Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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This totally falls in the speculation, and big-stretch category; but here we are. A new job opening appeared in Linkedin asking for a Technical Artist, Rigging for the World of Warcraft team.
It caught my attention that in the job requirements, exactly where it says: Day to Day Tasks, the fourth requirement is Game engine experience (Unreal, Unity, etc.) — Let me say it again: “Day to Day Tasks.”
Many years ago, when the Patch 1.9 event that led to the Opening of The Gates of Ahn’Qiraj became available, a legend about a Fallen Titan in Silithus showed up briefly by Geologist Larksbane: “In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen – or so it was thought.”
Paul: Hello, BlizzCon. Thank you for coming to the WoW Deep Dive panel. My name is Paul Kubit. Today we are going to dig a little bit deeper into some of the systems that define what goes into World of Warcraft: Shadowlands. A quick outline of what we are going to talk about. First, I am going to talk about Covenants: what they are, what they do; next I am going to talk about some of the changes that are coming to Leveling; next after that, Classes and the changes to your classes and the philosophies about what we are thinking about, and making those changes; and lastly, I am going to talk about Torghast and the Maw that surrounds it.
BlizzCon 2019 featured revelations and details about World of Warcraft: Shadowlands, Overwatch 2, Diablo IV, and Hearthstone: Descent of Dragons. This page collects some of the BlizzCon 2019 panel transcripts.
Narrator: Welcome to the World of Warcraft: What’s Next.
Hazzikostas: BlizzCon! Hello, once again. It has been so long. I love you all, too. This is the best. Shadowlands. Like Diablo IV, we can finally say it outloud; and this is the time to tell you a bit more about where we are going, and what is next in World of Warcraft.
So, last time in World of Warcraft, this happened. The sky shattered, and we are left staring across the veil between life and death, into a small piece of the Shadowlands; but what does that mean for us exactly?
Starting today, players can choose to download the Battle.net Launcher Beta for a completely different launcher experience. The main feature is that players are able to customize which games they want seen at all times in the Blizzard Launcher. You want to remove Activision’s Call of Duty? Now you can with a click by removing it from your favorites. You don’t have StarCraft and StarCraft II? You can remove them from favorites and they won’t ever be shown in the Blizzard Launcher.
The second overhaul to the Blizzard Launcher is the news is not limited to one rectangle frame anymore. You can view several news pieces at once, as if the Blizzard Launcher was a news aggregator, and you can scroll down. If you wish to read older news, you can click the Load More button.
Here is how to switch from Standard version to Beta version.
Blizzard Entertainment blew up our minds with the World of Warcraft: Shadowlands cinematic. Sylvanas has destroyed the Lich King’s helmet which secretly held the key to shatter the veil between the living and the shadowlands. The game is coming in 2020, and you can pre-purchase now.
Warcraft III: Reforged Beta began early Wednesday, October 30th. Those who purchased the Spoils of War edition for $39.99 were the first to get an invite, with more invites to be sent in upcoming weeks for those who purchased the standard edition.
The Warcraft III: Reforged installer is 11.18GB file size.
Blizzard Entertainment announced the Warcraft III: Reforged Beta test will begin this week. We have been surprised by something else in the Spoils of War in-game rewards that had not been previously disclosed at BlizzCon 2018, nor throughout 2019 to date.
The Spoils of War will introduce four new Warcraft III: Reforged skins: Champion of the Horde Thrall (his World of Warcraft: Cataclysm skin), Emerald Nightmare Cenarius, Fallen King Arthas, and Daughter of the Seas Jaina.
Why is this big? Because, though Blizzard didn’t specify in this announcement, it is obvious that plans might be in development to create custom skins for Warcraft III: Reforged players. Don’t know what I am talking about? Think StarCraft II War Chests.
Read the complete scoop below:
The multiplayer beta for Warcraft III: Reforged begins this week* with limited access to the orc and human races within 1v1 and 2v2 matchmaking. The undead and night elf races, and more game modes will be added in the weeks ahead.
Invitations to the multiplayer beta will be sent out over the coming weeks. Initial invitations will go out in waves to those who have pre-purchased the Spoils of War edition of the game and subsequent waves of invitations will go to additional players, such as those who have pre-purchased the standard edition of Warcraft III: Reforged.