WotLK Beta 8982 – Lady Sylvanas & Varian Wrynn New Model … Again

Blizzard is really demonstrating a lot of detail and change in Wrath of the Lich King expansion. Not only do we get inscription tradeskill, a new hero class, phasing quest system, achievements, calendars, and other bunch of features.  Blizzard is also caring for the lore aspect, and wrapping up past unfinished models.

Alexstrasza got a new model to show the difference between the dragonflight and the Dragon Aspect.  Which means Nozdormu and Ysera (which are in Northrend) are on queue for a model update. Varian Wrynn got a model update last patch, and this time it was Lady Sylvanas’ turn. She had been given a blood elf model with crazed red eyes a few patches ago. However, that was a placeholder. Now we are introduced the new Lady Sylvanas (Banshee Queen) with the true Dark Ranger model and texture.

The King of Stormwind Varian Wrynn got a second model and texture update in less than two weeks. This time Varian matches his World of Warcraft Comic book’s look. The new model even has the scar across his nose. The armor now has Lothar’s belt. The shoulders: one is in shape of an eagle, the other a lion. I am loving the new updates.

An image is worth a thousand words, and I am just … speechless, as many lore fans will. Shouts to the lore buffs over at ScrollsofLore. Watch the two short videos below.

Avatar of Freya the Lifewarden Guide – Sholazar Basin

I posted a walkthrough guide of the awesome quest chain from Avatar of Freya, daughter of the Titans who may be found near the Lost Land in Sholazar Basin.  It is a lengthy quest series, but the blue loot reward might be worthwhile for tanks and retribution paladins. It is the most epic solo quest in World of Warcraft to be honest. You control a flipping Stonewatcher of Norgannon to siege the Undead Scourge at the Avalanche area on the northeast corner of Sholazar Basin. You need to kill 200 Scourge Minions and three elite bosses with interesting abilities.

Transcript and four videos coming. Two already up.

Richard A. Knaak Interview at WoWPodcast

A few days ago, Richard A. Knaak had given me a heads up about a podcast interview he had with Jonathan Lonczak from WoWPodcast (BrokenEggsMedia.com).  The podcast will be available today Sunday in the evening. Jonathan sent me a few highlights for you to get a feeling. Oh, a new novel … World of Warcraft: Stormrage.

What got Richard Knaak into Blizzard?

They approached him because of his Dragonlance books. Some of the heads of Blizzard had grown up on his Dragonlance works and asked him to write for both Warcraft and Diablo. This allowed Richard to write for both of the kinds of fantasy that he liked, Lord of the Rings type fantasy and dark fantasy.

How much did he play the Warcraft games?
Richard played Warcraft II Battlenet Edition quite a bit. Played World of Warcraft a little bit, but used a lot of background material and screen shots for inspiration. Blizzard has lore keepers who are able to provide him with facts.  This also ensures that all of the information that is produced for the Warcraft franchise by writers is consistent.

Did he picture himself as Rhonin or Krasus?
Krasus and Rhonin are especially a part of Richard. He puts a lot of himself into all of his characters, but especially with them. It was difficult to orchestrate them into the story and to have them change parts of the history while maintaining the integrity of Blizzard’s original story.

How did he come up with the character traits of main characters?
Some of it came from the depth of the world itself, and the writing of the original story in game. Azshara’s vanity is a direct result of the way she is worshipped by her people, so it makes logical sense that this would bring about her downfall. Illidan’s lust for power acts in the same way leading to his downfall and internal conflict between good and evil.  Many of the character traits in the major characters are able to be derived by their actions in previous circumstances.

How did he come up with all the war tactics that are used in the War of the Ancients Archives?
He figured out what needed to be moved about in each battle. That determined how to bring characters to their next phase. He has a love for history and does a lot of reading about the civil war and major military conflicts. He then uses what he learned from military history and military war games into the Warcraft universe.

If he had to play any class in the game what would it be?
He likes Mages, Paladins, and Warlocks. His favorite races are Human, Tauren, and Night Elves.

Current Productions:
He has written the first story in the first Starcraft anthology. It is a moral story and is a bit longer than some of his other works. This will be released in August.

Working on “Dragons of Outlands” which will go into more detail about the outlands, but not allowed to say much more.

Working on “Night of the Dragon” this is the sequel to “Day of the Dragon” and will have returning and new characters . The book will also contain some Draenei and will be the hardest thing that Krasus has had to go through yet.

He will be working on a new Diablo novel which he can say nothing else about.
He will also be working on another new Warcraft novel “Stormrage”. Which he can also tell us nothing more about.

There are many more interesting questions and answers during the interview, to hear more please visit http://www.wowpodcast.com and listen to our streaming feed, or download the content to listen to on your portable player.

GCD 2008 Paris – Rob Pardo Says World of Warcraft Planned Free-Gameplay Originally

Rob Pardo presented a keynote today at the Paris Game Developers Conference.  The full Pardo conversation at GDC Paris is now available on Gamasutra, including the Blizzard exec thoughts on a whole host of major issues, from user-generated content through the Activision/Vivendi merger and beyond.

He elaborated: “If you make it subscription here, and free to play in Korea, that doesn’t work, because it’s a global community, and the other regions wouldn’t like it, because everyone knows what everyone’s doing. And the game design might not support it.”

Interestingly, Pardo commented on this subject: “When were first going to make World of Warcraft, we wanted to make it free and advertising supported.”

However, the Blizzard exec noted: “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”

EPIC Weapon’s Frostmourne Replica Auction Closure

A couple of nights ago, the Frostmourne Replica Auction run by Weapon Masters was closed, and you won’t believe how high the bids went.  Holy macaroonie!

Highest Bid:  $20700.00
Registered Users: 1012

The winner of the auction was Xeophonix from Italy.

A strong message to those who didn’t think this sword replica would be appealing to hardcore World of Warcraft fans, indeed. Well, at least hardcore players who have a 6-digit salary. After all there are Hollywood celebrities and professionals who play this game and have the strong cash to spend on their favorite fantasy setting.

Among known celebrities playing World of Warcraft are Felicia Day (Buffy the Vampire Slayer, TheGuild Webisode), Brandon Routh (Superman Returns), Dave Chapelle (Comedy Central), and many others.

Keep an eye on Blizzplanet’s interview with EPIC Weapons in upcoming days.

Below is the list of the 99-bidders that clashed to be the royal owner of the
Frostmourne Replica # 1.  All the 99 participants automatically became members of the Arthas’s Army of Disciples Club. Below is a list of the auction winners. The image to the right will take you to the Frostmourne gallery.

Post a comment at the official Wow Forums.

World of Warcraft# 8 – OFFICIAL King of Stormwind

If you haven’t put your paws on the World of Warcraft Comic Book published by DC Comics and Wildstorm you have been missing a lot.  No pun intended.  Remember the Missing Diplomat questline?  It revealed that the missing diplomat was really the King of Stormwind Varian Wrynn.  After patch 1.9 the King was removed from Alcaz Island.  And Patch 2.3 introduced new Missing Diplomat quests where a special cargo had been lost during a Defias Shipwreck at the coasts of Dustwallow Marsh.  The special cargo was a human.  The name of the human was never told, but … ta-da! … World of Warcraft the comic book issue# 1 was launched a week or two after the patch 2.3 introduced these new quests, and the comic book showed an amnesic human unconscious at the shores of Durotar, apparently surviving a shipwreck.

For months fans have speculated … nay … been certain this was the King of Stormwind Varian Wrynn. Today it is OFFICIAL!  Issue# 8 starts the second story arc of this comic book series.

With this revelation, speculations may start abound on what Blizzard Entertainment’s plans are for Varian Wrynn in the World of Warcraft: Wrath of the Lich King expansion and the Warcraft Film by Legendary Pictures.  Is the mysterious Human (Anti-Thrall) Hero of the Warcraft Film … Varian Wrynn? Will the Varian Wrynn NPC be relocated to Stormwind? What will happen to Lady Prestor and all those quests?  Will Fordragon be moved to Northrend as a leading hero of the Northrend incursion against the Lich King? Will there be new quests in Wrath of the Lich King as a follow up to the Missing Diplomat quests? Will the Comic Book finally reveal the fate and whereabouts of Varian’s wife? You gotta have to hook up and keep track of the comic book’s upcoming issues as Varian continues his journey through Wetlands toward Stormwind in search of the family he saw in his memory flashback.

If anything the story of World of Warcraft the comic book is going to become very interesting post issue# 8 as he makes his way slowly toward Stormwind.

DESCRIPTION

“The Return” begins a new story arc set in the WORLD OF WARCRAFT. Upon learning he is in fact the missing king of Stormwind, Lo’Gosh returns to reclaim his throne with his comrades-in-arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it. Enter Thargas Anvilmar!

Written by Walter Simonson; Art by Jon Landry and Jerome K. Moore; Covers by Samwise Didier and Ludo Lullabi
Wildstorm |  32pg.  |  Color |  $2.99 US

On Sale June 18, 2008

  • Check out our World of Warcraft Comic Book section here
  • If you have missed the first story arc’s back issues, don’t sweat. DC Comics is releasing the
    World of Warcraft Vol. 1 compiling all 7-issues of the first story arc. Pre-order it here.
  • Read our recent interview with Ludo Lullabi (DC Comics Wildstorm – WoW Comic Artist)

with 4-exclusive-preview-images from issue# 6.

Brann Bronzebeard and Loken

HALLS OF STONE

Brann Bronzebeard: Well, now.  I’m surprised to see other adventurers in a place such as this!  If I’d known you were comin’ I woulda tagged along with ye instead o’ flying this infernal gnomish contraption.  Now that you’re here through, ye can help me get to the Tribunal!  If my research theories about these halls is correct, information pertainin’ to the creation o’ the entire dwarven race lies within!

—Brann, It would be our honor!—

Brann: Time to get some answers!  Let’s get this show on the road!

Take a moment and relish this with me.  Soon … all will be revealed.  Okay then, let’s do this!

Gaze upon it comrades!  What a wondrous sight indeed! If only my dear brothers could be here with me at this moment in time.  They would not believe what a discovery this will be!  The Tribunal are the librarians for the Titan discs, which are stored in this very room.  Look!  You can see the discs beneath the floor!  We must hurry, the greatest discovery of Dwarven kind is just up ahead!

—Let’s move Brann, enough of the history lesson!—

Brann: Now keep an eye out! I’ll have this licked in two shakes of a –

Abedneum: Warning, life form pattern not recognized.  Archival processing terminated.  Continued interference will result in targeted response.

Brann: Oh, that doesn’t sound good.  We might have a complication or two.

Kaddrak: Security breach in progress.  Analysis of historical acrhives transferred to lower-priority queue.  Countermeasures engaged.

Brann: Ah, you want to play hardball, eh?  That’s just my game!

Couple more minutes and I’ll—

Marnak: Threat index threshold exceeded.  Celestial archive aborted.  Security level heightened.

Brann: Heightened?  What’s the good news?

So that was the problem?  Now I’m makin’ progress…

Abedneum: Critical threat index.  Void analysis diverted.  Initiating sanitization protocol.

Brann: Hang on!  Nobody’s gonna’ be sanitized as long as I have a say in it!

Ha!  The old magic fingers finally won through!  Now let’s get down to—

Abedneum: Alert: security fail-safes deactivated.  Beginning memory purge and …

Brann: Purge?  No no no no no … where did I—Aha, this should do the trick…

Abedneum: System online.  Life form pattern recognized.  Welcome, Branbronzan.  Query?

Brann: Query?  What do you think I’m here for, tea and biscuits?  Spill the beans already!

Tell me how the dwarves came to be, and start at the beginning!

Abedneum: Accessing prehistoric data… retrieved.  In the beginning the earthen were created to—

Brann: Right, right… I know the earthen were made from stone to shape the deep regions o’ the world.  But what about the anomalies?  Matrix non-stabilizin’ and what-not?

Abedneum: Accessing… In the early stages of it’s development cycle, Azeroth suffered infection by parasitic necrophotic symbiotes.

Brann: Necrowhatinthe—Speak bloody Common, will ye?

Abedneum: Designation: Old gods.  Old gods rendered all systems, including earthen, defenseless in order to facilitate assimilation.  This matrix destabilization has been termed “the Curse of Flesh”.  Effects of destabilization increased over time.

Brann: Old gods, huh?  So they zapped the earthen with this Curse of Flesh… and then what?

Kaddrak: Accessing… Creators arrived to extirpate symbiotic infection.  Assessment revealed that Old god infestation had grown malignant.  Excising parasites would result in loss of host—

Brann: If they killed the Old gods, Azeroth would’ve been destroyed…

Kaddrak: Correct.  Creators neutralized parasitic threat and contained it within the host.  Forge of Wills and other systems were instituted to create new earthen.  Safeguards were implemented, and protectors were appointed.

Brann: What protectors?

Kaddrak: Designations: Aesir and Vanir.  Or in the common nomenclature, storm and earth giants.  Sentinel Loken designated supreme.  Dragon Aspects appointed to monitor evolution on Azeroth.

Brann: Aesir and Vanir… Okay, so the Forge o’ Wills started makin’ new earthen… but what happened to the old ones?

Marnak: Additional background is relevant to your query: following global combat between Aesir and Vanir—

Brann: Hold everything!  The Aesir and Vanir went to war?  Why?

Marnak: Unknown.  Data suggests that impetus for global combat originated with prime designate Loken, who neutralized all remaining Aesir and Vanir, affecting termination of conflict.  Prime designate Loken then initiated stasis of several seed races, including earthen, giants and vrykul, at designated holding facilities.

Brann: This “Loken” sounds like a nasty character.  Glad we don’t have to worry about the likes o’ him anymore.  So… if I’m understandin’ ye right, the original earthen eventually woke up from this stasis, and by that time the destabili-whatever had turned’ em into proper dwarves.  Or at least… dwarf ancestors.

Marnak: Essentially, that is correct.

Brann: Well, now… that’s a lot to digest.  I’m gonna need some time to take all this in.  Thank ye.

Abedneum: Acknowledged, Branbronzan.  Session terminated.

Brann: I think it’s time to see what’s behind the door near the entrance.  I’m going to sneak over there, nice and quiet.  Meet me at the door and I’ll get us in.

—- At the Forge of Wills room we fight Sjonnir the Ironshaper—-

Brann: Don’t worry!  Ol’ Brann’s got yer back!  Keep that metal monstruosity busy, and I’ll see if I can’t sweet talk this machine into helping ye!

Sjonnir the Ironshaper: Soft, vulnerable shells.  Brief fragile lives.  You cannot escape the curse of flesh!

Brann: This is a wee bit trickier than before… Oh, bloody—incomin’!

What in the name o’ Madoran did THAT do?  Oh!  What: I just about got it…

Ha, that did it!  Help’s a-comin’! Take this, ya glowin’ Iron brute!

Sjonnir the Ironshaper: Flesh is no match for iron!

Loken will not rest… until the forge is retaken!  You change… nothing!

Brann: Loken?!  That’s downright bothersome… We might’ve neutralized the iron dwarves, but I’d lay odds there’s another machine somewhere else churnin’ out a whole mess o’ these iron vrykul!

I’ll use the forge to make batches o’ earthen to stand guard… But our greatest challenge still remains: find and stop Loken!

HALLS OF LIGHTNING

Loken: I have witnessed the rise and fall of empires… the birth and extinction of entire species… Over countless milennia the foolishness of mortals has remained the only constant.  Your presence here confirms this.

My master has shown me the future, and you have no place in it.  Azeroth will be reborn in darkness.  Yogg-Saron shall be released!  The Pantheon shall fall!

What hope is there for you?  None!

You stare blindly into the abyss!

You cannot hide from fate!

Your ignorance is profound.  Can you not see where this path leads?

Come closer.  I will make it quick.

You cross the precipice of oblivion!

Your flesh cannot hold out for long.

My death … heralds the end of this world.

World of Warcraft – The Titans Lore

A generally aloof creator race, the titans are now
a subject of significant interest on Azeroth, at least
for the dwarves. Their part in Azeroth?s history lies
far, far back in time, although Sargeras has of course
taken a more active role in recent conflicts through
the Burning Legion. Here, we present statistics for
the two known races of titans and for the members
of the Pantheon ? the leaders of the titans and
some of the universe?s most powerful entities.
The figure is humanoid but gigantic, with gleaming
metallic skin and a perfection of form that makes the
heart ache.

Very little is known about the titans save for
scraps the dwarves have unearthed and some vague
night elf folklore. Few scholars actually believe the
mighty demigods even existed. Legend holds that
the great ones shaped the land when the world was
young, then left the world to its own devices.
The ruins and buried cities that remain on Azeroth
? Uldum beneath the Tanaris Desert, Ulduar beneath
the Storm Peaks of Northrend, and Uldaman
beneath the dwarven home of Khaz Modan ? are
known to a few to actually be ?titanic? ruins. Most
mortals believe that they are only ancient ruins.
There are two presumed types of titan, the stronger,
smarter, more agile Aesir, and the tougher but less
powerful Vanir. One scholar has postulated that there
are other subspecies of titans. No titans have ever been
spotted, and it is believed that they live among the stars
where they continue to this day shaping new worlds.

The Aesir are platinum-skinned giants that once
crafted the oceans and skies. Their sphere of power
is storm, frost and water. They are highly reclusive,
shying away from all mortal creatures, not wanting
to disrupt the delicate balance of their evolution.
Their direct children are the mountain and sea
giants, whom they created to help them tend to the
high peaks and oceans of the world.

The Vanir are bronze-skinned giants who crafted
the mountains and deep places of the world. Their
children are the dwarves and cursed troggs who
helped them carve out the earth. Like the Aesir,
they tend to stay away from mortal creatures.
Each titan cultivates specific interests that relate
to particular elements or energy types ? essentially,
to some small aspect of creation over which
the titan holds a measure of dominance. Effects of
these interests appear primarily in bonuses to related
Craft and Knowledge skills, but an individual
titan?s special abilities can also reflect its specific
interest. Some titans refer to the piece of creation
upon which they focus as their ?sphere of power.?

Titans generally believe they are invincible. They
wade into the thickest of battles using their most
powerful abilities, or even just swinging with massive,
alloyed fists. Titans with well-defined spheres
of power have wildly varying combat tactics, focusing
primarily upon the strengths of their spheres.


The following are the names of the members of the Pantheon —the High Council organization of the Titans.  There are far more Titans.  These are simply members of the leadership within the Pantheon:

Aman’Thul the Highfather

Male Aesir Titan.  He is the leader of the Pantheon and brother to Sargeras.  Consort to Eonar the Lifebinder.  His metallic skin is platinum and eyes glow yellow.  His hand holds a large staff with a Lightning symbol atop and electricity flows around the staff.  He has long Hair and beard reaching his waist.  Aman’Thul rules the Pantheon—the Titan High council.  He is the oldest and wisest of the Titan race.  He and his brother Sargeras set to create countless worlds across the Twisting Nether and created vast races.  Aman’Thul blessed Nozdormu the Dragon Aspect with power over Time to be watchful of Azeroth’s myriad of time paths and destiny—protecting the integrity of its timelines.

Eonar the Lifebinder

Female Vanir Titan, bronze-skinned. She carries a alabaster staff and flowers blossom at her feet.  She is the representation of life, nature and healing in the universe.  Consort of Aman’Thul the Highfather.  – 64,001 years before the Dark Portal / First War, Eonar gave a portion of her spirit to Alexstrasza before departing Azeroth to become a potent life-giving force in the world.  Ten thousand years ago, when the Burning Legion first invaded Azeroth, Eonar combated the demons by infusing the Dragon Aspects with some of her power to battle the demons.

Eonar abhors Undead, as she represents the embodiment of life.  Among her casting are mass heal and big bad voodoo, flame strike, lightning monsoon, blade barrier, earthquake and wall of stone among other similar spells.  She prefers to keep distance from battle, and is more of a supportive role to her allies in the Pantheon.  When enraged and forced to battle though, she is fearsome.  She will do anything to confuse and spread her enemies, before engaging in combat.

Golganneth the Thunderer

Son of Aman’Thul and Eonar, the giant Male Aesir Titan is platinum-skinned and his weapon is a massive horn he holds on his hand.  Lightning flows constantly off his eyes.  Golganneth created the skies and seas of Azeroth and all the living creatures of the sea 147,000 years ago.  Father creator of the Sea Giants with the role to help the Earthen.  The Earthen reshaped mountains and dig the depths of the earth—creating a massive continent known as Ancient Kalimdor(pre-sundering)., while the sea giants took care and mantained the depths of the seas.

Golganneth takes joy in his creations and supports the Pantheon’s mission to bring order to chaos.  Yet, within, he loves the fury of nature.  He engages combat by blowing his massive viking-like horn weapon known as Shargahn.  The horn can cast shatter mountains, but he prefers not to use it often as his duty is to create, not to destroy.  Golganneth is the embodiment of thunderstorms and lightning, storms and winds.

The Sea Giants celebrate in ceremonies their venerated Golganneth many times during a year by feeding small fishes and crafting and sounding musical horns in his honor.

Khaz’Goroth the Shaper

Male Vanir Titan, shaper of Mountains and canyons, a craftsman.  Eonar and Khaz’Goroth created the Earthen(Dwarves and Troggs) and Mountain Giants.  His Bronze-skinned body sparks flames.  His weapon is a giant smith-hammer.  Among Khaz’Goroth’s combat strategies are the summoning of Elemental swarms, Wish(teleport) and dispell magic.  imprisonment, crushing fist, and Avatar before engagin melee.  He is wise in building architecture and engineering.  He created and shaped the mountains with help of his creation, the Earthen.

Norgannon the Dreamweaver

Male Aesir Titan.  His platinum-skinned body flashes Arcane power, he wears a long cloak covering his head and a tunic.  Long beard.  In combat, he gazes in Eonar, Aggramar and Aman’Thul.  He avoids melee, and prefers to cast from a ranged distance flying above and afar.  If in jeopardy, he casts mirror image as an illusion and casts AOE(area of effect) while the other Titans take care of melee.  He can teleport his fellow Titans to safety if needed. Polymorph, project image, phase, and many other spells described in Warcraft RPG: Shadow & Light.

Norgannon is master of the arcane magic, knowledge, secrets and mysteries.  In many of the worlds created by the Titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell.  Azeroth doesn’t know anything about him, except for his Watchers of Uldaman, Ulduar and Uldum.  You can read more about the Lorekeeper of Norgannon, watcher of Uldaman Here.

The titans prefer not to use arcane magic because of its corrupting nature.  Aman’Thul the Highfather charged Norgannon with the task of cataloguing all spells and magical currents in the universe, including Arcane magic which originates in the Twisting Nether.  With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies.  Norgannon is passionless, his face is expressionless and rigid.  He is the historian of the Titans and holds a massive disc on his hand, with sculpted glyphs and recordings, similar to the Discs of Uldaman.

Aggramar the Avenger

Male Vanir Titan.  Bronze-skinned wrapped in a golden toga.  Former lieutenant of Sargeras is now charged as member of the Pantheon, taking the position left vacant by Sargeras after his departure.  Aggramar’s task is to combat the Burning Legion and demonic taint.  Although he is emotionless, he feels a strong rage and hate toward Sargeras for betraying the Pantheon.

Aggramar’s weapon is a half-broken sword.  A half-sword once whole.  When Sargeras was member of the Pantheon, far before he created the Burning Legion,  his semi-sentient sword was known as Gorshalach(Dark Render)—the most powerful weapon in the universe.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

When Sargeras fell to the corruption of the Nathrezim in the Twisting Nether, Sargeras’s semi-sentient sword Gorshalach sundered itself splitting itself in two-halves.  The blade prefered to split in half than to serve Sargeras in his pursuit of evil.  Aggramar the Avenger now holds the other half Taeshalach(Flame Rend), while Sargeras holds the second half Gorribal(Dark Seether).  Aggrammar knows that if one day, he united both halves, Gorshalach would be reborn.  He wants that to happen to own the ancient fabled sword, but to do so, he would have to defeat Sargeras.

Among Aggramar’s openings in combat he summons a meteor swarm at enemies and teleports.  He shapeshift into Avatar for melee and uses Spellbreaker against spellcasters.  He has other powers and abilities explained in Warcraft RPG: Shadow & Light more in detail.

Aggramar’s main role in the Pantheon is to be their Champion—to eliminate the forces of destruction and dissolution in the universe—specially the Burning Legion and other enemies, and protecting order created by the Titans from chaos by using his combat might.  Azeroth doesn’t know about Aggramar, but other worlds seeded by the Titans revere him and cry his name when engaging in combat against the Burning Legion.


Far more info and details of the Titans, including their many powers and abilities, d20 System statistics can be found at Warcraft RPG: Shadow & Light from page 107-124.  You can order it in PDF eBook format or order the hardcover paperback Here.

NOTE: eBooks require free-download of Adobe Acrobat Reader 7.0.

Warcraft RPG: Shadow & Light describes in-depth the Emerald Dream, the Nightmare, the Titans, the Ancients, the Eternals, the Dragon Aspects, Outland, Twisting Nether, Elemental Lords, Elemental Plane, and bios of many Heroes and Villains like Cairne Bloodhoof, Muradin Bronzebeard, Orgrim Doomhammer, Gul’dan, Khadgar, Medivh, Krasus, Rhonin, Sir Anduin Lothar, Maiev Shadowsong, Malfurion, Thrall, Uther the Lightbringer, Alleria Windrunner, Tyrande Whisperwind, Jaina Proudmoore,  and Grom Hellscream.  Burning Legion lords such as Archimonde, Kil’Jaeden, Mannoroth and Tichondrius along with their d20 system statistics.

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Shadows & Light Copyright 2004 Blizzard Entertainment

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