Laura Bailey Got Death Threats for The Last of Us: Part II

I was surprised when I was checking my twitter feed early in the morning after 5am, and saw Laura Bailey trending — but not for the right reasons, or for something she deserved. But this needs to be heard so that this never happens again.

Laura Bailey is one of the best voice actors in the gaming industry. She voiced Jaina Proudmoore in Warcraft III, World of Warcraft, and Heroes of the Storm; Black Widow in Avengers Assemble; Kait Diaz in Gears of War 4; Chun-Li in Street Fighter V; Olympia Vale in Halo 5: Guardians; Kira Carsen in several Star Wars video games, as well as a voice actress for several TV animated series and other video games.

You will be scrolling down a long time trying to reach the bottom of her career page in IMDB. That vast has been her work as a voice actress.

Laura has 40 nominations for multiple Game and Voice Acting Awards and 17 wins. She has 34 years of experience in voice acting, even though she looks so young. You would think she has been voice acting before being born.

Blizzard unannounced Mobile Game with External Partner (2020)

After BlizzCon 2018, the public knows that Blizzard Entertainment partnered with NetEase to develop Diablo Immortal.

We also know that Cory Stockton — the World of Warcraft developer overseeing Pet Battles — joined a team that is working on a unannounced mobile game. The rumor going around these past years is Warcraft Pets-meets-Pokemon Go. But unproven.

So in short, we know Blizzard Entertainment is working on at least two mobile games (one of them Diablo Immortal, the other one presummably Warcraft-related).

Shadowlands Interview: Time in Shadowlands works different

The WoWChakra interview with Ion Hazzikostas revealed something immensely foreshadowing of what might happen in the next expansion after Shadowlands.

According to Ion, time flows differently in Shadowlands than in Azeroth.

Jump to 03:07:38 in the video interview, or read the transcript and my two theories at the bottom of this page:

New Mechagnome Customization Options in the Shadowlands Alpha!

One of the most exciting features in Shadowlands is the new character customization options. Previously, Blizzard’s said we were only getting updates to the “core” races. Allied races are out of luck for new stuff. Or are they? Probably, but on the alpha there’s been a surprising exception.

Mechagnomes received four new customization options in the latest (as of this writing) build. These are a new set of goggle type eye enhancements with variants for each mechagnome ear type.

What’s odd about these additions is that they sort of already exist on live servers. That’s probably why they’re being made fully available in Shadowlands.

Currently mechagnome characters will use this goggle eye appearance if they’re wearing helms that cover hair or facial features on other races.

You can’t select these options in the barbershop or have your character display them outside of equipping/transmogrifying certain helms… until now! (Technically until the Shadowlands pre-patch releases, but until now sounded cooler.)

The New Horde Race Summaries in Shadowlands are Causing a Kerfuffle

WARNING: THE FOLLOWING ARTICLE CONTAINS SPOILERS FOR WORLD OF WARCRAFT: SHADOWLANDS AND THE EXILE’S REACH STARTING ZONE. THIS INFORMATION IS TAKEN FROM THE ALPHA SERVERS AND DATAMINING AND THUS SHOULD BE CONSIDERED A WORK IN PROGRESS THAT CAN AND HOPEFULLY WILL CHANGE.

Theorycrafting: Beyond Classic Burning Crusade

With Blizzard entering the fourth phase of WoW Classic, one has to wonder if Blizzard plans to launch a Classic Burning Crusade server. Recently, a survey sent to players hinted at just that.

However, do WoW Classic players really want Blizzard to launch Classic Burning Crusade, then Classic Wrath of the Lich King? Or stay stuck with Burning Crusade and stop there?

When does Classic stops being Classic anymore?

Wrath of the Lich King, for example added a lot of classes and systems changes, and brand-new mechanics to the game.

Does the Classic WoW community really want this to happen?

On the other hand, what if Blizzard went a different path instead?

THEORYCRAFTING

For example, what if Blizzard stuck to the way the original WoW game was supposed to happen without the influence of bad decisions taken, or without the setbacks that plagued them back in the day in terms of limitations of the infrastructure, etc.?

Back in the day, Chris Metzen said at BlizzCon 2005 that their plan was to open the portals of Outland. Don’t take my word for it… watch the video at 4:46.

Exile’s Reach – New Shadowlands Level 1-10 Experience

Blizzard Entertainment is revamping the level 1-10 gameplay experience by unifying most races and classes into completing a series of quests in the Exile’s Reach Isle. The Death Knight and Demon Hunter classes; the Allied Races; and the Pandaren Monk are the exception.

8.2.5 Sylvanas vs Saurfang Duel and the future of the Forsaken

If you watched the entirety of the latest 8.2.5 cinematics and cutscenes, you are now aware that Sylvanas basically ditched the Forsaken and left Orgrimmar.

It was revealed that Azshara and Sylvanas had a secret pact. However, Sylvanas is not serving N’zoth. Instead, Sylvanas sees N’zoth as a tool for her own agenda. She knows that the Alliance and the Horde will fight N’zoth, and she expects all of them to die to serve Sylvanas in death. In fact, she plans for N’zoth to serve her in death as well.

SAURFANG FUNERAL

Something truly powerful and mysterious is going on here. For the first time in a very long time, Blizzard Entertainment has left fans unable to predict what happens next. We didn’t see it coming in 8.2.5; and certainly we no longer know exactly what’s happening before the next expansion, and in the next expansion. We do have an idea based on some pseudo-leaks, and some hints or puzzle pieces revealed throughout the war campaign since the BFA launch.

I have speculated one of those puzzle pieces in two of my articles: “Speculation: Playable Undead Races Beyond Humans?” and “Speculation: Forsaken Character Customization.”

Theorycrafting: World of Warcraft: Dark Azeroth (AU)

World of Warcraft Classic peaked to over a million views on Twitch this past week, and Activision Blizzard has touted increase of subscriptions. At this point, it is unknown what the future will look like for World of Warcraft Classic. Will players continue to play Classic? What will happen after players have conquered Molten Core, Naxxramas, and Onyxia’s Lair many times over?

So far a developer played around with the idea to have The Burning Crusade and Wrath of the Lich King re-released. The question is whether the WoW Classic servers will remain so forever, while WoW: The Burning Crusade servers are opened parallel to the WoW Classic servers — separating both servers as standalone communities; or whether WoW Classic will become WoW Classic: The Burning Crusade.

Is there room for WoW Classic, World of Warcraft: BFA successors, and a third World of Warcraft? Now that would be royally unprecedented.

What would be the third World of Warcraft? Probably something set in the far future. Something set in the far past. Or… something akin to WoW Classic but how WoW Classic would look like if the Horde had never crossed over into Azeroth.

Ahhh… but that is not just an idea. It has already happened in the World of Warcraft lore. Blizzard has just not capitalized on that. Yet.

When Blizzard Entertainment launched World of Warcraft: Warlords of Draenor, Garrosh Hellscream and Kairoz the bronze dragon had timetraveled to an alternate timeline where Garrosh had never been born.

Garrosh killed Kairoz as he didn’t want to be the dragon’s puppet. Garrosh wanted to live in this timeline doing whatever he wanted rather than follow the commands of his dragon master.

After killing Kairoz, Garrosh paid a visit to his father Grom Hellscream, and revealed to him he was his son from an alternate timeline’s future.

Garrosh told Grom not to drink from Mannoroth’s blood, and then we watched the Warlords of Draenor cinematic where Garrosh pushed Grom away when Mannoroth died — giving us a deja vu of the Warcraft III cinematic where Grom died.

Dragon Isles Expansion Concept

It’s time for another of my fan expansion concepts. You may have noticed there’s been a lot of foreshadowing about Wrathion and the dragonflights in Battle for Azeroth. The most tantalizing piece is an island expedition quest (Unscarred Black Scale) that reveals Wrathion is searching for the Dragon Isles. For those unaware, the Dragon Isles were a scrapped zone north of Tirisfal Glades planned for vanilla WoW. They gained a level of infamy for their cool name and this really neat concept art. It may have been re-purposed into BfA’s own Shrine of the Storm:

Outside of the concept art and some other behind the scenes information (such as The World of Warcraft Diary by John Staats), the Dragon Isles have never been mentioned in lore and were assumed non-canon. BfA changed that. From the Unscarred Black Scale quest text, this official version of the Dragon Isles is actually related to the dragonflights. Whereas the old version was just a bunch of Old God temples based on sea creatures. Obviously the concept has changed and so for this expansion I started from scratch. Yes the nautilus temple is iconic, but at this point it really would just come off as Shrine of the Storms 2.0 and that wouldn’t work in the expansion immediately following it. Maybe it could show up in a patch.

I don’t have a name for the expansion this time. I wanted to call it World of Warcraft: Dragonsworn but that sounded too close to the Dragonborn expansion for Skyrim in my opinion. I’ve tried to follow the history of expansions sounding pretty out there story wise when first announced (no one tends to predict major side stories or in some cases even main stories for real expansions) so some of the story will be pretty out of left field. Mostly the return of a certain character. Read it after the jump.

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