To those who have yet to finish the Legendary Questline, I warn you now: massive spoilers ahead.
With 6.2 comes many things: access to a fel-consumed Tanaan Jungle, the final conflict with the Iron Horde, a direct confrontation with the Legion itself, and, arguably most importantly, the conclusion to Warlords of Draenor’s Legendary Ring questline.
Title card courtesy of fellow Blizzplanet contributor Bejamin Vogt!
6.2 is now upon us as of today, and with it, the new, lore-centric raid Hellfire Citadel.
A multitude of story focused threads have been leading towards World of Warcraft’s latest major patch’s raid. Questions wrack the brains of any lore enthusiast as of the latest patch’s release: what will happen to Gul’dan? What is the fate of Archimonde? Is the Legion defeated after 6.2? Does Warlords of Draenor end with Hellfire Citadel’s fall?
A conversation between @1990Sanji and World of WarCraft creative director Alex Afrasiabi has revealed a pretty shocking piece of information about how the alternate Draenor we’ve spent the past several months on works. Namely, the Burning Legion there is the same Legion we’ve been facing back on Azeroth and Outland. Even more shocking, the Archimonde and Mannoroth we’ll be fighting in patch 6.2 are the same ones from WarCraft III! The implications behind this are staggering. Read on after the jump to see the full conversation and find out more.
Today, Blizzard published a new short story but unlike the others this one is focused on a race we didn’t hear so much before : the Ogres. We are learning here from the Imperator Mar’gok’s point of view (who maybe everyone killed a dozen of time ) on how the ogres of Highmaul made an alliance with the Iron Horde of Hellscream.
In the days before the Iron Horde invaded Azeroth and tightened its grip on all Draenor, Warchief Grommash Hellscream sought every advantage in his quest to conquer the orcish world completely.
The ogres of Highmaul once ruled Nagrand—and they still exert control over land and sea from their capital. They are massive obstacles to orcish dominance; obstacles that Hellscream himself has a highly personalstake in removing.
Faced with the prospect of extinction before a growing Iron Horde, the Sorcerer King of the ogres, Imperator Mar’gok, plots to ensure Highmaul’s survival at any price. But what can Mar’gok offer those who so eagerly seek his people’s demise?
Download and read “Code of Rule,” written by Ryan Quinn, to learn more about the Highmaul ogres and their tenuous pact with the Iron Horde.
A burning question has resonated in the minds of many, especially myself, since Warlords of Draenor’s unveiling: how will the expansion’s story progress and conclude?
The prospect of how Warlords of Draenor storyline comes to a close is still a mystery. By all accounts, all that we know for sure pertaining to WoD’s conclusion and final raid tier is the following: Grommash Hellscream will be involved with the final encounter, and it will be heavily Legion themed. Aside from this tidbit shared by Tom Chilton, what happens upon Draenor post-6.0 is a complete mystery. The single plausible route to formulating what will play out next in WoD is speculation, and the recent slaying of Mythic Imperator Mar’gok surprised many with a new development in the lore.
Before jumping into any speculation, let’s review every significant lore event that’s occurred so far in WoD:
It’s no secret that Blizzard has always prioritized gameplay over other elements in their video games. This core value of “gameplay first” is what’s lead the studio to being seen as a titan within the video game industry. The immersive world and fluid combat of World of Warcraft; the gameplay improvements and tweaks brought upon Diablo 3 with Reaper of Souls; the near perfect RTS elements of Starcraft; all of these worlds that have been crafted by Blizzard offer fantastic experiences in gameplay as a whole.
Despite all these obvious positives in Blizzard’s video games, what elements have they overlooked? In this case, and for this piece, there’s one element that to the opinion of severalfans have always been lacking severely: Storytelling.
If one builds a Lunarfall Inn (Alliance) or Frostwall Tavern (Horde) in their garrison, they gain access to unique quests given by various figures in WoW lore such as Darion Mograine, Lorewalker Cho, and Aviana. These quests have some interesting background lore; for example Darion is researching the Shadowmoon clan to better understand the Lich King’s origins, and Cho believes there are Titan artifacts hidden in the Everbloom. However there is one quest which has far bigger and more immediate implications. It comes from an unlikely source, a masked night elf simply referred to as “Cowled Ranger,” and she gives a quest titled “The Huntresses.”
Situated between the Spires of Arak and Shadowmoon Valley is an extremely odd level 100 area called “Lost Veil Anzu”. After searching through WoWhead, I’ve found no quests mentioning it, and none of the level 100 garrison dailies appears to have sent anyone there. Besides its unusual location and lack of reason to visit, the most bizarre thing about Lost Veil Anzu is that it has an eerie similarity to places corrupted by the Old Gods…
The Warcraft lore fan-forum Scrolls of Lorehas unearthed a shocking discovery. Forum poster Gurzog completed the quests in the newly opened Nagrand zone on the Warlords of Draenor beta. Nagrand is the final zone in Draenor, and where players will reach level 100.
Unlike past expansions simply giving players some fireworks and a letter from a lore character for hitting the level cap, Warlords of Draenor will have something much larger. Finishing the leveling quests in Draenor will reward players with an event of Wrathgate/Battle for the Undercity proportions: a quest chain referred to in the zone achievement as “The Legacy of Garrosh Hellscream”.
This questline comes across as a conclusion for the first chapter of WoD’s story, and thus has INCREDIBLY MASSIVE SPOILERS. If you choose to read on, know that you have been warned. All credit for the following images goes to Gurzog on Scrolls of Lore.
Thank you for documenting this for lore fans everywhere.
Note: Gurzog only did the Horde version of these quests, and due to how faction oriented they seem to be, it’s possible they might be significantly different Alliance side. Once the Alliance version of events have been documented, this article will be updated, or a followup article will be made if the differences are extensive enough.
One of the most engaging mysteries left in Warcraft lore is the question of what happened to Alleria Windrunner and Turalyon. Last seen on Outland in the moments after Draenor’s destruction, they have not been heard from since. Blizzard has joked about their absence frequently, both at past BlizzCons and the in-game loading screen tip “Nobody has seen Alleria or Turalyon in years” (which in the Warlords of Draenor beta has been changed to “Nobody has seen Alleria or Turalyon in years. Still”).
There are a myriad of theories on what happened to them, or how they will re-incorporated into World of Warcraft, but this article won’t be about that. I’ve been thinking more on what Alleria and Turalyon should do once they are back.
It’s often been speculated that they will leave their heritage as Alliance heroes to become neutral characters. Characters following the same “for the greater good and little personality beyond that”-personality used for Tirion Fordring in Wrath of the Lich King, Thrall in Cataclysm, and Archmage Khadgar in Warlords of Draenor. I want Alleria and Turalyon to have a more interesting role if and when they return…