CABAL DEATHSWORN

These guys should be neutralized.  A shadow protection buff would be helpful before engaging a group with a Deathsworn.  Spread to counter his black cleave which affects 3 nearby targets.


CABAL ACOLYTE

Sheep them.  If no mage is in the team, kill it first.  Optionally, Cabal Acolytes are fun to mind control to use their own mana to heal your tank. However, be cautious.  Their heal have a long cooldown.  Note they have a nice buff for your whole team.


CABAL RITUALIST


CABAL ASSASSIN

Assassins are very dangerous.  They attack while least you expect in stealth mode.  They can be found at the room of Blackheart the Inciter (Ogre Boss).  They usually go for mage, hunters and priests.  Priests should be alert and toss a shield on the victim.  If it is safe, be ready to fear them away from your teammate.  There are two and they respawn every few minutes.


CABAL SHADOW PRIEST


CABAL CULTIST


CABAL FANATIC


CABAL ZEALOT


CABAL EXECUTIONER


CABAL SUMMONER

Cabal Summoners should be dealt with either sheeping or killing them as your first target. They summon two mobs during the fight.  The Cabal Summoner may be found at the last room—Murmur (Boss)


CABAL SPELLBINDER

Cabal Spellbinders can additionally mind control.  This can be dispelled by a friendly priest player.  Shamans might have totems to counter mind control.  Spellbinders can be found at the room of Murmur (Boss).
Note: The original article was posted on 12-26-06 by myself (Medievaldragon) during closed beta. The one posted by a fan at the Worldofraids forum was a copy/paste of my original unedited article. It wasn’t pasted by the Worldofraids staff. Not the other way around in case anyone wonders. The forum thread mentions source: Blizzplanet at the head of their thread. This is to clear it up for whoever claims this is a copy from worldofraids or elsewhere.  This article is also linked to by wowinsider since 12-27-06 (thanks, buddies) and by our friendly Wow-Europe MVP Schwick. This article has been revised and edited to add new info (2-28-07). On with the show!

By Medievaldragon

Caverns of Time: Mount Hyjal shipped with World of Warcraft: Burning Crusade expansion at retail launch. The dungeon requires a 25-player raid group. However, not everyone can enter the dungeon right away. This dungeon requires many pre-requirements:

1. You must be level 70

2. Complete Caverns of Time: Durnholde (Old Hillsbrad) available at lvl 66, and Complete Caverns of Time: Dark Portal (Black Morass). You get access to the Mount Hyjal Quest after you finish Old Hillsbrad dungeon. However, you need to finish Dark Portal (Black Morass) to get the Master’s Key to Karazhan from Medivh when you beat the last boss in Black Morass. Which in turn, allows you to complete the Lady Vashj’s Dungeon quest which requires to kill Nightbane. You will read more throughout this guide.

3. Talk to Soridormi (Adult) – the consort of Nozdormu. You may find her roaming around the clockwork in Caverns of Time. She will give you a quest titled: The Vial’s of Eternity.

However, this is no 1-2-3 immediate quest. To acquire the two vials of eternity requires the completition of many quest chains that will take months to accomplish and good gear. You must have the Dungeon 3.5 gear-sets such as Hallowed (Priest) and Assassination (Rogue) from Arcatraz, Shadow Labyrinth and similar dungeons to prepare you for Karazhan, Gruul’s Lair and Magtheridon’s Lair (Check out 10.3Q Dungeon 3 sets—by Schwick). In those three high-end 25-players raid dungeons you may in turn acquire tokens for the Tier 4 Armor Set that will prepare you for Kael’Thas and Lady Vashj’s dungeons. Tempest Keep: Eye of the Storm (Kael’Thas Dungeon) and Serpentshrine (Lady Vashj’s dungeon) are rumored to drop Tier 5 Armor Set tokens. Blizzard recently revealed Tier 6 sets will drop at the Black Temple in Shadowmoon Valley.

The Tier 4 and Tier 5 set armor are acquired from Vendors in Shattrath City. If you are Aldor faction, you can find them at the Shrine of Unending Light in the Aldor Rise—where you find Ishanah (High Priestess of the Aldor). Tier 4 is sold by Kelara (Keeper of Sha’tari Heirlooms) and Tier 5 is sold by Asuur (Keeper of Sha’tari Artifacts). Blizzard recently announced the Tier set itemization will be revised to make a wider gap between the stats of Tier 4 and 5.

If you are Scryer faction, go to The Seer’s Library at the Scryer’s Tier in Shattrath City. Tier 4 set armor is sold by Veynna Dawnstar (Keeper of Sha’tari Heirlooms), and Tier 5 is sold by Arodis Sunblade (Keeper of Sha’tari Artifacts).

Tier 4 Chest = Magtheridon (25-man, 1 token)
Tier 4 Leggings = Gruul(25-man, 1 token)
Tier 4 Shoulders = Maulgar(25-man, 1 token)
Tier 4 Gloves = Karazhan: The Curator(10-man, 1 token)
Tier 4 Helm = Karazhan: Prince Malchezaar(10-man, 1 token)


ARCATRAZ ATTUNEMENT

The quest to become attuned for Arcatraz, as requirement for the Kael’thas dungeon key starts in Area 52, Netherstorm. Find the Consortium Ethereal Nether-Stalker Khay’ji in Area 52 and complete his quest. He sends you to Gahruj at Midrealm Eco-dome, who asks you to gather some supplies from Manaforge Duro. Thereafter Gahruj sends you to Nexus-Prince Haramad who starts the Triangulation quest-chain that leads to killing Culuthas the Dreadlord (located at Ruins of Farahlon). The chain ends when Nexus-Prince Haramaad sends you to A’dal with a crystal. (Read the Arcatraz Key Attunement Walkthrough)

A’dal will give you the Arcatraz Key quest. The Arcatraz crystal key is divided in two halves. The first half is held by the last boss of Tempest Keep: BotanicaWarp Splinter. The second half is held by the last boss of Tempest Keep: MechanarPathaleon the Calculator.

NOTE: Five players can enter Arcatraz if one player has the gate key. Optionally, a rogue with 360-lockpicking skill can open the gate. However, all five players need the heroic-mode key to access Arcatraz Heroic-dungeon to complete another requirement for Kael’thas dungeon key. Which means you gotta be revered with the Sha’tar faction to buy the Arcatraz Heroic-mode key from the Sha’tar Quartermaster vendor Almaador (he is next to G’eras at the Terrace of Light, near Khadgar).

TEMPEST KEEP: EYE OF THE STORM ATTUNEMENT
(Prince Kael’Thas Dungeon)

To start the Kael’Thas dungeon Attunement questline you need to go to Shadowmoon Valley. You must complete the Cipher of Damnation quest-chain – which starts at the Hand of Gul’dan, where you see Earthen Ring NPCs and the avatar of Gul’dan. And you must complete a Stormspire quest in Netherstorm.

Brace yourself – – you need to be revered with the Sha’tar Reputation faction to obtain the Tempest Keep Heroic-Dungeon key, Revered with the Lower City to obtain the Auchenai Key to unlock the Auchindoun Dungeons in Heroic-mode, Revered with the Cenarion Expedition to unlock the Heroic-mode for Coilfang Reservoir dungeons, and Revered with Thrallmar/Honor Hold to unlock the Heroic-mode Difficulty for Hellfire Citadel dungeons. Hope you have had fun reading this far.

Complete Trial of the Naaru: Mercy; Trial of the Naaru: Strength; and Trial of the Naaru: Tenacity. No easy task … for you have to complete the three trials in Heroic-mode. Trash mobs hit for 15,000 non-crit damage at Shadow Labyrinth and Arcatraz (in Heroic Mode), no less. You have to kill Murmur in Auchindoun: Shadow Laberynth to loot his essence, retrieve an unused Axe of the Executioner from Hellfire Citadel: Shattered Halls (an NPC and two assassins spawn behind Kargath Bloodfist when he dies—get the axe from that NPC), Kalithresh’s Trident in Coilfang Reservoir: Steamvaults, and to rescue Millhouse Manastorm (gnome) after killing the last boss of Tempest Keep: Arcatraz (a Qiraji resembling Skeram). Once you have completed those four dungeons in Heroic-mode, return to A’dal.  Someone told me A’dal sends you to Magtheridon Lair and afterward A’dal grants you the Tempest Key to enter Prince Kael’Thas dungeon—which requires 25 players. Kill Kael’Thas and loot his Vial of Eternity.

SERPENTSHRINE DUNGEON ATTUNEMENT
(Lady Vashj Dungeon)

Another requirement for Caverns of Time: Mount Hyjal is to kill Lady Vashj and to loot her Vial of Eternity’s remnant. To start the quest chain to acquire Lady Vashj’s dungeon key you must enter the Coilfang Reservoir: Slave Pens dungeon in Heroic-mode. I was able to get this quest from a Naga named Skar’this the Heretic, who is held prisoner inside one of those weird-shaped cages. He spawns in Heroic-mode by the area where you jump down a platform into the water. To the far left of the pool you can find this Naga NPC inside the cage. He starts the quest: The Cudgel of Kar’desh.


THE CUDGEL OF KAR’DESH

Skar’this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.

Earthen Signet: 0/1
Blazing Signet: 0/1

DESCRIPTION
Bring me the Elemental signets that the cudgel requires!

The earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade’s Edge Mountains.

The second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh.

Make haste!

REWARDS
The Mark of Vashj – Allows the wearer to enter Serpentshrine Cavern: Lair of Lady Vashj. (50,000 yd range)

NOTE: Obviously, you need to have completed the Karazhan Attunement to kill Nightsbane. Arcatraz has one of the three-fragments to assemble the Karazhan Key, and you need to complete Caverns of Time: Dark Portal in order to get the Karazhan key from Medivh (Master’s Key). Gruul’s Lair is open to anyone and doesn’t require attunement.


By now you should be Friendly with the Scales of the Sands faction in order to enter Caverns of Time: Mount Hyjal..

In this dungeon you go back in time 4 years into the past to fight alongside Malfurion Stormrage, Tyrande Whisperwind, Thrall, and Jaina Proudmoore against Archimonde and the Burning Legion. Your mission is to stop the Infinity Dragonflight from altering time.


THE VIALS OF ETERNITY

INTRO

Soridormi: The Battle of Mount Hyjal is one of the most well-guarded events of this timeline. Should an intruder alter its outcome, the impact would extend to all subsequent moments in history.

As the Aspect’s prime mate I’m far more in tune with the flow of time than other bronze dragons. I recently sensed a minute ripple in time emanating from the events surrounding the Battle of Mount Hyjal. Someone or something is attempting to change this timeline and they must be stopped.

Soridormi: Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost.

With the opening of the Dark Portal, we’ve come to know that he gave one each to his lieutenants Kael’thas and Vashj. Retrieve what remains of them; we wil need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.

I’ve asked the impossible of you, yet I expect you to succeed. Much depends on it.

QUEST OBJECTIVES

Soridormi at Caverns of Time wants you to retrieve Vashj’s Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael’s Vial Remnant from Kael’Thas Sunstrider at Tempest Keep.

Rewards: 24g 60s


Thanks to the following contributors:

[email protected] – Correction

[email protected]’Thuzad – Correction

[email protected]—provided Tier 4 token locations

The first thing you would notice is that the region is named Black Morass. Swamps of Sorrow and Blasted Lands were one region, until the magics unleashed by the Dark Portal turned the surrounding swamp terrain into red clay. Black Morass is the original name shown in early Azeroth Maps. It is also known as Swamps of Sorrow back in Warcraft: Orcs and Humans.

If you wish to initiate yourself into Warcraft lore, you should read Warcraft: The Last Guardian – which covers the events of Warcraft 1: Orcs and Humans.  The book tells the story of Medivh, and the opening of the Dark Portal that gave entry to the orcs into Azeroth. Khadgar—in Shattrath City—was Medivh’s apprentice by the way.

To enter Caverns of Time: Dark Portal dungeon you must have completed Caverns of Time: Durnholde (Old Hillsbrad). This is a 5-players dungeon. The dungeon is open for level 66 players. However, I recommend your team to be between level 68-70.  The last boss is level 72. After completing the first dungeon of Old Hillsbrad, talk to Andormu – outside, near the clockwork of Caverns of Time. He will provide a new quest, asking you to talk to Sa’at – an agent of the Scales of the Sand faction (Bronze Dragonflight). You can find Sa’at at the entrance of the Dark Portal dungeon after you zone-in.

This is the quest offered to complete the Dark Portal Dungeon:

THE BLACK MORASS

Sa’at: The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending.

You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa’at.

QUEST OBJECTIVES

Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa’at.



First, you must clear your way to the southern area of Black Morass.  Once you see Medivh on the horizon, warn your team members not acquainted with the event to not approach Medivh.  Kill all the stealthed leopards, crocs and spiders in a semi-circle around Medivh’s surroundings.  You will know why.

You don’t need to clear the whole dungeon, only your way toward the south and the semi-circle around Medivh.  Once you are satisfied there aren’t any trash mobs in the nearby area, walk in to Medivh.

The event will start when Medivh begins to talk.  This is a time-scripted event.  The dungeon’s goal consists in killing the Rift Lords and Time Keepers to seal the Time rifts.  There are eighteen portals to be opened during the scripted event.  One at a time will open if you are fast enough.

The time rifts open in one out of three random locations.  Left, center or right.  Sometimes the next rift will open at the same spot.  So be sure to look back to double check.  As soon as you see a yellow rift open, your tank needs to rush in and grab aggro.  Time is of the essence.  Don’t waste time.  Engage the Rift Lord or Time Keeper that keeps the rift opened.  Dragonkin and whelps will start pouring in through the rift.  Mage and Rogues do a good duo to take care of any mobs coming through the rift. The Tank, healer and another teammate should take care of killing the Rift Lord / Time Keeper.  When the mage and rogue are done, they should assist the Tank.

This is a DPS race.  The event is timed. If you do not get rid of the rift in an allocated time, you will get two rifts opened.  And that is not a good thing.  You should give up and restart the event if you see two rifts opened due to lack of DPS.  You do not need to abandon the dungeon to reset nor need to kill all the animals again.  Let Medivh die, and he will be respawned within 5 minutes.

The female dragonkin can be somewhat nasty.  They do firewave AOE, frost bolts to a single target, and sheep polymorph among other abilities.  The huge winged Rift Lords do a lot of damage.  Priests must cast a shield on the Tank as soon as the mortal strike debuff icon shows up, then toss a renew, and a big heal.  The Rift Lords do Nature AOE damage with their warstomp.  However, they are easier than the female caster.

Out of the eighteen rifts to shut down, three will spawn bosses.  You get a boss at rift 6, 12 and 18.  Onscreen – at the top-center – you will see a counter such as Time Rifts Opened: 0/18.  The first boss is Chrono Lord Deja – a biped-humanoid with dragonlike features.  He does mortal strike, and warstomp.  Those are the two abilities that you need to care the most.  Prayer of Healing is useful here.  However, rangers should help by bandaging themselves at max range and try to avoid the AOE (Area of Effect).

The second boss at rift# 12 is Temporus – an Infinite drake.  He is the most hated of the three bosses.  Temporus inflicts a debuff that can be compared with Kurinaxx’s in Ahn’Qiraj (20) dungeon.  Temporus stacks this debuff up to 8 times and further on the tank.  This is overkill, and healers will be strained and drained of mana in no time to keep the tank alive.  The simple way to handle this is to kite Temporus.  The tank will have to watch his own debuff.  Once it hits 4 stacks, the tank needs to run around while throwing a few hit and run attacks.  Enough to keep aggro while the rangers take care of DPS (Damage per second).

The last boss, at rift# 18, is an Infinite dragon named Aeonus – and he hits pretty hard.  The dangerous part is his Time Stun.  Everyone is immobilized and unable to cast during 5-8 seconds.  Healers need to keep throwing renew, regrowth or rejuvenation on the tank before the Time stun afflicts everyone.  When the stun is over, make sure to spam the shield button on the tank, and recover by throwing a mending and big heal.  Once the last boss dies, the rifts will stop opening and Medivh will say his final words.  The Orcs will enter through the Dark Portal and retreat to deliver the news to Gul’dan.  You should go back to Sa’at, who will send you to talk with Andormu outside of the dungeon.  You will now be able to talk to Soridormi who has a new quest for you titled The Vials of Eternity.

Below is the dialogue on general chat where Medivh, the Rift Lords, Time Keepers, and the three bosses talk.  Read the transcript and don’t miss the video footage:

Medivh: The time has come! Gul’dan, order your warlocks to double their efforts! Moments from now the gateway will open and your Horde will be released upon this ripe, unsuspecting world!

Rift Lord: History is about to be rewritten! You will never defeat us all! No! The rift …

Rift Lord: Let the siege begin! You will accomplish nothing!

Chrono Lord Deja: Why do you aid the Magus? Just think of how many lives could be saved if the portal is never opened, if the resulting wars could be erased …

If you will not cease this foolish quest, then you will die! Time … is on our side.

Time Keeper: Carry on! Victory at all costs!

Medivh: The shield is nearly gone! All that I have worked for is in danger!

Time Keeper: There is no time to waste!

Temporus: Your days are done.

Medivh: Champions! My shield grows weak! My powers must be concentrated on the portal! I do not have time to hold the shield!

Temporus: You should have left when you had the chance.

Why do you persist? Surely you can see the futility of it all. It is not too late! You may still leave with your lives …

So be it … you have been warned.

My death means … little.

Aeonus: The time has come to shatter this clockwork universe forever! Let us no longer be slaves of the hourglass! I warn you: those who do not embrace the greater path shall become victims of its passing! We will triumph. It is only a matter … of time.

DEFEAT DIALOGUE:

Medivh: No! Damn this feeble, mortal coil! (Medivh dies.)

VICTORY DIALOGUE:

Medivh: I am grateful for your aid, champions. Now, Gul’dan’s Horde will sweep across this world like a locust swarm, and all my designs, all my carefully-laid plans will at last fall into piece.

Orcs of the Horde! This portal is the gateway to your new destiny! Azeroth lies before you, ripe for the taking!

(Row upon row of Orcs enter Azeroth through the Dark Portal)

Shadow Council Enforcer: Gul’dan speaks the truth! We should return at once to tell our brothers of the news! Retreat back through the portal!

VIDEO

The Heroes of the Alliance Expedition force escaped through one of the rifts of Ner’zhul to safety, before Draenor was torn apart by the catastrophic energies unleashed by the rifts. According to Khadgar, they met the Naaru 5 months ago and convinced them to come to Outland in an attempt to clash with the Burning Legion in their own staging grounds. The rifts of Ner’zhul were used by the Burning Legion to invade other worlds. Below you can read the epitaphs found at the Valley of Heroes, entrance of Stormwind City. Screenshots and Outland locations where to find the heroes are provided below.

ARCHMAGE KHADGAR OF THE KIRIN TOR

Former apprentice of Medivh.
Supreme Commander of the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed Deceased.

Never did one so selflessly delve into the dark heart of magic and warfare. We wish you well bold wanderer. Wherever you are.

– Antonidas – Archmage of Dalaran

NOTE: Khadgar may be found alive at the Terrace of Light in Shattrath City – western edge of Terokkar Forest (Outland).

Read his tale about what happened last twenty years. And why they have come to Outland recently.


KURDRAN WILDHAMMER

Renowned Dragon Fighter
Gryphon Master of the Aerie Peak

Commander of the Gryphon Rider Division attached to the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed deceased.

We will hear Sky-Ree’s calls upon the winds. We will hear your hammer thunder across the mountaintops. Ride hard into the hereafter, brother. The Halls of our ancestors await you!

High Thane Falstad Wildhammer

Flashback: Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth. However, Kurdran and Sky’ree were captured by the Horde and held prisoner at Deathwing Lair Island where Kurdran would be given in sacrifice to Deathwing. Khadgar and Alleria rescued Kurdran from that fate.

NOTE: Kurdran Wildhammer can be found alive at the Wildhammer Stronghold, in the southern edge of Shadowmoon Valley (Outland).


GENERAL TURALYON

Former Lieutenant to Lord Anduin Lothar.
Knight of the Silver Hand.

High General of the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed Deceased.

Esarus thar no Darador – By Blood and Honor we serve.

You were the right hand of justice and virtue, old friend. Your name will be honored in our halls always.

– Lord Uther the Lightbringer – Knight of the Silver Hand.

NOTE: Turalyon married Alleria the Ranger and procreated a son named Arator the Redeemed. Turalyon is presumed missing. Rumor is he will be in the prison beneath Black Temple. Warcraft RPG: Shadow and Light mentions heroes held prisoner there. Time will tell.


RANGER CAPTAIN ALLERIA WINDRUNNER

Renowned Troll Hunter of Quel’Thalas.
Lead Scout and Intelligence Agent for the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed deceased.

Your heart flew straight as any arrow upon the wind, sister. You were the brightest of our Order. You were the most beloved of our kin.

– Sylvanas Windrunner – Ranger General of Quel’Thalas

NOTE: Alleria is sister of Sylvanas and Vereesa Windrunner. Vereesa is wife of Rhonin – both characters in Warcraft: Day of the Dragon and War of the Ancients Trilogy books. Alleria married Turalyon and had a son named Arator the Redeemed. Alleria is presumed missing alongside with Turalyon. Rumor is that they might be held prisoner at a prison in Black Temple.  Her forces can be found at the Allerian Stronghold – southeastern edge of Terokkar Forest. East of the Bone Wastes.


DANATH TROLLBANE

Militia Commander of Stromgarde.
Tactical Advisor to General Turalyon.

Force Commander of the Alliance Expedition that marched into the orc homeworld of Draenor. Presumed deceased.

We honor your memory, nephew, and your sacrifice. Since the founding of our glorious empire, the path to valor has always been drenched with the blood of heroes.

– Thoras Trollbane, Lord of Stromgarde.

NOTE: Danath is alive in Honor Hold, at the second floor of the Barracks. Honor Hold may be found in Hellfire Peninsula (Outland).


SKY’REE

Gryphon companion of Kurdran Wildhammer.
His loyal gryphon accompanied Kurdran in battle along with the Alliance Expedition to the orc homeworld of Draenor.

Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth.

However, they were captured and held prisoner by the Horde and offered as sacrifice to Deathwing the black dragon aspect. Khadgar and Alleria rescued Kurdran and Sky’ree.

NOTE: Sky’ree can be found alive at Wildhammer Stronghold in Shadowmoon Valley (Outland).

Medievaldragon: This is a lengthy collection of quests that unfold an epic-storyline … the mysterious revelation concerning the Naaru … and the origin of Light and Shadow – the inevitable cycle of the Naaru from void to light. The storyline … specially D’ore the naaru – repeats the same words of Commander Mograine in Caverns of Time: Old Hillsbrad at the moment of planning Ashbringer … there can be no light without the void.  (Read the Origin of Ashbringer to connect both stories).  The origin of the Burning Legion’s Voidwalkers is revealed. Oshu’gun the diamond mountain in Nagrand is revealed to be the crash landing site of the Draenei on planet Draenor. Below, You will as well read the revelation of Greatmother Geyah … mother of Durotan. And the visit of Thrall to Outland to seek out his greatmother. Watch the video at the end.  Enjoy!

A VISIT WITH THE GREATMOTHER

Garrosh (Son of Hellscream): The Greatmother has asked that I seek you out and deliver a message.  She wishes to speak with you at once.

My will has been sapped but make no mistake.  If you anger the Greatmother, I will come down upon you with all the force that I can muster.  She is in the main hall.

QUEST OBJECTIVES

Speak to Greatmother Geyah and listen to what she has to tell you.

> Hello, Greatmother.  Garrosh told me that you wanted to speak with me.

Greatmother Geyah: Hello, dear.  I am Geyah, matron of the Mag’har.

(Greathmother Geyah coughs)

If you are here, it would be safe to assume that the portal has opened.  Most of the orcs here were too young or too sick to remember the Dark Portal.

(Greatmother Geyah points to the orcs around her.)

Many of them were orphans or would soon become orphans.  Aye, Blackhand would have it no other way.  Keep the sick from the healthy.  Only the strong would survive … Or so they say.

> You raised all of the orcs here, Greatmother?

Greatmother Geyah: They have grown up here. We kept them safe from harm.  We did the best that we could in nursing them back to health.  Many perished but many, many more grew strong.  Like Garrosh …

(Greathmother Geyah sighs.)

He has lost his heart, you know.  He tells me that I am his balance.  That without me, the blood lust that consumed his father and ultimately cursed our people would take him over.

> Do you believe that?

(Greatmother Geyah laughs weakly)

Greatmother Geyah: Of course not, dear.  But it’s not me that has to believe.

Garrosh can lead the Mag’har.  He is strong and wise.  All of the spirits approve of him.  He just needs to believe in himself.  He fears so much … He fears so deeply that if he lets himself go, his rage will consume him and all that would be near him.

> What can be done?  I have tried many different things.  I have done my best to help the people of Nagrand.  Each time I have approached Garrosh, he has dismissed me.

Greatmother Geyah: I wish I knew, dear.  He will not listen to you nor will he listen to me.  In truth, it is why I am still here.  It is why I have not left with Mother Kashur.  He must find his heart.  Our people will not survive through the winter without leadership.

> Left?  How can you choose to leave?

(Greathmother Geyah smiles)

Greatmother Geyah: I am old.  It is my time.  When I pass, my spirit will move on to the spirit realm.  It is there that I will stand with my ancestors.  It is there that we will watch over our people.

When Garad was alive Mother Kashur’s duty was the same as my duty now.

> What is this duty?

Greatmother Geyah: The duty of a clan mother is to listen.  To listen to the wind and the water and the fire and the earth.  To gather information for her clan in the way others gather furs to stay warm.  It is the spirits that I commune with … In my dreams, Mother Kashur speaks to me like the spirits that spoke to her once … When I pass, I will speak to Draka and Celestine in this manner.

(Greatmother Geyah smiles)

Is there anything I can do for you, Greatmother?

Greatmother Geyah: We must first expand your mind so that you may commune with the ancestors.

MATERIAL COMPONENTS

Greatmother Geyah: Mother Kashur wishes to speak with you.  Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits.

You must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade’s Edge mountains.  I have written down instructions on this parchment as to the cultivation of these herbs.  Return to me when you have gathered the materials.

QUEST OBJECTIVES

Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond, and 1 Dragonspine.

GREATMOTHER’S LIST OF HERBS
(Right click to Read)

The Olemba root is a fairly common root found in the Terokkar Forest.  Search near the Olemba trees that compromise the bulk of Terokkar’s forests for upturned roots.

The Marshberry only grows in Zangarmarsh.  It can only be found at the Ango’rosh Stronghold, located in the northwestern region of the marsh.  Beware the ogres that fervently guard the precious berries.

The Telaari Frond is perhaps the most easily attainable of the herbs on this list.  South of Garadar in the Talaari Basin, you will find the fronds.  They grow near the water.

The last herb on the list is unique to the Blade’s Edge mountains.  You will find Blade’s Edge north of Zangarmarsh.  Dragonspine grows upon the ends of the jagged rock formations that guard the canyons of Blade’s Edge.  You will know what I speak of when you first see Blade’s Edge.  The rock formations look like row upon row of sharp and pointed teeth.

Greatmother Geyah: You are very resourceful.  Our greatest gatherers would have taken twice as long to collect the herbs.

(Greatmother Geyah mixes the herbs into a potion and then places the tincture to your lips, forcing you to drink.)

Do not be afraid.

TO MEET MOTHER KASHUR

Do not be alarmed by what you might see once the effect has taken hold!  These spirits are all around us – always.  The potion allows your mind to be able to understand and ultimately see the spirits.  You will need to be under its influence if you are to speak with Mother Kashur.

You will find her a great ways to the southwest, at the Ancestral Grounds.

QUEST OBJECTIVE

Greatmother Geyah wants you to speak with Mother Kashur.

Mother Kashur: The potion that you drank has no real effect.  You can only see a spirit if they allow it.  The potion is merely a symbol of your belief and dedication.  It was a test and you passed …

THE AGITATED ANCESTORS

Mother Kashur: Do you see them walking around us?  The Ancestral Grounds are normally quiet and undisturbed.

As of late, the ancestral spirits have risen and are extremely agitated.  Something is causing a great disturbance to the spirits.  We must discover what that something could be, but first, we must put the immediate threat to rest.

QUEST OBJECTIVES

Mother Kashur has asked that you put to rest 15 Agitated Orc Spirits.

Mother Kashur: It’s no use.  They continue to rise.  There must be something more insiduous underway.

A VISIT WITH THE ANCESTORS

Mother Kashur: I need for you to journey to the villages of the ancestors.  Seek each one out and see if the ancestors remain.

Visit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east.

Return to me once you have observed the ancestors in their homes.

NOTE: When you ride through the center of those villages you will see a small blueish naaru hologram pop up, and you will see onscreen a message confirming you were successful. The ancestors are no longer in these villages. You can see them all around Nagrand walking through the roads. All of the spirits of Nagrand are marching toward Oshu’gun. You will know why as you keep reading the quests chain.

Visit Sunspring Post: 1 / 1

Vision of the Forgotten whispers: They lack control … Oshu’gun calls to them … It is a beacon.  A remnant of a forgotten era.

Visit Laughing Skull Ruins: 1 / 1

Vision of the Forgotten whispers: Turn back, mortal … This is not your battle.

Visit Garadar: 1 / 1

Vision of the Forgotten whispers: We are infinite … eternal.

Visit Bleeding Hollow Clan Ruins: 1 / 1

Vision of the Forgotten whispers: You cannot stop them …

Mother Kashur: This is very troubling.  You say that none of the ancestors were at their villages?  That they were all moving south?

WHEN SPIRITS SPEAK

Mother Kashur: Oshu’gun – the diamond mountain – was once sacred to my people.  It was there that the clans would gather every year to celebrate the springtime festival.  It was there that our shaman communed with the honored ancestors.  It was the center of our culture – until the shadows overtook us.  When the clans became a horde, the spirits of Oshu’gun fell silent.  The ancestors turned their backs on us.

Yet something now draws them from their rest.  Venture to Oshu’gun and discover what could trouble the spirits so.

QUEST OBJECTIVES

Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had.  Find K’ure in Oshu’gun.

NOTE: The quest is rather vague, as Oshu’gun is big and there are many ethereals, voidwalkers and other mobs surrounding Oshu’gun mountain. To complete this quest you go to the north side of Oshu’gun.  There you will find a doorway that leads to the interior of the mountain to reveal it is not really a diamond mountain … but a naaru technology vessel … it is similar to Tempest Keep and its satellites such as Exodar, Botanica, Arcatraz and Mechanar.  Within you will find demons, so don’t get in unless you have a companion player or else you will be running for your life or end up dead.  There are doomguards.  When you go deep into Oshu’gun’s interior you will find the final chamber—a 6-armed demoness named Subjugator Vaz’shir is holding prisoner K’ure (a naaru entity).  4 Kil’sorrow Ritualists are channeling through Subjugator Vaz’shir who in turn channels the ritual magic toward K’ure.

WHEN SPIRITS SPEAK (Part 2)

(A gentle, melodic voice fills your mind.)

K’ure: I am K’ure of the naaru.  You stand within the heart of my ancient vessel.

Oshu’gun, as the orcs named it, is the ship that first brought the draenei to this world.  Though we fell from the heavens and crashed here many hundreds of years ago, my weakened energies have remained trapped within this wreckage.  Regrettably, I am the source of the orc spirits’ pain.

A SECRET REVEALED

K’ure: As my energies bled away over the centuries, a void slowly grew in my place – devouring the souls of those nearby.  Helplessly, I watched as generations of orc souls were drawn into the vortex.  Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion.

Now, the key to ending this cycle and freeing the orc spirits lies with another naaru – A’dal.  I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.

QUEST OBJECTIVES

Speak with A’dal in Shattrath City.

(A soothing light fills you as you approach the naaru A’dal.  Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety.  You are welcome in Shattrath City.)

A’dal: K’ure was wise to send you here.  While we cannot assist you with the suffering of the orc ancestors, there is one that can.

One that is soon to be reborn of Light …

AUCHINDOUN …

A’dal: Deep within the Auchenai Crypts is a tomb: A tomb unlike any that exists on this shattered realm.  It was from this tomb, the first tomb, that the vast mausoleum of Auchindoun was born.

You must venture to the Auchenai Crypts of Auchindoun and find this tomb.  Slay the guardian of the crypt to release the captive spirit within.  The spirit holds the key …

QUEST OBJECTIVES

Travel to the Auchenai Crypts in the Bone Wastes of Terokkar Forest and slay Exarch Maladaar to free the spirit of D’ore.

NOTE: After killing Exarch Maladaar, D’ore—a naaru—shows up. Talk to him.

(A cool breeze caresses your face.  Gentle, melodic humming resonates throughout the chamber.)

D’ore: The memory is vivid.  My energies were wholly drained from the crash.  I was only a dim speck of void energies when the Prophet Velen and his draenei compatriots lifted my remains and brought them here.  After much ceremony, my diminished form was laid to rest within this sarcophagus.  I have been regenerating for nearly a thousand years.  The cycle is almost complete …

WHAT THE SOUL SEES

D’ore: For several centuries, the spirits of Auchindoun coalesced into my darkened essence.  Many of the catastrophes that befell this crypt were a direct result of my weakened state.

Regrettably, there is nothing that can be done to stop this cycle.  It is a facet of the naaru condition – without the void, the Light cannot exist.

Your only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void.  Use the soul mirrors found throughout this crypt to free them…

QUEST OBJECTIVES

Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand.  Destroy 15 Darkened Spirits so that the ancestors may rest in peace.

Return to Mother Kashur at the Ancestral Grounds when this task is complete.

QUEST ITEM

Soul Mirror – Use: Exposes the reflection of an ancient orc ancestor, causing a soul spirit.  Beware the darkened spirit … ” Used by the Auchenai priesthood to commune with spirits”.

NOTE: You can use the Soul Mirror on spirits that walk through the roads of Nagrand and some are found at the villages you visited before.  The best concentration of spirits are found at the north side of Oshu’gun.  All the spirits are walking toward the doorway of Oshu’gun—drawn to the void of K’ure.

(Mother Kashur is visibly upset.)

Mother Kashur: These naaru are wise beyond all manner of life on this world.

You have completed a long and dangerous journey, risking life and limb to ensure the safety of the Mag’har and the serenity of our ancestors.  For this I am thankful beyond what words could convey.

RETURN TO THE GREATMOTHER

Mother Kashur: Return to Greatmother Geyah at Garadar with news of your victory.  This will surely lift the spirits of the Mag’har.  Perhaps even the young Hellscream will be lifted from his malaise.

QUEST OBJECTIVE

Return to Garadar and speak to Greatmother Geyah.

Greatmother Geyah: I want you to personally deliver this news to Garrosh.

THE INCONSOLABLE CHIEFTAIN

Greatmother Geyah: You have done so much for the Mag’har.  Your accomplishments are known to all including Garrosh.  Go to him now and tell him of your latest victory.  Tell him that you do what you do for him and his people.  Surely he will be lifted by your words.

QUEST OBJECTIVES

Greatmother Geyah at Garadar has asked that you speak with Garrosh.

Garrosh: Everyone is proud.  Proud that our people will live to see another winter.  But beyond that?  What is there?

Maybe you should lead this clan.  Maybe then I will be allowed to die when the Greatmother passes.  Allowed to finally erase the shame of my family name.  I long for such peace.

THERE IS NO HOPE

Garrosh: You are an honorable undead.  You have done much for the Mag’har.  No one could ever deny your service to my people.  Alas, the time of the Mag’har is at an end.  You have shown me, more than anything that I am unfit to lead these people.  My cursed blood runs too deep.  I will not … I cannot become the second Hellscream to damn my the orcs.

Please, return to the Greatmother and tell her what I have told you.  I am too ashamed to see her … to look into her eyes.

QUEST OBJECTIVES

Speak to Greatmother Geyah and tell her what Garrosh told you.

Greatmother Geyah:  What did Garrosh told you?

> Garrosh is beyond redemption, Greatmother.  I fear that in helping the Mag’har, I have convinced Garrosh that he is unfit to lead.

(Greatmother Geyah nods, accepting your answer.)

Greatmother Geyah: I can no longer fight the spirits.  My time has long since passed.  Once again, I must thank you for all that you have done.  While Garrosh may be unmovable, many of my people have been lifted by your accomplishments.  They are now willing to fight for our rights as a united clan.

> I have done all that I could, Greatmother.  I thank you for your kind words.

(Greatmother Geyah smiles at you.)

Greatmother Geyah: You remind me of my son.

He was an immovable mountain: A pillar of strength and honor.

(Geyah’s eyes well up with tears.)

He sacrificed himself so that we could survive.  So that generations of orcs after him could be born into a world without the blood curse …  Without Guldan and his dark Horde …

(Geyah stares into the distance, lost in thought.)

Oh Durotan, how I wish you could be here.  Your people so desperately need you …

> Greatmother, you are the mother of Durotan?

(Greatmother Geyah nods.)

Greatmother Geyah: Did you know my son?

> Greatmother, I never had the honor.  Durotan died long before my time, but his heroics are known to all on my world.  The orcs of Azeroth reside in a place known as Durotar, named after your son.  And … (You take a moment to breathe and think through what you are about to tell the Greatmother.)

(Greatmother Geyah’s violet eyes lock onto yours.)

Greatmother Geyah: Yes …

> It is my Warchief, Greatmother.  The leader of my people.  From my world.  He … He is the son of Durotan.  He is your grandchild.

(Tears stream down Greatmother Geyah’s face.)

Greatmother Geyah: I … I … Durotan survived to have a child?  The child of Draka told me of before they left … It was their greatest fear … To raise a child in this world.  On the other side of that gate was their only hope.  I dared not tell Durotan, but secretly, I begged the spirits to watch over them – to protect their child and to give them strength.

I … I must see my grandchild.  I must see him.  Please, I am too weak.  You must tell him.  Before I leave this world …

> I will return to Azeroth at once, Greatmother.

(Tears stream down Greatmother Geyah’s face.)

Greatmother Geyah: Seek out your Warchief.  Tell him that I await him here …

THRALL, SON OF DUROTAN

Greatmother Geyah: Return to your world.  Go to my grandchild and tell him that his blood is here – on this shattered world.

Tell him that his father’s legacy lives on.

Tell him everything …

QUEST OBJECTIVES

Venture to Orgrimmar and deliver Geyah’s message to Thrall.

NOTE: You return to Orgrimmar and go to the Grommash Hold to talk to Thrall.

(Thrall’s voice takes on the hollow essence of a storm cloud.)

Thrall: I … I have a grandmother?  She lives?

HERO OF THE MAG’HAR

Thrall: I must set things in order before I leave.  Return to the Greatmother and tell her that her grandson comes.

QUEST OBJECTIVES

Return to Greatmother Geyah at Garadar in Nagrand.

Greatmother Geyah: You are truly the hero of the Mag’har.  If not for you, we would have surely been overrun by the ogres and Broken.  We are a poor people but we do have some artifacts of power.  Please, I insist that you take from our coffer.

NOTE:  When you talk to Greatmother Geyah, you will see many of Thrall’s Kor’kron elite guards aligned in two rows of wolfriders at the entrance of Garadar.  Thrall will appear by Garrosh, and will start walking uphill toward the Main Hall.  There Thrall kneels down in front of Greatmother Geyah, and sits.  Thrall will stay there for a few hours talking to her.  The Horde gets buffed.  You will see thunderbolts spreading and jumping from player to player throughout Nagrand.

After reading the epic story shared above … you may now clean up the drool.  Thanks, Metzen / Blizzard.  FOR THE HORDE!

Can’t get enough kick for your lore craving?  Read Warcraft RPG: Shadow & Light and recent World of Warcraft RPG Books (by White Wolf Publishing licensed by Blizzard Entertainment).  And read World of Warcraft: Rise of the Horde – a book written by Christie Golden, author of Warcraft: Lord of the Clans – containing the story of the Draenei as they departed planet Argus … their arrival to the red orb known later as Draenor.  The early story of the Horde as Kil’jaeden contacts Ner’zhul, later recruits Gul’dan.  The book has Horde characters such as Durotan, Orgrim Doomhammer and others – before they arrived to Azeroth.

 

The musty pages of the codex seem to magically turn themselves, guiding your attention to a specific chapter past horrors no mortal eyes should ever perceive.

The book opens to a page that somehow feels ‘right’, yet so very wrong.

>  Read on, if you dare …

Long ago, in a dimension of the cosmos unfathomable to mortal minds, there was born – if such a term can be used for it – a being of such unbelievable power that its very entrance into existence shattered all reality around it.

Known only as Murmur, it was the essence of sound.  And to hear it speak was to know death eternal!

>  Read on, if you dare …

Existing only for chaos, its slightest whisper meant the destruction of whole worlds!

Yet still, there were those that would try to worship this mindless being.  There were even those more insane who dared to think to control it!

>  Read on, if you dare …

And lo, how the mighty fell trembling at its feet, fearful that it might direct its words upon them.

But still did these charlatans, these worshipping pretenders to a non-existent religion, rail against the inevitable in a vain attempt to control their ‘god’.  Uncaring, and likely not even noticing them, Murmur yawned and they knew oblivion.

Yet one somehow managed to survive, and in his insanity found a way to bring Murmur into the world.

>  Read on, if you dare …

A mortal possessed of arcane and dark knowledge that none could surpass, he devised a method to enhance his summoning through the capture and use of souls untold.

Whole civilizations were brought to extinction through his soul devices to fuel the ritual through which he and his conspirators would bring Murmur into their world.

>  Read on, if you dare …

And summon forth Murmur they did.

Powerful magics of containment and silencing were employed, held together by the constant supply of souls being fed into them.  Yet still they could not control the beast, could not bend it to their will.

These mortals began to devise different strategies, and one after the other they all failed.  And in so doing, they weakened the rituals, accidentally giving Murmur the slightest modicum of freedom.

It was all that was needed.

>  Read on, if you dare …

Only this book survived the cataclysm that destroyed their world.  Those proud and foolish men who thought to control a cosmic being of untold power.

Would you, the possessor of the codex, do the same?

Have you devised a foolproof method to summon forth Murmur, or any of the other entities cautiously whispered of in these unhallowed pages?

We shall see.

(Isfar sighs)

A couple of treehouses don’t make a home, but it was vast improvement over the Sethekk Halls.

Comfortable as it was in Shattrath.  I can’t bring myself to return to my true home in Skettis without my sister.  She’s still trapped in the Sethekk Halls, held prisoner by our older brother.

> Who is Talon King Ikiss?

Isfar: ‘Talon King’ Ikiss is one of the leaders of the Sethekk, along with my brother, Darkweaver Syth.

It was they who led the exodus of the Sethekk from Skettis to the ruins of Auchindoun.  In the beginning, Ikiss was a charismatic leader, but he has descended into madness.

Now, he openly proclaims that he is Terokk reborn!  He truly expects the arakkoa to bend knee to him as their ruler.  Can you believe his arrogance?

> Who are the Sethekk?

Isfar: The Sethekk believe themselves to be the true and most loyal followers of the master of all arakkoa.  Do not ask about the master, for his mysteries are for the feathered people alone.

The Sethekk interpreted the destruction of Auchindoun to be the arrival of our master on this planet.  They set out for the ruins, taking with them the relics of our greatest hero, Terokk.

They still seek the master in the temple’s ruins, but I came to see through their lies.  I am no longer one of them.

> Who is this Terokk you keep mentioning?

Isfar: He is the greatest hero the arakkoa have ever known.

It is said that in ancient times, he built the city of Skettis with his own claws.  He was our greatest champion and defender, but he left us when we turned away from the veneration of Rukhmar.

We came to worship a new master, one who promised us untold power and status in the cosmos.

There are some who say that Terokk and Rukhmar are one, and he withdrew his presence from us when we turned away from him.

Blizzard Entertainment surprised us with a great treat in World of Warcraft: Burning Crusade.  When you go to the Windrunner Spire located in the western side of Ghostlands and kill a Deatholme Acolyte you will get a random drop titled “The Lady’s Necklace”.  It reads: “There’s an inscription, which reads: To Sylvanas. Love always, Alleria.”

Lore Note: Alleria the Ranger was the elven hero of Warcraft 2: Beyond the Dark Portal—for the lore buffs.  Alleria, Sylvanas and Vereesa are sisters.

You take the object to High Executor Mavren at Tranquillien village. He will send you to Sylvanas in Undercity.  The quest objective is to take The Lady’s Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity. After the recent closed beta patch. We discover that behind the arrogant, remorseless and bitterness displayed by Lady Sylvanas—the memories of the necklace brings Sylvanas to a sadness, despite throwing the necklace to the ground, and she begins singing an awesome song titled: “Lament of the Highborne” – that reminds fans of the elven princess from Lord of the Rings film. Throughout the event you may read onscreen the following:

Lady Sylvanas Windrunner looks down at the discarded necklace.  In her sadness, the lady incants a glamour, which beckons forth Highborne spirits.  The chamber resonates with their ancient song about the Sin’dorei …

Lady Sylvanas Windrunner says: Belore …

Sighing. Lady Sylvanas Windrunner kneels down and picks up the amulet.

After singing, she kneels down to pick up the necklace from the ground. Showing us there may be some hope that Lady Sylvanas will change at some point, and maybe kick some Varimathras’ booty.  Dreadlords can’t change their nature to corrupt civilizations. A undead with an elven heart does.

QUESTS

When speaking to blood elf Ambassador Sunsorrow after the Lament of the Highborne event, he now offers a new script. You ask: What’s it you have for me Ambassador Sunsorrow?—to what he replies the following.
Just a small songbook that I thought you might like to have.  It contains the lyrics to a song known as the Lament of the Highborne: the one that Lady Sylvanas glamoured from the air.

LYRICS : LAMENT OF THE HIGHBORNE

VIDEOS

Zuluhed the Whacked is the Chieftain of the Dragonmaw Clan. To those recently acquainted with the Warcraft Universe, Zuluhed is mentioned in Warcraft: Day of the Dragon pocketbook—written by Richard A. Knaak.  Deathwing manipulated the Horde into finding the Demon Soul during hte second war. Zuluhed was not able to wield the magics of the Demon Soul with his shamanistic powers.  Instead, he called his minion Nekros Skullcrusher – a retired warrior who became a warlock after the loss of his leg.  The warlock magics were able to tap the powers of the Demon Soul.

However, Nekros did never know how much power he held. Nevertheless, with what little mastery he learned over the artifact he was able to kidnap Queen Alexstrasza, Dragon Aspect of Life and matron of the Red dragonflight and his elder consort Tyranastrasz – capturing their red eggs and most of their dragonflight. The Dragonmaw Clan was able to raze many cities and towns with hit and run tactics flying atop red dragons.  (You can read the Warcraft 2: Tides of Darkness missions)—I recommend reading the book.  Rhonin and Krasus (Alexstrasza’s consort) are the main characters.

Eventually, the Horde was defeated in Northeron (Quel’Thalas) and to the south of Grim Batol – Blackrock Spire was raided by the Alliance. Lord Lothar had gone to Blackrock Spire in a diplomatic attempt. However, Lord Lothar was slain in a duel against Orgrim Doomhammer. The death of Lothar infuriated his disciple Turalyon and the Alliance. This was the driving force that made the Alliance victorious at Blackrock Spire. It was believed that when Warchief Orgrim Doomhammer was defeated at Blackrock Spire and held prisoner along with most of the Horde, taken to internment camps, Chieftain Zuluhed may have escaped along with other Horde Clans through the Dark Portal – back to Draenor – disconnecting communications between Zuluhed and the remaining Dragonmaw Clan orcs of Grim Batol that were led by Nekros Skullcrusher.  Their last bastions in Azeroth: Dun Algaz, Dun Modr and Grim Batol.  Eventually, through a ruse by Krasus, Nekros and the Dragonmaw Clan abandoned Grim Batol to secure the red eggs and Alexstrasza, heading toward Dun Modr. The Dwarves with help of Rhonin, Vereesa, Falstad the Wildhammer dwarf, Krasus and an enraged Alexstrasza defeated what remained of the Dragonmaw Clan in Azeroth.

Zuluhed and his Dragonmaw Clan escaped to Draenor years ago during the Second War.  Although not official, it is what makes sense – for Zuluhed the Whacked may be found at the Dragonmaw Fortress located in Shadowmoon Valley. Pitifully, as a spawned NPC activated when accepting a quest. Read the World of Warcraft: Burning Crusade quest transcripts below.


Mordenai: They can’t keep this up! Their wings will eventually give …

KINDNESS

Mordenai: Something has them spooked.

(Mordenai points to the nether drakes flying overhead)

They won’t even come down to feed. I have seen several fall to the earth, dead from exhaustion before their bodies hit the ground.

We must save them! The Rocknail flayers that are found near the crystals are their natural prey. Kill flayers and take their carcasses. Place a carcass in the field and stand extremely still. As long as you do not make any aggressive motions, they will not attack you.

QUEST OBJECTIVES

Mordenai at Netherwing Fields in Shadowmoon Valley wants you to feed 8 Mature Netherwing Drakes.

Rewards: 7g 59s

TIPS: The Rocknail Flayers are found in Netherwing Fields near the big crystals. When you kill them they have a high drop rate of Rocknail Flayer Giblets. It says, Use: Combine 5 Rocknail flayer giblets to form a Rocknail flayer carcass. However, if you kill the big ones that patrol around the crystals they drop the carcass you need to feed the Nether Drakes. So it is better and quicker than collecting giblets. In short instead of killing 25 mobs, you just need to kill the 5 big Rocknail Flayers. When you get the carcass it says, Use: Places a Rocknail flayer carcass on the ground in Netherwing Fields. Click the item in your inventory bag and it will spawn a redish meaty-ribs. Stay still and they won’t attack you. The Nether Drakes will thank you in draconic language: “Belan shi karkun”.

Mordenai: You are kind and compassionate friend.


SEEK OUT NELTHARAKU

Mordenai: Their patron soars high above. Perhaps the kindness that you showed his children has moved his heart. Seek Neltharaku out and enlist his aid. Together, you may be able to solve the plight of the Netherwing drakes.

(Mordenai points to the sky)

Fly high, friend …

QUEST OBJECTIVES

Seek out Neltharaku, patron of the Netherwing Dragonflight.

Rewards: 1g 89s

Neltharaku: Greetings, mortal. My children have told me of your heroic deeds. There is more that you can do.

NELTHARAKU’S TALE

I have information that you may find useful. Please listen to what I have to tell you.

QUEST OBJECTIVES

Speak with Neltharaku and listen to his story.

Rewards: 1g 89s

> I am listening, dragon.

Neltharaku: In the eastern reaches of the Netherwing Fields lies Dragonmaw Fortress. It is there that the cruel Dragonmaw orc clan tortures the drakes that they capture in an attempt to bend them to their will. Many have given up hope, choosing instead to do the bidding of Dragonmaw. The others … They refuse to land for fear of Dragonmaw war parties capturing them and taking them back to the fortress.

> But you are dragons! How could orcs do this to you?

Neltharaku: I … We are powerless. Illidan found and delivered unto the Dragonmaw their leader – Zuluhed. This orc was the one responsible for the capture and incarceration of Alexstrasza. How could we fight against such power? He captured an Aspect.

And just as easily, he took my mate.

> Your mate?

(Neltharaku nods)

Karynaku … She is held prisoner atop Dragonmaw Fortress. I have made many attempts to free her. All have failed … You have battled these beasts before, have you not?

> I have battled many beasts, dragon. I will help you.

Neltharaku: So you will help us?


INFILTRATING DRAGONMAW FORTRESS

I require time so that I may device a plan to save my children and mate. You will buy me this time, mortal.

Venture into Dragonmaw Fortress, located on the eastern edge of the Netherwing Fields, and lay waste to all Dragonmaw orcs that you find. The ensuing chaos and confusion should have a considerable impact on their plans.

Be warned, some of my kin are too far gone – their minds corrupted by the Dragonmaw. For them, the only resolution is death. You have my permission to end their lives as well.

QUEST OBJECTIVES

Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley wants you to slay 15 Dragonmaw orcs.

Any Dragonmaw Orc in Dragonmaw Fortress will suffice.

Rewards: 7g 59s

Neltharaku: Well done. I have discovered a way in which we can free the enslaved drakes that are being held at Dragonmaw Fortress.


TO NETHERWING LEDGE!

Neltharaku: I believe that I can imbue nethervine crystals with my own essence. The power contained within these imbued crystals should be sufficient to free enslaved drakes of their masters’ grasps.

Travel to Netherwing Ledge, an island located off the broken shelf of Shadowmoon Valley, to the southeast. It is on Netherwing Ledge that you will find nethervine crystals. Return to me when you have collected enough crystals to fill your packs.

And, Beware the Dragonmaw that now inhabit the island.

QUEST OBJECTIVES

Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley wants you to collect 12 Nethervine Crystals from Netherwing Ledge.

Rewards: 7g 59s

Neltharaku: I require nethervine crystals.

(Neltharaku takes the crystals from you.)

I will prepare the crystals for you now.


THE FORCE OF NELTHARAKU

Neltharaku: Take this enchanted nethervine crystal and make your way back to Dragonmaw Fortress. Once there, seek out the enslaved drakes and invoke the magic of the nethervine crystal. My own energies will pour forth, causing the drakes to break free from the bond of their captors. When you see that the drake has broken free, help it defeat its captor! It will most assuredly be weak from the imprisonment.

Release all that you can find and return to me.

QUEST OBJECTIVES

Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to free 5 Enslaved Netherwing Drakes.

TIPS: You can stand 30 yards away far from aggro. When you click the item in your bag, it will launch a magical bolt at the Nether Drake and it will become friendly. It will attack the Orc. Recommended to DPS him if you are a caster so that it focus on you running toward you. This way if a patrol is nearby, it won’t aggro. The Nether Drake will fly off and you get credit onscreen. If you are on a flying mount, you can pick those Nether Drakes along the mountain. There aren’t many orcs there, making it easier to handle without adds. By the way, one of these orcs dropped Epidote Stone Necklace of Regeneration with +12 Health Regeneration. Requires lvl 68.

(Enslaved Netherwing Drake lets loose a low, guttural growl.)

(Dragonmaw Subjugator attempts to run away in fear!)

Neltharaku: Waste no time, we have much work to do!

(Neltharaku laughs.)

The orcs must have been shocked to see the drakes turn on them in such a manner. Well done. Perhaps you truly are the hero of our flight.


KARYNAKU

Neltharaku: It shames me to ask for your assistance once more, but you are my flight’s only hope. Without my mate, the netherwing brood may die out completely.

Make your way to the top of Dragonmaw Fortress and find Karynaku.

We will be flying overhead. Should a break appear in their defenses, the might of the netherwing will swoop down to assist you.

QUEST OBJECTIVES

Seek out Karynaku at Dragonmaw Fortress. Suggested Players (5).

Rewards: 1g 89s

Karynaku: You must … free … my children …

It is the chains. They sap my power. The only way is to get the key from Zuluhed and unbind me.


ZULUHED THE WHACKED

Karynaku: He hides in my thoughts, mortal. He waits for me to break … for me to bend to his will.

And this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key!

Know this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?

QUEST OBJECTIVES

Kill Zuluhed the Whacked and recover Zuluhed’s Key. Use Zuluhed’s Key on Zuluhed’s Chains to free Karynaku.

Suggested Players (5)

Rewards: 7g 59s

Zuluhed the Whacked yells: Indeed, the time has come to end this charade. Destroy them! Destroy them all!

TIPS: Your team must first clear the building nearby killing the two shamans there. Everyone must stay there. Only one player should go talk to Karynaku. When you accept the quest from Karynaku, Zuluhed spawns by the exit doorway and a few archers spawn atop the walls. Run toward the room. Zuluhed will aggro four seconds after he spawns. Make sure to bring a Priest or Paladin as main healer and a secondary healer (Druid or Shaman). At some point, Zuluhed will yell: Lord Illidan, bless me with the power of the flight!—- this is a queue. Arcubus the Pitlord is summoned and joins the fight. It may be a 4-5 minutes fight. The pitlord doesn’t make as much damage as Zuluhed, but has mad health/armor. Watch for Zuluhed’s rain of fire. He does it on healers or rangers quietly often.

NOTE – This quest grants you access to a Nether Drake mount.

UPDATE: Blizzard confirmed a PvE Netherdrake mount:

Drysc: “The armored Netherdrake will be available through the arenas as a reward, and a Netherdrake that has a distinctly different appearance from the armored Netherdrake will be available through a quest line which has not yet been implemented. It’s likely that it will be implemented with the next major content patch.

They’re both epic flying mounts, just to clear up any confusion on their speed.”

As far as I’m aware the current plan is to make them both the same speed, which I believe is planned for 310%, a bit faster than the purchasable epic flying mounts. That’s of course subject to change.

I’ve been able to gather a little more information which should help set some of the information straight.

The swift (armored) nether drake which is a seasonal arena reward will be a 310% speed flying mount.

The (unarmored) nether drake will be obtained through a quest (which is planned to be implemented in a future patch) and will be a 280% speed flying mount. This nether drake is intended to supply players with a cool new epic mount and won’t require any tasks within raid encounters. It’s a reward that all players can work towards, but it will still be difficult to obtain.

There is another mount that is 310% speed that is yet undiscovered which is intended to be an equally rare and difficult to obtain equivalent to the arena reward. That’s the only information we’re able to give at this time.

NOTE: I recommend reading Warcraft: Day of the Dragon pocketbook.  Blizzard Entertainment will release Grim Batol as a high-end dungeon in an uncertain future. Grim Batol has been the red dragonflight’s new nest after the Second War, where Queen Alexstrasza resides.  The son of Nekros, Nekrosh is already in early Alliance quests on southern Wetlands.


Blizzard Entertainment has added Rexxar and his loyal bear Misha as a quest NPC at the Thunderlord Village in Blade’s Edge Mountain.  Rexxar has come to Outland to search for his tribe of ogre-orcish half-breed: the Mok’Nathal.

For those recently acquainted with the Warcraft universe, Rexxar was a neutral hero added to Warcraft III: Frozen Throne (2003) and who became main focus in the independent Orc campaign, which introduced a quest system for Warcraft III: Frozen Throne WorldEditor.

Rexxar and his bear found a dying grunt who requested Rexxar to honor him by delivering his message to Thrall.  Thrall welcomed Rexxar as a guest.  The Mok’Nathal hero helped the Horde finish the construction of Orgrimmar, as well as complete many missions for members of the Horde such as Grunts, a Far Seer and Darkspear Trolls among others.  Rexxar defeated the leader of the Stonemaul ogres, earning his right as new leader of the Stonemaul.

For his unconditional support, Thrall proclaimed Rexxar as Champion of the Horde.  Thrall gave Rexxar the honor of carrying the Horde Flag leading the battle against Admiral Proudmoore at Northwatch Hold in the Barrens. After Warcraft III: Frozen Throne, Rexxar was next seen in World of Warcraft patrolling the road from Stonetalon Mountains to Feralas.  He is involved in the Onyxia’s Lair quest chain.  Now in World of Warcraft: Burning Crusade, the story is progressing with Rexxar returning back home to his tribe. Below is a transcript of the quests. Enjoy!

Garm Wolfbrother: Whatever advice I can give to aid in your fight against the ogres, you shall have it!

THE SPIRITS HAVE VOICES

Now that you can see me, there is something you must tell Rexxar. I know that he seeks his people, and I know where they are.

The Mok’Nathal, as they are known, have a village to the east beyond the Razor Ridge.

Go, give Rexxar this news. His people are in danger, and I know that he will want to come to their aid.

QUEST OBJECTIVES:

Garm Wolfbrother has told you where the Mok’Nathal, Rexxar’s people, live. Speak of this to Rexxar at Thunderlord Stronghold in the Blade’s Edge Mountains. Rewards: 69S

Rexxar: The search for my people. Our struggle against the Alliance. The war with the ogres and their gronn masters.

All of these things weigh heavy upon my shoulders.

Even I can use some help from time to time.

What is this you speak of?

Garm Wolfbrother? He was the last chieftain of the Thunderlord clan. If you have communed with his spirit, then it must be true.

WHISPERS ON THE WIND

Rexxar: I have chased rumors of the Mok’Nathal across Outland with nothing to show for it. Finally, we may have found their home.

But now that the moment is here, I am filled with unease. Unease that has kept me awake deep into the nights during my search. Will they accept me?

I … know their leader’s name: Leoroxx. Seek him out. You must be my eyes in this.

QUEST OBJECTIVES:

Search out Leoroxx at the Mok’Nathal Village in the Blade’s Edge Mountains. Rewards: 69S

Leoroxx: Our enemies surround us. I would have a better life for the Mok’Nathal, but the forces we are at battle with have chosen otherwise for us.

If you would prove yourself worthy to the Mok’Nathal, aid us in their elimination.

What brings you to our village?

REUNION

Leoroxx: So you come from thte world beyond the Portal? And you know of Rexxar. Oh yes, I am quite familiar with him.

You see, he is my son.

But he made his choice a lifetime ago. He is not one of us, and he is not welcome here. We have enough troubles, with the Bloodmaul ogres.

Know this: being born a half-breed does not make you Mok’Nathal.

QUEST OBJECTIVES:

Return to Rexxar at Thunderlord Stronghold in Blade’s Edge Mountains. Rewards: 1g 74S

Rexxar: So my father does live. I did not expect him to forgive me – that was never his way. But I had hoped that the years had dulled the anger he must have felt at my departure.

Thirty years ago, I left the Mok’Nathal to follow the Horde to Azeroth. Leoroxx was staunchly agaisnt it, but then, he never gave me any reason to stay. Still, a better welcome for this I had hoped for.

He wanted a Mok’Nathal for a son and he has one now, even if he will not know it.

I must open his eyes.

ON SPIRIT’S WINGS

If the Mok’Nathal are tormented by the Bloodmaul ogres, then I will stop them and their followers. Ogres are simple creatures, and there is little profit they could gain from harassing the Mok’Nathal.

There must be something more to this. Take Spirit, my hawk, and spy upon the conversations of the Bloodmaw’s leaders. He may go undetected where we cannot.

QUEST OBJECTIVES:

Find a Bloodmaul Taskmaster and a Bloodmaul Soothsayer engaged in conversation, then use Rexxar’s Whistle to summon Spirit to spy on them. When this is complete, return to Rexxar at Thunderlord Village in the Blade’s Edge Mountains. Rewards: 10g 69S

Rexxar: What have you learned?

(Spirit perches upon Rexxar’s shoulder, while Rexxar listens intently.)

So it is the sons of Gruul that are behind the ogres’ actions. They command the Bloodmaul ogres to destroy the Mok’Nathal to gain their favor.

NOTE: The quest broke here abruptly.  Blade’s Edge Mountains is still incomplete.  Blizzard said the quests are still in testing.  Hopefully, this chain will expand.  With the mention of the Gronn, this quest line might end sending you into Gruul’s Lair soon or later.