have to do this the old-fashioned way; the power of the mirror is low and there’s only enough left for me.
(The agent smirks.)
Agent Skully has asked you to acquire The Diary of High General Abbendis and to deliver it to High Executor Wroth at Venomspite.
DIARY OF HIGH GENERAL ABBENDIS
The voice whispered: “Come to me.” From the very beginning I knew that it was the Holy Light speaking to me in dreams. At last! After all of my years of prayers and good deeds, the cleansing of the blight of the unliving from the face of Azeroth. After all of the failures and resurrections.
It happened again. “Come to me …” the Light commanded.
I woke up freezing, but it wasn’t cold in my chambers. I’m going to redouble my efforts! I’ll tell the high abbot tomorrow that I want prayers increased. No more half-measures!
The Holy Light has taken notice of our good work. I can feel it!
This time I was awake! It was very vivid, and yet for over a minute, in the middle of the warm, sunny day, my breath came out misted and chill. One of the priests noticed and dropped to his knees in prayer.
No one else heard the voice, thought. At least the witness proves that I’m not going insane. Maybe I should ask Landgren to pray on the matter?
I’ll get Jordan and Street to scrutinize their recruiting efforts tomorrow. We’ve grown bloated with ranks of unbelievers who yearn only to destroy the undead. That’s not enough!
The commander and the Bishop were both receptive. Not that they had any choice. Bishop Street in particular seemed very enthusiastic. He spoke of a revival for the Crusade and swore to ferret out the weak of faith within our ranks.
I told him to go easy. I’ve no intention of destroying the Crusade. However, I do like the sound of forming an elite cadre of the most faithful to do the Light’s bidding in Northrend. I fear the man’s friendship with LeCraft is slowly twisting him. They both have their uses, though.
I will leave most of the Crusade here to continue mopping-up operations on the undead in our backyard. I imagine that once they have finished what we began, most will disband and go back to their homes to live in peace.
That somehow seem right. At our finest. We have always been the salt of the earth, rising up to take back our homes from the filth of the Scourge corruption, to return our Lordaeron to its former glory. To a time before the Scourge. Before Arthas and regicide … before the Lich King.
There have been whispers amongst the men about a day soon to come that will change everything for the Scarlet Crusade. Bishop Street has put a name to it, calling it the Crimson Dawn.
I will put some thought to this, thought I can feel the truth of it in my bones. I pray that it will bring weal for us rather than woe.
The Light has spoken again with a great deal of urgency. I came away from the dream with a sense of impatience. I will not disappoint. There must be no more delays. We must soon be underway!
What a great coincidence then – and I had to control myself from showing my relief – this afternoon Captain Shelly procured for us a number of new ships for the voyage. Perhaps it was no coincidence at all? The Holy Light expresses its will in ways that we are not meant to understand.
I will take the Sinner’s Folly as my flag. I think the name is most fitting.
Now I know why the Light has been pushing me to be underway. In the dead of night a Scourge Necropolis appeared in the sky over us and out poured the minions of Hell!
A new breed of death knight leads the assault. Already the casualties we’ve suffered have ben catastrophic. With the Scourge able to strike at us anywhere and at will from above, there seems no way to mount a proper defense.
I fear that our intended expedition to Northrend is over before it has begun.
I’ve been informed that Hearthglen and the surrounding area have already begun to assemble a host. High Commander Galvar Pureblood himself intends to lead them to save us. His efforts will be for naught.
I must see to it that my best couriers get through the enemy lines and warn him off. Hearthglen must prepare to dig in and rally the rest of the Crusade.
With any luck, they’ll get through before nightfall.
There’s been no word from any of my couriers this morning. It’s clear that none of them made it through to Hearthglen. The Plaguelands are lost. Pureblood will come with his forces and they’ll be annihilated out in the open.
This afternoon I received a vision from the Light. In it, I saw the utter destruction of everything that we’ve built here. The message was clear – I was being told to take the remainder of the most faithful and abandon the Crusade to their doom.
Landgren later told me that he’d received the same vision. I cannot comprehend how the Light would tell us to take such a dishonorable action. But it is not my place to question – I am to obey, and obey I shall.
It was with trepidation that I gazed upon New Avalon. I suspect for the last time. Our fate lies in Northrend. I am filled with a sense of ominous foreboding for some reason. The mission ahead should shake away these concerns. I will put them out of my mind.
Perhaps with luck, High Commander Pureblood will somehow endure and marshal the survivors. I’m a coward – a dog running away with my tail tucked between my legs!
Two months they tell me that this journey is going to take. The other ships aren’t built for speed like the Folly. They’re carrying most of our forces and equipment, and they’re not much more than single sail freighters, but they’ll get there safely.
I’m not looking forward to this, but for the Light I will endure the sea sickness. I simply mustn’t let the others see.
I’ve not written in a while. It’s as much as I can do to stand upright and not get sick. The men are beginning to wonder why I keep myself holed up in my cabin most of the time. It wouldn’t be good for morale for them to see me this way.
It shouldn’t be long now. I pray that it won’t be. Six weeks already and every day it seems that the weather, gets worse. I can only hope that Northrend itself does not have such horrible weather. I wasn’t built for the cold.
The Holy Light has been silent for a very long time.
We were attacked with no warning whatsoever! Giants in massive oared longships came out of the mist like ghosts! They were silent as the dead.
I lost a ship and all of the men on it. We fought with great courage and skill considering that we have only the most rudimentary naval combat training.
Afterward, the screams of our men who’d been taken captive by the giants echoed across the water. After a while it grew silent again. Bishop Street led the men in prayers.
I awoke this morning in the middle of making adjustments to my maps. The Light was guiding my hand showing me exactly where we must go.
We are close!
Exiting the rowboat upon the beach, I planted our banner and was overcome by the Holy Light, which spoke through me. Today is the Crimson Dawn – the great day that we’ve waited for. This is to be the site of New Hearthglen. We are no longer the Scarlet Crusade. We are now the Scarlet Onslaught!
And an onslaught upon Northrend we shall be! The cancer of the Scourge threatens to overflow in the crown of the world and drown the rest of us. The time has come to take the fight directly to the Lich King’s doorstep.
It’s been almost a month now and construction has proceeded apace. I’ve been too busy to write. My scouts tell me that this land is full of dragons and other strange beasts. We’ll keep to ourselves until we’re ready.
In the middle of services today, the High Abbot proclaimed that a visitor would arrive soon – one that the Light was sending to lead us to victory.
I don’t know how I feel about that. Why didn’t the Light tell me? Have I not served faithfully? Now I’m to be replaced by some outsider?
Admiral Barean Westwind showed up on my doorstep tonight! By all accounts he’d died upon these shores an age ago.
He didn’t look old enough and yet I knew that it was him. He claimed that he was the only survivor of his doomed fleet and that he’d survived only through the good graces of the Light.
We stayed up speaking through the night and into the morning. He assured me that he had no intention of taking my place, but that the Light had instructed him to travel across the Great Dragonblight to serve as my advisor and commander in title only. He claimed that great change was coming to Northrend. The Alliance and the Horde were going to come en masse in response to a great plague that the Lich King was about to unleash upon them.
The men have taken to the Grand Admiral with great zeal, especially High Abbot Landgren, and Bishop Street. Apparently the Holy Light whispered a new blessing to the Admiral in his sleep which he passed on to Landgren. Some of the men have converted to the priesthood and are now being called “Raven Priests”.
Only Jordan seems unimpressed. I suppose that’s understandable. He probably feels his position is threatened if mine is.
Something doesn’t seem right. I can’t put my finger on it, but I cannot make myself fully trust the Admiral. He’s done nothing wrong. Quite the contrary! And yet, I have to trust my gut.
I will pray for understanding. The Light delivered the Admiral to lead us to victory and it is not my place to question its decisions. I will continue to obey. I am faithful.
Another couple of months have passed. We’ve made great strides in the construction of New Hearthglen. The wall is almost complete as is the Barracks. Kaleiki’s men are miracle workers.
My heart hasn’t been into writing. I’ve been avoiding putting my thoughts here for some reason. The Light hasn’t visited me of late, though the Admiral assures me that this is nothing to worry about.
My men report that a small group of Forsaken have broken ground on a camp along the hillside to the north. On the other side of the Hill, the Alliance have apparently begun the construction of a much larger base.
The Admiral says that we should leave them be. There are other Horde forces gathered to the west tha twould surely come to their aid if we were to attack. I don’t feel good about it, but I see the logic in his reasoning.
The first phase of construction is done. Admiral Westwind has ordered a group of my men to establish a toehold further to the north. He wouldn’t go into detail, claiming that he was being guided to do so.
We caught four spies from the Forsaken town, Venomspite, this afternoon. I’m going to have LeCraft torture them for information. If we only caught four, how many more have slipped in amongst us?
Why do I feel as if things are beginning to unravel?
—High General Abbendis
Note: The Diary of High General Abbendis can be found at her house next to the New Hearthglen’s Abbey, on the second floor. It becomes readable during the Horde quest The Truth Will Out given by High Executor Wroth at Venomspite in the Dragonblight.
The following are Story Arcs from quest series found throughout Northrend in World of Warcraft: Wrath of the Lich King. We hope it is quietly informative to you.
Diary of High General Abbendis (Scarlet Onslaught)
Unlocking Northrend Flying Mount (Quest Tour)
Avatar of Freya (Daughter of the titans)
Battle for Undercity (Alliance)
Battle for Undercity (Horde)
Saurfang and Garrosh in Warsong Hold (Borean Tundra)
Brann Bronzebeard and Loken (Ulduar)
UPDATE: This guide is now void. What you see below is how Northrend Flying Mount Skill was acquired originally in closed beta. Once the game hit stores, this questline’s reward was completely removed. Northrend Flying Skill is now acquired from a trainer at Krasus’ Landing in Dalaran City for 1700 gold.
Original Closed Beta Questlines
At level 77, players are able to finally obtain an item that let’s you learn flying in Northrend’s cold weather using your Outland mount: Gryphon, Wyvern, Hippogryph or in the case of engineers their Gyrocopter, and the WoW TCG Rocket; or the DeathKnight’s skeletal Gryphon. Hope I didn’t miss any other.
Alright, let’s give you a tour through how to obtain this ability to fly in Northrend. You don’t need to pay 5,000 gold to learn the riding skill. You don’t pay any money at all. So, how do you learn the skill? In a very cool way … through a series of quests.
First thing you should do optionally to get some extra XP and unlock some quests is to visit Dalaran. By the flightmaster in Dalaran is Archmage Pentarus. He gives you the quest Where in the world is Hemet Nesingwary?. He will set you away on his personal gyrocopter and magically you get teleported into the center of Sholazar Basin region crossing the sky aboard this gyrocopter. Shortly after, you will see some missiles shot at you. The Venture Co. is here in Sholazar Basin and are shooting down any aereal traffic that brings supplies or otherwise threatens their business there.
I don’t know how we will repay Archmage Pentarus for losing his gyrocopter like a noob, but the Venture Co. Goblin flying behind you shoots you down. Your character immediately falls down with a parachute. Within your mini-map you will notice the question mark pointing you toward the person Archmage Pentarus sent you to talk with. The dwarf pilot is in a embarrassing momentum hanging off his parachute which is stuck on the branches of a tree. He tells you where to find Hemet Nesingwary and ask you to kindly tell him to send a team to get him off the parachute.
I recommend to get a flightpath point before heading to Nesingwary Base Camp. Just go east of where you are. Follow the river until you arrive to the edge of a cliff which is sorta like a waterfall. That huge hole in the ground is where all the rivers go: River’s Heart. Go down there. You will find the Lakeside Landing. There is a flightmaster point there. Why take this detour? One of the quests will send you this way anyway, so next time you just fly there. Return to where you were by the dwarf with the parachute and follow the river to the west toward the Nesingwary Base Camp.
Turn in the quest before Hemet Nesingwary to get your free XP. If you wish to bypass those couple of quests that start in Dalaran, simply go straight to Sholazar Basin and find Weslex Quickwrench at the Nesingwary Base Camp—this is the gnome engineer that starts the quest chain to acquire the ability to fly in Northrend.
He will ask you to search for a gyrocopter that was shot down recently in the quest titled: Need an Engine, Take and Engine. Its engine might be useful to repair his personal gyrocopter: The Spirit of Gnomeregan. Hey, there I found two easter eggs already (Where in the world is Carmen Sandiego? and Spirit of Saint Louis airplane). You can find the crashed gyrocopter here.
The next quest by Weslex is titled Have a Part, Give a Part. You are asked to go to Swindlegrin’s Dig. It is not too far. Ride northeast of Nesingwary Base Camp toward the northern area of The Suntouched Pillar. You are to collect 7 Spare parts from the ground all spread through the Swindlegrin’s Dig. The items glow with sparks to let you know where to find them.
After you turn in the quest back to Weslex, guess what? Remember those annoying: “WHERE CAN I FIND A FLIGHTMASTER POINT IN SHOLAZAR BASIN?” on general chat? With this quest you just unlocked a flightpoint. The Spirit of Gnomeregan spawns on the left side of Weslex and now you can use it as your flightpoint.
Now that you unlocked the Spirit of Gnomeregan flightpoint, the next quest is titled: Aerial Surveillance, this time given by Professor Colvert (female human) who asks you to take the Spirit of Gnomeregan flightpath to—where else?—Lakeside Landing, to meet Pilot Vic. They wish to investigate a strange weather pattern on the northeast.
Pilot Vic will ask you to find his key which he thinks he lost in the lake in the quest titled: An Embarassing incident. He gives you a oxygen tank to submerge. I found the key barely 30 yards away from him, unless it spawns in random places. There are some Threshadons swimming in the water, so be careful.
Once you return the key to Pilot Vic he starts the next quest titled: Reconnaissance Flight. After talking to Pilot Vic, he mounts a heavy-assault gyrocopter and your character is auto-mounted on the back of that gyrocopter as a co-pilot. Enjoy the tour as it is a scripted flight. You find out the strange weather pattern is an avalanche of snow that poured down from the Icecrown, with dozens of Scourge mobs surrounding the cliff. By the way, don’t explore that area riding on your horse, if you don’t want to die an embarassing death.
Suddenly, the aircraft is hit and set ablaze. Pilot Vic asks you to take control of the aircraft and to return to Lakeside Landing on your own. You only have some seconds to arrive before the aircraft explodes, so open your map and guide yourself toward the River’s Heart (The very center of the map).
Upon landing successfully in the circle of crystals press the “X” button on the UI to cancel. It will dismount you from the airplane. Pilot Vic thanks you for getting both back in one piece, and gives you the awesome reward item: Cold Weather Flying. Open your Spellbook and you will find it on the boot-icon. It looks so neat there, right? Tooltip: Use of Flying Mount in Northrend Unlocked.
Click your flying mount icon to summon your gryphon/wyvern/etc. Enjoy the ride!
(Note: As of Beta build 8719 you can’t fly on Borean Tundra or Howling Fjord yet. So make sure not to fly off Sholazar Basin unless you wish to take a dive from the sky to the ground as your character gets auto-dismounted. That will be fixed in upcoming beta patches).
Avatar of Freya may be found at the Rainspeaker Rapids by the Lost Land in Sholazar Basin. This is by far one of the most epic quest chains in World of Warcraft offering lore of the Titans and wraps up with the most epic solo-quest.
After you complete the Northrend Flying Mount quest titled: Reconnaissance Flight, Pilot Vic will give you a new quest titled Force of Nature. Go turn in the quest to learn Northrend Flying ability, and continue with Force of Nature quest. You must go northeast toward the Lost Lands in your map. Just follow the river that goes diagonal to the northeast. You won’t miss Freya. She is at least 30 yards tall.
Avatar of Freya welcomes you as follows: “The Scourge are a blemish upon these pristine lands. By the might of my creators, I will crush every last one of their decrepit bones under my heel.”
FORCE OF NATURE
Pilot Vic: I’m not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt.
I’d heard the professor talk about a certain “lifewarden” appointed by the titans to look over Sholazar. I might not be a titan historian, but it sounds like she fits the bill.
I also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition’s as good as dead. What do you say you go look for her and lend a hand?
(Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.
Avatar of Freya: You are not of this land. But you also are not with the Scourge. What should I make of you?
AN ISSUE OF TRUST
This should never have happened. The forces of undeath storm the very cradle of life!
If you’re not here to destroy the minions of the Lich King, then leave at once. Do not incur my wrath by distracting me from my duties.
(Obtain Freya’s trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands).
Avatar of Freya: Very well, (race). I am satisfied that you’re not one of the Lich King’s minions … perhaps there is something you can do for us after all.
The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme. All harm they inflict will be returned to them sevenfold.
The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here. Take this ward and use it to reflect the power of the death upon him. Show the Scourge that the power of life prevails above all.
(The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya’s Ward to reflect his Deathbolts back to him sevenfold).
Avatar of Freya: You continue to prove yourself, (name). Perhaps I was too quick to judge you.
I had assumed you were here with the poachers who were recently stranded in my lands, but perhaps you’re ready to put that behind you.<?font>
THE FALLEN PILLAR
The titans shaped entire life forms here, fostering their unfettered growth.
The five crystal pillars that surround the basin emanate pure lifeforce. The SCourge should’ve never been able to penetrate the basin, but one of the pillars was destroyed.
Go to the Lifeblood Pillar and see if you can find out what happened. No undead would’ve been able to approach the pillar, so keep your eyes out for living intruders. You’ll find what remains of the pillar directly south of here.
(Travel to the Lifeblood Pillar and look for clues to its destruction).
NOTE: You will find a Cultist corpse with a quest mark.
Grab Freya’s second quest: Salvaging Life’s Strength, and kill some rock elementals. You will find them in the Lifeblood Pillar and also at the top of the mountain cliff above the Sundered Shard Cave. Don’t have to enter the cave. Inside are mostly undead minions.
SALVAGING LIFE’S STRENGTH
The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval.
The elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength. I cannot allow this energy to be wasted, for only four pillars remain.
Head to the sundered shard, to the southeast and seek the lifeblood elementals.
Use this gem on their remains to recover their rampant energy. We’ll need the energy to heal the land when all this is over.
(Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals).
Note: The Cultist Corpse you find at the top of the Lifeblood Pillar gives you a quest continuation with the following info:
Cultist Corpse: The corpse is badly burnt. There appear to be the remains of several powder kegs in the vicinity.
Avatar of Freya: I thank you, (name). It is a shame that the pillar has fallen, but we must salvage what we can.
It appears the Avatar of Freya was right. The undead were not able to enter Sholazar Basin before the Lifeblood Pillar was brought down—they used their living agents from the Cult of the Damned instead.
You’d best warn her about the Lich King’s living agents within Sholazar Basin.
(Speak to the Avatar of Freya at the Rainspeaker Rapids).
Note: Remember to kill the Lifeblood Rock Elementals to complete the second quest.
Avatar of Freya: The living … willingly serve the Lich King?
All this time I’ve been searching for the wrong enemy, (race). Let us make haste and uproot these cultists from these lands.
WEAPONS OF DESTRUCTION
Avatar of Freya: The Lich King’s lackeys have dared to bring weapons of destruction into my domain. I will not stand for this.
Go to their outpost to the north and destroy the weapons they would use against the land. We cannot let the Scourge taint another inch of these sacred lands.
(The Avatar of Freya wants you to go to the Cultist Encampment to the northwest and destroy 4 Unstable Explosives)
Note: Open your map. The Cultist Encampment is between The Glimmering Pillar and The Lost Lands, northwest of Freya. In the map you see two building symbols in between both mentioned locations. The explosives are in wagons.
Avatar of Freya: I Thank you, (race). You’re proving to be a worthy ally.
EXTERMINATE THE INTRUDERS
Avatar of Freya: I am an embodiment of but one aspect of Freya, daughter of the titans. I am the Lifewarden—I was left here to protect this land against the threat of the Scourge.
I never anticipated the Lich King would send willing living servants to do his work.
I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin. Go, (name). Deliver my wrath to these insolent trespassers.
(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Cultist Encampment to the northwest and slay 8 Cultist Infiltrators.
NOTE: You can kill the Cultist Infiltrators while destroying the explosives to complete both quests in a single trip.
Avatar of Freya: You speak truth. The intruders at the camp were dealt with … but I’m afraid it might have been too late.
THE LIFEWARDEN’S WRATH
We were not quick enought, (name). The cultist scum hav earrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them.
We don’t have much time. Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal.
We shall show this scum to not trifle with the titan’s creations.
(The Avatar of Freya at the Rainspeaker Rapids wants you to ue Freya’s Horn atop the Glimmering Pillar).
Note: The Glimmering Pillar is only accessible with a flying mount. It is north of the River’s Heart, and northwest of where Freya is. You can see it on the map. In order to make the horn work, you must blow it on the ground below the huge floating pillar that hovers above the Cultist Saboteurs.
(The structure above begins to hum with energy).
Avatar of Freya: Impressive. I wasn’t expecting a mere mortal to prove as worthy an ally as you.
I fear our efforts have not been sufficient, however. The Scourge shows no signs of stopping.
The cultists have been taken care of, but the Scourge’s invasion has not slowed down. The situation is becoming desperate, (name).
There exists a last resort. Before I reveal any more, however, I must be sure I have your absolute trust.
(Listen to what the Avatar of Freya has to say).
YOU: I want to stop the Scourge as much as you do. How can I help?
Avatar of Freya: The titans did not create the life overnight. The process was gradual and required a great deal of experimentation and iteration.
It is for that reason that highly protected places such as Sholazar Basin exist.
To ensure the safety of their experimentation sites, the titans created a defense mechanism. Its destructive forces i is unparalleled however, and I will reveal no more unless you swear your fealty to my cause.
YOU: You can trust me. I am no friend of the Lich King’s.
Avatar of Freya: It borders on sacrilege that these secrets be revealed to a mortal such as yourself, but I have little choice.
Ever since Freya, daughter of the titans, left me here I’ve had but one task and I cannot fail. Life must be protected at any cost.
There is a waygate that links this place with another very much like this one. It is there that the weapons we seek can be found.
YOU: I will not fail.
Avatar of Freya: There is no turning back now. If you agree to help me, you will do so without hesitation.
POWERING THE WAYGATE – THE MAKER’S PERCH
It is time then. Let us activate the waygate.
You will find the first switch inside the Maker’s Perch in the western edge of the basin.
Beware, (name). The titans used the perch to watch over their creations. Many of their stone servants still guard the place.
(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Maker’s Perch and use the Activation Switch Gamma).
NOTE: You can reach the Maker’s Perch only via flying mount. It is on the edge of the mountain to the west. View the map. Enter the building and click on the console at the end. Return to Freya.
Avatar of Freya: We’re halfway there, (name). One more switch needs to be activated before we can retrieve the Etymidian.
POWERING THE WAYGATE – THE MAKER’S OVERLOOK
Avatar of Freya: We cannot stop now, (name). You’ve triggered the first switch, but one remains.
The titans constructed a second vantage point where they oversaw their creations. You’ll find it to the east, high in the mountains.
Pull the activation switch theta inside the overlook and the waygate will open.
(The Avatar of Freya wants you to head to the Maker’s Overlook in eastern Sholazar Basin and use the Activation Switch Theta.)
Avatar of Freya: The waygate is active, (name). It is time!
Avatar of Freya: It is time, (name). The Waygate has been activated for the first time in seven centuries. Use it to travel to where our final hope lies.
Let us put an end to those who would seek to bring th etaint of undeath to this pristine land. Let us unleash the Etymidian.
(Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.)
NOTE: You will find it at the very south of Sholazar Basin. You can see a waygate symbol in the map—between the Mosslight Pillar and the Skyreach Pillar. The Waygate will teleport you to a new added temple high in the mountains on the north of Un’Goro Crater—the Shaper’s Terrace.
(As you read the engravings on this stone colossus, you realize that this is the weapon that Freya spoke of. This is the Etymidian.)
NOTE: It is a Stone Watcher of Norgannon—similar to Archaedas, the last boss in Uldaman.
THE ACTIVATION RUNE
This colossal being appears to be inactive. You notice an empty rune-shaped slot on its chest.
Perhaps you might be able to find the missing rune inside the nearby overlook.
(Obtain the Omega Rune inside the Shaper’s Terrace and bring it to The Etymidian.
Note: Go upstairs. The Omega Rune is a loot drop from Cultist Herenn. The Death’s Hand Cult—from the Cult of the Damned are already in Un’Goro’s Shaper’s Terrace.
High Cultist Herenn: Fool! You led us to the only being that could stand up to our armies! You will never bring the Etymidian back to Northrend!
Note: How in the world they got there before you, that’s beyond me. Unless they can travel through time to minutes before you arrived. That’s all I can think of. It remains unexplained how they were already there when you arrived. And how they knew about the Etymidian. To continue the quest return to the Etymidian just outside the Shaper’s Terrace.
(The rune-shaped slot on The Etymidian’s chest appears to glow with faint power.)
(You hear the rumbling sound of stone grinding as The Etymidian’s limbs come to life.)
The Etymidian: I am needed somewhere?
BACK THROUGH THE WAYGATE
The Etymidian: You speak the truth, (race). I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak.
I’ve bound my being into the rune, (race). Deliver it to she who sent you here—for only her power can grant me passage to her lands.
(Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.
Avatar of Freya: You’ve returned, (name).
You’ve done well.
Woe unto our enemies. Woe unto those who serve the Lich King and threaten the titans’ creations—for the Etymidian is here.
Avatar of Freya: It is time, (name). The Etymidian is one of th emost destructive forces ever created by the titans and I am loathe to unleash him in my lands.
There is little choice, however. Our enemies have forced my hand and the fury of the titans will cleanse all.
(Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian. Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs, and Hailscorn.
Speak to the Avatar of Freya in Sholazar Basin when you’ve completed this task.)
NOTE: There is no words that can describe this quest. It is AWESOME! And that falls short. Once you click the Omega-Rune item in your bag, your character jumps high in the air as the Etymidian materializes. You land on his left shoulder. The Spellbar UI hides away to let the Etymidian UI show up. You are right! You control the Etymidian from his point of view. Your Etymidian has 113,400 Health and 23,964 Mana.
These are the abilities:
Colossal Strike: Inflicts weapon damage plus 4500 to an enemy and its nearest allies, affecting up to 3 targets. (This ability shows 3 undead flying in all directions with crazy force.) Instant, no mana cost, 20yd range.
Cataclysm: Deals 18900 to 23100 damage to all nearby Scourge. Instant cast. 5000 Mana. (ZOMG this is the coolest spell ability ever. It kills any Scourge within range with a cool graphic effect. It has around a 20-30 second cooldown and wastes a lot of mana, so use only when you need it during a boss fight.)
Reconstruction: Restores all health. 1.5 Sec cast. 60 yd range. Costs 10,000 Mana. (Careful using this one as you get Out of Mana soon during a boss fight.)
Titanic Surge: Channeled. Regenerate 10% mana per second for 10 sec. Damage taken while Evocating is increased by 400%. (Be very careful or you die very fast if you get hit by a boss or many mobs.)
Maker’s Sanctuary: Removes the Etymidian from combat and protects it from all attacks and spells for 12 sec. During that time the Etymidian also cannot attack or use spells. (If your Etymidian is about to die and you can’t heal use it as a last resource. However, the boss will reset and go to full mana. This is just an escape death mechanism.)
If you die, your corpse will be teleported to the nearest Graveyard, and you are resurrected there automatically. Mount and fly back to the boss. Make sure to find a nice spot. If you need to kill a few Scourge do so. If you click the Omega-Rune close to the edge of the cliff you will be disappointed to see the Etymidian despawn right away and you will get a 1:30 cooldown until you can summon him again. So make sure to click the Omega-Rune deep inside the snowy land. You don’t want to waste 1:30 and worst get respawns on top of you while waiting.
The first boss is Bythius the Flesh-Shaper. He looks like the Frankestein-like boss in Naxxramas on Steroids. Kinda easy to kill. Just make sure to clear the area around him and to watch for the two dogs patrolling the ledge.
Urgreth of the Thousand Tombs is a Undead Vykrul. He is the hardest on the first attempts while you figure out the strategy. But because you visit Blizzplanet you will get here some tips. The main thing to be alert about this boss is when he emotes a spellscasting and his hands glow purple. He will channel three massive shadow overloads that will kill you. He will do it often. You should start running away after you see his yellow emote pop in the general chat window: Urgreth begins to emanate a powerful dark energy!
Your healing ability has a long cooldown and it won’t be enough to save you from these massive three outbursts. Think about Prince Malchezzar’s Shadow aura in Karazhan. Same drift. The trick here is to run the heck away from him when you see him spellcasting it. It has a small area of effect range. If you run away in time, it won’t do you a single damage. Run back and continue DPSing with the Colossal Strike ability which spends no mana. When he is spellcasting (keep this in mind) use the Reconstruction ability to heal to full health, and immediately click the Titan Surge ability to evocate your Etymidian to full mana. Get back to fighting him. You will kill him in no time. Throw a few Cataclysms here and there after you have replenished health/mana.
The next boss is on the top left of the Avalanche. You can see him from where Urgreth of the Thousand Tombs is. It is named Hailscorn, a blue Frost Wyrm.
This guy got some tricks up his sleeve, so read carefully. Pull him to the wall of the mountain with your back facing the wall. Correct … he knocksback. You don’t want to be flying down across the cliff. The Etymidian won’t die, but you gotta have to climb or fly back. The boss would either chase you down and attack with all the mobs down there and kill you, or you will have to reset—both not good options.
Again keep your back on the wall. Keep using the cleave ability named Colossal Strike. Only when Hailscorn summons like 20 Scourge units you will walk forward into the center of Hailscorn and cast Cataclysm. If you don’t move forward you will miss a lot of Scourge units, and they will then stack up with the next wave to be summoned.
Now that all the summoned mobs died, you can use Reconstruction, and immediately after use Titanic Purge. Try to time it before the next summoning of units. At that rate Hailscorn will die. To complete the quest make sure you have killed 200 Scourge Minions. Then return to Freya.
Urgreth of the Thousand Tombs: Crush anything that stands in your path! For the Lich King!
Avatar of Freya: I am grateful for your help, (name). It is my duty to watch over these lands and all life that dwells on them.
Thanks to you, that life will continue to thrive while the forces of death wage in the bordering regions.
Your actions will not be forgotten.
Get your blue loot.
If Blizzard is reading this … PLEASE … Make this a Daily Quest! Neato!
Watch the video below.
VIDEO – PART ONE
VIDEO – PART TWO
VIDEO PART 3 – RECLAMATION
Storm Peaks is a region within Northrend to the north of Crystalsong Forest and Dragonblight. Here is the ancient experiment base of the Titans known as Ulduar. Iron Giants, and Earthen inhabit the area. Other races found in Storm Peaks are the Yeti, Valkyrie, and Harpies. The Taunka, Goblins and the Explorer’s League have settled bases for exploration.
Deep in the Caverns of Time, Chromie seeks the assistance of heroes to stop the Infinite Dragonflight from tampering with the events set in motion that led Prince Arthas to purge the city of Stratholme. You must disrupt the magical facade that hides the plagued grain crates, so that Arthas and his guards find out Stratholme has been plagued. Destroy 10 waves of Undead Scourge.
The Gun’Drak dungeon is located in the Zul’Drak region (Northrend). It is the capital of the Drakkari Trolls. They have sacrificed their gods in order to defeat their enemies such as the Lich King and the new invaders: You. The dungeon is very well designed architechture-wise as it was built from the ground up to function as a Lara Croft or Indiana Jones puzzle-like scenario.
When you kill the first three bosses, you have to click the altar. Immediately you can hear the noise of old mechanisms at work. When looking over the altar terrace, on the ceiling of the adjacent chamber you will see a serpent-like statue drop down to a hole that fits the bottom of the statue. I found this curious, and knew something interesting has been designed to unlock something. Indeed, each time you kill a boss and click the altar, a statue of their worshipped god drops on the center of the inner chamber, and you can see a bridge extending across to let you reach the final boss.
The first boss is named Slad’ran the High Priest of Sseratus. For those who have done quests in Zul’Drak this is one of the Prophets who worship the giant Serpent god at the Temple of Sseratus. This Slad’ran boss is very accessible. Basically, as soon as you zone-in and go down the elevator he is right there with no trash mobs to clear at the Den of Sseratus chamber. Slad’ran is a tank and spank boss, but he got a few poison debuffs that can make things challenging. He got an AOE poison that can’t be dispelled. And a second poison he casts on a single player on top of the AOE poison debuff. This second poison needs to be dispelled ASAP.
SLAD’RAN (HIGH PRIESTESS OF SSERATUS) VIDEO