After killing Moroes, if you return next day to continue, the hall room will be despawned and no more respawns happen on the hall. We adventured upstairs and no respawns were found there either. Kinda sweet. Worth the effort. So now you have two Skeleton Usher guards on the path to the Opera Hall. These are immune to shackles and hunter traps. They don’t seem to be tauntable either as they sweep through the players with ease with screwy aggro. Priests should be tossing shields on affected players, mending and renew until the tanks are able to grab them. It is recommended to be at max range, and kite if needed. The guards are pretty unpredictable.
Once dealt with, make sure everyone stays away from the Opera Hall. There is a single Skeleton Usher patrolling around the Opera and passes through the front of the doorway. The next part is the Opera Hall benches. There are around 8 mobs that are easy to AOE by mages. Make sure to keep your mages and warlocks constantly healed as they get most of the damage on AOE aggro. There are about 5-6 pulls of Spectral Patron npcs in the benches area.
There is a Skeleton Usher guard on the left and right corners after you clear the benches area. Both are individual pulls. There is an friendly NPC named Sebastian on the left side, by the Opera organ piano. He says the following:
Sebastian: “Greetings! Behold one of the finest musical instruments in all of Lordaeron. It’s a true honor to perform for the Master and all his guests. Take a seat in the audience. I hear a show is starting soon.”
I am honored with the Violet Eye faction, and didn’t get a quest from Sebastian. Unless he is there just to inform, there is no quests from him. Instead of going around the passegeway on the far right corner, you can just jump down the front of the Opera Hall to the lower level. Everyone should stay in that lower level. Send a hunter with Priest shield and prayer mending on to pull. The hunter will go through the door in the lower level, and will go up the ramp to the Opera Stage’s basement. There are at least three packs of mobs. Some are Spectral Performers or Spectral Stagehand. The Stagehand hit harder and none of both types are shackable. All healers should be on healing duty with the Tank, and anyone who gets aggroed.
Once cleared, you can enter the basement of the Opera Stage. On the back of the room there is a door. Send a rogue stealthed or a hunter to take a look. There should be a patrol walking back and forth through the stairs. Get rid of him. You will find Barnes to the far right of the door. He is the Stage Manager.
Make sure no one in the group talks to him out of curiosity. He starts the Opera House event.
Barnes: “Finally, everything is in place. Are you ready for your big stage debut?”
A dialogue bubble represents what you reply: “I’m not an actor.”
By now everyone should be inside the Opera Stage, and the team leader will talk to Barnes to initiate the event. Barnes slowly walks toward the center of the stage – on his black tuxedo – and the spotlight drops on him, to announce the following:
Barnes: “Welcome ladies and gentlemen, to this evening’s presentation! Tonight we plumb the depths of the human soul as we join a lost, lonely girl trying desperately—with the help of her loyal companions—to find her way home! But she is pursued … by a wicked malevolent crone!
Will she survive? Will she prevail? Only time will tell. And now … on with the show!”
Spectral Performer says: “It’s so cold, so dark … I’m not overacting, am I ?
Barnes will leave the stage and … the door is closed behind him. There is no escape for you, and it seems you can’t jump out of the stage either. After 15 seconds, the curtains are lifted up to show four NPCs on stage: Strawman, Dorothee, Roar and Tinhead.
Yes, by now you should have figured out this is an Easter Egg / Pop culture Reference to The Wizard of Oz (Film
Dorothee: “Oh Tito, we simply must find a way home! The old wizard could be our only hope! Strawman, Roar, Tinhead, will you – wait … oh golly, look we have visitors!”
This is the queue to start the fight. She will become targetable. The Main Tank should be next to her when this happens to grab initial aggro. She is the first that need to die … and there is an explanation to that. She is a Frostshock Vixen … she hits random targets with Water Bolt doing around 2083 Frost damage. It would be good for priests to throw Prayer of Mending to the affected party member to conserve mana. Next time they get hit, depending on your spec, they heal for 1700 health.
Off-Tank player should be in front of Roar to grab aggro, then pull him to the right to the side of Tinhead. Start swiping both Roar and Tinhead, until Tinhead becomes targetable and aggroes you. A Warlock should see the off-tank getting both’s aggro as a queue to fear Roar. That way the offtank stays with Tinhead until the mage is ready to kite Tinhead.
The main tank and DPS players should listen to Dorothee summon Tito – a dog. It dies pretty fast, but if uncared for and let loose, he can cause a wipe.
The whole event is decided on how fast and efficient you take down Dorothee since she is who does the most damage in the first minutes. And how efficient the mages and warlocks were fearing Roar, kiting Tinhead and keeping Strawman disoriented. From the moment Barnes starts his spotlight presentation until the Crone died took 9:22 minutes.
Roar: “I’m not afraid a’ you! Do you wanna fight? Huh, do ya’? C’mon! I’ll fight ya’ with both paws behind my back!
Strawman: “Now what should I do with you? I simply can’t make up my mind.”
Tinhead: “I could really use a heart. Say, can I have yours?”
Set your warlocks to fear Roar constantly and to dot Dorothee. I don’t recommend warlocks to do any channeling spells such as shadowbolt. You need casting cooldowns ready for when you need to fear. If Roar is not fear for just 2 seconds, he can one-shot kill one or more players with a swing of his paws. He hit me (Priest) for 3149 physical damage. Besides, Warlocks need to conserve mana to keep Roar feared through the whole event. Roar dies last.
Roar: Go ahead and take forty winks.
When the event begins, the off-tank should be on Tinhead so that he won’t aggro any other players. After that, a frost-specced mage should take care of Tinhead. He moves very slowly while affected by frostbolts. Therefore, the mage should kite him around the room but making sure he paths along the back of the room. Tinhead is very dangerous for the team … he casts a two second silence AOE … which is deadly for main tank. Healers can’t heal him while silenced. On logs, I was able to see Tinhead gaining Rust (rank 6) and (rank 7). Not sure what it means, but I heard the tank complaining about cleaves and raid wipes. So keep Tinhead kited afar from the team.
Tinhead: “Guess, I’m not so rusty after all.”
The third boss to take care of is Strawman. This one will require the entire dedication of a mage and/or Warlock. He becomes disoriented when you hit him with fire spells, and will be out of fight while disoriented.
In the meantime, everyone should be DPSing Dorothee. Shamans must summon mana spring totems and making sure there is one of those totems active through the event. After Dorothee dies, the next target should be Strawman. Main tank has to corner him away from tinhead so that no one gets affected by silence aoe. Next, the tank has to aggro Tinhead to a corner until he dies. Now the Main tank can take Roar the lion-man.
By now, one of the priests should stay on the back of the room not casting at all. Regenerate to full mana. Since that priest is on regeneration-mode, the team is lacking healing on the main tank. Warlocks need to rotate and decide to fear Roar when the tank is 25% health. Any of the healers should take care of healing the tank to full, and anyone able to bandage the tank while Roar is feared should do so when his bandage timer cooldown is over.
Roar has a lot of Hit points. DOT him while he is feared. Sometimes he bugs when he is feared into doors and can’t be attacked until he returns back to the main tank. When Roar is about to die, everyone should move to the back-center of the stage. Once Roar dies, the main tank should already be standing on the back-center. There spawns the wicked Crone.
The Crone: “Woe to each and everyone of you, my pretties! Ha-ha-ha-ha-ha-ha!
She is a female troll who casts lightning bolts. The whole team needs to move along with the tank and the Crone at all times. Don’t get away from her. If anyone gets too far, she is able to cast the lightning bolt. Sometimes she will cast some sort of cyclone that suspends a player high above the stage. She is kinda easy, once everyone has regenerated mana during the fearing on Roar.
Once the Crone dies, the door to the left of the stage opens giving you access to the upper floor. The rewards on the Crone are very tasty to some classes.
The Crone: “Fixed you, didn’t I? … How could you? What a cruel, cruel world …”
At the time of this Opera House run, I had provided both tanks an Elixir of Major Defense (+550 armor) and an Elixir of Major Agility (+35 Agility and +20 critical strike rating for 1 hour). I was wearing 4/5 Hallowed set (Tier 3.5) minus the leggings. 427 spirit unbuffed. With Mark of the Wild, Spirit buff from the second priest, and a consumable food adding +20 spirit I had around 511 spirit. Trinket: Bangle of Endless Blessings: Equip – Spell casts have chance to allow 15% mana regen for 15 sec. Use – Increases spirit by +130 for 20 sec. Second trinket: Scarab of the Infinite Cycle.
Check out the video of this event – onscreen video-recording software courtesy of Gamecam.
|CABAL SHADOW PRIEST|
|Note: The original article was posted on 12-26-06 by myself (Medievaldragon) during closed beta. The one posted by a fan at the Worldofraids forum was a copy/paste of my original unedited article. It wasn’t pasted by the Worldofraids staff. Not the other way around in case anyone wonders. The forum thread mentions source: Blizzplanet at the head of their thread. This is to clear it up for whoever claims this is a copy from worldofraids or elsewhere. This article is also linked to by wowinsider since 12-27-06 (thanks, buddies) and by our friendly Wow-Europe MVP Schwick. This article has been revised and edited to add new info (2-28-07). On with the show!|
Caverns of Time: Mount Hyjal shipped with World of Warcraft: Burning Crusade expansion at retail launch. The dungeon requires a 25-player raid group. However, not everyone can enter the dungeon right away. This dungeon requires many pre-requirements:
1. You must be level 70
2. Complete Caverns of Time: Durnholde (Old Hillsbrad) available at lvl 66, and Complete Caverns of Time: Dark Portal (Black Morass). You get access to the Mount Hyjal Quest after you finish Old Hillsbrad dungeon. However, you need to finish Dark Portal (Black Morass) to get the Master’s Key to Karazhan from Medivh when you beat the last boss in Black Morass. Which in turn, allows you to complete the Lady Vashj’s Dungeon quest which requires to kill Nightbane. You will read more throughout this guide.
3. Talk to Soridormi (Adult) – the consort of Nozdormu. You may find her roaming around the clockwork in Caverns of Time. She will give you a quest titled: The Vial’s of Eternity.
However, this is no 1-2-3 immediate quest. To acquire the two vials of eternity requires the completition of many quest chains that will take months to accomplish and good gear. You must have the Dungeon 3.5 gear-sets such as Hallowed (Priest) and Assassination (Rogue) from Arcatraz, Shadow Labyrinth and similar dungeons to prepare you for Karazhan, Gruul’s Lair and Magtheridon’s Lair (Check out 10.3Q Dungeon 3 sets—by Schwick). In those three high-end 25-players raid dungeons you may in turn acquire tokens for the Tier 4 Armor Set that will prepare you for Kael’Thas and Lady Vashj’s dungeons. Tempest Keep: Eye of the Storm (Kael’Thas Dungeon) and Serpentshrine (Lady Vashj’s dungeon) are rumored to drop Tier 5 Armor Set tokens. Blizzard recently revealed Tier 6 sets will drop at the Black Temple in Shadowmoon Valley.
The Tier 4 and Tier 5 set armor are acquired from Vendors in Shattrath City. If you are Aldor faction, you can find them at the Shrine of Unending Light in the Aldor Rise—where you find Ishanah (High Priestess of the Aldor). Tier 4 is sold by Kelara (Keeper of Sha’tari Heirlooms) and Tier 5 is sold by Asuur (Keeper of Sha’tari Artifacts). Blizzard recently announced the Tier set itemization will be revised to make a wider gap between the stats of Tier 4 and 5.
If you are Scryer faction, go to The Seer’s Library at the Scryer’s Tier in Shattrath City. Tier 4 set armor is sold by Veynna Dawnstar (Keeper of Sha’tari Heirlooms), and Tier 5 is sold by Arodis Sunblade (Keeper of Sha’tari Artifacts).
Tier 4 Chest = Magtheridon (25-man, 1 token)
The quest to become attuned for Arcatraz, as requirement for the Kael’thas dungeon key starts in Area 52, Netherstorm. Find the Consortium Ethereal Nether-Stalker Khay’ji in Area 52 and complete his quest. He sends you to Gahruj at Midrealm Eco-dome, who asks you to gather some supplies from Manaforge Duro. Thereafter Gahruj sends you to Nexus-Prince Haramad who starts the Triangulation quest-chain that leads to killing Culuthas the Dreadlord (located at Ruins of Farahlon). The chain ends when Nexus-Prince Haramaad sends you to A’dal with a crystal. (Read the Arcatraz Key Attunement Walkthrough)
A’dal will give you the Arcatraz Key quest. The Arcatraz crystal key is divided in two halves. The first half is held by the last boss of Tempest Keep: Botanica – Warp Splinter. The second half is held by the last boss of Tempest Keep: Mechanar – Pathaleon the Calculator.
NOTE: Five players can enter Arcatraz if one player has the gate key. Optionally, a rogue with 360-lockpicking skill can open the gate. However, all five players need the heroic-mode key to access Arcatraz Heroic-dungeon to complete another requirement for Kael’thas dungeon key. Which means you gotta be revered with the Sha’tar faction to buy the Arcatraz Heroic-mode key from the Sha’tar Quartermaster vendor Almaador (he is next to G’eras at the Terrace of Light, near Khadgar).
TEMPEST KEEP: EYE OF THE STORM ATTUNEMENT
To start the Kael’Thas dungeon Attunement questline you need to go to Shadowmoon Valley. You must complete the Cipher of Damnation quest-chain – which starts at the Hand of Gul’dan, where you see Earthen Ring NPCs and the avatar of Gul’dan. And you must complete a Stormspire quest in Netherstorm.
Brace yourself – – you need to be revered with the Sha’tar Reputation faction to obtain the Tempest Keep Heroic-Dungeon key, Revered with the Lower City to obtain the Auchenai Key to unlock the Auchindoun Dungeons in Heroic-mode, Revered with the Cenarion Expedition to unlock the Heroic-mode for Coilfang Reservoir dungeons, and Revered with Thrallmar/Honor Hold to unlock the Heroic-mode Difficulty for Hellfire Citadel dungeons. Hope you have had fun reading this far.
Complete Trial of the Naaru: Mercy; Trial of the Naaru: Strength; and Trial of the Naaru: Tenacity. No easy task … for you have to complete the three trials in Heroic-mode. Trash mobs hit for 15,000 non-crit damage at Shadow Labyrinth and Arcatraz (in Heroic Mode), no less. You have to kill Murmur in Auchindoun: Shadow Laberynth to loot his essence, retrieve an unused Axe of the Executioner from Hellfire Citadel: Shattered Halls (an NPC and two assassins spawn behind Kargath Bloodfist when he dies—get the axe from that NPC), Kalithresh’s Trident in Coilfang Reservoir: Steamvaults, and to rescue Millhouse Manastorm (gnome) after killing the last boss of Tempest Keep: Arcatraz (a Qiraji resembling Skeram). Once you have completed those four dungeons in Heroic-mode, return to A’dal. Someone told me A’dal sends you to Magtheridon Lair and afterward A’dal grants you the Tempest Key to enter Prince Kael’Thas dungeon—which requires 25 players. Kill Kael’Thas and loot his Vial of Eternity.
SERPENTSHRINE DUNGEON ATTUNEMENT
Another requirement for Caverns of Time: Mount Hyjal is to kill Lady Vashj and to loot her Vial of Eternity’s remnant. To start the quest chain to acquire Lady Vashj’s dungeon key you must enter the Coilfang Reservoir: Slave Pens dungeon in Heroic-mode. I was able to get this quest from a Naga named Skar’this the Heretic, who is held prisoner inside one of those weird-shaped cages. He spawns in Heroic-mode by the area where you jump down a platform into the water. To the far left of the pool you can find this Naga NPC inside the cage. He starts the quest: The Cudgel of Kar’desh.
THE CUDGEL OF KAR’DESH
Skar’this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.
Earthen Signet: 0/1
The earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade’s Edge Mountains.
The second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh.
NOTE: Obviously, you need to have completed the Karazhan Attunement to kill Nightsbane. Arcatraz has one of the three-fragments to assemble the Karazhan Key, and you need to complete Caverns of Time: Dark Portal in order to get the Karazhan key from Medivh (Master’s Key). Gruul’s Lair is open to anyone and doesn’t require attunement.
By now you should be Friendly with the Scales of the Sands faction in order to enter Caverns of Time: Mount Hyjal..
In this dungeon you go back in time 4 years into the past to fight alongside Malfurion Stormrage, Tyrande Whisperwind, Thrall, and Jaina Proudmoore against Archimonde and the Burning Legion. Your mission is to stop the Infinity Dragonflight from altering time.
THE VIALS OF ETERNITY
Soridormi: The Battle of Mount Hyjal is one of the most well-guarded events of this timeline. Should an intruder alter its outcome, the impact would extend to all subsequent moments in history.
As the Aspect’s prime mate I’m far more in tune with the flow of time than other bronze dragons. I recently sensed a minute ripple in time emanating from the events surrounding the Battle of Mount Hyjal. Someone or something is attempting to change this timeline and they must be stopped.
Soridormi: Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost.
With the opening of the Dark Portal, we’ve come to know that he gave one each to his lieutenants Kael’thas and Vashj. Retrieve what remains of them; we wil need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.
I’ve asked the impossible of you, yet I expect you to succeed. Much depends on it.
Soridormi at Caverns of Time wants you to retrieve Vashj’s Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael’s Vial Remnant from Kael’Thas Sunstrider at Tempest Keep.
Rewards: 24g 60s
Thanks to the following contributors:
[email protected] – Correction
[email protected]’Thuzad – Correction
[email protected]—provided Tier 4 token locations
Auchenai Crypts is one of the four wings of Auchindoun Dungeon, recommended for players level 64-66. You can find Auchindoun at the center of the Bone Wastes, in southern Terokkar Forest. Whether you are in the Stonebreaker Hold (Horde) or Allerian Hold (Alliance), on the back of those villages is a backdoor access to reach the Bone Wastes. To find an entrance to the inner-walls of Auchindoun, find a massive door with two bright fires and walk down the ramp. Once inside Auchindoun, the entrance to the Auchenai Crypts is at the west wing. Looking for the two fire-lamps positioned to the left and right of the doors, help you identify the entrances to the dungeons.
Auchenai Crypts is challenging in its own way. Specially the skeleton event before reaching the Crypt of Remembrance. Priests must shackle Unliving Draenei and skeletons when possible to help crowd control. Mobs hit usually for 700+ damage. There are mobs you can optionally skip to move forward to the first boss event.
You should target Auchenai Soulpriests first. They summon unliving sorcerers and posessors. Summoned units are non-elite so kill them if they were summoned already. Kill posessors too if any unless you want a posessed tank or priest wrecking havok on his own team. Summoned Unliving Sorcerers cast shadowbolt which increases shadow damage by 10%, frostbolt and Blast Wave(AOE slowing movement speed). To counter posession, Shamans can summon a Stormstrike and Earthshock totems. Phasing Clerics are healers and Fear. Make sure to pull and stay far back. One fear and you are in a world of pain with additional adds. A nasty curse named Touch of the Forgotten should be dispelled immediately by mages. Healing effects on you are reduced by 345—a mana drain for any healer to keep you alive. Kill Auchenai Monks next, then Auchenai Vindicators should be last. Kill non-elites first. Any mob named Phasing Solider, Phasing Sorcerer, Phantasmal Stalker or Unliving are undead and can be shackled. Auchenai Monks are humanoids immune to Hunter traps and mind control.
Shirrak the Dead Watcher
Shirrak the Dead Watcher is the first boss of Auchenai Crypts. He is located at the end of the Bridge of Souls. He looks like a floating big brain with three eyes and tentacles below his head. The Bridge of Souls require a lot of carefulness. Randomly, a red-ball shaped Raged Soul spawns. It is recommended to run backwards away from it. It has a lot of Hit Points, and it self-explodes after few seconds. The explosion knocks you back into the air many yards away. If not properly facing it—and here is the funny and sad part—it throws you off the Bridge of Souls and you fall into the void to your death. Walking back into the instance will take at least 6-8 minutes and the way back to the Bridge of Souls is dangerous to solo. Sometimes there are Phasing Spirits of Draenei roaming the halls after you have cleared the way. Therefore, don’t die because of the Raged Soul knocking you off the bridge.
? Inhibit Magic (Aura): After you have cleared the bridge, as soon as you get near the stairway you will notice an aura affecting you—similar to the Baron Rivendare aura, but ranges to around 40 yards or more. You can’t avoid it. However, this aura inhibits your magic. If your big heal or fireball casting time is 3 seconds, with the Inhibit Magic aura it will double or triple its casting duration.
? Carnivorous Bite: On cloth-gear, Carnivorous Bite does over 914 – 1,359 damage. And can inflict it three times in a row for a total of over 3,000 damage. Don’t stay near him too long if you aren’t a melee player.
? Telekinesis: Shirrak will randomly toss you into the air and pull you from afar toward him. He does this for no good intention. Stop casting and run back to your position.
? Fire Bomb (AOE): When you see a red-orange glow below his tentacles, you should worry. Look on the ground. You will see a flare, then another. He is channeling a fire bomb AOE. You can run away and escape the fireball if you carefully watch the ground for flares. NOTE: If you run away, you will see the glow on the ground chase you … then he launches the fire bomb. Upon impact, the bomb spreads nearly 20 yards afflicting everyone within its radius for 2,500+ damage. He does fire bomb every 12 seconds. (Watch our video at the bottom of this article)
There are basically two strategies to beat Shirrak the Dead Watcher.
First: Tell your team to take positions. Imagine a square. It has four corners. Two players on the left, and two players on the right—if most are ranger/casters. The tank needs to pull him to one of the square corners. Your priest or main healer needs to survive. Therefore, the priest goes by the stairs—this helps priests avoid the fire bomb. The square-position helps a lot because when everyone is spread, the fire-bomb won’t cause damage to more than two players.
Second: Priests and/or druids save the day. Cast instant spells. Priests should cast renew on everyone starting with yourself, the tank, then everyone else. The only player you should use Big Heal is the tank—because the aura of Shirrak slows the casting time of your big heal’s 3 seconds-cast to nearly 10 seconds. Power-Word: Shield is the most important part of this boss event. Shield all players the whole length of the event and toss a renew. Make sure to redo Power-Word Shield once Soul Weakness is over. Don’t wait until people gets damage. Just spam renew on all players, then a shield on each player. Then redo until Shirrak is dead. You won’t need mana pots, but take a few just in case.
This is a no-joke boss. He means business with that fire bomb. Once you know how to position yourself, and how to run away from the fire bomb, it is easy.
Shamans should place a Mana totem at the center of the square and help toss instant-heals to the tank. Hunter, Mage or Warlocks should bandage themselves or bandage the priest at all times when possible. Tanks can optionally drink a fire resistance potion. If everyone DPS and watches the fire bomb, and the priest has done a good work rotating renews and shield, Shirrak the Dead Watcher will die in one minute and fourty-five seconds. (1:45)—However, at the moment of taking this video everyone was above level 66 (closed beta). It may take longer than two minutes if your first time is at level 64. Things may change in retail version.
After killing Shirrak the Dead Watcher, you have some challenge past the next room at the Chamber of the Restless. Once you see skeletons, you will be in a world of pain. They have a lot of Hit Points (HP), elite and hit for around 700 damage to cloth-gear. It is important for Priests to shackle one of them to crowd control, and to keep an eye on renewing it. And very important that no one breaks the shackle. Create a macro if necessary alerting people not to break the shackle.
Mages … AOE is not recommended. At 700 damage, a flash heal and renew from a priest won’t help to keep you alive for long. Far less if you have more than four skeletons hitting you. Use frost nova. Hunters, Warlocks and Priest will need it for breath-space.
Hunters … make sure to stick near the priest and help by placing traps when possible. Your task is to keep yourself and the Priest alive because this is an insane fight.
Once you reach the Crypt of Remembrance, the skeletons are easily killable non-elites. If you have no mage a priest will do with Holy Nova. Otherwise, Priests should renew and shield the mage before he engages AOE. Then spam Flash Heal. Once the skeletons die, assist the Tank with the Auchenai Necromancer. There are at least 6 similar pulls before reaching Exarch Maladaar.
This final boss has some nasty tricks up his sleeve. He will create a shadow copy of yourself—a shade named Dark Side. It is important that all the four players target the shade-NPC and kill it ASAP, while the tank is hitting the boss. If a shadow-npc is left unchecked, it will kill the priest or mage in no time. Shades hit cloth-gear for 706-878 and may mortal strike you for around 1,501 damage. It is recommended that Mages frost nova the shade, and everyone hits it. Then focus back to the boss for DPS. If you don’t kill the shades asap, you will get more shades overwhelming you. It is timed.
When Exarch Maladaar reaches around 20% health, he will do something unique—he summons forth an Avatar of the Martyred that hits like a truck. However, DPS Exarch Maladaar and kill him. Otherwise he will keep spawning shadows. Then focus on the Avatar of the Martyred. If you are on the quest, talk to the Naaru. The mirror is a floating crystal near the Naaru.
To find the epic quest leading to Auchenai Crypts you should talk to Jorin Deadeye in Garadar Village (Nagrand) for a very long chain of quests.
The quest is epic because you will find out the truth about the Naaru and Oshu’gun Crystal in Nagrand. Oshu’gun is revealed to be the landing site of Velen and the Draenei upon reaching planet Draenor. Oshu’gun crystal is the transdimensional ship of the Naaru that brought the Draenei to planet Draenor. It is Oshu’gun where the orcs heard the voice of a Naaru to inspire their shamanistic ways.
The quest chain eventually takes you to Auchenai Crypts to defeat Exarch Maladaar who holds prisoner a Naaru named D’ore. Coerced by Exarch Maladaar to draw shadow magic from him. Upon freeing D’ore, and finding his mirror, you are sent to find 15 orc spirits in Nagrand and to reflect their image on the mirror. It triggers them to become voidwalkers that you must destroy. After talking to a spirit in the Ancestral Grounds (northwest of Oshu’gun), you are sent to Garadar village, where the quest to talk to the Greatmother starts. She reveals to be the mother of Durotan. You tell her how Durotan is considered a hero, and that her grandson Thrall is warchief of the new horde. You go to Orgrimmar to deliver the news to Thrall that his grandmother still lives. And Thrall himself comes to Outland to sit besides her.—this section will be updated with a quest list, soon.
In Warcraft 2: Beyond the Dark Portal, Kurdran found in one of his reconnaissances, atop his flying mount Sky’ree, the stronghold of Auchindoun. Danath and Turalyon raided this Bleeding Hollow Clan bastion with the Alliance Expedition Force. Read More.
Auchenai Crypts Map
Shirrak the Dead Watcher
Shirrak the Dead Watcher (Video)
Journeyman | Expert | Artisan | Master
|Toban (Artisan Jewelcrafter)
The Royal Exchange
|Elaando (Artisan Jewelcrafter)
The Exodar City
The Crystal Hall
Journeyman | Expert | Artisan | Master
|Kalinda (Master Jewelcrafter)
The Royal Exchange
|Farii (Master Jewelcrafter)
The Exodar City
The Crystal Hall