Posts Tagged ‘Frostfire Ridge’

*SPOILER ALERT!* Warlords of Draenor In-Game Cinematics

This is usually the last addition on any beta of an expansion so far, the in-game cinematics. Usually…

But this time Blizzard has led the way and published an article about the 8 cinematics that have been added for Warlords of Draenor, of course they contains HUGE SPOILERS for the story of the expansion, so if you have an Iron Will go back, but if you are weak then I invite you to click.

Warning: Here be spoilers!* Go no further! Turn back now before it’s too late! You have been warned!

The distant echoes of the Iron Horde’s war machine have already begun to reach the ears of Azeroth’s heroes. Soon, the journey into Draenor will begin in earnest—a journey filled with drama, tension, and momentous events that will shape the fate of this world.

To tell this tale, we’ve created more high-quality in-game cinematic footage for Warlords of Draenor than ever before—and as your story unfolds, these cinematics will illustrate some of the key moments of your adventure.

While we generally like to keep story beats like these a surprise, we know some players enjoy seeking out spoilers, and there are always plenty of people who find these files in the beta or on the PTR and share them. To help mitigate the potential for unsuspecting players to accidentally come across these and spoil their own adventure ahead of time, we’ve decided to go ahead and upload them ourselves—and provide plenty of caution and safeguards against watching them accidentally.

Of course, it goes without saying that we recommend you wait and watch these videos in-game as they were meant to be encountered—but if you choose to watch them here below, we hope you enjoy them, and only ask that you allow others to experience the story as they choose. Thank you for your continued excitement and passion for World of Warcraft, and we’ll see you in Draenor!

*What follows are the in-game cinematics that will play at various points during the Warlords of Draenor campaign. We encourage you to play the game and experience them in-context as you progress through Draenor—but if you decide to watch them now, don’t say you haven’t been warned!

*SPOILERS*

 

 

 

 

Warlords of Draenor Zone Preview: Frostfire Ridge

After a preview a few weeks ago of Shadowmoon Valley, Nethaera gives us today another preview but this time for the starting area of the Horde, the Frostfire Ridgz.

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In Warlords of Draenor, Frostfire Ridge serves as the starting zone for Horde players once they’ve endured the initial rigors of Tanaan Jungle and survived their first encounter with the Iron Horde. To take you on a journey through Frostfire’s snow-covered wastes and towering volcanoes, we cornered* Associate Game Designer/self-appointed Grand Cheese Taster Zachariah Owens and Game Designer/ Champion of Sarcasm Ryan Shwayder and “convinced” them to divulge some of the zone’s secrets.

Zone Music Piece: Magnificent Desolation

 

What’s the story in Frostfire Ridge?

Zachariah Owens: In a nutshell? Survive.

After a daring escape from the clutches of the Iron Horde in Tanaan Jungle, you, Thrall, and a handful of survivors run ashore on the southern banks of Frostfire Ridge.

This landing is well-timed. Soon after the crash, you are met by Durotan, youngest son of Garrad and acting chieftain of the Frostwolf clan. Unlike the other clans, the Frostwolves chose to defy the Iron Horde and refused to join their ranks. This has put them in a dangerous position, with the ogre slavers of Bladespire Fortress on one side and the beastmasters of the Thunderlord clan on the other. The Thunderlord are eager to prove themselves to the Iron Horde and will stop at nothing to eradicate the Frostwolf clan from existence.

Outnumbered and surrounded by enemies, Durotan and his Frostwolves will need all the help they can get to survive. It falls to you to quickly establish a Garrison and raise an army using whatever means necessary to aid the Frostwolves and secure a foothold in Draenor.

Oh, and of course, what Durotan doesn’t know is that Thrall is his son, not yet born in this timeline. Thrall also has a personal stake in the plight of the Frostwolves. This is a chance to meet his parents and his clan when they were in their prime: Powerful heroes bound by honor and loyalty. For Horde players, this is a chance to ride alongside some of the greatest and most iconic heroes of the Horde.

Ryan Shwayder: Beneath all of the strife and survival is an undertone of family. Thrall meeting his parents, the interaction between Durotan and Draka, and brothers who have fallen out of touch. There’s a certain humanity—orc-manity?—about the Frostwolves and others within Frostfire Ridge that really resonates throughout the story.

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What is the zone like?

Zachariah Owens: Cold, merciless, and beautiful. The snow-covered landscape is broken by violent volcanoes and lakes of ice—not to mention the mountains made of spires of volcanic rock warped by years of wind and cold. Looking closely, one can see echoes of what would eventually become the Blade’s Edge Mountains in Outland.

Here we get to see what two orc clans were like before they joined the Horde. Both were shaped by this hard land, and you can see that reflected in their tactics, clothing, lifestyles, and demeanor. But you also get to see just how different two clans of orcs can be from each other despite having a shared background.

In the west stand the proud orcs of the Frostwolf clan. Led by their young chieftain, Durotan, these orcs have chosen to defy the Iron Horde and keep to their ancestral homeland. Threatened on all sides by enemies and the environment, they hold true to their bonds of clan and family.

This is also the home of the Thunderlord clan. Greatest of hunters and known for their mastery of beasts, this clan uses numbers and tactics to conquer animals of all types, from the flying rylaks to the defiant gronn. Their homes are the bones of the great colossi, ancient giants lost to the ravages of time. It’s even rumored that the mysterious Iron Wolf, Warlord of the Thunderlord, seems to have a very personal vendetta against the Frostwolves. . . .

The zone likes death,

bloodshed, and long walks

off short cliffs.

We also get a chance to meet the ogres when they were still organized and holding on to the last vestiges of their once-great empire.

In the west, the ogres of Bladespire Fortress have long sought to enslave and subjugate any orcs that dare defy them. Meanwhile, in the north, the ogres of Bloodmaul have begun to enter into negotiations with the Iron Horde, exchanging slaves and services to some dark end.

And of course, we can’t have Draenor without the infamous gronn. They and their magnaron masters control the eastern part of the zone. Part of an ancient breed, the magnaron practice dark, primal magics, and act according to an agenda they have never shared with anyone. Some claim that if the magnaron win, all of Draenor will be cast into a frozen wasteland like Frostfire Ridge.

Ryan Shwayder: The zone likes death, bloodshed, and long walks off short cliffs. It’s interested in zones with a harsh climate—a land that isn’t afraid to be itself. Its brutally honesty, or perhaps just brutal. Actually, I might have misheard the question. . . .

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What are three of your favorite locations players should check out on their journey through the zone?

Zachariah Owens: Thunder’s Fall and Colossal’s Fall. These two cities are home to the Thunderlord clan and are formed in the bones of dead colossi. We wanted to show the Thunderlord as legendary hunters, and these are the places we really got to go all out with depicting that fantasy. Here you get to see them raising rylaks for air support; wrangling clefthoof for pack animals; and taming boars, birds, and even gronn—all being hunted, shackled, subjugated under the will of the Thunderlord beastmasters.

As far as other favorite locations, I have to say Bladespire Citadel is a place not to miss. This citadel is a massive structure that dominates the landscape and is one of the last remnants of the sort of power the ogre empire once wielded. This was a chance for us to really show some of the cultural differences between the ogres of the past and the lumbering oafs we know today. Everything from their fighting style to their architecture is reminiscent of their dying culture. Early in the questing experience you will get to lay siege to this fortress with an army of elite Frostwolves at your back and Thrall at your side.

This was a chance for us to

really show some of the cultural differences between the

ogres of the past and the lumbering oafs we know

today.

But hands down one of my favorite locations is the Crackling Plains in the east. This great frozen lake is bordered by giants and beasts of every sort, often venturing their way onto the ice in search of food or worse. Here, gronn can be seen marching across the ice, hunting clefthoof or frost wolves, in turn being hunted by Thunderlord giant stalkers. Great magnaron stride out into the open slaying anything in sight, their loyal goren scavengers not far behind them to eat up what remains. Meanwhile, in many places cracks in the ice begin to form as things that were birthed in the dark deeps begin to scuttle to the surface on many, many legs. This is the place that is sure to remind you of the savagery of Draenor and the many types of giants that can be found there.

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Ryan Shwayder: Let’s be honest, my co-conspirator took at a minimum four favorite locations, which leaves me only capable of listing two locations to balance things out. I saw what you did there, Zachariah!

First is Icescar Boneyard in the northwestern reaches of Frostfire Ridge. Demonic summoning circles, bones, and necromantic orcs really get the nostalgia going and highlight a cool multi-zone story arc in Warlords of Draenor.

I also really like Wor’gol because I’ve always wanted to get to know where the Frostwolves came from better. It does a great job of showing their Spartan existence in a territory harsh even by Draenor standards. I like wandering the area through the eyes of Thrall, seeing the home of his ancestors as he would.

I’m stealing back a third location. More than anything ever, I love the crap out of Ogre Hut 01 in Grimfrost Hill for its welcoming atmosphere—not unlike that of a quaint bed-and-breakfast—save for the lack of beds, breakfasts, and any real comforts of survivable living.

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Tell us more about the Horde Garrison.

Zachariah Owens: In addition to providing a lot of resources for crafting or portals to capitals, the Garrison you establish at Frostwall serves as a hangout for the many followers and visitors you find in your journey. There are many nooks and crannies to explore, some of which might have a treasure or two stashed away from some unscrupulous members of your Garrison.

As you level up you get a chance to choose different buildings that best suit your needs. Each choice has weight to it, as what you decide to build will augment your abilities within the Garrison and without, altering which quest lines might be available as well as what resources you have access to in certain zones. For Frostfire, you get a Barracks that will allow you to conduct patrol missions with your Followers. On top of that, you also get the zone ability Call to Arms, which allows you to call in reinforcements from your Garrison every so often to help you take down a particularly rough group of enemies or an elite monster.

As you continue your journey through Draenor, more and more of your discoveries will find their way back to your Garrison. Rescue someone from a cage during your adventuring, and they may appear later in your Garrison expressing their gratitude in the form of unique vendor items. In some cases, they’ll offer to become a Follower. We want the Garrison to feel alive, and it’s the staging point for many of your experiences throughout the expansion. Don’t be surprised if special quest-givers or vendors appear based on activities you’ve done in the world.

Of course, not everyone who comes to your Garrison is friendly. It’s important to remember that you are building an army, one capable of rivaling the Iron Horde. As you continue to foil their plans or lead attacks against certain factions, expect retaliation. Be prepared to defend your Garrison against invasions from foes of all sorts, calling upon your Followers or reinforcements that you’ve summoned in from Azeroth. This is your Garrison, and you are the commander.
Next, our perilous journey through Draenor will take us to the treacherous jungles and unforgiving canyons of Gorgrond, where opposing primeval forces are locked in an eternal battle. Stay tuned for more!

*No designers were harmed during the making of this interview.

 

At the End of Your Rope – Warlords of Draenor

At the End of Your Rope

Scout Ruk’Gan: With the spears and rope you gathered the Thunderlord Sky Riders will no longer be out of our reach. Even they will feel our wrath!

I’ve tied the rope to the spears you brought me to fashion a harpoon. Hunt the Sky Riders that are flying all over the valley. Take the Harpoon and throw it at them as they circle by. If your aim is true the barbs should allow the spear a firm hold allowing you to yank the rider right towards you!

If your aim is bad… well… try not to miss.

warlords-of-draenor-at-the-end-of-your-rope-1

Quest Objectives

Use the Barbed Harpoon to unseat and kill 5 Thunderlord Sky Riders.

warlords-of-draenor-at-the-end-of-your-rope-2

 

Completion

Scout Ruk’Gan: Well done (name)! The removal of the Sky Riders takes the heat off us for a bit. Keep your weapon in hand though, we’re not done with them yet.

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

Burn Them Down – Warlords of Draenor

Burn Them Down

Scout Ruk’Gan: Now, we begin our assault (name)!

Get down to Agurak’s Fall and use these tarbombs to destroy their rylak egg incubators.

While you are busy I will sneak down into their camp and prepare for the next phase of our attack. Meet me there once you have burned everything.

warlords-of-draenor-burn-them-down-1

Quest Objectives

Burn down the Thunderlord Rylak Incubators within Agurak’s Fall.

warlords-of-draenor-burn-them-down-2

 

Progression

Scout Ruk’Gan: I’ll sneak into the camp. When you finish I’ll meet you at the rendezvous point I marked on your map.

 

Scout Ruk’Gan: I’ll not rest till the Thunderlords are destroyed!

Completion

Scout Ruk’Gan: Good job (name). I was able to use the commotion from your work to sneak into the camp.

Now we have only one thing left to do.

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

Tar Get of Opportunity – Warlords of Draenor

Tar Get of Opportunity

Scout Ruk’Gan: General Vul’gath leads this band of Thunderlord. He is a coward and hides in his hut, yelling orders at his warriors through the walls.

We will need to show him that his filmsy defenses can not stand against the Frostwolves!

I’ll need some tar to carry this out. There are a couple of tar pits to the south, go gather a few globs from the oozes that reside there and bring them to me.

warlords-of-draenor-tar-get-of-opportunity-1

Quest Objectives

Gather 5 Globs of Sticky Tar from the Black Tar’s in the Bones of Agurak.

warlords-of-draenor-tar-get-of-opportunity-2

 

Progression

Scout Ruk’Gan: We need that tar soon (name)! Get to it!

 

Completion

Scout Ruk’Gan: Ugh, those smell awful! No, I don’t need to see them I’ll take you at your word that you have them all.

Let’s get a move on before another Thunderlord patrol stumbles upon me.

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

Getting the Points – Warlords of Draenor

Scout Ruk’Gan: Too many Frostwolves have died in this war.

Getting the Points

Scout Ruk’Gan: Those Thunderlords circling above us are a problem (name).

They fly their pathetic Rylaks leisurely across the valley, thinking they are safe to rain spears down on our heads. We need to show them they are not safe from Frostwolf Vengeance!

I have a plan but we will need to gather some material. Go hunt across the valley for any of their spears that survived intact. I think five should be enough.

warlords-of-draenor-getting-the-points-1

Quest Objectives

Gather 5 Barbed Thunderlord Spears within the Bones of Agurak.

warlords-of-draenor-getting-the-points-2

 

Progression

Scout Ruk’Gan: I once hunted Clefthooves for meat and skins, now I hunt Thunderlords for their heads. Not much of a difference really.

Scout Ruk’Gan: What is it (name)? Have you got something for me?

 

Completion

Scout Ruk’Gan: Hrm, yes these spears look pretty good. Outstanding (name)! I know just what to use these for!

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

A Collection of Coils – Warlords of Draenor

A Collection of Coils

Scout Rak’Gan: None of the Thunderlord can escape my wrath! We need something to pull them out of the skies so that they can greet our blades.

Their wranglers should carry rope with them for handling their beasts. Slay them, if they have any coils in good condition bring them to me.

warlords-of-draenor-a-collection-of-coils-2

Quest Objectives

Gather 5 Coils of Sturdy Rope from Thunderlord Wranglers in the Bones of Agurak.

 

Completion

Scout Rak’Gan: I’m growing tired of waiting, do you have anything to help our assault or not?

warlords-of-draenor-a-collection-of-coils-1

Rope? Do you expect me to tie a noose and ask the Thunderlords to go hang themselves?

Wait… that gives me an idea. Yea, I think I can make this work with the right materials.

Good job.

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

Savage Vengeance – Warlords of Draenor

Savage Vengeance

Scout Ruk’Gan: The Thunderlord are a blight (name).

(Ruk’gan spits in disgust)

My daughter, Grishna, was killed by those monsters. Only their blood will bring me peace now.

If you would help me then I need you to cause a distraction so I can sneak to a position closer to their camp.

Killing a few of their so called “Iron Thunderguard” would be perfect.

warlords-of-draenor-savage-vengeance-1

Quest Objectives

Kill 10 Iron Thunderguards within the Bones of Agurak in Frostfire Ridge.

 

Progression

Scout Ruk’Gan: Just before you kill them, let’em scream. It’ll make a better distraction.

Iron Thunderguard: Hostile in the camp!

Iron Thunderguard: Lok’tar ogar!

 

Completion

Scout Ruk’gan: You have done well, (class).

Now before we can continue our assault we need to look for any supplies in the area that could help our fight.

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

Gut Guttra – Warlords of Draenor

Gut Guttra

Outrider Urukag: Snowpaw was able to help me to here so that I might strike against their leader, Guttra, but I have lost too much blood. My time is near.

Do you have the strength to help me avenge my fallen brothers and sisters and kill Guttra Wolfchew?

The monster resides in the tallest tower of Grimfrost.

warlords-of-draenor-gut-guttra-1

Quest Objectives

Slay Guttra Wolfchew

 

Progression

Guttra Wolfchew: You dare interrupt my dinner?!

warlords-of-draenor-gut-guttra-2

Note: It might be totally random, but Fishing Guide to Draenor dropped from Guttra Wolfchew. “Outlines the Fish of Draenor and how to catch them.” — Requires level 90. Requires Fishing (1). Binds when picked up. Unique.

 

Completion

Outrider Urukag: Wolfchew is defeated? “cough” Glorious.

You have “cough” restored this dying orc’s honor, champion. Farewell. And farewell, Snowpaw, my old friend…

Note: Snowpaw howls as he mourns the passing of Outrider Urukag. You will see Snowpaw hang around inside your Garrison from now forward.

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

A Proper Parting – Warlords of Draenor

Outrider Urukag: These Grimfrost ogre… “cough” … filth struck our hunting party with a cowardly ambush.

We were ill-equipped to deal with a concentrated ogre assault, but we made them pay for their attack. Now… “cough” … to finish the job.

warlords-of-draenor-a-proper-parting-1

A Proper Parting

Outrider Urukag: The ogres outnumbered us, “cough” but we made them pay for their deeds in blood.

Even so, I was forced to abandon my fallen brothers and sisters on the battlefield. They deserve better than to have their corpses despoiled by the ogre filth.

Here, take this torch “cough” and do what I could not: burn the corpses of my fallen brothers and sisters to the west.

Quest Objectives

Burn the corpses of dead Frostwolf Outriders.

warlords-of-draenor-a-proper-parting-2

 

Completion

Outrider Urukag: You bring honor to the clan by giving my family a proper burial, (name).

 

Return to the main hub for Frostfire Ridge (Horde Quests) in Warlords of Draenor, or continue below the Story Achievement: The Battle of Thunder Pass.

1.Savage Vengeance4.Tar Get of Opportunity
2.A Collection of Coils5.Burn Them Down
3.Getting the Points6.
These aren't part of the Achievement. These are near Thunder Pass at Grimfrost Hill
1.A Proper Parting4.
2.Gut Guttra5.
3.6.

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