|SUNBLADE BLOOD KNIGHT
Next: The Assembly Chamber >>
MAGISTER’S TERRACE VIDEO
If you are doing a Magister’s Terrace run for first time, I recommend you to take all the quests from Shattered Sun NPCs before heading to the dungeon. There is a quest titled Magister’s Terrace which asks you to find an NPC named Tyrith. You will find him at the Halls of Theory. More of this later in this article.
The Magister’s Terrace is a 5-players dungeon located northeast of Quel’Danas Isle. You may find the zone-in heading east of the Shattered Sun Offensive boat following the coast. You will find a road going uphill to a big palace atop. That is the Magister’s Terrace.
OBSERVATION GROUNDS (Upper level)
After zone-in you will find both interior and outdoor portions inside the dungeon. You enter into the Observation Grounds—a bridge designed as an elevated garden with orange trees, and tall elven statues. There are four pulls in this area. A group by the gate, two individual groups at the center, and a group at the end. Your first target should be the healer, sheep, trap or sap the warlock—depending on your group line-up. A very important thing to look after in this dungeon is a strange cloud field that shows up most of the times you pull a mob group.
The first group is by the gate. A Sunblade Mage Guard at each side of the gate.
There is a patrol, which means you should pull the guards to the zone-in area to avoid aggro. The patrol has random spawn. You will either face a Sunblade Physician and a Sunblade Magister; or a Blood Knight and a Warlock. Either patrol line-up you get, kill the healers first: Blood Knight or Physician.
At the center of the bridge are two separate groups of four mobs each. You can engage one group without aggroing the other, however be careful … they aren’t too far away. They do not have fear abilities which is good. Each of these groups contain the following line-up:
The second group has a replacement for the Warlock. It is a Physician. These mobs can be crowd controlled. The Sunblade Magister is immune to mind control, however.
The last group at the end of the Upper Observation Grounds is composed of four mobs. Two of them on each side of the gate. A Sunblade Warlock and Blood Knight on the right and a Sunblade Magister and Physician on the left. The best way to deal with your enemy is learning about their abilities and spells; and their potential damage and tricks up their sleeves. Below is a list of spells and abilities you should be aware of.
|SUNBLADE MAGE GUARD – Melee attacks do around 777-1258 physical damage.
|SUNBLADE BLOOD KNIGHT
Next: The Assembly Chamber >>
MAGISTER’S TERRACE VIDEO
A DISTURBING DEVELOPMENT
Lieutenant Aden: Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore’s walls.
Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.
Report to Captain Wymor at Sentry Point.
(At Sentry Point Tower)
(The Captain makes no effort to hide that he’s assessing your abilities.)
Captain Wymor: So you’ve heard about the recent shipwreck off the coast? Good, I could use some help confirming my suspicions about the survivors. Welcome aboard.
DEFIAS IN DUSTWALLOW?
My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren’t all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas!
The Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they’ve no interest in?
Their leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.
Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.
ITEM: DEFIAS ORDERS
I needn’t remind you of the importance of your mission—protect your precious cargo at any cost. As I have promised, success and discretion will be richly rewarded.
Keep the tongue-wagging of your “associates” to a minimum. Heed the crew and all will be well. I shall await word of your success.
Captain Wymor: Were you able to track down their leader?
(Captain Wymor accepts the orders from you and reads over them.)
What in the world could ‘precious cargo’ refer to? The Defias have done some small time smuggling back in lands of Stormwind, but this seems out of their league. The language of these orders suggests a wealthy or noble patron.
From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.
Captain McGill: SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.
If we’re to beat the Defias to this cargo, we’ll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.
Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.
Renn McGill (SI:7 Salvage Diver): Thank the Light the Defias don’t know the first thing about diving!
Well met, (class). What brings you out here?
(You hand Renn McGill the Defias Orders letter)
(Renn looks over the orders.)
Renn McGill: So there was valuable cargo on board! We have to locate it before the Defias recover it. These guys are no divers, but we’re going to need some of their gear if you’re to help me find the cargo.
SECONDHAND DIVING GEAR
There’s plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you’ll have to do some creative “borrowing” first.
Search this island for a crate of diving gear and something to repair it with. When you’ve got them, bring them to me and I’ll have your gear ready in no time!
Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.
Note: Both items may be found in the island McGill is. The Damaged Diving Gear is a crate on a wagon. The Tool Kit is next to the wagon.
Renn McGill: Let’s see what you managed to “borrow” from the Defias.
Wow, this is in worse shape than I’d thought, and these tools …
Well, I said I’d get this back into working condition for you, so I’d better get to work.
RECOVER THE CARGO!
Renn McGill: Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn’t count on it holding out for a long time, though.
The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.
Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.
Renn McGill: Did your search of the wreckage reveal anything about the Defias cargo?
(Renn rifles through the contents of the strongboxes you recovered.)
Good work. Now let’s see if our ‘precious cargo’ is in here … Hmm … old coins … ugly jewelry … More ugly jewelry … letters home … I’m beginning to give up hope!
Hey … what’s this? A pair of manacles and not just any. These are enchanted. This cargo, it wasn’t a thing … it was a person!
JAINA MUST KNOW!
Renn McGill: You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there’s no telling who it might be or if the person is still alive!
One thing is for certain,
Speak with Lady Jaina Proudmoore in Theramore.
Lady Jaina Proudmoore: Hendel is in our custody now, thanks to you.
Although the questioning goes slowly, I assure you, he will tell us everything he knows.
For now, please be patient. I will contact you immediately if we have need of your assistance.
Until then, please, enjoy Theramore and I invite you to stay for as long as you like within our city’s walls as a friend of the Alliance.
You and Renn have done excellent work in bringing this information to light and reporting it immediately. There’s no denying the Defias have hatched some sinister plan to strike at Stormwind and its allies. There’s a level of complexity here that’s beyond anything they’ve ever attempted, which means they must have a wealthy sympathizer somewhere.
SURVEY ALCAZ ISLAND
Lady Jaina Proudmoore: It looks like Renn’s hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.
Theramore’s defenses can’t weather such a hit, so I’ve arranged with Cassa Crimsonwing, the apprentice to Theramore’s gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.
Alcaz Island holds the key to the Defias’ plans for their prisoner and perhaps the prisoner’s identity itself.
Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.
Note: Go to the Gryphon Flightmaster in Theramore. Next to him, is Cassa Crimsonwing.
Cassa Crimsonwing: Well met, (class). I’m learning the art of gryphon handling from Baldruc over there. One day, I hope to run my own stable of gryphons.
You: Lady Jaina told me to speak to you about using a gryphon to survey Alcaz Island.
Note: When flying over Alcaz Island, you see black dragonflight, Naga, Hydras, and Humans.
(Lady Jaina listens intently as you report the results of your aerial survey.)
A rune circle, dragonkin? The Defias certainly have hedge mages among their ranks, but no one powerful enough to make use of such a thing!
And why would the black dragonkin be interested in an island full of naga? There are many unanswered questions, but one thing is for certain: the Defias have a powerful ally in upper echelons of the Alliance.
Lady Jaina Proudmoore: Although we don’t have all the answers we might like, it’s imperative that you bring our findings to Highlord Bolvar Fordragon right away!
He needs to know that the Defias have a powerful patron in Stormwind and that they’re involved in the disappearance of King Varian!
I can use my magic to expedite your trip to Stormwind. Just speak to me when you’re prepared to go.
Speak to Highlord Bolvar Fordragon in Stormwind Keep.
Note: Click Jaina to open dialogue. She will give an option to teleport you to Stormwind Castle.
(Highlord Bolvar listens while you deliver Jaina’s message.)
Highlord Bolvar Fordragon: Are you certain? This is a very serious charge …
Lady Jaina would not send a messenger with such haste if she did not believe her information reliable. With their newfound patronage and apparent role in the king’s disappearance, I see no choice but to plan a renewed offensive against the Defias. Convey my thanks to Lady Jaina and let her know that we will pursue the Defias and their backers until ouor liege is safely returned!
Lady Katrana Prestor: Don’t be such a fool, Bolvar! The Defias are little more than a band of thugs. We should be busy combatting Stormwind’s real enemies instead of chasing baseless speculation!
RETURN TO JAINA
Highlord Bolvar Fordragon: Do not let Lady Prestor’s protestations distract you. That she is blind to this problem does not surprise me, but that is a separate matter.
As I was saying, you and Lady Jaina have my thanks for bringing your findings to me in such a haste. Let her know that no good citizen of Stormwind will rest until our king walks among us again.
Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.
Speak to Lady Jaina Proudmoore in Theramore.
Lady Jaina Proudmoore: That is excellent news! I was worried the highlord might question the veracity of our information, but I see now my concern was misplaced.
You are to be well rewarded for your efforts on behalf of Theramore and the Alliance.
My dearest Tarrel –
Excuse the haste with which this correspondence was written but time is not a luxury we have.
The dig crew was making significant progress unearthing important Titan artifacts. But we began to discover other ancient objects. Specifically large bones.
Not long after the bones were dug up we fell victim to attack by raptors. The batallion of men from Longbraid’s regiment fought valiantly. But ultimately, they were overwhelmed. Nearly everyone perished. Only 3 of us survived. A laborer by the name of Ormer Ironbraid proved to be most heroic as he ensured the safety of myself and Prospector Whelgar.
We now take refuge in a sheltered cavern, seemingly out of harm’s way. But we are indeed trapped until a force can be sent to reckon with the raptors. Whelgar is trying to continue work but I suspect he is still quite frightened. That is our situation, Tarrel. Please urge Longbraid to muster a rescue force at once.
My love for you remains strong, even through this dire time.
Note: This letter is given to you by Merrin at a cave on the east side of the Whelgar’s Excavation camp. She asks you to deliver it to her husband Tarrel Rockweaver (dwarf) who stands by the bridge connecting the Menethil Harbor isle with Wetlands.
This is a side quest you find when doing the Absent Minded Prospector quest, which starts in Darkshore.
The band of wretches responsible for driving the good people of Westfall from the land call themselves The Defias Brotherhood. I need you to infiltrate this clan of thugs. We need to know who heads up the cartel and where they are hiding out. In Lakeshire, in the inn, there is a rogue by the name Wiley who owes me a favor.
Travel to Lakeshire in the Redridge Mountains, east of Elwynn, and find out what you can.
Gryan Stoutmantle wants you to talk to Wiley in Lakeshire.
(Arriving to the Lakeshire Inn on the Redridge Mountains)
Wiley the Black: So, Stoutmantle sent you? Well, I owe him.
What I am about to tell you could cost me my life. The Defias gang is up to something big. Last I heard they were working in conjunction with various gnolls, kobolds and even goblins.
Take this note to Stoutmantle. It explains as much as I know on the subject.
Take Wiley’s Note to Gryan Stoutmantle in Westfall.
Note: Follow the links to read the entire Defias Brotherhood Questline.
“A letter found on Edwin VanCleef’s person”
Searching Edwin VanCleef’s person, you discover, among other things, an unsent letter. It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square.
It appears to be recently written and sealed.
Deliver the Letter to the City Architect to Baros Alexston in Stormwind.
Baros Alexston: Yes? Is there something I can help you with?
Edwin VanCleef, you say? I would as much expect a letter from my dead grandmother … So you’ve killed him then? Pardon me in saying, but I’m somewhat surprised. He was a peerless fighter in his younger years. Let’s see what he finds the need to write to me about after so many years.
(Baros peruses the letter)
Edwin … I see the years haven’t changed you a bit, an idealist as ever, and a romantic. He doesn’t care who he hurts. Revenge has consumed him. But then, I’m not sure I can blame him.
Baros Alexston: VanCleef and I were members of the Stonemasons Guild. Our main project was to rebuild Stormwind after the War.
When we had finished our duties, we were cheated. The nobles refused to pay us for our work. Some of the more senior of the Stonemasons were offered governmental jobs, but VanCleef refused it out of loyalty to all the Stonemasons. He led a riot and left the city, swearing revenge.
His lieutenant, Bazil Thredd, might know more about VanCleef’s plans. He’s being held prisoner in the Stockade.
Speak with Warden Thelwater in the Stockade
Warden Thelwater: What in the Light do you want? Can’t you see we have a crisis here?
Bazil Thredd?! Why would you want to speak with that bastard? How am I supposed to know you’re not one of his cronies, come down to help with his bloody riot? If all the blasted cells weren’t open, I might throw you in one for a while!
THE STOCKADE RIOTS
Warden Thelwater: Let’s get one thing straight. I don’t trust you. But, with the situation as it is, you probably won’t make a difference.
So here’s how it’s going to be: go down there and have your talk with Thredd. If you’re really on our side, then kill him and bring me his head when the job’s done. And if it turns out you’re on his side, and don’t come out … when we find you, you’ll die along with the rest of the maggots.
Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.
Bazil Thredd: Outsiders! Kill’em all!
Warden Thelwater: Either you bring me Thredd’s head, or I’ll take yours, understand?
Without Thredd to lead them, hopefully the riots will be more controllable. We shall see.
I must say, after a half hour, I hardly expected you to come out, but it seems I misjudged you.
I’d guess, then, that you didn’t get much useful information out of him? But I know a thing or two that might be of interest to you about Thredd’s activities.
THE CURIOUS VISITOR
Warden Thelwater: During the first years of Thredd’s imprisonment, he never had any visitors. I figured that he was no longer of use to the Brotherhood, so they abandoned him.
Anyway, a few months ago, that all changed; he started to get regular visits … once, maybe twice a week. It was a strange man—the quiet type. I had my suspicions, but all his papers checked out.
His documents claimed his name was Maelik; here’s his description. I don’t think he’ll be coming to visit Thredd anymore.
Bring the Sealed Description of Thredd’s Visitor to Baros Alexston in Stormwind.
Baros Alexston: Yes? What have you found?
Hmm. Maelik? No, the name doesn’t sound familiar and neither does this description. But it could be anybody! A former Stonemason, one of the Defias Brotherhood … Though if he is as well connected as Thelwater suggests, perhaps someone else might recognize him. Let me think.
SHADOW OF THE PAST
Baros Alexston: I really haven’t a clue. There is someone else who might be able to help you, and it so happens that he owes me a favor for—well, let’s not get into that. Master Mathias Shaw of SI:7 can be found in the barracks in Old Town. Shaw has his thumb on most of the shady, or underhanded dealings of the city.
If anyone knows, it’d be him.
Bring the Sealed Description of Thredd’s Visitor to Master Mathias Shaw in Stormwind.
Mathias Shaw: Greetings. Of what service can I be to you?
What? What’s this? Yes. I think I do know who this man is, but his name is not Maelik. Assassins wear many names and many masks, discarding them as they lose their usefulness. Another alias known to be used by this man is Marzon; though even that is surely not his true name.
Regardless, he is an assassin and I know a good deal about him.
Marzon is currently under the employ of Lord Gregor Lescovar, a lord of shady reputation, even given the corruption of the nobility of Stormwind.
LOOK TO AN OLD FRIEND
Master Mathias Shaw: That Marzon would be contacting a member of the Defias and have ties to Lescovar …
Having killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies. That is not even considering the fact that Lescovar is a noble and well connected. It effectively makes him above the law.
You’ll need other help. I loathe to do so, but there is someone I know that will aid us. You’ll find Trias in the Trade District of the city.
Speak to Elling Trias in Stormwind
Elling Trias (Master of Cheese): You’re kidding? Shaw wants my help again? Of all the nerve …
The Defias Brotherhood, you say? Well, you’re certainly the bearer of wonderful news, aren’t you? Next you’re going to tell me that Deathwing is still alive and attacking the city.
All right, tell me everything from the beginning. And don’t leave out something you think might not be important. I need to know it all.
INFILTRATING THE CASTLE
Elling Trias (Master of Cheese): Hmm, an intersting tale, and not one to be taken lightly. Yeah, I can help you, but what you need to do is divvy out a form of justice that’s not … legal, if you’re to see this through to the end.
Lescovar and Marzon need to be dealt with, and swiftly. Do you think you’re capable of such a thing?
You decide. If so, then make haste to the castle and find an old friend of mine, a gnome named Tyrion. He’s been watching Lescovar now for a couple weeks. He should be able to help you end this.
Speak to Tyrion in Stormwind Castle.
Tyrion: You’ll have to be patient with me. I’ve got my spybot inside working on a very delicate matter. I’ll be with ya in a second.
Oh, and do me a favor, try not to let Lescovar see you … we’re about to ambush him.
What the …?! Don’t sneak up on me like that! And keep your voice down! What in the name of the Shadow are you doing sneakin’ up on me for? Can’t you see I’m busy, you daft fool?
What do you mean, what am I doing? I’m waiting for the next Dark Portal to open, what the heck do you think I’m doing? Speak your peace and be off with you … ‘fore the guards notice the two of us hiding in the bushes together. I have a reputation to maintain.
ITEMS OF SOME CONSEQUENCE
Tyrion: Trias wants the timetable pushed up some, huh? Okay, we can do that, but I’m not ready. And know this, I’m doing the hard part, but you’re the one that’s going to get his hands dirty, understand? Good.
Okay. I’ll need you to get me a few things before I can put my plan into effect. I got the perfect disguise that’ll get Spybot past those guards.
Bring me some silk and a couple apples. The silk’s up to you, but Clara’s little farm right outside the city has the perfect sized apples.
Bring 3 Silk Cloth and 2 of Clara’s Fresh Apples to Tyrion in Stormwind.
Note: Clara Charles is found at the closest house south of the Stormwind Gates by the Elwynn Forest. The apples are on the table next to her.
Tyrion: I’ve been watching Lescovar for a couple of weeks now. Trias has never trusted him, but we didn’t suspect he was involved in anything to do with the Defias Brotherhood. We were following leads that tied him to the Twilight’s Hammer. Either way, he’s become more dangerous than this city can deal with, and that’s where we come in.
Get me those items and we can put my plan into effect.
These will do nicely. Great job.
I have the rest of the gear I’ll need in my pack … thank the Light I just got a tailor friend of mine to make me a silk bag. I was running out of room carrying all my gear around.
Before Spybot heads in, let’s get the details set so you know what you have to do.
Tyrion: After I put on Spybot’s disguise, he’ll head in to talk to Lescovar. The guards should let him pass no problem.
While you were getting materials for me, I took care of informing Marzon that it was time for him and Lescovar to meet again. I even dropped some false information.
Lescovar will dismiss his guards and wait for Mazon out here in the garden. After you catch wind of talk about the Defias, make your move. You need to kill them both before the guards return! When you’re done, speak to Trias.
Remain in the garden until Lord Gregor Lescovar and Marzon the Silent Blade have had their conversation. Afterwards, kill them both before returning to Elling Trias in Stormwind.
Tyrion’s Spybot: By your command!
(The small shredder spybot shapeshifts into a female human named Priestess Tyriona)
Tyrion: Wait here. Spybot will make Lescovar come out as soon as possible. Be ready! Attack only after you’ve overheard their conversation.
Princess Tyriona tells both Stormwind Guards: Good day to you both. I would speak to Lord Lescovar.
Stormwind Royal Guard says: Of course. He awaits you in the library.
Priestess Tyriona says: Thank you. The Light be with you both.
(Priestess Tyriona – aka Spybot – walks into the Stormwind Library at the Castle to talk to Lescovar)
Priestess Tyriona: Milord, your guest has arrived. He awaits your presence.
Lord Gregor Lescovar: Ah, thank you kindly. I will leave you to the library while I tend to this small matter.
Priestess Tyriona: I shall use the time wisely, milord. Thank you.
Lord Gregor Lescovar: It’s time for my meditation, leave me.
Stormwind Royal Guard: Yes, sir!
(Lord Gregor Lescovar waits for the guards to be out of sight)
Lord Gregor Lescovar: There you are. What news from Westfall?
Marzon the Silent Blade: VanCleef sends word that the plans are underway. But he’s heard rumors about someone snooping about.
Lord Gregor Lescovar: Hmm, it could be that meddler Shaw. I will see what I can discover. Be off with you. I’ll contact you again soon.
Marzon the Silent Blade: Very well. I will return then.
Tyrion: That’s it! That’s what you were waiting for! KILL THEM!
Marzon the Silent Blade: The Defias shall succeed! No meek adventurer will stop us!
Lord Gregor Lescovar: What?! How dare you!
(After killing both Lescovar and Marzon, you return to the Cheese store in the Trade District of Stormwind to report to Elling Trias)
Elling Trias: So it is done? Good. Thank you greatly for your discretion. You’ve proven worthy on more than one account. I’ll be sure to keep my eyes on you and your progress within the Alliance.
Be sure to keep your nose clean.
THE HEAD OF THE BEAST
Elling Trias: Find Shaw in Old Town. Let him know that the Lescovar threat has been dealt with and about your involvement in the Lord’s plots against the city. I’m sure he’ll be proud to have another hero among Stormwind’s citizens.
He’ll more than likely send you off to meet with the Prince or some other noble. Don’t let it get to your head. The nobles can think they rule the city all they want, but some things remain out of their hands.
Speak to Mathias Shaw in Stormwind.
Master Mathias Shaw: He is dead, then? Your justice was swift. I pray to the Light that I never become your quarry!
(He laughs and claps you on the shoulder)
I mean no criticism. How could I, being the master of all assassins? But in truth, you have done the people of Stormwind a great service, and for that, I thank you.
Master Mathias Shaw: Ah, I almost forgot. Alexston came while you were away, he wished to speak with you. No doubt he wishes to report the goings-on of the Defias Brotherhood to the nobles.
A bit of advice: If anyone should ask, I would provide all details but that it was your hand that slew Lescovar. Trust me. I am … acquainted … with the ways of such things.
And as far as Trias goes, well, speak to no one of him … ever … if you can help it.
Speak with Baros Alexston in Stormwind
Baros Alexston: It’s good to see you. I have heard that Lord Gregor Lescovar was found dead not long ago.
It would seem that you were successful in your mission. You have my gratitude that you have saved me, and many others, from VanCleef’s revenge.
AN AUDIENCE WITH THE KING
Baros Alexston: I have prepared a report for the King. I believe you should be the one to deliver it to him, along with an account of your findings. Do not worry, there is no doubt that he will commend you for doing your duty to the people of Stormwind.
Your audience is scheduled soon, so you’d best hurry, it’s a bit of a ways to Stormwind Keep.
Deliver Baros Alexston’s report on the Defias Brotherhood to King Varian Wrynn in Stormwind Keep.
Report of the Defias Brotherhood
From the hand of Baros Alexston.
There are many reasons as to why I felt that a report should be compiled and presented on the recent affairs of the “Defias Brotherhood” and their activities throughout the kingdom.
For perspective, I shall begin with a bit of history. As you may or may not know, my service to the city of Stormwind began as a member of the Stonemasons’ Guild. Through years of work, we completed the rebuilding of Stormwind, at which time the Stonemason’s Guild bills and fees and salaries left unpaid and unspoken for.
At that time, Edwin VanCleef had been elected Guildmaster of the Stonemasons, and spoke out, demanding restitution for our works. In response, the Stormwind House of Nobles ordered the Stonemasons’ Guild disbanded, which, understandably, angered VanCleef leading a riot. VanCleef led the Stonemasons out of the city.
Before I continue, there are some other events that took place during this time that I should bring to your attention.
First, it was at this time that I was offered the position of city architect if I did not join with VanCleef. Because of certain idealogical differences, I chose to remain in Stormwind.
During the riots, VanCleef’s lieutenant and most trusted assistant, Bazil Thredd, was captured and held in prison, awaiting trial and questioning. Thredd was almost forgotten about in the Stockade.
Returning to VanCleef, after he led the remnants of the Stonemasons out of Stormwind, he took advantage of the relatively unprotected state of Westfall, and used his considerable manpower to run many of the farmers off, and take over the handful of gold mines.
Taking advantage of the resources at his disposal, VanCleef hatched a plan of retribution against the government of Stormwind.
This information came to light recently with the assistance of the bearer of this document, who was instrumental in shedding light on this vast conspiracy.
Lady Katrana Prestor: Yes? I was informed by Baros Alexston that you would be coming. I must say, I am most interested in what you have to say.
You are to be commended for the service you have done for Stormwind. If VanCleef had been successful in his machinations, he would no doubt have done considerable harm to the kingdom—something we must obviously avoid.
Take this as a token of the King’s appreciation. I am only sorry he cannot present it to you himself, but he is away on a diplomatic mission and shall not return for some time.
THE PEOPLE’S MILITIA
Gryan Stoutmantle: The People’s Militia has but one goal: To defend the lands of Westfall and return peace to our surroundings. Unfortunately, the price of peace is often blood.
One of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby. I have reports of Defias Trapper sightnings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow’s Pumpkin Farm. If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.
Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.
Gryan Stoutmantle: Well done. My scout witnessed your valiant acts. You are proving yourself quite well so far.
THE PEOPLE’S MILITIA
Gryan Stoutmantle: A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry. Moonbrook and the Alexston Farmstead. The People’s Militia will not stand for such behavior. Dispatch immediately, and make the Light’s presence known in Westfall.
The Gold Coast Quarry is near the shore, to the west of the tower. As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.
(After killing these Defias you return to Sentinell Hill)
Gryan Stoutmantle: Your worth to the People’s Militia has been validated by your brave acts thus far.
THE PEOPLE’S MILITIA
Gryan Stoutmantle: Your Some Defias have eluded us. My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall. We believe they are hiding out in the Dagger Hills, plotting their next move. Slay the wretches in the name of The People’s Militia.
Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers, and 5 Defias Knuckledusters then return to him on Sentinel Hill.
Gryan Stoutmantle: When I left the tainted lands of Lordaeron I returned to a grim state of affairs here in my homeland. But there is hope for Westfall yet. As proven by your valor in battle, it is obvious to me that you serve our cause with honor. It is with great pride that I induct thee into The People’s Militia. May the Light shine upon you.
Captain Danuvin: Stormwind has abandoned us. A foul wind of depravity rustles through the plains of Westfall. This was my homeland and I will not turn my back on the citizens who choose to remain here. We, the former farmers, shall make our stand.
Your task, should you choose to accept, is to patrol the grasslands of Westfall. Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves. Bring me eight Gnoll Paws and I will reward your bravery.
Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill
Note: It is revealed by Wiley the Black later on that the Gnolls, Kobolds and Goblins are working with the Defias Brotherhood.
This letter drops from the Defias Messenger that roams along the road between Moonbrook and the gold mine at Westfall during the Defias Brotherhood questline which starts with Master Stoutmantle in Sentinel Hill.
Defias Messenger: “The Brotherhood will not tolerate your actions.
Here’s a singing telegram for (you): Roses are red, violets are blue, I will kill any (race) I see, including you!”
After killing the Defias Messenger The Mysterious Message he carries says:
The sea await us. We need your supplies from the north. Strip everything: every railroad pike, every waterbucket. We need metal. A shipment is due from BB but long overdue. Come through for me, Blacknails. Send your supplies directly to the “Barn” this time. No time to squander.
Note: The letters BB in this mysterious message secretly stands for Bloodsail Buccaneers. There is a quest titled Bloodsail Buccaneers given by Fleet Master Seahorn (tauren) in Booty Bay that sends you to their encampment by the Wild Shore—south of Booty Bay. There, one of the item objectives is to retrieve the Bloodsail Orders. There it is revealed the connection between the Defias Brotherhood and the Bloodsail Buccaneers.
Gryan Stoutmantle: Were you able to gather any information? Did you locate the messenger?
This is indeed firm proof that VanCleef is in charge. Now all we need to know is where the Defias gang is hiding out.
We’ve had a stroke of luck while you were gone. We captured a thief trying to steal Saldean’s wagon. He has promised to lead us to the hideout in exchange for his life. I want you to defend the traitor so he can reveal the hideout. Return to me once you have uncovered the location.
The Defias Traitor: So Stoutmantle sends a scrawny (race) like you to protect me? Guess you’ll have to do. Better bring some friends too.
You know the deal, right? You watch my back and I’ll take you to the Defias hideout. But you better be close by my side. The Defias gang wants my head now. If they see me with you, they’ll try to kill me.
Let me know when you and any friends you can round up are ready to go.
Escort the Defias Traitor to the secret hideout of the Defias Brotherhood. Once the Defias Traitor shows you where VanCleef and his men are hiding out, return to Gryan Stoutmantle with the information.
The Defias Traitor: Defias Looter coming in fast! Prepare to fight!
(The hide out location is the doorway into Deadmines in Moonbrook)
The Defias Traitor: You can go tell Stoutmantle this is where the Defias Gang is holed up, (name).
Gryan Stoutmantle: Most excellent, (name). VanCleef is as good as ours now that we know where he is hiding.
There is but one task left for you to complete. Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all. Bring me the villain’s head once the deed is done.
Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.
(After killing Edwin VanCleef aboard the Juggernaught deep inside the Deadmines dungeon, you return to Sentinel Hill, Westfall)
Gryan Stoutmantle: How goes the hunt for Edwin VanCleef?
(name), your bravery is remarkable. The People’s Militia thanks you for your service to the people of Westfall. With VanCleef dead, this marks the beginning of the end for the Defias Brotherhood. Hopefully some day soon peace will once again grace the plains of this fair land.
I salute you, Sir!
Gryan Stoutmantle yells: Three cheers to (name)! This land shall be ours once again!
Note: When you killed VanCleef, you looted an item named: An Unsent Letter triggering a short alternate questline that reveals more details of the Defias Brotherhood. Read more following the link below.
Note: Follow the links to read the entire Defias Brotherhood Questline.
This note is given to you by Wiley the Black at the Lakeshire Inn. Gryan Stoutmantle (The People’s Militia) from Sentinel Hill at Westfall sent you here to Lakeshire to find out more about the Defias Brotherhood. This quest is part of The Missing Diplomat questline.
Some nerve sending a total stranger to discuss the Defias gang. Once you saved my life and now you put it in great peril.
But I owe you. The Defias Brotherhood is larger than you think. Every mine from Westfall to Elwynn Forest is under their control. Kobolds and Gnolls have been enlisted to do their dirty work. They have goblins crafting metal monsters to place in the Westfall fields to prey on the superstitions of the local residents.
They have a vast underground network built. Bigger than you know Stoutmantle. From Booty Bay right to Stormwind Keep. You may be a brave Paladin but you are a fool if you think you can shut them down. They are working on a weapon of mass destruction. After all, if there’s one thing Stonemasons know, it’s how to build big. You didn’t think this was about pumpkin farms and vineyards, now did you? I repaid your favor. Now leave me be!
(Back at Sentinel Hill, Westfall)
Gryan Stoutmantle: Good to see you back. What did Wiley have to say for himself?
Bah! I should have let that scoundrel rot when I had the chance. But this information is crucial. Good work.
I wonder what Wiley meant when he mentioned the Stonemasons. Perhaps that was a slip of tongue. Could the Defias gang be related to the Stonemasons? Only one man would know for sure: Mathias Shaw, head of the SI:7. Show him Wiley’s Note and see if he has anything to add to this growing mystery. If you have trouble finding Shaw, check the Barracks in Old Town.
Take Wiley’s Note to Mathias Shaw in Stormwind.
(At the Old Town, Shaw welcomes you.)
Master Mathias Shaw: Welcome to SI:7 headquarters.
What business do you have with me? I am a very busy man …
This matter might be more complex than Stoutmantle realizes.
The Stonemasons’ Guild was run by a man named Edwin VanCleef. VanCleef was responsible for rebuilding Stormwind after the orcs razed it in the First War. Apparently, VanCleef and his men were unhappy with their treatment by the King after the reconstruction was complete. That just might explain a thing or two.
I have written a more detailed account for your Master in Westfall. Take this to him at once.
Take Shaw’s report to Gryan Stoutmantle in Westfall.
Note: Follow the links to read the entire Defias Brotherhood Questline.
Stoutmantle grew suspicious after reading Wiley’s Note. Lord Stoutmantle in Sentinel Hill sent you to Mathias Shaw in the Old Town at Stormwind to find out more about Edwin VanCleef and the Stonemasons. These note is given to you by Master Mathias Shaw.
Lord Stoutmantle …
Led by Edwin VanCleef, the Stonemason’s Guild was composed of the most skilled builders among men. The Stonemasons helped to rebuild the broken city of Stormwind that was razed by the orcs during the First War.. VanCleef and his tradesmen were peerless builders and their work and artistry was evident in the edifices of the Cathedral of Light and Stormwind Keep itself.
However, the nobles of Stormwind ran up a huge debt by expanding the kingdom’s military presence through Elwynn Forest and into Stranglethorn. The massive debt crippled the kingdom’s economy and stripped VanCleef and his Stonemasons of their promised rewards. After spending years toiling to rebuild the glorious city, the Stonemasons were left broke, forgotten by the city’s corrupt officials.
Having personally known Edwin VanCleef my entire life, I can tell you that facing him as a foe is quite a daunting task. You see, he was my childhood friend, and I personally trained him in the ways of the shadows thinking that one day he might consider a career alongside me. If VanCleef is heading up the Defias Brotherhood, may the Light have mercy on our souls.
Master Mathias Shaw
Gryan Stoutmantle: Did Master Shaw shed any light on things?
Edwin VanCleef … I know the name well. To think that a man so industrious and talented could turn into such a scoundrel unnerves me. I’ll need further proof before I believe this.
We need to discover the location of the Defias hideout. My scout reports that a Defias Messenger has been seen on the roads between Moonbrook, the Gold Coast Quarry and the Jangolode Mine. I want you to capture him. If he resists, kill him and bring me whatever he is carrying.
Track down the Defias Messenger in Westfall and bring his message to Stoutmantle.
Note: Follow the links to read the entire Defias Brotherhood Questline.
The four tablets telling the Troll Legend are item objectives of Kurzen’s Mystery Quest in Stranglethorn Vale. This quest is given by Brother Nimetz at Rebel Camp, northern Stranglethorn Vale.
THE FIRST TROLL LEGEND
A moon over the Vale shines casting its glow upon the jungle, where proud warriors heed the call to defend our nation, and sacred grounds. A moon over the Vale shines far above the cries of battle, where blood is spilled. Of foe and comrade alike.
And when our brethren pass into realms beyond the known, the soul-spirit hardens deep beneath the Vale.
And when our brethren pass into the Mountain’s temple, we shall protect their eternal spirit, encased within the holy blue crystal.
And when our brethren pass, a moon over the Vale shines.
—- Found at the Bal’lal Ruins, Stranglethorn Vale
THE SECOND TROLL LEGEND:
Tale of Gri’lek the Wanderer
(… The beginnings of the tablet were worn and erased. But the end was legible …)
Gri’lek stamped through the jungle. And his eyes burned and his chest rumbled, for there was great anger in him.
In fury he roared to the sky, and he raised his arm. He raised his left arm. Grown strong and sure from hunting without its twin.
For Gri’lek’s right arm was gone, and it would not return.
And so he wandered, and he searched. And his arm remained lost to him. And so he cursed and roared as he walked.
But Gri’lek has long ago turned his ear away from the spirits, and they were angered and would not listen to his curses.
Doomed was Gri’lek, doomed to wander, armless.
—- Found in a troll village at the bottom of the Vile Reef,
THE THIRD TROLL LEGEND
Rising from the ocean, a tower of water, Neptulon sent the great Krakken to doomed I’lalai. So huge were their forms that jungles of kelp swayed through their limbs, and leviathans swam through bodies.
The largest Krakken then raised his arms high and crashed them into the sea, sending waves about him. And they raged toward I’lalai.
The Krakken roared, and their voices thundered like an ocean storm.
Min’loth, standing firm, called forth his magic. The waves sent to I’lalia parted and washed to both sides, and they flooded the jungle beyond. Min’loth then bade his minions chant spells of binding. And a din rang out as dozens of troll voices rose.
And one voice rose above the rest.
Min’loth bellowed and his magic gathered the power of his minion’s spells. And he cast it at the approaching Krakken.
The seas parted and Min’loth’s spell sped toward the servants of Neptulon. Lightning tore the sky and the spell struck them, and a thousand bolts fell, boiling water, and burning craters in the earth.
Min’loth cried in triumph knowing his spell would fell the great beasts.
But the Krakken are old. Very old. They remembered when the land was first born from the sea.
They remembered when the Old Ones ruled and when the travelers came and cast them down. They remembered when magic was new.
They are old and they hold many secrets. And though Min’loth’s spell was strong, it, like the troll, was mortal.
And so it failed.
It failed to bind the Krakken, but it enraged them. Not in aeons had a mortal caused them pain, and the troll’s spell was painful.
And so they shed the bindings of Min’loth’s spell. But then roared and stuck with fury.
A rumble was heard as great waves rose from the deep and raced toward the land. When they reached I’lalai they cast a shadow on the city.
But before they destroyed it the Krakken halted. Poised.
The troll witchdoctors trembled and cried out to their master. Min’loth gazed at the mountains of the sea, doomed and defiant. He turned to his adepts and whispered, and the trolls etched his last words into stone. Min’loth then faced the looming Krakken.
He grimaced and hurled his staff, his last bold act.
The Krakken then bent their fury upon Min’loth. And an ocean fell upon I’lalai.
And it was no more.
And then the waters fell upon the jungle, washing clean all they met. Trolls and beasts cried out as the waters smashed and drowned them.
Many Gurubashi wondered why the ocean swallowed them, but then they died and knew nothing.
And finally, when the waters reached the mountains, they stopped. Appeased, they retreated back, beyond the shores, and they left a wake of death.
They retreated, but they surged around I’lalai and remained drowning it forever.
And the Chief Var’gazul, safe behind the mountains in Zul’Gurub, went out to the jungle and found it washed clean of his people.
And he despaired, for his dreams of conquest were thwarted.
And never was Min’loth the Serpent found.
—- Tablet found at Ruins of Zul’Kunda, Stranglethorn Vale
THE FOURTH TROLL LEGEND: THE EMPEROR’S TOMB
By moon and fire.
Leave this place.
—- Tablet found at Ruins of Zul’Kunda
Upon completion of the quest …
Brother Nimetz: Do you have the troll legends? I must know their secrets.
Thank you. I will study these legends to see if there is some link between the trolls and the evil that has possessed Colonel Kurzen.