While Thrall was liberating his brethren in Lordaeron, Ner’zhul continued to build up his power base in Northrend. A great citadel was erected above the Icecrown Glacier and manned by the growing legions of the dead. Yet as the Lich King extended his influence over the land, one shadowy empire stood against his power.
The ancient subterranean kingdom of Azjol-Nerub, which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King’s mad bid for dominance. Much to his frustration, Ner’zhul found that the evil nerubians were immune not only to the plague, but to his telepathic domination as well.
The nerubian spider-lords commanded vast forces and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King’s strongholds stymied his efforts to root them out time after time. Ultimately Ner’zhul’s war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords’ heads.
Though the nerubians were immune to his plague, Ner’zhul’s growing necromantic powers allowed him to raise the spider-warriors’ corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner’zhul adopted the nerubians’ distinctive architectural style for his own fortresses and structures.
Left to rule his kingdom unopposed, the Lich King began preparing for his true mission in the world. Reaching out into the human lands with his vast consciousness, the Lich King called out to any dark soul that would listen.
The dwarves of Ironforge Mountain lived in peace for many long centuries. However, their society grew too large within the confines of their mountain cities. Though the mighty High King, Modimus Anvilmar, ruled over all dwarves with justice and wisdom, three powerful factions had arisen amongst the dwarven society.
The Bronzebeard clan, ruled by Thane Madoran Bronzebeard, held close ties to the High King and stood as the traditional defenders of Ironforge Mountain. The Wildhammer clan, ruled by Thane Khardros Wildhammer, inhabited the foothills and crags around the base of the mountain and sought to gain more control within the city.
The third faction, the Dark Iron clan, was ruled by the sorcerer-thane Thaurissan. The Dark Irons hid within the deepest shadows under the mountain and plotted against both their Bronzebeard and the Wildhammer cousins.
For a time the three factions kept a tenuous peace, but tensions erupted when High King Anvilmar passed away from old age. The three ruling clans went to war for control of Ironforge itself. The dwarf civil war raged under the earth for many years. Eventually the Bronzebeards, who had the largest standing army, banished the Dark Irons and Wildhammers from under the mountain.
Khardros and his Wildhammer warriors traveled north through the barrier gates of Dun Algaz, and they founded their own kingdom within the distant peak of Grim Batol. There, the Wildhammers thrived and rebuilt their stores of treasure. Thaurissan and his Dark Irons did not fare as well. Humiliated and enraged by their defeat, they vowed revenge against Ironforge. Leading his people far to the south, Thaurissan founded a city (which he named after himself) within the beautiful Redridge Mountains.
Prosperity and the passing of years did little to ease the Dark Iron’s rancor toward their cousins. Thaurissan and his sorceress wife, Modgud, launched a two-pronged assault against both Ironforge and Grim Batol. The Dark Irons were intent on claiming all of Khaz Modan for their own.
The Dark Iron armies smashed against their cousins’ strongholds and very nearly took both kingdoms. However, Madoran Bronzebeard ultimately led his clan to a decisive victory over Thaurissan’s sorcerous army. Thaurissan and his servants fled back to the safety of their city, unaware of the events transpiring at Grim Batol, where Modgud’s army would fare no better against Khardros and his Wildhammer warriors.
As she confronted the enemy warriors, Modgud used her powers to strike fear into their hearts. Shadows moved at her command, and dark things crawled up from the depths of the earth to stalk the Wildhammers in their own halls. Eventually Modgud broke through the gates and laid siege to the fortress itself. The Wildhammers fought desperately, Khardros himself wading through the roiling masses to slay the sorceress queen.
With their queen lost, the Dark Irons fled before the fury of the Wildhammers. They raced south toward their king’s stronghold, only to meet the armies of Ironforge, which had come to aid Grim Batol. Crushed between two armies, the remaining Dark Iron forces were utterly destroyed.
The combined armies of Ironforge and Grim Batol then turned south, intent on destroying Thaurissan and his Dark Irons once and for all. They had not gone far when Thaurissan’s fury resulted in a spell of cataclysmic proportions. Seeking to summon a supernatural minion that would ensure his victory, Thaurissan called upon the ancient powers sleeping beneath the world. To his shock, and ultimately his doom, the creature that emerged was more terrible than any nightmare he could have imagined.
Ragnaros the Firelord, immortal lord of all fire elementals, had been banished by the Titans when the world was young. Now, freed by Thaurissan’s call, Ragnaros erupted into being once again. Ragnaros’ apocalyptic rebirth into Azeroth shattered the Redridge Mountains and created a raging volcano at the center of the devastation.
The volcano, known as Blackrock Mountain, was bordered by the Searing Gorge to the north and the Burning Steppes to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving brethren were ultimately enslaved by Ragnaros and his elementals. They remain within the depths of Blackrock to this day.
Witnessing the horrific devastation and the fires spreading across the southern mountains, King Madoran and King Khardros halted their armies and hastily turned back towards their kingdoms, unwilling to face the awesome wrath of Ragnaros.
The Bronzebeards returned to Ironforge and rebuilt their glorious city. The Wildhammers also returned home to Grim Batol. However, the death of the Modgud had left an evil stain on the mountain fortress, and the Wildhammers found it uninhabitable.
They were bitter in their hearts over the loss of their beloved home. King Bronzebeard offered the Wildhammers a place to live within the borders of Ironforge, but the Wildhammers steadfastly refused. Khardros took his people north towards the lands of Lordaeron. Settling within the lush forests of the Hinterlands, the Wildhammers crafted the city of Aerie Peak, where the Wildhammers grew closer to nature and even bonded with the mighty gryphons of the area.
Seeking to retain relations and trade with their cousins, the dwarves of Ironforge constructed two massive arches, the Thandol Span, to bridge the gap between Khaz Modan and Lordaeron. Bolstered by mutual trade, the two kingdoms prospered. After the deaths of Madoran and Khardros, their sons jointly commissioned two great statues in honor of their fathers.
The two statues would stand guard over the pass into the southlands, which had become volcanic in the wake of Ragnaros’ scorching presence. They served as both a warning to all who would attack the dwarven kingdoms, and as a reminder of what price the Dark Irons paid for their crimes.
The two kingdoms retained close ties for some years, but the Wildhammers were much changed by the horrors they witnessed at Grim Batol. They took to living above ground on the slopes of Aerie Peak, instead of carving a vast kingdom within the mountain. The ideological differences between the two remaining dwarven clans eventually led to their parting of ways.
WCRadio put up the video of the Legendary Pictures Panel held at Blizzcon 2007, where Chris Metzen, Paul Sams and Thomas Tull (Legendary Pictures Chairman) discussed details of the Film with fans. The video lasts 43 minutes, and it is very amusing, humorous and informative. At the end you will see a concept art that shows Teldrassil. If that is a hint of things to see, we will probably see Darnassus city and of course Tyrande Whisperwind.
It will be a live action film portraying a war conflict between the Alliance and the Horde. The timeframe is set to a year before the events of the MMORPG. The main character will be a new heroe described to be kick-ass Human. Most of the story is told from the point of view of the Alliance, but there will be Horde elements with Thrall making it to the big screen. Thomas Tull hinted they want to make the first film a masterpiece that will make fans be excited of seeing what we we see everyday in the MMO come to live—and by saying “first film” basically let the cat out that they envision more films based on World of Warcraft.
New York, NY—DC Comics, the world’s largest English language comic book publisher and home to Superman, Batman and Wonder Woman announced plans today to publish a new comic book series based on World of Warcraft, Blizzard Entertainment’s popular massively multiplayer online role-playing game (MMORPG). Preview art from the series will debut at Comic-Con International, held in San Diego, CA from July 26-29. The World of Warcraft comic book will be published through DC / WildStorm imprint and debut this fall.
The ongoing monthly series will be written by industry veteran Walter Simonson (Thor, Orion) and feature art by Ludo Lullabi and inker Sandra Hope. The first six issues of the World of Warcraft comic series will each feature two covers, one by superstar comic book artist Jim Lee and a second by Blizzard Entertainment Senior Art Director Samwise Didier.
Short and straight to the liver. Jim Lee will make a public appearance at BlizzCon 2007 on Friday, August 3rd at the Anaheim Convention Center.
It was revealed some time ago, however, that DC Direct had acquired a license for World of Warcraft action figures. This could be a reason for Jim Lee to be at San Diego Comic Con and BlizzCon. The only possible evidence is the comic book sampler scanned image allegedly seen at a Local Comic Store by two comic fans.
No confirmation or debunk on the unconfirmed World of Warcraft Comic Book by Wildstorm / DC Comics at this point. It will remain a rumor until San Diego Comic Con, or until Blizzard, DC Comics or Wildstorm issue an official press release. Stay tuned.
Few days ago I reported sighting of a suspicious entry at the San Diego Comic Con 2007 schedule, which listed Jim Lee, Chris Metzen and Mickey Nielson for Friday, July 27 from 3:30-4:30pm. What can a veteran comic book artist and a Warcraft lore (Creative Director) have in common at such event?
To those who do not know Jim Lee, he is the famous artist of X-Men# 1 (second series, 1991), issue that sold over 8 million copies. He created the concepts of the X-men uniforms at the time of launch: Cyclops, Jean Grey, Rogue, Psylocke, Storm. On 1992, Jim Lee co-founded Image Comics – later named Wildstorm Productions. Among his credits are WildC.A.T.s., Cliffhanger, Gen13, DV8, Stormwatch, Deathblow, The Authority, Planetary, and Divine Right.
In 1996, Jim Lee and Rob Liefeld returned to Marvel Comics to reboot Iron Man and the Fantastic Four titles back at issue# 1 with Heroes Reborn, after the Onslaught: Universe / Onslaught: X-Men storyline. The success of Heroes Reborn basically saved Marvel Comics from bankruptcy. Nowadays Jim Lee is working with DC Comics on a Batman title and on a rumored DC MMO. Seeing this artist sharing schedule with Chris Metzen caught my attention.
Is Wildstorm / DC Comics licensing and planning the launch of a World of Warcraft comic book? At the time of this posting some of my emails to various key people haven’t been replied back. However, deep-searching online for some hours brought up a curious forum thread by thefreakytiki at the thecomicforums.com. He mentioned to have sighted a free comic sampler at his local comic book store. According to thefreakytiki, the credits for the free sampler goes like this: Jim Lee (Cover Artist), Ludo Lullabi (penciler), Walter Simonson (Writer). Some Marvel Comic fans will remember Simonson from Thor title. Thanks to this I was able to search more thoroughfully online and found a scan at ComicPriceGuide.com – click the image.
All we need now is an official confirmation from Blizzard or to wait for details from San Diego Comic Con.
UPDATE 7-20-07: Official. Jim Lee will make a public appearance at BlizzCon 2007 at Anaheim Convention Center on Friday, August 3. Nuff’ said.
UPDATE 7-20-07: Scans of the inner pages of the free comic book sampler reveal a short interview with Walter Simonson (writer) and Ludo Lullabi (artist). It is official. World of Warcraft# 1 to be released on November 2007. Image scans at the bottom. Contact your local comics store 1-888-COMIC BOOK.
The schedule for San Diego Comic Con 2007 has been released, and by the looks of it there will be a World of Warcraft comic book to be shown there. This is mere interpretation. So I will tag this as rumor until we get a clarification. Don’t hold your breath however. I have known for over a month that Sideshow Collectibles will unveil a secret World of Warcraft Collectible statue at San Diego Comic Con. This schedule might be just saying different companies will showcase different and unrelated products separately. Personally, I am a comic book junkie with over 1,500 Xmen issues. I would love to see a World of Warcraft or Starcraft comic book. If you go to San Diego Comic Con send us images and tell us what you saw there from Blizzard. Contact me here. This is what will happen on Friday, July 27.
3:30-4:30pm PDT—WOW! It’s World of Warcraft!—Are you ready? Comics, collectibles, and online gaming are about to collide! How does the world’s most popular online game, World of Warcraft, plan to crash the comics and collectibles world? Find out here! As a special incentive, a collectible comic will be distributed to fans at the panel. Join Jim Lee (editorial director, WildStorm), Chris Metzen (VP of creative development, Blizzard), Mickey Neilson (writer/voice director, Blizzard), Hank Kanalz (VP/general manager, WildStorm), and Georg Brewer (VP, design and DC Direct creative) to discover the results of these combined forces! Room 4
On our follow up to plan a Public Q&A with Aaron Rosenberg, he confirmed the new novel is a novelization of the RTS Game: Warcraft 2: Tides of Darkness.
The book front cover was painted by Blizzard Entertainment’s artist: Glenn Rane. The same artist who painted the front cover of Cycle of Hatred, Rise of the Horde, Ahn”Qiraj 1.9 Release among others. You can see his work on the Burning Crusade Collector’s Edition: The art of World of Warcraft: Burning Crusade Book.
Khadgar features heavily in the story, Lothar, Orgrimm Doomhammer, and Gul’dan. Teron Gorefiend makes a brief appearance in the novel. And many more. Make sure to come to the Public Q&A to ask Aaron Rosenberg anything you wish to know about this new book. Chris Metzen is working closely with the author, and wishes fans to read the story of Warcraft 2: Tides of Darkness. Do we dare to ask if Beyond the Dark Portal novel is planned after the novel? You gotta find out, loyal Warcraft Lore fan!