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Tomas Hernandez is owner of since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for (formerly ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

War of the Three Hammers

The dwarves of Ironforge Mountain lived in peace for many long centuries. However, their society grew too large within the confines of their mountain cities. Though the mighty High King, Modimus Anvilmar, ruled over all dwarves with justice and wisdom, three powerful factions had arisen amongst the dwarven society.

The Bronzebeard clan, ruled by Thane Madoran Bronzebeard, held close ties to the High King and stood as the traditional defenders of Ironforge Mountain. The Wildhammer clan, ruled by Thane Khardros Wildhammer, inhabited the foothills and crags around the base of the mountain and sought to gain more control within the city.

The third faction, the Dark Iron clan, was ruled by the sorcerer-thane Thaurissan. The Dark Irons hid within the deepest shadows under the mountain and plotted against both their Bronzebeard and the Wildhammer cousins.

For a time the three factions kept a tenuous peace, but tensions erupted when High King Anvilmar passed away from old age. The three ruling clans went to war for control of Ironforge itself. The dwarf civil war raged under the earth for many years. Eventually the Bronzebeards, who had the largest standing army, banished the Dark Irons and Wildhammers from under the mountain.

Khardros and his Wildhammer warriors traveled north through the barrier gates of Dun Algaz, and they founded their own kingdom within the distant peak of Grim Batol. There, the Wildhammers thrived and rebuilt their stores of treasure. Thaurissan and his Dark Irons did not fare as well. Humiliated and enraged by their defeat, they vowed revenge against Ironforge. Leading his people far to the south, Thaurissan founded a city (which he named after himself) within the beautiful Redridge Mountains.

Prosperity and the passing of years did little to ease the Dark Iron’s rancor toward their cousins. Thaurissan and his sorceress wife, Modgud, launched a two-pronged assault against both Ironforge and Grim Batol. The Dark Irons were intent on claiming all of Khaz Modan for their own.

The Dark Iron armies smashed against their cousins’ strongholds and very nearly took both kingdoms. However, Madoran Bronzebeard ultimately led his clan to a decisive victory over Thaurissan’s sorcerous army. Thaurissan and his servants fled back to the safety of their city, unaware of the events transpiring at Grim Batol, where Modgud’s army would fare no better against Khardros and his Wildhammer warriors.

As she confronted the enemy warriors, Modgud used her powers to strike fear into their hearts. Shadows moved at her command, and dark things crawled up from the depths of the earth to stalk the Wildhammers in their own halls. Eventually Modgud broke through the gates and laid siege to the fortress itself. The Wildhammers fought desperately, Khardros himself wading through the roiling masses to slay the sorceress queen.

With their queen lost, the Dark Irons fled before the fury of the Wildhammers. They raced south toward their king’s stronghold, only to meet the armies of Ironforge, which had come to aid Grim Batol. Crushed between two armies, the remaining Dark Iron forces were utterly destroyed.

The combined armies of Ironforge and Grim Batol then turned south, intent on destroying Thaurissan and his Dark Irons once and for all. They had not gone far when Thaurissan’s fury resulted in a spell of cataclysmic proportions. Seeking to summon a supernatural minion that would ensure his victory, Thaurissan called upon the ancient powers sleeping beneath the world. To his shock, and ultimately his doom, the creature that emerged was more terrible than any nightmare he could have imagined.

Ragnaros the Firelord, immortal lord of all fire elementals, had been banished by the Titans when the world was young. Now, freed by Thaurissan’s call, Ragnaros erupted into being once again. Ragnaros’ apocalyptic rebirth into Azeroth shattered the Redridge Mountains and created a raging volcano at the center of the devastation.

The volcano, known as Blackrock Mountain, was bordered by the Searing Gorge to the north and the Burning Steppes to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving brethren were ultimately enslaved by Ragnaros and his elementals. They remain within the depths of Blackrock to this day.

Witnessing the horrific devastation and the fires spreading across the southern mountains, King Madoran and King Khardros halted their armies and hastily turned back towards their kingdoms, unwilling to face the awesome wrath of Ragnaros.

The Bronzebeards returned to Ironforge and rebuilt their glorious city. The Wildhammers also returned home to Grim Batol. However, the death of the Modgud had left an evil stain on the mountain fortress, and the Wildhammers found it uninhabitable.

They were bitter in their hearts over the loss of their beloved home. King Bronzebeard offered the Wildhammers a place to live within the borders of Ironforge, but the Wildhammers steadfastly refused. Khardros took his people north towards the lands of Lordaeron. Settling within the lush forests of the Hinterlands, the Wildhammers crafted the city of Aerie Peak, where the Wildhammers grew closer to nature and even bonded with the mighty gryphons of the area.

Seeking to retain relations and trade with their cousins, the dwarves of Ironforge constructed two massive arches, the Thandol Span, to bridge the gap between Khaz Modan and Lordaeron. Bolstered by mutual trade, the two kingdoms prospered. After the deaths of Madoran and Khardros, their sons jointly commissioned two great statues in honor of their fathers.

The two statues would stand guard over the pass into the southlands, which had become volcanic in the wake of Ragnaros’ scorching presence. They served as both a warning to all who would attack the dwarven kingdoms, and as a reminder of what price the Dark Irons paid for their crimes.

The two kingdoms retained close ties for some years, but the Wildhammers were much changed by the horrors they witnessed at Grim Batol. They took to living above ground on the slopes of Aerie Peak, instead of carving a vast kingdom within the mountain. The ideological differences between the two remaining dwarven clans eventually led to their parting of ways.

Book found at Scarlet Monastery.

Back to Wow Lore: In-game Books

Librams: Head/Legs Enchant Guide


Mathredis Firestar in Flame Crest—Burning Steppes

As some players know Head / Legs armor gears are some of the items that can not be enchanted by players, but only by using Librams.

There is a Blood Elf NPC at the Burning Steppes (near Flight Path) who can do these enchantments. He will talk to you when you bring to him any of the Librams. To create the enchant for you he will request you to bring some items and 15-35 gold.

There are 8 different Librams that drop from random Caster mobs in Blasted Lands, Searing Gorge, Blood Elves in eastern Azshara, Satyrs in Felwood(Jaedenar), Blackrock Depths mobs, and basically, any caster in the world has a small percentage chance to drop a Libram.  You will notice the blue exclamation sign on his head.  This is a repetitive quest, and you can enchant as many Head or Leg items as you wish for as long as you bring a new Libram and more required items.  The Librams accepted by the Blood Elf, northeast of Burning Steppes, are:

Libram of Resilience
Price: 20 gold

Enchant: +20% Fire Resistance

– 1 Black Diamond (dropped @ BRD – can be bought – 4 g)
– 4 Crystal Spire (formed @ un’goro by 10 yellow/10 blue power crystals @ east pylon – bop)
– 1 Burning Essence (dropped @ BRD – Dark Coffer – bop)

Libram of Voracity
Price: 35 gold

Enchant: You can choose either +8 stamina (80 hp / 92 hp(warlock)), +8 intellect (120 mana) , +8 strength, +8 agility or +8 spirit

– 1 Black Diamond (dropped @ BRD – can be bought – 4 g)
– 4 Crystal Force (formed @ un’goro by 10 Green & 10 Blue Crystals at the Eastern Pylon)
– 4 Whipper Root Tuber (Quest by – Silversky in Felwood- need 4 Cenarion Plant Salve – Then you need to cure the Corrupted Whipper Root – bop)

Libram of Constitution
Price: 35 gold

Enchant: +100 hp

– 1 Black Diamond (dropped @ BRD – can be bought – 4 g)
– 4 Night Dragon’s Breath (Quest by Silversky in Felwood – need 4 Cenarion Plant Salve – Then you need to cure the Corrupted Night Dragon – bop)
– 1 Lung Juice Cocktail (Quest reward from Spirit of the Boar and A Boar’s Vitality Quests at Blasted Lands)

Libram of Protection
Price: 18 gold

Enchant: +1% Dodge

– 1 Frayed Abomination Stitching ( Stratholme – Venom Belcher Abominations / Ramstein)
– 2 Large Brilliant Shard (check Auction House or ask an Enchanter)
– 1 Pristine Black Diamond (dropped @ UBRS / LBRS – can be bought – 20/30/50 g)

Libram of Focus
Price: 15 gold

Enchant: +8 Magic (Healing and Damage from spells)

– 1 Pristine Black Diamond (dropped @ UBRS / LBRS – can be bought – 20/30/50 g)
– 4 Large Brilliant Shard (check Auction House)
– 2 Skin of Shadow (Scholomance – @ ground past the Viewing Room, near Mini-Bosses)

Libram of Rapidity
Price: 20 gold

Enchant: +1% Haste (not for magic)

– 1 Pristine Black Diamond (dropped @ UBRS / LBRS – can be bought – 20/30/50 g)
– 2 Large Brilliant Shard (check Auction House )
– 2 Blood of Heroes (Eastern Plaguelands – They look like a White fried egg with a red spot in the center. Found on the ground , random spawn anywhere in Eastern Plaguelands, sometimes in Caer Darrow or near Hearthglen in Western Plaguelands, it has a little surprise when opened … Two overpowered Heroe ghosts spawn to fight you. They have a knock back/ stun. Bring help.)

Libram of Tenacity
Price: 10 gold

Enchant: +125 Armor

– 1 Black Diamond (dropped by [email protected] BRD – can be bought – 4 g)
– 4 Crystal Ward (10 red and 10 green crystals at Western Pylon in Un’Goro Crater)
– 1 Eye of Kajal (dropped @ BRD – Dark Coffer – bop)

Libram of Rumination
Price: 30 gold

Enchant: +150 mana

– 1 Black Diamond (drops from Golems @ Blackrock Depths -( can be bought at Auction House for 4 g)
– 1 Gizzard Gum (Quest Vulture’s Vigor or Spiritual Domination from Blood Elf Lynnore in Blasted Lands)
– 1 Black Blood of the Tormented (dropped @ BRD – Dark Coffer – bop)

Written by Zvix
Level 60 Undead Warlock
Guild: Cult of the Titans
Realm: Burning Blade

Wow: Burning Crusade – Patch 2.4 – Magister’s Terrace


Exarch Larethor: Welcome to the Sunwell, (class). Get yourself settled in and contribute however you can – there’s much to do!

Me? Yes, I have a little something that needs doing, but I’m not sure you’re up to the task.

We’ve had a contact embedded in Magisters’ Terrace gathering intelligence for us. He’s recently failed to report and I’m growing concerned.

The terrace is just up the rise to the east. The information he was collecting is vital to our mission.

Think you can handle it, ?


On completion, you will receive 15g 18s


Exarch Larethor at the Shattered Sun Staging Area wants you to search Magisters’ Terrace and find Tyrith, a blood elf spy.

Wow: Burning Crusade – Patch 2.4 – Arm the Wards!

Our efforts have paid off.  We’ve captured the Sun’s Reach Sanctum, (name). Go there and see if there’s anyone you can assist.

We’ve succeeded in reactivating the crystal wards around the sanctum, but why stop there? We’ll build defenses around the other structures, but the Wretched are stubborn and continue to steal power from the crystal wards.

Hunt them down and get the mana remnants they carry. Use the remnants to energize the sanctum wards; the safety of our operation depends on it.

Quest Objectives

Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the structures in Sun’s Reach.

Have you reactivated a crystal ward, ?

Good work, (name). The wards are slowly regaining their power. Sun’s Reach will be ours in no time!

Wow: Burning Crusade – Patch 2.4 – Further Conversions


We succeeded in taking the Sanctum.  We can continue to convert sentries and use them as guards at other tactical locations.

My plan to replace the damaged crystals on the erratic sentries has been a success. We’ve managed to take the Sun’s Reach Sanctum with their help.

I’ve crafted new crystals that will bring more of them under our control; place them inside the hulls of defeated sentries. We’ll deploy them to other locations once they’re converted.

Quest Objectives

Vindicator Xayann at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Arcane Sentries to turn them into friendly units.

Have you converted the sentries, (name)?

Excellent. The converted sentries will help to secure our perimeter.

Wow: Burning Crusade – Patch 2.4 – The Missing Magistrix


Our efforts have paid off.  We’ve captured the Sun’s Reach Sanctum, (name).  Go there and see if there’s anyone you can assist.


Captain Theris Dawnhearth: We sent one of our operatives to investigate the fel portal in the middle of Dawning Square, south of here. She never returned.

Take this scroll we found on one of the enemy corpses. We believe it will grant you access through the portal. Once through, find Magistrix Seyla and aid her in any way you can.

Quest Objectives

Use the Captured Legion Scroll near the portal at Dawning Square. Once you’ve gone through the portal, find Magistrix Seyla.

Keep quiet, shaman. The Legion’s forces watch the south of the gate.

It’s very sweet of Theris to worry about my hide, but we’ve got bigger problems here. Much bigger.

Wow: Burning Crusade – Patch 2.4 – Agamath: The First Gate


Should Kil’jaeden rise up through the Sunwell our world will be thrown into a war the likes of which has not been seen for 10,000 years.

Our mages are 99 percent through the defenses of the first gate, Agamath.


The First barrier lies just beyond the path of destruction where the fiendish Brutallus stands.  The gateway, Agamath, prevents passage beyond the Dead Scar.

(Ne’thul points to the magical replica of the Sunwell.)

Bring to me the essence of immortals, found only on the most powerful beings of this world!  With the essence in hand, my mages will be able to dismantle Agamath, ultimately collapsing the gateway and unlocking th way further into the Sunwell.

Requires: Essence of the Immortals


Wow: Burning Crusade – Patch 2.4 – The Battle for the Sun’s Reach Armory


Harbinger Inuuro: Capturing the Sun’s Reach Sanctum was the first step in our battle plan.  Our orders are to take control of the armory next.

We are 99 percent done with our goal.


Harbinger Inuuro: The Burning Legion holds the Sun’s Reach Armory, which is of tactical importance to our operation. As long as their morale remains high we will not wrest the building from their control.

The emissaries of hate are Legion shocktroopers sent to reinforce tactical Legion positions. The enemy rallies upon their arrival for they fear them more than they fear us.

Today we will change that. Take this banner and slay the demons of the Legion. When the emissary is sent, slay and impale him.

Quest Objectives

Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square or the Sun’s Reach Armory. Use the Shattered Sun Banner to impale the Emissary of Hate’s corpse.

Have you done what I asked of you, (name)?

Your dedication is exemplary, . We will take the armory from the forces of the Legion in no time!

Wow: Burning Crusade – Patch 2.4 – Report to Nasuum

Tradesman Portanuus: Blessings of the naaru upon you, my friend.

Tradesman Portanuus: I am most glad that you are here, ! Now that we have taken this sanctum, we must hurry to create a magical portal that will lead to here from Shattrath City in the Outland.

My liege lord, Exarch Nasuun, is heading up the Offensive’s efforts to do just that. He asked me to send along any promising candidates who have what it takes to help with the portal’s creation.

Please, travel to Shattrath City and speak with him inside A’dal’s chamber on the Terrace of Light.

Quest Objectives

Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City.

Portanuus sent you? Good, we haven’t any time to spare!

Wow: Burning Crusade – Patch 2.4 – The Multi-Whatever Something-or-Other Survey


Harbinger Haronem: I’m sure that ‘gnomish inventor’ is a crackpot.  He was babbling about some red clouds that have begun to appear in the Spirit Fields around Oshu’gun in Nagrand.

According to him, these, uh, multiphase … um … spectro-something googles will allow the wearer to see the clouds and take readings from them.  He insisted that recording this data was fundamental to our campaign at the Sunwell.  I think he’s nuts, but I’m under orders to investigate anything that might help.  Would you mind taking some readings?

Quest Objectives

Harbinger Haronem in Shattrath City wants you to use the Multiphase Spectrographic Goggles to take 6 Multiphase Readings.

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