World of Warcraft Dungeon – Gnomeregan

Located in Dun Morogh, the technological wonder known as Gnomeregan has been the gnomes’ capital city for generations. Recently, a hostile race of mutant troggs infested several regions of Dun Morogh – including the great gnome city. In a desperate attempt to destroy the invading troggs, High Tinker Mekkatorque ordered the emergency venting of the city’s radioactive waste tanks. Several gnomes sought shelter from the airborne pollutants as they waited for the troggs to die or flee. Unfortunately, though the troggs became irradiated from the toxic assault – their siege continued, unabated. Those gnomes who were not killed by noxious seepage were forced to flee, seeking refuge in the nearby dwarven city of Ironforge. There, High Tinker Mekkatorque set out to enlist brave souls to help his people reclaim their beloved city. It is rumored that Mekkatorque’s once-trusted advisor, Mekgineer Thermaplugg, betrayed his people by allowing the invasion to happen. Now, his sanity shattered, Thermaplug remains in Gnomeregan – furthering his dark schemes and acting as the city’s new techno-overlord.

Dun Morogh

Level 29-38

10 Player limit

World of Warcraft Dungeon – Blackfathom Deeps

Situated along the Zoram Strand of Ashenvale, Blackfathom Depths was once a glorious temple dedicated to the night elves’ moon-goddess, Elune. However, the great Sundering shattered the temple – sinking it beneath the waves of the Veiled Sea. There it remained untouched – until, drawn by its ancient power – the naga and satyr emerged to plumb its secrets. Legends hold that the ancient beast, Aku’mai, has taken up residence within the temple’s ruins. Aku’mai, a favored pet of the primordial Old Gods, has preyed upon the area ever since. Drawn to Aku’mai’s presence, the cult known as the Twilight’s Hammer has also come to bask in the Old Gods’ evil presence.

Ashenvale

Level 24-32

10 Player limit

World of Warcraft Dungeon – Shadowfang Keep

During the Third War, the wizards of the Kirin Tor battled against the undead armies of the Scourge. When the wizards of Dalaran died in battle, they would rise soon after – adding their former might to the growing Scourge. Frustrated by their lack of progress (and against the advice of his peers) the Archmage, Arugal elected to summon extra-dimensional entities to bolster Dalaran’s diminishing ranks. Arugal’s summoning brought the ravenous worgen into the world of Azeroth. The feral wolf-men slaughtered not only the Scourge, but quickly turned on the wizards themselves. The worgen laid siege to the keep of the noble, Baron Silverlaine. Situated above the tiny hamlet of Pyrewood, the keep quickly fell into shadow and ruin. Driven mad with guilt, Arugal adopted the worgen as his children and retreated to the newly dubbed ‘Shadowfang Keep’. It’s said he still resides there, protected by his massive pet, Fenrus – and haunted by the vengeful ghost of Baron Silverlaine.

Silverpine Forest

Level 22-30

10 Player limit

World of Warcraft Dungeon – Wailing Caverns

Recently, a night elf druid named Naralex discovered a network of underground caverns within the heart of the Barrens. Dubbed the ‘Wailing Caverns’, these natural caves were filled with steam fissures which produced long, mournful wails as they vented. Naralex believed he could use the caverns’ underground springs to restore lushness and fertility to the Barrens – but to do so would require siphoning the energies of the fabled Emerald Dream. Once connected to the Dream however, the druid’s vision somehow became a nightmare. Soon the Wailing Caverns began to change – the waters turned foul and the once-docile creatures inside metamorphosed into vicious, deadly predators. It is said that Naralex himself still resides somewhere inside the heart of the labyrinth, trapped beyond the edges of the Emerald Dream. Even his former acolytes have been corrupted by their master’s waking nightmare – transformed into the wicked Druids of the Fang.

The Barrens

Level 17-24

10 Player limit

World of Warcraft Dungeon – Deadmines

Once the greatest gold production center in the human lands, the Dead Mines were abandoned when the Horde razed Stormwind city during the First War. Now the Defias Brotherhood has taken up residence and turned the dark tunnels into their private sanctum. It is rumored that the thieves have conscripted the clever goblins to help them build something terrible at the bottom of the mines – but what that may be is still uncertain. Rumor has it that the way into the Deadmines lies through the quiet, unassuming village of Moonbrook.

Westfall

10 Player limit

Level 17-26

World of Warcraft: Burning Crusade – FAQ

Intro:

Welcome,

the purpose of this sticky is to gather all information regarding the upcoming expansion and all upcoming patches. This topic also discusses the “maybe” part of the expansion, but it’s more focussed on what will come and what to expect.

This topic is updated regularly. Feel free to ask questions, but first read all i have wrote. Chances are, i already discussed the thing you are going to ask about.

Greetings,

Schwick

Tutorial:

If i linked to this thread saying something like: “URLHERE => x.x.x”, that means that you have to push CTRL+F and type in the number that i typed after the =>. The answer i gave you, you will find it ones you found the number.

Example:

http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=883462 => 1.0.11

This means you press CTRL+F and enter 1.0.11. Press search and it will take you to the answer

Last Update / Version:

This topic was last updated on: [04-07-06 00:15] (See change log for details)

Current version is: V3.5

Contact me:

If you wish to contact me privately:

Email: [email protected] (please use a valid email address when contacting me)

In game:(If I don

World of Warcraft: Burning Crusade – Hellfire Citadel Instance

On the blasted world of Outland, within the heart of Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as the Horde’s base of operations throughout the First and Second Wars. For years this gargantuan fortress was thought to be abandoned.

Until recently.

Though much of Draenor was shattered by the reckless Ner’zhul, the Hellfire Citadel remains intact? inhabited now by marauding bands of red, furious fel orcs. Though the presence of this new, savage breed presents something of a mystery, what’s far more disconcerting is that the numbers of these fel orcs seem to be growing.

Despite Thrall and Grom Hellscream’s successful bid to end the Horde’s corruption by slaying Mannoroth, reports indicate that the barbaric orcs of Hellfire Citadel have somehow managed to find a new source of corruption to fuel their primitive bloodlust.

Whatever authority these orcs answer to is unknown, although it is a strongly held belief that they are not working for the Burning Legion.

Perhaps the most unsettling news to come from Outland are the accounts of thunderous, savage cries issuing from somewhere deep beneath the citadel. Many have begun to wonder if these unearthly outbursts are somehow connected to the corrupted fel orcs and their growing numbers. Unfortunately those questions will have to remain unanswered.

At least for now.

World of Warcraft – The Loa gods Lore

The Trolls draw power for their Voodoo Magics by performing rituals and invoking the Primal gods or Forest spirits: the Loa gods.  According to Warcraft RPG: Magic and Mayhem, the Loa spirits are more powerful than the Elementals, but not as powerful as gods.

The Shadow Hunters’ faith and communion with the Loa gods grants them shadow and healing magic and other abilities. Shadow Hunters learn magic that hinders enemies and aid allies, gaining a unique mix of spells that delve into the more occult aspects of the Loa

Among the known Loa gods are:

Shadra – Spider Loa

Shirvallah – Tiger Loa

Bethekk – Panther Loa

Hir’eek – Bat Loa

Mueh’zala
The Tablet of Theka says Mueh’zala is the God of Death.

Loa Zanza
He appears in Zul’Gurub Instance as an ethereal form within one of the many temples. The Arcanums created from the various tomes originated from Troll magic were stolen from Zanza by the High Elves, and used against his people.  The Trolls of Yojamba Isle, the Zandalar Tribe, respect and venerate Loa Zanza.  However, with the rebirth of Hakkar the Soulflayer, these Zandalar Trolls prayed to Zanza to grant powers to heroes of other races to defeat Hakkar in Zul’Gurub.

The Loa Legba
He is a master of swift motion. Through him, the shadow hunter learns to move with great speed granting the ability of Batltle Stride.

Loa Lukou
The Loa of healing and respite, she grants the ability to heal allies with a Healing Wave. With a word, the Shadow Hunter invokes healing with a wave of soothing light.

Loa Ogoun
The Loa of war who grants the Shadow hunter the Hex ability to place dire curses upon his enemies. This Loa ability allows Shadow Hunters to turn an enemy into a frog.

Loa Dambala
The Loa of serpents and treachery, Loa Dambala teaches the shadow hunter to move swiftly and quietly by changing his shape into a serpent or snake. Shadow hunters can change form to serpent or back to normal for an hour or when he wishes to turn back.

Loa Samedi
The Loa of cemeteries and the restful sleep of the dead. The undead are an abomination in his eyes. The shadow hunter can cast Smite againts a undead creature.

Loa Shango
The Loa that controls the realm of storms. Shango guards the secrets of lightning and mayhem. The Shadow Hunter may channel the fury of Shango, unleashing a lighting bolt named Stormspear, that does electricity damage.

A troll in Zul’Gurub calls the name of another who might be another Loa god: Hethiss.  Supposedly a loa of serpents.  However, Ula-Tek is also referred as a serpent goddess.

The Shrine of Ula-Tek is located in Zul’Aman.  Zul’Aman will be an instanced region in World of Warcraft: Burning Crusade.  Zul’Aman is located northeast of Light’s Hope (Eastern Plaguelands) and Southeast of Quel’Thalas.

Troll Tablets

Altar of Zanza
We call upon you, Zanza of Zuldazar.

Bless those that ask for your help.  Loa Zanza.  Bless those that would ally with the Zandalarian people.

Aid us in this time of need.  Aid us Loa.  Give us the power to strike down our enemies.  Give us the power to once more defeat the Blood god.
Thanks Sarakesh

We will update this section as more info of the Loa   becomes available.

Copyright ? 2004 by Blizzard Entertainment
Warcraft RPG: Magic and Mayhem are trademarks or registered
trademarks of Blizzard Entertainment, Inc. and White Wolf Publishing

World of Warcraft on Linux: How To play on Wine

Many skilled Linux users have offered instructions on how to tweak settings to play World of Warcraft in Linux, using Wine.  You should read all the instructions and link sources.  However, be warned that Blizzard Entertainment does not condone nor offer support to Linux platforms, and you should do so at your own risk.  We aren’t responsible and you agree so.  The author of the How To is not part of Blizzplanet staff.

Links you should visit and read:

Short instructions

Required Downloads and Patches

Full Instructions (Read)

Aqiri: The Qiraji and Nerubian Race Origin

The history of the Qiraji and Nerubians haven’t been completely explained. There are still things in the dark lorewise.

There are two general theories made by fans concerning the Qiraji and the Nerubians.  The first Theory was well explained by Ghostwalka @ Argent Dawn:

Long ago, during the time of the first Troll Empire, there was a race of Sentient Insects known as the Aqir.

They were spawned as many other races were spawned, and among them they included all facets of insect life; Wasps, Scarabs, Beetles, Bees, Spiders, Scorpions, Ants, and others.

They wished to destroy all non-insect life on this planet and attacked the Amani Empire time and time again. However, thanks to the power of the Troll Race in the form of their innate regenerative abilities and knowledge of Voodoo and Loa Spiritualism, they were beaten.

The Aqir Empire split in two. One went to the farthest south reaches of Kalimdor, the other to the North and across the sea to what would eventually become Northrend.

The ones who fled north are the Nerubians, and we know their sad story all too well. Their race is almost gone now, save for the living colonies yet to be hunted down and enslaved by the Lich King.

The ones who fled south were known as the Silithid. The Silithid, with their ant and wasp-like nature of hiving and burrowing into the depths of the earth… found something.

That was the remains of the Old God, C’thun.

C’thun; a husk of what he once was. He was and is a Forgotten One… a remaining part of an Old God that the Titans failed to destroy in the long ago.

C’thun took the Silithid for his own, dominating them with a mind older then any on this planet. C’thun used his powers to transform them into Avatars of what he once was, while keeping their insectile nature in tact.

The ones who became C’thun’s Avatars are now known as the Qiraj, and serve him.

And now C’thun seeks to regain his full power and body, and a might capable of reshaping the world as he did of old, and for that the Qiraj have prepared long for. Now we, the Horde and the Alliance, fight to stop them before it is too

late…

…And the Old God is unleashed on our world…

The Second Theory:

Something we have to take in consideration is that the Qiraji and the Nerubians – both – build Obsidian Statues and Sphynx(Destroyers) constructs. So … we have to assume that the Qiraji and Nerubians were both created by C’thun.

Both the Qiraji and the Nerubians come from the Aqiri—which is supposedly what few chosen Silithid became into when C’Thun used them as a template.

This is not entirely assumption. The book of The Two Empires says:

Eventually, due to the troll’s persistence, the Aqiri Kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent.

Two Aqiri city-states emerged—Azjol-Nerub in the northern wastes, and Ahn’Qiraj in the southern desert. Though the trolls suspected that there were other Aqiri colonies beneath Kalimdor, their existence was never verified.

So … to recap. The Silithid is a race that was born like any other species with the Well of Eternity.

C’Thun the Old god jumpstarted the genetic code of some Silithid insects transmuting them as a template for his creation—the Aqiri.  The Aqiri then used the Silithid as a slave race.  The origin of the Aqiri (Qiraji and Nerubians) may be found through in-game quests of World of Warcraft.  Here is a collection of lore details.

Somewhat, the Aqiri suffer transmutations that split the Aqiri into two sub-races: Nerubians and Qiraji. As centuries and thousands of years went by, the transmutations became more evident.

This seems to be the most acceptable assumption—because we are aware of both sub-races having knowledge of how to create Obsidian statues, both sub-races or at least Nerubians are known to have undergone transmutations. These tidbits of info are important.

Not everyone has the Warcraft RPG: Manual of Monsters—so that will be confusing to some fans. Therefore, I will quote it for their benefit:

Quote from Manual of Monsters:

Azjol-Nerub contained huge libraries of literature, philosophy, and arcane lore. Occasionally, the kingdom would kidnap humans and elves for experimentation.

There above, we have that tidbit about experimentation with humans and elves.

Crypt Fiends of the Scourge are raised mummified Nerubians. And the Manual of Monsters throws in additional tidbits of when they were once Nerubians far before the Lich King arrived to Azeroth.

QUOTE from Manual of Monsters:

The original crypt fiends, the first to navigate successfully the difficult and dangeroous transmutations, were ancient lords of the spider kingdom of Azjol-Nerub.

It is interesting to hear the word transmutation in both the Crypt fiends and the Nerubians’ past—thousands of years before the Undead Scourge arrived.

In the Qiraji we also see the differences between themselves—the flying guards that look like humanoid wisps, Buru the Gorger, Kurinaxx, Rajaxx and his warriors, even the twin Emperors.

There is a hint that they have undergone their own transmutations, and experimentation by absorbing genetic code from the elves or other species.

By the way, Buru the Gorger looks pretty much like the Ancient Lords of the Nerubian empire—Sorta like Anub’arak.

So having all these similarities between the Nerubian and the Qiraji—I would say both races split genetically from a common template—the Aqir—which was originally C’Thun’s creation by using the Silithid as vessel/template of what would become his servants.

This is hard to understand using the word template. For example, the Night Elves could be compared to the Silithid.

They made the Highborne a template to create a new race made at the image of the Old gods—- the Naga. By the way, Knaak confirmed it yesterday. The Old gods created the Naga. It was hinted in the book, but not completely clear since we didn’t hear Azshara accepting the proposal. Now it is confirmed.
——-

Hope there is not much debate and that I came as close to what could be the intended lore by Blizzard.

So … here I will enter even more darker waters of the lore that has not been at all been explained by Blizzard. Most of what you will read below is assumption and speculation.

We know both the Qiraji and Nerubians have similarities as creation of C’thun. However, there are a major differences.

1. The Qiraji in Silithus are close to the reach of C’Thun following orders.

2. The Nerubians are independent from C’Thun, have a strong will—with immunity to mental commands (The Lich King Ner’Zhul wasn’t able to control them during the War of the Spider)—they have huge libraries of music, literature, philosophy, arcane lore. The Qiraji lack all that.

3. Anub’Arak—in Warcraft III: Frozen Throne—is one of the Ancient Lords of the Aqiri—that led the Nerubians in Northrend. He says the Faceless Ones to his knowledge was only a legend. However, he trembles in fear and recognizes the Forgotten One.

This is shrouded in mystery. There was no further details in the Frozen Throne expansion about the Faceless Ones, their past or their connection with the Nerubians.

However, we do know the Faceless Ones are servants of the Old gods. I think I heard somewhere they are children of the Old gods.

Then we have the tidbit of info that the Forgotten One looks exactly like the eye of C’Thun in Silithus’ 40-man raid zone at Ahn’Qiraj.

What I can assume from these tidbits is that something happened thousands of years ago. There are two options:

A. Speculation: Malygos, the Sundering or something caused the Faceless Ones and/or the Forgotten One to be sunk alive in imprisonment beneath the icy depths of Azjol-Nerub—thus they were no longer able to control the Aqiri-Nerubians—and therefore the Nerubians became independent from C’Thun’s influence for thousands of years—growing Libraries of music, philosophy, arcane lore.

B. Second option is that the Ancient Lords of the Aqiri Nerubians raised in civil war against the Forgotten One and the Faceless Ones, imprisoning them beneath their Kingdom of Azjol-Nerub.

Both options above sound acceptable. However, I can’t forget the fact that Anub’Arak thought of the Faceless Ones as legends. If he is one of the Ancient lords, how comes he doesn’t remember them? Anub’arak might be born after the Faceless Ones were imprisoned? That could be a reason why he doesn’t remember them.

Throughout the Undead Campaign there are many earthquakes.  These are sequel earthquakes triggered previously by Illidan.

Illidan used the Eye of Sargeras artifact at Dalaran to cause earthquakes in Northrend with the goal to crush the Icecrown and to destroy the Lich King. (Reference)

However, the earthquakes accidentally cracked the icy prison of the Faceless Ones and the Forgotten One.  The Quotes below are from the Campaign Mission:

Baelgun(dwarf, friend of Muradin Bronzebeard): I won’t let ye through this door, traitor. The recent quakes have awakened dark things under the ice … ancient, horrid things. We’ve vowed to keep them locked where they are.

The ice cracks, and horrific noises erupt from the depths of the Old Kingdom. Though the horrors within this place are fierce you must fight your way through to the exit. Let nothing stand in your way.

Anub’arak: They are the horrors the dwarves spoke of. I thought they were only legends.

King Arthas: What?

Anub’arak: They are the Faceless Ones …

Anub’arak: It cannot be … A Forgotten One. Look to your defenses, death knight! Fight as you’ve never fought before!

MAIN QUEST
The Forgotten One
– Kill the Forgotten One
– Arthas and Anub’arak must survive

Bursting forth from the ice, an unfathomable horror of a long forgotten time has emerged to block your passage. Destroy it and break free of the Old Kingdom.

As you see there is not much lore or details surrounding them.  What we know is that Illidan accidentally set them loose with the Earthquakes, and they came from beneath the subterranean kingdom of Azjol-Nerub.

This compilation of lore tidbits and speculation was meant to be informative, but also to raise awareness and to create fair debate and discussion. There is no official lore on the Faceless Ones and their connection with the Nerubians.

During the Q&A with Luke Johnson—author and developer of the new line of World of Warcraft RPG Books—he revealed that Wow RPG: Lands of Mystery and Wow RPG: Monster Guide will talk about the Nerubians and other monsters related to them. He didn’t want to specify.

Aaron Rosenberg, popular Star Trek, Warhammer and D&D book writer, who is done work for the Warcraft RPG Books too, recently told us in the public Q&A that he was assigned to do the Nerubian and Northrend creatures’ lore in the upcoming World of Warcraft: Lands of Mystery—from the point of view of Brann Bronzebeard.  So expect a bunch of new lore.

So I recommend reading them when they are released, as they are current with World of Warcraft, and might offer further details.  You can pre-order both books at our Store:
http://www.blizzplanet.com/content/97/

You can read he Frozen Throne Campaign where Anub’Arak found the Faceless Ones and the Forgoten One here:
http://www.blizzplanet.com/content/326/

Below is the Forgoten One—- looks like the eye of C’Thun