New Blizzard Game Led by Counter-Strike and Left 4 Dead Developer

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Blizzard Entertainment is looking for a Lead Producer for a yet to be announced video game. The job opening description mentions this game is in development by a small team like that of Hearthstone.

On Twitter, Mike Booth posted he is looking for a Lead Producer for his team. I am not certain yet if this is not the same position, but it might be. Mike Booth joined Blizzard Entertainment on May 2013 as game director of this small team.

michael-booth-on-new-blizzard-game

It is really hard to figure out what type of game a game developer with his calibre is working on based on his past work. He could be working on a different genre.

With Dustin Browder, when I first heard he worked at Blizzard, I looked at his past work and speculated he was working on StarCraft II. Some time later, StarCraft II was announced.

starcraft-ghost-by-greg-hornMichael Booth hails from Turtle Rock Studios as CEO — and if that studio doesn’t ring a bell to you, let me hit the gong hard for you. Turtle Rock Studios worked with Valve in the Counter-Strike series and Left 4 Dead. Michael Booth shares credit as one of the four Counter-Strike programmers, and he was the Project Lead for Left 4 Dead.

I ain’t saying this particular unannounced Blizzard game will have zombies, nor that this is a First-Person Shooter… but I really wish it was if this guy is on the steering wheel. Now if that didn’t get you excited, then I shouldn’t mention what genre StarCraft: Ghost is. Pew pew pew!

The same small team is looking for a 3D Weapons Artist and the description for the job requests that the candidate should have experience working with a diverse range of equipment, vehicles, and mechanical characters.

What’s Blizzard cooking? When will we hear about it? Those are fair questions for which we might not have an answer in quite some time.

In the meantime, spread the word. If you got the talent or know a family or friend with the talent or a friend of a friend … let them know this job opening is available.

Lead Producer| Blizzard

Blizzard’s newest game team is looking for someone to join its ranks as lead producer. With Hearthstone, Blizzard has revived its tradition of creating small and nimble game teams and we are following in those footsteps. As part of our team, you will join in the leadership of a small but mighty band of developers and exert your talents to help craft our processes, organization, goals and execution.

We can’t tell you exactly what the game is yet, but trust us, it’s awesome.

Ideally, you have passion for and experience in wrangling both small scrappy teams and large multi-discipline juggernauts. You enjoy getting your hands dirty in day-to-day game production as well as thinking strategically in solving high level challenges. Maybe you even enjoy personally jumping into databases or modeling packages from time to time. You speak the languages of art, engineering, game design and business – some fluently, the others enough to be dangerous effective. In short, you understand the science and appreciate the art of making amazing games, and have made it all come together in the shipping of world-class products.

Responsibilities

  • Project manages all aspects of the game.
  • Provide leadership, guidance and execution to ensure both quality and timeliness of objectives and milestones.
  • Champion the game to all external departments to build transparency, knowledge and passion for the project.
  • Communicate with executive leadership on status, risks, and needs of the project.
  • Do whatever it takes for the game to be great, the team to be healthy, and the execution to be flawless.
  • Requirements

    • A minimum of 3 years’ experience as a senior / lead producer
    • Experience shipping at least one top quality online title in a senior or lead producer role
    • Experience with the ongoing operation of a game after launch
    • Development experience as an engineer, artist, or designer a plus
    • Able to communicate effectively with engineering, art, design, and business personnel
    • Unrelenting self-motivation and initiative
    • A deep, abiding, and possibly somewhat untoward passion for games
    • Required Application Materials

      • Resume
      • Cover Letter which should include:
        • Why you are interested in working at Blizzard
        • What games you are currently playing

      **Only submittals with Cover Letters will be considered.

      Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer. – source

 

2011 Citi Technology Conference: Blizzard To Release Six Games in the Next Three Years

Activision Blizzard announced recently to its shareholders and media, including me, they would broadcast their announcements at the 2011 Citi Technology Conference on September 8, 2011 at 10:45 AM (ET). Speakers: Thomas Tippl (COO, Activision Blizzard) and Rob Pardo (Blizzard EVP of Game Design).

According to Thomas Tippl, Blizzard Entertainment will release SIX video games based on known intellectual properties (IP) in the upcoming three years.

That doesn’t count the upcoming Next-Gen MMO which is based on a brand-new IP.

Now that’s mind-blowing! Let’s recap what everyone does know so far Blizzard’s pipeline looks like:

  • 1. World of Warcraft Expansion III (Untitled)
  • 2. StarCraft II: Heart of the Swarm
  • 3. StarCraft II: Legacy of the Void
  • 4. Diablo III
  • 5. Diablo III Expansion (Untitled)
  • 6. Whoa? … again … WHOA?

As you see from the pipeline above, there is a sixth game unaccounted for here. Thomas Tippl mentioned six games based on known IPs within the next three years.

The World of Warcraft has been shipping expansions within 21-25 months (nigh two years).

  • World of Warcraft (Vanilla): November 23, 2004
  • Burning Crusade: January 16, 2007 (25 months, 24 days)
  • Wrath of the Lich King: November 13, 2008 (21 months, 28 days)
  • Cataclysm: December 7, 2010 (24 months, 24 days)

The next WoW expansion will be announced at BlizzCon 2011, and might ship around Q4 2012 – Q1 2013 (as a wild and highly inaccurate guess). Thomas Tippl’s projections span from 2012 – 2014 … Can Blizzard cram in two expansions in a lapse of three years?

On the other hand, StarCraft II is known to have three episodes, of which Wings of Liberty was shipped on July 27, 2010. “Heart of the Swarm” is coming out on 2012. That falls into the standard 21-24 months development cycle. This gives “Legacy of the Void” room to ship around 2014, and thus why I listed it above within Thomas Tipple’s three years projection.

On the Diablo III front, Jay Wilson mentioned in an interview last year plans for “expansions”. Mike Morhaime and Rob Pardo have mentioned hopes to ship Diablo III by Q4 2011, but they won’t sacrifice quality to push a 2011 release date. Let’s pretend Diablo III ships on 2012. Based on a 21-24 months development cycle, Blizzard can cram in a Diablo III expansion in this “three years projection”. A third Diablo III expansion? Maybe. Maybe not.

As seen, it’s hard to tell what this mysterious Sixth known video game IP fits in Thomas Tippl’s announcement today at the 2011 Citi Technology Conference.

It could be any of these:

  • World of Warcraft Expansion # 5
  • Diablo III expansion # 2
  • Warcraft IV
  • StarCraft: Ghost
  • Any of the Classic Arcade revisited

Take in mind, Thomas Tippl said known IPs. The Next-Gen MMO doesn’t count. That’s a brand-new IP, not an existing one. Take your best guess shot.

Another possibility is that Blizzard might develop a mobile game (iPad, Sony NGP) — but that’s further down in the speculation spectrum.

You can listen to the 2011 Citi Technology Conference broadcast here.

Gamespot article titled “Activision Blizzard COO Thomas Tippl says publisher expects six releases from studio, including Diablo III and one expansion”.

TOKYOPOP to Shutdown in May

World of Warcraft: Shaman TokyopopTOKYOPOP CEO Stu Levy announced the US Division located in Los Angeles, CA will shutdown this upcoming May 31, 2011.

Stu Levy wrote a farewell note recapping fourteen years of history. One can feel his love for manga and the japanese culture, a second home to him. Barely a few weeks ago, Stu Levy posted images of his trip to Japan where he helped a community sheltered in a school after the earthquake and tsunami disaster.

It was a great experience for Levy to interact and give so much to the culture that inspired him to found TOKYOPOP prior to shutting down. Live long and prosper.

A few months ago, many employees were laid off including the World of Warcraft manga Editor Troy Lewter and Hope Donovan. The staff was reduced down to only six employees.

It’s a sad day for millions of Blizzard fans who enjoyed many awesome stories which spawned tie-in characters and plots in the StarCraft II: Wings of Liberty single player campaign, and World of Warcraft expansions: Burning Crusade and Wrath of the Lich King.

In October 2010, TOKYOPOP and Blizzard Entertainment were proud to learn the World of Warcraft: Shaman manga by Paul Benjamin hit the New York Times Bestselling Manga List.

TOKYOPOP published several manga inspired in the StarCraft and Warcraft universes after signing a three-year contract with Blizzard Entertainment. Click the links to order them while supplies last. Now that TOKYOPOP is shutting down, thousands of fans will rush to catch up to gather the manga collections.

Below are the links to all the StarCraft and Warcraft manga, followed by Stu Levy’s farewell message.

Warcraft Legends Series

World of Warcraft Classes Series

Warcraft: The Sunwell Saga

StarCraft: Frontline Series

StarCraft: Ghost Academy Series

    “Dear TOKYOPOP Community:

    Way back in 1997, we set out to bring a little-known form of Japanese entertainment to American shores. I originally named our little company “Mixx”, meaning a mix of entertainment, mix of media, and mix of cultures. My dream was to build a bridge between Japan and America, through the incredible stories I discovered as a student in Tokyo.

    Starting with just four titles — Parasyte, Ice Blade, Magic Knight Rayearth, and, of course, Sailor Moon — we launched MixxZine, aspiring to introduce comics to girls. These four series laid down the cornerstone for what would eventually become TOKYOPOP and the Manga Revolution.

    Over the years, I’ve explored many variations of manga culture – “OEL” manga, “Cine-Manga”, children’s books we called “Manga Chapters”, the Gothic-Lolita Bible, Korean manwha (which we still called “manga” at the time), video game soundtracks, live-action films and documentaries, anime, and various merchandise. Some of it worked, some of it didn’t – but the most enjoyable part of this journey has been the opportunity to work with some of the most talented and creative people I’ve ever met.

    Many of you also allowed me the indulgence to not only produce works but also to take a swing at creating some of my own. I’ve learned that it’s much easier to criticize others than it is to create from scratch – but in doing so, I’ve also in the process learned how to better communicate with creators.

    Fourteen years later, I’m laying down my guns. Together, our community has fought the good fight, and, as a result, the Manga Revolution has been won –manga has become a ubiquitous part of global pop culture. I’m very proud of what we’ve accomplished – and the incredible group of passionate fans we’ve served along the way (my fellow revolutionaries!).

    For many years Japan has been my second home, and I have devoted much of my career to bringing my love for Japan to the world – and hopefully in my own way, I can give back to the culture that has given me so much joy.

    In closing, I simply want to thank all of you – our incredibly talented creators from all over the world, our patient and supportive business partners and customers, our amazingly dedicated TOKYOPOP team – full-timers, part-timers, freelancers and interns, and of course the greatest fans in the entire world. Together, we’ve succeeded in bringing manga to North America and beyond.

    Arigatougozaimasu!!

    Stu Levy

    Founder, TOKYOPOP”

April’s Fool 2011: World of Warcraft, StarCraft Motion, Diablo III

This year Blizzard Entertainment deployed another great April’s Fool series of inside-jokes as announcements of upcoming content to their video games. For those kinda slow, upcoming content that ain’t ever going to happen — nudge-nudge.

First the new World of Warcraft feature: Crabby, The Dungeon Helper. It’s a blue Ghostcrawler that pops in-game on the bottom-right to help you with tutorials — wait we already have this minus the crabby. Each time the Crabby shows up you see a yellow sticky note to either inform you or ask you. The crabby resembles way too much the Microsoft Word Office Assistant animation which looks like a Clip with two big eyes.

The Tomb of Immortal Darkness looks like a tie-in joke between Wold of Warcraft and Diablo III. Everyone remembers the infamous rant of some verbal community fans who complained Diablo III looked too much like World of Warcraft when it was first announced in Paris at the Blizzard Worldwide Invitationals. These fans demanded Diablo III should look dark and grittier. The Tomb of Immortal Darkness is a World of Warcraft dungeon that is so dark and grittier you can barely see anything. Blizzard even announces the revolutionary Deep Dark technology …

The third April’s Fool is based on Diablo III’s Horadric Cube. It shows a iPhone App — which is an interactive flash animation on your web browser — where you drag some icons into the Horadic Cube and transmute to get a combination of results. There are up to 40 variations. I posted below at least 39 (yea, took me a while to brainstorm). Actually, it would be awesome if Blizzard created a Diablo III iPhone / iPad App for the Horadric Cube or whatever they end up featuring. That way players can check up what possible combinations there could be, or even save formulas. That’s a great idea right there.

The most hilarious of the April’s Fool in my opinion — because it looks realistic and serious-toned with actual video footage and actors — is the StarCraft Motion. Blizzard makes fun of recent rumors and even video demos by touchscreen display companies showing StarCraft II gameplay using your hands rather than a keyboard. In this case, with a twist. StarCraft Motion is StarCraft II using XBox 360 Kinect … I recommend watching the video.

Note: Large images, please hold down your mouse’s right-button and choose open in new tab to see full size/resolution.

Introducing Crabby, The Dungeon Helper

The next content update for World of Warcraft introduces a brand-new feature designed to make your experience in Azeroth a whole lot user-friendlier. Meet Crabby: The Dungeon Helper! This adorable and knowledgeable crustacean companion will guide you through the game with useful hints, tips, and tricks for every situation. Read more about this upcoming feature on our new Crabby information page.

Preview: Tomb of Immortal Darkness

Deep below the damp graveyards of Duskwood, an ancient evil stirs in the darkness…. Featuring new gameplay mechanics, revolutionary Deep Dark® technology, three challenging bosses, and a host of incredible rewards, the Tomb of Immortal Darkness will be the third dungeon to see the light – well, maybe just a dim spark in an ocean of utter blackness – in the next World of Warcraft content update. Click here for a preview of the epic adventures that await!

Hold the Power of the Horadrim in Your Hands

After years of fevered development and tireless research into the mysteries of the Horadrim, we’ve finally succeeded in capturing the power of one of Sanctuary’s most enigmatic artifacts in a portable, downloadable form…. Behold, the Horadric Cube app for your smartphone or supported mobile device! But beware: great power often comes at a terrible price. Visit our Diablo III Horadric Cube app page to learn more, if you dare.

Horadric Cube Combinations

Visagebook + Catch Dotcom = Soulmatch
Visagebook + Angry Imps = Wirt’s Leg
Visagebook + Agro Town = Fallenville

Catch Dotcom + Angry Imps = Imp Finder
Catch Dotcom + Agro Town = Tome of Town Portal

Angry Imps + Agro Town = Angrytown

Soulmatch + Angry Imps = Plenty of Imps
Plenty of Imps + Agro Town = Prismatic Tome
Soulmatch + Agro Town = Fruitbook
Fruitbook + Angry Imps = Yawp

Wirt’s Leg + Catch Dotcom = Plenty of Imps
Plenty of Imps + Agro Town = Curse Village

Wirt’s Leg + Agro Town = Tome of Town Portal
Tome of Town Portal + Catch Dotcom = Imp icon (no name)
Fallenville + Catch Dotcom = Fruitbook
Fruitbook + Angry Imps = Angry Fruit
Tome of Town Portal + Visagebook = Khalim’s Will
Khalim’s Will + Angry Imps = Kindling
Tome of Town Portal + Angry Imps = Imps vs Tomes
Imps vs Tomes + Visagebook = Imps vs Visages
Angrytown + Visagebook = Cut the Hope
Cut the Hope + Catch Dotcom = OK …
Angrytown + Catch Dotcom = Double Hell
Double Hell + Visagebook = Scarytown
Imp Finder + Visagebook = ChirpStack
Chirpstack + Agro Town = Impville
Imp Finder + Agro Town = Fetish!
Fetish! + Visagebook = Cheaply
Soulmatch + Angrydom = Full Rejuvenation Potion
Wirt’s Leg + Tome of Town Portal = Secret Cow Level
Fallenville + Imp Finder = Jade Ring
Visagebook + Catch Dotcom + Angry Imps = B’gemmed
B’gemmed + Agro Town = Chat Gem (when you click the blue chat gem it turns purple)
Visagebook + Catch Dotcom + Agro Town = Goatspace
Goatspace + Angry Imps = Angry Goats
Catch Dotcom + Angry Imps + Agro Town = Imps vs Goatmen
Imps vs Goatmen + Visagebook = Hooks-up
Fallenville + Angry Imps = MeSpout
MeSpout + Catch Dotcom = Chatter
note: one is bugged without text.

Experience StarCraft Like Never Before

We’re proud to present the next step in the evolution of the StarCraft series… and Blizzard Entertainment’s long-awaited return to the console scene. Check out our new game information page for all the details, and get ready to fight for control of the Koprulu Sector like never before!

Tokyopop Launches Online Shop: Blizzard Manga Available

Tokyopop launched [about time] their own Online Shop, currently in beta. As such, only a handful of titles are available including the following Blizzard-themed titles:

Checking Amazon and Barnes & Noble, most of the prices in the Tokyopop Online Shop are two dollars cheaper — except for the Essential Sunwell Collection.

Among the Current Tokyopop Top 10 Manga Bestsellers are The Essential Sunwell Collection (position # 8 ) and the Cataclysm tie-in … World of Warcraft: Shaman (position # 10).

Keith R.A. DeCandido @ 2010 Shore Leave 32 in July 9-11

The convention-hopper Keith R.A. DeCandido just boarded an airplane from Indianapolis where he attended InConJunction 30 as its Guest of Honor. He’s back in New York City, but not for long, because he is heading to Maryland.

If you are a Trekkie, or a Star Wars junkie, or any other sci-fi nerd and you are attending the Shore Leave 32 at the Marriott’s Hunt Valley Inn in Baltimore, Maryland — you might want to cross paths with Keith R.A. DeCandido throughout July 9 – 11, 2010.

Bring your copies of StarCraft: Ghost novels and manga; or World of WarCraft: Cycle of Hatred for book signing. Shake hands and take a photo with the writer. Send it our way to post it in the front page.

While Keith has no Blizzard-related panels at the event, if you are going to the event for kicks concerning other sci-fi worlds, still feel free to approach him with your Blizzard collections for signing. You can find his three-days schedule here.

Blizzard’s Next-Gen MMO: Job Opening Reveals Armor and Weapons Game

Blizzard Entertainment posted this week a brand-new job opening for the still-unannounced Next-Gen MMO. Based on this job opening for a 3D Character Equipment Artist it might be hard to tell if this fourth game currently in development will be based on one of the existing franchises: Diablo, WarCraft or StarCraft. This is the first time we know anything substantial about the enigmatic Next-Gen MMO, nevertheless. This job opening is for a developers that will be in charge of modeling armor and weapons based on the concept art from Blizzard’s Art Team.

The fifth game in development, not to be confused with the Next-Gen MMO, is still young, but it is confirmed unofficially through Blizzplanet to be a brand-new IP.

The Next-Gen MMO hasn’t been confirmed to be based on a new IP or on an existent IP, but this game is a strong candidate to be revealed at BlizzCon 2010. Personally, I have said it many times in the past couple of years, and still think it is based on StarCraft and StarCraft: Ghost. Only time will tell, and Blizzard fans are know to be loyal and patient.

Blizzard Quote:
3D Character Equipment Artist – NextGen MMO at Blizzard Entertainment

Location: Irvine, CA (Orange County, California Area)

URL: http://www.jobs.blizzard.com/

Type: Full-time
Experience: Mid-Senior level
Functions: Art/Creative
Industries: Animation, Arts and Crafts, Computer Games, Computer Software, Entertainment
Posted: June 8, 2010

Job Description

Blizzard Entertainment is looking for an exceptionally skilled 3D character equipment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of character armor and weapons. A solid grasp of armor and weapon design, structure, color, and light for the creation of both 2D and 3D art assets is essential. The 3D character/character equipment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools — Maya, Photoshop, etc.

Skills

Requirements

  • 2+ years game development experience modeling and texturing sci-fi and fantasy character armor and weapons for next-gen art pipelines
  • An exceptional understanding of visual design and a keen eye toward form, shape, structure, and silhouette with regard to modeling and texturing character equipment
  • Superior eye for light, color, and detail in creating texture maps of different material types
  • Self-motivation, good communication skills, and a great team-player
  • Skill in one or more of the related creation tasks — illustration, modeling, texturing, animation, or concept drawing

Pluses

  • Have shipped AAA PC or console titles as a 3D character artist
  • Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted characters into lower poly game models
  • Experience with the creation of next-gen shaders and materials
  • Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
  • Passionate gamer with experience playing a wide range of games

Keith R.A. DeCandido @ Forbidden Planet – New York City

Keith R.A. DeCandido will be at Forbidden Planet signing some Farscape comics today April 22 at 6:30pm. Bring your copies of World of Warcraft: Cycle of Hatred, StarCraft: Ghost: Nova, and StarCraft: Ghost Academy and say hi to the author.

Take the # 4 or # 6 Subway Train to 14 street (Union Square) and walk a few blocks)

Forbidden Planet (Map)
840 Broadway (corner with East 13 Street)
New York, NY 10003

Keith R.A. DeCandido and Aaron Rosenberg at LunaCon 2010

The Con-hopper Keith R.A. Decandido barely got back from Emerald City Con in Seattle, and now he’s heading to Lunacon 2010 — New York’s Oldest Science Fiction and Fantasy Convention — this coming weekend, and then to I-Con the following week.

Lunacon 2010 will be held at:

Hilton Rye Town Hotel (Map)
699 Westchester Avenue
Rye Brook, NY 10573
(914) 939-6300

Keith R.A. DeCandido wrote Starcraft: Ghost Nova, Starcraft: Ghost Academy and World of Warcraft: Cycle of Hatred.

Aaron Rosenberg is also attending the Lunacon to direct some panels. Aaron wrote Starcraft: Queen of Blades, World of Warcraft: Tides of Darkness and co-wrote World of Warcraft: Beyond the Dark Portal. Bring these with you and catch them for a quick photo and signing.

While none will have any Blizzard novel signings or panels there, if you are going to Lunacon, you might wish to say hi, and get your novels signed.

These are their Schedules:

Will Write For Dice
Saturday, March 20 10:00 AM – 11:00 AM
Room: Westchester D6

So you wrote a game or module for an existing game… What’s the next step?  Can you just send it straight to your favorite game publisher?  Should you camp on Steve Jackson’s doorstep?  What are realistic steps for getting started writing for the gaming industry?  Should you borrow money from you friends and strike out on your own?  (Is this one time the self-pub press actually works?)

Kevin DiVico [M], Charles Gannon, Mike McPhail, Aaron Rosenberg

Reading
Saturday, March 20 11:30 AM – 12:00 PM
Room: Elija Budd

Autographing
Saturday, March 20 12:00 PM – 1:00 PM
Room: Westchester Assembly


Aaron Rosenberg

Bite Me
Saturday, March 20 12:00 PM – 1:00 PM
Room: Grand North

Blood Ties. True Blood. Being Human. Vampire Diaries. Vampires have always been a major (if rather dark and alluring) presence in our printed media, but lately they’ve sunk their fangs deep into our airwaves as well. What do they bring to this form of entertainment and what does the television offer them? Will the rest of their supernatural cohorts be far behind?

Joshua Bilmes, Ginjer Buchanan, Tanya Huff [M], Kim Kindya, Aaron Rosenberg, Lisa Sullivan

Short Fiction and Its 9 Lives
Saturday, March 20 7:00 PM – 8:00 PM
Room: Odelle

Though some have been predicting its demise for years, why hasn’t short fiction died yet? Are we really entering into a new golden age for short fiction?

James Chambers, Neil Clarke [M], Keith DeCandido, Marvin Kaye, Ian Randal Strock

System vs. Setting
March 20 7:00 PM – 8:00 PM
Room: Birch

Nearly all RPGs share some similiarities: they have a set of rules that govern play, and most have a setting or world where play takes place. Some people love systems for their rule systems, and other are drawn in to the romance of a particular setting. Which is it for you: the math or the poetry, that makes or breaks a game?

Kathryn Baker, Steve Brinich [M], Heidi Hooper, Hal Johnson, Mike McPhail, Aaron Rosenberg

Comic Book Crossovers
Saturday, March 20 8:00 PM – 9:00 PM
Room: Birch

Everyone knows that adapting books for the big screen takes some skill. But not everyone realizes that adapting books for comics is just as demanding. But it’s not just books that make the cross, either. TV shows and movies are being adapted and expanded as comic book series as well. Panelists discuss both the process of these adaptations and why they’re worth doing.

Keith DeCandido [M], Glenn Hauman, C.J. Henderson, Hal Johnson

SUNDAY

To Write, Or To Have A Life? Can You Do Both?
Sunday, March 21 10:00 AM – 11:00 AM
Room: Odelle

The life of a writer is hard, yet rewarding, like a body-building genie.  How to balance multiple projects and get them all done, without killing yourself. Being able to get them all done and still have an active social life…well, that may take more than one panel to explain.

Ty Drago,Laura Anne Gilman, Bob Greenberger, C.J. Henderson, Aaron Rosenberg [M]

Knowing Your Place: The Role of a Tie-In Writer
Sunday, March 21 11:00 AM – 12:00 PM
Room: Odelle

You may be the writer, but you’re not the license holder, and that means you have to set your ego—and sometimes your narrative—aside. Is it possible to write tie-ins and still maintain creative control, even a little? Are media tie-ins and fanfiction just two sides of the same coin?

Keith DeCandido, Bob Greenberger [M], Glenn Hauman, Aaron Rosenberg

Whither Wander You?
Sunday, March 21 3:00 PM – 4:00 PM
Room: Birch

The physical journey can mirror and drive the spiritual journey of the characters, while providing an interesting and amusing source of external conflict.  When done poorly, it can devolve into tedium, and wreak havoc on the pacing of the novel.  How do you keep one from sliding into the other?  What are some of the best travel scenes we’ve written and read?  Which have been done poorly?  How do you write a compelling travel scene without losing the reader to what seems like a hundred pages of endless trudging through snowy wastelands?

Alma Alexander [M], Peter V. Brett, Sam Butler,  Keith DeCandido, Josepha Sherman

New Warcraft and Starcraft Dioramas?

Sideshow Collectibles produced a limited edition of Tychus Findlay on 2007 when Blizzard announced Starcraft II was in development. The question ever since has been: Will Sideshow Collectible create more Starcraft dioramas? The short answer is yes, but not soon. Which character would you guarantee to pre-order if they made a diorama of?

  • Kerrigan
  • Zeratul
  • Nova
  • Jim Raynor
  • Selendis
  • Arcturus Mengsk
  • Valerian Mengsk
  • Gabriel Tosh

Will you make more pieces from Starcraft? My Tychus Findlay is starting to get lonely.

Sideshow Collectibles: Yes, we continue to look at Blizzard titles for product opportunities. At the moment, we

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