Burning Crusade – Mag’har – the Uncorrupted Orcs of Nagrand

THE WARCHIEF’S MANDATE

Nazgrel: As you know, the warchief put his power behind this expedition for one reason. This is the world we came from. This is where our roots lie.

This journey means different things to orcs and blood elves. To them it’s a search for the promised land. To us it’s more like returning home.

Whoever made this axe is familiar with the old ways and we must contact them. This is too important for us to use ordinary tracking methods. Show the weapon to Far Seer Regulkut: she will know what to do.

Quest Objectives

Bring the Heavy Stone Axe to Far Seer Regulkut at Thrallmar in Hellfire Peninsula.

THE WARCHIEF’S MANDATE (part 2)

Far Seer Regulkut (Eyes of the Warchief): Well met. Your arrival in Thrallmar could not have occurred at a better time. The warchief is depending on us, since he cannot be here himself.

Tell me what you seek, so that I may help you find it.

I understand Nazgrel’s request priest. Say no more.

A SPIRIT GUIDE

Far Seer Regulkut (Eyes of the Warchief): Even our best tracking wolves’ senses can fail. The being you will call forth will find the person you seek, for they’ll be drawn not to their scent but their essence.

Quest Objectives

Use the Wolf Totem at the location where you found Krun Spinebreaker’s body and follow the Ancestral Spirit Wolf.

A SPIRIT GUIDE (Part 2)

Gorkan Bloodfist: You are lucky to be alive. Who are you to walk in here unannounced? I ordered my men to stay their hand only because Ryga sensed that the spirits were with you.

Speak freely, but choose your words wisely. We rarely trust strangers this close to the Citadel.

THE MAG’HAR

Gorkan Bloodfist: This news you bring from beyond the Dark Portal … you want us to believe the son of Durotan now rules over the lands beyond it … free from any demonic taint? And that now his people have returned to this world? I hope for your sake that this isn’t some manner of joke. What this means to my people … cannot be described. I must send word to Nagrand at once! Hellscream must hear about this.

Take this letter back to your leader in Thrallmar. Tell him the Mag’har welcome them!

Quest Objectives

Deliver the Letter from the Mag’har to Nazgrel at Thrallmar in Hellfire Peninsula.

THE MAG’HAR (Part 2)

Nazgrel: What do you bring us?

You’re certain of this? True orcs … here in Hellfire! This is big news.

We must inform the warchief at once.

MESSENGER TO THRALL

Nazgrel: The Warchief has been waiting for word of this ever since we set foot on Outland. Now you get the honor of giving him the news of the Mag’har yourself.

Go quickly. Take this letter with you: it bears my personal seal. There is nothing that Thrall wants to hear more than the message you bear.

Quest Objectives

Travel to Orgrimmar and give Thrall the Letter from Nazgrel.

MESSENGER TO THRALL (Part 2)

Thrall: You bring news from Outland? Speak at once!

(You watch Thrall’s jaw slacken as he begins to read the message from Nazgrel)

My people … we must reach them. We must reach Nagrand as soon as possible!

My people have survived in Outland … Unnoticed for years … Uncorrupted!

Eitrigg: Thrall! My lord … are you all right?

Thrall: I’ll be fine, Eitrigg. We must begin preparations … I need to go to Outland at once!

Eitrigg: With all due respect, Warchief. Our enemies would take advantage of your sudden absence if we don’t prepare properly.

Thrall: You are right, Eitrigg. The timing is unfavorable. Make sure our best ambassadors are sent as envoys to Hellscream.

Eitrigg: At once, sir! For the Horde!

Thrall: If he’s anything like his father, allying with the Mag’har will mark the dawn of a new age for the Horde.

ENVOY TO THE MAG’HAR

Thrall: I’d leave for Outland this very minute after hearing the news you brought. Important matters require my attention in Durotar, however.

I will arrange for a fitting tribute to be sent to the Mag’har immediately. I will send my most trusted diplomats as well. This will all take time … I need someone to represent us there right now.

I must place my trust on you. Go to the Mag’har Post in Hellfire and render whatever services you can to my kin. Do not fail me. Too much depends on this.

Quest Objectives

Thrall wants you to return to Gorkan Bloodfist at Mag’har Post in Hellfire Peninsula and offer him your services.

ENVOY TO THE MAG’HAR (Part 2)

Gorkan Bloodfist: It means very much to us that you come to aid us in our time of need. We’ll not easily forget you nor he who sends you.

You have our thanks.

NOTE: Investigating in Nagrand, you may find the uncorrupted orcs at Garadar. Make sure to get the flight point. There you will find Jorin Deadeye and Garrosh (Son of Hellscream). At the time of this article I am level 61. The quests are silver and unaccessible. We will update when more lore is revealed. Although unconfirmed at this time, I think Thrall has family here. There is a orc female named Matron Drakia. Thrall’s mother was named Drakka. Besides Matron Drakia is a woman named Greatmother Geyah. Remember this is unconfirmed.

Burning Crusade: Khadgar in Shattrath City

Lore fans that aren’t in the Closed Beta may be glad to find here a slight coverage of the current lore of Khadgar, who may be found by the Terrace of Light within Shattrath City.  The city can be found in between Nagrand and Terokkar regions.  If you are in the Hellfire Peninsula you should find an entrance to Terokkar on the southwest corner.

Shattrath is simply huge. It is a Noah’s Ark of refugees of all intelligent species who have fled from the Burning Legion and Illidan. The main reason the city has not been breached is that recently a Naaru arrived after detecting some Draenei and his power alone prevents any enemy attack. Shattrath City is referred to as “Sanctuary”.

At the center of the city is a round chamber named the Terrace of Light.  Here is a huge Naaru and Khadgar … surrounded by Aldor Draenei forces. The music composer really made this chamber a place you wish to stay at. The Naaru named A’dal doesn’t speak. It emits musical melody instead, similar to chimes. This place seems like a good spot to set your hearthstone. The Terrace of Light has six portals leading to major cities of Azeroth.

At first, Khadgar won’t talk to you.  To the northern gate of the Terrace of Light you will find a Haggard War Veteran.  He starts a quest titled: A’dal.

QUEST: A’DAL

Haggard War Veteran: Welcome to Shattrath City.  This might be the one place in all of Outland where you’ll find any semblance of safety.

A group of naaru known as Sha’tar drove the demons away from here.

If you’ve never met a naaru, you ought to see A’dal inside the Terrace of Light.  The leader of the Sha’tar is an awe-inspiring sight if I ever saw one.  Sure is a change of pace from anything else in this bleak land.

QUEST: A’DAL

(A soothing light fills you as you approach the naaru.  Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety.  You are welcome in Shattrath City.)

(The light that filled your senses as you approached A’dal intensifies as you address him.  Melodic chimes continue to ring within your head.)

(You are safe here)

NOTE: As soon as you finish the quest, Khadgar now has a yellow exclamation sign hovering above him.  You may now speak to Khadgar.

> I’ve heard your name spoken only in whispers, mage.  Who are you?

I am Khadgar, former apprentice to the fallen Guardian, Medivh.  I’m sure you’ve heard his name before.

It was I who discovered that Medivh had been possessed by the Evil One, Sargeras – and that he had opened the Dark Portal between this world and Azeroth. Though I honored my Master, I was forced to slay him and put his tortured soul to rest.

> Go on, please.

I fought alongside Lord Anduin Lothar as we drove the Horde from our lands on Azeroth.  As the heir of Medivh’s legacy, I could do no less.

When the call finally came to invade this grim world – and put and end to the orc’s evil forever – I stepped forward along with my friends Turalyon, Alleria, Danath and Kurdran.

> I See.

My comrades and I called ourselves the Sons of Lothar – in honor of the greatest, most selfless man we ever knew. We gave our all to defeat Ner’zhul and end his madness.

As this doomed world fell apart around us, we shattered the Dark Portal to prevent any further harm befalling our beloved Azeroth.

> What did you do then?

Trapped in this broken wasteland, we did our best to survive.  Over time we sensed that a new evil was closing in around us from the Twisting Nether.  More foul than the dark orcs – it was the Burning Legion itself that sought to take hold of this … Outland.

> What happened next?

While my comrades held the line against the enroaching darkness, I used my magic to reach out into the Great Dark Beyond.  There, I sensed beings of immense Light – of unfathomable purity.

It was A’dal and his naaru I had found.  It was nothing short of a … miracle.

> I see.

(Khadgar grins to himself)

I convinced A’dal and his brethren to return here with me.  I believe that only their power can drive the Legion from this universe.  But as you will no doubt find – their power must first live in our hearts.

To combat the darkness, we must become beacons of their eternal Light.

> There was something else I wanted to ask you.

ALLEGIANCE TO THE ALDOR

Are you certain of your choice?  The Aldor will welcome you as an ally, but the Scryers will not easily forgive your decision.

ISHANAH

Now that you’ve decided to side with the Aldor, you’d do well to introduce yourself to their leader.  You will find High Priestess Ishanah inside the Shrine of Unending Light.

Quest Objective

Speak to Ishanah inside the Shrine of Unending Light at the Aldor Rise in Shattrath City.

Performing quests for the Aldor will ccause your Scryers reputation level to decrease.

QUEST: CITY OF LIGHT

The Naaru are wise beyond our understanding.  I’ve learned more from A’dal in the last five months than all the years I spent in the libraries of Dalaran.

Do not burden A’dal with petty inquisitions.  That just might be the most powerful being you ever come face to face with.

You do not look familiar.  I suppose you want to learn about the city?

You’ll have to excuse me if I don’t give you a tour myself, but I’m a bit busy discussing strategy with A’dal.  Perhaps you’ll find a summoned servant acceptable in my stead?  Excellent!

Show our guest around Shattrath, will you?  Keep an eye out for pickpocketing in the Lower City.

Quest Objectives: Follow Khadgar’s servant listen to its story.  Return to Khadgar after completing this task.

Khadgar’s Servant: The Sha’tar, or “born from light” are the naaru that came to Outland to fight the demons of the Burning Legion.  They were drawn to the ruins of Shattrath City where a small remnant of the draenei priesthood conducted its rites inside a ruined temple on this very spot.

The priesthood, known as the Aldor, quickly regained its strength as word spread that the naaru had returned and reconstruction soon began.  The ruined temple is now used as an infirmary for injured refugees.

It wouldn’t be long, however, before the city came under attack once again.  This time, the attack came from Illidan’s armies.  A large regiment of blood elves had been sent by Illidan’s ally, Kael’thas Sunstrider, to lay waste to the city.

As the regiment of blood elves crossed this very bridge, the Aldor’s exarchs and vindicators lined up to defend the Terrace of Light.  But then the unexpected happened.

The blood elves laid down their weapons in front of the city’s defenders; their leader, a blood elf elder known as Voren’thal, stormed into the Terrace of Light and demanded to speak to A’dal.

As the naaru approached him, Voren’thal kneeled before him and uttered the following words:  “I’ve seen you in a vision, naaru.  My race’s only hope for survival lies with you.  My followers and I are here to serve you.”

The defection of Voren’thal and his followers was the largest loss ever incurred by Kael’s forces.  And these weren’t just any blood elves.  Many of the best and brightest amongst Kael’s scholars and magisters had been swayed by Voren’thal’s influence.

The naaru accepted the defectors, who would be known as the Scryers: their dwelling lies in the platform above.  Only those initiated with the Scryers are allowed there.

The Aldor are followers of the light and forgiveness and redemption are values they understand.  However, they found hard to forget the deeds of the blood elves while under Kael’s command.

Many of the priesthood had been slain by the same magisters who now vowed to serve the naaru.  They were not happy to share the city with their former enemies.  The Aldor’s most holy temple and its surrounding dwellings lie on the terrace above.  As a holy site, only the initiated are welcome inside.

The attacks against Shattrath continued, but the city did not fall, as you can see.  On the contrary, the naaru known as Xi’ri, led a successful incursion into Shadowmoon Valley – Illidan’s doorstep.

There he continues to wage war on Illidan with the assistance of the Aldor and the Scryers.  The two factions have not given up on their old feuds, though.  Such is their animosity that they vie for the honor of being sent to assist the naaru there.  Each day that decision is made here by A’dal.  The armies gather here to receive A’dal’s blessing before heading to Shadowmoon.

Khadgar should be ready to see you again.  Just remember that to serve the Sha’tar you will most likely have to ally with the Aldor or the Scryers.  And seeking the favor of one group will cause the other’s dislike.  Good luck, stranger, and welcome to Shattrath City.

Khadgar: I hope you learned a thing or two about Shattrath.  It might take some time for things to sink in.

You: So, how do you fit into all this?  How did you come to Shattrath?

Khadgar: There are other worlds, such as this one and such as Azeroth.  The battle between the legion and the naaru is waged there as well.  Some are won and some are lost.

It was in one such world where I met A’dal and convinced the Sha’tar that they’d best come here and in a hurry.  From the looks of it, they might’ve made it just in time to turn the tide.

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—If you wish to check out the screenshots of the Khadgar encounter you may find them here temporarily until I embed them into this page. I spent many hours exploring Hellfire Peninsula, Terokkar, Shattrath City, Nagrand, Bone Wastes and Zangarmarsh. Need to sleep =)  Happy lore hunting! And spread the word sharing this to fans!

Naxxramas – Letters

Samla,

As we follow our Lord Arthas north, ever north, my heart grows heavy. While he once shined with the Light, I now sense a darkening of the young paladin’s spirit. His zeal is shadowed by a brooding, over some nightmare in his soul that I cannot divine…

We will soon make landfall in the frozen wastes. Although many of his men grow sick from the chill and from battles against putrid beasts, Arthas tells us that what he seeks in the ice will turn the tide of battle. But I took no comfort in his words. For after he said them… the grim smile planted on his curled lips chilled me deeper then any blizzard could. Pray for us, Samla, and pray for our world.

Torgal

A ruined Document, found in the remains of a Ghoul in the Burning Steppes

Dear Pamela,

Tomorrow we make our stand in Andorhal, and I fear this will be my last letter to you, my love. The Undead are unfatigued and we, I fear, are only human. We cannot hold out against them. But fret not, for although we are sure perish, our hope stays strong. The Light will prevail!

And, my dearest, I take comfort knowing that, as those dark terrors storm our walls and crash over us, my last thoughts will not be of death. I will think of you in my arms, and I will know peace at last.

Christoph

Reuben,

I write this letter knowing you may never see it; I simply can’t remain idle, listening to the constant pounding against the Hearthglen walls. The undead are outside our village, unceasing in their assault, and we have been charged with defending the townsfolk until reinforcements arrive.

My leg was broken in the last charge, and so I sit, useless, with my sword at my side should there be a breach in our defenses. There is no idle banter… Only the sounds of fighting and death. The air is thick with fear.

Prince Arthas is here. Fighting on the front lines with the men. Were he not present we would have fallen long ago. His love for this land and its people is infectious; I gladly serve under him, and will to the end of my days.

The fighting grows more intense; broken leg or not. I cannot sit here. Every sword is needed. I hope these words find you in happier times.

Your friend,

Leagrim

Dearest Amelia,

Tonight I have seen things that will haunt me to the end of time.

Stratholme is aflame… and we are responsible.

Our Prince led us into the streets of the city tonight; he ordered us to break into the homes of the townspeople and… kill them in their sleep. They were plagued, claimed Lord Arthas, and had to be killed before they killed us.

It was a slaughter, hundreds died silently to the swords of those sworn to protect them. I could stand it no longer; I fled.

Deserter I may be, but I could not commit such atrocities. In every home I could not help but see your face, or those of our children, upon the victims as they died. If standing against that means being a traitor, then so be it.

I hope to find my way back to you in time, but the roads are unsafe. Give our children my love in my absence.

James

For Immediate Dissemination Unto The Townships of The Kingdom of Lordaeron:

May This Bulletin Serve As Both Warning Unto The General Population of Our Lands, As Well As Writ Of Bounty In Regards To A Most Heinous Orcish Villain and Enemy of The Crown.

It Is To Be Known That A Reward In Sum of No-Less-Than Ten Thousand Gold Coins Shall Be Granted
By The Supreme Commander Of The Alliance, Anduin Lothar Himself, Unto Whosoever Delivers Unto Justice The Identifiable Corpse Of Wolfeye The Doombringer.

Those That Would Seek This Bounty Are Hereby Warned! It Is Said That This Vile Brute Bedecks Himself In The Bloodied Skulls of His Victims and That He Commands A Force Of Foul Orcish Raiders One Hundred Strong!

It Is Advised That Those As Would Seek This Bounty Proceed With Extreme Caution!

Posted By The Order Of

Field Marshall Rorhane

My Emily,

A few short days ago, we broke camp in this Light-forsaken place, operating under the King’s orders to return home. My heart was ligh despite my bleak surroundings, for I knew that after the frigid trek to the shore and long, grueling voyage. I would find solace in your arms.

We reached the shoreline today to find our ships, our means of return, nothing more then charred husks; we cannot leave, and have no choice but to press on into the heart of this abysmal wasteland.

I have gone to the very end of the world to keep you safe, Emily… and now… I wish with all my being that I had remain in Lordaeron with you.

Thoughts of you fill my every waking moment. You are my warmth in the frozen land, beloved, and no one can take that from me.

Maxwell

World of Warcraft – Naxxramas Frost Resistance Gear

These are the new Naxxramas Instance Frost Resistance Craftable Armor. Based on the stats, this looks like gear aimed to rogues, unless it is a different set per Class.  You will need Frost resistance for the Frostwyrm and Kel’Thuzad fights.  The following are subject to change through the lifetime of Patch 1.11 Public Test Realms.  We have already seen changes in some armor in the recent Test Realm mini-patch.  Start planning out and gathering the ingredients that are available in the current Public Server.

Master Craftsman Omarion is located at the Deathknight Wing, which is the southwestern wing. He is inside a cage and will offer the dialogue shown to the left in both images.

He will give you a handbook with the knowledge of how to create Frost Resistance armor.

Take the handbook to Craftman Willhem inside Light’s Hope Chapel. Thereafter, you will have new access to his Frost Resistance gear. Check them out below …

Glacial Cloak


Needs Exalted with Argent Dawn
64 Armor – Cloth
+18 stamina
+24 Frost Resist

5 Frozen Runes
4 Bolts of Rune Cloth
2 Essence of Water
4 Iron Web Spidersilk
200 gold

Polar Bracers


Needs Revered with Argent Dawn
102 Armor – Cloth
+12 agility
+20 stamina
+20 Frost Resist

4 Frozen Runes
12 Enchanted Leather
3 Essence of Water
3 Cured Rugged Hide
200 gold

Polar Gloves


Needs Revered with Argent Dawn
146 Armor – Cloth
+18 agility
+18 stamina
+30 Frost Resist

5 Frozen Runes
12 Enchanted Leather
3 Essence of Water
3 Cured Rugged Hide
200 gold

Polar Tunic


Needs Exalted with Argent Dawn
234 Armor- Cloth
+18 agility
+26 stamina
+40 Frost Resist

8 Frozen Runes
4 Bolts of Rune Cloth
16 Enchanted Leather
5 Essence of Water
5 Cured Rugged Hide
300 gold

 

Glacial Vest


121 Armor – Cloth

+26 Stamina

+40 Frost Resistance

Equip: Increases damage and healing done by magical spels and effects by up to 21

Frozen Rune x7

Bolt of Runecloth x8

Essence of Water x6

Ironweb Spider Silk x8

Glacial Gloves


76 Armor – Cloth

+22 Stamina

+30 Frost Resistance

Equip: Increases damage and healing done by magical spells and effects by up to 15

Frozen Rune x5

Bolt of Runecloth x4

Essence of Water x4

Ironweb Spider Silk x4

Glacial Wrists


53 Armor – Cloth

+20 Stamina

+20 Frost Resistance

Equip: Increases damage and healing done by magical spells and effects by up to 12

Frozen Rune x4

Bolt of Runecloth x2

Essence of Water x2

Ironweb Spider Silk x4

Glacial Leggings


106 Armor – Cloth

+28 Stamina

+40 Resistance

Equip: Increases damage and healing done by magical spells and effects by up to 18

World of Warcraft – Fishing Guide: Skill Levels

Azeroth

Blasted Lands: Fishing skill needed is 235-265

Burning Steppes: Fishing skill needed is 240-290

Duskwood: Fishing skill needed is 95-150

Elwynn Forest: Fishing skill needed is 1-50

RedridgeMountains: Fishing skill needed is 80-120

Stranglethorn Vale: Fishing skill needed is 150-250

Swamp of Sorrows: Fishing skill needed is 175-225

Westfall: Fishing skill needed is 50-80

Khaz Modan

Badlands: Fishing skill needed is 175-225

Dun Morogh: Fishing skill needed is 1-50

Loch Modan: Fishing skill needed is 50-100

Searing Gorge: Fishing skill needed is none available

Wetlands: Fishing skill needed is 105-150

Lordaeron

Alterac Mountains: Fishing skill needed is 150-170

Arathi Highlands: Fishing skill needed is 150-180

Eastern Plaguelands: Fishing skill needed is 265-280

Hillsbrad Foothills: Fishing skill needed is 100-155

Silverpine Forest: Fishing skill needed is 50-105

Hinterlands: Fishing skill needed is 200-245

Tirisfal Glades: Fishing skill needed is 1-50

Western Plaguelands: Fishing skill needed is 255-270

Northern Kalimdor

Ashenvale: Fishing skill needed is 75-150

Azshara: Fishing skill needed is 200-275

Darkshore: Fishing skill needed is 50-80

Desolace: Fishing skill needed is 100-175

Durotar: Fishing skill needed is 1-50

Felwood: Fishing skill needed is 175-250

Moonglade: unknown fishing

Stonetalon Mountains: Fishing skill needed is 75-125

Teldrassil: Fishing skill needed is 1-50

The Barrens: Fishing skill needed is 50-100

Winterspring: Fishing skill needed is 250-300

Southern Kalimdor

Dustwallow Marsh: Fishing skill needed is 150-300

Feralas: Fishing skill needed is 150-175

Mulgore: Fishing skill needed is 1-50

Tanaris: Fishing skill needed is 225-275

Thousand Needles: Fishing skill needed is 75-125

Un

The Worgen Storyline

The Howling Vale

Sentinel Melyria Frostshadow: “Though we have put many resources and much effort into driving the remaining demons from the Felwood to the north, our successes have been few. We have been able to keep much of the demonic presence from Ashenvale.

To the north, near the Felwood border, the ruined shrine of Mel’Thandris has been overtaken by mysterious wolf-men. Their chilling calls have led the area to be known as the Howling Vale. The Tome of Mel’Thandris kept at the shrine may shed some light on why these wolf-men have come.”

Objective: Go to the Howling Vale and study the Tome of Mel’Thandris, then return to Sentinel Melyria Frostshadow at the Shrine of Aessina.

Velinde Starsong

Sentinel Melyria Frostshadow: “Velinde Starsong was my predecessor here in Ashenvale Forest. At first it seemed she had the situation in Felwood under control, but little by little her efforts faltered. One day, she simply disappeared.

I was sent here to continue her work. I’m afraid I know nothing of the priestess, however. Perhaps Thyn’tel Bladeweaver, one of the commanders of the Sentinels, knows further details of her disappearance that I was not a party to.

Surely she will understand the import of such information.”

Objective: Speak with Thyn’tel Bladeweaver at the Warrior’s Terrace in Darnassus.

Velinde’s Effects

Thyn’tel Bladeweaver: “The Tome of Mel’Thandris showed you this? I suppose there would be little harm in allowing you to examine her belongings. This key will allow you to open the chest where we stored her things in the Sentinels’ bunkhouse. She kept a journal of her duties, if there is anything to be learned, it will be from that.

I should tell you, the Sentinels believe that she had her own reasons for leaving, and expect that she could return at any time. The priestess has done much in the past to earn our trust.”

Objective: Search through Velinde’s chest for her journal, then return it along with the key to Thyn’tel Bladeweaver in Darnassus.

NOTE: The book is at Velinde’s bedroom on the second floor of the Inn. Go to the Mail Armor vendor shop in the Tradesmans’ Terrace in Darnassus city (Teldrassil).  Go upstairs and walk across the bridge toward the Inn’s second floor. On a shelf is a chest that requires the key given by Thyn’tel.  Inside the chest is Velinde’s journal.

From the journal of Moonguard Sentinel Velinde Starsong

Elune has granted my wishes. The lives of my fallen comrades will not be in vain, and I shall avenge their deaths using the Scythe of Elune. It is an ancient thing, a branch, twisted and gnarled of wood that could be older than even the Kaldorei.

For many hours I examined the tool that the goddess granted to me. It is no ordinary weapon, that is for certain, nor is it a simple magical implement. With it… it is as though the barriers of time and space are weakened.

Holding the Scythe in my hands, I received a vision of chaos. Wolf-men… the worgen… battled an incredible enemy. The worgen fought savagely, as fit their primitive race, but their enemy was unflinching: the Lords of the Emerald Flame.

And that was when I realized the true power of the Scythe. By focusing on it, I became able to communicate with the worgen. It was not speech I used to contact them, however. It was something different… I could not describe it.

What mattered was that the worgen heard and understood me. By further channeling the energy of the Scythe, the barriers weakened more, and I was able to draw the worgen into our world. A score and a half I was able to summon in my first attempt. They followed me into battle, and with their brutish strength at my command, we tore into the demons of Felwood.

Elune has granted my wishes. The forest will be cleansed.

May Elune’s blessings be upon me until my work is done.

All goes well. I have summoned larger numbers of the worgen to fight at my side. THough they are of simple mind, they have shown impressive ability to coordinate their attacks and function as a group.

I have identified leaders in their packs. To them I have given command of small groups of warriors. We strike from many places in the forest at once, and my campaign against the demons is a fruitful one.

May Elune’s blessings be upon me until my work is done.

A pack is lost. I sent the worgen to range through the forest and identify areas of demonic infestation, but they did not return. I begin to worry about the leaders that I have entrusted control to. They are of simple mind, and this small bit of authority I have given them, they stretch to the utmost. Am I losing control. Perhaps I shall cease summoning additional worgen for the time being.

May Elune’s blessings be upon me until my work is done.

Though I have not summoned additional worgen, their numbers continue to increase. It is as though the Scythe no longer requires my intervention for the summoning process. This is troubling. I have gathered as many as the packs as I could find, and ordered them to remain at the Shrine of Mel’Thandris.

Meanwhile, I have searched the libraries in Darnassus and consulted with the Circle of Ancients in Darkshore. Not one scrap of information about these worgen did I find. I have heard reports, whispers, of a wizard of the Kirin Tor named Arugal. From what I have heard, it is possible that he also summoned worgen. I would consult with this wizard—distasteful as it may be—and see what he knows.

The worgen are dangerous, and I wish to stem the tide. On the morrow, I will travel to the port in the Barrens and book passage to the New World.

May Elune’s blessings be upon me until my work is done.

The Barrens Port

Thyn’tel Bladeweaver: “Ratchet is the only port in the Barrens. Most likely Velinde found a trading vessel in Ratchet to take her to Blackwater Cove in Azeroth. We’ve had limited dealings with the goblins that run the port, but the master of the dock should have information about the comings and goings of ship passengers.

Follow the road southeast through Ashenvale and you will find yourself in the Barrens. Watch your step, , warriors of the Horde patrol the land. You will be safe at the port, though.”

Objective: Speak with Wharfmaster Dizzywig in Ratchet.

Passage to Booty Bay

Wharfmaster Dizzywig (goblin): “Ah yes, finally found it. Should have told me she passed through here that long ago. Let’s see.

Velinde. Booked passage to Booty Bay on the Black Osprey. I don’t have anything here saying otherwise, so I’d assume it arrived in port safely.

Not much more help I can be to you, but she asked about overland travel over on that side of the world, and I mentioned Ruzzgot, a caravan driver based out of Booty Bay. Might be that this Velinde traveled with him.

Move along, now. I haven’t all day for you.”

Objective: Take a boat to Booty Bay and speak with Caravaneer Ruzzgot.

The Caravan Road

Caravaneer Ruzzgot: “Turns out I was wrong about you, and that isn’t something that happens everyday.

It just so happens that I remember this Velinde you’re looking for. Isn’t every day that a night elf priestess that wants to travel with a dirty old—but great for your shipping needs!—caravan like my own.

We split up on the way north, she was headed for Darkshire. The clerk there keeps all sorts of records. Might know something useful.

Be careful in the jungle, it is a deadly place even at the best of times.”

Objective: Speak with Clerk Daltry in Darkshire.

The Carevin Family

Clerk Daltry: “No, I don’t have any records of a Velinde Starsong staying in Darkshire… though, if you don’t mind me saying, I can hardly imagine a night elf priestess taking a room in the inn, if you get my meaning?

These wolf-men you mentioned though, that’s something I’ve heard about. Just the other day, Calor came into town with a string of their heads. He works with the Carevin family. Hunters of demons, undead, and other monstrosities. Speak with Jonathan, he’s the head of the household.”

Objective: Speak with Jonathan Carevin in Darkshire.

The Scythe of Elune

Jonathan Carevin: “Your story rings true… I do not entirely understand your motives, but if your business here in Duskwood involves ridding the forest of worgen in any number, then I can forgo understanding for results.

There is a mine to the south that has been overrun with worgen… They appeared out of nowhere, but from what we know, that is where they first were found.

Go about your business, but I would ask that if you find anything of import, you share it with me. We will accept any aid in our war against evil.”

Objective: Look for signs of the Scythe of Elune then return to Jonathan Carevin in Darkshire.

HINT: Go to Roland’s Doom Mine in Duskwood. The cave is between the Rotting Orchard and the Tranquil Gardens cemetary in southern Duskwood. Deep inside the cave is a mound of dirt on the ground. Interact with it.  The Spirit of Velinde will talk to you:

Velinde Starsong’s Ghost: “I have failed … I have failed in my duty … failed my people … The Worgen run rampant, and the Scythe of my goddess is lost”

Answered Questions

Jonathan Carevin: “We shall rein in the worgen problem, have no worry of that. This evil that your friend introduced to our woods will be contained, and I bear her no ill will for her actions. Strange events are afoot in these times, , and the darkness knows no respite.

I will keep you no longer. I suspect that there are others that should hear of what you have found in the mines of Duskwood.”

Objective: Return to Thyn’tel Bladeweaver in Darnassus.