Below is Upper Deck
Ghostcrawler explained the internal concerns about Dispel Resistance mechanics from talent trees and dispel abilities. The Developers wish to hear your feedback at the following forum thread. Feel free to submit to them your feedback, and tell us what you think by posting a comment below. Do classes need this nerf, or does it sound logical to you?
|Ghostcrawler: The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not.
We are definitely interested on hearing feedback on this implementation. We like the basic mechanic of casting and dispelling spells, but I think many players agreed that the system beyond that needed an overhaul. I am sure many players have their own ideas on how this should have worked, because a lot of them have been pitched to us.
Feel free to discuss dispel and dispel resistance here rather than having the conversation across multiple threads.
The dispells spells themselves generally have not changed. The talents that protected some of your spells have changed.
Overall, dispelling attacks used against you should be easier to dispel (except for dots).
Windows 7 OS beta (Watch the video demo) will be distributed on January 10th to the first two million downloads. Thereafter, downloads will be disrupted. If you are among the very few lucky, you will have to burn the ISO file. You require to have a DVD burner drive. The Windows 7 installation must be made from within the DVD containing the ISO file. No physical DVDs will be distributed by Microsoft. (Official Windows 7 Website)
World of Warcraft players attempting to install Windows 7 will very likely go: “Zomg! Windows 7 sux!” As per Blizzard Entertainment, today, Darth (from Technical Support Team) cleared up that Blizzard doesn’t support new OS in alpha or beta stage. You still have the opportunity to discuss issues or features of Windows 7 and World of Warcraft with other fans at a specific thread. Don’t create new threads. Moderators will lock or delete them.
|Please keep in mind that we (Blizzard) do not support operating systems in Alpha, Beta or Release Candidate phases. We will allow you to discuss the game or OS performance here when the public beta is released in a centralized thread. It’ll most likely be this sticky when it is unlocked tomorrow.
The World of Warcraft Developers need your feedback to find solutions to the latency afflicting raid players throughout Naxxramas and the outdoor world. Feel free to post your comments at the following official thread.
|Nethaera: For the last several weeks, our players have been experiencing periodic latency in both outdoor Northrend areas and Naxxramas, and we wanted to provide you with several updates on what we’re doing to resolve these issues. As many players have discovered, the outdoor Northrend latency has been tied to activity in Wintergrasp. We are actively working on a server-side fix that should address the high latency experienced in the outdoor world when Wintergrasp is active. This fix is currently in testing on internal test realms and we anticipate that we’ll be able to push it to live realms in the near future. Concerning Naxxramas, optimizations are being made that will address both the latency and disconnection issues affecting players while in that zone. These optimizations will be included with the next minor content patch.
We appreciate your patience as we work to address these issues.
Recently, I transcribed the first pages of World of Warcraft: Arthas, Rise of the Lich King by Christie Golden. The book to be published on April 21 introduces a very key feature of the Wrath of the Lich King expansion’s storyline that reveals Arthas was wounded in the duel against Illidan, and after he merged with Ner’zhul, Arthas went into a long sleep where the orc, the prince and the boy (Matthias Lehner) brewed an inner-turmoil during his long dark dream. The answer to end this long dreamscape was to cast his own heart out to strip away his weakness.
If you read the book preview, and experience the Icecrown quests with Matthias Lehner you will see a big tie-in between the book and the in-game quests. Probably a connection with what might happen in the Lich King dungeon encounter. Some fans do not have yet the Wrath of the Lich King expansion or don’t play WoW at all. If you don’t mind heavy spoilers, watch the two videos below showing you the quests given by the child Matthias Lehner (Arthas Menethil anagram). You get to control Arthas and use his abilities in two quests. You fight Illidan too. More interesting is what happens when Tirion Fordring—wielding the Ashbringer—faces Arthas the LIch King at the Cathedral of Darkness in Icecrown.
At the bottom of this page, you may read the transcript of all the questline.
Video 1: Army of the Damned
Video 2: The Hunter and the Prince
Opportunity (Horde)—Exploiting an Opening (Alliance)
Koltira Deathweaver: We recently came upon schematics that indicate a weakness in Icecrown Citadel. An opening in its defenses, both figuratively and literally.
The captured diagrams show an orifice leading several hundred feet into the ground. We’re unsure of its purpose, but our scouting has revealed it to be of high importance to the Scourge.
Speak to Sergeant Kregga below Icecrown Citadel, she’s leading the attack on the site.
Seargeant Kregga: Just in time, (name). Koltira spoke highly of you. Perhaps you’ll be able to push the scales in our favor.
Sergeant Kregga: We’ve one shot at dealing some damage to this place—let’s make sure we get it right.
We’ve acquired potent, Scourge-made, saronite bombs. But we must secure this area before we can set them off.
We’re going to need to get the Scourge defenses under control quickly, before reinforcements arrive.
Help my men out and come back when you’re ready for some fireworks.
Sergeant Kregga: You made quick work of the Scourge, (name). Let’s finish what we came to do here.
Seargent Kregga: This is probably as under-control as this situation is going to get. Let’s do this, (Name).
I need someone to light the fuse on those bombs and it looks like you’re the one to do it.
Yourself: These bombs look pretty potent. They should at least put a dent in the surrounding structure.
A Short Fuse
Yourself: As you light the fuse, you notice that it is consumed by fire far quicker than you would expect.
The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn’t kill you.
Note: Once the bomb explodes, your character is catapulted into the pit landing into a pool within the Forgotten Depths. A pulsing ice crystal floats inside the pool.
Object: This pulsing object is covered in a thick layer of ice. It shimmers strangely beneath the water.
A Voice in the Dark
The object is not a crystal at all, but some form of organ, encased in ice.
As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound.
As you collect your thoughts, you hear a young boy’s voice nearby.
“You really shouldn’t have done that.”
Time to Hide
Matthias Lehner: You shouldn’t have touched it. But now that you did, he’s going to come looking for you.
And he’ll find you. Unless you hide yourself from him.
Bring me blood from the faceless ones if you want to live!
Matthias Lehner: Did you get the blood? What are you waiting for? You have to rub it on you!
Quick! Or he’ll see you!
Matthias Lehner: You should leave now. You’ll find a portal behind me. It’ll take you to the surface.
We’ll meet again. He’ll be looking for you.
It’s only a matter of time until he finds you.
Koltira Deathweaver: (Name)! We thought you were dead!
We lost a few men in that explosion… but we sure put a hurt on the Scourge. They’re scrambling their forces back to the citadel and leaving big gaps in their defenses. It’s time to push forward.
Koltira Deathweaver: The Scourge is still reeling from our attack, (name). Now is the time to capitalize on our momentum.
The strategically important valley below us is wide open. We’ve located a disassembled demolisher vehicle in what we believe is working condition in the southeastern corner of the Valley of Lost Hope area.
If you can get the remaining parts from the Scourge scavengers, you should be able to get it running again. A single working demolisher can wreak havoc on the enemy’s ground units.
Object: The demolisher has suffered much damage.
The Demolisher has seen better days, but the structure hasn’t suffered any permanent damage. The parts you obtained should be enough to get it running again, at least temporarily.
Do your Worst
Matthias Lehner: You’re going to use this machine against the Scourge? You’re not going to win against them like that.
You can destroy hundreds… even thousands of them. But you won’t win. Not out here.
When you’re done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you’re up against.
Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you’ve completed this task.
Matthias Lehner: You see? You killed your fair share, but for every one you destroyed, another rose from the dirt to take its place.
You don’t know what you’re up against, (name). Let me show you.
Army of the Damned
Matthias Lehner: You probably think you’re quite strong—fighting these undead and crushing their bones beneath your war machines.
That is nothing compared to the strength it took to create them.
I saw the prince do it himself. I can show you how it happened… if you’d like.
Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions
Matthias Lehner: The prince’s true power wasn’t his ability to make armies out of corpses… that was easy
But killing his own men, with whom he’d shared many battles… the prince’s true power was his ability to do what had to be done.
Matthias Lehner: Do you see now? Sending your men against the prince’s armies just swells their numbers.
I don’t expect you to understand… you’ll probably just end like the others. You’d best return to whoever sent you. They might be worried.
Koltira Deathweaver: There you are. Nice work down in the valley. The carnage was visible all the way up here.
Are you ok? You look like you’ve seen a ghost.
Koltira Deathweaver: We need to keep our momentum going. Let’s not give the Scourge forces any respite.
Sindragosa’s Fall lies east just beyond the Valley of Lost Hope. The Cult of the Damned operate there, under close supervision of the Lich King’s undead Vrykul lackeys.
It is a place of great power, possibly a blue dragonflight graveyard. The feared Frostbrood are raised there from the bones of blue dragons.
An attack there would have great impact on the enemy’s access to Frost Wyrms. Are you up to it, (name)?
Koltira Deathweaver aboard Orgrim’s Hammer wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa’s Fall.
Koltira Deathweaver: Hail, (name).
You’ve done well, (name). You might want to rest for a while. You look a little pale.
Where Dragons Fell (Horde)
Matthias Lehner: A whole brood of blue dragons fell here. And now, one by one, they’re being raised by his servants.
He raised the biggest of them all himself. Bring me some bone dust from the whelps and I’ll show you exactly how he did it.
Matthias Lehner: Did you get the dust, (name)?
Note: Before you, Arthas the Lich King phases in replicating the Wrath of the Lich King cinematic intro where he rises Sindragosa from the ice ground.
Matthias Lehner: Even the mighty wyrms had to heed his call. How is a simple mortal like you going to resist him?
Time for Answers
Matthias Lehner: You have a lot of questions, (name). You’re the only one who can see me because you touched something that once belonged to him… don’t you remember?
You don’t know what it is? Well I can’t just tell you… that would make him really mad. He’s not just a prince anymore… he’s the king!
Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.
Matthias Lehner: There you are. I started to wonder whether you’d show up.
Matthias Lehner: Before the prince became a king, he fought many battles… but only one where he came close to dying.
It was fought right here. After you let me show you what happened, you’ll understand everything.
Find a bloodstained stone and pick it up from the floor. You’ll see what happened.
Note: You become Arthas the Death Knight and you fight Illidan the Betrayer, reliving the duel from Warcraft III: Frozen Throne.
Matthias Lehner: After that fight, the prince realized what was holding him back was that he was still human… he could still feel… he could still bleed. He still had a heart.
The first thing he did when he became king was to rid of himself of it. He threw it down the pit where we first met. And you, (name), were the first person to touch it since.
Matthias Lehner: Now you know what you’re up against, (name). An opponent who no longer knows pain… remorse… or humanity. An opponent who will do anything to get what he wants.
The heart was his weakness and now he knows you’ve found it.
If you’re going to go back for it, you’d best bring help. He will not leave it unguarded again.
Koltira Deathweaver: Little kid’s ghost… Arthas’s heart… you’d better slow down… you’re making my head spin.
Koltira Deathweaver: There were rumors about the events you speak of among the Death Knights. I always expected the story to be more… symbolic.
We must warn others, but we must be discrete. As soon as the Lich King knows we’re making our move, he’ll move the location of the heart—we’ll never get a chance like this again.
The Horde and the Alliance have been infiltrated by the Cult of the Damned before. The Ebon Blade operates too close to the Scourge.
We have to speak to Tirion Fordring and his Argent Crusade.
Tirion Fordring: Heavy words, (name). If it were somebody else saying them, I’d be likely to judge them insane.
Tirion Fordring: Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact.
And now I learn that it might be Arthas’s own heart… a thing containing the last bit of his remaining humanity.
This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again!
Meet me at the cathedral’s entrance. Be sure to bring a cultist’s hood—we’re going incognito.
Tirion Fordring, at the Crusader’s Pinnacle, wants you to obtain and wear a Cultist Acolyte’s Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel
Note: At the Cathedral of Darkness, once you acquire the Cultist Acolyte’s Hood, walk to the bonefire on the right side of the door. There is Tirion Fordring disguised with other Argent Dawn agents.
Tirion Fordring: There you are. Are you ready then? Once we start, there is no turning back.
You: I’m ready, Highlord.
Tirion Fordring: It’s time. May the Light give us strength.
Note: Tirion and the Argent Crusade agents walk slowly into the Cathedral of Darkness, and stand near a table close to the altar where the Heart of Arthas has been brought by the Cult of the Damned. Arthas the Lich King walks in.
Tirion Fordring: Keep yours head down and follow my lead.
Tirion Fordring: Here it comes. Stand ready.
The Lich King is here. May the light guide our blades.
Arthas the Lich King: Uninvited guests? Did you think you’d go unnoticed inside my dominion?
I must confess—you were not altogether unexpected. I hope you find your final resting place … to your liking.
Tirion Fordring: You sound a little too confident. Especially considering the way our last encounter ended.
Arthas the Lich King: Last time we met, you had the advantage of fighting on holy ground. You’ll find that our situation has been … reversed.
Tirion Fordring: That might be, but I don’t need to stand on holy ground to run that disembodied heart of yours with the Ashbringer.
Arthas the Lich King: I call your bluff. You’re a paladin after all. Your obsession with redemption goes beyond the inane.
You surely wouldn’t destroy humanity’s only chance to redeem its most wayward son. You’d sooner die!
Tirion Fordring: The heart … the last remaining vestige of your humanity. I had to stop it from being destroyed. I had to see for myself. And at last I’m sure …
Only shadows from the past remain. There’s nothing left to redeem.
Note: Tirion Fordring charges with blazing-speed toward Arthas’ ice-encased heart … and destroys it. An immense flash of light blinds everyone. Tirion is knocked unconscious by this, while Arthas the Lich King is badly hurt, falling to his knees … barely holding himself with Frostmourne.
Arthas the Lich King: Arrrrrrrrgggggghhhhhh !!!!!!
Disguised Crusader: Tirion’s down. Defend him with your lives !
Arthas the Lich King: You … will pay for that, old man. Slay them all !
Note: The Cult of the Damned surrounds the Argent Crusade agents and clash in combat. The Cult of the Damned is decimated with the sudden assistance of Highlord Darion Mograine and his Ebon Blade Knights. Darion opens a death gate to facilitate everyone’s escape from the Cathedral of Darkness back to the Crusader
I am gearing up with a press badge to attend the 2009 New York Comic Con to bring you as many details as possible of all Blizzard Entertainment products to be showcased at the event. The event will take place through February 6-8. Among the companies coming to the New York Comic Con are: Pocket Star Books, Tokyopop, and DC Comics. Sideshow Collectibles, sadly, isn’t coming to the event this year (bottom). I will be in contact with some writers and with Upper Deck to find out if they are attending.
The line-up of products to be most likely showcased are:
- World of Warcraft: Arthas
- Starcraft: The Dark Templar, Twilight
- Warcraft Legends Vol. 3
- World of Warcraft: Death Knight
- DC Direct World of Warcraft Action Figures
- World of Warcraft Comic Book
One Blizzard product in particular I am hoping to hear about—crosses fingers—is the StarCraft Comic Book. My DC Comics contact wouldn’t budge to offer details a few days after Blizzcon 2008. It was revealed in the BlizzCon comic sampler. DC Comics will make an announcement of this comic on 2009. The matter is when. New York Comic Con could be a good candidate for the announcement, as well as San Diego Comic Con (July). It was at the San Diego Comic Con where the World of Warcraft comic book was first announced.
Keith R.A. DeCandido confirmed to be attending the event. I will corner him to get some details of the Starcraft Ghost; Academy trilogy (manga) and the Starcraft Ghost: Spectre (Pocket Star Book). Aaron Rosenberg will be book signing copies of World of Warcraft: Beyond the Dark Portal. Jim Lee (Wildstorm) and Bill Roper (ex-Blizzard North) will be at the event too.
Pocket Star Books will be at booth 1402. Tokyopop at booth 1621 and DC Comics at booth 1641. Grab your tickets online early. They are more expensive on-site.
Open to the Public:
Friday, February 6—1:00 PM – 7:00 PM
Saturday, February 7—10:00 AM – 7:00 PM
Sunday, February 8—10:00 AM – 5:00 PM
Got any questions for any of those companies about a particular product? Feel free to share your questions to ask them on your behalf.
TOKYOPOP Editor Troy Lewter sat down with NEO Magazine writer Lesley Smith to discuss all things Warcraft and StarCraft, giving her all the details on TOKYOPOP’s 22-book publshing program with Blizzard Entertainment, the creators of World of Warcraft, StarCraft, Diablo, and many others. Read the full interview. You can find the NEO Magazine article here (PDF).
Blizzard has been involved with the production of the manga every step of the way. Every element that appears in the manga has gone through a rigorous approval process with them, whether it
Vaneras has revealed a few details about the upcoming new 25-man raid dungeon: Ulduar It will be partially available on PTR at some point in upcoming weeks with various hard-modes to tackle. Blizzard is satisfied with how the Sartharion dungeon was designed and plan to create new dungeons with many hard-modes. Ulduar will not be just for everyone. Even in normal mode it will be challenging. It is developed for those guilds that have geared up through Malygos, Naxxramas and Sartharion, yet those will find Ulduar a hard experience..
|Ulduar will be available on PTR in the future, however we are planning on having several limitations in place so that we can control what can be tested at any given time. Ulduar will also not be available permanently like Naxxramas was in the WotLK Beta.
All this basically means that if there is something we want to test, then we will enable the zone and encounter so that it is available. If at some point there is something that we no longer want to test, then the zone will be disabled so that it is no longer available.
Keep in mind though, that there will be quite a few encounters to test in both the 10 and the 25 man versions, and there will also be a whole lot of “hard modes” and achievements to test.
We are quite pleased with how Sartharion and his drakes worked, so we would like to expand on that idea quite a bit in Ulduar and future raids. We are currently planning for most of the encounters to have “hard modes” that will allow for raids to increase the difficulty. Increasing the challenge will of course also mean an increase of reward level if successful.
Ulduar will be on PTR in the future, but we’re going to have tight controls in place on what can be tested at any given time. Ulduar will also not be up permanently like Naxxramas was in the WotLK Beta. If we have something to test, we’ll make the zone and encounter available. If we don’t, we’ll disable the zone.
That being said, there’s going to be a LOT of encounters to test in both 10 and 25 player modes. There will also be a whole lot of “hard modes” and achievements to test. We’re shooting for most all of the encounters to have “hard modes” that allow raids to increase the challenge and reward level if they’re up to it. We’re pretty pleased with how Sartharion and his drakes worked, and we’re going to expand on that idea extensively in Ulduar and future raids.
The reward for completing the hard modes are not going to be just achievement points, titles, or mounts, but improved, additional item rewards.
I think it’s safe to say that Ulduar will be a bit more difficult overall than Naxxramas, even without the hard modes. We’re still going to tune the zone for accessibility(*), but a raid group that’s done Naxxramas, Malygos, and Sartharion and obtained the gear from those encounters should be well prepared for Ulduar. Not only is the raid’s gear better, but players should now have some raiding experience under their belts. We also have a much more accurate picture of what guilds are capable of from a healing, damage, and tanking perspective then when WotLK first went live. If Naxxramas was the introduction to raiding 101 class for players who have never raided before, think of Ulduar as the second year class.
* There will be one optional encounter that is only tuned as a “hard mode” encounter.
I don’t think you have to worry about spoilers from Achievements, to be honest. Seeing achievement text before you fight a boss is like seeing a single piece of a large jigsaw puzzle. Sure, it’s something, but it’s nothing really without seeing the context of the encounter as a whole. I also expect achievements to be something tested late in the PTR process. Implementing them is one of the last parts of the development pipeline.
By now most players have completed all the Winter Veil achievements and acquired their The Merrymaker title reward. If you are among the few who haven’t completed all the achievements, you should consider doing it asap. On January 2, the Winter Veil ends. A very good reason to finish all the achievements is that if you complete all of the Seasonal world events year-round, you will get a special reward: Violet Proto-drake Mount.
Voodoo Extreme (Ve3D) has announced the 2008 Game of the Year Awards winners and Wrath of the Lich King won the Expansion Pack of the Year. The fans are responsible for voting and selecting nominees for this Awards. As a Wrath of the Lich King player myself (since closed beta) I have to agree. This is a great expansion with various Quartermasters, outdoor daily quests, dungeon daily quests, new vehicle and mount mechanics for either quests or PvP and a great set of storylines among many other features.
Happy New Year to Blizzard and to our fans!