EPIC Weapon’s Frostmourne Replica Auction Closure

A couple of nights ago, the Frostmourne Replica Auction run by Weapon Masters was closed, and you won’t believe how high the bids went.  Holy macaroonie!

Highest Bid:  $20700.00
Registered Users: 1012

The winner of the auction was Xeophonix from Italy.

A strong message to those who didn’t think this sword replica would be appealing to hardcore World of Warcraft fans, indeed. Well, at least hardcore players who have a 6-digit salary. After all there are Hollywood celebrities and professionals who play this game and have the strong cash to spend on their favorite fantasy setting.

Among known celebrities playing World of Warcraft are Felicia Day (Buffy the Vampire Slayer, TheGuild Webisode), Brandon Routh (Superman Returns), Dave Chapelle (Comedy Central), and many others.

Keep an eye on Blizzplanet’s interview with EPIC Weapons in upcoming days.

Below is the list of the 99-bidders that clashed to be the royal owner of the
Frostmourne Replica # 1.  All the 99 participants automatically became members of the Arthas’s Army of Disciples Club. Below is a list of the auction winners. The image to the right will take you to the Frostmourne gallery.

Post a comment at the official Wow Forums.

World of Warcraft# 8 – OFFICIAL King of Stormwind

If you haven’t put your paws on the World of Warcraft Comic Book published by DC Comics and Wildstorm you have been missing a lot.  No pun intended.  Remember the Missing Diplomat questline?  It revealed that the missing diplomat was really the King of Stormwind Varian Wrynn.  After patch 1.9 the King was removed from Alcaz Island.  And Patch 2.3 introduced new Missing Diplomat quests where a special cargo had been lost during a Defias Shipwreck at the coasts of Dustwallow Marsh.  The special cargo was a human.  The name of the human was never told, but … ta-da! … World of Warcraft the comic book issue# 1 was launched a week or two after the patch 2.3 introduced these new quests, and the comic book showed an amnesic human unconscious at the shores of Durotar, apparently surviving a shipwreck.

For months fans have speculated … nay … been certain this was the King of Stormwind Varian Wrynn. Today it is OFFICIAL!  Issue# 8 starts the second story arc of this comic book series.

With this revelation, speculations may start abound on what Blizzard Entertainment’s plans are for Varian Wrynn in the World of Warcraft: Wrath of the Lich King expansion and the Warcraft Film by Legendary Pictures.  Is the mysterious Human (Anti-Thrall) Hero of the Warcraft Film … Varian Wrynn? Will the Varian Wrynn NPC be relocated to Stormwind? What will happen to Lady Prestor and all those quests?  Will Fordragon be moved to Northrend as a leading hero of the Northrend incursion against the Lich King? Will there be new quests in Wrath of the Lich King as a follow up to the Missing Diplomat quests? Will the Comic Book finally reveal the fate and whereabouts of Varian’s wife? You gotta have to hook up and keep track of the comic book’s upcoming issues as Varian continues his journey through Wetlands toward Stormwind in search of the family he saw in his memory flashback.

If anything the story of World of Warcraft the comic book is going to become very interesting post issue# 8 as he makes his way slowly toward Stormwind.


“The Return” begins a new story arc set in the WORLD OF WARCRAFT. Upon learning he is in fact the missing king of Stormwind, Lo’Gosh returns to reclaim his throne with his comrades-in-arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it. Enter Thargas Anvilmar!

Written by Walter Simonson; Art by Jon Landry and Jerome K. Moore; Covers by Samwise Didier and Ludo Lullabi
Wildstorm |  32pg.  |  Color |  $2.99 US

On Sale June 18, 2008

  • Check out our World of Warcraft Comic Book section here
  • If you have missed the first story arc’s back issues, don’t sweat. DC Comics is releasing the
    World of Warcraft Vol. 1 compiling all 7-issues of the first story arc. Pre-order it here.
  • Read our recent interview with Ludo Lullabi (DC Comics Wildstorm – WoW Comic Artist)

with 4-exclusive-preview-images from issue# 6.

Brann Bronzebeard and Loken


Brann Bronzebeard: Well, now.  I’m surprised to see other adventurers in a place such as this!  If I’d known you were comin’ I woulda tagged along with ye instead o’ flying this infernal gnomish contraption.  Now that you’re here through, ye can help me get to the Tribunal!  If my research theories about these halls is correct, information pertainin’ to the creation o’ the entire dwarven race lies within!

—Brann, It would be our honor!—

Brann: Time to get some answers!  Let’s get this show on the road!

Take a moment and relish this with me.  Soon … all will be revealed.  Okay then, let’s do this!

Gaze upon it comrades!  What a wondrous sight indeed! If only my dear brothers could be here with me at this moment in time.  They would not believe what a discovery this will be!  The Tribunal are the librarians for the Titan discs, which are stored in this very room.  Look!  You can see the discs beneath the floor!  We must hurry, the greatest discovery of Dwarven kind is just up ahead!

—Let’s move Brann, enough of the history lesson!—

Brann: Now keep an eye out! I’ll have this licked in two shakes of a –

Abedneum: Warning, life form pattern not recognized.  Archival processing terminated.  Continued interference will result in targeted response.

Brann: Oh, that doesn’t sound good.  We might have a complication or two.

Kaddrak: Security breach in progress.  Analysis of historical acrhives transferred to lower-priority queue.  Countermeasures engaged.

Brann: Ah, you want to play hardball, eh?  That’s just my game!

Couple more minutes and I’ll—

Marnak: Threat index threshold exceeded.  Celestial archive aborted.  Security level heightened.

Brann: Heightened?  What’s the good news?

So that was the problem?  Now I’m makin’ progress…

Abedneum: Critical threat index.  Void analysis diverted.  Initiating sanitization protocol.

Brann: Hang on!  Nobody’s gonna’ be sanitized as long as I have a say in it!

Ha!  The old magic fingers finally won through!  Now let’s get down to—

Abedneum: Alert: security fail-safes deactivated.  Beginning memory purge and …

Brann: Purge?  No no no no no … where did I—Aha, this should do the trick…

Abedneum: System online.  Life form pattern recognized.  Welcome, Branbronzan.  Query?

Brann: Query?  What do you think I’m here for, tea and biscuits?  Spill the beans already!

Tell me how the dwarves came to be, and start at the beginning!

Abedneum: Accessing prehistoric data… retrieved.  In the beginning the earthen were created to—

Brann: Right, right… I know the earthen were made from stone to shape the deep regions o’ the world.  But what about the anomalies?  Matrix non-stabilizin’ and what-not?

Abedneum: Accessing… In the early stages of it’s development cycle, Azeroth suffered infection by parasitic necrophotic symbiotes.

Brann: Necrowhatinthe—Speak bloody Common, will ye?

Abedneum: Designation: Old gods.  Old gods rendered all systems, including earthen, defenseless in order to facilitate assimilation.  This matrix destabilization has been termed “the Curse of Flesh”.  Effects of destabilization increased over time.

Brann: Old gods, huh?  So they zapped the earthen with this Curse of Flesh… and then what?

Kaddrak: Accessing… Creators arrived to extirpate symbiotic infection.  Assessment revealed that Old god infestation had grown malignant.  Excising parasites would result in loss of host—

Brann: If they killed the Old gods, Azeroth would’ve been destroyed…

Kaddrak: Correct.  Creators neutralized parasitic threat and contained it within the host.  Forge of Wills and other systems were instituted to create new earthen.  Safeguards were implemented, and protectors were appointed.

Brann: What protectors?

Kaddrak: Designations: Aesir and Vanir.  Or in the common nomenclature, storm and earth giants.  Sentinel Loken designated supreme.  Dragon Aspects appointed to monitor evolution on Azeroth.

Brann: Aesir and Vanir… Okay, so the Forge o’ Wills started makin’ new earthen… but what happened to the old ones?

Marnak: Additional background is relevant to your query: following global combat between Aesir and Vanir—

Brann: Hold everything!  The Aesir and Vanir went to war?  Why?

Marnak: Unknown.  Data suggests that impetus for global combat originated with prime designate Loken, who neutralized all remaining Aesir and Vanir, affecting termination of conflict.  Prime designate Loken then initiated stasis of several seed races, including earthen, giants and vrykul, at designated holding facilities.

Brann: This “Loken” sounds like a nasty character.  Glad we don’t have to worry about the likes o’ him anymore.  So… if I’m understandin’ ye right, the original earthen eventually woke up from this stasis, and by that time the destabili-whatever had turned’ em into proper dwarves.  Or at least… dwarf ancestors.

Marnak: Essentially, that is correct.

Brann: Well, now… that’s a lot to digest.  I’m gonna need some time to take all this in.  Thank ye.

Abedneum: Acknowledged, Branbronzan.  Session terminated.

Brann: I think it’s time to see what’s behind the door near the entrance.  I’m going to sneak over there, nice and quiet.  Meet me at the door and I’ll get us in.

—- At the Forge of Wills room we fight Sjonnir the Ironshaper—-

Brann: Don’t worry!  Ol’ Brann’s got yer back!  Keep that metal monstruosity busy, and I’ll see if I can’t sweet talk this machine into helping ye!

Sjonnir the Ironshaper: Soft, vulnerable shells.  Brief fragile lives.  You cannot escape the curse of flesh!

Brann: This is a wee bit trickier than before… Oh, bloody—incomin’!

What in the name o’ Madoran did THAT do?  Oh!  What: I just about got it…

Ha, that did it!  Help’s a-comin’! Take this, ya glowin’ Iron brute!

Sjonnir the Ironshaper: Flesh is no match for iron!

Loken will not rest… until the forge is retaken!  You change… nothing!

Brann: Loken?!  That’s downright bothersome… We might’ve neutralized the iron dwarves, but I’d lay odds there’s another machine somewhere else churnin’ out a whole mess o’ these iron vrykul!

I’ll use the forge to make batches o’ earthen to stand guard… But our greatest challenge still remains: find and stop Loken!


Loken: I have witnessed the rise and fall of empires… the birth and extinction of entire species… Over countless milennia the foolishness of mortals has remained the only constant.  Your presence here confirms this.

My master has shown me the future, and you have no place in it.  Azeroth will be reborn in darkness.  Yogg-Saron shall be released!  The Pantheon shall fall!

What hope is there for you?  None!

You stare blindly into the abyss!

You cannot hide from fate!

Your ignorance is profound.  Can you not see where this path leads?

Come closer.  I will make it quick.

You cross the precipice of oblivion!

Your flesh cannot hold out for long.

My death … heralds the end of this world.

World of Warcraft – The Titans Lore

A generally aloof creator race, the titans are now
a subject of significant interest on Azeroth, at least
for the dwarves. Their part in Azeroth?s history lies
far, far back in time, although Sargeras has of course
taken a more active role in recent conflicts through
the Burning Legion. Here, we present statistics for
the two known races of titans and for the members
of the Pantheon ? the leaders of the titans and
some of the universe?s most powerful entities.
The figure is humanoid but gigantic, with gleaming
metallic skin and a perfection of form that makes the
heart ache.

Very little is known about the titans save for
scraps the dwarves have unearthed and some vague
night elf folklore. Few scholars actually believe the
mighty demigods even existed. Legend holds that
the great ones shaped the land when the world was
young, then left the world to its own devices.
The ruins and buried cities that remain on Azeroth
? Uldum beneath the Tanaris Desert, Ulduar beneath
the Storm Peaks of Northrend, and Uldaman
beneath the dwarven home of Khaz Modan ? are
known to a few to actually be ?titanic? ruins. Most
mortals believe that they are only ancient ruins.
There are two presumed types of titan, the stronger,
smarter, more agile Aesir, and the tougher but less
powerful Vanir. One scholar has postulated that there
are other subspecies of titans. No titans have ever been
spotted, and it is believed that they live among the stars
where they continue to this day shaping new worlds.

The Aesir are platinum-skinned giants that once
crafted the oceans and skies. Their sphere of power
is storm, frost and water. They are highly reclusive,
shying away from all mortal creatures, not wanting
to disrupt the delicate balance of their evolution.
Their direct children are the mountain and sea
giants, whom they created to help them tend to the
high peaks and oceans of the world.

The Vanir are bronze-skinned giants who crafted
the mountains and deep places of the world. Their
children are the dwarves and cursed troggs who
helped them carve out the earth. Like the Aesir,
they tend to stay away from mortal creatures.
Each titan cultivates specific interests that relate
to particular elements or energy types ? essentially,
to some small aspect of creation over which
the titan holds a measure of dominance. Effects of
these interests appear primarily in bonuses to related
Craft and Knowledge skills, but an individual
titan?s special abilities can also reflect its specific
interest. Some titans refer to the piece of creation
upon which they focus as their ?sphere of power.?

Titans generally believe they are invincible. They
wade into the thickest of battles using their most
powerful abilities, or even just swinging with massive,
alloyed fists. Titans with well-defined spheres
of power have wildly varying combat tactics, focusing
primarily upon the strengths of their spheres.

The following are the names of the members of the Pantheon —the High Council organization of the Titans.  There are far more Titans.  These are simply members of the leadership within the Pantheon:

Aman’Thul the Highfather

Male Aesir Titan.  He is the leader of the Pantheon and brother to Sargeras.  Consort to Eonar the Lifebinder.  His metallic skin is platinum and eyes glow yellow.  His hand holds a large staff with a Lightning symbol atop and electricity flows around the staff.  He has long Hair and beard reaching his waist.  Aman’Thul rules the Pantheon—the Titan High council.  He is the oldest and wisest of the Titan race.  He and his brother Sargeras set to create countless worlds across the Twisting Nether and created vast races.  Aman’Thul blessed Nozdormu the Dragon Aspect with power over Time to be watchful of Azeroth’s myriad of time paths and destiny—protecting the integrity of its timelines.

Eonar the Lifebinder

Female Vanir Titan, bronze-skinned. She carries a alabaster staff and flowers blossom at her feet.  She is the representation of life, nature and healing in the universe.  Consort of Aman’Thul the Highfather.  – 64,001 years before the Dark Portal / First War, Eonar gave a portion of her spirit to Alexstrasza before departing Azeroth to become a potent life-giving force in the world.  Ten thousand years ago, when the Burning Legion first invaded Azeroth, Eonar combated the demons by infusing the Dragon Aspects with some of her power to battle the demons.

Eonar abhors Undead, as she represents the embodiment of life.  Among her casting are mass heal and big bad voodoo, flame strike, lightning monsoon, blade barrier, earthquake and wall of stone among other similar spells.  She prefers to keep distance from battle, and is more of a supportive role to her allies in the Pantheon.  When enraged and forced to battle though, she is fearsome.  She will do anything to confuse and spread her enemies, before engaging in combat.

Golganneth the Thunderer

Son of Aman’Thul and Eonar, the giant Male Aesir Titan is platinum-skinned and his weapon is a massive horn he holds on his hand.  Lightning flows constantly off his eyes.  Golganneth created the skies and seas of Azeroth and all the living creatures of the sea 147,000 years ago.  Father creator of the Sea Giants with the role to help the Earthen.  The Earthen reshaped mountains and dig the depths of the earth—creating a massive continent known as Ancient Kalimdor(pre-sundering)., while the sea giants took care and mantained the depths of the seas.

Golganneth takes joy in his creations and supports the Pantheon’s mission to bring order to chaos.  Yet, within, he loves the fury of nature.  He engages combat by blowing his massive viking-like horn weapon known as Shargahn.  The horn can cast shatter mountains, but he prefers not to use it often as his duty is to create, not to destroy.  Golganneth is the embodiment of thunderstorms and lightning, storms and winds.

The Sea Giants celebrate in ceremonies their venerated Golganneth many times during a year by feeding small fishes and crafting and sounding musical horns in his honor.

Khaz’Goroth the Shaper

Male Vanir Titan, shaper of Mountains and canyons, a craftsman.  Eonar and Khaz’Goroth created the Earthen(Dwarves and Troggs) and Mountain Giants.  His Bronze-skinned body sparks flames.  His weapon is a giant smith-hammer.  Among Khaz’Goroth’s combat strategies are the summoning of Elemental swarms, Wish(teleport) and dispell magic.  imprisonment, crushing fist, and Avatar before engagin melee.  He is wise in building architecture and engineering.  He created and shaped the mountains with help of his creation, the Earthen.

Norgannon the Dreamweaver

Male Aesir Titan.  His platinum-skinned body flashes Arcane power, he wears a long cloak covering his head and a tunic.  Long beard.  In combat, he gazes in Eonar, Aggramar and Aman’Thul.  He avoids melee, and prefers to cast from a ranged distance flying above and afar.  If in jeopardy, he casts mirror image as an illusion and casts AOE(area of effect) while the other Titans take care of melee.  He can teleport his fellow Titans to safety if needed. Polymorph, project image, phase, and many other spells described in Warcraft RPG: Shadow & Light.

Norgannon is master of the arcane magic, knowledge, secrets and mysteries.  In many of the worlds created by the Titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell.  Azeroth doesn’t know anything about him, except for his Watchers of Uldaman, Ulduar and Uldum.  You can read more about the Lorekeeper of Norgannon, watcher of Uldaman Here.

The titans prefer not to use arcane magic because of its corrupting nature.  Aman’Thul the Highfather charged Norgannon with the task of cataloguing all spells and magical currents in the universe, including Arcane magic which originates in the Twisting Nether.  With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies.  Norgannon is passionless, his face is expressionless and rigid.  He is the historian of the Titans and holds a massive disc on his hand, with sculpted glyphs and recordings, similar to the Discs of Uldaman.

Aggramar the Avenger

Male Vanir Titan.  Bronze-skinned wrapped in a golden toga.  Former lieutenant of Sargeras is now charged as member of the Pantheon, taking the position left vacant by Sargeras after his departure.  Aggramar’s task is to combat the Burning Legion and demonic taint.  Although he is emotionless, he feels a strong rage and hate toward Sargeras for betraying the Pantheon.

Aggramar’s weapon is a half-broken sword.  A half-sword once whole.  When Sargeras was member of the Pantheon, far before he created the Burning Legion,  his semi-sentient sword was known as Gorshalach(Dark Render)—the most powerful weapon in the universe.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

When Sargeras fell to the corruption of the Nathrezim in the Twisting Nether, Sargeras’s semi-sentient sword Gorshalach sundered itself splitting itself in two-halves.  The blade prefered to split in half than to serve Sargeras in his pursuit of evil.  Aggramar the Avenger now holds the other half Taeshalach(Flame Rend), while Sargeras holds the second half Gorribal(Dark Seether).  Aggrammar knows that if one day, he united both halves, Gorshalach would be reborn.  He wants that to happen to own the ancient fabled sword, but to do so, he would have to defeat Sargeras.

Among Aggramar’s openings in combat he summons a meteor swarm at enemies and teleports.  He shapeshift into Avatar for melee and uses Spellbreaker against spellcasters.  He has other powers and abilities explained in Warcraft RPG: Shadow & Light more in detail.

Aggramar’s main role in the Pantheon is to be their Champion—to eliminate the forces of destruction and dissolution in the universe—specially the Burning Legion and other enemies, and protecting order created by the Titans from chaos by using his combat might.  Azeroth doesn’t know about Aggramar, but other worlds seeded by the Titans revere him and cry his name when engaging in combat against the Burning Legion.

Far more info and details of the Titans, including their many powers and abilities, d20 System statistics can be found at Warcraft RPG: Shadow & Light from page 107-124.  You can order it in PDF eBook format or order the hardcover paperback Here.

NOTE: eBooks require free-download of Adobe Acrobat Reader 7.0.

Warcraft RPG: Shadow & Light describes in-depth the Emerald Dream, the Nightmare, the Titans, the Ancients, the Eternals, the Dragon Aspects, Outland, Twisting Nether, Elemental Lords, Elemental Plane, and bios of many Heroes and Villains like Cairne Bloodhoof, Muradin Bronzebeard, Orgrim Doomhammer, Gul’dan, Khadgar, Medivh, Krasus, Rhonin, Sir Anduin Lothar, Maiev Shadowsong, Malfurion, Thrall, Uther the Lightbringer, Alleria Windrunner, Tyrande Whisperwind, Jaina Proudmoore,  and Grom Hellscream.  Burning Legion lords such as Archimonde, Kil’Jaeden, Mannoroth and Tichondrius along with their d20 system statistics.

White Wolf Publishing, Inc.
All Rights Reserved

Shadows & Light Copyright 2004 Blizzard Entertainment

World of Warcraft: Burning Crusade Patch 2.4 PTR – Magister’s Terrace

If you are doing a Magister’s Terrace run for first time, I recommend you to take all the quests from Shattered Sun NPCs before heading to the dungeon. There is a quest titled Magister’s Terrace which asks you to find an NPC named Tyrith. You will find him at the Halls of Theory. More of this later in this article.

The Magister’s Terrace is a 5-players dungeon located northeast of Quel’Danas Isle. You may find the zone-in heading east of the Shattered Sun Offensive boat following the coast. You will find a road going uphill to a big palace atop. That is the Magister’s Terrace.


After zone-in you will find both interior and outdoor portions inside the dungeon. You enter into the Observation Grounds—a bridge designed as an elevated garden with orange trees, and tall elven statues. There are four pulls in this area. A group by the gate, two individual groups at the center, and a group at the end. Your first target should be the healer, sheep, trap or sap the warlock—depending on your group line-up. A very important thing to look after in this dungeon is a strange cloud field that shows up most of the times you pull a mob group.

The first group is by the gate. A Sunblade Mage Guard at each side of the gate.

There is a patrol, which means you should pull the guards to the zone-in area to avoid aggro. The patrol has random spawn.  You will either face a Sunblade Physician and a Sunblade Magister; or a Blood Knight and a Warlock. Either patrol line-up you get, kill the healers first: Blood Knight or Physician.

At the center of the bridge are two separate groups of four mobs each. You can engage one group without aggroing the other, however be careful … they aren’t too far away. They do not have fear abilities which is good. Each of these groups contain the following line-up:

  • Sunblade Magister
  • Sunblade Blood Knight
  • Sunblade Warlock with imp
  • Sunblade Mage Guard

The second group has a replacement for the Warlock. It is a Physician. These mobs can be crowd controlled. The Sunblade Magister is immune to mind control, however.

The last group at the end of the Upper Observation Grounds is composed of four mobs. Two of them on each side of the gate. A Sunblade Warlock and Blood Knight on the right and a Sunblade Magister and Physician on the left. The best way to deal with your enemy is learning about their abilities and spells; and their potential damage and tricks up their sleeves. Below is a list of spells and abilities you should be aware of.

Bosses Map

Locations Map

SUNBLADE MAGE GUARD – Melee attacks do around 777-1258 physical damage.

  • Dampening Field: It is an instant cast within 60 yards and creates a field of anti-magic around the target enemy. Enemies in this field take 75% less damage from spells and receive 75% less healing. As soon as you see this spell deployed move away. Your healers will have a hard time keeping people alive. It looks like a arcane cloud which makes an annoying and constant sound. It will debuff you. Easy to spot.
  • Glaive Throw: Instant cast. Deals 2828 to 3172 damage to target enemy, stunning them for 2 sec. This effect will jump to 2 other nearby targets.


  • Inject Poison: Casting time 1 sec. Inject Poison dealing damage over time.
  • Prayer of Mending: Costs 200 Mana, 40 yard range, Instant cast. 10 seconds cooldown. Places a spell on the target that heals them for 2828 to 3172 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.


  • Spell Haste: Casting speed increased by 40%. It can be dispelled (Magic). Note: Can stack 4 times. Make sure to dispell it, or keep him crowd-controlled.
  • Enchantment of Spell Haste: Upon casting a spell, increases cast speed by 10%. Note: This seems to be an aura, can’t be dispelled.
  • Frostbolt: Hits you for aproximately 1778-2035 frost damage.


  • Judgement of Wrath: Melee range. Instant.
  • Seal of Wrath: 5 sec cooldown. Instant cast.
  • Holy Light: Calls upon Holy magic to heal an ally. Costs 150 mana and 2 sec cast. 40 yard range.


  • Incinerate: Deals 1388-1612 Fire damage to enemies. Costs 150 mana, 1.5 sec cast, 30 yard range.
  • Fel Armor: Surrounds the caster with fel energy, increasing the amount of health generated through spells and effects by 30% and increasing spell damage by up to 250. Only one type of Armor spell can be active on te Warlock at any time. Lasts 30 minutes. Instant cast, costs 725 mana. Rank 2.
  • Immolate: Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec. Costs 95 mana, 2 sec cast, 30 yard range.

Next: The Assembly Chamber >>



World of Warcraft – The Missing Diplomat – Patch 2.3


Lieutenant Aden: Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore’s walls.

Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.

Quest Objectives

Report to Captain Wymor at Sentry Point.

(At Sentry Point Tower)

(The Captain makes no effort to hide that he’s assessing your abilities.)

Captain Wymor: So you’ve heard about the recent shipwreck off the coast?  Good, I could use some help confirming my suspicions about the survivors.  Welcome aboard.


My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren’t all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas!

The Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they’ve no interest in?

Their leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.

Quest Objectives

Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.



I needn’t remind you of the importance of your mission—protect your precious cargo at any cost.  As I have promised, success and discretion will be richly rewarded.

Keep the tongue-wagging of your “associates” to a minimum.  Heed the crew and all will be well.  I shall await word of your success.

Captain Wymor: Were you able to track down their leader?

(Captain Wymor accepts the orders from you and reads over them.)

What in the world could ‘precious cargo’ refer to?  The Defias have done some small time smuggling back in lands of Stormwind, but this seems out of their league.  The language of these orders suggests a wealthy or noble patron.


From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.

Captain McGill: SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.

If we’re to beat the Defias to this cargo, we’ll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.

Quest Objectives

Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.

Renn McGill (SI:7 Salvage Diver): Thank the Light the Defias don’t know the first thing about diving!

Well met, (class).  What brings you out here?

(You hand Renn McGill the Defias Orders letter)

(Renn looks over the orders.)

Renn McGill: So there was valuable cargo on board!  We have to locate it before the Defias recover it.  These guys are no divers, but we’re going to need some of their gear if you’re to help me find the cargo.


There’s plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around.  With the help of some of their gear, we can get you suited up and ready to join the hunt, but you’ll have to do some creative “borrowing” first.

Search this island for a crate of diving gear and something to repair it with.  When you’ve got them, bring them to me and I’ll have your gear ready in no time!

Quest Objectives

Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.

Note: Both items may be found in the island McGill is.  The Damaged Diving Gear is a crate on a wagon. The Tool Kit is next to the wagon.

Renn McGill: Let’s see what you managed to “borrow” from the Defias.

Wow, this is in worse shape than I’d thought, and these tools …

Well, I said I’d get this back into working condition for you, so I’d better get to work.


Renn McGill: Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway.  I wouldn’t count on it holding out for a long time, though.

The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.

Quest Objectives

Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.

Renn McGill: Did your search of the wreckage reveal anything about the Defias cargo?

(Renn rifles through the contents of the strongboxes you recovered.)

Good work.  Now let’s see if our ‘precious cargo’ is in here … Hmm … old coins … ugly jewelry … More ugly jewelry … letters home … I’m beginning to give up hope!

Hey … what’s this?  A pair of manacles and not just any.  These are enchanted.  This cargo, it wasn’t a thing … it was a person!


Renn McGill: You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there’s no telling who it might be or if the person is still alive!

One thing is for certain, . The Defias wouldn’t go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You’ll find her at the top of the mage tower at Theramore’s center.

Quest Objectives

Speak with Lady Jaina Proudmoore in Theramore.

Lady Jaina Proudmoore: Hendel is in our custody now, thanks to you.

Although the questioning goes slowly, I assure you, he will tell us everything he knows.

For now, please be patient.  I will contact you immediately if we have need of your assistance.

Until then, please, enjoy Theramore and I invite you to stay for as long as you like within our city’s walls as a friend of the Alliance.

You and Renn have done excellent work in bringing this information to light and reporting it immediately.  There’s no denying the Defias have hatched some sinister plan to strike at Stormwind and its allies.  There’s a level of complexity here that’s beyond anything they’ve ever attempted, which means they must have a wealthy sympathizer somewhere.


Lady Jaina Proudmoore: It looks like Renn’s hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.

Theramore’s defenses can’t weather such a hit, so I’ve arranged with Cassa Crimsonwing, the apprentice to Theramore’s gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.

Alcaz Island holds the key to the Defias’ plans for their prisoner and perhaps the prisoner’s identity itself.

Quest Objectives

Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.

Note: Go to the Gryphon Flightmaster in Theramore. Next to him, is Cassa Crimsonwing.

Cassa Crimsonwing: Well met, (class).  I’m learning the art of gryphon handling from Baldruc over there.  One day, I hope to run my own stable of gryphons.

You: Lady Jaina told me to speak to you about using a gryphon to survey Alcaz Island.

Note: When flying over Alcaz Island, you see black dragonflight, Naga, Hydras, and Humans.

(Lady Jaina listens intently as you report the results of your aerial survey.)

A rune circle, dragonkin?  The Defias certainly have hedge mages among their ranks, but no one powerful enough to make use of such a thing!

And why would the black dragonkin be interested in an island full of naga?  There are many unanswered questions, but one thing is for certain: the Defias have a powerful ally in upper echelons of the Alliance.


Lady Jaina Proudmoore: Although we don’t have all the answers we might like, it’s imperative that you bring our findings to Highlord Bolvar Fordragon right away!

He needs to know that the Defias have a powerful patron in Stormwind and that they’re involved in the disappearance of King Varian!

I can use my magic to expedite your trip to Stormwind. Just speak to me when you’re prepared to go.

Quest Objectives

Speak to Highlord Bolvar Fordragon in Stormwind Keep.

Note: Click Jaina to open dialogue.  She will give an option to teleport you to Stormwind Castle.

(Highlord Bolvar listens while you deliver Jaina’s message.)

Highlord Bolvar Fordragon: Are you certain?  This is a very serious charge …

Lady Jaina would not send a messenger with such haste if she did not believe her information reliable.  With their newfound patronage and apparent role in the king’s disappearance, I see no choice but to plan a renewed offensive against the Defias.  Convey my thanks to Lady Jaina and let her know that we will pursue the Defias and their backers until ouor liege is safely returned!

Lady Katrana Prestor: Don’t be such a fool, Bolvar!  The Defias are little more than a band of thugs.  We should be busy combatting Stormwind’s real enemies instead of chasing baseless speculation!


Highlord Bolvar Fordragon: Do not let Lady Prestor’s protestations distract you.  That she is blind to this problem does not surprise me, but that is a separate matter.

As I was saying, you and Lady Jaina have my thanks for bringing your findings to me in such a haste.  Let her know that no good citizen of Stormwind will rest until our king walks among us again.

Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there.  He will speed your return to Theramore.

Quest Objectives

Speak to Lady Jaina Proudmoore in Theramore.

Lady Jaina Proudmoore: That is excellent news!  I was worried the highlord might question the veracity of our information, but I see now my concern was misplaced.

You are to be well rewarded for your efforts on behalf of Theramore and the Alliance.

World of Warcraft – Merrin’s Letter

My dearest Tarrel –

Excuse the haste with which this correspondence was written but time is not a luxury we have.

The dig crew was making significant progress unearthing important Titan artifacts. But we began to discover other ancient objects.  Specifically large bones.

Not long after the bones were dug up we fell victim to attack by raptors.  The batallion of men from Longbraid’s regiment fought valiantly.  But ultimately, they were overwhelmed.  Nearly everyone perished. Only 3 of us survived.  A laborer by the name of Ormer Ironbraid proved to be most heroic as he ensured the safety of myself and Prospector Whelgar.

We now take refuge in a sheltered cavern, seemingly out of harm’s way.  But we are indeed trapped until a force can be sent to reckon with the raptors.  Whelgar is trying to continue work but I suspect he is still quite frightened.  That is our situation, Tarrel.  Please urge Longbraid to muster a rescue force at once.

My love for you remains strong, even through this dire time.


Note: This letter is given to you by Merrin at a cave on the east side of the Whelgar’s Excavation camp.  She asks you to deliver it to her husband Tarrel Rockweaver (dwarf) who stands by the bridge connecting the Menethil Harbor isle with Wetlands.

This is a side quest you find when doing the Absent Minded Prospector quest, which starts in Darkshore.

World of Warcraft – The Defias Brotherhood

The band of wretches responsible for driving the good people of Westfall from the land call themselves The Defias Brotherhood.  I need you to infiltrate this clan of thugs.  We need to know who heads up the cartel and where they are hiding out.  In Lakeshire, in the inn, there is a rogue by the name Wiley who owes me a favor.

Travel to Lakeshire in the Redridge Mountains, east of Elwynn, and find out what you can.


Gryan Stoutmantle wants you to talk to Wiley in Lakeshire.

(Arriving to the Lakeshire Inn on the Redridge Mountains)

Wiley the Black: So, Stoutmantle sent you?  Well, I owe him.

What I am about to tell you could cost me my life.  The Defias gang is up to something big.  Last I heard they were working in conjunction with various gnolls, kobolds and even goblins.

Take this note to Stoutmantle.  It explains as much as I know on the subject.


Take Wiley’s Note to Gryan Stoutmantle in Westfall.


Note: Follow the links to read the entire Defias Brotherhood Questline.

An Unsent Letter – ( Defias Brotherhood )

“A letter found on Edwin VanCleef’s person”

Searching Edwin VanCleef’s person, you discover, among other things, an unsent letter.  It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square.

It appears to be recently written and sealed.


Deliver the Letter to the City Architect to Baros Alexston in Stormwind.

Baros Alexston: Yes? Is there something I can help you with?

Edwin VanCleef, you say?  I would as much expect a letter from my dead grandmother … So you’ve killed him then?  Pardon me in saying, but I’m somewhat surprised.  He was a peerless fighter in his younger years.  Let’s see what he finds the need to write to me about after so many years.

(Baros peruses the letter)

Edwin … I see the years haven’t changed you a bit, an idealist as ever, and a romantic.  He doesn’t care who he hurts.  Revenge has consumed him.  But then, I’m not sure I can blame him.


Baros Alexston: VanCleef and I were members of the Stonemasons Guild.  Our main project was to rebuild Stormwind after the War.

When we had finished our duties, we were cheated.  The nobles refused to pay us for our work.  Some of the more senior of the Stonemasons were offered governmental jobs, but VanCleef refused it out of loyalty to all the Stonemasons.  He led a riot and left the city, swearing revenge.

His lieutenant, Bazil Thredd, might know more about VanCleef’s plans.  He’s being held prisoner in the Stockade.


Speak with Warden Thelwater in the Stockade


Warden Thelwater: What in the Light do you want?  Can’t you see we have a crisis here?

Bazil Thredd?!  Why would you want to speak with that bastard?  How am I supposed to know you’re not one of his cronies, come down to help with his bloody riot?  If all the blasted cells weren’t open, I might throw you in one for a while!


Warden Thelwater: Let’s get one thing straight.  I don’t trust you.  But, with the situation as it is, you probably won’t make a difference.

So here’s how it’s going to be: go down there and have your talk with Thredd.  If you’re really on our side, then kill him and bring me his head when the job’s done.  And if it turns out you’re on his side, and don’t come out … when we find you, you’ll die along with the rest of the maggots.


Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.

Bazil Thredd: Outsiders!  Kill’em all!

Warden Thelwater: Either you bring me Thredd’s head, or I’ll take yours, understand?

Without Thredd to lead them, hopefully the riots will be more controllable.  We shall see.

I must say, after a half hour, I hardly expected you to come out, but it seems I misjudged you.

I’d guess, then, that you didn’t get much useful information out of him?  But I know a thing or two that might be of interest to you about Thredd’s activities.


Warden Thelwater: During the first years of Thredd’s imprisonment, he never had any visitors.  I figured that he was no longer of use to the Brotherhood, so they abandoned him.

Anyway, a few months ago, that all changed; he started to get regular visits … once, maybe twice a week.  It was a strange man—the quiet type.  I had my suspicions, but all his papers checked out.

His documents claimed his name was Maelik; here’s his description.  I don’t think he’ll be coming to visit Thredd anymore.


Bring the Sealed Description of Thredd’s Visitor to Baros Alexston in Stormwind.

Baros Alexston: Yes? What have you found?

Hmm.  Maelik?  No, the name doesn’t sound familiar and neither does this description.  But it could be anybody!  A former Stonemason, one of the Defias Brotherhood … Though if he is as well connected as Thelwater suggests, perhaps someone else might recognize him.  Let me think.


Baros Alexston: I really haven’t a clue.  There is someone else who might be able to help you, and it so happens that he owes me a favor for—well, let’s not get into that.  Master Mathias Shaw of SI:7 can be found in the barracks in Old Town.  Shaw has his thumb on most of the shady, or underhanded dealings of the city.

If anyone knows, it’d be him.


Bring the Sealed Description of Thredd’s Visitor to Master Mathias Shaw in Stormwind.

Mathias Shaw: Greetings.  Of what service can I be to you?

What?  What’s this?  Yes. I think I do know who this man is, but his name is not Maelik.  Assassins wear many names and many masks, discarding them as they lose their usefulness.  Another alias known to be used by this man is Marzon; though even that is surely not his true name.

Regardless, he is an assassin and I know a good deal about him.

Marzon is currently under the employ of Lord Gregor Lescovar, a lord of shady reputation, even given the corruption of the nobility of Stormwind.


Master Mathias Shaw: That Marzon would be contacting a member of the Defias and have ties to Lescovar …

Having killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies.  That is not even considering the fact that Lescovar is a noble and well connected.  It effectively makes him above the law.

You’ll need other help.  I loathe to do so, but there is someone I know that will aid us.  You’ll find Trias in the Trade District of the city.


Speak to Elling Trias in Stormwind

Elling Trias (Master of Cheese): You’re kidding?  Shaw wants my help again?  Of all the nerve …

The Defias Brotherhood, you say?  Well, you’re certainly the bearer of wonderful news, aren’t you?  Next you’re going to tell me that Deathwing is still alive and attacking the city.

All right, tell me everything from the beginning.  And don’t leave out something you think might not be important.  I need to know it all.


Elling Trias (Master of Cheese): Hmm, an intersting tale, and not one to be taken lightly.  Yeah, I can help you, but what you need to do is divvy out a form of justice that’s not … legal, if you’re to see this through to the end.

Lescovar and Marzon need to be dealt with, and swiftly.  Do you think you’re capable of such a thing?

You decide.  If so, then make haste to the castle and find an old friend of mine, a gnome named Tyrion.  He’s been watching Lescovar now for a couple weeks.  He should be able to help you end this.


Speak to Tyrion in Stormwind Castle.

Tyrion: You’ll have to be patient with me. I’ve got my spybot inside working on a very delicate matter.  I’ll be with ya in a second.

Oh, and do me a favor, try not to let Lescovar see you … we’re about to ambush him.

What the …?!  Don’t sneak up on me like that!  And keep your voice down!  What in the name of the Shadow are you doing sneakin’ up on me for?  Can’t you see I’m busy, you daft fool?

What do you mean, what am I doing?  I’m waiting for the next Dark Portal to open, what the heck do you think I’m doing?  Speak your peace and be off with you … ‘fore the guards notice the two of us hiding in the bushes together.  I have a reputation to maintain.


Tyrion: Trias wants the timetable pushed up some, huh?  Okay, we can do that, but I’m not ready.  And know this, I’m doing the hard part, but you’re the one that’s going to get his hands dirty, understand?  Good.

Okay.  I’ll need you to get me a few things before I can put my plan into effect.  I got the perfect disguise that’ll get Spybot past those guards.

Bring me some silk and a couple apples.  The silk’s up to you, but Clara’s little farm right outside the city has the perfect sized apples.


Bring 3 Silk Cloth and 2 of Clara’s Fresh Apples to Tyrion in Stormwind.

Note: Clara Charles is found at the closest house south of the Stormwind Gates by the Elwynn Forest.  The apples are on the table next to her.

Tyrion: I’ve been watching Lescovar for a couple of weeks now.  Trias has never trusted him, but we didn’t suspect he was involved in anything to do with the Defias Brotherhood.  We were following leads that tied him to the Twilight’s Hammer.  Either way, he’s become more dangerous than this city can deal with, and that’s where we come in.

Get me those items and we can put my plan into effect.

These will do nicely.  Great job.

I have the rest of the gear I’ll need in my pack … thank the Light I just got a tailor friend of mine to make me a silk bag.  I was running out of room carrying all my gear around.

Before Spybot heads in, let’s get the details set so you know what you have to do.


Tyrion: After I put on Spybot’s disguise, he’ll head in to talk to Lescovar.  The guards should let him pass no problem.

While you were getting materials for me, I took care of informing Marzon that it was time for him and Lescovar to meet again.  I even dropped some false information.

Lescovar will dismiss his guards and wait for Mazon out here in the garden.  After you catch wind of talk about the Defias, make your move.  You need to kill them both before the guards return!  When you’re done, speak to Trias.


Remain in the garden until Lord Gregor Lescovar and Marzon the Silent Blade have had their conversation.  Afterwards, kill them both before returning to Elling Trias in Stormwind.

Tyrion’s Spybot: By your command!

(The small shredder spybot shapeshifts into a female human named Priestess Tyriona)

Tyrion: Wait here. Spybot will make Lescovar come out as soon as possible.  Be ready!  Attack only after you’ve overheard their conversation.

Princess Tyriona tells both Stormwind Guards: Good day to you both.  I would speak to Lord Lescovar.

Stormwind Royal Guard says: Of course. He awaits you in the library.

Priestess Tyriona says: Thank you.  The Light be with you both.

(Priestess Tyriona – aka Spybot – walks into the Stormwind Library at the Castle to talk to Lescovar)

Priestess Tyriona: Milord, your guest has arrived.  He awaits your presence.

Lord Gregor Lescovar: Ah, thank you kindly.  I will leave you to the library while I tend to this small matter.

Priestess Tyriona: I shall use the time wisely, milord.  Thank you.

Lord Gregor Lescovar: It’s time for my meditation, leave me.

Stormwind Royal Guard: Yes, sir!

(Lord Gregor Lescovar waits for the guards to be out of sight)

Lord Gregor Lescovar: There you are.  What news from Westfall?

Marzon the Silent Blade: VanCleef sends word that the plans are underway.  But he’s heard rumors about someone snooping about.

Lord Gregor Lescovar: Hmm, it could be that meddler Shaw.  I will see what I can discover.  Be off with you.  I’ll contact you again soon.

Marzon the Silent Blade: Very well.  I will return then.

Tyrion: That’s it!  That’s what you were waiting for!  KILL THEM!

Marzon the Silent Blade: The Defias shall succeed! No meek adventurer will stop us!

Lord Gregor Lescovar: What?!  How dare you!

(After killing both Lescovar and Marzon, you return to the Cheese store in the Trade District of Stormwind to report to Elling Trias)

Elling Trias: So it is done?  Good.  Thank you greatly for your discretion.  You’ve proven worthy on more than one account.  I’ll be sure to keep my eyes on you and your progress within the Alliance.

Be sure to keep your nose clean.


Elling Trias: Find Shaw in Old Town.  Let him know that the Lescovar threat has been dealt with and about your involvement in the Lord’s plots against the city.  I’m sure he’ll be proud to have another hero among Stormwind’s citizens.

He’ll more than likely send you off to meet with the Prince or some other noble. Don’t let it get to your head.  The nobles can think they rule the city all they want, but some things remain out of their hands.


Speak to Mathias Shaw in Stormwind.

Master Mathias Shaw: He is dead, then?  Your justice was swift.  I pray to the Light that I never become your quarry!

(He laughs and claps you on the shoulder)

I mean no criticism.  How could I, being the master of all assassins?  But in truth, you have done the people of Stormwind a great service, and for that, I thank you.


Master Mathias Shaw: Ah, I almost forgot. Alexston came while you were away, he wished to speak with you.  No doubt he wishes to report the goings-on of the Defias Brotherhood to the nobles.

A bit of advice: If anyone should ask, I would provide all details but that it was your hand that slew Lescovar.  Trust me.  I am … acquainted … with the ways of such things.

And as far as Trias goes, well, speak to no one of him … ever … if you can help it.


Speak with Baros Alexston in Stormwind

Baros Alexston: It’s good to see you.  I have heard that Lord Gregor Lescovar was found dead not long ago.

It would seem that you were successful in your mission.  You have my gratitude that you have saved me, and many others, from VanCleef’s revenge.


Baros Alexston: I have prepared a report for the King.  I believe you should be the one to deliver it to him, along with an account of your findings.  Do not worry, there is no doubt that he will commend you for doing your duty to the people of Stormwind.

Your audience is scheduled soon, so you’d best hurry, it’s a bit of a ways to Stormwind Keep.


Deliver Baros Alexston’s report on the Defias Brotherhood to King Varian Wrynn in Stormwind Keep.

Report of the Defias Brotherhood

From the hand of Baros Alexston.
Office of the City Architect.

Your Majesty,

There are many reasons as to why I felt that a report should be compiled and presented on the recent affairs of the “Defias Brotherhood” and their activities throughout the kingdom.

For perspective, I shall begin with a bit of history.  As you may or may not know, my service to the city of Stormwind began as a member of the Stonemasons’ Guild.  Through years of work, we completed the rebuilding of Stormwind, at which time the Stonemason’s Guild bills and fees and salaries left unpaid and unspoken for.

At that time, Edwin VanCleef had been elected Guildmaster of the Stonemasons, and spoke out, demanding restitution for our works.  In response, the Stormwind House of Nobles ordered the Stonemasons’ Guild disbanded, which, understandably, angered VanCleef leading a riot.  VanCleef led the Stonemasons out of the city.

Before I continue, there are some other events that took place during this time that I should bring to your attention.

First, it was at this time that I was offered the position of city architect if I did not join with VanCleef.  Because of certain idealogical differences, I chose to remain in Stormwind.

During the riots, VanCleef’s lieutenant and most trusted assistant, Bazil Thredd, was captured and held in prison, awaiting trial and questioning.  Thredd was almost forgotten about in the Stockade.

Returning to VanCleef, after he led the remnants of the Stonemasons out of Stormwind, he took advantage of the relatively unprotected state of Westfall, and used his considerable manpower to run many of the farmers off, and take over the handful of gold mines.

Taking advantage of the resources at his disposal, VanCleef hatched a plan of retribution against the government of Stormwind.

This information came to light recently with the assistance of the bearer of this document, who was instrumental in shedding light on this vast conspiracy.

Lady Katrana Prestor: Yes?  I was informed by Baros Alexston that you would be coming.  I must say, I am most interested in what you have to say.

You are to be commended for the service you have done for Stormwind.  If VanCleef had been successful in his machinations, he would no doubt have done considerable harm to the kingdom—something we must obviously avoid.

Take this as a token of the King’s appreciation.  I am only sorry he cannot present it to you himself, but he is away on a diplomatic mission and shall not return for some time.

World of Warcraft – The People’s Militia


Gryan Stoutmantle: The People’s Militia has but one goal: To defend the lands of Westfall and return peace to our surroundings.  Unfortunately, the price of peace is often blood.

One of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby.  I have reports of Defias Trapper sightnings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow’s Pumpkin Farm.  If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.


Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.

Gryan Stoutmantle: Well done.  My scout witnessed your valiant acts.  You are proving yourself quite well so far.


Gryan Stoutmantle: A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry.  Moonbrook and the Alexston Farmstead.  The People’s Militia will not stand for such behavior.  Dispatch immediately, and make the Light’s presence known in Westfall.

The Gold Coast Quarry is near the shore, to the west of the tower.  As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.

(After killing these Defias you return to Sentinell Hill)

Gryan Stoutmantle: Your worth to the People’s Militia has been validated by your brave acts thus far.


Gryan Stoutmantle: Your Some Defias have eluded us.  My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall.  We believe they are hiding out in the Dagger Hills, plotting their next move.  Slay the wretches in the name of The People’s Militia.


Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers, and 5 Defias Knuckledusters then return to him on Sentinel Hill.

Gryan Stoutmantle: When I left the tainted lands of Lordaeron I returned to a grim state of affairs here in my homeland.  But there is hope for Westfall yet.  As proven by your valor in battle, it is obvious to me that you serve our cause with honor.  It is with great pride that I induct thee into The People’s Militia.  May the Light shine upon you.


Captain Danuvin: Stormwind has abandoned us.  A foul wind of depravity rustles through the plains of Westfall.  This was my homeland and I will not turn my back on the citizens who choose to remain here.  We, the former farmers, shall make our stand.

Your task, should you choose to accept, is to patrol the grasslands of Westfall.  Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves.  Bring me eight Gnoll Paws and I will reward your bravery.


Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill

Note: It is revealed by Wiley the Black later on that the Gnolls, Kobolds and Goblins are working with the Defias Brotherhood.