NWBZPWNR at Blizzcon 2013 (Blizzard Entertainment)
It’s been nearly a year since Jarod:NWBZPWNR raided the stage at Blizzcon 2013 stealing not only the audience’s heart, but the internet’s as well. As Blizzcon looms ever closer, we caught up with Jarod to see how time has gone since his cosplay Pwn’d the world.
Before we get into the nitty gritty, why don’t we get to know a little about yourself.
Jarod: I’m a 34 year old former Graphics Designer from Orange County currently living in Bakersfield. I am active in various geek communities and activities which include vintage anime, cosplay, and everything Blizzard– most especially World of Warcraft.
For those out there who might not know, could you give a recap on who NWBZPWNR is?
Jarod: Jenkins the Griefer is the player who controls the character NWBZPWNR in the South Park episode Make Love, Not Warcraft. It’s based off of a Blizzard employee named Joeyray Hall. His name is never revealed in the episode but in the script he was called “NWBZPWNR” or sometimes “Nwbzpwnr” but the distinction is that NWBZPWNR is the name of his world of warcraft character. Most people tend to name him, “That Which Has No Life.”
You were able to walk the stage last year as a walk on, what did you expect then?
Jarod: I expected to be enjoyed, but the reaction was nothing I had anticipated. I felt like the Big Man on Campus.
Hello Blizzplanet readers, unfortunately some technical difficulties have gotten in the way of my write-up about Shadowmoon Valley as shown at BlizzCon 2013, so in the meantime let’s look at another important topic. Just when are we going to get to Draenor, anyway?
Presenter: World of Warcraft: The Adventure Continues panel. Your panelists are Alex Afrasiabi (Creative Director), Tom Chilton, Brian Holinka, Dave Kosak, and Chris Metzen (Senior VP Story & Franchise Development).
Kosak: Hello, hello, hello BlizzCon. Guys I am… I am so excited! I’m so excited to be here just to meet the fans and the costumes – guys you outdo yourselves every year. I got to tell you, you guys make this the most fun gaming convention I’ve ever been at, hands down! Thank you so much.
Alright so we’re going to talk about Warlords of Draenor. So if you were on an earlier panel, I think we blew through two hundred PowerPoint slides in like 60 minutes or something. It was a little much, we kind of ran out of time. For this panel we wanted to want to slow down a little bit, take it easy.
We are going to talk about just a few topics. What we’re going to do is we are going to talk about the heart of this expansion, our values sort of the soul and why, most importantly why Draenor is absolutely the next place to take the Warcraft franchise.
Alright, so let’s get my PowerPoint up here, because I’m a big fan of PowerPoint.
Okay so recap, how did we get here? How did this all began? We asked ourselves what if, what if you take, you take this guy, Garrosh Hellscream. Now we know about Garrosh, we know about his values, we know what’s important to him; we know yeah, yeah we know the kind of horde that he wanted.
Duncan wishes to develop a Warcraft movie based on his view as a player of the game. He wants to go to the roots of what the original Warcraft was, which is you can be a hero no matter what side you are on; and it is about both sides. It’s gotta be red and blue. Horde and Alliance. Not just from the point of view of the Alliance as the original movie script was.
Another interesting thing that spun out of this panel is that Duncan Jones is hoping to have a preview of the Warcraft film by BlizzCon 2014. If that is not awesome news, then how about the fact Rob Pardo and Duncan Jones mentioned “Next Year’s BlizzCon”? After reading the details in a nutshell below, you may read our entire panel transcript here.
Orcs will be real actors, emotive as much as any human character.
There is a scene in the Lion’s Pride Inn (Goldshire)
Concept Art shows: Dalaran, Draenor, Iron Forge, Stormwind.
Many Blizzard Artists, including Wei Wang, contributed an estimated 4,000 pieces of concept art for the film.
The past six months (June-Nov 2013) has been focused on pre-production design.
Half the cast is live-action actors and the other half are motion-capture technology based actors.
Real costumes will be crafted for the actors performing with motion-capture technology to have photographic references for the animations.
Nick Carpenter and Blizzard Cinematics team are working with Duncan Jones (Film Director) and Bill Westenhoffer (VFX Supervisor).
The orcs will really act and have personalities.
The Costume designers will create full-size casts to build the real Blizzard-style costumes.
Motion-Capture technology has been used in Planet of the Apes, Avatar, and The Avengers.
The team working on the Warcraft film was the same who worked on the film THE HULK.
The team is creating a duplicate of Elwynn Forest. The trees will be created as physical props capturing their size and distribution across the landscape too.
Bill Westenhofer and Nick Carpenter plan to add easter eggs found in-game into the Warcraft film.
Legendary and Blizzard have worked in collaboration to make this film.
The film will be set during the First War, during Warcraft I: Orcs and Humans (1994).
The lead characters are Sir Anduin Lothar and Durotan of the Frostwolf clan.
Duncan hasn’t been able to find an actor to play as Durotan.
Lothar and Durotan represent the highest ideals for each of both races.
The film will be done from the point of view of the humans and the orcs. Equally. Both races are heroes.
Durotan did never show up in the first Warcraft game. Was added to the lore later. The film will be like the Ultimate Spider-Man line reintroducing the Ultimate Warcraft classic story.
Duncan Jones hopes to break barriers introducing a War movie told from the point of view of both sides. A unusual structure for a movie.
Duncan teased whether the film and Warlords of Draenor tie-in somehow or not.
Bill Westenhoffer compares the Warcraft movie with Gladiator (2000). Actors will get dirty, covered in grime.
The music of the film has to be true to the music of the game and the environment soundtracks.
The swords that are being built are the biggest swords that a human can wield.
The production of the film is being documented as it progresses. Photos and video taken. Duncan would love to see a “The Making of” Art Book or Behind-the-Scenes DVD. No plans yet.
If the film works out they would be excited to continue the story. Trilogy isn’t ruled out. Metzen teases many trilogies if they put their mind to it.
The Production Team is pushing to include strong female lead roles.
If the Warcraft movie succeeds Blizzard hopes to have TV studios knocking their door to launch a Warcraft TV series like Game of Thrones.
Lord of the Rings by Peter Jackson inspired Duncan Jones to wish to direct a fantasy movie.
Duncan thinks Peter Jackson has really set the bar as to what fantasy needs to be and anything the Warcraft movie team does has to match or beat that.
Duncan would like to have the Warcraft movie available in 2D and 3D so that fans choose which version to watch.
The Warcraft movie will be PG-13, but explains they can get their way with strong content with that rating, citing the Joker’s pencil scene in The Dark Knight was … PG-13.
During the Q&A a fan cited Avatar, Lord of the Rings, and Game of Thrones had in common the development of linguistics for some races. Duncan Jones confirmed they have a linguistics team member who worked on some of those movies developing orcish language for the Warcraft movie.
Production Team Revealed
During the BlizzCon 2013 Warcraft Movie panel, Duncan Jones and Bill Westenhoffer revealed some of the team members in the Warcraft film production.
Gavin Bocquet: Production Designer for Star Wars: Episode I, II, III
Mayes C. Rubeo: Costume Designer for Avatar, World War Z, John Carter, Apocalypto, Dragonball: Evolution.
Paul Hirsh: Filming Editor for Mission: Impossible-Ghost Protocol (2011), Source Code (2011), Won an Oscar for Ferris Bueller’s Day Off (1986), Footloose (1984), Star Wars: The Empire Strikes Back (1980), Carrie (1976), Phantom of the Paradise (1974).
Alex Gartner: Producer of Season of the Witch (2011), DC Comics The Flash (2016). Get Smart (2008)
Simon Duggan: Cinematographer for 300: Rise of an Empire (2014), The Great Gatsby (2013), The Mummy: Tomb of the Dragon Emperor (2008), I, Robot (2004)
Now that I’ve gotten home from one epic Blizzcon, let’s go over some substantial changes coming to raiding in 6.0!
Spec is everything:
One of the biggest announcements for Warlords was that armor pieces will now change stats according to spec. Plate is plate, mail is mail, leather is leather, cloth is cloth. Here’s an example: I have a Pandaren monk who starting 6.0 will have leather with agility stats in my Windwalker spec. If I change to my other spec, Mistweaver, it will change agility into intellect the moment the spec cast bar completes! Same goes for Brewmaster, which would shift to armor emphasis as a tanking stat. This change also includes Tier bonuses for each spec as well! What impact does this have on WoW? It means a few things: raids will gear up faster, with no more hunter mail drops that an elemental shaman can’t use for their primary spec. A cat druid will no longer skip on intellect gear, its leather armor pieces will change stats for all roles! There will still be non-armor gear (such as trinkets) that will be role specific, but as a whole this will be a very welcome change to how gear works. My Ret Paladin can actually consider tanking without being in tanking armor that is more suitable for two or three raid tiers prior. Alternate PvE specs will likely get a lot more use now that players can try out new roles on a more competitive ilvl. Imagine having your 4 piece set bonus and switching to Prot! This change will also apply to PvP, which is a welcome change for many classes.
Speaking of PvP, a very welcome change is coming that will have people using the same Arena gear. No longer will you struggle in rated Arenas while you earn enough Conquest points to become competitive. Along with the resilience changes in Mists of Pandaria, this poises PvP to be skill based. Do you prefer flexing your PvP gear muscles in the outside world? That gear is still available for purchase, but will not function in ranked games.
You may be wondering, what about gems and enchants? They are on almost every piece of gear! You know what is on every piece of gear? Reforging! So much gold and bag space for switching specs. Fear not, for Blizzard has taken steps to make sure these obstacles are minimal:
1) Reforging: Removed! Blizzard felt it was too much of a penalty without enough fun to it. It caused people to hesitate on gear, fearing the cascade effect that so many of us are familiar with.
2) Gems: Less items will have gems, but they will increase in potency. I like this change because it makes gems feel special and more manageable for switching specs.
3) Enchants: These have also been reduced, which will make us feel them more as well as make gear less expensive to play with different specs.
4) What about Jewelcrafters’ and Enchanters’ pocketbooks? Blizzard stated that they will be creating new ways for them to make money, minimizing the economic impact for those professions.
A couple of other things. As I mentioned above about Brewmaster, armor will now be the primary tanking stat as Blizzard really likes active mitigation going forward. Hit, and expertise will no longer be a factor as they have been removed! The sigh of relief in the room when this was announced was universal. It appears that Blizzard’s philosophy for this expansion is to really remove obstacles and things that are useless wastes of time (looking at you hit and expertise) so we can maximize our time playing. Next up we will be discussing the exciting raid size and name changes! What are you most excited about?
Hello everybody, I know this is a few days post BlizzCon, but its the thought that counts, right? Anyways, the Warlords of Draenor demo from BlizzCon has been covered elsewhere; so this won’t be quite like the other descriptions of it. Instead I’ll be focusing on some neat tidbits I found, as well as some potential theories to the expansion’s plotline. Take the jump downwards to find out more!
Another round of great cosplayers with Blizzard QA II Cynthia Hall as Malthael, and fans disguised as Imperious, Tyrael, Jaina, Witch Doctor, Draenei, High Inquisitor Whitemane, a Mist Creeper, a female orc and a female elf. Even a dog cosplayed dressing up as a BlizzCon 2008 Big Blizzard Bear mount. More Cosplay over at Day One photos.
DPerschonok got the chance to take a few photos with Ben Brode and Jason Chayes (Hearthstone team).
This is a transcript of the entire one-hour Warcraft Movie Presentation Panel held at BlizzCon 2013. Feel free to share with friends. — Medievaldragon
Introduction: Welcome to the Warcraft Movie Presentation Panel. Your panelists are Duncan Jones, Rob Pardo, Chris Metzen, Bill Westenhofer, and Nick Carpenter.
Metzen: Wuzzup, BlizzCon?
Pardo: Alright, everyone. Welcome to the Warcraft Movie Panel. We did this I think three years ago or something like this? But this time, I think it’s going to be 10 times the excitement as we actually have a release date for the movie.
I want to introduce everyone to the panel. To my right is Duncan Jones. He is the director for the Warcraft movie. He’s director of a couple of really awesome films you guys have seen: MOON and SOURCE CODE. And more importantly to you guys, Duncan has been playing Warcraft games since Warcraft One (aka Warcraft: Orcs and Humans, RTS), played Warcraft II, Warcraft III, World of Warcraft — even played Lost Vikings.
I think you guys all know the gentleman to my left, which is Chris Metzen. The guy in charge of all lore, story and franchise direction at Blizzard and pretty much all the soul at Blizzard. So we are going to talk a lot more about the movie and all what we are trying to do with it. And then to his left is Bill Westenhofer. Bill is the special effects supervisor for the film. He actually won the Oscar twice for Life of Pi and The Golden Compass.