This video shows off the Polar Mount, the Mammoth Mount and the mega cool Engineering Mechano-hog mount (a motorcycle) from World of Warcraft: Wrath of the Lich King.
Rumor is that engineering players will be able to sell these motorcycles as Bind of Equip (BOE). Let’s see if the rumors proof right or wrong.
The Orgrimmar Arena rises the line of sight and challenge mechanics a few notches. The first challenge for any player class is how close to the enemy you are at the beginning.
You are on a elevator the moment you are teleported into the random-generated map: Orgrimmar Arena. After the 60 seconds countdown, the elevator moves upwards to the Orgrimmar Arena. The enemy team is on another elevator that faces yours barely a few yards away. When the gates encasing the elevator come down, it is clobbering time right on the spot.
Rogues here are a danger having such a close range advantage. Casters would have to AOE immediately after the gates come down to avoid getting zapped/garroted by rogues. Warlocks can buff the team with detect invisibility.
Healers are really screwed in this map if everyone synchs to jump them when the gates come down. Be quick and alert.
On to the Line of Sight mechanics. On the back of your elevator is a circle on the ground. Healers are encouraged to step with their backs facing on the edge. Within few seconds, that circle will become a wooden pillar rising mechanically some 10 yards above the ground. A nice spot to keep you safe from melee players. You won’t stay up there for long, but enough to keep you alive a few seconds while healing (yourself or a team player); or DPS casting.
There are two more similar pillars one on each opposite side of map. You can run all the arena and force other players to chase. The second purpose of these unexpected pillars rising off the ground is to cause line of sight. Perfect to get rid of an annoying DPS caster/range player for a few seconds.
The other mechanic in this arena is the two lines that divide the center of the arena. If I were you, I wouldn’t get anywhere near them. Those lines switch on and off a fire. If you are caught when it is ablaze, you will get damage, plus some damage over time. Use it strategically to pull some melee players on it before it switches on. The fire can be used on another strategic way. For example, pull a melee player across the line. A healer will probably have a hard time reaching his teammate if the fire is up.
I know I suck in PvP, so don’t mind that. The video below is to show you the Orgrimmar Arena geography and its Line of Sight and Trap mechanics. Focus on that.
Note: The long fight against Varimathras reaches its end.
Varimathras: Years … wasted …
Thrall: WE ARE VICTORIOUS! The Undercity belongs to the Horde once more! LOK’TAR!
Dark Lady, join me! You have fought hard and spilled much blood for this right. The Royal Quarter belongs to you!
Lady Sylvanas Windrunner: Such will be the fate of all enemies of the Horde, Warchief. Now we must deal with the wretch, Putress.
Thrall: We shall, Sylvanas … Alliance horns? Stay on guard!
Note: King Varian Wrynn and various Stormwind Knights gallop on their horses into the Royal Quarter.
King Varian Wrynn: I was away for too long. My absence cost us the lives of some of our greatest heroes. Trash like you and this evil witch were allowed to roam free—unchecked. The time has come to make things right. To disband your treacherous kingdom of murderers and thieves. Putress was the first strike. Many more will come. I’ve waited a long time for this, Thrall. For every time I was thrown into one of your damned arenas … for every time I killed a green-skinned aberration like you … I could only think of one thing. What our world could be without you and your twisted Horde … It ends now, Warchief.
ATTACK! FOR STORMWIND! FOR BOLVAR! FOR THE ALLIANCE!
Note: Varian Wrynn and his Knights clash against Thrall, Lady Sylvanas and the Warsong Battleguards. Suddenly Lady Jaina Proudmoore rushes into the Royal Quarter …
Lady Jaina Proudmoore: VARIAN, NO! STOP!
Note: Jaina casts a spell that freezes everyone in the room encasing them in blocks of ice, abruptly ending th ebattle.
Lady Jaina Proudmoore: It did not have to be like this …
Note: Jaina teleports the frozen Varian Wrynn and his Knights away from Undercity, back to Stormwind.
Thrall: It ends like it began … All that we have fought for in this world is lost. The hopes and dreams carried by my father and mother … by Doomhammer … Gone … If only you were here right now, old friend. You would know what to do.
Note: A portal opens into the Royal Quarter from Warsong Hold, Northrend. Saurfang teleports in.
High Overlord Saurfang: He would say to you what I am about to say to you: Thrall. Lead your people. Let’s go home, old friend.
Thrall: It’s good to have you back, Varok, old friend. I’m sorry about your boy.
Note: Both, Thrall and Saurfang sit and rest on the stairs of the Royal Quarter. Shortly after, you are spirted away through the portal. You land in Orgrimmar—on the Zeppelin tower that leads to Borean Tundra. For those wondering, when you return to Undercity, you will find Sylvanas as usual, but from this moment forth you won’t see Varimathras anymore at her side. Anyone who hasn’t finished the quest, will see Varimathras. Phasing-technology in action.
LOK’TAR OGAR! BLOOD AND HONOR! HAIL METZEN & NEILSON! KEEP IT ON!
Note: On this video (part 5) the Doomguard Khanok the Impassable dies. The waves of demons stop. Few abominations and Apothecary will be hitting you here and there. Thrall and Sylvanas walk across the sewer bridge to enter the long tunnel toward the Royal Quarter.
Thrall: Is that all, demon? Have you nothing left to throw at us?
Ten Warsong Battleguards yell: For the Horde! while heading toward the Royal Quarter.
Thrall: We come for you! Prepare yourself!
Onscreen: The Horde controls the Inner Sanctum.
Varimathras: Bring down the halls! NOW!
Note: As Thrall and Sylvanas reach the entrance to the tunnel leading to the Royal Quarter, it is found sealed with debris.
Thrall: COWARD! You think to stop the Warchief of the Horde with pebbles? I will show you the true power of the elements!
Great spirits of the earth, help us in our hour of need!
Note: The ground commences to shake with the animation a giant worm usually does when underground. The shaking rock animations intensify, moving toward the sealed hall full of debris. The debris falls apart unblocking the path.
Thrall: LET’S GO! QUICKLY!
Note: As Thrall and Sylvanas reach the Royal Quarter, Varimathras stands at the center of the Royal Quarter channeling a powerful spell that maintains several shadow portals open for the invading Burning Legion demons that start pouring into the Royal Quarter: Legion Dreadwhisperers (four-armed demoness), Legion Overlords (Pitlords), and Legion Invaders (Warbringers).
Thrall: What is this?
Varimathras: Welcome to your future—what little there is left of it … Too long … Tireless, endless planning … It will not end like this … Need more time … The Master is near … Such power! Can you not feel it, mortals? Cease this foolishness and join me!
I will not fail! Not again!
I cannot hold … Destabilizing …
Note: The six shadow portals close one by one as Thrall and Sylvanas’ forces defeat wave after wave of demons. The last one finally succumbs negating the invading Burning Legion entry into the Royal Quarter.
A distant voice yells: YOU HAVE FAILED ME, VARIMATHRAS!
Varimathras: A thousand-thousand pardons, Master! I will deal with these intruders myself!
Note: The battle against Varimathras commences.
Watch the final showdown against Varimathras on Video part 6 …
Note: Thrall and Sylvanas stand at the edge of the elevator door looking down to the depths of the elevator shaft. Thrall doesn’t see the lack of elevators as an obstacle. Thrall calls upon the wind spirits.
Thrall: HOLD! They’ve destroyed the elevator!
Lady Sylvanas Windrunner: The shaft is trapped, Warchief. A fall would mean certain death.
Thrall: Great air spirit, hear my call once more! The spirits of air have heard my call. Cyclones will lower us to safety. Now we jump!
Note: A swirl of magic goes down the elevator shaft, taking Thrall and Sylvanas into a slow descent. Wait a bit before jumping. Down in the trade district of Undercity more Abominations and Apothecary battle the Horde.
Lady Sylvanas Windrunner: You disgust me. What have they done to my beautiful city! You dare befoul my sanctum! Pay with your blood!
Note: Thrall and Sylvanas slowly walk through the bank stairs to access the inner sanctum toward the outer sewer bridge.
Thrall: Lead the way, Dark Lady. We will follow.
Lady Sylvanas Windrunner: The only redemption for the traitors responsible for this will be an agonizing death. My vengeance will be swift and without mercy. Very well, Warchief. The Royal Quarter is this way. Stay on guard. There is no telling what Varimathras and Putress have in store for us.
HOLD! I sense dark magic. Demon magic … Stand ready!
Varimathras: Cleverl girl. My brothers have grown hungry. Your souls will sate their appetites.
Lady Sylvanas Windrunner: The Horde will be victorious! The Banshee Queen has plans for you! ON YOUR KNEES! You will be reunited with your master soon – in the after life!
Note: Waves and Waves of Demons fill the outer sewer ring: Perfidious Dreadlords, Felguard Marauders, Plagued Felbeasts (dogs), Succubus (Ravishing Betrayers); as well as more Abominations (Treacherous Guards) and Apothecarium agents. Doomguard Pillages will fly down from the ceiling. After few waves of demons a mini-boss spawns: Khanok the Impassable (a Huge Doomguard).
Continue reading to Video transcript part 5 …
Note: Lady Sylvanas Windrunner starts singing the Lament of the Highborne empowering the Horde and you with a debuff named Song of Sylvanas: Battle prowess heightened by the song of Sylvanas. Your agility increases a lot and you can move very fast across the courtyard. With both debuffs you get barely no damage. Your health is increased to three times the normal. Regeneration is increased. No risk of dying. Just help Thrall and Sylvanas who battle Varimathras’ forces.
You will face waves after wave of Abominations (Treacherous Guardian), Apothecary Chemists, Apothecary Collaborators, and Blight Doctors. Take down the Plague Spreader catapults on each side of the stairs. Shortly after the battle starts, a huge Blight Aberration mini-boss spawns in the courtyard. Waves of mobs will continue to spawn until the Blight Aberration is killed. Take him down fast for the next phase.
Thrall battles with his full set of shamanistic spells, while Sylvanas fights either melee with her red-glowing enchanted daggers, or with her bow. From time to time, Sylvanas will jump across the the landscape in the air at blazing-speed and cast a torrent of glowing projectiles with her bow to all enemy units in front of her across the battlefield. Then jumps back within melee range to annihilate her opponents.
The battle lasts approximately five to seven minutes depending how many players are in your party. This can be done with two players.
Blight Aberration: YAAAAAAAAARGGGGGHHHH !!!!
Horde Demolitionist: FIRE IN THE HOLE!
Thrall: The courtyard is ours! Onward to the inner sanctum!
Onscreen: The Horde controls the courtyard.
Thrall and Jaina walk through the Ruins of Lordaeron City throne room, past the tomb of King Terenas and toward the elevator to Undercity. However, the elevators have been shut down leaving an empty elevator shaft with a deadly spikey ground trap at the far bottom.
Continue reading to Video transcript part 4 …
A portal opens up and Thrall and Lady Sylvanas appear on the crossroads in the outskirts of Lordaeron Ruins’ gate. This seems to be a phase-technology gap. The Undercity is nigh empty with corpses everywhere.
The first you see when taking the portal is Thrall, Lady Sylvanas Windrunner and Vol’jin on their mounts at the crossroads leading to the gates of the Lordaeron City Ruins. Two portals from Orgrimmar continually replenish new Kor’kron Elite guards who immediately engage in combat toward the inner-courtyard. Two Orcish catapults keep fire siege on the city.
Warsong Battleguard: How could we not have seen this coming, to think a Dreadlord could be trusted! Prepare for battle, it looks like the Apothecarium already has their Blight aimed at the entrance!
Horde Demolitionist: BURN IN HELLFIRE! FIRE IN THE HOLE!
Vol’jin: Let me get you up to speed, (name).
Undercity is a war-zone. Putress’ apothecaries and Varimathras’ demons have seized control. They’ve taken a defensive position inside and are using that damned blight against our troops.
Onscreen on the top corner is displayed: “The enemy controls the Undercity! 5 minutes until the battle for the Undercity begins!
THE BATTLE FOR THE UNDERCITY
The entirety of the Undercity is controlled by Varimathras. Our soldiers stand ready, waiting for the Warchief to give the attack orders.
Help the Horde take back the Undercity and earn your place among our greatest champions! Should you survive the assault, report to Thrall.
Check in with the Warchief when you are ready to begin.
(Assist Thrall and Sylvanas in retaking the Undercity for the Horde.)
Report to Thrall should you succeed.
Thrall: Are you ready to begin the assault and win back the Undercity for the Horde, (name)?
You: I am ready, Warchief.
Warsong Battleguard: Forward to glory, Orcs!
Demolitionist: We’re taking it back!
(5 minutes until the Battle for the Undercity begins!)
Thrall: HEROES OF THE HORDE. YOUR WARCHIEF CALLS! Gather behind me at the gates of the Undercity! Soon we march upon our fallen city and reclaim it – FOR THE HORDE!
The elements are with us in force, (name). With their help, we will do all that is in our power to stop Varimathras and Putress! LOK’TAR OGAR!
Blood and thunder, champions of the Horde! We fight on this day for our fallen brothers and sisters! Mourn them not for they all died with honor in their hearts!
Though we face great conflict, our might combined shall obliterate those who would oppose us! The grave injustices committed against the Horde will be met by an unstoppable force of reckoning!
Demolitionist: We’ll burn it to the ground before giving it to you! This one is for Saurfang!
Thrall: The battle for the Undercity begins now! Sound the horns of war! Champions of the Horde, be empowered by the might of your Warchief! ONWARD! Great wind brother, clear our path! You must answer to the elements, demon!
Note: The Horde and you get irradiated by thunder from the sky, debuffing you with the Warchief’s Blessing: Be bathed in the power of the Warchief! Drink in his might! Battle for the glory of the Horde.
Thrall, Sylvannas and Vol’jin march to the entrance of the Ruins of Lordaeron and dismount. Thrall calls upon the elements to clear his path. Tornadoes push the poisonous blight clouds away. Upon reaching the courtyard gardens Varimathras phases-in to mock Thrall.
Thrall: You must answer to the elements demon!
Varimathras: Welcome to my kingdom of darkness! Did you enjoy my minion’s terrible creation? Potent, is it not? But enough prattling! You wish to reclaim your city? Come then, heroes! Your souls will fuel the host! You will have this place back in pieces!
Thrall: Great water spirit, wash away this corruption!
Note: A huge water tide emerges in front of Thrall washing away every Undead and blight on its path from the courtyard to the throne room bridge in real-time as Varimathras escapes through a shadow portal.
Read more on Video transcript page 3 …
Dalaran Arena is one of the most popular arena PvP scenarios in World of Warcraft: Wrath of the Lich King. When I was at Paris during the 2008 Blizzard Worldwide Invitationals, the developers discussed in the press room the Dalaran Arena specs, and showed the press graphics of how the room would look like.
Never would I have imagined how challenging the terrain could be in various PvP scenarios. The Dalaran Sewer Arena was opened for public testing in World of Warcraft: Wrath of the Lich King beta build 8970 (Sept. 19, 2008).
When you talk to one of the Arena Organizer NPCs in Dalaran, you will be teleported into a random arena map. One of them the Dalaran Sewer. You spawn inside a sewer pipe sealed with a gate showing the Kirin Tor insignia. A one minute countdown alerts you that the Arena will start. When the gate opens, and you walk near the pipe edge, you will be catapulted across the room below.
There are areas in this map. The lower level and the elevated platform. There are only two points of entry to the higher platform, accessible through stairs in shape of a circle located in opposite corners of the square-like platform.
These circular shape of the stairs give a few degrees of Line of Sight issues that can be used in your benefit or against enemy players. Since the higher platform is a few yards tall, that can be used strategically.
For example, a player runs to the lower ground and is chased by other players. The healer could heal from the higher platform without any risks, as melee players won’t be able to reach them there—forcing them to have to walk around to reach the healer. If a caster attempts to attack the healer on higher ground, just walk backwards, and the wall will cause line of sight issues.
On the center of the High-ground platform, is a small pool that can be walked over and across. However, it serves an interesting mechanic that can be used strategically. A flood of water switches on and off every few seconds. Anyone caught when the water falls from the ceiling pipe will be rendered immobile, and not able to cast/attack. A cyclone like animation engulfs the player for a few seconds.
The pillar of water that is switched on and off automatically serves a purpose: Line of sight. You can pull a melee or caster player across the pool strategically to cause a healer line of sight (for example). The healer will be at mid-casting and get suddenly interrupted by the pillar of water when it is switched on, forcing him/her to move around the pillar to gain line of sight. These few seconds lost can be used to DPS the enemy as fast as possible. On the other hand, if you wish to protect yourself from a DPS caster, you can move in a position where the pillar of water can cause line of sight.
The wooden boxes on the two opposite corners of the higher-ground platform are good spots to cause line of sight issues too.
This Dalaran Arena is all about Line of sight mechanics: the water pillar, the higher ground vs. lower ground wall, the boxes, and the circular stairs. Use those four obstacles wisely to win.
Watch the video at the bottom.