A sickly green mars the formerly star-crossed skies of Draenor. A planet that once housed an indescribable primordial beauty now finds itself besieged to an extent never before witnessed. Savage, free beasts that used to roam this alien planet’s expansive lands find themselves twisted into malformed shadows of their former visage. Indigenous trees that could previously sweep you up in their widespread presence now burn as fuel for the Fel. On top of all this, the throne of command and power formerly possessed by Draenor’s original usurpers, the Iron Horde, has become uprooted, deformed, and guided by new management.
This mental image of oncoming destruction is something we hopefully have to look forward to sooner rather than later. Welcome to 6.2, the upcoming content patch for World of Warcraft and an update that holds more weight than just being another patch to tally up with all the rest. Gul’dan has wrought control of the once mighty Iron Horde, morphing them into the Fel monstrosities he had always envisioned as their fate. In seizing control of Draenor’s formerly largest threat, Gul’dan has ushered onto the would-be Outlands, a fate far worse than anything the Iron Horde could’ve ever accomplished. By Gul’dan’s hand, the Burning Legion in full force has finally arrived on Draenor. Their way of entry and base of operations lays across the former seat of power for the Iron Horde: Tanaan Jungle. With 6.2, the end may be nigh for Draenor not just in a story sense, but a content perspective as well.
Implemented back in September 2013 during the patch 5.4, the Timewalking mode was supposed come right after that but was report to a future patch, which is now.
With the arrival of the patch 6.2 the functionality is finally presented by Blizzard and will take place during a few Timewalkings events from noon Friday to noon Monday.
As we get started testing Patch 6.2 on our public test realms, we’re looking forward to discussing all of the new features and content coming to World of Warcraft. First up, we’re excited to present Timewalking.
In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.
A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his Red Sword of Courage, it will scale up to an item level appropriate for use at your level.
Courage comes in several shades of red.
Over the coming weeks, we’ll test Timewalking on the PTR in the following dungeons:
Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.
Patch 6.2 PTR testing is underway! You can get started testing with us by copying your character and downloading the PTR client. Once you’ve had a chance to try out the patch, visit our PTR Discussion forum to talk about your experiences. To report any issues or errors, use the in-game Submit Bug feature (found underGame Menu > Help > Submit Bug) or visit the PTR Bug Report forum.
Welcome back to this screenshot tour of the new areas in patch 6.2. on the PTR. Today we’ll be looking at the strangely unmentioned by the patch notes new world PVP area: Ashran Excavation.
Hi everyone, it’s the Red Shirt Guy here with some screenshots of the new areas added in patch 6.2.’s first PTR build. We’ll be looking at Tanaan Jungle, and a change to the Alliance garrison.
Pictures after the jump…
Tanaan Intro quest:
Today, Blizzard published a new short story but unlike the others this one is focused on a race we didn’t hear so much before : the Ogres. We are learning here from the Imperator Mar’gok’s point of view (who maybe everyone killed a dozen of time ) on how the ogres of Highmaul made an alliance with the Iron Horde of Hellscream.
In the days before the Iron Horde invaded Azeroth and tightened its grip on all Draenor, Warchief Grommash Hellscream sought every advantage in his quest to conquer the orcish world completely.
The ogres of Highmaul once ruled Nagrand—and they still exert control over land and sea from their capital. They are massive obstacles to orcish dominance; obstacles that Hellscream himself has a highly personalstake in removing.
Faced with the prospect of extinction before a growing Iron Horde, the Sorcerer King of the ogres, Imperator Mar’gok, plots to ensure Highmaul’s survival at any price. But what can Mar’gok offer those who so eagerly seek his people’s demise?
Download and read “Code of Rule,” written by Ryan Quinn, to learn more about the Highmaul ogres and their tenuous pact with the Iron Horde.
It is from Mmo-champion we learn that by achieving the last part of the legendary quest an in-game cinematic appears as a conclusion of 6.1 and show us a little more about the future event that awaits us in Tanaan Jungle.
Of course, the following cinematic contain huge spoilers about 6.2.
Blizzard has just published the a presentation of the 2nd raid of Warlords of Draenor that will open on the 4th of February. The lair of (you guessed it right,) the Blackrock clan with as their leader, Blackhand!
Do you have the requirements to face the miliraty might of the Iron Horde?
Blackrock Foundry was the ancestral home of the Blackrock orcs, wherein master smiths smelted and worked the impossibly hard ore that is the clan’s namesake. Now, massive giants captured and broken by the Thunderlord heat the great forges, flamebenders of the Burning Blade imbue the ore with an inner fire, and engineers shape the slag according to otherworldly schematics. Warlord Blackhand’s foundry is the center of the Iron Horde’s military might, churning out the weaponry that will be used to raze Azeroth.
Missive: “Guard Gul’dan and his Shadow Council with your lives! The portal cannot function without our prisoners’ fel magic. Fail me and watch all that you hold dear turn to ash.
The Iron Horde appear to be holding prisoners that are crucial to keeping the portal open. Search the nearby spires!
Khadgar: Countless times you have battled against impossible odds and unspeakable evil – and returned the victor. Now, once more, you have answered the call of duty, prepared to risk your life to save the world that you love – our world.
You are Azeroth’s last hope, (name).
While the challenges that stand before us are daunting, there is no other that I would trust to lead this mission.
The enemy at the front may have the information we need to win this war. Seek and destroy!
Go now, (name)! For Azeroth!
Warchief’s Command Board: Speak with Archmage Khadgar at the foot of the Dark Portal in Blasted Lands.
(Speak with Archmage Khadgar: 0/1)