Author Archive

Lugia

French Editor working for the World of Warcraft section of Blizzplanet since March 2014.

BlizzCon 2015 – Our first impression of Mardum, the Demon Hunter starting area

 

Blizplanet Review of Demon Hunters

Greetings everyone, hailing from France, this is Lugia and like other friends from Blizzplanet (and beyond) I’m nearly recovering from the trip to Los Angeles for BlizzCon 2015 (I might do a Vblog about my whole experience of the convention we’ll see). But as you might know already from other websites, a part of World of Warcraft : Legion was playable during the two days, to be more precise only the first part of the Demon Hunters starting experience.

 

Legion Theory : The Artifacts part Four

ArtifactTheory4

Hello everyone, and welcome to this final part of my Legion theory for the Artifacts. As only 3 class are missing on the list, this week will be focused on the Monks, Druids and Demon Hunters. I hope you have enjoyed reading that crazy big theory (even with some issues with the website, for that I would apologies). Once again I would thanks Nobbel87 for his help since when I started to wrote the draft of the first part he was also working on its own video about the “Possible Arfifact for Legion” and I can just highly recommend his video (strange fact, most of the artifacts were the same when we shares our notes).

You can find the previous part on the links just below, until I make an ultimate article gathering all the parts into an unique one.

WARNING: You are about to enter in the SPOILER ZONE. In this area, the events of the expansion will be put forward, a huge part of this article is based on quotes from developers during the presentation of Legion and with also some personal speculation. If you want to have the full surprise when the time comes, please wait outside 😀.

Legion Theory : The Artifacts part Three

ArtifactTheory3

Greetings everyone, for this 3rd part of my Legion theories for the Artifacts. This week I’ll shared my speculations on Artifacts for Shamans, Mages and Warlocks. If you miss my previous theories, I suggest you to check them out!

WARNING: You are about to enter in the SPOILER ZONE. In this area, the events of the expansion will be put forward, a huge part of this article is based on quotes from developers during the presentation of Legion and with also some personal speculation. If you want to have the full surprise when the time comes, please wait outside 😀

Patch 6.2.3 Preview : New mounts and Dungeons/Raids features

It’s through a post on the official website that Blizzard has announced a new patch will hit the PTR in a few days. This patch will bring a few changes to Draenor with new Timewalking dungeons from the Cataclysm era, but also the endgame ones from Wrath of the Lich King and Burning Crusade. Also that could interest a lot of players, the return of Valor points to use in order to upgrade your gear (a feature that was gone at the beginning of Warlords of Draenor), but 2 new mounts that you will be able to loot through Timewalking dungeons and by killing Archimonde at least in Heroic difficulty.

It’s finally nice to see Blizzard brining some content before the beginning of Legion (which could mean not before 2016).

Patch 6.2.3 Preview

Patch 6.2.3 will be making its way onto the PTR soon, and we wanted to provide you with some insights on what it has in store.

We’ve made no secret of our desire to expand the role and importance of dungeons in World of Warcraft as we move full speed ahead toward Legion. We look forward to sharing more of our plans in that regard during BlizzCon 2015 next month. At the same time, we’ve heard from many players that they wanted more reasons to run dungeons in Warlords, so we’re pleased to announce this small patch, which is focused on reinforcing the reward systems around our existing dungeons as well as expanding the scope of the Timewalking feature that we introduced in patch 6.2.

Timewalk With Me: New Timewalking Dungeons

Get ready to go back in time to experience  six iconic dungeons from Cataclysm with this new Timewalking bonus event. You’ll be able to face the foes within Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time once more and reap the treasures within.

To round out our Timewalking journey, we’ll also be adding the Pit of Saron to the Wrath of the Lich King Timewalking bonus event and the Magister’s Terrace to the Burning Crusade Timewalking bonus event.

Patch6-2-3_WoW_LBThumbL_JM_550x200.jpg

Lest we forget, there’s just one more bit of news that’s bound to draw you into the vortex to do a little Timewalking. Players will now have a chance to loot a rare Infinite Timereaver mount from any Timewalking boss.

Developer Insights
One of the most common requests we’ve heard ever since introducing Timewalking was for there to be some way to obtain an Infinite Dragonflight mount, since it’d fit perfectly with the theme of time manipulation, aside from being just plain cool-looking. We agree. Inspired by Murozond, the final boss of the End Time dungeon that is included in the Cataclysm Timewalking rotation, the Infinite Timereaver will be a rare drop from any dungeon boss during all of the Timewalking events.

InfiniteTimeReaver_WoW_LBThumbL_JM_550x200.jpg

Cross-Realm Mythic Raiding

With the patch we’ll also be introducing Cross-Realm Mythic Raiding. You’ll now be able to join with friends, fill that one last spot, or have an easier time recruiting to backfill missing raid slots, allowing you to take on some of the most difficult encounters in Warlords of Draenor.

Valor for the Valorous

With the patch we’ll be bringing back Valor as a currency. You’ll will be able earn Valor once more by taking part in Heroic and Mythic Dungeons, from various Bonus Events, and via the first run through Raid Finder each week. To upgrade, visit your friendly neighborhood ethereal to upgrade gear up to five item levels at a time, up to two times per piece of gear.

Developer Insights
Dungeon content shines when its difficulty is appropriate to players’ power level, so Mythic dungeons will be the most lucrative source of Valor for players who have items from Tanaan or Hellfire Citadel. For those who are still gearing up to tackle Mythic dungeons, or who prefer to use queued matchmaking, Raid Finder wings and the first Heroic dungeon each day will also provide Valor, as will most of Seer Kazal’s weekly event quests. Ethereal Voidbinders have made their way through time and space to Stormshield and Warspear, as well as returning to Orgrimmar and Stormwind, to allow players to use this Valor to upgrade their gear by up to 10 item levels. We decided to go with item upgrades rather than a Valor vendor because item upgrades offer power that complements items from other sources rather than competing with them.

Gift of the Grove Warden

Soon, players who dare to face the fearsome might of Archimonde will receive an added bonus. For a limited time, defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest. When you bring this fragment to the druids of Moonglade, you’ll learn a little more about what’s in store for Azeroth, and the druids will give you a majestic Grove Warden mount in thanks for your efforts. This quest won’t be available forever—our current plan is to retire the quest in an update some time before Legion’s launch, so grab some friends and head to Hellfire Citadel while you can.

Patch6-2-3_WoW_LBThumbL02_JM_550x200.jpg

More Bigger Better: Item Rewards

We’re expanding the range of item quality for players within Mythic Dungeons and Tanaan Jungle. Players who take part in Mythic Dungeons will have a chance to gain items up to item level 725, and players who receive Baleful items will now have a chance to gain items up to item level 695. Players in Mythic Dungeons will also now have a chance to loot a new Heirloom Trinket that will scale to level 110.

 Developer Insights
Running a dungeon is a bit more exciting when there’s a chance you might get a direct item upgrade, versus simply earning a predictable amount of currency per run. Thus, we’re also expanding the power of Warforged items in Mythic dungeons—rather than a static +20 item level bonus when a Mythic dungeon item is Warforged, there will be a chance for even greater increases in power. The very luckiest players might even obtain item level 725 versions of the dungeon drops, with increasingly better odds of 720, 715, and so forth, fully spanning the range from 685 to 725 in five item-level increments. We’re also applying this system to Baleful items from Tanaan itself, which can now range in quality from item level 655 all the way to 695. Raiding, crafting, and PvP will remain the most reliable sources of the best gear available, but we’d like to create the chance for surprise when you’re adventuring out in the world or in dungeons.

Arena Season 3

We’re also preparing to end Warlords Arena Season 2 and transition to Warlords Arena Season 3. We’ll have more details to share on this transition between seasons and the distribution of rewards in the near future.

Developer Insights:
With Arena Season 3 we’ll be introducing new gear, including Warmongering Aspirant gear at PvP item level 715, Warmongering Combatant gear at 730, and Warmongering Gladiator gear at 740.

Make sure you keep an eye out for the complete patch, 6.2.3 notes and we’ll look forward to seeing you on the Public Test Realm.

(Source)

 

Legion Theory : The Artifacts part Two

ArtifactTheory2

Welcome again for a new edition of my Legion theories for the Artifacts, this week I’ll show you the ones I could think of for Rogues, Priests and Death Knights. If you miss the first part from last week, I suggest you to check it out!

WARNING: You are about to enter in the SPOILER ZONE. In this area, the events of the expansion will be put forward, a huge part of this article is based on quotes from developers during the presentation of Legion and with also some personal speculation. If you want to have the full surprise when the time comes, please wait outside 😀

Legion Theory : The Artifacts part One

Artifact Theory

Greetings everyone. With BlizzCon getting closer each day, we wanted to give you some World of Warcraft content while waiting for Legion’s beta. So I decided to start my little brain to search for some ideas on which Artifacts would be the more appropriate for each class.

Of course, during the Legion’s presentation at GamesCom a few of them have been already announced but not all of them. So starting today and every Friday I’ll give you my thoughts on which Artifacts players could get during their adventure on the Broken Shores.

Before that, I would like to thanks Nobbel (if you love Warcraft lore, you should check his videos. They are great!), for his suggestions about some of them, especially the warlocks which I’ll reveal in a few weeks. So enjoy and tell us what do you think about those theories!

WARNING, you are about to enter in the SPOILER ZONE. In this area, the events of the expansion will be put forward, a huge part of this article is based on quotes from developers during the presentation of Legion and with also some personal speculation. If you want to have the full surprise when the time comes, please wait outside 😀

Warcraft IV, a possibility after Legacy of the Void

Warcraft IV, a possibility after Legacy of the Void

It’s during an interview with IGN, that Producer Tim Morten told that the return of the Warcraft franchise to the RTS model isn’t impossible once the development of Starcraft II : Legacy of the Void is done.

“It’s very rewarding for us to hear that there’s demand out there for more RTS content in the Warcraft universe so once we’re done with Void I think we’ll get together as a team and talk about what would inspire us to work on next. There’s no question, though, that we’ll consider Warcraft, StarCraft, or even new ideas. Anything is possible.”

For now, the development of a Warcraft IV could be problematic for being coherent with World of Warcraft, maybe we could play character such as Anduin and others but in the distant future, far from the current timeline of WoW.

Legion, the next World of Warcraft expansion Announced

It is now fully official, the name of the 6th expansion for World of Warcraft will be Legion.

Hellfire Rains on Azeroth in World of Warcraft(R): Legion(TM)

Turn the infernal power of the Burning Legion against them as the dexterous and deadly new Demon Hunter hero class

Master mighty Artifacts—legendary weapons that transform and grow in power as you battle across the accursed Broken Isles

COLOGNE, Germany –(BUSINESS WIRE)– Doom comes for the Alliance and the Horde as a great burning shadow falls over Azeroth. During an event streamed live around the world from GamesCom 2015, Blizzard Entertainment today unveiled World of Warcraft®: Legion™,the sixth expansion to its acclaimed massively multiplayer online role-playing game.

In this dire new chapter of the Warcraft® saga, the demonic Burning Legion has returned, seeking to call forth their fallen leader—the dark titan Sargeras, Ravager of Worlds. As destruction rains across Azeroth, its heroes must seek salvation among the ruins of the Broken Isles, doomed center of ancient night elf civilization and birthplace of myths dating back to the world’s creation. In the face of hopeless odds, they must learn to master mighty Artifacts—legendary weapons that hold the potential to bring down the corrupted armies of the Legion—and strike an infernal pact with the dread Demon Hunters of the Illidari . . . accursed followers of the infamous Illidan the Betrayer.

World of Warcraft: Legion ushers in an era of unprecedented conflict for the Alliance and the Horde as the Burning Legion’s crusade against creation enters a terrifying new stage. The expansion is loaded with features and content that will transform players into Azeroth’s elite vanguard against the shadow, including:

  • New Hero Class: Demon Hunter—Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.
  • New Feature: Artifact Weapons—Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.
  • New Continent: The Broken Isles—Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.
  • New Feature: Order Hall—Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.
  • New PvP Honor System—Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.
  • Boost to Level 100—Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.

“In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands,” said Mike Morhaime , CEO and cofounder of Blizzard Entertainment . “Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.”

Stalk Your Prey as a Demon Hunter

Dexterous and deadly, World of Warcraft: Legion‘s new Demon Hunter hero class turns the twisted power of the Burning Legion against them. Drawing on fel forces to fuel their attacks, Demon Hunters pursue their prey with uncanny agility, dodging away from danger and closing on enemies in the blink of an eye. Demon Hunters sacrifice their natural vision for Spectral Sight—preternatural perception that allows them to detect targets that regular mortals could not normally see. Whether avatars of Havoc (damage-dealing) or Vengeance (tank), these melee-focused assassins unleash pent-up fury in the form of devastating attacks—even metamorphosing into terrifying demonic forms in moments of great need.

As a World of Warcraft hero class, Demon Hunters have honed their skills over millennia—and much like Wrath of the Lich King®‘s Death Knight, Demon Hunters appropriately begin their journey prepared to battle the Legion at a higher level than most other World of Warcraft classes. Demon Hunters also have a unique starting experience that reflects their background and the terrible source of their power.

Wield Legendary Artifacts Against the Legion

To face the seemingly unstoppable might of the Legion, the heroes of Azeroth will need a legendary arsenal worthy of the task. World of Warcraft: Legion equips every champion with their own Artifact—a class-specific, highly customizable weapon forged in the fires of Warcraft mythology. Each character’s Artifact grows in power with its owner, and players can personalize their Artifact with perks, abilities, and appearance-altering characteristics that reflect the hero wielding it, transforming the Artifact into an instrument of order . . . or twisting it into an implement of devastation.

The Broken Isles and Beyond

World of Warcraft: Legion sends players on a forbidden journey to the ruins of the Broken Isles in search of the mythic Pillars of Creation—powerful titan relics said to have shaped Azeroth, and last hope for the world’s salvation. Once the magnificent seat of an ancient night elf civilization, the Broken Isles are now haunted by twisted elven aberrations, horrors from the Emerald Nightmare, and other grim remnants of legends long forgotten. Among the Isles, players will face the armies of the Legion and other dark forces across an array of all-new zones, dungeons, raids, and more on the way to the new level cap of 110.

With the Horde and the Alliance in disarray, players must seek out and bring together other like-minded champions to stand against the demonic hordes. In Legion, each player will take charge of an Order Hall—a site of great power linked closely to a character’s class and cause. The Order Hall will serve as each hero’s base of operations—and a bastion of hope—during their journey to the Broken Isles. From there, players will send NPC followers on missions to help defend Azeroth from the demonic incursion . . . and forge their Artifact into a Legion-felling force to be reckoned with.

For those seeking glory in Arenas and Battlegrounds, Legion also features a new Honor system that provides an entirely new PvP progression path. As players dominate the enemy faction, they’ll unlock PvP-specific spells and abilities that open up a range of new tactical possibilities, and earn prestigious new titles and rewards.

To help the heroes of Azeroth prepare for the coming invasion, World of Warcraft: Legion will allow players to boost one character to level 100, including a newly created character, quickly getting them primed and ready to battle the Burning Legion alongside their friends.

 

The next World of Warcraft expansion to be revealed at Gamescom 2015

A “little” surprise just showed up on twitter. The official World of Warcraft account just annonced that the next World of Warcraft expansion will be revealed next week at 9 AM PDT during a live stream event on the blizzgc.com website.

Are you ready for what the future holds?

Play for the opposite faction in the PvP Mercenary Mode

A new patch is coming to the PTR in the coming hours, the 6.2.1. This new content should first allow players to fly on Draenor but also a new feature that wasn’t announced before : the PvP Mercenary Mode.

This feature will allow players from a different faction to play on the other side into unrated Battlegrounds and Ashran, this feature is a new solution to resolve the long queuing matter.

In Development: PvP Mercenary Mode

They say, “Keep your friends close, and your enemies closer”—and soon, you’ll be able to do just that.

In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!

Our goal with Mercenary Mode is to allow players who want to participate in Ashran or unrated Battlegrounds the ability to do so without having to wait through long queues, while still maintaining the spirit of the core Alliance vs Horde fantasy. We’ll be testing this feature soon on the Public Test Realm, and look forward to hearing your feedback!

(Source)

 

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