World of Warcraft – Naxxramas Frost Resistance Gear

These are the new Naxxramas Instance Frost Resistance Craftable Armor. Based on the stats, this looks like gear aimed to rogues, unless it is a different set per Class.  You will need Frost resistance for the Frostwyrm and Kel’Thuzad fights.  The following are subject to change through the lifetime of Patch 1.11 Public Test Realms.  We have already seen changes in some armor in the recent Test Realm mini-patch.  Start planning out and gathering the ingredients that are available in the current Public Server.

Master Craftsman Omarion is located at the Deathknight Wing, which is the southwestern wing. He is inside a cage and will offer the dialogue shown to the left in both images.

He will give you a handbook with the knowledge of how to create Frost Resistance armor.

Take the handbook to Craftman Willhem inside Light’s Hope Chapel. Thereafter, you will have new access to his Frost Resistance gear. Check them out below …

Glacial Cloak

Needs Exalted with Argent Dawn
64 Armor – Cloth
+18 stamina
+24 Frost Resist

5 Frozen Runes
4 Bolts of Rune Cloth
2 Essence of Water
4 Iron Web Spidersilk
200 gold

Polar Bracers

Needs Revered with Argent Dawn
102 Armor – Cloth
+12 agility
+20 stamina
+20 Frost Resist

4 Frozen Runes
12 Enchanted Leather
3 Essence of Water
3 Cured Rugged Hide
200 gold

Polar Gloves

Needs Revered with Argent Dawn
146 Armor – Cloth
+18 agility
+18 stamina
+30 Frost Resist

5 Frozen Runes
12 Enchanted Leather
3 Essence of Water
3 Cured Rugged Hide
200 gold

Polar Tunic

Needs Exalted with Argent Dawn
234 Armor- Cloth
+18 agility
+26 stamina
+40 Frost Resist

8 Frozen Runes
4 Bolts of Rune Cloth
16 Enchanted Leather
5 Essence of Water
5 Cured Rugged Hide
300 gold


Glacial Vest

121 Armor – Cloth

+26 Stamina

+40 Frost Resistance

Equip: Increases damage and healing done by magical spels and effects by up to 21

Frozen Rune x7

Bolt of Runecloth x8

Essence of Water x6

Ironweb Spider Silk x8

Glacial Gloves

76 Armor – Cloth

+22 Stamina

+30 Frost Resistance

Equip: Increases damage and healing done by magical spells and effects by up to 15

Frozen Rune x5

Bolt of Runecloth x4

Essence of Water x4

Ironweb Spider Silk x4

Glacial Wrists

53 Armor – Cloth

+20 Stamina

+20 Frost Resistance

Equip: Increases damage and healing done by magical spells and effects by up to 12

Frozen Rune x4

Bolt of Runecloth x2

Essence of Water x2

Ironweb Spider Silk x4

Glacial Leggings

106 Armor – Cloth

+28 Stamina

+40 Resistance

Equip: Increases damage and healing done by magical spells and effects by up to 18

World of Warcraft – Fishing Guide: Skill Levels


Blasted Lands: Fishing skill needed is 235-265

Burning Steppes: Fishing skill needed is 240-290

Duskwood: Fishing skill needed is 95-150

Elwynn Forest: Fishing skill needed is 1-50

RedridgeMountains: Fishing skill needed is 80-120

Stranglethorn Vale: Fishing skill needed is 150-250

Swamp of Sorrows: Fishing skill needed is 175-225

Westfall: Fishing skill needed is 50-80

Khaz Modan

Badlands: Fishing skill needed is 175-225

Dun Morogh: Fishing skill needed is 1-50

Loch Modan: Fishing skill needed is 50-100

Searing Gorge: Fishing skill needed is none available

Wetlands: Fishing skill needed is 105-150


Alterac Mountains: Fishing skill needed is 150-170

Arathi Highlands: Fishing skill needed is 150-180

Eastern Plaguelands: Fishing skill needed is 265-280

Hillsbrad Foothills: Fishing skill needed is 100-155

Silverpine Forest: Fishing skill needed is 50-105

Hinterlands: Fishing skill needed is 200-245

Tirisfal Glades: Fishing skill needed is 1-50

Western Plaguelands: Fishing skill needed is 255-270

Northern Kalimdor

Ashenvale: Fishing skill needed is 75-150

Azshara: Fishing skill needed is 200-275

Darkshore: Fishing skill needed is 50-80

Desolace: Fishing skill needed is 100-175

Durotar: Fishing skill needed is 1-50

Felwood: Fishing skill needed is 175-250

Moonglade: unknown fishing

Stonetalon Mountains: Fishing skill needed is 75-125

Teldrassil: Fishing skill needed is 1-50

The Barrens: Fishing skill needed is 50-100

Winterspring: Fishing skill needed is 250-300

Southern Kalimdor

Dustwallow Marsh: Fishing skill needed is 150-300

Feralas: Fishing skill needed is 150-175

Mulgore: Fishing skill needed is 1-50

Tanaris: Fishing skill needed is 225-275

Thousand Needles: Fishing skill needed is 75-125


World of Warcraft on Linux: How To play on Wine

Many skilled Linux users have offered instructions on how to tweak settings to play World of Warcraft in Linux, using Wine.  You should read all the instructions and link sources.  However, be warned that Blizzard Entertainment does not condone nor offer support to Linux platforms, and you should do so at your own risk.  We aren’t responsible and you agree so.  The author of the How To is not part of Blizzplanet staff.

Links you should visit and read:

Short instructions

Required Downloads and Patches

Full Instructions (Read)

Stranglethorn Fishing Extravaganza Explained

Hey there, Angler! The purpose of this thread is to explain the Fishing Tournament so that we can nab some of the nifty prizes.

I’ll keep this first post up to date. Please post additional information that you may have.

The 5 W’s

Who: You.

What: The Stranglethorn Vale Fishing Tournament

When: Every Sunday at 14:00 (2:00 PM) local server time

Where: Stranglethorn Vale

Why: For kicks, some decent prizes, and because it’s something other than grinding.

Getting Started

Fishing Skill & Bait:

All you need to get started is a fishing pole and a decent level of fishing skill. I started doing this at skill 260, and I did not receive a single “Your fish got away” message in over 1.5 hours of participation (without bait). So, you probably want to have one of …

A. 250 Fishing Skill

B. 200 Fishing Skill and a bunch of Nightcrawlers (+50 for 10 minutes)

C. 175 Fishing Skill and a bunch of Shiny Baubles (+75 for 10 minutes)

Fishing Pole:

Note that there is a vendor in Booty Bay (all the way on the bottom platform near the plank leading into the water) that will sell you (limited quantity item) a Strong Fishing Pole (+5 Fishing Skill). Every little bit helps, so you should always be using this instead of the regular fishing pole (Also, you can get the Big Iron Fishing Pole, with a whopping +20 to fishing, instead… it’s a rare drop from Shellfish Crates that are part of a Horde quest line in Desolace – thanks to Emmert for this info).


While you can theoretically win the contest as a level 1 character, the reality of it is that you’ll probably want to be at least level 40 before you attempt this, for two reasons: First, you’ll want a mount for the speed increase (see below); second, the area you’ll be running around in is quite full of mobs between levels 35 and 45. If you are in combat, you aren’t fishing – so you’ll need to avoid constantly getting aggro’d by everything around you.

Speed Increase:

You’ll also want to have something to drastically increase your speed, as you’ll need to travel at a few hundred meters every 2-3 minutes. The faster the better. In order of preference:

A. Epic mount (+100% speed increase)

B. Regular mount (+60% speed increase)

C. Sprint/Dash/Aspect of the Cheetah/etc (+~40-50% speed increase)


Make certain that you bind yourself in Booty Bay, and that you do not use your Hearthstone after about 1:15 PM local server time. You’ll most likely need to hearth back to Booty Bay as soon as you’re done if you want to win.

Inventory Space:

Last but not least, you will want at least 16 slots of inventory free. Make sure you bring at least one fully-empty 16-slot container or its equivalent. You may want to have a little extra space just in case. Most fish (including the Tastyfish) stack in lots of 20, just so you’re aware…

Tournament Basics


At approximately 30 seconds after the server clock hits 14:00 (2:00 PM), a /yell will be sent to all of Stranglethorn Vale indicating that the Fishing Tournament has begun. Another yell will be sent when the contest has ended.


Goal #1: The main goal of the tournament is to be the first to catch 40 Tastyfish and to return them to the goblin contest master Riggle Bassbait in Booty Bay. Riggle stands on the dock just outside of the Inn. Along with the man in charge of the contest, there is Fishbot 5000 and another goblin who give out consolation prizes…

Goal #2: (Consolation Prize) Bring 5 Tastyfish to the goblins to receive 23 silver (repeatable as many times as you want).

Goal #3: (Consolation Prize) Bring a rare fish to the Fishbot 5000 to receive “Rare Nat Pagle fishing accessories” (Haven’t gotten any myself). There are three types of rare fish to be found, and yes, rare means rare – in an hour and a half of fishing, I did not catch a single one.


The Internet is surprisingly devoid of information on the rewards for this tournament. I did manage to find out some details, though:

First Prize: Hook of the Master Angler: A trinket that turns you into a fish and grants ~100% speed increase in water. You are unable to fight while in fish form.

Rare Fish #1 (Dezian Queenfish): High Test Eternium Fishing Line: Consume to permanently add +5 to a Fishing Pole.

Rare Fish #2 (Keefer’s Angelfish): Reward unknown.

Rare Fish #3 (Brownell’s Blue Striped Racer): Nat Pagle’s Extreme Anglin’ Boots: Boots enchanted with +5 to Fishing Skill.

Let the Tournament Begin!

School of Tastyfish:

As soon as the tournament begins, “School of Tastyfish” nodes will spawn all along the coast of Stranglethorn Vale. Yes, the entire coast is in-play. The nodes look like small whirlpools, 2-3 meters in diameter, complete with silvery fish flickering in and out. They are visible from a good distance as a shimmering spot in the water.

Spawn Locations:

The locations of the nodes are fixed. That is, a node is either there or not there, but the locations do not change. You’ll find that there is a spawn location approximately every 100-200 meters along the coast, so there are many pools forming constantly. Along the southeastern coast alone there are about 10 spawn points. The best way to learn them is to participate in the tournament – you’ll be in trouble the first time, but you’ll learn them for the next time.

How to Catch the Elusive Tastyfish:

In order to catch Tastyfish, you must cast your bobber inside one of the fishing nodes. To be on the safe side, ensure that your bobber is at least partially touching the edge of the swirling waters. Ideally, cast it right into the center so you don’t have to worry. If you miss, re-cast again. There is no way to guarantee that your bobber will land in the right place. Learn how far back to stand so that the average-distance cast will at least have a chance to intersect the pool itself (stand too close and you’ll always overcast; stand too far and your bobber will never make it out to the pool).

Once your bobber lands in a good position, just wait and fish as normal. You’ll reel in either some Stranglekelp, a Tastyfish, a rare fish or (rarely) something else (anything you could normally catch in these waters goes here).

Node Mechanics:

It seems that the nodes are partially timer based and partially quantity based. Nodes seem to last a minimum of about 1.5 minutes and a maximum of about 3. If you are the only person fishing a node, it will not despawn while your bobber is in it (this is odd).

It would appear that, for whatever reason (fixed quantity, random luck, whatever), the node has a chance to despawn upon anyone reeling in a catch regardless of what is caught (Tastyfish, Oily Blackmouth, rusty boot, etceteras).

Multiple people can and will fish in a single node. Note that (as stated before) there appears to be a minimum time that a node will stay active, so don’t necessarily get all riled up just because people zerg your lucrative fishing spot. It can get annoying, however, when more than about 3 people are fishing as the number of bobbers begins to be a problem.

Changing Nodes:

As soon as a node despawns, immediately mount (or hit your speed boost) and proceed to the next most probable location for a spawn. This is something you will learn from experience. If you know a nearby pool despawned about 6 minutes ago, head there now, as this seems to be the approximate time between respawns.

The best way to do this by far is to stay just in the water, out of aggro range of most mobs but still able to walk/run/mount (don’t swim!). Run along the coast until you see the next node, and hit it.

Things to Watch Out for:

There are quite a few nasties along the STV coast. On the southwest side are the highest level mobs in the area, namely varieties of Naga. These are particularly annoying because they wander far (even into the ocean) and have a large aggro radius, are social, and like to net you.

The rest of the west coast is (for the most part) inhabited by Crocolisks and Raptors, of which the Crocolisks are by far the worst since they (like the Naga) will sometimes enter the water where you are.

The east coast of Stranglethorn, by comparison, is great. The ruins full of undead can be a problem if you are below level 40; levels 40 and up will generally be able to walk past without a problem. The one thing you must watch out for, regardless of your level, is the unique level 47+ Elite Giant Gorlash. He roams the shore slowly and is easily avoided, but there are always a disturbing number of skeletons near him when you pass by.

And last but not least, if you are on a PvP server, watch out for the enemy. you will hate your life as this event is commonly referred to on PvP servers as the “Stranglethorn Vale Fishing Gankfest”.

The Tournament Completed

How Long This Takes:

The tournament on Sunday 18 December 2005 was won in exactly 38 minutes. This means you should be catching, on average, about 1 tastyfish every 55 seconds if you hope to win.


I haven’t won. That said, keep a close eye on the number of Tastyfish you’ve caught. The second you hit 40, hearth back to Booty Bay, hti your speed boost if you’ve got it, and talk to Riggle Bassbait to win the tournament. A /yell will be sent to all of STV informing them that you are the victor. W00t for j00!

Not Winning:

Most likely you will not win. If this is the case, you can just quit when you get the /yell, or you can continue to fish the nodes. The mechanics stay the same if you keep going. You can continue to catch Tastyfish and even rare fish for as long as the tournament continues. Once the contest is over and the node despawn for the week, you should return to Booty Bay and turn in what you’ve got for what prizes you can.

Sorry, No Cheating:

Blizzard has it covered when it comes to the various shady tactics that we all, of course, immediately think of and wish we could explot:

1. Tastyfish are eternally Soulbound, so you cannot trade them.

2. They are limited duration items, and will disappear 4 hours after catching.

3. Stack in lots of 20.

4. Cannot be eaten, cooked, disenchanted, sold, fed to pet, or used in any other way.


So you are all set to go win the tournament. By far the hardest parts are memorizing where the nodes spawn and learning where to stand so that your bobber has the best chance to land in the swirling Tastyfish whirlpool. Watch out for aggro, run swiftly, fish deeply, and remember the credo of the Simpsons’ Fugu Chef:

“Hmmm…. poison, poison, poison… ah! Tastyfish!

Author: Moonfall

Level 38 Night Elf Druid

Guild:  Brethren of Light

Realm:  Argent Dawn

World of Warcraft: Ossirian the Unscarred – Ahn’Qiraj Movie

Ahn’Qiraj: Ossirian

A raid of 20 players try Ossirian for first time in Public Test Servers. Not knowing what to expect, we engage to explore the abilities of this Egyptian-god-like boss. The experience makes everyone scream for their mommy =(

Download (13.3 MB – 720×480 – DSL)

Download (2.58MB – 320×240 – 56kbps)

PC Widows XP: Windows Media Player 10
PC Windows 98/SE/ME/2000: Windows Media Player 9
Mac OS X: Requires the latest Windows Media Player 9 or you can install VLC player here

Blizzard Entertainment has exponentially evolved their way to make instances and special boss fights.  We have seen that with the bosses of Zul’Gurub, which require 20-players raid groups.  The instance is surgically designed to be a tough experience, and each boss has its own special attacks and tricks to beat him.  Ahn’Qiraj—in Public Test Servers—is showing to be among the most exciting and fun instances.

The Ancient city of the Qiraji is difficult and requires a good organization.  Every class is needed: Druids entangling roots is needed for crowd control hand-to-hand with Mages’ sheeping. All healers need to watch the tank at all times—which can drop in a blink against Kurinnaxx’s stackable-debuffs; and wear their mana-regen gear.  Some of the fights with the first two bosses are very long.  If you do not have mana regen gear, you will exhaust your healing before the bosses hit half health. That extra mana per tick can be the difference to keep your tank and team alive.

First boss, is a huge scorpion named Kurinnaxx.


The strategy for Kurinnaxx is to have 2-3 Warriors on him.  One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right—by the ribs.  Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds—so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away.  Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage.  That will allow healers to conserve mana.  Resume DPS when the effect is over.

Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times.  This can be deadly for any tank.  The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro.  Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.

Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage).  As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat.  The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe.  This is a very long fight.  Wear your mana regen gear if you are a healer and many stacks of Major Mana pots.  Druids should provide Innervate on priests that ran out of mana.

Once you kill Kurinnaxx, make sure no one talks to the Human NPC.  Only the main tank is to talk to him, when everyone is in position and ready.  The next fight is a triggered event that starts when you talk to the Human NPC.  Rajaxx will yell: “The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! No longer will we wait behind barred doors and walls of stone!  No longer will our vengeance be denied!  The dragons themselves will tremble before our wrath!.

Basically, waves and waves of Qiraji Warriors and flyers will keep pouring in.  Once a wave dies, another is sent within only two seconds.  You need to drink in this short lapse of time if you can. Warlocks and Mages need to put a lot of DPS here on mobs.  ALL Warlocks need to fear units constantly, and dot the main tank’s target while keeping a watch on the feared mob, to recast fear on them again and again.  Druids can entangle-root mobs, and priests should use their Fear-2 mobs ability, hunters might get a chance to place traps in between waves.  This orchestrated mob control will ensure the survival of all the 20 players, and keep you save from too much damage.  Remember to dot the main tank’s target while fearing or entangling.  Once it dies, move to the next target—rinse and repeat, until everyone is dead.  Making the fight last longer by crowd controlling is good—in that lapse of time your healers and DPS casters are regenerating mana.

If you keep the 4 Kaldorei Warriors and Human healed, you won’t have much trouble.  They have tons of hit points.  The challenge is if you wipe and they die.  They won’t respawn for at least two more hours, so you will be left on your own without the NPCs.  The fight with Rajaxx—I will let you figure it out on your own. So let’s skip forward.

I could say Blizzard is allowing every single class to feel important and useful in Ahn’Qiraj instance.

Fighting Buru—a huge scarab on steroids—looks piece of cake, but requires a lot of organization.

Bad news: Buru can’t be tanked at all by a Warrior.

Good news: Buru walks very slow and can be kited(You can make him follow you while everyone ranges it).

I would suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event.  The Boots allow you to run a bit faster than normal.  Start running up the ramp while Buru chases you.  Try to reach the top, of the ramp, then jump down.  Healers need to keep healing the player after they jump down.

In the meantime, players need to cause damage to the six eggs of Buru—but DO NOT destroy them.  Once the eggs have 5% hit points, spam on Raid chat “BRING HIM”, to alert the runner to bring Buru and make him walk on top of the eggs.

Soon as Buru is on top of the eggs, Warlocks and Mages should cast Area-of-Effect(AOE) Spells to destroy the eggs.  Apparently, when the six eggs are destroyed below him, they cause damage to Buru.

Special thing to note:  Buru won’t get aggro if you dot him or cast spells on him.  He won’t stop chasing his target until it is dead, or becomes unreachable.  You should make the font color of Raid Chat blueish or green—so that you can read the Warning message in orange.  When Buru chooses to attack a specific player, you get a alert message onscreen saying that Buru is watching you.

Druids should be alert when they get Buru’s attention.  They are quietly versatile to kite Buru.  Turn into a Cheetah to run faster.  When you need to enter the water, do not swim normally, or Buru will reach you, since your movement swimming is slower.  Shapeshift into a seal quick and when you reach land, shapeshift once more into cheetah.

All healers must run behind Buru to heal the target.  Buru won’t aggro if you heal the chased player.  Our pick-up-group(PUG) was able to beat him on our second trial.  Not hard, but not easy either—I commend Blizzard for creativity.

After defeating him, we headed up the ramp into the next terrace.  Casters need to stay in the back by the ramp.  Warriors should pull with their ranged gun and make sure to tank the Hive’Zara Tail Lasher (scorpions).  They will silence all casters in an Area-of-effect for nearly 9 seconds, and it spams it very often—like father, like son. Nods at Kurinnaxx.  Healers can’t heal anyone if you allow them to move into the casters, as they become silenced.  The other insects will keep poisoning the whole group.  So healers need to stay as far away as possible, and get in to toss renew.  Druids should help with entangling root, but keep your distance to toss rejuvenation on the tank and anyone who needs it—staying away from silence AOE.

The Silicate Feeder worms here spread a deadly poison after they die, so try not to kill them in the middle of your group, or everyone will get hit and lose health pretty quick—which may kill players that are already 20% health.

Something Warriors would love to know is that past this terrace hallway after you kill Buru, heading toward Ayamiss,  you have a high chance to loot Manual of Battle Shout Rank 7.  Hunters get Qiraji Magisterial Ring and Druids get Rejuvenation Rank 11.  Assumingly, all classes might have their own Book/Manual to upgrade one of their class-specific spells.

Once past this room, we gave a try to the huge bee boss, named Ayamiss the Hunter.  All I can say is that was a very tough and interesting event.  Ayamiss has a high aggro threat, and launches poison blasts at his target, jumping from target to target.  On top of this punishment, every 15-20 seconds a swarm of flying bees come from the front and the back and attack the players.  They seem to die with Mages and Warlocks AOE.  Watch our movie of Ayamiss the Hunter. This event might be qualified as “Insane” and will be challenging, yet fun for hardcore guilds. A+ to Blizzard on this one.

We decided not to mess with Ayamiss for a second trial, and skipped him to find out what was next.  The very long ramp heading to the top of the temple gave us a bunchful of curiosity. The sun could be seen in the direction of the ramp—as if inviting us for the fight of our life at the top of the temple.

Once atop, we found many Anubisath Guardian (Obsidian Statues) walking back and forth in very slow motion.  You shouldn’t be fooled.  They are set to walk on you at some point during mid-fight.  The whole raid should stay on the ramp.  That is your 100% safe spot.  Hunters or Warriors should pull the Obsidian Statues down to the ramp.  Once you are sure all of the statues are dead, you can leave the ramp.  Each Obsidian spawns 2 Qiraji warrior minions.  One can be feared in the safety of the ramp.

Mages need to cast detect magic at all times on Obsidian Statues to detect the type of deflect debuff they have.  This is a anti-wipe measure and a lifesaver. The abilities of every class are tested on this instance.

The Anubisath Guardians by the Watchers Terrace have a deflect Shadow-and-Frost at once, while others have a Fire-and-Arcane deflect debuff.  Casting Detect Magic will alert the whole raid which magic-spells they should avoid casting. Reason?  If just one player messes up and dots the Obsidian Statue with Shadow Word:Pain, Devouring plague or Frostbolt/Frost Nova—for example—it will deflect back to every player in front of him the attack for over 800 damage.  This mistake 3 times in a row could wipe half the raid wearing cloth and leather. Watch our movie showing the fight with one of the Anubisath Guardians—and a close up to Ossirian using mind vision.

Once we made sure all the Anubisath Guardians were dead, we started exploring the Watchers Terrace.  A huge field with columns.  We saw some crystals on the ground, and started testing—not knowing what to expect in this event.

When clicking the crystals, they would slide up from the ground, then sink back. Our curiosity grew, not knowing what they were for.  But we kept in mind we could interact with the Pylon crystals named Ossirian Crystal.

We finally started to engage this final boss named Ossirian.  Soon as we heard him yell: “Sands of the desert, rise and block out the sun!”, we knew this guy meant business, and that we were up to a spanking session.  Blizzard really brought a challenge in Ahn’Qiraj instance.  This is not the typical beat till it dies boss. He looks like the Egyptian god Horus, son of Osiris and Isis with the head of an obsidian-stone Hawk—Reference.  However, Ossirian has a circle that brights on his head, which looks like a sun.  The god Ra—father of all gods—and grandfather of Osiris’ parents Geb and Nut, is the god of the sun and has a hawk-head and a sun on his head—Reference

If you watch our movie, you will notice that our first attempt at this boss was both hilarious and sad.  The 20-players lasted barely one minute or so. Believe it or not … our lovely Ossirian was literally beating the snot out of us. Ossirian killed a player by 8k, 12k, 13,068, 14,246 damage.  Whoa?  You heard right, and that was only normal hits.  His crushing ability did 19,681 damage.  Everyone was jaw-dropped as Ossirian kept yelling: “You are terminated.”.  And indeed—this guy is a Terminator that has nothing to be jealous of Arnold.

Our second attempt was more lasting, and almost had a kiting strategy going.  Players were driving him toward the Ossirian Crystals.  You may Watch our second movie showing how the crystals sap Ossirian with a lightning bolt.

At this point, we do not know if Blizzard has acknowledged in the forums if this is a bug. I will surely check out later.  If this is working as intended then our discovery will be possibly the solution to this massive spank-wipe.  The Ossirian Crystals sap him—lowering his damage output for 30 seconds.  A player reported he was hit by 5.6k damage and the main tank reported getting hit by 1.3k damage after the Ossirian crystal launched a bolt at Ossirian. The strategy here, among many others that guilds should figure out with practice, is for the Tank-Warrior to pull Ossirian toward one of the Crystals.  The raid should organize and assign one player to stand by one of the crystals at all times. No one should attack him while he is on rampage, so to keep the aggro on the Tank.  When the crystal saps Ossirian with a bolt, his damage-output will be reduced.  A Shaman reported that he was able to purge his Strength of Ossirian buff as well.

It is important that all mages are alert on re-casting Detect Magic on Ossirian at all times to find out when he has risen up his buff.  I’m not sure if that was the name, but it seems he has a armor buff that can be dispelled.

The ideal scenario is that a Tank keeps pulling Ossirian toward each Crystal, sorta kiting him in circles, up to the next crystal while casters range him. The player assigned to each crystal most be alert to trigger-click the crystal at the right time to sap Ossirian once more—every 30 seconds, on a different crystal.  The crystal will spawn again, so you can return to it at a later time.

Before conclusion, I gotta warn you that Ossirian also summons a huge tornado that moves through the Watchers Terrace, adding an extra adrenaline-pumping factor. He can also cast cyclone on a single-target. This no doubt will be one of the most challenging boss events that will require a lot of cooperation, organization and communication among all players to pull off. And a lot of luck and praying. Blizzard’s creativity at its best.

Special thanks to Filefront for hosting our movies to share with you, and to GameCam for providing a great Game Movie Capturing software.

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Twilight Hammer:  How to summon Templars and Dukes Guide

1. Windstones, Elementals, and Epics

Here’s a guide to some stuff in Silithus that you may or may not know about.

There are 3 twilight hammer camps in Silithus each with Lesser, normal, and Greater Windstones in them. They display a ‘use’ icon when you mouse over them, however if you activate one unprepared, it will zap you with lightning. And yes, it will kill you if you are dumb and try it enough times. :p

General Info


Each of the stones will summon an Abyssal Elemental. What they drop depends on which one you summon. All of the stones require, at minimum, the Twilight Trappings Set. This is a 3 piece cloth armor set with a head, shoulder, and chest piece. They have no stats, and the set bonus only allows you to interact with Windstones. They have about a 1/5 drop rate off the twilight cultists, don’t bother buying them off the AH unless you’re really lazy, you can farm a full set in about 15 minutes.

Set :


Important Note Using the Twilight Set, Medallion of Station, or the Ring of Lordship to activate any of the windstones will consume the 3 armor pieces, medallion, and or ring! If you fail to kill the elemental and he despawns, you will NOT get the pieces back, broken or otherwise. So don’t do it unless you are prepared to take down whichever boss you are summoning.


Objects of Beckoning


If you complete the quest to collect 10 Encrypted Twilight Texts, and turn them in to the NPC in the cave, INSTEAD of turning them in to the NPC in town, you will recieve a letter in the mail a few hours later.

In the mail you get a bag, the bag can contain various crafting schematics, as well as some scrolls that will allow you to create beckoning objects.

Crests of Beckoning are used on Lesser Windstones.

Signets of Beckoning are used on normal Windstones.

Scepters of Beckoning are used on Greater Windstones.

Each of they Scrolls require various regents, ranging from 1-20 elemental air/earth/fire, herbalism plants, truesilver rods, and Dark Runes.

The purpose of the Objects of Beckoning are to enable you to summon a specific type of elemental from the stones. For the Lesser stones this is kind of pointless, the Templars loot tables are mostly the same between all 4 types. For the Dukes and higher, this can be useful, as each drops a different object. It takes quite a bit of time to aquire the materials to summon a Duke or a Lord, so this may be worthwhile.

Lesser Windstones


The Lesser stones summon a Templar, a 60 elite that can be taken down easily by a group of 2-3. The only thing required here is the Twilight Set. Be sure to bring a healer of some sort, they hit for ~700. There are 4 possible Templars that can be summoned, which one is summoned is random. Each will drop an Abyssal Crest, and there’s a good chance that it will drop a random BoE green item. They can drop blues, but the chance to do so is only slightly higher than any other random NPC.

Azure Templar – Water

Crimson Templar – Fire

Earthern Templar – Earth

Hoary Templar – Air

Normal Windstones


The “normal” windstones (they just say “Wind Stone”, no Lesser or Greater) require a Twilight Set, plus a Medallion of Station. The medallion is a neckpiece, which is aquired by bringing 3 Abyssal Crests to the NPC near the mailbox along with a Large Brilliant Shard. This quest is repeatable, however it requires Friendly reputation before it becomes available. All you need are 3 Crests and the shard to get another one.

Wearing the Set and the Medallion allows you to activate the Windstone, which will summon a Duke. These are level 62 elites, and can be taken by a group of 5 if everyone knows what they’re doing. If you’re doing this with a pickup group, grab 8 or more. Each has different attacks, none are particularly difficult, although the Air elemental does use a hurricane like attack that does 400 per tick.
Each of them will drop a different BoP blue item, most of which are very nice. They will also drop a blue item called an Abyssal Signet, which you can turn in for some faction and a nice bag of random stuff.

Duke of Cynders – Fire

Duke of Fathoms – Water

Duke of Shards – Earth

Duke of Zephyrs – Air

Greater Windstones


To summon a Royal Lord, you need the Twilight Set, the Medallion of Station, plus a Ring of Lordship. The ring can be aquired via quest, same as the Medallion, however it requires Revered reputation with the CC. It takes three(3) Abyssal Signets to create a Ring. This quest is also repeatable.

The ring also drops off a rare spawn that can spawn at any of the 3 twilight camps, and wanders around the camp. If he’s not at one camp, check a different one. Even though he’s classified rare, reports have his spawn time at less than 15 minutes, although he can spawn at any one of the 3 camps.

Activating the Greater Windstone will summon a ?? (raid boss) elite that requires anywhere from 30-40 people to defeat. There are four different ones and each one drops a different epic. It is not a 100% chance to drop an epic, but it’s pretty high, somewhere around 70%. If not an epic, then you’ll get a blue.

They also drop Abyssal Scepters

These can be turned in for rep with the Cenarion Circle, same as the crests and rings. However it’s plausible that these can be used to summon a still more powerful entity, however this is still speculation, nobody has discovered any quest or object that would lend credit to this theory. It’s also possible that they could be used in the next patch to help open the gates of Ahn’Quiraj

High Marshal Whirlaxis (Air)

Windshear Cape

Prince Skaldrenox (Fire)

Elemental Focus Band

Baron Kazum (Earth)—Thottbot has no info here


Earthern Guard

Lord Skwol

Wavefront Necklace


Thanks to Lauran and Fates Requium, here’s a video of some fights with the Royals.;4260930;;/fileinfo.html

By Tetera

Level 60 Night Elf Druid

Guild:  Erinynes

Realm:  Firetree

Warcraft Timeline

The following Warcraft Timeline was written by Chris Metzen. The Timeline Presented here is an overview of the major events in Azeroth’s distant and recent history as depicted in the World of Warcraft: The Roleplaying Game Corebook. Note that the last ten years before World of Warcraft were retconned. World of Warcraft starts now at year 30, instead of 25.

Librams: Head/Legs Enchant Guide


Mathredis Firestar in Flame Crest—Burning Steppes

As some players know Head / Legs armor gears are some of the items that can not be enchanted by players, but only by using Librams.

There is a Blood Elf NPC at the Burning Steppes (near Flight Path) who can do these enchantments. He will talk to you when you bring to him any of the Librams. To create the enchant for you he will request you to bring some items and 15-35 gold.

There are 8 different Librams that drop from random Caster mobs in Blasted Lands, Searing Gorge, Blood Elves in eastern Azshara, Satyrs in Felwood(Jaedenar), Blackrock Depths mobs, and basically, any caster in the world has a small percentage chance to drop a Libram.  You will notice the blue exclamation sign on his head.  This is a repetitive quest, and you can enchant as many Head or Leg items as you wish for as long as you bring a new Libram and more required items.  The Librams accepted by the Blood Elf, northeast of Burning Steppes, are:

Libram of Resilience
Price: 20 gold

Enchant: +20% Fire Resistance

– 1 Black Diamond (dropped @ BRD – can be bought – 4 g)
– 4 Crystal Spire (formed @ un’goro by 10 yellow/10 blue power crystals @ east pylon – bop)
– 1 Burning Essence (dropped @ BRD – Dark Coffer – bop)

Libram of Voracity
Price: 35 gold

Enchant: You can choose either +8 stamina (80 hp / 92 hp(warlock)), +8 intellect (120 mana) , +8 strength, +8 agility or +8 spirit

– 1 Black Diamond (dropped @ BRD – can be bought – 4 g)
– 4 Crystal Force (formed @ un’goro by 10 Green & 10 Blue Crystals at the Eastern Pylon)
– 4 Whipper Root Tuber (Quest by – Silversky in Felwood- need 4 Cenarion Plant Salve – Then you need to cure the Corrupted Whipper Root – bop)

Libram of Constitution
Price: 35 gold

Enchant: +100 hp

– 1 Black Diamond (dropped @ BRD – can be bought – 4 g)
– 4 Night Dragon’s Breath (Quest by Silversky in Felwood – need 4 Cenarion Plant Salve – Then you need to cure the Corrupted Night Dragon – bop)
– 1 Lung Juice Cocktail (Quest reward from Spirit of the Boar and A Boar’s Vitality Quests at Blasted Lands)

Libram of Protection
Price: 18 gold

Enchant: +1% Dodge

– 1 Frayed Abomination Stitching ( Stratholme – Venom Belcher Abominations / Ramstein)
– 2 Large Brilliant Shard (check Auction House or ask an Enchanter)
– 1 Pristine Black Diamond (dropped @ UBRS / LBRS – can be bought – 20/30/50 g)

Libram of Focus
Price: 15 gold

Enchant: +8 Magic (Healing and Damage from spells)

– 1 Pristine Black Diamond (dropped @ UBRS / LBRS – can be bought – 20/30/50 g)
– 4 Large Brilliant Shard (check Auction House)
– 2 Skin of Shadow (Scholomance – @ ground past the Viewing Room, near Mini-Bosses)

Libram of Rapidity
Price: 20 gold

Enchant: +1% Haste (not for magic)

– 1 Pristine Black Diamond (dropped @ UBRS / LBRS – can be bought – 20/30/50 g)
– 2 Large Brilliant Shard (check Auction House )
– 2 Blood of Heroes (Eastern Plaguelands – They look like a White fried egg with a red spot in the center. Found on the ground , random spawn anywhere in Eastern Plaguelands, sometimes in Caer Darrow or near Hearthglen in Western Plaguelands, it has a little surprise when opened … Two overpowered Heroe ghosts spawn to fight you. They have a knock back/ stun. Bring help.)

Libram of Tenacity
Price: 10 gold

Enchant: +125 Armor

– 1 Black Diamond (dropped by [email protected] BRD – can be bought – 4 g)
– 4 Crystal Ward (10 red and 10 green crystals at Western Pylon in Un’Goro Crater)
– 1 Eye of Kajal (dropped @ BRD – Dark Coffer – bop)

Libram of Rumination
Price: 30 gold

Enchant: +150 mana

– 1 Black Diamond (drops from Golems @ Blackrock Depths -( can be bought at Auction House for 4 g)
– 1 Gizzard Gum (Quest Vulture’s Vigor or Spiritual Domination from Blood Elf Lynnore in Blasted Lands)
– 1 Black Blood of the Tormented (dropped @ BRD – Dark Coffer – bop)

Written by Zvix
Level 60 Undead Warlock
Guild: Cult of the Titans
Realm: Burning Blade

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