World of Warcraft: Wrath of the Lich King – Northrend Flying Mount Quests

UPDATE: This guide is now void. What you see below is how Northrend Flying Mount Skill was acquired originally in closed beta. Once the game hit stores, this questline’s reward was completely removed. Northrend Flying Skill is now acquired from a trainer at Krasus’ Landing in Dalaran City for 1700 gold.

Original Closed Beta Questlines

At level 77, players are able to finally obtain an item that let’s you learn flying in Northrend’s cold weather using your Outland mount: Gryphon, Wyvern, Hippogryph or in the case of engineers their Gyrocopter, and the WoW TCG Rocket; or the DeathKnight’s skeletal Gryphon. Hope I didn’t miss any other.

Alright, let’s give you a tour through how to obtain this ability to fly in Northrend.  You don’t need to pay 5,000 gold to learn the riding skill. You don’t pay any money at all.  So, how do you learn the skill? In a very cool way … through a series of quests.

First thing you should do optionally to get some extra XP and unlock some quests is to visit Dalaran.  By the flightmaster in Dalaran is Archmage Pentarus. He gives you the quest Where in the world is Hemet Nesingwary?.  He will set you away on his personal gyrocopter and magically you get teleported into the center of Sholazar Basin region crossing the sky aboard this gyrocopter.  Shortly after, you will see some missiles shot at you.  The Venture Co. is here in Sholazar Basin and are shooting down any aereal traffic that brings supplies or otherwise threatens their business there.

I don’t know how we will repay Archmage Pentarus for losing his gyrocopter like a noob, but the Venture Co. Goblin flying behind you shoots you down. Your character immediately falls down with a parachute.  Within your mini-map you will notice the question mark pointing you toward the person Archmage Pentarus sent you to talk with.  The dwarf pilot is in a embarrassing momentum hanging off his parachute which is stuck on the branches of a tree.  He tells you where to find Hemet Nesingwary and ask you to kindly tell him to send a team to get him off the parachute.

I recommend to get a flightpath point before heading to Nesingwary Base Camp.  Just go east of where you are.  Follow the river until you arrive to the edge of a cliff which is sorta like a waterfall. That huge hole in the ground is where all the rivers go: River’s Heart.  Go down there. You will find the Lakeside Landing. There is a flightmaster point there. Why take this detour? One of the quests will send you this way anyway, so next time you just fly there. Return to where you were by the dwarf with the parachute and follow the river to the west toward the Nesingwary Base Camp.

Turn in the quest before Hemet Nesingwary to get your free XP. If you wish to bypass those couple of quests that start in Dalaran, simply go straight to Sholazar Basin and find Weslex Quickwrench at the Nesingwary Base Camp—this is the gnome engineer that starts the quest chain to acquire the ability to fly in Northrend.

He will ask you to search for a gyrocopter that was shot down recently in the quest titled: Need an Engine, Take and Engine. Its engine might be useful to repair his personal gyrocopter: The Spirit of Gnomeregan. Hey, there I found two easter eggs already (Where in the world is Carmen Sandiego? and Spirit of Saint Louis airplane). You can find the crashed gyrocopter here.

The next quest by Weslex is titled Have a Part, Give a Part. You are asked to go to Swindlegrin’s Dig.  It is not too far. Ride northeast of Nesingwary Base Camp toward the northern area of The Suntouched Pillar. You are to collect 7 Spare parts from the ground all spread through the Swindlegrin’s Dig. The items glow with sparks to let you know where to find them.

After you turn in the quest back to Weslex, guess what?  Remember those annoying: “WHERE CAN I FIND A FLIGHTMASTER POINT IN SHOLAZAR BASIN?” on general chat? With this quest you just unlocked a flightpoint. The Spirit of Gnomeregan spawns on the left side of Weslex and now you can use it as your flightpoint.

Now that you unlocked the Spirit of Gnomeregan flightpoint, the next quest is titled: Aerial Surveillance, this time given by Professor Colvert (female human) who asks you to take the Spirit of Gnomeregan flightpath to—where else?—Lakeside Landing, to meet Pilot Vic. They wish to investigate a strange weather pattern on the northeast.

Pilot Vic will ask you to find his key which he thinks he lost in the lake in the quest titled: An Embarassing incident.  He gives you a oxygen tank to submerge.  I found the key barely 30 yards away from him, unless it spawns in random places. There are some Threshadons swimming in the water, so be careful.

Once you return the key to Pilot Vic he starts the next quest titled: Reconnaissance Flight. After talking to Pilot Vic, he mounts a heavy-assault gyrocopter and your character is auto-mounted on the back of that gyrocopter as a co-pilot.  Enjoy the tour as it is a scripted flight.  You find out the strange weather pattern is an avalanche of snow that poured down from the Icecrown, with dozens of Scourge mobs surrounding the cliff. By the way, don’t explore that area riding on your horse, if you don’t want to die an embarassing death.

Suddenly, the aircraft is hit and set ablaze. Pilot Vic asks you to take control of the aircraft and to return to Lakeside Landing on your own.  You only have some seconds to arrive before the aircraft explodes, so open your map and guide yourself toward the River’s Heart (The very center of the map).

Upon landing successfully in the circle of crystals press the “X” button on the UI to cancel.  It will dismount you from the airplane. Pilot Vic thanks you for getting both back in one piece, and gives you the awesome reward item: Cold Weather Flying. Open your Spellbook and you will find it on the boot-icon. It looks so neat there, right? Tooltip: Use of Flying Mount in Northrend Unlocked.

Click your flying mount icon to summon your gryphon/wyvern/etc.  Enjoy the ride!

(Note: As of Beta build 8719 you can’t fly on Borean Tundra or Howling Fjord yet. So make sure not to fly off Sholazar Basin unless you wish to take a dive from the sky to the ground as your character gets auto-dismounted. That will be fixed in upcoming beta patches).

 

World of Warcraft: Wrath of the Lich King – Avatar of Freya the Lifewarden

Avatar of Freya may be found at the Rainspeaker Rapids by the Lost Land in Sholazar Basin. This is by far one of the most epic quest chains in World of Warcraft offering lore of the Titans and wraps up with the most epic solo-quest.

After you complete the Northrend Flying Mount quest titled: Reconnaissance Flight, Pilot Vic will give you a new quest titled Force of Nature. Go turn in the quest to learn Northrend Flying ability, and continue with Force of Nature quest. You must go northeast toward the Lost Lands in your map. Just follow the river that goes diagonal to the northeast.  You won’t miss Freya. She is at least 30 yards tall.

Avatar of Freya welcomes you as follows: “The Scourge are a blemish upon these pristine lands.  By the might of my creators, I will crush every last one of their decrepit bones under my heel.”

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FORCE OF NATURE

Pilot Vic: I’m not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt.

I’d heard the professor talk about a certain “lifewarden” appointed by the titans to look over Sholazar.  I might not be a titan historian, but it sounds like she fits the bill.

I also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition’s as good as dead.  What do you say you go look for her and lend a hand?

(Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.

Avatar of Freya: You are not of this land.  But you also are not with the Scourge. What should I make of you?

AN ISSUE OF TRUST

This should never have happened.  The forces of undeath storm the very cradle of life!

If you’re not here to destroy the minions of the Lich King, then leave at once.  Do not incur my wrath by distracting me from my duties.

(Obtain Freya’s trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands).

Avatar of Freya: Very well, (race).  I am satisfied that you’re not one of the Lich King’s minions … perhaps there is something you can do for us after all.

RETURNED SEVENFOLD

The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme.  All harm they inflict will be returned to them sevenfold.

The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here.  Take this ward and use it to reflect the power of the death upon him.  Show the Scourge that the power of life prevails above all.

(The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya’s Ward to reflect his Deathbolts back to him sevenfold).

Avatar of Freya: You continue to prove yourself, (name). Perhaps I was too quick to judge you.

I had assumed you were here with the poachers who were recently stranded in my lands, but perhaps you’re ready to put that behind you.<?font>

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THE FALLEN PILLAR

The titans shaped entire life forms here, fostering their unfettered growth.

The five crystal pillars that surround the basin emanate pure lifeforce.  The SCourge should’ve never been able to penetrate the basin, but one of the pillars was destroyed.

Go to the Lifeblood Pillar and see if you can find out what happened.  No undead would’ve been able to approach the pillar, so keep your eyes out for living intruders.  You’ll find what remains of the pillar directly south of here.

(Travel to the Lifeblood Pillar and look for clues to its destruction).

NOTE: You will find a Cultist corpse with a quest mark.

Grab Freya’s second quest: Salvaging Life’s Strength,  and kill some rock elementals. You will find them in the Lifeblood Pillar and also at the top of the mountain cliff above the Sundered Shard Cave. Don’t have to enter the cave. Inside are mostly undead minions.

SALVAGING LIFE’S STRENGTH

The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval.

The elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength.  I cannot allow this energy to be wasted, for only four pillars remain.

Head to the sundered shard, to the southeast and seek the lifeblood elementals.

Use this gem on their remains to recover their rampant energy.  We’ll need the energy to heal the land when all this is over.

(Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals).

Note: The Cultist Corpse you find at the top of the Lifeblood Pillar gives you a quest continuation with the following info:

Cultist Corpse: The corpse is badly burnt. There appear to be the remains of several powder kegs in the vicinity.

Avatar of Freya: I thank you, (name).  It is a shame that the pillar has fallen, but we must salvage what we can.

CULTIST INCURSION

It appears the Avatar of Freya was right.  The undead were not able to enter Sholazar Basin before the Lifeblood Pillar was brought down—they used their living agents from the Cult of the Damned instead.

You’d best warn her about the Lich King’s living agents within Sholazar Basin.

(Speak to the Avatar of Freya at the Rainspeaker Rapids).

Note: Remember to kill the Lifeblood Rock Elementals to complete the second quest.

Avatar of Freya: The living … willingly serve the Lich King?

All this time I’ve been searching for the wrong enemy, (race).  Let us make haste and uproot these cultists from these lands.

WEAPONS OF DESTRUCTION

Avatar of Freya: The Lich King’s lackeys have dared to bring weapons of destruction into my domain.  I will not stand for this.

Go to their outpost to the north and destroy the weapons they would use against the land.  We cannot let the Scourge taint another inch of these sacred lands.

(The Avatar of Freya wants you to go to the Cultist Encampment to the northwest and destroy 4 Unstable Explosives)

Note: Open your map. The Cultist Encampment is between The Glimmering Pillar and The Lost Lands, northwest of Freya.  In the map you see two building symbols in between both mentioned locations. The explosives are in wagons.

Avatar of Freya: I Thank you, (race).  You’re proving to be a worthy ally.

EXTERMINATE THE INTRUDERS

Avatar of Freya: I am an embodiment of but one aspect of Freya, daughter of the titans.  I am the Lifewarden—I was left here to protect this land against the threat of the Scourge.

I never anticipated the Lich King would send willing living servants to do his work.

I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin.  Go, (name).  Deliver my wrath to these insolent trespassers.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Cultist Encampment to the northwest and slay 8 Cultist Infiltrators.

NOTE: You can kill the Cultist Infiltrators while destroying the explosives to complete both quests in a single trip.

Avatar of Freya: You speak truth.  The intruders at the camp were dealt with … but I’m afraid it might have been too late.

THE LIFEWARDEN’S WRATH

We were not quick enought, (name).  The cultist scum hav earrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them.

We don’t have much time.  Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal.

We shall show this scum to not trifle with the titan’s creations.

(The Avatar of Freya at the Rainspeaker Rapids wants you to ue Freya’s Horn atop the Glimmering Pillar).

Note: The Glimmering Pillar is only accessible with a flying mount.  It is north of the River’s Heart, and northwest of where Freya is. You can see it on the map. In order to make the horn work, you must blow it on the ground below the huge floating pillar that hovers above the Cultist Saboteurs.

(The structure above begins to hum with energy).

Avatar of Freya: Impressive.  I wasn’t expecting a mere mortal to prove as worthy an ally as you.

I fear our efforts have not been sufficient, however.  The Scourge shows no signs of stopping.

FREYA’S PACT

The cultists have been taken care of, but the Scourge’s invasion has not slowed down.  The situation is becoming desperate, (name).

There exists a last resort.  Before I reveal any more, however, I must be sure I have your absolute trust.

(Listen to what the Avatar of Freya has to say).

YOU: I want to stop the Scourge as much as you do. How can I help?

Avatar of Freya: The titans did not create the life overnight.  The process was gradual and required a great deal of experimentation and iteration.

It is for that reason that highly protected places such as Sholazar Basin exist.

To ensure the safety of their experimentation sites, the titans created a defense mechanism.  Its destructive forces i is unparalleled however, and I will reveal no more unless you swear your fealty to my cause.

YOU: You can trust me. I am no friend of the Lich King’s.

Avatar of Freya: It borders on sacrilege that these secrets be revealed to a mortal such as yourself, but I have little choice.

Ever since Freya, daughter of the titans, left me here I’ve had but one task and I cannot fail.  Life must be protected at any cost.

There is a waygate that links this place with another very much like this one.  It is there that the weapons we seek can be found.

YOU: I will not fail.

Avatar of Freya: There is no turning back now.  If you agree to help me, you will do so without hesitation.

POWERING THE WAYGATE – THE MAKER’S PERCH

It is time then.  Let us activate the waygate.

You will find the first switch inside the Maker’s Perch in the western edge of the basin.

Beware, (name).  The titans used the perch to watch over their creations.  Many of their stone servants still guard the place.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Maker’s Perch and use the Activation Switch Gamma).

NOTE: You can reach the Maker’s Perch only via flying mount. It is on the edge of the mountain to the west. View the map. Enter the building and click on the console at the end. Return to Freya.

Avatar of Freya: We’re halfway there, (name).  One more switch needs to be activated before we can retrieve the Etymidian.

POWERING THE WAYGATE – THE MAKER’S OVERLOOK

Avatar of Freya: We cannot stop now, (name).  You’ve triggered the first switch, but one remains.

The titans constructed a second vantage point where they oversaw their creations.  You’ll find it to the east, high in the mountains.

Pull the activation switch theta inside the overlook and the waygate will open.

(The Avatar of Freya wants you to head to the Maker’s Overlook in eastern Sholazar Basin and use the Activation Switch Theta.)

Avatar of Freya: The waygate is active, (name).  It is time!

THE ETYMIDIAN

Avatar of Freya: It is time, (name).  The Waygate has been activated for the first time in seven centuries.  Use it to travel to where our final hope lies.

Let us put an end to those who would seek to bring th etaint of undeath to this pristine land.  Let us unleash the Etymidian.

(Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.)

NOTE: You will find it at the very south of Sholazar Basin. You can see a waygate symbol in the map—between the Mosslight Pillar and the Skyreach Pillar. The Waygate will teleport you to a new added temple high in the mountains on the north of Un’Goro Crater—the Shaper’s Terrace.

(As you read the engravings on this stone colossus, you realize that this is the weapon that Freya spoke of.  This is the Etymidian.)

NOTE: It is a Stone Watcher of Norgannon—similar to Archaedas, the last boss in Uldaman.

THE ACTIVATION RUNE

This colossal being appears to be inactive.  You notice an empty rune-shaped slot on its chest.

Perhaps you might be able to find the missing rune inside the nearby overlook.

(Obtain the Omega Rune inside the Shaper’s Terrace and bring it to The Etymidian.

Note: Go upstairs. The Omega Rune is a loot drop from Cultist Herenn.  The Death’s Hand Cult—from the Cult of the Damned are already in Un’Goro’s Shaper’s Terrace.

High Cultist Herenn: Fool! You led us to the only being that could stand up to our armies!  You will never bring the Etymidian back to Northrend!

Note: How in the world they got there before you, that’s beyond me. Unless they can travel through time to minutes before you arrived. That’s all I can think of. It remains unexplained how they were already there when you arrived. And how they knew about the Etymidian. To continue the quest return to the Etymidian just outside the Shaper’s Terrace.

(The rune-shaped slot on The Etymidian’s chest appears to glow with faint power.)

(You hear the rumbling sound of stone grinding as The Etymidian’s limbs come to life.)

The Etymidian: I am needed somewhere?

BACK THROUGH THE WAYGATE

The Etymidian: You speak the truth, (race).  I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak.

I’ve bound my being into the rune, (race).  Deliver it to she who sent you here—for only her power can grant me passage to her lands.

(Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.

Avatar of Freya: You’ve returned, (name).

You’ve done well.

Woe unto our enemies.  Woe unto those who serve the Lich King and threaten the titans’ creations—for the Etymidian is here.

RECLAMATION

Avatar of Freya: It is time, (name).  The Etymidian is one of th emost destructive forces ever created by the titans and I am loathe to unleash him in my lands.

There is little choice, however.  Our enemies have forced my hand and the fury of the titans will cleanse all.

(Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian.  Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs, and Hailscorn.

Speak to the Avatar of Freya in Sholazar Basin when you’ve completed this task.)

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STRATEGY

NOTE: There is no words that can describe this quest. It is AWESOME! And that falls short.  Once you click the Omega-Rune item in your bag, your character jumps high in the air as the Etymidian materializes. You land on his left shoulder.  The Spellbar UI hides away to let the Etymidian UI show up.  You are right! You control the Etymidian from his point of view. Your Etymidian has 113,400 Health and 23,964 Mana.

These are the abilities:

Colossal Strike: Inflicts weapon damage plus 4500 to an enemy and its nearest allies, affecting up to 3 targets. (This ability shows 3 undead flying in all directions with crazy force.) Instant, no mana cost, 20yd range.

Cataclysm: Deals 18900 to 23100 damage to all nearby Scourge. Instant cast. 5000 Mana. (ZOMG this is the coolest spell ability ever.  It kills any Scourge within range with a cool graphic effect. It has around a 20-30 second cooldown and wastes a lot of mana, so use only when you need it during a boss fight.)

Reconstruction: Restores all health. 1.5 Sec cast. 60 yd range. Costs 10,000 Mana. (Careful using this one as you get Out of Mana soon during a boss fight.)

Titanic Surge: Channeled. Regenerate 10% mana per second for 10 sec.  Damage taken while Evocating is increased by 400%. (Be very careful or you die very fast if you get hit by a boss or many mobs.)

Maker’s Sanctuary: Removes the Etymidian from combat and protects it from all attacks and spells for 12 sec.  During that time the Etymidian also cannot attack or use spells. (If your Etymidian is about to die and you can’t heal use it as a last resource. However, the boss will reset and go to full mana. This is just an escape death mechanism.)

If you die, your corpse will be teleported to the nearest Graveyard, and you are resurrected there automatically. Mount and fly back to the boss. Make sure to find a nice spot. If you need to kill a few Scourge do so. If you click the Omega-Rune close to the edge of the cliff you will be disappointed to see the Etymidian despawn right away and you will get a 1:30 cooldown until you can summon him again. So make sure to click the Omega-Rune deep inside the snowy land. You don’t want to waste 1:30 and worst get respawns on top of you while waiting.

The first boss is Bythius the Flesh-Shaper. He looks like the Frankestein-like boss in Naxxramas on Steroids. Kinda easy to kill. Just make sure to clear the area around him and to watch for the two dogs patrolling the ledge.

Urgreth of the Thousand Tombs is a Undead Vykrul. He is the hardest on the first attempts while you figure out the strategy. But because you visit Blizzplanet you will get here some tips. The main thing to be alert about this boss is when he emotes a spellscasting and his hands glow purple. He will channel three massive shadow overloads that will kill you.  He will do it often. You should start running away after you see his yellow emote pop in the general chat window: Urgreth begins to emanate a powerful dark energy!

Your healing ability has a long cooldown and it won’t be enough to save you from these massive three outbursts. Think about Prince Malchezzar’s Shadow aura in Karazhan. Same drift. The trick here is to run the heck away from him when you see him spellcasting it.  It has a small area of effect range.  If you run away in time, it won’t do you a single damage.  Run back and continue DPSing with the Colossal Strike ability which spends no mana.  When he is spellcasting (keep this in mind) use the Reconstruction ability to heal to full health, and immediately click the Titan Surge ability to evocate your Etymidian to full mana. Get back to fighting him. You will kill him in no time. Throw a few Cataclysms here and there after you have replenished health/mana.

The next boss is on the top left of the Avalanche. You can see him from where Urgreth of the Thousand Tombs is.  It is named Hailscorn, a blue Frost Wyrm.

This guy got some tricks up his sleeve, so read carefully.  Pull him to the wall of the mountain with your back facing the wall.  Correct … he knocksback. You don’t want to be flying down across the cliff. The Etymidian won’t die, but you gotta have to climb or fly back. The boss would either chase you down and attack with all the mobs down there and kill you, or you will have to reset—both not good options.

Again keep your back on the wall. Keep using the cleave ability named Colossal Strike.  Only when Hailscorn summons like 20 Scourge units you will walk forward into the center of Hailscorn and cast Cataclysm.  If you don’t move forward you will miss a lot of Scourge units, and they will then stack up with the next wave to be summoned.

Now that all the summoned mobs died, you can use Reconstruction, and immediately after use Titanic Purge.  Try to time it before the next summoning of units. At that rate Hailscorn will die. To complete the quest make sure you have killed 200 Scourge Minions. Then return to Freya.

EMOTES

Urgreth of the Thousand Tombs: Crush anything that stands in your path!  For the Lich King!
Nothing can stop the Scourge! Nothing!
Onward, you maggots!  This land is the Lich King’s now!

RECLAMATION

Avatar of Freya: I am grateful for your help, (name).  It is my duty to watch over these lands and all life that dwells on them.

Thanks to you, that life will continue to thrive while the forces of death wage in the bordering regions.

Your actions will not be forgotten.

Get your blue loot.

If Blizzard is reading this … PLEASE … Make this a Daily Quest! Neato!

Watch the video below.

VIDEO – PART ONE

VIDEO – PART TWO

VIDEO PART 3 – RECLAMATION

World of Warcraft: Wrath of the Lich King – Storm Peaks Screenshots



Storm Peaks is a region within Northrend to the north of Crystalsong Forest and Dragonblight. Here is the ancient experiment base of the Titans known as Ulduar. Iron Giants, and Earthen inhabit the area. Other races found in Storm Peaks are the Yeti, Valkyrie, and Harpies. The Taunka, Goblins and the Explorer’s League have settled bases for exploration.


World of Warcraft: Wrath of the Lich King – Old Stratholme Screenshots


 

Deep in the Caverns of Time, Chromie seeks the assistance of heroes to stop the Infinite Dragonflight from tampering with the events set in motion that led Prince Arthas to purge the city of Stratholme. You must disrupt the magical facade that hides the plagued grain crates, so that Arthas and his guards find out Stratholme has been plagued. Destroy 10 waves of Undead Scourge.


World of Warcraft: Wrath of the Lich King – Gun’Drak – Slad’ran the High Prophet of Sseratus

The Gun’Drak dungeon is located in the Zul’Drak region (Northrend). It is the capital of the Drakkari Trolls.  They have sacrificed their gods in order to defeat their enemies such as the Lich King and the new invaders: You. The dungeon is very well designed architechture-wise as it was built from the ground up to function as a Lara Croft or Indiana Jones puzzle-like scenario.

When you kill the first three bosses, you have to click the altar. Immediately you can hear the noise of old mechanisms at work. When looking over the altar terrace, on the ceiling of the adjacent chamber you will see a serpent-like statue drop down to a hole that fits the bottom of the statue. I found this curious, and knew something interesting has been designed to unlock something. Indeed, each time you kill a boss and click the altar, a statue of their worshipped god drops on the center of the inner chamber, and you can see a bridge extending across to let you reach the final boss.

The first boss is named Slad’ran the High Priest of Sseratus. For those who have done quests in Zul’Drak this is one of the Prophets who worship the giant Serpent god at the Temple of Sseratus. This Slad’ran boss is very accessible. Basically, as soon as you zone-in and go down the elevator he is right there with no trash mobs to clear at the Den of Sseratus chamber. Slad’ran is a tank and spank boss, but he got a few poison debuffs that can make things challenging. He got an AOE poison that can’t be dispelled. And a second poison he casts on a single player on top of the AOE poison debuff.  This second poison needs to be dispelled ASAP.

BOSSES

Slad’ran
Drakkari Colossus
Moorabi
Gal’darah
Screenshots

Videos: Slad’ranDrakkari Colossus  |  Moorabi  |  Gal’darah  |  Screenshots

SLAD’RAN (HIGH PRIESTESS OF SSERATUS) VIDEO

World of Warcraft: Wrath of the Lich King – Gun’Drak – Drakkari Colossus

Walking toward the next boss has some trash. You will find a chamber full of bone piles and serpents (Unyielding Constrictor and Spitting Cobra). The serpents are easy to kill. Watch the patrol, the Drakkari Fire Weaver troll needs to be crowd controlled. Once you go across the bone piles chamber, things get a bit more complex. You fight Living Mojo (Water Elementals) and Gul’Drak Drakkari Golems at the Tomb of the Ancients chamber.

You will notice how fast paced the dungeon was designed. Just a few pulls of trash mobs, and you are already on the second boss. Gun’Drak is much smaller than Zul’Aman. You could run Gul’drak in 35-45 minutes if you got a good group. The second boss is named Drakkari Colossus. He is a much bigger Drakkari Golem. You will see five Living Mojo (Water Elementals) surrounding him. No worries. You don’t fight them.

When you engage the boss, the Living Mojo elementals merge with him. Melee players would be best attacking him from behind, and the Tank doing business facing away from the team.  The Drakkari Colossus will puke a purple torrent. This is a cue that a Living Mojo Elemental will spawn where the puke lands.  Everyone must focus DPS on the Elemental, then get back to the boss. Rinse and Repeat. Once the boss dies, click the altar. A beam of fire will be aimed to the central chamber’s ceiling burning a cable that holds a golem head statue. It will drop into a hole near the center of the uncomplete bridge platform and the platform will rotate. This is the bridge you would use later to reach the last boss. So remember where you are to get back here.

BOSSES

Slad’ran
Drakkari Colossus
Moorabi
Gal’darah
Screenshots

Videos: Slad’ranDrakkari Colossus  |  Moorabi  |  Gal’darah  |  Screenshots

DRAKKARI COLOSSUS VIDEO

World of Warcraft: Wrath of the Lich King – Gun’Drak – Moorabi High Prophet of Mam’toth

The way to the third boss has the most trash mob pulls at the Cave of Mam’toth. You will find groups of four Drakkari Trolls: Drakkari Lancer, Drakkari Fire Weaver, Drakkari Medicine Man and Drakkari God Hunter. There are single pulls of the bigger version of Trolls on steroids named Drakkari Earthshaker.

At the end of the cave you will find the third boss Moorabi the Prophet of Mam’toth. Make sure to clear the chamber killing any mobs before engaging the boss.

Moorabi will transform into a huge mammoth at 75% health. He will cast an AOE debuff named Numbing Roar (Spell casting speed reduced by 50%). It lasts 5 seconds.

Once he dies, click the altar. A bean of fire will burn a mammoth head statue hanging from the ceiling of the Pool of Twisted Reflections chamber across the Cave of Mam’toth’s terrace. It will fall to fill the hole on the bridge platform. It will rotate and now with all there statues in place the bridge is finally giving access to the last boss.  You can either jump from the somewhere in the cave of Mam’toth or walk back to where you killed the second boss’ altar (Drakkari Colossus). You will find the stairs to the bridge there.  If you decide to jump off the cave into the water, there are Frenzy piranhas. So don’t swim alone without the team backing you up.

BOSSES

Slad’ran
Drakkari Colossus
Moorabi
Gal’darah
Screenshots

MOORABI (HIGH PROPHET OF MAM’TOTH) VIDEO

World of Warcraft: Wrath of the Lich King – Gul’Drak – Gal’darah Prophet of Akali

Once all the three bosses are killed and all three altars clicked on, the bridge will rotate in proper place granting you access to the last boss: Gal’darah (High Prophet of Akali). You will find a Drakkari Rhino and a Drakkari Battle Rider mounting it. Kill the Rhino first, then its master. There are four single pulls of Rhinos.

The boss Gal’darah has a few abilities you should be very watchful about. The first one to be careful of is his whirlwind. He will move a bit around attempting to hit nearby melee players. Simply run away at least 20 yards, then get back to him once whirlwind is over.

This whirlwind debuffs melee players hit and causes big damage over time. The tank in specific will probably have a second debuff on top of the one acquired from the whirlwind which is almost a certain death. In the video the tank got these two debuffs and I couldn’t heal him in time. The damage taken from the debuffs was such. As you will see in the video, after the whirlwind the healer (me) got some kind of knockback that interrupted the healing on the tank—who died.

At 50% health, Gal’darah transforms into a Rhino. It is interesting to see players impaled on the horn for a few seconds, then tossed away like ragdolls. Thankfully, the druid reacted later on and resurrected the Death Knight tank in combat for a nice comeback without wiping.  However, you can see again during whirlwind that the Death Knight got two debuffs again, and right after Whirlwind the boss once more knocked back the healer when attempting to heal the tank through. The healer will have to spam heals on the tank as soon as the whirlwind starts to compensate for the knockback.  And the tank will have to be quicker moving away from the whirlwind. Gun’drak and its four bosses are a fun experience overall. Can’t wait to try out Heroic-mode.

BOSSES

Slad’ran
Drakkari Colossus
Moorabi
Gal’darah
Screenshots

Videos: Slad’ranDrakkari Colossus  |  Moorabi  |  Gal’darah  |  Screenshots

GAL’DARAH VIDEO

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