Death to the Witchmother | Val’sharah

Elothir: The numberless years of my life have been dedicated to learning and perfecting the arts of healing and restoration. Nothing in this world pains me more than taking a life, traveler. It is with a heavy heart that I must commission the death of Magula, the leader of the harpies that threaten this grove. May her death save the lives of more noble beings.

Death to the Witchmother

 

Quest Objectives

Slay Magula.

magula witchmother harpy

 

Patch 6.2.3 Preview : New mounts and Dungeons/Raids features

It’s through a post on the official website that Blizzard has announced a new patch will hit the PTR in a few days. This patch will bring a few changes to Draenor with new Timewalking dungeons from the Cataclysm era, but also the endgame ones from Wrath of the Lich King and Burning Crusade. Also that could interest a lot of players, the return of Valor points to use in order to upgrade your gear (a feature that was gone at the beginning of Warlords of Draenor), but 2 new mounts that you will be able to loot through Timewalking dungeons and by killing Archimonde at least in Heroic difficulty.

It’s finally nice to see Blizzard brining some content before the beginning of Legion (which could mean not before 2016).

Patch 6.2.3 Preview

Patch 6.2.3 will be making its way onto the PTR soon, and we wanted to provide you with some insights on what it has in store.

We’ve made no secret of our desire to expand the role and importance of dungeons in World of Warcraft as we move full speed ahead toward Legion. We look forward to sharing more of our plans in that regard during BlizzCon 2015 next month. At the same time, we’ve heard from many players that they wanted more reasons to run dungeons in Warlords, so we’re pleased to announce this small patch, which is focused on reinforcing the reward systems around our existing dungeons as well as expanding the scope of the Timewalking feature that we introduced in patch 6.2.

Timewalk With Me: New Timewalking Dungeons

Get ready to go back in time to experience  six iconic dungeons from Cataclysm with this new Timewalking bonus event. You’ll be able to face the foes within Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time once more and reap the treasures within.

To round out our Timewalking journey, we’ll also be adding the Pit of Saron to the Wrath of the Lich King Timewalking bonus event and the Magister’s Terrace to the Burning Crusade Timewalking bonus event.

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Lest we forget, there’s just one more bit of news that’s bound to draw you into the vortex to do a little Timewalking. Players will now have a chance to loot a rare Infinite Timereaver mount from any Timewalking boss.

Developer Insights
One of the most common requests we’ve heard ever since introducing Timewalking was for there to be some way to obtain an Infinite Dragonflight mount, since it’d fit perfectly with the theme of time manipulation, aside from being just plain cool-looking. We agree. Inspired by Murozond, the final boss of the End Time dungeon that is included in the Cataclysm Timewalking rotation, the Infinite Timereaver will be a rare drop from any dungeon boss during all of the Timewalking events.

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Cross-Realm Mythic Raiding

With the patch we’ll also be introducing Cross-Realm Mythic Raiding. You’ll now be able to join with friends, fill that one last spot, or have an easier time recruiting to backfill missing raid slots, allowing you to take on some of the most difficult encounters in Warlords of Draenor.

Valor for the Valorous

With the patch we’ll be bringing back Valor as a currency. You’ll will be able earn Valor once more by taking part in Heroic and Mythic Dungeons, from various Bonus Events, and via the first run through Raid Finder each week. To upgrade, visit your friendly neighborhood ethereal to upgrade gear up to five item levels at a time, up to two times per piece of gear.

Developer Insights
Dungeon content shines when its difficulty is appropriate to players’ power level, so Mythic dungeons will be the most lucrative source of Valor for players who have items from Tanaan or Hellfire Citadel. For those who are still gearing up to tackle Mythic dungeons, or who prefer to use queued matchmaking, Raid Finder wings and the first Heroic dungeon each day will also provide Valor, as will most of Seer Kazal’s weekly event quests. Ethereal Voidbinders have made their way through time and space to Stormshield and Warspear, as well as returning to Orgrimmar and Stormwind, to allow players to use this Valor to upgrade their gear by up to 10 item levels. We decided to go with item upgrades rather than a Valor vendor because item upgrades offer power that complements items from other sources rather than competing with them.

Gift of the Grove Warden

Soon, players who dare to face the fearsome might of Archimonde will receive an added bonus. For a limited time, defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest. When you bring this fragment to the druids of Moonglade, you’ll learn a little more about what’s in store for Azeroth, and the druids will give you a majestic Grove Warden mount in thanks for your efforts. This quest won’t be available forever—our current plan is to retire the quest in an update some time before Legion’s launch, so grab some friends and head to Hellfire Citadel while you can.

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More Bigger Better: Item Rewards

We’re expanding the range of item quality for players within Mythic Dungeons and Tanaan Jungle. Players who take part in Mythic Dungeons will have a chance to gain items up to item level 725, and players who receive Baleful items will now have a chance to gain items up to item level 695. Players in Mythic Dungeons will also now have a chance to loot a new Heirloom Trinket that will scale to level 110.

 Developer Insights
Running a dungeon is a bit more exciting when there’s a chance you might get a direct item upgrade, versus simply earning a predictable amount of currency per run. Thus, we’re also expanding the power of Warforged items in Mythic dungeons—rather than a static +20 item level bonus when a Mythic dungeon item is Warforged, there will be a chance for even greater increases in power. The very luckiest players might even obtain item level 725 versions of the dungeon drops, with increasingly better odds of 720, 715, and so forth, fully spanning the range from 685 to 725 in five item-level increments. We’re also applying this system to Baleful items from Tanaan itself, which can now range in quality from item level 655 all the way to 695. Raiding, crafting, and PvP will remain the most reliable sources of the best gear available, but we’d like to create the chance for surprise when you’re adventuring out in the world or in dungeons.

Arena Season 3

We’re also preparing to end Warlords Arena Season 2 and transition to Warlords Arena Season 3. We’ll have more details to share on this transition between seasons and the distribution of rewards in the near future.

Developer Insights:
With Arena Season 3 we’ll be introducing new gear, including Warmongering Aspirant gear at PvP item level 715, Warmongering Combatant gear at 730, and Warmongering Gladiator gear at 740.

Make sure you keep an eye out for the complete patch, 6.2.3 notes and we’ll look forward to seeing you on the Public Test Realm.

(Source)

 

Wrathion and the Legendary Ring

To those who have yet to finish the Legendary Questline, I warn you now: massive spoilers ahead.

With 6.2 comes many things: access to a fel-consumed Tanaan Jungle, the final conflict with the Iron Horde, a direct confrontation with the Legion itself, and, arguably most importantly, the conclusion to Warlords of Draenor’s Legendary Ring questline.

Title card courtesy of fellow Blizzplanet contributor Bejamin Vogt!

Title card courtesy of fellow Blizzplanet contributor Bejamin Vogt!

Play for the opposite faction in the PvP Mercenary Mode

A new patch is coming to the PTR in the coming hours, the 6.2.1. This new content should first allow players to fly on Draenor but also a new feature that wasn’t announced before : the PvP Mercenary Mode.

This feature will allow players from a different faction to play on the other side into unrated Battlegrounds and Ashran, this feature is a new solution to resolve the long queuing matter.

In Development: PvP Mercenary Mode

They say, “Keep your friends close, and your enemies closer”—and soon, you’ll be able to do just that.

In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!

Our goal with Mercenary Mode is to allow players who want to participate in Ashran or unrated Battlegrounds the ability to do so without having to wait through long queues, while still maintaining the spirit of the core Alliance vs Horde fantasy. We’ll be testing this feature soon on the Public Test Realm, and look forward to hearing your feedback!

(Source)

 

[SPOILERS] Gul’dan’s Fate: Post-6.2 and what’s to come

6.2 is now upon us as of today, and with it, the new, lore-centric raid Hellfire Citadel.

A multitude of story focused threads have been leading towards World of Warcraft’s latest major patch’s raid. Questions wrack the brains of any lore enthusiast as of the latest patch’s release: what will happen to Gul’dan? What is the fate of Archimonde? Is the Legion defeated after 6.2? Does Warlords of Draenor end with Hellfire Citadel’s fall?

Discover the Legendary Ring Questline

With the Fury of Hellfire patch coming next week, Blizzard is giving a sneak preview of what is incoming with the legendary ring questline. Be careful though, the following article contains huge spoilers for the content of the patch 6.2. We can maybe also expect a new ingame cinematic when the quest will be complete or at the end of the Hellfire Citadel.

The road ahead is fraught with embers and blood, as it was before—so it goes and ever goes. . . .

You’ve survived a long and dangerous journey thus far on Draenor. One portal has been destroyed within Tanaan Jungle . . . but Gul’dan and the twisted remains of the Iron Horde still strive to open another portal into Azeroth. You’ve allied with powerful forces to counter these nefarious plans, including the Archmage Khadgar. His efforts to fight the rising power of Gul’dan have presented countless new challenges and powerful rewards—but only for those stalwart enough to take on his formidable tasks.

Follow along with us, won’t you, as we walk you through the next—and final—chapter in Warlords of Draenor’s Legendary Ring quest line, culminating in Patch 6.2. And if you’re just getting started—or want to pick up where you left off—we’ve put together a guide of the journey so far.

6.2 SPOILERS BELOW!

Revisit the Arcatraz with the Timewalking feature in 6.2

As you might remember, one of the features of the Patch 6.2 is the Timewalking event. A feature that will allows you discover (or rediscover for the oldest) dungeons from previous extensions scaled to the lvl 100. The article is today is dealing the kind of dangers you are going to face inside the Arcatraz, one of the hardest dungeons back in The Burning Crusade.
Furthermore, before an update of the article it was mentioned “your first crack at The Arcatraz, is June 26-30″, so prepared yourself to face Gul’dan plans for the Patch 6.2 : Fury of Hellfire

Timewalking Highlight: The Arcatraz

Timewalking

In World of Warcraft Patch 6.2, we’re introducing a new series of seven different weekend events, and two of the seven weekends will make Timewalking Dungeons available to characters at level 71 and higher for Outland dungeons or 81 and higher for Northrend dungeons. When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are, and you may have never ventured into some (or all) of them, so it’s a good idea to prepare yourself now.


Outland: The Arcatraz

The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.

With Outland serving as the strategic battlefront in the ongoing Burning Crusade, the naaru recently used Tempest Keep to reach the shattered land. However, when the naaru set out from their stronghold, Prince Kael’thas and his blood elves quickly raided the dimensional fortress and assumed control over its satellite structures. Now, guided by some unknown purpose, Kael’thas manipulates the keep’s otherworldly technologies, using them to harness the chaotic energies of the Netherstorm itself.

Dungeon Maps


Click to enlarge

Bosses

Zereketh the Unbound

Most creatures from the Twisting Nether require constant directions from their masters, but a select few voidwraiths need no such orders. Zereketh stands at the entrance to Arcatraz, ready to slay all who would dare challenge him.

 

 

 

 

Dalliah The Doomsayer

Before she was imprisoned by the naaru, Dalliah was one of the most vicious and aggressive warriors within the Burning Legion. Spending so much time as a cellmate to Wrath-Scryer Soccothrates did not improve her disposition either.

 

 

 

 

Wrath-Scryer Soccothrates

Millennia ago, Soccothrates held a position of honor among the Wrathguards, standing at the side of the Burning Legion’s top commanders. Confinement did not suit his considerable ego. Neither did his cellmate.

 

 

 

 

Harbinger Skyriss

The naaru believed the persuasive voice of Harbinger Skyriss was silenced when they contained him and forced him into a long, dreamless sleep. The unfortunate warden of Arcatraz learned the naaru were wrong.

 

 

 

 

Tips

  • Zereketh is known for summoning void zones. Run out of them immediately!
  • Zereketh’s Seed of Corruption causes his victim to explode with damage. It’s best to stand apart when you’re the seedy one.
  • Dalliah’s Whirlwind should be avoided by all but the stoutest of tanks.
  • Her Gift of the Doomsayer channels healing to you if you have it. Healers beware!
  • Stay out of Soccothrates’ fel fire.
  • The one and only Millhouse Manastorm assists you in your battle with Harbinger Skyriss and his many “friends”. Keep Millhouse alive.

Achievements and Reputation

If you’ve not gotten them before, completing this dungeon will award The Arcatraz and Heroic: The Arcatraz , the latter of which is required for Outland Dungeon Hero.

Killing enemies in this dungeon increases your standing with The Sha’tar. For a full breakdown of what you can do with Sha’tar reputation, check out Wowhead and Wowpedia.

Get in there and Fight!

Timewalking dungeons are coming to WoW with Patch 6.2: Fury of Hellfire. Keep an eye out for the weekend-only quest “A Burning Path Through Time”, which rewards a Seal of Inevitable Fate when you complete five Burning Crusade Timewalking dungeons.

 

(Source)

Preview of the Alliance and Horde Shipyards

This week is particularly rich in news from Blizzard with yesterday announcement that Flying will be back shortly after 6.2, the preview of the new Tavern Brawl mode for Hearthstone and today the presentation of the Shipyards for your Garrison.

This new building will allow you to gain control of the shores of Tanaan Jungle, but also unlocking new missions and new ships that you can add to your fleet.

Patch 6.2 Preview – To the Shipyard!

In World of Warcraft Patch 6.2, you’ll oversee your Garrison’s first new major construction project—and take command of your forces in a whole new theater of war. In order to push back against the twisted remnants of the Iron Horde, you’ll need to expand your operations to the shore and set your sights on the seas between you and the mysterious Tanaan Jungle. To do that, you’ll need a Shipyard.


Alliance Shipyard

The Shipyard is a new building available to all Garrison commanders who have reached level 100 and improved their Garrison to level 3—and after you travel to the Iron Docks and discover just how dire the naval situation is, you’ll want to make your Shipyard a top priority. As soon as you return to your Garrison, you’ll be able to raise a level 1 Shipyard and begin construction on your first ocean vessel immediately.


Horde Shipyard

Your Fledgling Fleet

In war, you need soldiers to fight on the front lines—with that in mind, your first ship will be the mighty Troop Transport, a vessel designed to help you tackle a variety of seafaring threats. This stalwart ship will help you initiate combat, and will serve as the backbone of your fleet as you’re getting your feet wet.

Ships are managed much like Garrison Followers. You’ll send your ships on naval missions, and each naval mission will present a new set of challenges for you to counter with your ships’ abilities. Some of the new abilities include Salty Crew (improves success chance by 10%), Unsinkable (shields the ship from a fatal shot), and Trained Shark Tank—because navigating through mine-studded waters is no problem when you have trained sharks on your side.

And guns. The sharks have guns.

Setting a Course

Just as your Followers need Garrison Resources to operate, your ships will require Oil. Collect enough Oil to send your ships on many naval missions, and you’ll unlock the level 2 and level 3 Shipyard, allowing you to maintain more ships and take on more naval missions.

There’s oil on Draenor! And as fate would have it, it’s mainly to be found in Tanaan, where the enemy has been collecting the precious substance for a while now. They’ll have to be relieved of it in some way or another . . . and that’s where you come in. Your ships need oil. Your entire war effort now depends on it.


Naval warfare to take place precisely right there!

Your ships also come with equipment, and how you use it will play a key role in your success on the high seas. For example, a ship with a Gyroscopic Internal Stabilizer can deal with Chaotic Whirlpools by staying upright and stable. A ship with a Food Storage Bay has additional space for stashing extra supplies, and is therefore better at taking on longer naval missions.

Your ships can be manned by a specific crew, and the composition of the crew helps determine your results and rewards. For example, a goblin crew increases the gold gained from the mission; a night elf crew reduces mission time; and a human crew increases your success chance.


A tauren crew is sturdy—and rewards a 50% experience bonus.

The high seas are filled with threats, and they won’t be easy to deal with. Take too much of a risk on a naval mission, and you could lose your vessels and all of the time and resources they represent. You’ll want to pay close attention to which ships counter which threats. For example:

  • Submarines move silently underwater, sneaking up on unsuspecting ships.
  • Destroyers counter Submarines with Depth Charges.
  • Battleships fire long-range artillery to sink enemies such as Destroyers.
  • Carriers deploy bombers to attack Battleships from the air.

First Look: Ships


Alliance and Horde Destroyers


Alliance and Horde Submarines


Alliance and Horde Carriers


Alliance and Horde Battleships


Alliance and Horde Transports

Want to get a better look at the next patch for yourself? Join us on the Patch 6.2 Public Test Realm, and share your thoughts and opinions on everything coming to World of Warcraft in our PTR General Discussion forum. If you find a bug while testing, let us know about it in our PTR Bug Report forum.

See you at sea!

 

(Source)

Archimonde and the Infinite Legion, a Potential Lore Revelation

A conversation between @1990Sanji and World of WarCraft creative director Alex Afrasiabi has revealed a pretty shocking piece of information about how the alternate Draenor we’ve spent the past several months on works. Namely, the Burning Legion there is the same Legion we’ve been facing back on Azeroth and Outland. Even more shocking, the Archimonde and Mannoroth we’ll be fighting in patch 6.2 are the same ones from WarCraft III! The implications behind this are staggering. Read on after the jump to see the full conversation and find out more.

Archimonde and the Infinite Legion, a Potential Lore Revelation

Patch 6.2. Second Look: Ashran Excavation

Following the newest build of the patch 6.2. PTR, I returned to Ashran to see if any new lore about the artifact had been added. There hasn’t been, but the new Ashran Excavation area has been heavily modified and looks much better than during our last look at it.

Read on for the full preview.