Recently, Blizzard Entertainment [finally] installed the massive bronze wolfrider statue at the center of the new headquarters in Irvine, California. The replicas were given to Blizzard employees a couple of years ago, and a very few were seen on eBay for auction. The OCRegister Blizzard Blog has eight exclusive photos showing the installation of the 12-feet tall statue.
This statue was developed by WETA Workshops, a New Zeland-based film special-effects company that has worked with Stephe Spielberg and Peter Jackson and have been involved in films such as Lord of the Rings, King Kong, I, Robot and X-Men 3—to name a few. Personally, I have a feeling WETA Workshops is knee-deep in the development of the World of Warcraft film. But that’s something that hasn’t been confirmed.
A lot of podcasters are going to love this. Blizzard has a new contest to crown the best Arena shoutcaster. Simply download the video provided by Blizzard, and record your own commentaries and submit your entry. What are the prizes? Dell Ultrasharp 2007WFP-HC monitor and a BlizzCon 2008 polar bear mount. According to article 2 of the terns and conditions only participants age 15 and above; and the competition is opened to residents of France, in Belgium, in the United Kingdom or in Luxemburg, or anyone aged 18 or more residing in Germany, Austria, Sweden, Finland, Denmark, Norway, the Netherlands, Spain, Russia, or in Ireland, and who have an open subscription to the World of Warcraft game.
AT&T renewed their hosting agreement with Blizzard Entertainment, Inc. for online games over Battle.net and World of Warcraft servers. A press release is available.
AT&T Renews Hosting Agreement With Blizzard Entertainment, Inc. for Online Games
LOS ANGELES, March 3—Online gamers will continue to enjoy a rich and reliable gaming experience thanks to an agreement struck between AT&T* and Blizzard Entertainment, Inc. Today, AT&T and Blizzard Entertainment, Inc., a premier developer and publisher of entertainment software, agreed to a two-year renewal for hosted services in North America.
Blizzard Entertainment(R) is best known for its Warcraft(R), StarCraft(R), and Diablo(R) PC games as well as its massively multiplayer online (MMO) role-playing game World of Warcraft(R), which is available in eight languages and played by more than 11.5 million subscribers worldwide.** AT&T has been working closely with Blizzard Entertainment for 9 years, providing hosting for World of Warcraft and the Battle.net(R) online-gaming service.
“We’ve been pleased with AT&T’s service over the years, and we’re confident in their ability to continue to provide the quality support we need,” said Paul Sams, Chief Operating Officer of Blizzard Entertainment. “This renewed agreement allows us to stay completely focused on our games while AT&T applies its hosting expertise to help us offer the speed, reliability and security our players expect.”
Through multiple Internet Data Centers (IDC), AT&T will provide strategic hosting and proactive, 24/7 network monitoring and management for the online infrastructure of Blizzard Entertainment’s games and services. The AT&T Gaming Core Team will provide comprehensive networking support to Blizzard Entertainment.
The AT&T Gaming Core Team was formed in 2004 to meet the infrastructure needs of customers’ gaming operations across AT&T’s Internet Protocol (IP) network. The team consists of engineers and hosting specialists who provide round-the-clock support to companies offering MMO games. The team provides global, end-to-end support of customers’ gaming operations across AT&T’s hosting infrastructure, applications and IP network and supports trouble resolution, incident command and control, post incident review and root cause analysis.
According to the Entertainment Software Association, which represents computer and video game publishers, U.S. computer and video game software sales grew almost 23 percent in 2008 to $11.7 billion.
The 2009 British Academy Video Games Awards has nominated World of Warcraft: Wrath of the Lich King for 2008 Game of the Year. The fans can cast their vote to decide this category’s winner at the following webpage. Vote entries will be closed on Monday 9 March 2009.
UK residents have an extra incentive to cast a vote by marking the checkbox to participate in a prize draw: Read the Terms & Conditions.
Voting for your favourite game is quick and easy. Simply click on the game you wish to select then complete the form below.
Voting automatically entitles you to enter the prize draw for a collection of goodies worth
Yesterday, Sunday, Blizzard opened Ulduar with two copies of Naxxramas’ Patchwerk: One was tagged as DPS Test and the second was tagged as Tank Test. My group was able to kill the DPS test Patchwerk twice with some difficulty. However, we couldn’t kill the Tank Test dummy. We went as far as 1.3 million health.before he killed the tank. Daelo revealed the reason. It hits a 10% harder every 10 seconds. It is recommended to bring consumables and flasks to these tests in order to help fine-tune the event. Make sure to share your feedback about the Patchwerk DPS and Tank Tests at the following official forums thread.
Here will be a thread for everyone to post their test results from attempts against the two versions of Patchwerk on test.
One version is essentially just a normal patchwerk with double the HP for use as a DPS test. This is Patchwerk (DPS Test).
The other version we currently have is Patchwerk (Tank Test). This is Patchwerk without the Hateful Strike, double the HP, but most importantly every 10 seconds his melee damage increases by 10%. Not only are we looking to see just how long tanks can be kept up given maximum effort from the entire raid, but also how long can tanks be kept up with more limited numbers of healers.
Also, if there are suggestions for modifications or new versions of test Patchwerks, we’d love to here it.
On a side note, we’re working to get a test glyph vendor created. It won’t be ready for the next build to hit PTR, but we’ll have it later.
Three videos have surfaced to give us a glimpse of the Hodir and Iron Council encounters. The first video is a 10-man Hodir Kill. The second video wasn’t a kill but allows you to see the Iron Council for a length of 7 minutes. And a two Freya attempts before server crash.
Today Saturday, the WoW Developers want to test players DPS by placing a copy of Patchwerk inside Ulduar. The classes have had a lot of tweaking, specially the Tanks and the mana regen changes. In order to test these please join the Europe PTR in the evening. Visit the PTR 3.1 Bug Forums to report anything out of the normal.
Daelodev: So we have a version of Patchwerk at the entrance of Ulduar to be used for DPS testing. We’ll turn it on during various times of testing. Please post links to parsed combat logs here. This will be of great help to us!—source
On Thursday, US players attempted to test Hodir in the middle of crashes outside dungeons, and 3200 Queues to even login. In my case, half of our 10-man couldn’t zone in. And we couldn’t zone out. Since we couldn’t even get to start a single fight with Hodir, I decided to explore Ulduar. Not all of it, only the first floor.
The dungeon is simply awesome to behold with a lot of care to details in its interior architecture. It takes over 20 minutes to explore every corner of the place. As said earlier, Ulduar seems to be the prison of Yogg-Saron. That’s what I speculate based on visuals. The dome at the center of Ulduar is broken with pieces of crystal floating in a swirl of magic residual. Within the dome is a huge crater in the icy floor and a few broken chains hanging from the walls. What makes me think that Loken somehow broke the dome once he fell to the whispers of the old god. Hopefully we get to read some lore in the quests to confirm or debunk this.
Update: Confirmed. The big chamber with chains at the center of the dungeon is named: The Prison of Yogg-Saron.
In this video you will see the Ulduar tram. If you get to fall off the tram, just walk back to where the tram was and climb the stairs. There are ramps to get you back above. Watch the lengthy video. If you are on a slow connection, start the video and press pause to allow it to download while you browse other pages or websites. (20 minutes video)
The Balnir Farmstead has a past mystery … a place that holds a dark secret that no one but Prince Arthas Menethil knows. A secret that would be dragged within for years. A secret that would forever damn his soul.
Read our preview of World of Warcraft: Arthas, Rise of the Lich King.
Watch our video interview with Chris Metzen & Micky Neilson about Arthas, Rise of the Lich King and WoW: Stormrage
Ok, we’re going to attempt to have some playtest sessions for Ulduar starting tonight and through this weekend.
The following is the tentative schedule for this weekend:
On the North American test realms
Hodir – Thursday night, February 26, starting at 7pm EST/4pm PST.
To get to Hodir from the front of Ulduar, travel all the way through the exterior section headed straight until you teleport into the interior section. Go up the stairs, over the temporary bridge, then Hodir’s wing is to your right. The walls of his wing are ice covered and he’s at the end. Both 10 and 25 player modes are active. Post Hodir Feedback here.
Iron Council – Friday night, February 27, starting at 7pm EST/4pm PST
On the European test realms
Thorim – Friday night, February 27, starting at 7pm CET. Freya – Friday night, February 28, starting at 7pm CET.
This schedule could change at a moment’s notice due to server, bug, or patch status. I’ll try to keep everyone informed as much as possible. Ulduar and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc.
We also hope to have the zone open on Sunday for each respective realm for a longer period of time. We have a couple special versions of Patchwerk setup. One of them is called Patchwerk (DPS Test) and is essentially a massive training dummy for your raids. The other is Patchwerk (Tank Test), and he does not have a Hateful Strike, but his melee damage increases over time.
We’re very interested in seeing combat logs and parses for all raid testing on the PTR.
Quick Ulduar FAQ:
Q) Will there be testing available on Oceanic, Korean, or other time zones?
A) There will be some testing available. We do plan on allowing for extended testing on Flame Leviathan, and possibly other bosses. We want encounter designers to be present during testing, which makes testing during some time zones difficult.
Q) Where’s all the trash?
A) We don’t have everything turned on for these tests, and this sometimes includes trash creatures before each boss encounter.
Q) Where’s the loot?
A) We don’t have this attached to bosses yet, but we’ll have loot hooked up soon.
Q) What about achievements?
A) These aren’t implemented yet.