|CABAL SHADOW PRIEST|
|Note: The original article was posted on 12-26-06 by myself (Medievaldragon) during closed beta. The one posted by a fan at the Worldofraids forum was a copy/paste of my original unedited article. It wasn’t pasted by the Worldofraids staff. Not the other way around in case anyone wonders. The forum thread mentions source: Blizzplanet at the head of their thread. This is to clear it up for whoever claims this is a copy from worldofraids or elsewhere. This article is also linked to by wowinsider since 12-27-06 (thanks, buddies) and by our friendly Wow-Europe MVP Schwick. This article has been revised and edited to add new info (2-28-07). On with the show!|
Caverns of Time: Mount Hyjal shipped with World of Warcraft: Burning Crusade expansion at retail launch. The dungeon requires a 25-player raid group. However, not everyone can enter the dungeon right away. This dungeon requires many pre-requirements:
1. You must be level 70
2. Complete Caverns of Time: Durnholde (Old Hillsbrad) available at lvl 66, and Complete Caverns of Time: Dark Portal (Black Morass). You get access to the Mount Hyjal Quest after you finish Old Hillsbrad dungeon. However, you need to finish Dark Portal (Black Morass) to get the Master’s Key to Karazhan from Medivh when you beat the last boss in Black Morass. Which in turn, allows you to complete the Lady Vashj’s Dungeon quest which requires to kill Nightbane. You will read more throughout this guide.
3. Talk to Soridormi (Adult) – the consort of Nozdormu. You may find her roaming around the clockwork in Caverns of Time. She will give you a quest titled: The Vial’s of Eternity.
However, this is no 1-2-3 immediate quest. To acquire the two vials of eternity requires the completition of many quest chains that will take months to accomplish and good gear. You must have the Dungeon 3.5 gear-sets such as Hallowed (Priest) and Assassination (Rogue) from Arcatraz, Shadow Labyrinth and similar dungeons to prepare you for Karazhan, Gruul’s Lair and Magtheridon’s Lair (Check out 10.3Q Dungeon 3 sets—by Schwick). In those three high-end 25-players raid dungeons you may in turn acquire tokens for the Tier 4 Armor Set that will prepare you for Kael’Thas and Lady Vashj’s dungeons. Tempest Keep: Eye of the Storm (Kael’Thas Dungeon) and Serpentshrine (Lady Vashj’s dungeon) are rumored to drop Tier 5 Armor Set tokens. Blizzard recently revealed Tier 6 sets will drop at the Black Temple in Shadowmoon Valley.
The Tier 4 and Tier 5 set armor are acquired from Vendors in Shattrath City. If you are Aldor faction, you can find them at the Shrine of Unending Light in the Aldor Rise—where you find Ishanah (High Priestess of the Aldor). Tier 4 is sold by Kelara (Keeper of Sha’tari Heirlooms) and Tier 5 is sold by Asuur (Keeper of Sha’tari Artifacts). Blizzard recently announced the Tier set itemization will be revised to make a wider gap between the stats of Tier 4 and 5.
If you are Scryer faction, go to The Seer’s Library at the Scryer’s Tier in Shattrath City. Tier 4 set armor is sold by Veynna Dawnstar (Keeper of Sha’tari Heirlooms), and Tier 5 is sold by Arodis Sunblade (Keeper of Sha’tari Artifacts).
Tier 4 Chest = Magtheridon (25-man, 1 token)
The quest to become attuned for Arcatraz, as requirement for the Kael’thas dungeon key starts in Area 52, Netherstorm. Find the Consortium Ethereal Nether-Stalker Khay’ji in Area 52 and complete his quest. He sends you to Gahruj at Midrealm Eco-dome, who asks you to gather some supplies from Manaforge Duro. Thereafter Gahruj sends you to Nexus-Prince Haramad who starts the Triangulation quest-chain that leads to killing Culuthas the Dreadlord (located at Ruins of Farahlon). The chain ends when Nexus-Prince Haramaad sends you to A’dal with a crystal. (Read the Arcatraz Key Attunement Walkthrough)
A’dal will give you the Arcatraz Key quest. The Arcatraz crystal key is divided in two halves. The first half is held by the last boss of Tempest Keep: Botanica – Warp Splinter. The second half is held by the last boss of Tempest Keep: Mechanar – Pathaleon the Calculator.
NOTE: Five players can enter Arcatraz if one player has the gate key. Optionally, a rogue with 360-lockpicking skill can open the gate. However, all five players need the heroic-mode key to access Arcatraz Heroic-dungeon to complete another requirement for Kael’thas dungeon key. Which means you gotta be revered with the Sha’tar faction to buy the Arcatraz Heroic-mode key from the Sha’tar Quartermaster vendor Almaador (he is next to G’eras at the Terrace of Light, near Khadgar).
TEMPEST KEEP: EYE OF THE STORM ATTUNEMENT
To start the Kael’Thas dungeon Attunement questline you need to go to Shadowmoon Valley. You must complete the Cipher of Damnation quest-chain – which starts at the Hand of Gul’dan, where you see Earthen Ring NPCs and the avatar of Gul’dan. And you must complete a Stormspire quest in Netherstorm.
Brace yourself – – you need to be revered with the Sha’tar Reputation faction to obtain the Tempest Keep Heroic-Dungeon key, Revered with the Lower City to obtain the Auchenai Key to unlock the Auchindoun Dungeons in Heroic-mode, Revered with the Cenarion Expedition to unlock the Heroic-mode for Coilfang Reservoir dungeons, and Revered with Thrallmar/Honor Hold to unlock the Heroic-mode Difficulty for Hellfire Citadel dungeons. Hope you have had fun reading this far.
Complete Trial of the Naaru: Mercy; Trial of the Naaru: Strength; and Trial of the Naaru: Tenacity. No easy task … for you have to complete the three trials in Heroic-mode. Trash mobs hit for 15,000 non-crit damage at Shadow Labyrinth and Arcatraz (in Heroic Mode), no less. You have to kill Murmur in Auchindoun: Shadow Laberynth to loot his essence, retrieve an unused Axe of the Executioner from Hellfire Citadel: Shattered Halls (an NPC and two assassins spawn behind Kargath Bloodfist when he dies—get the axe from that NPC), Kalithresh’s Trident in Coilfang Reservoir: Steamvaults, and to rescue Millhouse Manastorm (gnome) after killing the last boss of Tempest Keep: Arcatraz (a Qiraji resembling Skeram). Once you have completed those four dungeons in Heroic-mode, return to A’dal. Someone told me A’dal sends you to Magtheridon Lair and afterward A’dal grants you the Tempest Key to enter Prince Kael’Thas dungeon—which requires 25 players. Kill Kael’Thas and loot his Vial of Eternity.
SERPENTSHRINE DUNGEON ATTUNEMENT
Another requirement for Caverns of Time: Mount Hyjal is to kill Lady Vashj and to loot her Vial of Eternity’s remnant. To start the quest chain to acquire Lady Vashj’s dungeon key you must enter the Coilfang Reservoir: Slave Pens dungeon in Heroic-mode. I was able to get this quest from a Naga named Skar’this the Heretic, who is held prisoner inside one of those weird-shaped cages. He spawns in Heroic-mode by the area where you jump down a platform into the water. To the far left of the pool you can find this Naga NPC inside the cage. He starts the quest: The Cudgel of Kar’desh.
THE CUDGEL OF KAR’DESH
Skar’this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.
Earthen Signet: 0/1
The earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade’s Edge Mountains.
The second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh.
NOTE: Obviously, you need to have completed the Karazhan Attunement to kill Nightsbane. Arcatraz has one of the three-fragments to assemble the Karazhan Key, and you need to complete Caverns of Time: Dark Portal in order to get the Karazhan key from Medivh (Master’s Key). Gruul’s Lair is open to anyone and doesn’t require attunement.
By now you should be Friendly with the Scales of the Sands faction in order to enter Caverns of Time: Mount Hyjal..
In this dungeon you go back in time 4 years into the past to fight alongside Malfurion Stormrage, Tyrande Whisperwind, Thrall, and Jaina Proudmoore against Archimonde and the Burning Legion. Your mission is to stop the Infinity Dragonflight from altering time.
THE VIALS OF ETERNITY
Soridormi: The Battle of Mount Hyjal is one of the most well-guarded events of this timeline. Should an intruder alter its outcome, the impact would extend to all subsequent moments in history.
As the Aspect’s prime mate I’m far more in tune with the flow of time than other bronze dragons. I recently sensed a minute ripple in time emanating from the events surrounding the Battle of Mount Hyjal. Someone or something is attempting to change this timeline and they must be stopped.
Soridormi: Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost.
With the opening of the Dark Portal, we’ve come to know that he gave one each to his lieutenants Kael’thas and Vashj. Retrieve what remains of them; we wil need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.
I’ve asked the impossible of you, yet I expect you to succeed. Much depends on it.
Soridormi at Caverns of Time wants you to retrieve Vashj’s Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael’s Vial Remnant from Kael’Thas Sunstrider at Tempest Keep.
Rewards: 24g 60s
Thanks to the following contributors:
[email protected] – Correction
[email protected]’Thuzad – Correction
[email protected]—provided Tier 4 token locations
The first thing you would notice is that the region is named Black Morass. Swamps of Sorrow and Blasted Lands were one region, until the magics unleashed by the Dark Portal turned the surrounding swamp terrain into red clay. Black Morass is the original name shown in early Azeroth Maps. It is also known as Swamps of Sorrow back in Warcraft: Orcs and Humans.
If you wish to initiate yourself into Warcraft lore, you should read Warcraft: The Last Guardian – which covers the events of Warcraft 1: Orcs and Humans. The book tells the story of Medivh, and the opening of the Dark Portal that gave entry to the orcs into Azeroth. Khadgar—in Shattrath City—was Medivh’s apprentice by the way.
To enter Caverns of Time: Dark Portal dungeon you must have completed Caverns of Time: Durnholde (Old Hillsbrad). This is a 5-players dungeon. The dungeon is open for level 66 players. However, I recommend your team to be between level 68-70. The last boss is level 72. After completing the first dungeon of Old Hillsbrad, talk to Andormu – outside, near the clockwork of Caverns of Time. He will provide a new quest, asking you to talk to Sa’at – an agent of the Scales of the Sand faction (Bronze Dragonflight). You can find Sa’at at the entrance of the Dark Portal dungeon after you zone-in.
This is the quest offered to complete the Dark Portal Dungeon:
THE BLACK MORASS
Sa’at: The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending.
You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa’at.
Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa’at.
First, you must clear your way to the southern area of Black Morass. Once you see Medivh on the horizon, warn your team members not acquainted with the event to not approach Medivh. Kill all the stealthed leopards, crocs and spiders in a semi-circle around Medivh’s surroundings. You will know why.
You don’t need to clear the whole dungeon, only your way toward the south and the semi-circle around Medivh. Once you are satisfied there aren’t any trash mobs in the nearby area, walk in to Medivh.
The event will start when Medivh begins to talk. This is a time-scripted event. The dungeon’s goal consists in killing the Rift Lords and Time Keepers to seal the Time rifts. There are eighteen portals to be opened during the scripted event. One at a time will open if you are fast enough.
The time rifts open in one out of three random locations. Left, center or right. Sometimes the next rift will open at the same spot. So be sure to look back to double check. As soon as you see a yellow rift open, your tank needs to rush in and grab aggro. Time is of the essence. Don’t waste time. Engage the Rift Lord or Time Keeper that keeps the rift opened. Dragonkin and whelps will start pouring in through the rift. Mage and Rogues do a good duo to take care of any mobs coming through the rift. The Tank, healer and another teammate should take care of killing the Rift Lord / Time Keeper. When the mage and rogue are done, they should assist the Tank.
This is a DPS race. The event is timed. If you do not get rid of the rift in an allocated time, you will get two rifts opened. And that is not a good thing. You should give up and restart the event if you see two rifts opened due to lack of DPS. You do not need to abandon the dungeon to reset nor need to kill all the animals again. Let Medivh die, and he will be respawned within 5 minutes.
The female dragonkin can be somewhat nasty. They do firewave AOE, frost bolts to a single target, and sheep polymorph among other abilities. The huge winged Rift Lords do a lot of damage. Priests must cast a shield on the Tank as soon as the mortal strike debuff icon shows up, then toss a renew, and a big heal. The Rift Lords do Nature AOE damage with their warstomp. However, they are easier than the female caster.
Out of the eighteen rifts to shut down, three will spawn bosses. You get a boss at rift 6, 12 and 18. Onscreen – at the top-center – you will see a counter such as Time Rifts Opened: 0/18. The first boss is Chrono Lord Deja – a biped-humanoid with dragonlike features. He does mortal strike, and warstomp. Those are the two abilities that you need to care the most. Prayer of Healing is useful here. However, rangers should help by bandaging themselves at max range and try to avoid the AOE (Area of Effect).
The second boss at rift# 12 is Temporus – an Infinite drake. He is the most hated of the three bosses. Temporus inflicts a debuff that can be compared with Kurinaxx’s in Ahn’Qiraj (20) dungeon. Temporus stacks this debuff up to 8 times and further on the tank. This is overkill, and healers will be strained and drained of mana in no time to keep the tank alive. The simple way to handle this is to kite Temporus. The tank will have to watch his own debuff. Once it hits 4 stacks, the tank needs to run around while throwing a few hit and run attacks. Enough to keep aggro while the rangers take care of DPS (Damage per second).
The last boss, at rift# 18, is an Infinite dragon named Aeonus – and he hits pretty hard. The dangerous part is his Time Stun. Everyone is immobilized and unable to cast during 5-8 seconds. Healers need to keep throwing renew, regrowth or rejuvenation on the tank before the Time stun afflicts everyone. When the stun is over, make sure to spam the shield button on the tank, and recover by throwing a mending and big heal. Once the last boss dies, the rifts will stop opening and Medivh will say his final words. The Orcs will enter through the Dark Portal and retreat to deliver the news to Gul’dan. You should go back to Sa’at, who will send you to talk with Andormu outside of the dungeon. You will now be able to talk to Soridormi who has a new quest for you titled The Vials of Eternity.
Below is the dialogue on general chat where Medivh, the Rift Lords, Time Keepers, and the three bosses talk. Read the transcript and don’t miss the video footage:
Medivh: The time has come! Gul’dan, order your warlocks to double their efforts! Moments from now the gateway will open and your Horde will be released upon this ripe, unsuspecting world!
Rift Lord: History is about to be rewritten! You will never defeat us all! No! The rift …
Rift Lord: Let the siege begin! You will accomplish nothing!
Chrono Lord Deja: Why do you aid the Magus? Just think of how many lives could be saved if the portal is never opened, if the resulting wars could be erased …
If you will not cease this foolish quest, then you will die! Time … is on our side.
Time Keeper: Carry on! Victory at all costs!
Medivh: The shield is nearly gone! All that I have worked for is in danger!
Time Keeper: There is no time to waste!
Temporus: Your days are done.
Medivh: Champions! My shield grows weak! My powers must be concentrated on the portal! I do not have time to hold the shield!
Temporus: You should have left when you had the chance.
Why do you persist? Surely you can see the futility of it all. It is not too late! You may still leave with your lives …
So be it … you have been warned.
My death means … little.
Aeonus: The time has come to shatter this clockwork universe forever! Let us no longer be slaves of the hourglass! I warn you: those who do not embrace the greater path shall become victims of its passing! We will triumph. It is only a matter … of time.
Medivh: No! Damn this feeble, mortal coil! (Medivh dies.)
Medivh: I am grateful for your aid, champions. Now, Gul’dan’s Horde will sweep across this world like a locust swarm, and all my designs, all my carefully-laid plans will at last fall into piece.
Orcs of the Horde! This portal is the gateway to your new destiny! Azeroth lies before you, ripe for the taking!
(Row upon row of Orcs enter Azeroth through the Dark Portal)
Shadow Council Enforcer: Gul’dan speaks the truth! We should return at once to tell our brothers of the news! Retreat back through the portal!
The Heroes of the Alliance Expedition force escaped through one of the rifts of Ner’zhul to safety, before Draenor was torn apart by the catastrophic energies unleashed by the rifts. According to Khadgar, they met the Naaru 5 months ago and convinced them to come to Outland in an attempt to clash with the Burning Legion in their own staging grounds. The rifts of Ner’zhul were used by the Burning Legion to invade other worlds. Below you can read the epitaphs found at the Valley of Heroes, entrance of Stormwind City. Screenshots and Outland locations where to find the heroes are provided below.
|ARCHMAGE KHADGAR OF THE KIRIN TOR
Former apprentice of Medivh.
Never did one so selflessly delve into the dark heart of magic and warfare. We wish you well bold wanderer. Wherever you are.
– Antonidas – Archmage of Dalaran
NOTE: Khadgar may be found alive at the Terrace of Light in Shattrath City – western edge of Terokkar Forest (Outland).
Read his tale about what happened last twenty years. And why they have come to Outland recently.
Renowned Dragon Fighter
Commander of the Gryphon Rider Division attached to the Alliance Expedition that marched into the orc homeworld of Draenor.
We will hear Sky-Ree’s calls upon the winds. We will hear your hammer thunder across the mountaintops. Ride hard into the hereafter, brother. The Halls of our ancestors await you!
High Thane Falstad Wildhammer
Flashback: Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth. However, Kurdran and Sky’ree were captured by the Horde and held prisoner at Deathwing Lair Island where Kurdran would be given in sacrifice to Deathwing. Khadgar and Alleria rescued Kurdran from that fate.
NOTE: Kurdran Wildhammer can be found alive at the Wildhammer Stronghold, in the southern edge of Shadowmoon Valley (Outland).
Former Lieutenant to Lord Anduin Lothar.
High General of the Alliance Expedition that marched into the orc homeworld of Draenor.
Esarus thar no Darador – By Blood and Honor we serve.
You were the right hand of justice and virtue, old friend. Your name will be honored in our halls always.
– Lord Uther the Lightbringer – Knight of the Silver Hand.
NOTE: Turalyon married Alleria the Ranger and procreated a son named Arator the Redeemed. Turalyon is presumed missing. Rumor is he will be in the prison beneath Black Temple. Warcraft RPG: Shadow and Light mentions heroes held prisoner there. Time will tell.
|RANGER CAPTAIN ALLERIA WINDRUNNER
Renowned Troll Hunter of Quel’Thalas.
Your heart flew straight as any arrow upon the wind, sister. You were the brightest of our Order. You were the most beloved of our kin.
– Sylvanas Windrunner – Ranger General of Quel’Thalas
NOTE: Alleria is sister of Sylvanas and Vereesa Windrunner. Vereesa is wife of Rhonin – both characters in Warcraft: Day of the Dragon and War of the Ancients Trilogy books. Alleria married Turalyon and had a son named Arator the Redeemed. Alleria is presumed missing alongside with Turalyon. Rumor is that they might be held prisoner at a prison in Black Temple. Her forces can be found at the Allerian Stronghold – southeastern edge of Terokkar Forest. East of the Bone Wastes.
Militia Commander of Stromgarde.
Force Commander of the Alliance Expedition that marched into the orc homeworld of Draenor. Presumed deceased.
We honor your memory, nephew, and your sacrifice. Since the founding of our glorious empire, the path to valor has always been drenched with the blood of heroes.
– Thoras Trollbane, Lord of Stromgarde.
NOTE: Danath is alive in Honor Hold, at the second floor of the Barracks. Honor Hold may be found in Hellfire Peninsula (Outland).
Gryphon companion of Kurdran Wildhammer.
Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth.
However, they were captured and held prisoner by the Horde and offered as sacrifice to Deathwing the black dragon aspect. Khadgar and Alleria rescued Kurdran and Sky’ree.
NOTE: Sky’ree can be found alive at Wildhammer Stronghold in Shadowmoon Valley (Outland).
Medievaldragon: This is a lengthy collection of quests that unfold an epic-storyline … the mysterious revelation concerning the Naaru … and the origin of Light and Shadow – the inevitable cycle of the Naaru from void to light. The storyline … specially D’ore the naaru – repeats the same words of Commander Mograine in Caverns of Time: Old Hillsbrad at the moment of planning Ashbringer … there can be no light without the void. (Read the Origin of Ashbringer to connect both stories). The origin of the Burning Legion’s Voidwalkers is revealed. Oshu’gun the diamond mountain in Nagrand is revealed to be the crash landing site of the Draenei on planet Draenor. Below, You will as well read the revelation of Greatmother Geyah … mother of Durotan. And the visit of Thrall to Outland to seek out his greatmother. Watch the video at the end. Enjoy!
A VISIT WITH THE GREATMOTHER
Garrosh (Son of Hellscream): The Greatmother has asked that I seek you out and deliver a message. She wishes to speak with you at once.
My will has been sapped but make no mistake. If you anger the Greatmother, I will come down upon you with all the force that I can muster. She is in the main hall.
Speak to Greatmother Geyah and listen to what she has to tell you.
> Hello, Greatmother. Garrosh told me that you wanted to speak with me.
Greatmother Geyah: Hello, dear. I am Geyah, matron of the Mag’har.
(Greathmother Geyah coughs)
If you are here, it would be safe to assume that the portal has opened. Most of the orcs here were too young or too sick to remember the Dark Portal.
(Greatmother Geyah points to the orcs around her.)
Many of them were orphans or would soon become orphans. Aye, Blackhand would have it no other way. Keep the sick from the healthy. Only the strong would survive … Or so they say.
> You raised all of the orcs here, Greatmother?
Greatmother Geyah: They have grown up here. We kept them safe from harm. We did the best that we could in nursing them back to health. Many perished but many, many more grew strong. Like Garrosh …
(Greathmother Geyah sighs.)
He has lost his heart, you know. He tells me that I am his balance. That without me, the blood lust that consumed his father and ultimately cursed our people would take him over.
> Do you believe that?
(Greatmother Geyah laughs weakly)
Greatmother Geyah: Of course not, dear. But it’s not me that has to believe.
Garrosh can lead the Mag’har. He is strong and wise. All of the spirits approve of him. He just needs to believe in himself. He fears so much … He fears so deeply that if he lets himself go, his rage will consume him and all that would be near him.
> What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me.
Greatmother Geyah: I wish I knew, dear. He will not listen to you nor will he listen to me. In truth, it is why I am still here. It is why I have not left with Mother Kashur. He must find his heart. Our people will not survive through the winter without leadership.
> Left? How can you choose to leave?
(Greathmother Geyah smiles)
Greatmother Geyah: I am old. It is my time. When I pass, my spirit will move on to the spirit realm. It is there that I will stand with my ancestors. It is there that we will watch over our people.
When Garad was alive Mother Kashur’s duty was the same as my duty now.
> What is this duty?
Greatmother Geyah: The duty of a clan mother is to listen. To listen to the wind and the water and the fire and the earth. To gather information for her clan in the way others gather furs to stay warm. It is the spirits that I commune with … In my dreams, Mother Kashur speaks to me like the spirits that spoke to her once … When I pass, I will speak to Draka and Celestine in this manner.
(Greatmother Geyah smiles)
Is there anything I can do for you, Greatmother?
Greatmother Geyah: We must first expand your mind so that you may commune with the ancestors.
Greatmother Geyah: Mother Kashur wishes to speak with you. Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits.
You must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade’s Edge mountains. I have written down instructions on this parchment as to the cultivation of these herbs. Return to me when you have gathered the materials.
Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond, and 1 Dragonspine.
GREATMOTHER’S LIST OF HERBS
The Olemba root is a fairly common root found in the Terokkar Forest. Search near the Olemba trees that compromise the bulk of Terokkar’s forests for upturned roots.
The Marshberry only grows in Zangarmarsh. It can only be found at the Ango’rosh Stronghold, located in the northwestern region of the marsh. Beware the ogres that fervently guard the precious berries.
The Telaari Frond is perhaps the most easily attainable of the herbs on this list. South of Garadar in the Talaari Basin, you will find the fronds. They grow near the water.
The last herb on the list is unique to the Blade’s Edge mountains. You will find Blade’s Edge north of Zangarmarsh. Dragonspine grows upon the ends of the jagged rock formations that guard the canyons of Blade’s Edge. You will know what I speak of when you first see Blade’s Edge. The rock formations look like row upon row of sharp and pointed teeth.
Greatmother Geyah: You are very resourceful. Our greatest gatherers would have taken twice as long to collect the herbs.
(Greatmother Geyah mixes the herbs into a potion and then places the tincture to your lips, forcing you to drink.)
Do not be afraid.
TO MEET MOTHER KASHUR
Do not be alarmed by what you might see once the effect has taken hold! These spirits are all around us – always. The potion allows your mind to be able to understand and ultimately see the spirits. You will need to be under its influence if you are to speak with Mother Kashur.
You will find her a great ways to the southwest, at the Ancestral Grounds.
Greatmother Geyah wants you to speak with Mother Kashur.
Mother Kashur: The potion that you drank has no real effect. You can only see a spirit if they allow it. The potion is merely a symbol of your belief and dedication. It was a test and you passed …
THE AGITATED ANCESTORS
Mother Kashur: Do you see them walking around us? The Ancestral Grounds are normally quiet and undisturbed.
As of late, the ancestral spirits have risen and are extremely agitated. Something is causing a great disturbance to the spirits. We must discover what that something could be, but first, we must put the immediate threat to rest.
Mother Kashur has asked that you put to rest 15 Agitated Orc Spirits.
Mother Kashur: It’s no use. They continue to rise. There must be something more insiduous underway.
A VISIT WITH THE ANCESTORS
Mother Kashur: I need for you to journey to the villages of the ancestors. Seek each one out and see if the ancestors remain.
Visit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east.
Return to me once you have observed the ancestors in their homes.
NOTE: When you ride through the center of those villages you will see a small blueish naaru hologram pop up, and you will see onscreen a message confirming you were successful. The ancestors are no longer in these villages. You can see them all around Nagrand walking through the roads. All of the spirits of Nagrand are marching toward Oshu’gun. You will know why as you keep reading the quests chain.
Visit Sunspring Post: 1 / 1
Vision of the Forgotten whispers: They lack control … Oshu’gun calls to them … It is a beacon. A remnant of a forgotten era.
Visit Laughing Skull Ruins: 1 / 1
Vision of the Forgotten whispers: Turn back, mortal … This is not your battle.
Visit Garadar: 1 / 1
Vision of the Forgotten whispers: We are infinite … eternal.
Visit Bleeding Hollow Clan Ruins: 1 / 1
Vision of the Forgotten whispers: You cannot stop them …
Mother Kashur: This is very troubling. You say that none of the ancestors were at their villages? That they were all moving south?
WHEN SPIRITS SPEAK
Mother Kashur: Oshu’gun – the diamond mountain – was once sacred to my people. It was there that the clans would gather every year to celebrate the springtime festival. It was there that our shaman communed with the honored ancestors. It was the center of our culture – until the shadows overtook us. When the clans became a horde, the spirits of Oshu’gun fell silent. The ancestors turned their backs on us.
Yet something now draws them from their rest. Venture to Oshu’gun and discover what could trouble the spirits so.
Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had. Find K’ure in Oshu’gun.
NOTE: The quest is rather vague, as Oshu’gun is big and there are many ethereals, voidwalkers and other mobs surrounding Oshu’gun mountain. To complete this quest you go to the north side of Oshu’gun. There you will find a doorway that leads to the interior of the mountain to reveal it is not really a diamond mountain … but a naaru technology vessel … it is similar to Tempest Keep and its satellites such as Exodar, Botanica, Arcatraz and Mechanar. Within you will find demons, so don’t get in unless you have a companion player or else you will be running for your life or end up dead. There are doomguards. When you go deep into Oshu’gun’s interior you will find the final chamber—a 6-armed demoness named Subjugator Vaz’shir is holding prisoner K’ure (a naaru entity). 4 Kil’sorrow Ritualists are channeling through Subjugator Vaz’shir who in turn channels the ritual magic toward K’ure.
WHEN SPIRITS SPEAK (Part 2)
(A gentle, melodic voice fills your mind.)
K’ure: I am K’ure of the naaru. You stand within the heart of my ancient vessel.
Oshu’gun, as the orcs named it, is the ship that first brought the draenei to this world. Though we fell from the heavens and crashed here many hundreds of years ago, my weakened energies have remained trapped within this wreckage. Regrettably, I am the source of the orc spirits’ pain.
A SECRET REVEALED
K’ure: As my energies bled away over the centuries, a void slowly grew in my place – devouring the souls of those nearby. Helplessly, I watched as generations of orc souls were drawn into the vortex. Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion.
Now, the key to ending this cycle and freeing the orc spirits lies with another naaru – A’dal. I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.
Speak with A’dal in Shattrath City.
(A soothing light fills you as you approach the naaru A’dal. Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety. You are welcome in Shattrath City.)
A’dal: K’ure was wise to send you here. While we cannot assist you with the suffering of the orc ancestors, there is one that can.
One that is soon to be reborn of Light …
A’dal: Deep within the Auchenai Crypts is a tomb: A tomb unlike any that exists on this shattered realm. It was from this tomb, the first tomb, that the vast mausoleum of Auchindoun was born.
You must venture to the Auchenai Crypts of Auchindoun and find this tomb. Slay the guardian of the crypt to release the captive spirit within. The spirit holds the key …
Travel to the Auchenai Crypts in the Bone Wastes of Terokkar Forest and slay Exarch Maladaar to free the spirit of D’ore.
NOTE: After killing Exarch Maladaar, D’ore—a naaru—shows up. Talk to him.
(A cool breeze caresses your face. Gentle, melodic humming resonates throughout the chamber.)
D’ore: The memory is vivid. My energies were wholly drained from the crash. I was only a dim speck of void energies when the Prophet Velen and his draenei compatriots lifted my remains and brought them here. After much ceremony, my diminished form was laid to rest within this sarcophagus. I have been regenerating for nearly a thousand years. The cycle is almost complete …
WHAT THE SOUL SEES
D’ore: For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state.
Regrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition – without the void, the Light cannot exist.
Your only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void. Use the soul mirrors found throughout this crypt to free them…
Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand. Destroy 15 Darkened Spirits so that the ancestors may rest in peace.
Return to Mother Kashur at the Ancestral Grounds when this task is complete.
Soul Mirror – Use: Exposes the reflection of an ancient orc ancestor, causing a soul spirit. Beware the darkened spirit … ” Used by the Auchenai priesthood to commune with spirits”.
NOTE: You can use the Soul Mirror on spirits that walk through the roads of Nagrand and some are found at the villages you visited before. The best concentration of spirits are found at the north side of Oshu’gun. All the spirits are walking toward the doorway of Oshu’gun—drawn to the void of K’ure.
(Mother Kashur is visibly upset.)
Mother Kashur: These naaru are wise beyond all manner of life on this world.
You have completed a long and dangerous journey, risking life and limb to ensure the safety of the Mag’har and the serenity of our ancestors. For this I am thankful beyond what words could convey.
RETURN TO THE GREATMOTHER
Mother Kashur: Return to Greatmother Geyah at Garadar with news of your victory. This will surely lift the spirits of the Mag’har. Perhaps even the young Hellscream will be lifted from his malaise.
Return to Garadar and speak to Greatmother Geyah.
Greatmother Geyah: I want you to personally deliver this news to Garrosh.
THE INCONSOLABLE CHIEFTAIN
Greatmother Geyah: You have done so much for the Mag’har. Your accomplishments are known to all including Garrosh. Go to him now and tell him of your latest victory. Tell him that you do what you do for him and his people. Surely he will be lifted by your words.
Greatmother Geyah at Garadar has asked that you speak with Garrosh.
Garrosh: Everyone is proud. Proud that our people will live to see another winter. But beyond that? What is there?
Maybe you should lead this clan. Maybe then I will be allowed to die when the Greatmother passes. Allowed to finally erase the shame of my family name. I long for such peace.
THERE IS NO HOPE
Garrosh: You are an honorable undead. You have done much for the Mag’har. No one could ever deny your service to my people. Alas, the time of the Mag’har is at an end. You have shown me, more than anything that I am unfit to lead these people. My cursed blood runs too deep. I will not … I cannot become the second Hellscream to damn my the orcs.
Please, return to the Greatmother and tell her what I have told you. I am too ashamed to see her … to look into her eyes.
Speak to Greatmother Geyah and tell her what Garrosh told you.
Greatmother Geyah: What did Garrosh told you?
> Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag’har, I have convinced Garrosh that he is unfit to lead.
(Greatmother Geyah nods, accepting your answer.)
Greatmother Geyah: I can no longer fight the spirits. My time has long since passed. Once again, I must thank you for all that you have done. While Garrosh may be unmovable, many of my people have been lifted by your accomplishments. They are now willing to fight for our rights as a united clan.
> I have done all that I could, Greatmother. I thank you for your kind words.
(Greatmother Geyah smiles at you.)
Greatmother Geyah: You remind me of my son.
He was an immovable mountain: A pillar of strength and honor.
(Geyah’s eyes well up with tears.)
He sacrificed himself so that we could survive. So that generations of orcs after him could be born into a world without the blood curse … Without Guldan and his dark Horde …
(Geyah stares into the distance, lost in thought.)
Oh Durotan, how I wish you could be here. Your people so desperately need you …
> Greatmother, you are the mother of Durotan?
(Greatmother Geyah nods.)
Greatmother Geyah: Did you know my son?
> Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And … (You take a moment to breathe and think through what you are about to tell the Greatmother.)
(Greatmother Geyah’s violet eyes lock onto yours.)
Greatmother Geyah: Yes …
> It is my Warchief, Greatmother. The leader of my people. From my world. He … He is the son of Durotan. He is your grandchild.
(Tears stream down Greatmother Geyah’s face.)
Greatmother Geyah: I … I … Durotan survived to have a child? The child of Draka told me of before they left … It was their greatest fear … To raise a child in this world. On the other side of that gate was their only hope. I dared not tell Durotan, but secretly, I begged the spirits to watch over them – to protect their child and to give them strength.
I … I must see my grandchild. I must see him. Please, I am too weak. You must tell him. Before I leave this world …
> I will return to Azeroth at once, Greatmother.
(Tears stream down Greatmother Geyah’s face.)
Greatmother Geyah: Seek out your Warchief. Tell him that I await him here …
THRALL, SON OF DUROTAN
Greatmother Geyah: Return to your world. Go to my grandchild and tell him that his blood is here – on this shattered world.
Tell him that his father’s legacy lives on.
Tell him everything …
Venture to Orgrimmar and deliver Geyah’s message to Thrall.
NOTE: You return to Orgrimmar and go to the Grommash Hold to talk to Thrall.
(Thrall’s voice takes on the hollow essence of a storm cloud.)
Thrall: I … I have a grandmother? She lives?
HERO OF THE MAG’HAR
Thrall: I must set things in order before I leave. Return to the Greatmother and tell her that her grandson comes.
Return to Greatmother Geyah at Garadar in Nagrand.
Greatmother Geyah: You are truly the hero of the Mag’har. If not for you, we would have surely been overrun by the ogres and Broken. We are a poor people but we do have some artifacts of power. Please, I insist that you take from our coffer.
NOTE: When you talk to Greatmother Geyah, you will see many of Thrall’s Kor’kron elite guards aligned in two rows of wolfriders at the entrance of Garadar. Thrall will appear by Garrosh, and will start walking uphill toward the Main Hall. There Thrall kneels down in front of Greatmother Geyah, and sits. Thrall will stay there for a few hours talking to her. The Horde gets buffed. You will see thunderbolts spreading and jumping from player to player throughout Nagrand.
After reading the epic story shared above … you may now clean up the drool. Thanks, Metzen / Blizzard. FOR THE HORDE!
Can’t get enough kick for your lore craving? Read Warcraft RPG: Shadow & Light and recent World of Warcraft RPG Books (by White Wolf Publishing licensed by Blizzard Entertainment). And read World of Warcraft: Rise of the Horde – a book written by Christie Golden, author of Warcraft: Lord of the Clans – containing the story of the Draenei as they departed planet Argus … their arrival to the red orb known later as Draenor. The early story of the Horde as Kil’jaeden contacts Ner’zhul, later recruits Gul’dan. The book has Horde characters such as Durotan, Orgrim Doomhammer and others – before they arrived to Azeroth.