Originally, according to Warcraft RPG: Lands of Conflict, the Quel’dorei—led by Dath’Remar Sunstrider, arrived to Lordaeron through the coast of Tirisfal Glades 6,800 years ago, where they built a settlement and lived there for some years. However, something ancient and evil lays below the ground in that area, or so legends say. The High Elves had to flee from the area because of strange voices filling their minds, driving them crazy. The Old gods are known to manifest their evil thoughts or whisperings to other beings—as confirmed in War of the Ancients Trilogy: Demon Soul, where Neltharion(Deathwing), Malfurion and Varo’Then were tempted by the whisperings in their mind.
The high elves fled north, possibly sailing through the Great Sea, reaching the northlands, which they named Quel’Thalas.
The High Elves established a city in the land they named Silvermoon and created a Sunwell at the Sunwell Grove. Time later, Forest Trolls from Zul’Aman raided Silvermoon almost extinguishing the High Elf population. A high elf emissary was sent to Strom in Arathi Highlands to seek help from the Humans. The Humans agreed to help the High Elves in exchange of teaching them magic. Nodding, the High Elves accepted to teach Humans and created the Alliance. A hundred humans were taught magic and helped battle the Trolls. Together, humans and high elves decimated most of the Forest Trolls 2,800 years ago—read The Founding of Quel’Thalas background story.
The Humans Wizards of Dalaran came the High Elven Wizards of Silvermoon for advice, reporting the summoning of Demons into the world by some human wizards. The incidents might have brought down a new invasion. Dalaran Wizards feared that Strom Kingdom would punish them if hearsay reached their ears that wizards were to blame for the demons sighting. The Council of Silvermoon – sworn to avoid a return of the Burning Legion decided to send High elf ambassadors to meet with Dalaran’s powerful human wizards, creating the Order of Tirisfal 2,700 years ago – a secret non-public Organization within the Kirin Tor. Combining the powers of the most powerful wizards of Dalaran and of the Silvermoon Council, a single champion was infused with the powers of the Guardian. Only one champion at a time was to become the Guardian, until the Order of Tirisfal decided a new successor.
Note: The Order of Tirisfal Organization is so secret, Khadgar – a librarian of the Kirin Tor and later apprentice of Medivh did not know much of the Organization, except clues he read in books. Yet not knowing exactly what the Order of Tirisfal was or what the Guardian was. Medivh revealed everything about both topics to Khadgar in Warcraft: The Last Guardian
Note: The last Guardian chosen by the Order of Tirisfal over 800 years ago was Aegwynn. She broke free from the Order and chose her own successor – her son Medivh.
During the Second War, the High Elves sent rangers to help the Human Alliance battle the orcs. Gul’dan sent the Blackrock Clan to secure the Runestone at Caer Darrow Isle. One of the many monolithic runes built by the High Elves to create a barrier around Quel’Thalas to cloak their magics from the Burning Legion for thousands of years. With the capture of the Elven Runestone, Gul’dan was able to warp the power it contained to mutate an entire legion of his loyal and ruthless Ogres into wielders of arcane magics. The mutation caused the Ogres to grow a second head. Along with this transformation these Ogre-Magi were granted deadly magics and a malicious cunning rivaling that of Gul’dan himself.
The Ogre Magis were sent along with the Black Tooth Grin Clan to create a fortress by Tyr’s Bay to cut off Human supply lines into Quel’thalas. The Blackrock Clan proceeded to destroy Stratholme, the chief source of Alliance Oil in the north, which was preparing to deliver massive amounts of Oil to the kingdoms in Western Lordaeron.
The Blackrock Clan sabotaged their Refineries and Platforms to halt this shipment. Once Stratholme’s ability to gather and process Oil was destroyed, the Horde proceeded to crush any and all resistance offered by the Alliance forces of Stromgarde.
With the destruction of Stratholme, the Alliance supply lines to Quel’thalas had been severed. Only a handful of Human and Elven defenders remained to safeguard the ancient Elf Kingdom from the onslaught of the Horde.
The enchanted domain of the Elves had inspired Gul’dan to unleash his most perverted creation – the Death Knights. Formed from the corpses of the fallen Knights of Azeroth, these once proud defenders of Humanity now served the Horde in a blasphemous state of eternal undeath. Conjuring dark spells of necromantic horror upon their terrified foes, these Death Knights sought to unleash their wrath upon any foolish enough to stand in their way. Kul’Tiras, Stormwind and Dalaran’s forces were defeated.
Meanwhile, with the destruction of Dun Modr and the downfall of Grim Batol, the Orcs had completely withdrawn their armies from Khaz Modan. On an effort to drive back the Horde from the Northlands, Sir Anduin Lothar sent Paladins to secure the borderlands of Quel’Thalas. The first bastion to secure was Tyr’s Hand, where the humans had joined the Horde mysteriously. The forces of Kul’Tiras and Lordaeron quelled the uprising of Tyr’s Hand peasants and defeated the nearby forces of the Blackrock, Stormreaver and Twilight’s Hammer Clans and the Alterac Human betrayers.
With his Paladins keeping vigilant watch over the northlands, the assistant of Archbishop Alonsus Faol, Uther Lightbringer of Lordaeron, came to offer comfort to those who suffered the misfortunes of war.
Lord Lothar’s Lordaeron forces protected and escorted the Paladins Commander, Uther Lightbringer to the island township of Caer Darrow, defeating some Stormreaver and Alterac forces along the way, known as the Battle of Darrowshire.
Following the battle at Caer Darrow, a number of renegade Alterac soldiers were captured. A crew of Alterac sailors were also caught assisting the Horde during the battle and had been placed under close guard.
Under the edict of Lord Lothar, Lordaeron forces restrained the prisoners until they could be escorted to the capital of Lordaeron for interrogation. Transports were built at Stratholme to ship away the Alterac traitors toward Lordaeron.
Lord Lothar sent word that the Alliance had been betrayed. Lord Perenolde – sovereign ruler of Alterac – had been working with the Horde since the beginning of the war. It was Perenolde who provided the Orcs with the routes of the Elven strikeforce passing through Tarren Mill.
The rebellion at Tyr’s Hand was also started by Alterac spies in hopes of concealing the Orcish mining facility located there. The High Command had decreed that the nation of Alterac had committed treason against the Alliance and their union with the Orcish Hordes had to be broken. Alterac and Blackrock Spire forces were defeated. The Horde was driven back to the Dark Portal. Some escaped to Draenor, while others were either killed in battle or taken to internment camps. Quel’Thalas was deeply affected by the Horde during the Second War.
However, nearly 20 years later, the Third War was devastating for the High Elven nation, with 90% of its population wiped thoughout the Second and Third Wars, first by the orcs and now by Arthas the Death Knight and his Undead Scourge.
Silvermoon was protected by many magical gates as the first wave of defense to protect access to Quel’Thalas. Arthas the Deathknight destroyed each of the Magical Gates with help of a traitor high elf. An ambitious high elf named Dar’Khan heard the whisperings of Arthas the Death Knight – offering power and eternal life if he accepted his bidding. Dar’Khan revealed Arthas where to find the three moon keys, that once united formed the magical key to open the Gates of Silvermoon, opening the path to northern Quel’Thalas.
It is in Silvermoon where Lady Sylvanas was transformed by Arthas into a Undead Banshee.
Dar’Khan, the high elven traitor, was sent by Arthas to the Sunwell Grove to absorb the Sunwell’s essence within himself. Wizards confronted Dar’Khan while he was channeling the energies of the Sunwell within himself. A sudden explosion scarred the Sunwell Grove. When Arthas the Death Knight arrived to the Grove, he revived Dar’Khan, but the essence of the Sunwell was no longer within the Grove.
Arthas reached the Sunwell and defiled it using its remaining energies to resurrect Kel’Thuzad back to life as a new Lich. For months, Dar’Khan has searched for the essence of the Sunwell. Malygos the Dragon Aspect of Magic had sensed a strange arcane emanation sprouting from somewhere in the Plaguelands, and sent a young blue dragon named Kalecgos to investigate.
While flying through the Plaguelands, Mercenaries led by a dwarf named Harkyn Grymstone—who once served King Terenas, ordered to net Kalec down. Dar’Khan mind controlled the Mercenaries to stop any dragons from approaching the area. Same as Malygos, Dar’Khan had sensed the source nearby in the Plaguelands. A human girl named Anveena holds the secret of the mysterious energy emanations. She posesses a strange egg, that hatched—revealing a creature that according to Kalec the blue dragon contains the essence of the Sunwell. The events take place before Tarren Mill in Hillsbrad Foothills fell before the Scourge. For more details on the Sunwell storyline pick up Warcraft Manga: The Sunwell Trilogy.
Some areas of Quel’Thalas, now renamed as Blackened Woods, are now ashes … a barren land. While other areas—such as Eversong Forest and its Silvermoon city—are seemlessly untouched. The only royal member of the Elven Lords is the Prince Kael’Thas Sunstrider. With the sorrow of losing so much and so many of their people, the vengeful High Elves still alive, rechristened themselves Blood Elves and set fire to Quel’Thalas before leaving the place to discourage the Undead Scourge from taking its resources. The area of Quel’Thalas burned down by the Blood Elves is now known as the Ghostlands. Not all High Elves shared Kael’Thas’ vision of vengeance, however. Some still remain loyal to their ancient roots. Some High Elves joined Jaina Proudmoore leaving west, to Kalimdor and live in Theramore. Other High Elves that did not join the Blood Elves faction are still with what remains of the Eastern Kingdoms Alliance in Stormwind and Loch Modan, while few others took their own destiny, hiding, and surviving in Zul’Aman and in Eastern Plaguelands under the name Silvermoon Remnant faction.
Eversong Forest’s capital is Silvermoon city made out of wood as the magics of the Sunwell were used by the High Elves to reshape the trees at their will and imagination. Trees are twisted and shaped to create houses and buildings, magically shielded to be immune to fire. There is the Sunstrider Spire, a palace where the High Elven Lords—descendants of Dath’Remar—ruled Silvermoon. The Scourge hasn’t yet found the vault where the family treasury was held at. Adventurers may have to deal with the Elven ghosts that still guard the place. The Blood Elves now inhabit the city. It is the Horde Faction starting location for the Blood Elf race. Players level 1-10.
The ruined buildings are now lifeless, ivy plants snake along the walls and the white marbled floors. The location will be for players level 10-20 (same as Westfall and Loch Modan level-wise). Banshees and Male Ghosts, non-aligned with the Undead Scourge, roam the area.
Northeast of Silvermoon is the Sunwell Grove, the northern island. The main source of arcane magic that sustained the High Elves was in the Sunwell Grove. According to Prospector Brann Bronzebeard, in Warcraft RPG: Lands of Conflict, agents of the Red and Green Dragonflights have been sent to the Sunwell Grove to attempt to reenergize the Sunwell.
What remains of the Forest Troll Empire is Zul’Aman, located at the southeastern coast of Quel’Thalas—barely northeast of Light’s Hope. Zul’Aman is comprehended by the following areas:
The ruins and ziggurats of Zul’Aman seem to be more ancient than the trolls. Brann Bronzebeard speculates maybe of Titan or Old gods origin.
Some High Elf survivors (non-Blood Elf) fled to Zul’Aman, escaping from the Undead Scourge. Those not eaten by the cannibalistic trolls are still alive and hiding within the perilous Zul’Aman.
Trolls of Zul’Aman worship primal beings known as Forest gods. Witch Doctors control Zul’Aman with Shamans and Warchiefs as lesser leadership positions. Warlord Jin?zakk is the exception. A massive gray-furred Forest Troll with huge claws. He practices Dark Voodoo. Maisara Hills is the place where Witch Doctors do voodoo rituals at moonlight. Zul’Aman will be an outdoor instance similar to Zul’Gurub.
Burning Crusade: Quel’Thalas
Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel’Thalas. These high elves, as they called themselves, created a fount of vast, magical energies within the heart of their land – the Sunwell. Over time, they grew dependant on the Sunwell’s unstable energies – regardless of the bitter lessons they’d learned in ages past.
During the Third War, the villainous Prince Arthas invaded Quel’Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly ninety percent of the high elven population. In addition, he used the Sunwell’s energies to resurrect Kel’thuzad – a powerful undead Lich – thereby fouling the Sunwell’s mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate.
In the midst of the elves’ darkest hour came Kael’thas Sunstrider – the last of Quel’Thalas’ royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magics that once empowered them. Renaming his people blood elves, in honor of their fallen countrymen, he taught them how to tap into ambient mystical energies – even demonic energies – in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael’thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan’s tutelage, Kael and his blood elves have regained much of their former power.
Unfortunately, the blood elves’ practice of embracing demonic energies resulted in them being shunned by their former comrades in the Alliance. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland, where they can reunite with Kael’thas and achieve the golden destiny he promised them.
There are 5 Gateways to the Emerald Dream: Seranade(Hinterlands), Dream Bough(Feralas), Bough Shadow(Ashenvale), Twilight Grove(Duskwood) and Crystalsong Forest (Northrend) , guarded by Elite Green Dragonkin and Green Drakes lvl 62.
Few months before Retail, Tigole[Jeff Kaplan] commented about the Emerald Dream, which he confirmed was looking great (June 2004):
The Emerald Dream is the primal heart of Azeroth. It is an echo of what the world would be like if intelligent beings had not altered its surface. The ethereal layer of the Emerald Dream shares the same space of the Physical layer one on top of the other—a parallel realm overlapping the physical world like an invisible and intangible layer. It is characterized by its green hue and verdant forests. The Emerald Dream though is like a perpetual time-frame of creation—back when the Titans reshaped the planet to bring order to chaos, they crafted the Well of Eternity—which created basic life: Trees, plants, animals. The Emerald Dream came to be. A thousand years after the Well of Eternity was created, Eonar the Lifebinder Titan blessed Ysera the Dragon Aspect to watch over the Emerald Dream realm.
Time passes normally within the Emerald Dream as in the Physical world. The only place within the Emerald Dream that doesn’t match inch by inch parallel to the Physical World is the place known as the Eye of Ysera. This place is inhabited by Ysera, ever watchful of her domain; and is heavily guarded by the green dragonflight. The Eye of Ysera is like a storm, it moves from place to place randomly. So does anyone try to find the eye, will find that searching a pin in a hay stack is easier job. If by accident you find a golden dome, know that you have found where Ysera lives at. No one has ever been able to penetrate the golden dome, by any means of magic.
You may find more details of the Emerald Dream in the Warcraft RPG: Shadow and Light. This is a quote from such book:
Some fans believe the Emerald Dream has existed since before the Titans arrived. Others say the Great Sea and the Maelstrom exist in the Emerald Dream. However, both thoughts are incorrect.
All this analysis is based on quotes from the Official Site Lore:
This proves the Emerald Dream came to exist when the Well of Eternity was created. A Genesis shockwave was triggered, creating a verdant paradise. The Dragon Aspects were empowered by the Titans a thousand years after the Well of Eternity was created.
In War of the Ancients Trilogy books by Richard A. Knaak, Cenarius teaches Malfurion how to enter the Emerald Dream, and Malfurion uses his dream form to fly towards the location of Zin-Azshari, to investigate what transpired within the palace of Azshara:
This proves that the Maelstrom and the Great Sea doesn’t exist in the Emerald Dream. Malfurion did not see the city of Zin-Azhari nor its palace in the Emerald Dream. Malfurion only saw the Well of Eternity. Therefore, the Emerald Dream instance in World of Warcraft should show the Well of Eternity without any cities crafted by intelligent beings( Highborne), and show the Well of Eternity as if the Sundering had not happened. After all, the Sundering was the consequence of intelligent beings that sought to satiate their curiosity and ambition for arcane magic.
Additionally, the same pocketbook reveals of other layers that are pre-Emerald Dream. Malfurion needed to find where Deathwing was hiding to steal the Demon Soul from him. The Dragon Aspects weren’t able to pinpoint Deathwing as he was cloaked, masking his presence. Malfurion entered the Emerald Dream to no success. He couldn’t still find Deathwing’s lair location. Cenarius then taught Malfurion to enter a different layer beneath the Emerald Dream … a primal layer. The mountains Malfurion knew very well, looked far different now in this new layer. As if recently shaped by a sculptor. This refers to the work of the Titans and the Earthen, as Khaz’Goroth the Shaper shaped the Mountains of the landscape. In this primal layer (pre-Well of Eternity), Malfurion was able to pinpoint Deathwing’s location.
Things to note: The Titans arrived to Azeroth landing upon Un’Goro Crater -147,000 in the Timeline provided by Warcraft RPG: Lands of Conflict. The Well of Eternity was created -64,000. A Thousand years later, the Dragon Aspects were blessed by the Titans and departed away -65,001.
Lately, the Emerald Dream has been affected by the Nightmare. It is not a place. It is an effect that roams the Emerald Dream randomly affecting other dreamers and attacks them during their sleep. The nightmare twists and reshapes the dreams, corrupting the sleeping dream-form. Those trapped within the Nightmare are known as the Unwaking. Their physical form may die of starvation, not able to wake up as the affected can’t escape the Emerald Dream.
Sleeping creatures that get caught within the Nightmare in the Emerald Dream may become corrupted and mutated. They are known as the Corrupted Ones. Many corrupted ones roam the Wailing Caverns in The Barrens.
All creatures that sleep at night roam the Emerald Dream in dream form as visitors, including beasts like wolves, tigers, Furborlgs, bears, plainstriders and other creatures. Some of them are Dryads, Keepers of the Grove, Pixies, sprites, Ancients, gryphons, Ogres, Owlbeasts, Trolls, and any intelligent being that can dream in their sleep.
There are other magical and planar ways to reach the Emerald Dream. Sometimes, Ysera can’t detect intruders that enter the Emerald Dream by means of magic plane-shifting. Native creatures of the Emerald Dream might alert the green dragonflight though, or simply attack you on sight if they see fit that you are an intruder.
Quests related to
- Extended details of the Emerald Dream and the Nightmare
Warcraft RPG: Shadow and Light – page 143-149
- Old god C’Thun: Origin of the Qiraji
- C’Thun: Behind the Nightmare Corruption in the Emerald Dream
- Ralo’shan the Watcher: Nightmare and the Old gods
- Malfurion says Eranikus was corrupted by the Old gods
- Warcraft Timeline
The Maelstrom was born when the Well of Eternity imploded, sundering the Middle Jungles of Suramar underwater. It remains as a permanent scar of what happened 10,000 years ago during the War of the Ancients.
Maelstrom will be added to World of Warcraft in a future expansion. Few months ago, ex-Community Manager Katricia said that the developers were working on content for the Maelstrom.
Nazjatar, the home of the Naga, is ruled by Queen Azshara, who survived the sundering 10,000 years ago. Nazjatar is where the Well of Eternity existed.
The Art of World of Warcraft book that came with the Collector’s Edition, offers two concept art images showing Goblin Submarine turtles. One seems to be a war-submarine, the other one looks like a transport. The Isle of Kezan (Undermine) map, shown in the Collector’s Edition Behind the Scenes DVD, shows a transport-route from Undermine to Nazjatar. The screenshot of that map is to the right of this page. It is unknown if the transport will be a Goblin Submarine, as no details of Nazjatar and Isle of Kezan has been announced by Blizzard, except what has been released on Warcraft RPG: Lands of Mystery.
Read our interview with Richard A. Knaak where he confirms that his War of the Ancients Trilogy books reveal that the Old gods saved Azshara and the highborne from drowning during The Great Sundering and stroke a deal with Queen Azshara. The Old gods transmuted the highborne into the Naga.
Formerly Zin-Azshari, Nazjatar city is found in a trench beneath the Eye of the Maelstrom. Nearby areas of interest are Mak’aru—capital of the Makrura lobster-men, Gishan Caverns, Pillar Deep, the Boiling Terrace, the Rift, and the Drowned Reaches. Details may be found in Warcraft RPG: Lands of Mystery from page 70-74. Prospector Brann Bronzebeard used an enchanted helmet to dive into the Eye of the Maelstrom to explore the ancient city of the Naga.
All Mount Hyjal is an instance, making it the biggest outdoor instanced zone in World of Warcraft. The entrance is at the southwestern corner of the Darkwhisper Gorge— within southern Winterspring region. The instance gate is closed by a wooden-door. You can see through the door, that the zone-in whirlpool is green, meaning 40-players raid. Here is where the epic battle of the forces led by Thrall , Jaina Proudmoore and Malfurion—united by Medivh’s spirit—defeated Archimonde and the Burning Legion. Expect it to be an intense high-end content. The Darkwhisper Gorge is guarded by Elite Felguards, Succubis and Felhunters, so it is obvious Mount Hyjal has a strong Burning Legion presence.
Mount Hyjal will be available in the Burning Crusade Expansion. Through Caverns of Time we will timetravel to the past and witness first hand the War of Hyjal that took place during Warcraft III: Reign of Chaos game.
However, players will be able to enter Mount Hyjal in the present time as well. The instance has a a sub-instance within. In the outside, you will see a replica of Onyxia’s lair—which represents a possible Dragon encounter. There is a huge blackened crater near the top of Mount Hyjal, similar to the crater of the Dark Portal. What will be placed there is a mystery. At the top of Mount Hyjal is a big lake—representing the new Well created by the 3 vials poured in by Illidan after the Sundering. Above the lake is a grown Nordrassil World Tree.
Back in Warcraft III: Frozen Throne Game, Malfurion said that the World Tree’s roots have been healing well (Read more).
The World of Warcraft RPG: Lands of Mystery page 17—released on April 3, 2006—has details of Mount Hyjal. Prospector Brann Bronzebeard adventured into Mount Hyjal and claims that Demon Hunters, Keepers of the Grove and Dryads are assisting the Red, Blue and Green Dragonflights in guarding the World Tree. A large number of demons inhabit the surrounding areas of Mount Hyjal, specially at the Darkwhisper Gorge. Brann speculates that the demons might be digging underneath Mount Hyjal, attempting to tap directly into the second Well of Eternity.
There is no official info from the Developers of World of Warcraft concerning Mount Hyjal—the present version. However, there will be a past version available through the Caverns of Time. Two Mount Hyjal instances?—you wonder.
So, there is obviously two copies of the instance: the present version and the past version.
This is where the Qiraji Empire existed, cousins of the Nerubians. In open beta, the gate was guarded by massive Obsidian Statues from Warcraft 3. The dog-faced Egyptian-like humanoid statues. A quest of Silithus revealed that a fifth Old god named C’Thun fell in Silithus after battling a Titan. Another Old god fell in Darkshore. The other three Old gods were imprisoned and chained deep beneath Azeroth’s surface. However, C’Thun was not completely dead. Still weakened, he has been plotting for thousands of years. To fit his plans to return to the physical world, he empowered the Aqiri—a race of insects that were born with the life-nurturing energies of the Well of Eternity, like any other race. Using these insects as template, C’Thun created the Qiraji. You may read the full story at the bottom of this page, by the sources.
A book in Booty Bay tells the story of the Aqiri and the wars with the Troll Empire. There you may read the primitive Night Elves were formerly from a faction of the Amani Trolls—14,000 years ago. The Well of Eternity evolved them. The primitive Night Elves were able to topple the Aqiri.
However, after many milenias, C’Thun used the Aqiri as template to create the Qiraji. A thousand years ago, C’Thun unleashed the Qiraji upon the world. The Night Elves barely held the carnage. The Dragonflights united in an effort to help defeat the threat. A bronze dragon deviced a plan to contain the Qiraji within Ahn’Qiraj city with a protective barrier that would keep them in check for a thousand years, delaying the war until a time when they may be faced.
Once the gates to Ahn’Qiraj were opened, there were two instance wings available: The one to the left leads to the Ruins of Ahn’Qiraj, an outdoor, 20 person raid where we fight General Rajaxx and Ossirian the Unscathed as main raid bosses. The right portal leads to the Temple of Ahn’Qiraj, a 40-players raid instance where we fight the Twin Emperors and C’Thun. The Ahn’Qiraj Temple (the 40 person raid zone) is slightly more difficult than Blackwing Lair Instance, but not by much. The difficulty gap between Blackwing Lair and the Ahn’Qiraj Temple is very small in comparison to the difficulty gap between Molten Core and Blackwing Lair. The very end boss of the Temple, however, is *extremely* difficult.
Beyond the doors of Ahn?Qiraj, Silithus is being fleshed out as a major quest hub with episodic storylines that extend into its depths and past its borders. Players have frequently requested more small-party and solo content, and Blizzard focused their efforts to meet those desires around Silithus. Everyone should definitely check out the new quest and storylines. The Silithus Solo-player content was released in patch 1.8—a new map of Kalimdor shows new areas added to the continent, west of Silithus.
Ah’Quiraj Instance was opened on Patch 1.9 an required a War Effort where Alliance and Horde players united to gather countless supplies for two to three weeks using their profession skills. Once the supplies were gathered in both factions, the quest to find the pieces of the Scepter of the Shifting Sands became available. One single player serverwide got the Scepter, and with it banged the Gong. The Gates of Ahn’Qiraj opened wide and became accessible to everyone.
Ahn’Qiraj History & Lore:
This tower is known as the Tower of Kharazhan—located in Deadwind Pass, between Duskwood and Swamp of Sorrows. This tower was mentioned in Warcraft: The Last Guardian novel—written by Jeff Grubb(famous D&D writer). When Sargeras was inside Medivh’s body, it is said he would perform demonic rituals in the underground side of the tower. The tower is very high, but underground is an exact copy of the tower, in reverse. Since instances—like BRS and BRD, have a Lower and Upper side, this would be the case as well. Khadgar was the apprentice of Medivh, sent by the Kirin-Tor of Dalaran to spy upon Medivh. Long time ago, there was an explosion of unknown origin in this area of the Redridge Mountains, that created a deep crater. The explosion irradiatiated the crater with strange energy emanations … warping reality. It is unknown what caused the explosion that carved the crater of Kharazhan. The Tower of Medivh and later the town of Kharazhan were built upon the crater.
The crater is a place where the Universe wears thin, allowing it to double back on itself. It may allow entry to the Twisting Nether or to other worlds—as described by Medivh—in page 89. This tower was described by Medivh as an Hourglass. As the sand particles flow slowly through the hourglass clock, time flows in different places of the glass—as described in page 92 of Warcraft: The Last Guardian. Likewise, time flows through the tower, and randomly Khadgar was able to see visions of the past and the future in different areas of the tower.
Through one of these visions, Khadgar was able to see Aegwynn defeating Sargeras over eight hundred years in the past. Another vision, Khadgar watched an old man with long white hair and beard. The old man was with fellow Alliance soldiers behind a scarlet sky. The old man saw into Khadgar’s eyes as if he could see Khadgar through the vision. As Khadgar set his eyes upon the old man’s eyes, Khadgar panicked. The old man was his future-self. Shortly, the old man was surrounded by green-skinned beasts. The vision vanished, leaving Khadgar with a sense of worriness and uncertainty. (Note: Khadgar had never seen an orc before this vision). Later on, Khadgar met Garona and in the library a new vision manifested. Garona’s future-self ripped King Llane’s throat with a knife. Garona couldn’t believe she would kill a good man and friend like King Llane and refused to accept that would be her future. A different vision, Khadgar saw Aegwynn and Medivh engage a verbal fight. Medivh’s second psyche came forth revealing himself before Aegwynn to be Sargeras. Over 800 years ago, Aegwynn thought to have slain the leader of the Burning Legion by transmuting his avatar and burrying him deep in the sea within the halls of an ancient temple.
In fact, Sargeras’s spirit inhabited her own body for hundreds of years until she conceived Medivh. Sargeras possessed the baby at the womb, and awaited his plan to take effect. Aegwynn had transfered the powers of the Guardian onto her successor and son Medivh. Khadgar watched as Sargeras/Medivh exiled Aegwynn somewhere. The human side of Medivh couldn’t kill his mother. She was exiled to a place far enough that Stormwind and Azeroth would have been Sargeras’s before she were able to return.
Note: To see the fate of Aegwynn and her exile, and plenty of lore about the Order of Tirisfal—read World of Warcraft: Cycle of Hatred Pocketbook—released on February 2006.
Shortly, Khadgar searched the tower until he found a secret doorway to a basement. Within, he discovered a perfect copy of the tower above, underground. The tower goes backwards—in reverse—down to the bottom. The copy of the Library above, is populated by demons instead of books. The room of Medivh, at the top of the tower, exists as a copy at the very bottom of the tower below. There Khadgar and Garona fought Sargeras-Medivh. Sargeras grabbed Garona by the forehead, and her memories were twisted. She was gone, leaving Khadgar alone (Her fate came to be as she traveled to Stormwind to kill King Llane). With a spell, Sargeras accelerated Khadgar’s metabolism turning him into an old man. Khadgar was afraid his vision of the future was too close, too early.
With the help of Lothar who joined the fight, Medivh was beheaded. Medivh’s spirit was thrown into the astral plane, free to roam. Sargeras’s spirit fell to the abyss. Khadgar grabbed the most important books of Medivh, including the Spellbook of Medivh, and sealed the Library with a magic ward. Lothar fled to Stormwind to let the King know of what transpired in the Tower of Medivh. Khadgar buried Medivh’s beheaded corpse near the Tower. Suddenly, Medivh’s spirit came upon the Tower’s entrance looking down to Khadgar.
Khadgar asked how long he had been standing there. Khadgar had sensed his presence since he arrived to the Tower of Medivh announcing himself as new apprentice of Medivh. Medivh’s spirit had been there transfixed in time looking at the events. Medivh’s spirit thanked Khadgar for freeing his spirit, and revealed that he had come from the future to meet Khadgar. Khadgar left to Dalaran to report to the Kirin-Tor, and shortly was sent to Black Morass, where he built Nethergarde Keep to watch for any new intrusions of orcs from the Dark Portal. Fullfiling his destiny, Khadgar led a squadron of heroes, including Alleria the Ranger, Danath, Kurdran and Turalyon, through the Dark Portal to shut the portal from within Draenor. Once in Draenor, the vision of Khadgar’s future-self was now his present as he beheld the Scarlet sky of Draenor—Warcraft 2: Beyond the Dark Portal
Medivh’s spirit timetraveled back in time to syphon the energies of the Tower within himself:
“A single tear ran down the side of Medivh’s face. So much sacrifice, so much pain. Both to keep the plan of the Guardians in place, and then so much sacrifice to break that plan, to break the world free of its lock-step. To bring about true peace.” ….. as he syphoned the last of the tower’s energies, and memories of past and future, Medivh held his hands together embracing his new gift … ” and now all starts anew”. Medivh shapeshifted into a raven and left.—Warcraft: The Last Guardian novel.
NOTE: It is possible that Medivh’s spirit at the end of the War of Hyjal with the Burning Legion in Warcraft III: Reign of Chaos timetraveled back in time. At the final cinematic, Medivh said he would be gone now to return to the legends of the past. Back in time to the moment Khadgar killed his physical form. It is a mystery what the plan of the Guardians is or where Medivh went to after syphoning the energies off the tower in the past.
Update: SPOILER – don’t read this part if you are spoiler sensitive – Medivh was resurrected by his mother Aegwynn. More details at World of Warcraft: Cycle of Hatred pocketbook.
Tower of Kharazhan:
There is a third base of the Titans named Ulduar. Warcraft RPG: Shadow & Light—page 107, says Ulduar is located at the Storm Peaks of Northrend Continent. Northrend is not yet part of World of Warcraft MMORPG. Northrend will possibly be available in a future expansion pack after Burning Crusade expansion.
The Storm Peaks are an important place in Warcraft History. 800 years ago, Aegwynn the Guardian of Tirisfal, mother of Medivh, united forces with the dragons to fight the Burning Legion. The demons’ mission was to drain magic from the dragons to initiate a new invasion of the Burning Legion. However, Aegwynn and the dragons defeated the demons.
Enough magic was drained to summon a tiny portal that allowed Sargeras’ avatar to enter Azeroth. It was at the Storm Peaks of Northrend where the epic-legendary battle between Aegwynn and Sargeras’ avatar took place.
The tale of this battle may be read in detail in Warcraft: The Last Guardian, when Khadgar sees a vision of the past within the Tower of Kharazhan.
A very substantial source to read about Ulduar may be found in World of Warcraft: Lands of Mystery—released on April 3, 2006 by White Wolf Publishing.
The residents of Ulduar are the Storm Giants—created by the Titans. The Storm Giants are low in numbers nowadays. Brann Bronzebeard calculates nearly 150. To have labor support, the Storm Giants created constructs to help gather minerals and to guard Ulduar. These constructs are named Crystalline Golems. Places of interest in the Storm Peaks are Ulduar and the Temple of Storms—Titan-made building far to the west of Ulduar. There is more info in the RPG Book.
Un’Goro Crater was revealed to be the landing site of the Titans during the Ahn’Qiraj Solo quests. However, there are three known ancient Titan ruins that served as base of operations. The Earthen (former rock-based ancestors of the dwarves) and the Stone Watchers of Norgannon hibernated for thousands of years within these three bases after the earthquakes of the Sundering affected their underground diggings: Uldamar, Uldum and Ulduar.
The Explorers’ League Prospectors that came along with Jaina Proudmoore during the Third War, found important ruins in the Barrens by the excavation site known as Bael Modan(”Red Mountain”). These titan ruins suggested the existence of Uldum far south at the Tanaris Desert. However, until recently, Prospector Gunstan found Uldum.
Uldum is the second base of the Titans located in southern Tanaris. Expect this instance to unveil a lot of new lore on races of Azeroth and the Titans. The first Titan base: Uldaman—in Badlands—revealed the origin of the Dwarves and Troggs as degenerated versions of the rock-based humanoids: Earthen—created by the Titans. When you grab the discs of Uldaman and bring them to Uldum and activate a pad on the left side of Uldum’s gate, the hologram of a Stone Watcher of Norgannon tells you that you need the Uldum coins-set along with the coins-set of Uldaman; as if it was a keychain, in order to gain access to Uldum. The Stone Watcher of Uldum also said the Titans scheduled revisitation of Azeroth. Read the quests below and check out the screenshots of the Stone Watcher of Uldum.
Quest related to Uldum
Portents of Uldum (horde) lvl 45
Ahh, it is fortuitous that you have come to me again. Your revelations at the Uldaman dig site have certainly given us sages much discuss. I was doing just that with one of the druids, Nara Wildmane, when it dawned on me that her past adventuring experiences may have some great importance as to the next step we need to take.
I would like for you to speak with her concerning her travels to the Valley of the Watchers in the Tanaris desert. She waits for you on the Elder Rise.
Seeing What Happens (Horde) Elite lvl 45
Nara Wildmane – Thunderbluff
Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.
Sage Truthseeker and I would like you to take the miniature discs you found to the sealed gates of Uldum. We… we aren’t sure what will happen when you do this.
This sounds risky, sure, we acknowledge that. It might, however, do nothing. You might need to use the discs on something. Perhaps the doors unlock when you have the discs in your possession. Be open to try anything, and be ready for anything to happen.
Learn what you can, then return to me. We will have much to discuss.
Portents of Uldum (Alliance) lvl 45
High Explorer Magellas – Ironforge
Greetings once again! Your discovery inside Uldaman has set the Explorers’ League abuzz with excitement. The League has been working to unlock the secrets of the miniature platinum discs you found. Your fortuitous arrival here in the Hall allows me to share with you that we are quite possibly on to something!
Historian Karnik has uncovered some important clues as to the true origins of the Valley of the Watchers in the Tanaris desert. He would like to speak with you as soon as possible!
Warcraft: The Roleplaying Game Corebook – page 211
This is the lair of Nozdormu—the Dragon Aspect of Time, as mentioned in Warcraft: Day of the Dragon novel. It is southeast of Gadgetzan in Tanaris. Nozdormu is one of the five dragon aspects. A titan blessed him with the aspect of Time.
Nozdormu is known to be obsessed with collecting artifacts from different time eras. The bronze dragonflight monitors different alternate realities as revealed by Chromie in Andorhal(Western Plaguelands).
As has been revealed, despite the attempts of Nozdurmu and his dragonflight, the gateway into Azeroth’s past will be opened through the Caverns of Time. Venture to the Black Morass?? and witness firsthand, the creation of the Dark Portal. Travel through Hillsbrad and into Durnholde Keep as a young orc slave named Thrall first starts on his path towards destiny as Warchief of the Horde.
Visit the World Tree Nordrassil at Mount Hyjal in the recent past, as the races of Azeroth rally to fight and defend it from the demonlord Archimonde (Warcraft III: Reign of Chaos)—fight alongside Thrall, Malfurion and Jaina Proudmoore against the Burning Legion and its Undead Scourge.
Travel back in time 30 years into the past, and witness the opening of the Dark Portal when Medivh—under Sargeras influence—calls forth the Orcish Horde into Azeroth.
Fight beside Khadgar’s Alliance Expedition Force in the Hellfire Peninsula against the Orcish Clans during the Second War (Battlegrounds)—read the Campaign missions of Warcraft II: Beyond the Dark Portal.
The possibilities are truly endless when you can tread back into time.
Expect to experience these exciting possibilities when World of Warcraft: The Burning Crusade Expansion is released.
?? Black Morass was formerly Swamp of Sorrows and Blasted Lands. Blasted Lands was part of the Swamp, but the energies of the Dark Portal and the Warlock and demonic magic drained the life off the surrounding area turning it into a redish clay. The same fate of Draenor’s terrain.
|141. NPC: Chief Engineer Xyrol
Area 52, Netherstorm
|Reference: Battlestar Galactica
Actor Aaron Douglas plays as Chief Tyrol – The Chief of the Deck onboard Galactica, in charge of the reparation of the “Vipers” (The ships human pilots are using to fight the Cylon)
|142. NPC: Fathom Lord Karathress
Serpentshrine Caverns, Zangarmarsh
One of the Naga bosses inside the dungeon.
|Reference: Battlestar Galactica
Actress Katee Sackhoff plays as … Kara Thrace “Starbuck”. Got it? Kara Thress
|143. Item: The Booterang
Netherwing Ledge, Shadowmoon Valley
Part of the Netherwing Daily quests.
Inscription: “Use: Knocks sense into worthless, lazy peons.
This is your Booterang. There are many like it, but this one is yours.”
|Reference: Rifle Creed of the US Marines
It is a reference to the Marines and how they say the same line about their rifle. It is also seen in the movie Jarhead when they make them repeat the line.
Excerpt: “This is my rifle. There are many like it, but this one is mine. My rifle is my best friend. It is my life. I must master it as I must master my life. My rifle, without me, is useless. Without my rifle, I am useless. I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I WILL…”
|144. NPC: Fantei and Mingo
Ogri’la and Lower City, Shattrath City
There are a couple of reagent vendors in Burning Crusade: In Lower City, Shattrath City the reagent vendor’s name is Fantei. In Ogri’la, Blade’s Edge Mountains the reagent vendor’s name in Mingo.
In Serenity, actor Yan Feldman plays as Mingo. His twin actor Rafael Feldman plays as Fanty.
Fanty and Mingo are twin brothers who appear in the Serenity comic as well as the film. They are seen as fences for goods acquired (coughs, Reagent Vendors) by Mal Reynolds and the crew of Serenity. Although identical twins, Mal is able to tell the two of them apart (he claims “Fanty’s prettier”). Their full names are Mingojerry and Fantastic Rample. The novelization states that they were named at birth by their mother – Mingojerry as a mis-remembered Mungojerrie from Old Possum’s Book of Practical Cats by T. S. Eliot, and Fantastic for what she said when she realized that she was carrying twins, meaning she had to give birth again.
—Thanks, Amaree @ Proudmoore US
|145. NPC: Innkeeper Remi Dodoso (Innkeeper)
Area 52, Netherstorm
|Reference: Close Encounters of the Third Kind
Her name is a reference to the five note tune played in the Steven Spielberg UFO movie, Close Encounters of the Third Kind; Re, Mi, Do, Do (an octave lower), and Sol.