PTR 3.3 – The Pit of Saron Exploration Video

The Pit of Saron is the east-wing of the Icecrown Citadel dungeon.  The video below is an exploration of the pit which has plenty of trash mobs: necromancers, gargoyles, Vrykul, Iceborn Proto-drakes, skeletons, undead orcs and frostwyrms among other mobs.  The pit looks similar in size to Obsidian Sanctuary. The three bosses are: Scourgelord Tyrannus (Frostwyrm), Forgemaster Garfrost and Ick and Krick. Check out some of our screenshots here.

PTR 3.3 – Where is the Icecrown Citadel Zone In?

The PTR 3.3 is available and you head to the Icecrown Citadel to find a sealed door.  The Icecrown General Chat is plagued by the same question over and over: Where is the Icecrown Citadel Zone-in?  There is currently a Phase technology bug that we described recently. Blizzard is already checking out this bug.

Our video below shows you exactly where to find the quest that sends you to Icecrown Citadel to meet Lady Jaina Proudmoore (Alliance) or Lady Sylvanas (Horde).  You can read the quest text for both factions here. Also where to fly to find the zone in. It’s not so easy to find it if you are hopping into the PTR for first time.  Hopefully this video will help people to go straight to it.  Until Blizzard fixes the bug, I recommend creating a pre-made character via your WoW Account under the PTR section.

PTR 3.3 – Inside the Frozen Citadel Quest

Horde players should go to the Orgrim’s Hammer Gunship in the Icecrown Glacier region.  Aboard on the top level to the front-left is a new NPC named Dark Ranger Vorel.  She gives you the quest titled “Inside the Frozen Citadel”.

INSIDE THE FROZEN CITADEL

Dark Ranger Vorel: Come close quickly, I must have a word!

My queen, the Lady Sylvanas Windrunner, has uncovered a hole in the defenses of Icecrown Citadel into a place she referred to as “The Forge of Souls.” She sent word before she left for me to find fierce fighters to send her way.  I think you’ll do.

Go to her within the entrance to the forge.

Quest Objectives: Enter the Forge of Souls from the side of Icecrown Citadel and locate Lady Sylvanas Windrunner.

Alliance players should go to The Skybreaker Gunship in Icecrown Glacier. Find Apprentice Nelphi upstairs in the back of the gunship.  She gives you the same quest.

INSIDE THE FROZEN CITADEL

Apprentice Nelphi: Come close quickly, I must have a word!

My patron, the Lady Jaina Proudmoore, has uncovered a hole in the defenses of Icecrown Citadel into a place she referred to as “The Forge of Souls.” She sent word before she left for me to find any help that I could … and well, I was hoping that might be you.

Please, find her there as soon as you can.

Quest Objectives: Enter the Forge of Souls from the side of Icecrown Citadel and find Lady Jaina Proudmoore.

LEGENDARY PICTURES RENAMES FILM TO WARCRAFT: THE RISE OF THE LICH KING?

UPDATE (October 12, 2009)—The IMDB changed back the Warcraft film title to Warcraft and removed the Warcraft: The Rise of the Lich King entry we reported.  Additionally, today MTV Movies Blog posted a interview with Sam Raimi who announced Saving Private Ryan writer Robert Rodat has joined the team to develop the script.

IMDB has some drastic updates.  The Warcraft entry no longer has the film listed there under “WARCRAFT”. It has been replaced by four new film sub-entries based on Warcraft, including the South Park episode, and other independent non-Blizzard films based on Warcraft or MMOs.  The Warcraft film developed by Legendary Pictures and Blizzard Entertainment has been “apparently” renamed to:

WARCRAFT: THE RISE OF THE LICH KING

The film is approximately slated for 2011 according to IMDB.  This title gives us an idea that the film will be somehow based on some of the scenes of World of Warcraft: Rise of the Lich King novel by Christie Golden, which contains heavy references to scenes from Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.  A film based on Arthas as a main figure is definitely attractive to the audience, either to fans or to viewers new to the fantasy storyline. The life of Arthas is one saturated of tragic things that led him to take different type of choices.  Some that drove him to the brink of insanity, shredding away the last vestiges of his humanity. Arthas took an oath giving up his soul if he was empowered to slay the enemy that destroyed his land. An oath he took to save his people. The runeblade Frostmourne damned him.

Arthas: “Now, I call out to the spirits of this place.  Whatever you be, good or ill or neither or both.  I can feel you here. I know you are listening. I’m ready.  I understand. And I tell you now—I will give anything, or pay any price, if only you will help me save my people.”

Christie Golden polished out Arthas showing us a new perspective from the point of view of Arthas. The book allows you to explore his core and soul through his childhood down to the moment he was ordained a paladin of the Order of the Silver Hand, and beyond.  This is the story that could make the difference for the Warcraft film. There were orc and human battles in Warcraft III: Reign of Chaos, with Uther and Arthas battling the Blackrock Clan.  There was Undead Scourge battles. Night Elves versus Orcs. The trick is how to condense all of that in a multi-million film. Not just a hack and slash battle, but one with a compelling story. The story of a young human prince fighting for his land and for his people. Slowly descending into a path where the ends justify the means.

Christie Golden’s novel based on Arthas the Lich King made it twice into the New York Times Best Seller list for Hardcover Fiction category within four days after the book hit bookstores.

The film is supposed to be based on the early days of World of Warcraft.  The initial artwork shown a few years ago at Blizzcon showed the Teldrassil concept art, and it had been said Arthas wouldn’t be part of the film. However, any bit of info we had on the film is no more. Legendary Pictures recently announced Sam Raimi as the director of the film. Thus the script and plot of the film will be written from scratch.  The plot and any details are currently unknown.

There hasn’t been any press releases to announce the film’s title or any of these changes made to IMDB.

The information there is unofficial until either of both entities: Blizzard Entertainment or Legendary Pictures, offer further details. We will reach Blizzard for a statement concerning this IMDB update. Stay tuned.

IMDB LIST

Directed by
Sam Raimi

Writers
Chris Metzen … Stories

Producers
Joshua Donen … producer
Alex Gartner … producer
Jon Jashni … producer
Chris Metzen … co-producer
Michael Morhaime … executive producer
Sam Raimi … producer
Charles Roven … producer
Paul Sams … executive producer
Robert G. Tapert … executive producer
Thomas Tull … producer

Art Department
Aaron Sims … character designer

Visual Effects Department
John Norris … business affairs: The Aaron Sims Company

Miscellaneous Crew
Dennis Bakriges … production executive

PTR 3.3 Patch Notes Available

Test Patch Notes Disclaimer:
The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

To learn more about the Public Test Realm, visit our Test Realm Page.

We will post the next PTR Patch Notes as soon as a new version of the Public Test Realm is available.

        World of Warcraft PTR Patch 3.3.0

        The latest test realm patch notes can always be found at
        http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

        The latest patch notes can always be found at
        http://www.worldofwarcraft.com/patchnotes/

General

  • Icecrown Citadel
    • The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
    • Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
  • Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General

  • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
  • Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
  • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
  • Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.

Races: General

  • Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.

Death Knights

  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Talents
    • Unholy
      • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.

Druids

  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters

  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
  • Talents
    • Beast Mastery
      • Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
  • Pets
    • Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.

Mages

  • Talents
    • Arcane
      • Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast.  This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.

     

  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Priests

  • Pet
    • Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogues

  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

Shamans

  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
  • Talents
    • Elemental Combat
      • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.

Warlocks

  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    • Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warriors

  • Victory Rush: This ability is now trainable at level 6.
  • Talents
    • Protection
      • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface

  • Quest Tracking Feature
    • This system is currently under development and is not fully functional.
  • Looking For Group System
    • This feature is undergoing several improvements and is not available for testing at this time.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

  • A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.

Professions

  • Enchanting
    • Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

Items

  • Glyphs
    • Death Knights
      • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
    • Shamans
      • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Bug Fixes

  • Druids
    • Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.
  • Mages
    • Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.

FigurePrints Announced FigurePets Series 2

Today, FigurePrints launched Series 2 of FigurePets, limited-edition pets created to go along with their custom character statues, and manufactured using the same high-tech 3D printing process. Series 2 features Egbert, Snarly, and Sleepy Willy, and is only available until October 31, after which the pets will not be produced again. You can purchase them individually for $29.95 or get the whole set for $74.85, and with any FigurePets order, you

Brewfest 2009 Extended Two Days

Believe it or not, the World of Warcraft Team has decided to extend Brewfest two extra days!  That’s certainly welcome. Many players will obtain the Violet Proto-drake mount reward for completing all the year-round World Event Achievements.  To do so, you need to wear the three set-pieces of Brewfest garments (hat, chest and boots).  The total cost of that set is around 400 tokens.

Considering I had 153 tickets from last year converted to tokens, I guess by now I would still be hurrying to gather tokens, like everyone else, if I didn’t have the luck to have farmed extra tickets last year.  Some fans may still need more tokens to complete the set toward finishing all the world event achievements to obtain the mount.  I also went for the Elekk pet (100 tokens). Thus some players may want that too.  Many players will surely have a big thanks for Blizzard.

Blizzard Quote:
Brewfest is a time of year where the focus is placed squarely on the celebration of fun and food. In order to give everyone enough time to truly experience this event (and after some fine tuning on the part of the event organizers), we will be extending the event two additional days. The festivities will end on October 5th at 11:59PM, so don

Patch 3.3 – Icecrown Citadel: The Frozen Halls Preview

Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel’s foundation. While the Lich King’s attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.

An epic quest line will present adventurers with the task of weakening Icecrown Citadel’s forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards—including item level 219 (normal) and level 232 (Heroic) loot—will be offered to those who destroy some of the Lich King’s most formidable allies.

The Forge of Souls

Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance—that is, if the Horde and Alliance forces can overcome the foes who confront them.

Bosses

  • Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
  • The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.

Pit of Saron

Accessible only to those who have laid waste to the Forge of Souls’ unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King’s domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel’s mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King’s private chambers outside of the Frozen Throne, deep within the Halls of Reflection.

Bosses

  • Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
  • Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron’s mines, stockpiling metals for Forgemaster Garfrost, and Krick—a devious leper gnome—supervises the operations from atop Ick, Krick’s ghastly means of transportation.
  • Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.

Halls of Reflection

With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King’s private chambers are within reach, although they may be the death of anyone who ventures there.

Bosses

  • Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
  • The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas’s soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas’s true power may only now be discovered. Is there any hope in this mission, or does only death await?

Wildstorm Signing at Long Beach Comic Con 2009

Long Beach Comic Con is taking place through October 2-4, 2009 at the Long Beach Convention Center.  The 1-Day-Pass is available online for $ 25, or $45 for a 3-day pass.

Bring your copies of the Starcraft and World of Warcraft comic books (Wildstorm) and copies of Starcraft: Frontline and Warcraft Legends (Tokyopop). You will find the following writers and artists at the Long Beach Comic Con:

  • Grace Randolph will be at booth # 20
    (writer of NEWSWORTHY in Starcraft: Frontline Vol. 2 and LAST CALL in Starcraft: Frontline Vol. 3)

  • Doug Mahnke will be at booth # 14 (artist: Starcraft # 2 cover, August 2009)
  • Jim Lee will be at booth # 4-8 (World of Warcraft # 1 cover, Wildstorm)
  • Sandra Hope will be at booth # 4-8 (inker: Starcraft # 4 cover, World of Warcraft # 1-7, 10, 18-19)

Long Beach Convention Center (Map)

300 Ocean Boulevard
Long Beach, CA 90802

Box Office & General Info: (562) 436-3661
Business Office: (562)4 36-3636
Fax: (562) 436-9491

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