BlizzCon 2011: WoW Class Talent System Panel – Warrior
As part of the World of Warcraft Talent System Panel held at BlizzCon 2011, Ghostcrawler introduced details of the Warrior talent trees.
Hope the Warriors are all back with their beer by now. So the first tier is the Charge tier.
The first thing I have to explain about what we did with Charge is, we thought it was kind of lame both Juggernaut and Warbringer were the same talent, but let you use Charge in combat.
So now Charge can now be used in any combat by any warrior. So you choose Juggernaut if you want to Charge a lot. It has a lower cooldown on the Charge.
Double Time lets you Charge twice in a row before it infers a cooldown, so you can charge once and charge again if you missed your target or changed your mind.
Warbringer puts a five second root at the end of your charge.
Level 30 is about survival. We put Enraged Regeneration in here. Warrior has a lot of defensive cooldowns, so we thought we could make Enrage a little bit more powerful if we made it a talent, and make you choose it instead of the other two.
Second Wind with also combined with Blood Craze so that — it’s when you take a stun or immobilize effect or you just take some damage you can regenerate some health and rage.
Then we liked the idea of Impending Victory, but it never really was as cool as we thought it could be. So this basically turn Victory Rush into a full rotation ability. It adds a rage cost and a cooldown you can use at any time.
Level 45 is a crowd control here. Throwdown is your basic stun. Piercing Howl is a big AOE ensnare, or Cripple — think the autoattack hits and Rend ticks playing Hamstring without you actually doing it.
But now you can only choose one. What are you going to do?
Level 60 is about silencing those annoying casters. This is the existing Gag Order where you Pummel and Heroic for a silence.
Rude Interruption is a fun talent. It’s a DPSing increase, but it’s so minimal and situational that we aren’t too worried about every Warrior out there taking it.
— between teeth Ghostcrawler jokingly murmurs: “The Shaman will probably interrupt it before you get to it anyway.”
And Disrupting Shout is a new idea its an AOE interrupt, not something we’ve done before. Interrupt a whole group at once with this shout.
So level 75 is about a little bit of having fun with burst and resource management.
Deadly Calm we decided to make just focused on the Heroic Strike or Cleave. It’s pretty much what it’s most useful for. It gives you three free Heroic Strikes or Cleaves.
Death Wish enrages you which is important for warriors to do more damage. Lets Fury Warriors use Raging Blow and it also increases your rage generation during that time.
And Bull Rush is a new idea, whenever you charge or intervene it enrages you. Another way to get enrage on demand.
Maybe you will see those warriors moving around the battlefield. Get fun things to do by looking at this and one of the Charge talents on the first tier.
And last, but certainly not least, Shockwave and Bladestorm can be done by any warrior — and if you need something really powerful to compete with that — so we went back and looked at Warcraft III and said that Avatar sounds like a fun ability to give to warriors.
In this case, it’s not just themed as a defensive cooldown, but increases your damage dealt. It gives you excess rage and makes you immune to movement impairing effects.
One of those things that we really like about this tier is if you look at it with Warcraft III in mind, see the Blademaster, the Tauren Chieftain and Mountain King together you decided which one you want to be.
(round of applauses)