The day has come at last, World of Warcraft: Chronicle, is on sale now! To celebrate, and because people had been mistaking part one for a direct transcription, this next preview will be a full excerpt from the Chronicle. In particular, this will focus on the former Guardian of Tirisfal, Aegywnn, and shed light on the mage order hall in the upcoming Legion expansion. For those familiar with other Warcraft novels, such as Jeff Grubb’s The Last Guardian, you may notice some significant changes have been made to Aegwynn and Medivh’s backstories…
As with before, heavy spoilers for World of Warcraft: Chronicle are below the jump, so read at your own risk:
Greetings everyone, I’ve been given a copy of World of Warcraft: Chronicle to review and there is so much incredible lore information, I’m not sure a single review would work.
So, while I will have a proper review, I’ll also post a few summaries of some of the more groundbreaking information we’ve been given.
For our first entry, we shall look at fan favorite villain Lei Shen, the Thunder King. Of course, these will include massive spoilers. Spoilers on a “this changes the entire context of the Warcraft setting” level.
So if you want to find all this out in World of Warcraft: Chronicle for yourself, consider this a warning.
Have you ever wondered how Lei Shen truly became the Thunder King? How he died? How Uldum wasn’t always a desert? How the mogu and Zandalari came to create one of the most formidable empires Azeroth has ever seen? Read on to find out.
Hi everyone, we previously looked at the Hall of Shadows in December, near the beginning of the Legion Alpha. Despite the changes that had been made, many still complained it felt too unimpressive and too much like a sewer to be a proper class hall. I didn’t mind it too much, liking the not-so-subtle nods to the Thieves’ Guild in Skyrim, but what Blizzard has done to the rogue class hall in this latest alpha build blows the original out of the water. I may be heavily biased, as I have main’ed a rogue since I first started playing, but the Hall of Shadows is now my favorite order hall in Legion.
See what’s changed after the jump!
One point of contention I’ve seen in discussion on the Legion Alpha is the state of the updated Dalaran. Many have questioned whether or not the city has truly been “updated” aside from the additional of a couple new doodads. In my personal experience, I’ve found the most of the original textures to have been replaced, and many objects given brand new models. As I did with the Hall of Shadows previously, I’ve decided to put the issue to rest by providing another side-by-side comparison of Dalaran on alpha and on live.
Since it was first announced that the rogue class hall would be located in the Dalaran sewers, there has been much debate over whether its an appropriate or “cool” setting for them. That I can understand, but many people have been claiming that, besides a few new rooms, it is completely copy-pasted from Wrath of the Lich King’s Dalaran. This can hardly be farther from the truth. Everything in the Hall of Shadows was remade from scratch, and so I’ve made a series of screenshots comparing the Hall of Shadows as it currently exists in the Legion Alpha, to the corresponding section of the Underbelly on live servers. Now you can decided for yourself how “recycled” the rogue class hall may be.
While Stormheim and Highmountain are technically open for testing on the Legion Alpha servers, a glitch has made accessing them via quests, or doing any of the main quests in the zones, impossible at the moment. However, by water walking there I was able to reach Stormheim and take a few screenshots before the game crashed.
Unfortunately I don’t have much time for discussion, so there won’t be anything beyond the pictures and a short description below.
Yesterday, World of WarCraft: Legion was announced at Gamescom, and I am hyped! I’m much more cautious than I’ve been with any other expansion announcement, after what happened with Warlords of Draenor. Yet I still can’t help but be really excited. With only two announcement trailers and a single panel, we don’t have too much to go on about Legion‘s storyline and overall path so far. In this absence of information, I’ve taken what we do know to make five predictions on what will happen in the expansion, and where it will lead us to in the future. Find out what these predictions are behind the read-more!
Well, the imminent Gamescom expansion announcement has blown the wind of out of my sails (pun not intended). I was 90% certain we’d see the reveal at BlizzCon, and thought I’d have several months to outline Age of Azshara before the real expansion was announced. I guess we’ll see what the expansion is, and if its similar enough to this I might as well stop. Until then, though, here’s a list of the zones in Age of Azshara and their backgrounds.
We’re in that unfortunate period of time where all the major story patches for the current expansion have been released, and the next one is still months away from being announced. With little to report on, my thoughts have turned to what said next expansion might be. So for the next few weeks, I will be doing a series of articles detailing the expansion concept I’ve created. We’ll talk about major features, zones, dungeons and raids, storyline and more! This first article will be a general outline of the expansion concept.
-Title card courtesy of fellow Blizzplanet contributor Benjamin Vogt.
A conversation between @1990Sanji and World of WarCraft creative director Alex Afrasiabi has revealed a pretty shocking piece of information about how the alternate Draenor we’ve spent the past several months on works. Namely, the Burning Legion there is the same Legion we’ve been facing back on Azeroth and Outland. Even more shocking, the Archimonde and Mannoroth we’ll be fighting in patch 6.2 are the same ones from WarCraft III! The implications behind this are staggering. Read on after the jump to see the full conversation and find out more.