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Medievaldragon

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

World of Warcraft: Burning Crusade – Teron Gorefiend

World of Warcraft: Burning Crusade introduces one of the most thrilling and loved villain characters of Warcraft II: Beyond the Dark Portal, long forgotten by Blizzard Entertainment.  Teron Gorefiend was the first Death Knight raised by Gul’dan from the dead warlocks of his Shadow Council—assassinated by Orgrim Doomhammer.  Teron later served Ner’zhul in retrieving various artifacts from Azeroth so that Ner’zhul could open rifts to other worlds.

Had it not been for Teron Gorefiend, there wouldn’t be a plot for World of Warcraft: Burning Crusade.  Those rifts or portals were what caused Draenor to be torn apart resulting in the floating debris of what is now known as Outland. You can read the mission briefings of Warcraft II: Beyond the Dark Portal in our section.

Blizzard introduces Teron Gorefiend once more in an epic event where players are fooled by his disguise into bringing his cloak, truncheon and armor.  With these he escapes his spiritual prison by possessing the player.  Players will be able to fight a Draenei spirit using Teron Gorefiend’s model … and best yet, his abilities: Death and Decay, Haste and Death Coil.

In the early days of World of Warcraft – back in 2004, Duskwood quests mentioning the Dark Riders of Karazhan, the story of the Scythe of Elune, Arugal and the Worgen created a collective myth that fans have questioned over and over, and fantasized with, thinking that Teron Gorefiend was boss of the Dark Riders (Death Knights) in Karazhan.  That Teron may have escaped through one of the rifts of Ner’zhul and successfully taken over the homeworld of the Worgen or another world.

This is far from the truth as the storyline of the Burning Crusade expansion has proven everyone wrong.  The final boss in Karazhan is not Teron.  For Teron has been dead for years, bound and imprisoned within the constraints of the Altar of Shadows.  Teron’s spirit, disguised, manipulates you into gathering some armor in Shadowmoon Valley with the excuse to divinate the fate and location of Teron Gorefiend.  Once you have gathered three pieces of armor, he reveals to you his true identity and possesses you as his new vessel. The spirit of a Draenei attempts to destroy Teron to stop the unevitable.  Teron Gorefiend is back to life … and it is your fault. The experience of playing as Teron Gorefiend, though briefly, it is astounding.  Once the event is over, he mounts his steed and yells: “Death incarnate has been released upon the world once more!  Teron Gorefiend has returned … !

Nevertheless, the dark riders of Karazhan do resemble the ghostriders of Karabor.  And the horse of Attumen the Huntsman—Midnight—is the exact model of the Ghostriders Teron Gorefiend asks us to retrieve his truncheon from these Ghostriders of Karabor who ride around the roads of Shadowmoon Valley.

Now the important stuff … how to get this quest.  On the horde side, go to Shadowmoon Village – a Horde base. Talk to Chief Apothecary Hildagard. At first she gives you a very simple quest to gather ashes located all around the edge of Deathforge, to the southeast.  Once you return 15 ashes, the next quest is Spectrecles.

SPECTRECLES

Chief Apothecary Hildagard: I call them “Spectrecles.” Clever, no?  When you equip these goggles, you will be able to see the spirits of Shadowmoon Valley.

Before I let you have them, though, you must promise me that you will help us clear out the ghosts at the village.

Take the goggles and destroy any and all spirits that you see wandering about Shadowmoon Village.  Hopefully, destroying these spirits will force any that remain to move elsewhere.

QUEST OBJECTIVES

Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to slay 12 Shadowmoon Zealots.

Note: When spirits are destroyed, they emote many messages that surprised to say the least:

Shadowmoon Zealot emotes:

1. Pray that the chilling embrace of Teron Gorefiend does not reach out for you …
2. We will never dissipate mortal … Our fate is tied to Gorefiend…
3. It is you who have invaded our home.  Gorefiend will avenge us!

Apothecary Hildagard: If you lose your goggles, let me know and I will craft another pair.  Gorefiend?  T … Teron Gorefiend?  But … How?

How could Gorefiend be here?  This is impossible!

The legend of Teron Gorefiend is one that causes even the Forsaken to tremble in fear.  By all accounts, Gorefiend was a warlock of Gul’dan – extremely powerful in his own right.  When Gorefiend was slain by Orgrim Doomhammer, Gul’dan took the soul of the fallen warlock and placed it inside the broken shell of a slain knight of Stormwind.  And so was born the first death knight of the Horde.

TERON GOREFIEND – LORE AND LEGEND

Stories abound about the life of Teron Gorefiend, but most are just that – stories.  We do not know what happened to Gorefiend after he returned to Draenor.

The only thing we are certain of is that he has already died once.

I have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the southeast, across the Netherwing Fields and through Netherwing Pass.  Take the Spectrecles and track this orc down.  He will surely have more information on Gorefiend.

QUEST OBJECTIVES

Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.

If you lose your Spectrecles, Chief Apothecary Hildagard can make you a new pair.

TERON GOREFIEND – LORE AND LEGEND (Part 2)

Ancient Shadowmoon Spirit: Gorefiend?  Why, I have not heard that name in ages!

After the Second War, Gorefiend returned here, along with his death knights.  Unable to cope with the terrible nature of his new form and without the support of his beloved leader, Gul’dan, Gorefiend killed himself.

If he walks these lands now as a spirit it is news to me.  Yet, perhaps I can divine such knowledge with your assistance.

DIVINATION: GOREFIEND’S CLOAK

Many a cruel act he commited but none so cold as the slaughter of the clerics of Karabor.

After Gul’dan’s Horde defeated the draenei of Karabor, the surviving clerics of Karabor were marched out, told that they were to be taken to Hellfire Citadel as prisoners of war.

Gorefiend, not yet a death knight, murdered each and every last one of them in cold blood.  They now roam in front of the Black Temple with vengeance in their hearts.

It is the clerics of Karabor that hold the cloak of Gorefiend.

QUEST OBJECTIVES

The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend’s Cloak.

DIVINATION: GOREFIEND’S ARMOR

In life, Gorefiend was a bastard, but in death, Gorefiend was an unmitigated terror.

To the southeast you will find Netherwing Ledge.  What was once part of the mainland of Shadowmoon is now a floating island in the sky.

Vhel’kur, spawn of Deathwing, once called it his home, but now knows it as his grave.  He flies an endless circle above the island, seething at his defeat to Gorefiend.

QUEST OBJECTIVES

The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend’s Armor.

DIVINATION: GOREFIEND’S TRUNCHEON

One by one they knelt before him, offering their lives as a show of allegiance.  Gorefiend hoisted his sickle and cut clean their heads.  Shortly after this slaughter, Gorefiend took his own life.

But this was not act of contrition! No, Gorefiend sought immortality!  From the corpses of the fallen death knights rose the Ghostriders of Karabor.

They now ride the roads encircling the Hand of Guldan, awaiting the day that their master returns.  It is they who hold the truncheon of Gorefiend.  Retrieve it …

QUEST OBJECTIVES

The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend’s Truncheon.

Only with all three united may I divine the secrets you so desperately seek!

I must have all of the pieces before I am able to divine the fate of Gorefiend.

TERON GOREFIEND, I AM …

With Gorefiend’s items restored, there is but one last piece to this puzzle: A host.

(The ancient shadowmoon spirit’s lips curl up to form a wicked grin.)

Surely you did not believe the fairly tale that I told you.  The Altar of Shadows is my prison.  Without your help, I would have been stuck here for all eternity.  Now, I will take over your body and you will destroy my captors and break these bonds.  Refuse and we will both be stuck here forever.

Teron Gorefiend will be free!

QUEST OBJECTIVES

The Ancient Shadowmoon Spirit has used you as a pawn!  Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend.  To break free of his possession, you must do his bidding and slay Krasius the Ancient Watcher.

If you succeed, return to Chief Apothecary Hildagard at Shadowmoon Village.

EMOTE:

Teron Gorefiend: Your body is mine!  Our fates are forever intertwined.

Karsius the Ancient Watcher: Your pathetic attempt to escape will be short lived, Gorefiend.  Let the girl go and submit!  Even with your armor and weapons, you cannot defeat teh ancients!

Teron Gorefiend: Waste no time, fool!  Use our power to kill those that stand in our way!  Destroy Karsius before you are subdued!

NOTE: Teron possesses you, and now your character is replaced by Teron Gorefiend’s model.  You are Teron.  Your abilities to fight Karsius are:

  • Unholy Armor: 600 mana – instant cast – 1 sec cooldown – Absorbs 1080 to 1320 physical damage.  Lasts 15 sec.
  • Touch of Darkness: 2500 mana – 20 yd range – Instant cast – Steals 4375 to 5625 life from target enemy.
  • Death and Decay: 1000 mana – 30 yd range – 2 sec cast – 30 sec cooldown – 700 to 900 shadow damage inflicted every 2 sec to all targets in the affected area.
  • Haste: 3500 mana – Instant cast – Increases your haste rating by 300 for until cancelled.

 

NOTE: After defeating Karsius the Ancient Watcher, Teron Gorefiend mounts on his Death Steed and rides off saying …

Teron Gorefiend: Death incarnate has been released upon the world once more! Teron Gorefiend has returned …

Karsius the Ancient Watcher: What … have you done …

NOTE: After turning in the quest with Chief Apotechary Hildagard at Shadowmoon Village …

Chief Apothecary Hildagard: You must right this wrong.  After all, it is your fault.  Take one of these helmets.  They are each infused with the ever-burning ash that you retrieved for me.  More importantly, they will allow you to see the ghosts of Shadowmoon, including Teron Gorefiend.

Should you ever find Teron Gorefiend, destroy him.

( Post your Comments)

World of Warcraft: Burning Crusade – Shadowmoon Valley

Shadowmoon Valley was opened to show a new order, a new ruler in Outland … Illidan the Betrayer.  Most demons such as Dreadlords and Satyrs are tagged as Illidari Servants.  One of the biggest Blood Elves settlements are found in this region. Lore fans will be intrigued to find out there are Blood Elf Demonhunter initiates training with demons tamed by Blood Elf Warlocks.  Warlocks keep the Pitlord named Azaloth banished, for he is too powerful for the trainees. A quest from the Aldor sends you to find a way to free Azaloth as a diversion and to thin the number of demonhunters.

The Bonechewer and Dragonmaw Clans have settlements in Shadowmoon Valley and seem to serve Illidan as well.  The Shadowmoon Council and an Eredar operate from Deathforge, an excavation site within a long cavern similar to the Cauldron in Searing Gorge.  Fans will also be shocked to find Gul’dan in Shadowmoon Valley to the west of the volcano named Guldan’s Hand.  It is an echo or imprint of what happened many years ago when he first chanted the ritual words of the Cipher of Damnation—which severed the harmony of the spirits of elementals and forever abandoning the Shamanistic society of the orcs. The Earthen Ring members are at Gul’dan’s hand to make sure the elementals of Outland may once more return to the Orcs. To do so the Cipher of Damnation needs to be chanted once more—and you have to kill the firelord summoned by Gul’dan years ago.

What caught our eye though was to find Maiev Shadowsong alive, held prisoner at the Warden’s Cage underground prison. She’s as arrogant and moody as usual emoting the following text: “This cell won’t hold me for long. I will have Illidan’s head one way or another”.  Akama the leader of the Broken Ones is found in front of Maiev’s Cell as a neutral NPC.  He offers a quest to players.

Akama’s Promise

Akama: To many of my people, I am known as a traitor. As Illidan’s lapdog.  It is best that they continue to think that for now.

(Akama inserts the crystal into the medallion in his hand)

I am not as strong as I once was.  Being so close to evil itself all these years.  I do not know if I can trust myself with an artifact as powerful as this.

Take this as my promise to you that when the time comes and you face Illidan, I will be on your side.  Take it to the one being we know we can trust with its power.  Take the medallion to A’dal in Shattrath City.

QUEST OBJECTIVES

Bring the Medallion of Karabor to A’dal in Shattrath City.

(As you give the medallion to A’dal, it disappears into his being in a flash of light.)

(You are briefly shown a glimpse of a moment … perhaps in the future.  You see Akama and Maiev coming out of the Warden’s Cage, fighting their way to the Dark Temple.  A third figure shrouded in shadows is aiding them.  Upon closer inspection you notice that the figure is you.)

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World of Warcraft: Burning Crusade – Reputation Rewards

There are many factions in World of Warcraft: Burning Crusade, and most offer reputation rewards through a Quartermaster NPC vendor.  Click on the links below to see the reputation rewards.  The available reputation factions are:

Outland

 

Shattrath City

 

Azeroth

Burning Crusade – Tyrygosa, Jorad Mace, and the Nether Dragons

Warcraft lore trascends beyond the RTS game spin-offs into pocketbooks, RPG Books, Trading Card Games, and even Manga.  Such is the case with Kalecgos, Anveena, Dar’Khan, Tyrygosa and Jorad Mace—who are characters of Warcraft Manga: The Sunwell Trilogy.  Dar’Khan is a high elf traitor who joined Arthas in the manga, and has trascended to be an NPC in a blood elf quest of World of Warcraft?: Burning Crusade?.  Anveena—the embodiment of the Essence of the Sunwell—is an NPC in the MMORPG, and now Tyrygosa the blue dragon and Jorad Mace the Paladin are part of the MMORPG as quest-giving NPCs. This is a storyline involving Tyrygosa and Jorad Mace with the Nether Dragons.

Wind Trader Marid: There are only 3 kinds of people in this world: competitors, customers and employees. Competitors are to be crushed ruthlessly, customers indulged, and employees strictly supervised.

Independent contractors are a myth. They want to be paid better than employees, but treated like customers. Never trust one who calls himself by that title.

A NOT-SO-MODEST PROPOSAL

From the look on your face, I can tell you’re a (race) who appreciates a good profit.

I’ve built a reputation as a dealer in exotic goods, and I’m about to launch a new venture.

I need a reliable subcontractor to procure the goods from the Celestial Ridge.

First, you’ll need to re-energize a teleport pad. There is a spare power pack in Access Shaft Zeon, from our ill-fated deal with the blood elves. The Protectorate is operating in there, so you may be able to follow their tracers to your goal.

QUEST OBJECTIVES

Retrive the Teleporter Power Pack and bring it to the Ethereal Teleport Pad on the Celestial Ridge to the east of Manaforge Ultris. Activate the pad and give the Teleporter Power Pack to the image of Wind Trader Marid so he can install it. Rewards: 11g 30S.

(This Ethereal teleport pad is covered in brightly colored buttons and switches, but seems to have fallen into disuse.

> Attempt to contact Wind Trader Marid.

Wind Trader Marid: Are you prepared to discuss business now?

This power cell should hold for our purposes. Once the money starts rolling in, we’ll improve it even more.

Enough with such things. Every moment spent in discussion translates to lost profit.

GETTING DOWN TO BUSINESS

As you’ve no doubt seen, the area is teeming with nether dragons in various stages of growth. All nether dragons, young and old, contain an essence that’s highly desired by K—err, by a client of mine.

Most people aren’t willing to risk their lives to gather it, so we’ve got the place to ourselves. You can start by gathering the essence from any of the creatures out here, but it’s imperative that we start building a supply right away. Return to me once you have the first batch.

QUEST OBJECTIVES

Gather 15 Nether Dragon Essence, then return to the Ethereal Teleport Pad area. Nether Dragon Essence may be obtained from Nether Drakes or Phase Hatchlings.

(** When reaching the Teleport Pad, a female voice can be heard hidden behind the rocks. **)

Tyri: There’s no need to contact the conniving ethereal. Come, we have much to discuss. I’m certain you have many questions, all of which will be answered in due time. And to think, that wretched ethereal was going to sell these essences to the blood elves like so much candy …

FORMAL INTRODUCTIONS

Greetings. Do not be alarmed. This is merely a projection of my current form. It’s the only way my companion and I could keep watch without revealing ourselves.

The ethereal who approached you, Marid, is little better than a swindler in the guise of a legitimate merchant. I’d like you to consider working with me instead. My purpose out here is to find out more about the unusual dragonkin on this ridge. Meet me at the north end of the ridge and we will discuss this further.

QUEST OBJECTIVES

Find Tyri at the north end of the Celestial Ridge and speak with her.

Tyri: I’ve never seen anything like these nether dragons. They seem to have inherited their sire’s temperment, but they have become something entirely different.

My name is Tyrygosa, of the brood of Malygos, but most call me “Tyri.” My companion is the paladin Jorad Mace.

Word of these strange dragonkin has already traveled far and I fear that too many will rush to exploit them for profit without realizing the true nature of what they’re dealing with. With your help, we’re hoping to gain insight into these creatures before others discover their presence. Rewards: 1g 71S.

A PROMISING START

We’ve come here to investigate rumors of a strange breed of dragons, perhaps even descendents of Deathwing himself. These are clearly not ordinary black dragons, though.

We’ll know more once we’ve had a chance to examine their eggs. Their hatred for my flight runs deep, so I can’t get close enough to gather the eggs. Will you agree to help?

QUEST OBJECTIVES

Gather 15 Nether Dragonkin Eggs, then return to Tyri and Jorad on the Celestial Ridge. Reward: 11g 30S.

Tyri: Were you able to gather the eggs? These will work quite nicely. Thank you for agreeing to help us.

Before we can continue, however, there is something else we’ll need to address.

TROUBLESOME DISTRACTIONS

Your former employer, Wind Trader Marid, must’ve gotten wind that you’re helping us now. Through my projection, I’ve seen his nether-stalkers entering the area, hoping to track us down.

We’ve been able evade them so far, but Marid must be dealt with before the problem grows more severe.

If your impressions of Marid are correct, he’ll do just about anything to secure the supply of his product. Return to him and tell him you’re prepared to offer a deal. Lure him away and slay him.

QUEST OBJECTIVES

Speak with Wind Trader Marid and lure him away from his trading post. Deal with him and then return to Tyri and Jorad on the Celestial Ridge.

> Wind Trader Marid, I’ve returned with more information on the nether drakes. I’m prepared to be your business partner, and for an extra sum, I’ll take care of that troublesome elf and her human friend.

Wind Trader Marid: Let us hold our discussion in a more … private place. Follow me. You didn’t really think I’d do business with you again, did you? Sometimes, the best way to return to profitability is to know when to cut your losses.

Tyri: Now that that troublesome ethereal has been dealth with, we can focus our efforts on understanding these nether dragons. I’ve had chance to examine the eggs and I’ve made a few discoveries.

SECURING THE CELESTIAL RIDGE

The nether dragons have the same ferocious temperament as their black dragon forbears, but there is something entirely alien about them. They hatch and mature rapidly, harnessing the strange energies that forged their kind in the destruction of Draenor.

There is so much more I need to know about them, but I believe the powers may be of use to my own flight. If we can displace the leader of these drakes, Veraku, with a show of dominance, we can cow the rest of them into submission.

QUEST OBJECTIVE

Use the Challenge of the Blue Flight to provoke Veraku on the southern edge of the Celestial Ridge. Defeat him and return to Tyri and Jorad on the Celestial Ridge.

ITEM: Challenge of the Blue Flight – Use: Challenge the nether dragon Veraku. The challenge must be issued while standing near the Dragon Skeleton on the southern part of the Celestial Ridge.

Tyri: Have you challenged and defeated Veraku? Well done. Well done indeed. The nether dragonkin will not accept a blue dragon among them at first, but with time and the firm demonstration of my authority, they will come around. Scattered, isolated, and without a definitive leader, we must be vigilant in preventing them from falling under the sway of a malevolent power, keeping them in check all the while.

Burning Crusade – The Ethereum

Commander Ameer: What do you know about ethereals, fleshling?

You undoubtedly view us all in the same light, oblivious to the conflicts and struggles between the differing factions.

Perhaps it is time for an introduction.  I am Commander Ameer of the Protectorate – also your only hope of resolving the infestation of both void creature and Ethereum in this area.

> What are Ethereum?

Commander Ameer: The Ethereum were the ruling class of ethereal on my homeworld of K’aresh.  Tragically, we were forced to evacuate K’aresh shortly before the void lord, Dimensius, unleashed his void armies upon the world and utterly decimated all that stood in his way.  For this act, the Ethereum vowed vengeance.  They have been tracking Dimensius ever since …

The Protectorate, however, were not a reaction to Dimensius.  We were a reaction to Ethereum.

> I don’t understand.  What do you mean, Ameer?

Commander Ameer: The Ethereum have grown dark … twisted.  Vengeance has become their only recourse and any that would stand in their way or not join their cause are considered enemies.  Many saw that the Ethereum were plummeting into madness and left.  Several of the Nexus-Princes of the Ethereum council abandoned the Ethereum to form other groups and factions with different goals.  The Consortium are one such example of an off-shoot group.  The Protectorate another …

> So what is your purpose?

Commander Ameer: We feel that the Ethereum are as great a threat to our existence as Dimensius.  Both must be stopped …

> I think I understand now.  Can I help with any of this?  The Ethereum and void creatures are a threat to our survival as well.

THE ETHEREUM

Directly south of here you will find the Ethereum Staging Grounds.  The Ethereum are there, preparing for something … Perhaps an assault on Ultris.

We can’t take any chances, though.  Break through their perimeter defenses and take out their training facility.

Once you’ve destroyed their soldiers and Captain Zovax, locate Ethereum transponder Zeta and use it to establish contact with me to get your next set of orders.

QUEST OBJECTIVES

Commander Ameer wants you to kill 5 Ethereum Assassins, 5 Ethereum Soldiers, 2 Ethereum Researchers and Captain Zovax, then activate Ethereum Transponder Zeta.  Rewards: 6g 90S

Burning Crusade – Sha’tar Reputation Rewards

Sha’tar is the name the Aldor call the Naaru. Many quests in Shattrath City, Nagrand, Auchindoun: Shadow Laberynths dungeon-wing, and Netherstorm may help you increase reputation with the Sha’tar.  Additionally, blood elves in Shadowmoon Valley drop signet of Kael’thas, which can be turned in to an NPC to gain Sha’tar reputation.  Not only can you get great rewards, you can also obtain recipes and a key to unlock the Heroic mode of Tempest Keep instances for an enhanced loot table.  The NPC vendor granting Sha’tar rewards is Almaador (Sha’tari Quartermaster). You may find him at the Terrace of Light in Shattrath City.

The Sha’tar Story

Ishanah is the High Priestess of the Aldor, located at the Shrine of Undending Light at the Aldor Rise in Shattrath City (Outland).

Ishanah: “Welcome. We are the Aldor, priests of the Light and servants of the Sha’tar.

You are welcome to stay with us for as long as you need.

> Who are the Sha’tar?

“Born from light” would be a close translation for Sha’tar.  It is the name we gave to the naaru who reclaimed Shattrath City from the agents of Illidan.

> Isn’t Shattrath a draenei city?  Why do you allow others here?

Shattrath is more than a staging ground for war against the Burning Legion and Illidan.  It serves as a sanctuary to those seeking to escape the violence surrounding us.

We would be hypocrites if we turned the refugees away.

If your question refers to the Scryers, then I will respond that while I may not like them or their leader’s wild claims of visions of redemption.  It is not for us to question the wisdom of the naaru.

These are difficult times.  We need allies where we can find them.

Burning Crusade – Tempest Keep – The Botanica

High Botanist Freywinn in Tempest Keep – The Botanica dungeon-wing will transform into a treant of life to summon three Frayer Protectors (Living-plants). In Treant form, High Botanist Freywinn will spam tranquility very often to heal his minions. Once the protectors die, he will summon new waves of protectors until he is dead.

A possible strategy would be to pull the protectors to a far spot, separating the protectors from the range of the High Botanist. This is to counter his tranquility.  Without this, the protectors should die faster.  The hunters will have to pull the protectors away to the safe spot each time they are summoned.  Casters should run in toward the High Botanist to place a dot, then run back to the safe spot to kill the protectors. Then redo dot again on the High Botanist. In and Out.

The team has to kill these protectors quick while keeping effective DPS on the High Botanist. Rogues need to search and spot for protectors ranging. They hurl an attack from afar toward a player target decreasing their health quick if unchecked.  This is a long event with many waves of summons.

High Botanist Freywinn dropped an unnamed cloth gloves with 86 armor, +27 Stamina, +25 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 34. Requires lvl 68. Watch the video below.

World of Warcraft: Burning Crusade – Auchenai Crypts

Auchenai Crypts is one of the four wings of Auchindoun Dungeon, recommended for players level 64-66. You can find Auchindoun at the center of the Bone Wastes, in southern Terokkar Forest. Whether you are in the Stonebreaker Hold (Horde) or Allerian Hold (Alliance), on the back of those villages is a backdoor access to reach the Bone Wastes. To find an entrance to the inner-walls of Auchindoun, find a massive door with two bright fires and walk down the ramp. Once inside Auchindoun,  the entrance to the Auchenai Crypts is at the west wing. Looking for the two fire-lamps positioned to the left and right of the doors, help you identify the entrances to the dungeons.

Auchenai Crypts is challenging in its own way. Specially the skeleton event before reaching the Crypt of Remembrance.  Priests must shackle Unliving Draenei and skeletons when possible to help crowd control.  Mobs hit usually for 700+ damage. There are mobs you can optionally skip to move forward to the first boss event.

You should target Auchenai Soulpriests first.  They summon unliving sorcerers and posessors. Summoned units are non-elite so kill them if they were summoned already.  Kill posessors too if any unless you want a posessed tank or priest wrecking havok on his own team. Summoned Unliving Sorcerers cast shadowbolt which increases shadow damage by 10%, frostbolt and Blast Wave(AOE slowing movement speed). To counter posession, Shamans can summon a Stormstrike and Earthshock totems. Phasing Clerics are healers and Fear. Make sure to pull and stay far back. One fear and you are in a world of pain with additional adds.  A nasty curse named Touch of the Forgotten should be dispelled immediately by mages.  Healing effects on you are reduced by 345—a mana drain for any healer to keep you alive. Kill Auchenai Monks next, then Auchenai Vindicators should be last.  Kill non-elites first.  Any mob named Phasing Solider, Phasing Sorcerer, Phantasmal Stalker or Unliving are undead and can be shackled.  Auchenai Monks are humanoids immune to Hunter traps and mind control.

Shirrak the Dead Watcher

Shirrak the Dead Watcher is the first boss of Auchenai Crypts. He is located at the end of the Bridge of Souls. He looks like a floating big brain with three eyes and tentacles below his head.  The Bridge of Souls require a lot of carefulness.  Randomly, a red-ball shaped Raged Soul spawns.  It is recommended to run backwards away from it.  It has a lot of Hit Points, and it self-explodes after few seconds.  The explosion knocks you back into the air many yards away.  If not properly facing it—and here is the funny and sad part—it throws you off the Bridge of Souls and you fall into the void to your death. Walking back into the instance will take at least 6-8 minutes and the way back to the Bridge of Souls is dangerous to solo. Sometimes there are Phasing Spirits of Draenei roaming the halls after you have cleared the way. Therefore, don’t die because of the Raged Soul knocking you off the bridge.

ABILITIES

? Inhibit Magic (Aura): After you have cleared the bridge, as soon as you get near the stairway you will notice an aura affecting you—similar to the Baron Rivendare aura, but ranges to around 40 yards or more. You can’t avoid it. However, this aura inhibits your magic. If your big heal or fireball casting time is 3 seconds, with the Inhibit Magic aura it will double or triple its casting duration.

? Carnivorous Bite: On cloth-gear, Carnivorous Bite does over 914 – 1,359 damage. And can inflict it three times in a row for a total of over 3,000 damage. Don’t stay near him too long if you aren’t a melee player.

? Telekinesis: Shirrak will randomly toss you into the air and pull you from afar toward him.  He does this for no good intention. Stop casting and run back to your position.

? Fire Bomb (AOE): When you see a red-orange glow below his tentacles, you should worry. Look on the ground. You will see a flare, then another. He is channeling a fire bomb AOE.  You can run away and escape the fireball if you carefully watch the ground for flares. NOTE: If you run away, you will see the glow on the ground chase you … then he launches the fire bomb. Upon impact, the bomb spreads nearly 20 yards afflicting everyone within its radius for 2,500+ damage. He does fire bomb every 12 seconds. (Watch our video at the bottom of this article)

STRATEGY

There are basically two strategies to beat Shirrak the Dead Watcher.

First: Tell your team to take positions.  Imagine a square.  It has four corners. Two players on the left, and two players on the right—if most are ranger/casters.  The tank needs to pull him to one of the square corners.  Your priest or main healer needs to survive. Therefore, the priest goes by the stairs—this helps priests avoid the fire bomb.  The square-position helps a lot because when everyone is spread, the fire-bomb won’t cause damage to more than two players.

Second: Priests and/or druids save the day. Cast instant spells.  Priests should cast renew on everyone starting with yourself, the tank, then everyone else. The only player you should use Big Heal is the tank—because the aura of Shirrak slows the casting time of your big heal’s 3 seconds-cast to nearly 10 seconds. Power-Word: Shield is the most important part of this boss event. Shield all players the whole length of the event and toss a renew. Make sure to redo Power-Word Shield once Soul Weakness is over. Don’t wait until people gets damage. Just spam renew on all players, then a shield on each player. Then redo until Shirrak is dead. You won’t need mana pots, but take a few just in case.

This is a no-joke boss. He means business with that fire bomb. Once you know how to position yourself, and how to run away from the fire bomb, it is easy.

Shamans should place a Mana totem at the center of the square and help toss instant-heals to the tank. Hunter, Mage or Warlocks should bandage themselves or bandage the priest at all times when possible. Tanks can optionally drink a fire resistance potion.  If everyone DPS and watches the fire bomb, and the priest has done a good work rotating renews and shield, Shirrak the Dead Watcher will die in one minute and fourty-five seconds. (1:45)—However, at the moment of taking this video everyone was above level 66 (closed beta).  It may take longer than two minutes if your first time is at level 64. Things may change in retail version.

Exarch Maladaar

After killing Shirrak the Dead Watcher, you have some challenge past the next room at the Chamber of the Restless.  Once you see skeletons, you will be in a world of pain. They have a lot of Hit Points (HP), elite and hit for around 700 damage to cloth-gear.  It is important for Priests to shackle one of them to crowd control, and to keep an eye on renewing it. And very important that no one breaks the shackle. Create a macro if necessary alerting people not to break the shackle.

Mages … AOE is not recommended. At 700 damage, a flash heal and renew from a priest won’t help to keep you alive for long. Far less if you have more than four skeletons hitting you.  Use frost nova. Hunters, Warlocks and Priest will need it for breath-space.

Hunters … make sure to stick near the priest and help by placing traps when possible. Your task is to keep yourself and the Priest alive because this is an insane fight.

Once you reach the Crypt of Remembrance, the skeletons are easily killable non-elites. If you have no mage a priest will do with Holy Nova.  Otherwise, Priests should renew and shield the mage before he engages AOE.  Then spam Flash Heal. Once the skeletons die, assist the Tank with the Auchenai Necromancer.  There are at least 6 similar pulls before reaching Exarch Maladaar.

This final boss has some nasty tricks up his sleeve.  He will create a shadow copy of yourself—a shade named Dark Side.  It is important that all the four players target the shade-NPC and kill it ASAP, while the tank is hitting the boss. If a shadow-npc is left unchecked, it will kill the priest or mage in no time.  Shades hit cloth-gear for 706-878 and may mortal strike you for around 1,501 damage.  It is recommended that Mages frost nova the shade, and everyone hits it.  Then focus back to the boss for DPS. If you don’t kill the shades asap, you will get more shades overwhelming you.  It is timed.

When Exarch Maladaar reaches around 20% health, he will do something unique—he summons forth an Avatar of the Martyred that hits like a truck.  However, DPS Exarch Maladaar and kill him. Otherwise he will keep spawning shadows.  Then focus on the Avatar of the Martyred.  If you are on the quest, talk to the Naaru.  The mirror is a floating crystal near the Naaru.

Quests

To find the epic quest leading to Auchenai Crypts you should talk to Jorin Deadeye in Garadar Village (Nagrand) for a very long chain of quests.

The quest is epic because you will find out the truth about the Naaru and Oshu’gun Crystal in Nagrand.  Oshu’gun is revealed to be the landing site of Velen and the Draenei upon reaching planet Draenor. Oshu’gun crystal is the transdimensional ship of the Naaru that brought the Draenei to planet Draenor.  It is Oshu’gun where the orcs heard the voice of a Naaru to inspire their shamanistic ways.

The quest chain eventually takes you to Auchenai Crypts to defeat Exarch Maladaar who holds prisoner a Naaru named D’ore. Coerced by Exarch Maladaar to draw shadow magic from him. Upon freeing D’ore, and finding his mirror, you are sent to find 15 orc spirits in Nagrand and to reflect their image on the mirror. It triggers them to become voidwalkers that you must destroy. After talking to a spirit in the Ancestral Grounds (northwest of Oshu’gun), you are sent to Garadar village, where the quest to talk to the Greatmother starts.  She reveals to be the mother of Durotan. You tell her how Durotan is considered a hero, and that her grandson Thrall is warchief of the new horde. You go to Orgrimmar to deliver the news to Thrall that his grandmother still lives. And Thrall himself comes to Outland to sit besides her.—this section will be updated with a quest list, soon.

Lore Flashback

In Warcraft 2: Beyond the Dark Portal, Kurdran found in one of his reconnaissances, atop his flying mount Sky’ree, the stronghold of Auchindoun.  Danath and Turalyon raided this Bleeding Hollow Clan bastion with the Alliance Expedition Force. Read More.

Auchenai Crypts Map

Auchindoun Location

Shirrak the Dead Watcher

Exarch Maladaar

Mobs

Shirrak the Dead Watcher (Video)

Exarch Maladaar

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