Lore fans that aren’t in the Closed Beta may be glad to find here a slight coverage of the current lore of Khadgar, who may be found by the Terrace of Light within Shattrath City. The city can be found in between Nagrand and Terokkar regions. If you are in the Hellfire Peninsula you should find an entrance to Terokkar on the southwest corner.
Shattrath is simply huge. It is a Noah’s Ark of refugees of all intelligent species who have fled from the Burning Legion and Illidan. The main reason the city has not been breached is that recently a Naaru arrived after detecting some Draenei and his power alone prevents any enemy attack. Shattrath City is referred to as “Sanctuary”.
At the center of the city is a round chamber named the Terrace of Light. Here is a huge Naaru and Khadgar … surrounded by Aldor Draenei forces. The music composer really made this chamber a place you wish to stay at. The Naaru named A’dal doesn’t speak. It emits musical melody instead, similar to chimes. This place seems like a good spot to set your hearthstone. The Terrace of Light has six portals leading to major cities of Azeroth.
At first, Khadgar won’t talk to you. To the northern gate of the Terrace of Light you will find a Haggard War Veteran. He starts a quest titled: A’dal.
Haggard War Veteran: Welcome to Shattrath City. This might be the one place in all of Outland where you’ll find any semblance of safety.
A group of naaru known as Sha’tar drove the demons away from here.
If you’ve never met a naaru, you ought to see A’dal inside the Terrace of Light. The leader of the Sha’tar is an awe-inspiring sight if I ever saw one. Sure is a change of pace from anything else in this bleak land.
(A soothing light fills you as you approach the naaru. Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety. You are welcome in Shattrath City.)
(The light that filled your senses as you approached A’dal intensifies as you address him. Melodic chimes continue to ring within your head.)
(You are safe here)
NOTE: As soon as you finish the quest, Khadgar now has a yellow exclamation sign hovering above him. You may now speak to Khadgar.
> I’ve heard your name spoken only in whispers, mage. Who are you?
I am Khadgar, former apprentice to the fallen Guardian, Medivh. I’m sure you’ve heard his name before.
It was I who discovered that Medivh had been possessed by the Evil One, Sargeras – and that he had opened the Dark Portal between this world and Azeroth. Though I honored my Master, I was forced to slay him and put his tortured soul to rest.
> Go on, please.
I fought alongside Lord Anduin Lothar as we drove the Horde from our lands on Azeroth. As the heir of Medivh’s legacy, I could do no less.
When the call finally came to invade this grim world – and put and end to the orc’s evil forever – I stepped forward along with my friends Turalyon, Alleria, Danath and Kurdran.
> I See.
My comrades and I called ourselves the Sons of Lothar – in honor of the greatest, most selfless man we ever knew. We gave our all to defeat Ner’zhul and end his madness.
As this doomed world fell apart around us, we shattered the Dark Portal to prevent any further harm befalling our beloved Azeroth.
> What did you do then?
Trapped in this broken wasteland, we did our best to survive. Over time we sensed that a new evil was closing in around us from the Twisting Nether. More foul than the dark orcs – it was the Burning Legion itself that sought to take hold of this … Outland.
> What happened next?
While my comrades held the line against the enroaching darkness, I used my magic to reach out into the Great Dark Beyond. There, I sensed beings of immense Light – of unfathomable purity.
It was A’dal and his naaru I had found. It was nothing short of a … miracle.
> I see.
(Khadgar grins to himself)
I convinced A’dal and his brethren to return here with me. I believe that only their power can drive the Legion from this universe. But as you will no doubt find – their power must first live in our hearts.
To combat the darkness, we must become beacons of their eternal Light.
> There was something else I wanted to ask you.
ALLEGIANCE TO THE ALDOR
Are you certain of your choice? The Aldor will welcome you as an ally, but the Scryers will not easily forgive your decision.
Now that you’ve decided to side with the Aldor, you’d do well to introduce yourself to their leader. You will find High Priestess Ishanah inside the Shrine of Unending Light.
Speak to Ishanah inside the Shrine of Unending Light at the Aldor Rise in Shattrath City.
Performing quests for the Aldor will ccause your Scryers reputation level to decrease.
QUEST: CITY OF LIGHT
The Naaru are wise beyond our understanding. I’ve learned more from A’dal in the last five months than all the years I spent in the libraries of Dalaran.
Do not burden A’dal with petty inquisitions. That just might be the most powerful being you ever come face to face with.
You do not look familiar. I suppose you want to learn about the city?
You’ll have to excuse me if I don’t give you a tour myself, but I’m a bit busy discussing strategy with A’dal. Perhaps you’ll find a summoned servant acceptable in my stead? Excellent!
Show our guest around Shattrath, will you? Keep an eye out for pickpocketing in the Lower City.
Quest Objectives: Follow Khadgar’s servant listen to its story. Return to Khadgar after completing this task.
Khadgar’s Servant: The Sha’tar, or “born from light” are the naaru that came to Outland to fight the demons of the Burning Legion. They were drawn to the ruins of Shattrath City where a small remnant of the draenei priesthood conducted its rites inside a ruined temple on this very spot.
The priesthood, known as the Aldor, quickly regained its strength as word spread that the naaru had returned and reconstruction soon began. The ruined temple is now used as an infirmary for injured refugees.
It wouldn’t be long, however, before the city came under attack once again. This time, the attack came from Illidan’s armies. A large regiment of blood elves had been sent by Illidan’s ally, Kael’thas Sunstrider, to lay waste to the city.
As the regiment of blood elves crossed this very bridge, the Aldor’s exarchs and vindicators lined up to defend the Terrace of Light. But then the unexpected happened.
The blood elves laid down their weapons in front of the city’s defenders; their leader, a blood elf elder known as Voren’thal, stormed into the Terrace of Light and demanded to speak to A’dal.
As the naaru approached him, Voren’thal kneeled before him and uttered the following words: “I’ve seen you in a vision, naaru. My race’s only hope for survival lies with you. My followers and I are here to serve you.”
The defection of Voren’thal and his followers was the largest loss ever incurred by Kael’s forces. And these weren’t just any blood elves. Many of the best and brightest amongst Kael’s scholars and magisters had been swayed by Voren’thal’s influence.
The naaru accepted the defectors, who would be known as the Scryers: their dwelling lies in the platform above. Only those initiated with the Scryers are allowed there.
The Aldor are followers of the light and forgiveness and redemption are values they understand. However, they found hard to forget the deeds of the blood elves while under Kael’s command.
Many of the priesthood had been slain by the same magisters who now vowed to serve the naaru. They were not happy to share the city with their former enemies. The Aldor’s most holy temple and its surrounding dwellings lie on the terrace above. As a holy site, only the initiated are welcome inside.
The attacks against Shattrath continued, but the city did not fall, as you can see. On the contrary, the naaru known as Xi’ri, led a successful incursion into Shadowmoon Valley – Illidan’s doorstep.
There he continues to wage war on Illidan with the assistance of the Aldor and the Scryers. The two factions have not given up on their old feuds, though. Such is their animosity that they vie for the honor of being sent to assist the naaru there. Each day that decision is made here by A’dal. The armies gather here to receive A’dal’s blessing before heading to Shadowmoon.
Khadgar should be ready to see you again. Just remember that to serve the Sha’tar you will most likely have to ally with the Aldor or the Scryers. And seeking the favor of one group will cause the other’s dislike. Good luck, stranger, and welcome to Shattrath City.
Khadgar: I hope you learned a thing or two about Shattrath. It might take some time for things to sink in.
You: So, how do you fit into all this? How did you come to Shattrath?
Khadgar: There are other worlds, such as this one and such as Azeroth. The battle between the legion and the naaru is waged there as well. Some are won and some are lost.
It was in one such world where I met A’dal and convinced the Sha’tar that they’d best come here and in a hurry. From the looks of it, they might’ve made it just in time to turn the tide.
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—If you wish to check out the screenshots of the Khadgar encounter you may find them here temporarily until I embed them into this page. I spent many hours exploring Hellfire Peninsula, Terokkar, Shattrath City, Nagrand, Bone Wastes and Zangarmarsh. Need to sleep =) Happy lore hunting! And spread the word sharing this to fans!
As we follow our Lord Arthas north, ever north, my heart grows heavy. While he once shined with the Light, I now sense a darkening of the young paladin’s spirit. His zeal is shadowed by a brooding, over some nightmare in his soul that I cannot divine…
We will soon make landfall in the frozen wastes. Although many of his men grow sick from the chill and from battles against putrid beasts, Arthas tells us that what he seeks in the ice will turn the tide of battle. But I took no comfort in his words. For after he said them… the grim smile planted on his curled lips chilled me deeper then any blizzard could. Pray for us, Samla, and pray for our world.
A ruined Document, found in the remains of a Ghoul in the Burning Steppes
Tomorrow we make our stand in Andorhal, and I fear this will be my last letter to you, my love. The Undead are unfatigued and we, I fear, are only human. We cannot hold out against them. But fret not, for although we are sure perish, our hope stays strong. The Light will prevail!
And, my dearest, I take comfort knowing that, as those dark terrors storm our walls and crash over us, my last thoughts will not be of death. I will think of you in my arms, and I will know peace at last.
I write this letter knowing you may never see it; I simply can’t remain idle, listening to the constant pounding against the Hearthglen walls. The undead are outside our village, unceasing in their assault, and we have been charged with defending the townsfolk until reinforcements arrive.
My leg was broken in the last charge, and so I sit, useless, with my sword at my side should there be a breach in our defenses. There is no idle banter… Only the sounds of fighting and death. The air is thick with fear.
Prince Arthas is here. Fighting on the front lines with the men. Were he not present we would have fallen long ago. His love for this land and its people is infectious; I gladly serve under him, and will to the end of my days.
The fighting grows more intense; broken leg or not. I cannot sit here. Every sword is needed. I hope these words find you in happier times.
Tonight I have seen things that will haunt me to the end of time.
Stratholme is aflame… and we are responsible.
Our Prince led us into the streets of the city tonight; he ordered us to break into the homes of the townspeople and… kill them in their sleep. They were plagued, claimed Lord Arthas, and had to be killed before they killed us.
It was a slaughter, hundreds died silently to the swords of those sworn to protect them. I could stand it no longer; I fled.
Deserter I may be, but I could not commit such atrocities. In every home I could not help but see your face, or those of our children, upon the victims as they died. If standing against that means being a traitor, then so be it.
I hope to find my way back to you in time, but the roads are unsafe. Give our children my love in my absence.
For Immediate Dissemination Unto The Townships of The Kingdom of Lordaeron:
May This Bulletin Serve As Both Warning Unto The General Population of Our Lands, As Well As Writ Of Bounty In Regards To A Most Heinous Orcish Villain and Enemy of The Crown.
It Is To Be Known That A Reward In Sum of No-Less-Than Ten Thousand Gold Coins Shall Be Granted
By The Supreme Commander Of The Alliance, Anduin Lothar Himself, Unto Whosoever Delivers Unto Justice The Identifiable Corpse Of Wolfeye The Doombringer.
Those That Would Seek This Bounty Are Hereby Warned! It Is Said That This Vile Brute Bedecks Himself In The Bloodied Skulls of His Victims and That He Commands A Force Of Foul Orcish Raiders One Hundred Strong!
It Is Advised That Those As Would Seek This Bounty Proceed With Extreme Caution!
Posted By The Order Of
Field Marshall Rorhane
A few short days ago, we broke camp in this Light-forsaken place, operating under the King’s orders to return home. My heart was ligh despite my bleak surroundings, for I knew that after the frigid trek to the shore and long, grueling voyage. I would find solace in your arms.
We reached the shoreline today to find our ships, our means of return, nothing more then charred husks; we cannot leave, and have no choice but to press on into the heart of this abysmal wasteland.
I have gone to the very end of the world to keep you safe, Emily… and now… I wish with all my being that I had remain in Lordaeron with you.
Thoughts of you fill my every waking moment. You are my warmth in the frozen land, beloved, and no one can take that from me.
These are the new Naxxramas Instance Frost Resistance Craftable Armor. Based on the stats, this looks like gear aimed to rogues, unless it is a different set per Class. You will need Frost resistance for the Frostwyrm and Kel’Thuzad fights. The following are subject to change through the lifetime of Patch 1.11 Public Test Realms. We have already seen changes in some armor in the recent Test Realm mini-patch. Start planning out and gathering the ingredients that are available in the current Public Server.
|Master Craftsman Omarion is located at the Deathknight Wing, which is the southwestern wing. He is inside a cage and will offer the dialogue shown to the left in both images.
He will give you a handbook with the knowledge of how to create Frost Resistance armor.
Take the handbook to Craftman Willhem inside Light’s Hope Chapel. Thereafter, you will have new access to his Frost Resistance gear. Check them out below …
Needs Exalted with Argent Dawn
64 Armor – Cloth
+24 Frost Resist
5 Frozen Runes
Needs Revered with Argent Dawn
102 Armor – Cloth
+20 Frost Resist
4 Frozen Runes
Needs Revered with Argent Dawn
146 Armor – Cloth
+30 Frost Resist
5 Frozen Runes
Needs Exalted with Argent Dawn
234 Armor- Cloth
+40 Frost Resist
8 Frozen Runes
121 Armor – Cloth
+40 Frost Resistance
Equip: Increases damage and healing done by magical spels and effects by up to 21
Frozen Rune x7
Bolt of Runecloth x8
Essence of Water x6
Ironweb Spider Silk x8
76 Armor – Cloth
+30 Frost Resistance
Equip: Increases damage and healing done by magical spells and effects by up to 15
Frozen Rune x5
Bolt of Runecloth x4
Essence of Water x4
Ironweb Spider Silk x4
53 Armor – Cloth
+20 Frost Resistance
Equip: Increases damage and healing done by magical spells and effects by up to 12
Frozen Rune x4
Bolt of Runecloth x2
Essence of Water x2
Ironweb Spider Silk x4
106 Armor – Cloth
Equip: Increases damage and healing done by magical spells and effects by up to 18
Blasted Lands: Fishing skill needed is 235-265
Burning Steppes: Fishing skill needed is 240-290
Duskwood: Fishing skill needed is 95-150
Elwynn Forest: Fishing skill needed is 1-50
RedridgeMountains: Fishing skill needed is 80-120
Stranglethorn Vale: Fishing skill needed is 150-250
Swamp of Sorrows: Fishing skill needed is 175-225
Westfall: Fishing skill needed is 50-80
Badlands: Fishing skill needed is 175-225
Dun Morogh: Fishing skill needed is 1-50
Loch Modan: Fishing skill needed is 50-100
Searing Gorge: Fishing skill needed is none available
Wetlands: Fishing skill needed is 105-150
Alterac Mountains: Fishing skill needed is 150-170
Arathi Highlands: Fishing skill needed is 150-180
Eastern Plaguelands: Fishing skill needed is 265-280
Hillsbrad Foothills: Fishing skill needed is 100-155
Silverpine Forest: Fishing skill needed is 50-105
Hinterlands: Fishing skill needed is 200-245
Tirisfal Glades: Fishing skill needed is 1-50
Western Plaguelands: Fishing skill needed is 255-270
Ashenvale: Fishing skill needed is 75-150
Azshara: Fishing skill needed is 200-275
Darkshore: Fishing skill needed is 50-80
Desolace: Fishing skill needed is 100-175
Durotar: Fishing skill needed is 1-50
Felwood: Fishing skill needed is 175-250
Moonglade: unknown fishing
Stonetalon Mountains: Fishing skill needed is 75-125
Teldrassil: Fishing skill needed is 1-50
The Barrens: Fishing skill needed is 50-100
Winterspring: Fishing skill needed is 250-300
Dustwallow Marsh: Fishing skill needed is 150-300
Feralas: Fishing skill needed is 150-175
Mulgore: Fishing skill needed is 1-50
Tanaris: Fishing skill needed is 225-275
Thousand Needles: Fishing skill needed is 75-125
Many fans wonder what the Twisting Nether and the Great Dark Beyond are. A fan offered a very good example of what they are:
“You have the universe, the universe is made up of two plane of existance.
The solid plain of existance, the one in which the suns, planets, and moons form, is known as “The Great Dark Beyond”. This is basically the name that the people of Azeroth use as a word for “outerspace”. This physical realm is where the planet of Azeroth sits, and is the realm in which the Titans travel the cosmos searching for worlds to re-construct into order.
The second plane of existance is an ethreal plane, one made of protein that has no form, no planets, nothing but an empty infinite expanse. This is called the “Twisted Nether”, and is considered the “glue” of the universe, as the entire nether is woven into the rest of the physical universe. The Titans know of the Twisted Nether, but because it is such a chaotic world, they refuse to travel within it. The chaotic nature of the twisted nether was a perfect home for those that gave themselves to chaos, the races that would later become known as demons.
The relationship between these two dimensions is to hold the universe together.
One of the perks the demons gain from the Twisted Nether, is the fact that the Twisted Nether, is agian, the glue of the universe, this means that every single point of the twisted nether, is also connected to every single point of the great dark beyond. One could enter the twisted nether by portal, walk three steps through another portal, and be on the other side of the universe.
The Twisted Nether was used is this way to bring the orcs.
Medivh used the twisted nether as a “bridge” across the universe, allowing the orcs to move instantly from their homeworld of Draenor, all the way to Azeroth within an instant” – Grocalis @ Tichondrius
A very detailed and descriptive explanation of the Twisting Nether—more official, from Chris Metzen—may be read at Warcraft RPG: Shadow and Light page 152-160
Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth’s shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language.
What’s been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races.
However, recent accounts by select individuals who managed to gather information? either by spying, torturing or surreptitiously gaining the murlocs’ trust, have brought some interesting details to light?
First, murlocs may not be as dumb as everyone thinks they are. Several clues point to the fact that their steady infiltration of the world’s land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known.
Also, the murloc race may be far older than most believe. Several accounts and clues seem to substantiate this. In fact, it is now believed that murlocs (or, more appropriately, their ancestors) may even pre-date trolls. Of course these ancient murlocs lived in the oceans’ depths and therefore were never known to the world’s early land-dwelling races.
In the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration may have triggered the murlocs’ slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians.
But perhaps the most startling revelation to come from recent intelligence-gathering efforts was this: the naga may not be the only nightmarish horrors lurking in the seemingly bottomless oceans of the world.
Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms ? and even more disturbing, that the murlocs’ emergence is an indication of their incipient awakening.
If that is the case, the mysterious and somewhat underestimated murlocs may be the world’s first glimpse at something far more terrifying.