The Kirin Tor Quartermaster Archmage Alvareaux may be found at the Violet Citadel in Dalaran. Just go to the second floor upstairs. Wearing the Kirin Tor tabard gives you extra reputation gain in any level 80 dungeon run.
The Wyrmrest Accord Quartermaster Cielstrasza may be found at top of the Wyrmrest Temple, same level as where you find Alexstrasza and Krasus. She stands next to Torastrasz. The Wyrmrest Temple is in the middle of the Dragonblight region. Wearing the Wyrmrest tabard gives you extra reputation gain in any level 80 dungeon run.
World of Warcraft: Wrath of the Lich King introduces a new set of faction reputation-based gear sold by Quartermasters. What’s innovative? Tabards have an important role in increasing reputation with a faction. For as long as you wear a tabard, each time you run a level 80 dungeon, you get reputation points with that specific faction. According to Blizzard, soon tabards will no longer need to take bag space. There will be a special tab to store many tabards. This Blizzplanet section shows you the items you can obtain from each quartermaster. Instead of mouseover links, you can view the item stats in a single page.
The Argent Crusade Quartermaster Veteran Crusader Aliocha Segard may be found at The Argent Vanguard on the southeastern corner of Icecrown Glacier region. He stands not far from Tirion Fordring and the Ebon Watcher. You may find him below an open tent. By getting the Argent Crusade tabard you get extra reputation gain in any level 80 dungeon run.
This video shows off the Polar Mount, the Mammoth Mount and the mega cool Engineering Mechano-hog mount (a motorcycle) from World of Warcraft: Wrath of the Lich King.
Rumor is that engineering players will be able to sell these motorcycles as Bind of Equip (BOE). Let’s see if the rumors proof right or wrong.
The Orgrimmar Arena rises the line of sight and challenge mechanics a few notches. The first challenge for any player class is how close to the enemy you are at the beginning.
You are on a elevator the moment you are teleported into the random-generated map: Orgrimmar Arena. After the 60 seconds countdown, the elevator moves upwards to the Orgrimmar Arena. The enemy team is on another elevator that faces yours barely a few yards away. When the gates encasing the elevator come down, it is clobbering time right on the spot.
Rogues here are a danger having such a close range advantage. Casters would have to AOE immediately after the gates come down to avoid getting zapped/garroted by rogues. Warlocks can buff the team with detect invisibility.
Healers are really screwed in this map if everyone synchs to jump them when the gates come down. Be quick and alert.
On to the Line of Sight mechanics. On the back of your elevator is a circle on the ground. Healers are encouraged to step with their backs facing on the edge. Within few seconds, that circle will become a wooden pillar rising mechanically some 10 yards above the ground. A nice spot to keep you safe from melee players. You won’t stay up there for long, but enough to keep you alive a few seconds while healing (yourself or a team player); or DPS casting.
There are two more similar pillars one on each opposite side of map. You can run all the arena and force other players to chase. The second purpose of these unexpected pillars rising off the ground is to cause line of sight. Perfect to get rid of an annoying DPS caster/range player for a few seconds.
The other mechanic in this arena is the two lines that divide the center of the arena. If I were you, I wouldn’t get anywhere near them. Those lines switch on and off a fire. If you are caught when it is ablaze, you will get damage, plus some damage over time. Use it strategically to pull some melee players on it before it switches on. The fire can be used on another strategic way. For example, pull a melee player across the line. A healer will probably have a hard time reaching his teammate if the fire is up.
I know I suck in PvP, so don’t mind that. The video below is to show you the Orgrimmar Arena geography and its Line of Sight and Trap mechanics. Focus on that.
Note: The long fight against Varimathras reaches its end.
Varimathras: Years … wasted …
Thrall: WE ARE VICTORIOUS! The Undercity belongs to the Horde once more! LOK’TAR!
Dark Lady, join me! You have fought hard and spilled much blood for this right. The Royal Quarter belongs to you!
Lady Sylvanas Windrunner: Such will be the fate of all enemies of the Horde, Warchief. Now we must deal with the wretch, Putress.
Thrall: We shall, Sylvanas … Alliance horns? Stay on guard!
Note: King Varian Wrynn and various Stormwind Knights gallop on their horses into the Royal Quarter.
King Varian Wrynn: I was away for too long. My absence cost us the lives of some of our greatest heroes. Trash like you and this evil witch were allowed to roam free—unchecked. The time has come to make things right. To disband your treacherous kingdom of murderers and thieves. Putress was the first strike. Many more will come. I’ve waited a long time for this, Thrall. For every time I was thrown into one of your damned arenas … for every time I killed a green-skinned aberration like you … I could only think of one thing. What our world could be without you and your twisted Horde … It ends now, Warchief.
ATTACK! FOR STORMWIND! FOR BOLVAR! FOR THE ALLIANCE!
Note: Varian Wrynn and his Knights clash against Thrall, Lady Sylvanas and the Warsong Battleguards. Suddenly Lady Jaina Proudmoore rushes into the Royal Quarter …
Lady Jaina Proudmoore: VARIAN, NO! STOP!
Note: Jaina casts a spell that freezes everyone in the room encasing them in blocks of ice, abruptly ending th ebattle.
Lady Jaina Proudmoore: It did not have to be like this …
Note: Jaina teleports the frozen Varian Wrynn and his Knights away from Undercity, back to Stormwind.
Thrall: It ends like it began … All that we have fought for in this world is lost. The hopes and dreams carried by my father and mother … by Doomhammer … Gone … If only you were here right now, old friend. You would know what to do.
Note: A portal opens into the Royal Quarter from Warsong Hold, Northrend. Saurfang teleports in.
High Overlord Saurfang: He would say to you what I am about to say to you: Thrall. Lead your people. Let’s go home, old friend.
Thrall: It’s good to have you back, Varok, old friend. I’m sorry about your boy.
Note: Both, Thrall and Saurfang sit and rest on the stairs of the Royal Quarter. Shortly after, you are spirted away through the portal. You land in Orgrimmar—on the Zeppelin tower that leads to Borean Tundra. For those wondering, when you return to Undercity, you will find Sylvanas as usual, but from this moment forth you won’t see Varimathras anymore at her side. Anyone who hasn’t finished the quest, will see Varimathras. Phasing-technology in action.
LOK’TAR OGAR! BLOOD AND HONOR! HAIL METZEN & NEILSON! KEEP IT ON!
Note: On this video (part 5) the Doomguard Khanok the Impassable dies. The waves of demons stop. Few abominations and Apothecary will be hitting you here and there. Thrall and Sylvanas walk across the sewer bridge to enter the long tunnel toward the Royal Quarter.
Thrall: Is that all, demon? Have you nothing left to throw at us?
Ten Warsong Battleguards yell: For the Horde! while heading toward the Royal Quarter.
Thrall: We come for you! Prepare yourself!
Onscreen: The Horde controls the Inner Sanctum.
Varimathras: Bring down the halls! NOW!
Note: As Thrall and Sylvanas reach the entrance to the tunnel leading to the Royal Quarter, it is found sealed with debris.
Thrall: COWARD! You think to stop the Warchief of the Horde with pebbles? I will show you the true power of the elements!
Great spirits of the earth, help us in our hour of need!
Note: The ground commences to shake with the animation a giant worm usually does when underground. The shaking rock animations intensify, moving toward the sealed hall full of debris. The debris falls apart unblocking the path.
Thrall: LET’S GO! QUICKLY!
Note: As Thrall and Sylvanas reach the Royal Quarter, Varimathras stands at the center of the Royal Quarter channeling a powerful spell that maintains several shadow portals open for the invading Burning Legion demons that start pouring into the Royal Quarter: Legion Dreadwhisperers (four-armed demoness), Legion Overlords (Pitlords), and Legion Invaders (Warbringers).
Thrall: What is this?
Varimathras: Welcome to your future—what little there is left of it … Too long … Tireless, endless planning … It will not end like this … Need more time … The Master is near … Such power! Can you not feel it, mortals? Cease this foolishness and join me!
I will not fail! Not again!
I cannot hold … Destabilizing …
Note: The six shadow portals close one by one as Thrall and Sylvanas’ forces defeat wave after wave of demons. The last one finally succumbs negating the invading Burning Legion entry into the Royal Quarter.
A distant voice yells: YOU HAVE FAILED ME, VARIMATHRAS!
Varimathras: A thousand-thousand pardons, Master! I will deal with these intruders myself!
Note: The battle against Varimathras commences.
Watch the final showdown against Varimathras on Video part 6 …