It has been nearly a thousand years since the War of he Shifting Sands. It was during this war, in the heart of the Silithus desert that a great tragedy and even greater burden beset Fandral Staghelm. It is thought that the events described herein are what ultimately shaped the unsavory disposition of the Arch Druid.
An Ancient sentient insectoid race known as the Qiraji vied for dominance over much of kalimdor at one point in time. iT was the pompous, imperialistic Staghelm and his army of Night Elves who met the Qiraji head on in battle.
Father and son fought fervently to contain the rising tide of the insectoid swarm in silithus. From the fortress of Ahn’Qiraj, a seemingly endless stream of silithid continued to bolster the ranks of the invading Qiraji forces. The whole of Silithus was under siege.
In a decision that Staghelm would regret, the younger Staghelm. Valstann, was ordered to defend the night elf outpost of Southwind Village. Regrettably, Valstann would lose his life that day as Southwind Village would fall to the armies of Ahn’Qiraj.
Undaunted and with heavy heart, a vengeful Fandral Staghelm would push on. Defeat in Silithus would result in great loss for the night elf nation and quite possibly the world.
The battle raged on for months. All of Silithus was overtaken by the Qiraji. Staghelm and his army were pushed back to Tanaris. With a decimated army and countless innocents slain, the arrogance that had driven Fandral Staghelm was snuffed out completely.
His pride wholly crushed. Staghelm would, for the second time in his existence, feel the flutter in the pit of his stomach that could only be brought on by fear. It was in Tanaris, then, that Staghelm would approach Anachronos, progeny of Nozdormu, and plead for the assistance of the Bronze Flight.
Initially, Anachronos refused to involve the Bronze Flight in the affairs of the lesser races. It was not until the Qiraji brashl attacked the Caverns of Time that Anachronos would agree to join forces with the Night Elves.
Anachronos would soon realize that even the mighty Bronze Flight could not stem the tide of the invading Qiraji forces. For every fifty of the insects that were annihilated by his breath, one hundred would be waiting to take their place. With the night elf lines faltering and the threat of being pushed further north to the wilds of Feralas ever looming. Anachronos decided that the children of the Aspects must be made aware.
He would call out to Ysera’s dragonflight first: Merithra of the Dream would answer his call and from there, Alexstrasza’s Dragonflight and Malygos’s Dragonflight would be made aware.
The dragons would meet in the stratosphere high above Silithus. Thousands of feet above the fortress of Ahn’Qiraj.
There was Anachronos, child of the Nozdormu. Aspect of Time.
From the Emerald Dream would come Meirthra, child of Ysera. Aspect of Nature.
Caelestrasz, child of Alexstrasza. Aspect of Life, would represent the Red Dragonflight.
Arygos, child of Malygos. Aspect of Magic, would represent the Blue Dragonflight.
The dragons watched as an endless stream of silithid and Qiraji poured out of Ahn’Qiraj. It became clear to them that no amount of force could ever end this war. From inside the main temple, tens of thousands of the Qiraji forces waited. With each passing second, more were hatched and primed. Ready to be unleashed into the world.
Arygos was the first to notice the strange emanations. The monolithic temple in the southern quadrant of Ahn’Qiraj radiated a dim magic unlike anything they had sensed coming from the Qiraji. Try as they might, none were able to penetrate further into the temple to find the source of this energy. Only something of immense power could shield itself so completely. Perhaps something controlling the insects. Something controlling even the Qiraji.
The dragons knew that they had to react quickly. Lest the world suffer another epic catastrophe. After careful deliberation, it was decided that the best course of action would be to stop the host armies at or near their source.
A great barrier would be created, drawing from the essence of both the night elves and the dragonflight. A magical barrier that could contain the silithid and their overlords within the walls of Ahn’Qiraj and prevent future incursions. Ahn’Qiraj would itself become a prison.
Gates of Ahn’Qiraj: First Stage
Many Guilds united in Zul’jin (PvE) realm to complete the First stage to opening the Gates of Ahn’Qiraj. The Qiraji War is relived as players see the faint ghosts of the past, when a thousand years ago the Gates of Ahn’Qiraj were sealed by the progeny of the Dragon Aspects.
Download (17.59 MB – 640×480)
PC Widows XP: Windows Media Player 10
PC Windows 98/SE/ME/2000: Windows Media Player 9
Mac OS X: Requires the latest Windows Media Player 9 or you can install VLC player here
Many guilds united to complete all the materials and the head of the Broodlord as part of the Cenarion Circle Quests leading to the opening of the Gates of Ahn’Qiraj on Zul’jin Server. It was indeed a community effort. Blizzard Entertainment Dev Team created a fun way to do World Events, which unites members of different guilds to do a shared effort, which leads to building a strong community.
We were witness of what transpired after the guilds turned in the quest. A vision of the past was relived once more to demonstrate what happened a thousand years ago when the Night Elves and the Qiraji clashed in war. To stop the menace of the Old god C’thun and his army, the Dragon Aspects sent their progeny: Merithra, child of Ysera of the green flight; Caelestrasz, child of Alexstrasza from the red flight, and Arygos, child of Malygos from the blue flight to seal the Gates of Ahn’Qiraj.
To read the whole Ahn’Qiraj War lore storyline visit the Official website.
Transcendence Guild and other guilds will work hard to be the first in opening the Gates of Ahn’Qiraj on Zul’jin Server. Feel free to submit a link to your own videos.
Broodthorn @Zuljin: This morning, the combined forces of Zul’Jin struck the first blow in the war againt the Silithids. The Bronze Dragonflight has been contacted! The Viel of Time has been pulled aside and we have seen the closing of the gates of Ahn’Quiraj!
Such an accomplishment was the work of many hands. Legions flocked to Silithus to aid the Army in fighting the cursed bugs and taking their shell fragments. Old feuds were put aside and we fought as one!
In no particular order, a hearty congratulations should be given to those who have helped out!
Dawn of the Dead
And so many others who joined us throughout the epic conflict!
There will be other battles, and the Army has moved on. We will keep you posted as it happens. Congratulations Zul’Jin! —Thanks to Grock @Zuljin from Trascendence for sharing the info of the hardwork of many guilds to accomplish the event.
Below is the text triggered after initiating the Quest:
QUEST: Lost Forgotten Memories
You can feel a great sorrow revolving around this crystal. The force is so powerful that you feel as if you might collapse and die of sadness.
NOTE: This quest text starts when you click the tear
Anachronos the Ancient: We must act quickly or all shall be lost!
Fandral Staghelm: My forces cannot overcome the Qiraji defenses. We will not be able to get close enought to place your precious barrier, dragon.
Merithra of the Dream glances at her compatriots
Merithra of the Dream: There is a way …
Arygos nods knowingly
Caelestrasz: Aye, Fandral, remember these words: Let not your grief guide your faith. These thoughts you hold … dark places you go, night elf. Absolution cannot behad through misguided vengeance.
Merithra: We will push them back, Anachronos. This I vow. Uphold your end of this task. Let not your hands falter as you seal our fates behind the barrier.
Merithra of the Dream: Succumb to the endless dream, little ones. Let it consume you!
Arygos: Anachronos, this diversion will give you and the young druid time enough to seal the gate. Do not falter. Now, let us see how they deal with chaotic magic. Let them feel the wrath of the Blue Flight! May Malygos protect me!
Caelestrasz: Do not forget the sacrifices made on this day, night elf. We have all suffered immensely at the hands of these beasts. Alexstrasza grant me the resolve to drive our enemies back!
Anachronos: NOW, STAGHELM! WE GO NOW! Prepare your magic!
Fandral Staghelm: It is done, dragon. Lead the way.
Anachronos: Stay close … There is but one duty that remains … Before I leave this place, I make one final offering to you, Lord Staghelm. Should a time arise in which you must gain entry to this accursed fortress, use the Scepter of the Shifting Sands on the sacred gong. The magic holding the barrier together will dissipate and the horrors of Ahn’Qiraj will be unleashed upon the world once more.
Anachronos the Ancient hands the Scepter of the Shifting sands to Fandral Staghelm.
Fandral Staghelm: After the savagery that my people have witnessed and felt, you expect me to accept another burden, dragon? Surely you are mad. I want nothing to do with Silithus, the Qiraji and least of all, any damned dragons!
Fandral Staghelm hurls the Scepter of the Shifting Sands into the barrier, shattering it.
Anachronos the Ancient: Lord Staghelm, where are you going? You would shatter our bond for the sake of pride?
Fandral Staghelm: My son’s soul will find no comfort in this hollow victory, dragon. I will have him back. Though it takes a milennia, I WILL have my son back!
Anachronos the Ancient shakes his head in disappointment.
Blizzplanet: Caverns of Time in the Burning Crusade expansion is said to allow us to timetravel to the Battle of Mount Hyjal, the opening of the Dark Portal for first time by Medivh, and rescueing young Thrall from the internment camp of Durnhold Keep. However, that last comment from Fandral Staghelm has a few fans wondering if one of the sub-instances of Caverns of Times will lead to rescuing Staghelm’s son.
Messing with the timestream could be a bad idea if Staghelm is conspiring to do so. It was proven in the recent War of the Ancients Trilogy books that the Old gods attempted to escape their eternal prison by disturbing the timestream … attacking Nozdormu the dragon guardian of time.
Don’t miss Upper Deck Public Q&A Chat on Monday, January 9 to talk about the World of Warcraft TCG 2006—Trading Card Game. Details Here
Watch 4 videos of Ahn’Qiraj Bosses (Test Server)
Dire Maul Library
- I suspect that the imps are stealing knowledge.
- We mustn’t anger the Master. His is a wrath that is cruel beyond measure.
- The Master holds great interest in the lair of Nefarian. If only someone would defeat the dragon and his minions and retell the tale to the Prince. I bet that would loosen the Prince’s lips. The Ashbringer could be found!
- Has the Prince recanted the tale of the Ashbringer? It is our most favorite of his stories. His favorite is the follow-up to the Ashbringer. Of course, nobody has ever been able to get that story out of him.
- Keep your voice down, stranger. You do not want to disrupt the Master’s meditations.
- The Lorekeeper is an ancient. He has served under our glorious Queen!
- Books have been disappearing as of late. The Lorekeeper and his assistants are in a frenzy. They suspect foul play within Eldre’Thalas.
- Many have come to this sanctuary, few have left.
Dire Maul Library
- Oh dear, where is the “Codex of Defense?” Lydros will be most assuredly displeased.
- “The Arcanist’s Cookbook” is also gone! This is a disaster!
- Where is “Garona: A Study in Stealth and Treachery!” These texts must be returned!
- They’ve been stolen! Three of our most prized volumes. Should you reurn the tomes, a reward will most certainly be yours.
Dire Maul Library
- Imbecile! Have you not learned the Dewey Decimal System? It has been 3,000 years since you began working for us! Incompetent buffoon.
- Kildrath tends to overdramatize the situation. For example, “Garona: A Study on Stealth and Treachery.” has been stolen over 400 times. The mark of the Athenaeum protects the tomes, preventing any unauthorized viewings.
Dire Maul Library
10,000 years of recorded knowledge tends to draw the wrong element to the Atehnaeum. Books are stolen, recovered and stolen again on a daily basis.
Dire Maul Library
For 10,000 years, I have ruled this kingdom. In that time, I have heard many fascinating tales from those that would walk the hallowed grounds of the House of Shen’dralar.
As I am bound to this place, I often exchange stories with visitors. Do you have a story for me or perhaps you would like to hear a story?
Skeletal Remains of Kariel Winthalus
Dire Maul Library
A cursory examination of the skeletal remains indicates that the flesh was seared off. Quite a grisly sight.
Dire Maul Library
Oh the drama and fuss the young Master exerted. You would think the fate of the world rested squarely o his shoulders. Only mortals could have such a skewed perspective on our world.
Alas, he left me with his meager magical secrets … Librams or some such nonsense. I have no use for these paultry magics but perhaps you might be interested in their enchantments.
- Libram of Rapidity
- Libram of Focus
- Libram of Proection
Note: To talk to Joseph Dirte you need to wear first the Spectral Essence trinket: “Allows communication with the deceased of Caer Darrow.”
Caer Darrow, Western Plaguelands
My job title is Waste Management Specialist. The Barov house does keep me busy. Always some sort of refuse coming out of there. Ah, my sweet Brandy. I miss her so! Perhaps you should speak into these sound enhancing devices attached to my FISTS OF FURY.
Note: He is on the west side of Scholomance entrance(Outdoors)
Caer Darrow, by the docks at shore
They don’t realize that they’re dead. They are cursed to relive the last memory they had before the town was easten alive from the inside out. Most of them, anyway. Some were less fortunate.
You thought the Scourge did this? The Scourge did not yet exist and if they had, we would have at least put up a damned fight.
No, this was the result of a plague that came out of Scholomance and ravaged the town. It was horrifying and devastating. None survived. Now leave me to my sorrows.
Caer Darrow Citizen
Caer Darrow, most NPCs and Knights say it
Welcome to Caer Darrow, stranger.
Can’t you see we’re trying to prepare for Uther’s visit? Now get out of my way, I have much work to do!
We’re not really rude people, stranger. It’s just that everyone is in a rsh, trying to make sure that everything is perfect for Uther’s arrival. It’s not often that the Lightbringer comes to town.
Caer Darrow Citizen
Have you tried our bread? Baker Masterson must be the most gifted chef to have ever lived!
Caer Darrow, Cabin by the shore
Is someone there? Tirion, my old friend. IS that you? Have you come to save us? So dark … Are they all … dead?
Caer Darrow, Entrance of Scholomance
Hello young. I am Eva Sarkhoff and this is my husband, Lucien. It is a pleasure to make your acquintance.
This story arc is very informative as it makes connections of other plots within World of Warcraft. The Nightmare, the Old god C’thun and Hakkar the Soulflayer might be connected. Molthor in Yojamba Isle(Stranglethorn Vale) refers to Hakkar the Soulflayer as a Faceless One.
Players of Warcraft III: The Frozen Throne may know what the Faceless Ones are, when Arthas and the Cryptlord King entered the Inner Kingdom of the Nerubian Caverns. The Faceless Ones and the Forgotten One were buried deep below the Nerubian Kingdom for thousands of years, imprisoned. The Earthquakes caused by Illidan with the Eye of Sargeras seem to have freed by accident the underground prison, when he attempted to crush the Icecrown to destroy the Lich King. We also know that Flying Serpents are cousins of Hakkar. The sons of Hakkar in Zul’Gurub are flying serpents. Furthermore, when summoning Dukes of the Abyssal Council in Silithus by the Twilight’s Hammer encampments—among these dukes are Flying serpents and Hydras—servants of the Old gods.
Back to subject, this below comes from a series of quests that start in Tanaris:
Yeh’kinya: I seek the spirits of the vale screechers of Feralas. They are the cousins of an old, old god, and their spirits are linked to him.
Take this bramble wand and go to Feralas. Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies. This will coax their spirit to reveal itself. Touch the spirit and collect its essence.
Return to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.
Note: Yeh’kinya is a Troll located at the Steamwheedle Port, northeastern Tanaris.
The Prophecy of Mosh’aru
Yeh’kinya: The ancient prophecy of Mosh’aru speaks of a way to contain the god Hakkar’s essence. It was written on two tablets and taken to the troll city of Zul’Farrak, west of Gadgetzan.
Bring me the Mosh’aru tablets!
The first tablet is held by the long-dead troll Theka the Martyr. It is said his persecutors were cursed into scarabs and now scuttle about his shrine.
The second tablet is held by the hydromancer Velratha, near the sacred pool of Gahz’rilla.
When you have the tablets, bring them to me.
The Ancient Egg
Yeh’kinya: The Prophecy of Mosh’aru speaks of an ancient egg. It is a relic of a time when trolls ruled vast empires, and it has the power to hold the essence of Hakkar. It may be the only way to keep our world safe from his evil.
Bring me the ancient egg. It is said to lay hidden deep within Jintha’Alor in the Hinterlands, in a cave behind the amphitheater at the top of the city.
The god Hakkar
Yeh’kinya: Now it is time to capture the essence of the avatar of Hakkar.
Take the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth. Invoke the egg’s power to stir the dead god.
He will send his minions against you. Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar’s spirit. When all the flames go out, the avatar of Hakkar will enter our world.
Defeat him, and place his essence within the egg of Hakkar.
Note: You have to go to the Pool of Tears in eastern Swamp of Sorrows(Eastern Kingdoms). There is a Sunken Temple in the middle of the Lake. You need five players. After you kill the Avatar of Hakkar and drain it by clicking the egg, return to Yeh’kinya. If you talk again to him, he now will have an option:
Through my studies, I see that defeating the god Hakkar’s avatar has weakened him. But the bulk of his strength remains, lurking at the far end of the Nether.
You have defeated his avatar once. Perhaps if you defeat it again you can further weaken the god so that, one day, we might face his true self.
I have preapared a spell that you may use to again summon an avatar of Hakkar within the Sanctum of the Fallen god. Do you want to confront it once again?
>Yes. Give me the spell to summon the Avatar
The Lost Tablets of Mosh’aru
Prospector Ironboot: The troll with whom you spoke did not tell the truth. The two tablets you gained for him spoke of containing the essence of Hakkar, but there is more to that legend. I have studied long, and found that there are six Tablets of Mosh’aru, not two! Six!
And I fear that we will not like what secrets the others hold …
Find the third and fourth tablets of Mosh’aru. They’re in the Eastern Plaguelands, held by the Mossflayer trolls. Find them, and bring them to me.
The Final Tablets
Prospector Ironboot: While I look over the third and fourth tablets of Mosh’aru, you must find the fifth and sixth! It will not be easy, for they are held by the Smolderthorn trolls within Blackrock Spire. The spire is a dark mountain of fire between the Burning Steppes and the Searing Gorge.
Good luck. Blackrock Spire is no place for decent folk…
Prospector Ironboot in Steamwheedle Port, Tanaris
Prospector Ironboot: My delvings into the Mosh’aru Tablets bear grim news. Hakkar’s true form, the god himself, can be born again through the very egg into which you captured him. Yeh’kinya told you it was to contain his evil, but it is to recreate it! The troll has led you astray!
Go to Yeh’kinya and demand the egg from him. Pray that it is not too late to stop Hakkar’s return!
Confront Yeh’kinya – part 2
Yeh’kinya: So, you have been speaking with that old dwarf Ironboot and uncovered the lost Mosh’aru Tablets, have you? That meddling prospector …
No matter. It is too late to save this world. Hakkar has been reborn, and even now grows in power … deep in the ancient troll kingdom of Zul’Gurub! He has come! And he will rule in blood and terror!
Thank you. Your help has sped the return of the Soulflayer!
It is true. The wheels of doom now turn, inevitably toward the true return of Hakkar! Blood and souls for Hakkar! HAHAHAHA!
Note: Strangely, Yeh’kinya shapeshifts into a Flying Serpent of Hakkar, a green ghostly form as if an emerald dream form; and flies away from you toward the east.
The Hand of Rastakhan
Prospector Ironboot: Our worst fears have come. Legend speaks of the Soulflayer ruling the ancient troll world through evil and terror, and his power was absolute. If he cannot be stopped now, then his new reign may spread across all of Azeroth!
There is a contingent of Zandalarian trolls who may help us stem this tide of darkness. They have camped on Yojamba isle, off the coast of Stranglethorn, west of the ruins of Zul’Kunda. Speak with their leader Molthor, and pray he knows how to defeat Hakkar.
The Hand of Rastakhan – part 2
Molthor: If you have come to save the world then you have come to the right place. The Faceless One – the Blood god Hakkar—has been brought into our world!
You were sent by the prospector Ironbloot? His kind are wise, and wiser still to bring you to me, for I and the Zandalarian trolls may know a way to defeat the Soulflayer.
Speak with the trolls of this isle, heed their words, and prepare yourself for the task before you is soaked in blood.
Altar of Zanza
Behind the troll village of Yojamba Isle is an altar of Zanza that reads:
We call upon you, Zanza of Zuldazar.
Bless those that ask for your help. Loa Zanza, Bless those that would ally with the Zandalarian people.
Aid us in this time of need. Aid us Loa. Give us the power to strike down our enemis. Give us the power to once more defeat the Blood god.
The Scarlet Monastery in Tirisfal Glades is heavily inhabited by Scarlet Crusade Priests, Myrmidons and Paladins, formerly members of the Silver Hand. Others were recruited and joined into the ranks of the Organization in the past few years after the Fall of Lordaeron. South is the tomb of the founder of the Silver Hand, Archbishop Alonsus Faol—at Faol’s Rest. Little would Faol know the fate of his Order and of his most loved disciple Uther Lightbringer.
The Fall of Lordaeron led to the formation of the Scarlet Crusade by High Inquisitor Isillien and High General Abbendis. The result of the unending war between the Scarlet Crusade and the Undead Scourge brought the passing of many high ranking members. A statue and a plate is what remains of these fallen heroes of the Scarlet Crusade. While some are missing, they are thought deceased.
||Admiral Barean Westwind
Grand Admiral of the Scarlet Fleet
Citizen of Kul’Tiras
Lost off the Frozen Coast of Northrend
Lord Paladin of the Scarlet Crusade
Citizen of Azeroth – Knight of the Silver Hand
Last seen entering the cursed city of Stratholme
Warrior of the Scarlet Crusade
Citizen of Alterac
Last seen deep in the Eastern Plaguelands
Warrior of the Scarlet Crusade
Lord of the Red Caverns
Last seen in the Mountains of Alterac
Ranger Captain of the Scarlet Crusade
Citizen of Quel’Thalas
Lost in the Forests of Silverpine
||Orman of Stromgarde
The First Captain General of the Scarlet Crusade
Citizen of Stromgarde
Lost at the Mouth of Icecrown Glacier
The second Chief Assassin of the Scarlet Crusade
Citizen of Dalaran
Lost in the Tirisfal Glades
High Abbot of the Scarlet Monastery
Citizen of Stratholme
Killed defending the Scarlet Monastery at the First Summertide Assault
Defender of the Scarlet Crusade
Killed while slaying the Dreadlord Beltheris
High Wizard of the Scarlet Crusade
Citizen of Quel’Thalas
Locked in eternal combat with the Necromancer Diesalven
The First Chief Assassin of the Scarlet Crusade
Citizen of Dalaran
Last seen on the shores of Northrend
Hey there, Angler! The purpose of this thread is to explain the Fishing Tournament so that we can nab some of the nifty prizes.
I’ll keep this first post up to date. Please post additional information that you may have.
The 5 W’s
What: The Stranglethorn Vale Fishing Tournament
When: Every Sunday at 14:00 (2:00 PM) local server time
Where: Stranglethorn Vale
Why: For kicks, some decent prizes, and because it’s something other than grinding.
Fishing Skill & Bait:
All you need to get started is a fishing pole and a decent level of fishing skill. I started doing this at skill 260, and I did not receive a single “Your fish got away” message in over 1.5 hours of participation (without bait). So, you probably want to have one of …
A. 250 Fishing Skill
B. 200 Fishing Skill and a bunch of Nightcrawlers (+50 for 10 minutes)
C. 175 Fishing Skill and a bunch of Shiny Baubles (+75 for 10 minutes)
Note that there is a vendor in Booty Bay (all the way on the bottom platform near the plank leading into the water) that will sell you (limited quantity item) a Strong Fishing Pole (+5 Fishing Skill). Every little bit helps, so you should always be using this instead of the regular fishing pole (Also, you can get the Big Iron Fishing Pole, with a whopping +20 to fishing, instead… it’s a rare drop from Shellfish Crates that are part of a Horde quest line in Desolace – thanks to Emmert for this info).
While you can theoretically win the contest as a level 1 character, the reality of it is that you’ll probably want to be at least level 40 before you attempt this, for two reasons: First, you’ll want a mount for the speed increase (see below); second, the area you’ll be running around in is quite full of mobs between levels 35 and 45. If you are in combat, you aren’t fishing – so you’ll need to avoid constantly getting aggro’d by everything around you.
You’ll also want to have something to drastically increase your speed, as you’ll need to travel at a few hundred meters every 2-3 minutes. The faster the better. In order of preference:
A. Epic mount (+100% speed increase)
B. Regular mount (+60% speed increase)
C. Sprint/Dash/Aspect of the Cheetah/etc (+~40-50% speed increase)
Make certain that you bind yourself in Booty Bay, and that you do not use your Hearthstone after about 1:15 PM local server time. You’ll most likely need to hearth back to Booty Bay as soon as you’re done if you want to win.
Last but not least, you will want at least 16 slots of inventory free. Make sure you bring at least one fully-empty 16-slot container or its equivalent. You may want to have a little extra space just in case. Most fish (including the Tastyfish) stack in lots of 20, just so you’re aware…
At approximately 30 seconds after the server clock hits 14:00 (2:00 PM), a /yell will be sent to all of Stranglethorn Vale indicating that the Fishing Tournament has begun. Another yell will be sent when the contest has ended.
Goal #1: The main goal of the tournament is to be the first to catch 40 Tastyfish and to return them to the goblin contest master Riggle Bassbait in Booty Bay. Riggle stands on the dock just outside of the Inn. Along with the man in charge of the contest, there is Fishbot 5000 and another goblin who give out consolation prizes…
Goal #2: (Consolation Prize) Bring 5 Tastyfish to the goblins to receive 23 silver (repeatable as many times as you want).
Goal #3: (Consolation Prize) Bring a rare fish to the Fishbot 5000 to receive “Rare Nat Pagle fishing accessories” (Haven’t gotten any myself). There are three types of rare fish to be found, and yes, rare means rare – in an hour and a half of fishing, I did not catch a single one.
The Internet is surprisingly devoid of information on the rewards for this tournament. I did manage to find out some details, though:
First Prize: Hook of the Master Angler: A trinket that turns you into a fish and grants ~100% speed increase in water. You are unable to fight while in fish form.
Rare Fish #1 (Dezian Queenfish): High Test Eternium Fishing Line: Consume to permanently add +5 to a Fishing Pole.
Rare Fish #2 (Keefer’s Angelfish): Reward unknown.
Rare Fish #3 (Brownell’s Blue Striped Racer): Nat Pagle’s Extreme Anglin’ Boots: Boots enchanted with +5 to Fishing Skill.
Let the Tournament Begin!
School of Tastyfish:
As soon as the tournament begins, “School of Tastyfish” nodes will spawn all along the coast of Stranglethorn Vale. Yes, the entire coast is in-play. The nodes look like small whirlpools, 2-3 meters in diameter, complete with silvery fish flickering in and out. They are visible from a good distance as a shimmering spot in the water.
The locations of the nodes are fixed. That is, a node is either there or not there, but the locations do not change. You’ll find that there is a spawn location approximately every 100-200 meters along the coast, so there are many pools forming constantly. Along the southeastern coast alone there are about 10 spawn points. The best way to learn them is to participate in the tournament – you’ll be in trouble the first time, but you’ll learn them for the next time.
How to Catch the Elusive Tastyfish:
In order to catch Tastyfish, you must cast your bobber inside one of the fishing nodes. To be on the safe side, ensure that your bobber is at least partially touching the edge of the swirling waters. Ideally, cast it right into the center so you don’t have to worry. If you miss, re-cast again. There is no way to guarantee that your bobber will land in the right place. Learn how far back to stand so that the average-distance cast will at least have a chance to intersect the pool itself (stand too close and you’ll always overcast; stand too far and your bobber will never make it out to the pool).
Once your bobber lands in a good position, just wait and fish as normal. You’ll reel in either some Stranglekelp, a Tastyfish, a rare fish or (rarely) something else (anything you could normally catch in these waters goes here).
It seems that the nodes are partially timer based and partially quantity based. Nodes seem to last a minimum of about 1.5 minutes and a maximum of about 3. If you are the only person fishing a node, it will not despawn while your bobber is in it (this is odd).
It would appear that, for whatever reason (fixed quantity, random luck, whatever), the node has a chance to despawn upon anyone reeling in a catch regardless of what is caught (Tastyfish, Oily Blackmouth, rusty boot, etceteras).
Multiple people can and will fish in a single node. Note that (as stated before) there appears to be a minimum time that a node will stay active, so don’t necessarily get all riled up just because people zerg your lucrative fishing spot. It can get annoying, however, when more than about 3 people are fishing as the number of bobbers begins to be a problem.
As soon as a node despawns, immediately mount (or hit your speed boost) and proceed to the next most probable location for a spawn. This is something you will learn from experience. If you know a nearby pool despawned about 6 minutes ago, head there now, as this seems to be the approximate time between respawns.
The best way to do this by far is to stay just in the water, out of aggro range of most mobs but still able to walk/run/mount (don’t swim!). Run along the coast until you see the next node, and hit it.
Things to Watch Out for:
There are quite a few nasties along the STV coast. On the southwest side are the highest level mobs in the area, namely varieties of Naga. These are particularly annoying because they wander far (even into the ocean) and have a large aggro radius, are social, and like to net you.
The rest of the west coast is (for the most part) inhabited by Crocolisks and Raptors, of which the Crocolisks are by far the worst since they (like the Naga) will sometimes enter the water where you are.
The east coast of Stranglethorn, by comparison, is great. The ruins full of undead can be a problem if you are below level 40; levels 40 and up will generally be able to walk past without a problem. The one thing you must watch out for, regardless of your level, is the unique level 47+ Elite Giant Gorlash. He roams the shore slowly and is easily avoided, but there are always a disturbing number of skeletons near him when you pass by.
And last but not least, if you are on a PvP server, watch out for the enemy. you will hate your life as this event is commonly referred to on PvP servers as the “Stranglethorn Vale Fishing Gankfest”.
The Tournament Completed
How Long This Takes:
The tournament on Sunday 18 December 2005 was won in exactly 38 minutes. This means you should be catching, on average, about 1 tastyfish every 55 seconds if you hope to win.
I haven’t won. That said, keep a close eye on the number of Tastyfish you’ve caught. The second you hit 40, hearth back to Booty Bay, hti your speed boost if you’ve got it, and talk to Riggle Bassbait to win the tournament. A /yell will be sent to all of STV informing them that you are the victor. W00t for j00!
Most likely you will not win. If this is the case, you can just quit when you get the /yell, or you can continue to fish the nodes. The mechanics stay the same if you keep going. You can continue to catch Tastyfish and even rare fish for as long as the tournament continues. Once the contest is over and the node despawn for the week, you should return to Booty Bay and turn in what you’ve got for what prizes you can.
Sorry, No Cheating:
Blizzard has it covered when it comes to the various shady tactics that we all, of course, immediately think of and wish we could explot:
1. Tastyfish are eternally Soulbound, so you cannot trade them.
2. They are limited duration items, and will disappear 4 hours after catching.
3. Stack in lots of 20.
4. Cannot be eaten, cooked, disenchanted, sold, fed to pet, or used in any other way.
So you are all set to go win the tournament. By far the hardest parts are memorizing where the nodes spawn and learning where to stand so that your bobber has the best chance to land in the swirling Tastyfish whirlpool. Watch out for aggro, run swiftly, fish deeply, and remember the credo of the Simpsons’ Fugu Chef:
“Hmmm…. poison, poison, poison… ah! Tastyfish!
Level 38 Night Elf Druid
Guild: Brethren of Light
Realm: Argent Dawn
Strom continued to act as the central hub of Arathor, but as with Dalaran many new city-states arose across the continent of Lordaeron. Gilneas, Alterac, and Kul’Tiras were the first city-states to arise, and although they each had their own customs and commercial workings, they all held to the unifying authority of Strom.
Under the vigilant watch of the Order of Tirisfal, Dalaran became the chief center of learning for magicians throughout the land. The Magocrats who ruled Dalaran founded the Kirin Tor, a specialized sect that was charged with cataloguing and researching every spell, artifact and magic item known to mankind at the time.
Gilneas and Alterac became strong supporters of Strom and developed mighty armies that explored the mountainous southern lands of Khaz Modan. It was during the period that humans first met the ancient race of Dwarves and traveled to their cavernous subterranean city of Ironforge. The Humans and Dwarves shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.
The city-state of Kul’Tiras founded upon a large island south of Lordaeron, developed a prosperous economy based on fishing and shipping. Over time, Kul’Tiras built up a mighty fleet of merchant vessels that sailed throughout the known lands in search of exotic goods to trade and sell. Yet even as the economy of Arathor flourished its strongest elements began to disintegrate.
In time, the Lords of Strom sought to move their estates to the lush Northlands of Lordaeron and leave the arid lands of the south. The heirs of King Thoradin, the last descendants of the Arathi Bloodline, argued that Strom should not be abandoned and thus incurred the displeasure of the greater citizenry, who were likewise eager to leave.
The Lords of Strom, seeking to find purity and enlightenment in the untamed north, decided to leave their ancient city behind. Far to the north of Dalaran, the lords of Strom built a new city-state which they named Lordaeron. The entire continent would take its name from this city state. Lordaeron became a mecca for religious travelers and all those who sought inner peace and security.
The descendents of the Arathi, left within the crumbling walls of ancient Strom, decided to travel south, past the rocky mountains of Khaz Modan. Their journey finally ended after many long seasons. And they settled in the northern region of the continent they would name Azeroth. In a fertile valley they founded the Kingdom of Stormwind, which quickly became a self-sufficient power in its own right.
The few warriors still left in Strom decided to remain and guard the ancient walls of their city. Strom was no longer the center of the empire. But it developed into a new nation known as Stromgarde. Though each of the city-states became prosperous in its own right, the empire of Arathor had effectively disintegrated. As each nation developed its own customs and beliefs, they became increasingly segregated from one another. King Thoradin’s vision of a unified humanity had faded at last.
—Book found at Scholomance, Caer Darrow
Thanks to Freeman
There are few NPCs in World of Warcraft that directly or indirectly refer to Ashbringer or its creator, assumingly to be Archmage Timolain.
The Bulwark, Tirisfal Glades
Hello. I’ve set up camp here at the Bulwark to make my preparations for my journey into the Plaguelands. I’ve heard rumor that a great human wizard took up residency in Hearthglen not terribly long ago. He was commissioned by the Scarlet Crusade to fashion their warriors and hunters new bows and guns. It’s said that he completed a remarkable weapon before the Crusade killed him.
I guess their mistrust of the arcane has grown.
Caretaker AlenLight’s Hope, Eastern Plaguelands. The what-bringer? Oh, ASHbringer? Never heard of it … What? Stop bothering me!I come from the land down under … where women plague and men sunder.
Dire Maul Library
The Master holds great interest in the Lair of Nefarian. If only someone would defeat the dragon and his minions and retell the tale to the Prince. I bet that would loosen the Prince’s lips. The Ashbringer could be found!
Dire Maul Library
Has the Prince recanted the tale of the Ashbringer? It is our most favorite of his stories. His favorite is the follow up to the Ashbringer. Of course, nobody has ever been able to get that story out of him.
Chillwind Camp, Western Plaguelands
Greetings. Don’t have too much time to talk—I’m just using Chillwind as a camp to get some rest before heading to Hearthglen. I’ve heard word that before they went crazy, the Scarlet Crusade had a mage working for them who was trying to create powerful bows and guns for their soldiers. I’m not sure if he succeeded or not … the Crusade killed him before any of his finished product made it out. Maybe they killed him to keep it a secret … or maybe they distrust the arcane that much.
Steamwheedle Port, Tanaris
Don’t tell me! Shhh! You are here about the Ashbringer?!? Yes … Yes … No! My bad.
What can I help you with, (race)?
Nat Pagle’s Guide to Extreme Angling
… and so that’s where you’ll find the legendary sword of the Scarlet Highlord, Ashbringer.
Ain’t it amazing, what you run into in an ordinary day of fishin’?
For the Origin of the Ashbringer, visit the Burning Crusade Story Arcs section where you may find a transcript of what Mograine tells his friends in South Shore within Caverns of Time: Old Hillsbrad. Go here
The Burning Crusade expansion introduced the Caverns of Time: Old Hillsbrad where an expanded lore of the origin of the Ashbringer is revealed. Watch the dialogue video.
Greetings, traveler. It was here nearly 1,000 years past, that the Qiraji began their march of destruction across Kalimdor.
Thousands of lives were lost during the war, most in this cursed desert during the initial invasion.
I am one of only a few that remain, chained to both the past and the present. I know not why I am to remain stationed here but I know that I must.
> How do you know?
I have been slain a hundred times. I always wake here, alive. Some say I am cursed and others …
> What do they say?
They say that I am blessed: A herald to harken in a new age.
> And what do you say?
Ancient forces stir – forces that have not been seen or felt for thousands of years. The world weeps. Perhaps a new sundering comes. A sickness born from within.
The foulness has begun to seep into our lands. From the Dream come nightmares. Nightmares to befoul us in our waking hours …
Ralo’shan can be found at the top of a tower by the mountain north of Staghelm Point, Silithus.
Return to Wow Story Arcs