With Legion pretty much complete and awaiting launch on August 30th and the pre-expansion event confirmed to not start until next month as well, we’re in a bit of a dry spell. In the meantime, I thought it would be interesting to share another of my expansion concepts. You may remember my ill-fated Age of Azshara project, which I may revisit in the future, but this time I’ve chosen to focus on a different idea for an expansion. Ever since patch 4.1, the Zandalari trolls have slowly been built up as a new villainous group. Their mysterious prophet Zul has grown in infamy despite us never actually seeing him.
Some may bemoan troll raids, but they were absent from Warlords of Draenor and there’s no sign of any troll involvement in Legion. I think we’ve been given enough of a break to welcome a troll expansion to confront Zul, King Rastakhan, and the Zandalari once and for all. I’ve also been careful to fill my expansion concept with new races and enemy groups alongside the Zandalari to prevent any “troll fatigue.”
Today I’ll be talking about the basic plot and feature overview for the expansion, which I’m calling The Hand of Zul. We’ll go into greater detail on zones, dungeons, characters, races and more in future articles. Read past the jump if you’re interested.
Originally, the Warcraft: Orcs and Humans Game Manual back in 1994 stated that Garona was half-orc and half-human. The timeline and common-sense however dictated that fact couldn’t be possible.
Theoretically, it could have been explained if Sargeras-Medivh somehow had used magic to teleport to Draenor long before the Dark Portal was created, and had shed some of his blood in a ritual with Gul’dan to magically create a orc/human hybrid that Gul’dan could use later as a decoy to secure the downfall of Stormwind. Creatively, that could have worked; but it would be creepy considering Me’dan is the offspring of Medivh and Garona.
Another thing that could creatively work would require a paradox in time where the first time the Horde crossed over to Azeroth Garona didn’t exist. We know there are other alternate timeline/realities. An example is Warlords of Draenor, which came to exist when Garrosh and Kairoz altered the past; but that was already an alternate reality before Garrosh arrived there. Kairoz picked an alternate timeline where Garrosh was never born as their destination.
In World of Warcraft: The Shattering, we also got to see a world where Blackmoor was triumphant, and very likely Rhonin and Krasus changed the past slightly in War of the Ancients creating an alternate timeline. In that novel, it was revealed that Nozdormu is in contact with other alternate Nozdormus from alternate Azeroths.
World of Warcraft: Legion gives us another creative story that further opens our mind to alternate timelines and alternate realities. Turalyon and Alleria have been lost for about 30 years in Warcraft time, but they have lived a thousand years.
I assume some of their followers were with them when they were lost in time, so it is possible that the human, high elven and human/high elven hybrid races may have flourished elsewhere in time in other worlds. If Turalyon and his people learned the way of traveling through time and space, it’s likely possible that somehow one of these humans might have been stranded or captured in the past of Draenor — where then Garona could make sense to be half-human before the orcs created the Dark Portal.
Certainly a paradox, but alternate timelines are canon in the lore. Rhonin and Krasus did it. Garrosh and Kairoz did it. Thrall did it in “The Shattering.”
Of course, we’ll have to learn more on how Turalyon and Alleria’s story pans out to draw better theorycraft.
Welcome to our next look into the dungeon journal lore for World of Warcraft: Legion, as taken from the alpha. For Legion’s five primary zones (not counting the Broken Shore, which has no instances or raids) each has two five-man dungeons, one intended to be done once you’ve completed the main storyline in the zone, and one not accessible until level 110. In our previous entry, we looked at the two dungeons in Val’sharah. Today however, there is a small exception. Highmountain is unique in that it has only one dungeon, Neltharion’s Lair, so I’ve paired it with Assault on Violet Hold, which is located within Dalaran itself and not part of any specific Legion zone.
Read the dungeon descriptions and boss lore entries from the dungeon journal below the jump.
This most recent alpha build has updated a small feature which most would overlook, but to lore fans is of great importance: the dungeon journal lore entries. Often they’re the only way to learn who non-final or pre-existing bosses in dungeons and raids are, and why we’re fighting them. Now, with the exception of a few world and Violet Hold bosses, all Legion dungeon and raid bosses have lore entries in the journal, which I will transcribe here for those curious about the enemies we’ll be facing in World of Warcraft: Legion.
Due to the number of bosses throughout Legion’s ten dungeons, I’ll be splitting this post up into a series. Today we’ll be covering the two dungeons located in Val’sharah: Black Rook Hold and Darkheart Thicket.
It’s been close a to a year since the last World of Warcraft novel was released. This Tuesday we’ll be getting another with World of Warcraft: Illidan, by William King, a newcomer to the Blizzard novelizations scene. Have you ever wondered exactly what was going on during The Burning Crusade‘s convoluted story? Pondered what its like to become and live as a demon hunter? If Illidan really is “the Betrayer” everyone makes him out to be? Want to know how William King stands against previous Warcraft novel authors? If you answered yes to any of these, read on!
NOTE: This review contains MINOR SPOILERS for the novel. You have been warned.
The day has come at last, World of Warcraft: Chronicle, is on sale now! To celebrate, and because people had been mistaking part one for a direct transcription, this next preview will be a full excerpt from the Chronicle. In particular, this will focus on the former Guardian of Tirisfal, Aegywnn, and shed light on the mage order hall in the upcoming Legion expansion. For those familiar with other Warcraft novels, such as Jeff Grubb’s The Last Guardian, you may notice some significant changes have been made to Aegwynn and Medivh’s backstories…
As with before, heavy spoilers for World of Warcraft: Chronicle are below the jump, so read at your own risk:
Greetings everyone, I’ve been given a copy of World of Warcraft: Chronicle to review and there is so much incredible lore information, I’m not sure a single review would work.
So, while I will have a proper review, I’ll also post a few summaries of some of the more groundbreaking information we’ve been given.
For our first entry, we shall look at fan favorite villain Lei Shen, the Thunder King. Of course, these will include massive spoilers. Spoilers on a “this changes the entire context of the Warcraft setting” level.
So if you want to find all this out in World of Warcraft: Chronicle for yourself, consider this a warning.
Have you ever wondered how Lei Shen truly became the Thunder King? How he died? How Uldum wasn’t always a desert? How the mogu and Zandalari came to create one of the most formidable empires Azeroth has ever seen? Read on to find out.
Hi everyone, we previously looked at the Hall of Shadows in December, near the beginning of the Legion Alpha. Despite the changes that had been made, many still complained it felt too unimpressive and too much like a sewer to be a proper class hall. I didn’t mind it too much, liking the not-so-subtle nods to the Thieves’ Guild in Skyrim, but what Blizzard has done to the rogue class hall in this latest alpha build blows the original out of the water. I may be heavily biased, as I have main’ed a rogue since I first started playing, but the Hall of Shadows is now my favorite order hall in Legion.
See what’s changed after the jump!
One point of contention I’ve seen in discussion on the Legion Alpha is the state of the updated Dalaran. Many have questioned whether or not the city has truly been “updated” aside from the additional of a couple new doodads. In my personal experience, I’ve found the most of the original textures to have been replaced, and many objects given brand new models. As I did with the Hall of Shadows previously, I’ve decided to put the issue to rest by providing another side-by-side comparison of Dalaran on alpha and on live.
Since it was first announced that the rogue class hall would be located in the Dalaran sewers, there has been much debate over whether its an appropriate or “cool” setting for them. That I can understand, but many people have been claiming that, besides a few new rooms, it is completely copy-pasted from Wrath of the Lich King’s Dalaran. This can hardly be farther from the truth. Everything in the Hall of Shadows was remade from scratch, and so I’ve made a series of screenshots comparing the Hall of Shadows as it currently exists in the Legion Alpha, to the corresponding section of the Underbelly on live servers. Now you can decided for yourself how “recycled” the rogue class hall may be.