As we’ve covered previously, files on the 7.3 PTR and the BlizzCon key art have pointed towards Kul Tiras as the setting for the next World of Warcraft expansion. On August 25th, yet another 7.3 PTR build has come up with datamined information that only deepens the mystery. According to MMO-Champion the new build removed the icons for all of the Kul Tiras armor “from the list of files that are extracted when you extract all of the interface files from the game.” What’s equally interesting was that even more icons relating to Zandalar were removed along with them. What does this mean? Well, based on a previous expansion leak via datamining, I think I know. Read past the jump to find out:
Blizzard Entertainment and Bungie are preparing to start the Destiny 2 (PC) Beta testing on August 28 — for those who pre-ordered the game. Starting today, the Destiny 2 (PC) installer became enabled in the Blizzard Battle.net Launcher. The game takes 16GB of hard disk space.
The latest installer is currently Destiny 2 (PC) Version 3811885a-Beta.
Blizzard Entertainment held interviews with various fansite communities and stream influencers during the press day to discuss details about the upcoming Patch 7.3.
During the GamesCom 2017 press day (Tue, Aug 22), Blizzplanet members Danny Perschonok (Naka) and Arthur Lorenz (Handclaw) had the opportunity to interview game director Ion Hazzikostas about some of the features in Patch 7.3.
NOTE: The video now has English Subtitles (CC). Lower the volume to 25% to avoid the loud background noise and music. The video was edited to boost the three voices nearest to the microphone so they can be heard at 25% volume. GamesCom is the noisiest convention in the world.
I am Danny with Blizzplanet. We also have Arthur here, and Ion Hazzikostas, and we are going to talk about Patch 7.3.
Blizzplanet members Naka and Handclaw share photos of the GamesCom 2017 Blizzard Booth during the Press Day (Tuesday). As usual, Blizzard Entertainment brought amazing banners, displays, statues, and props for all their video games.
The Blizzard Shop is stock with all kinds of goodies including plush toys, Cute But Deadly figures, Funko POP figures, statues, and more.
Update: After you check out all the photos, visit these links to the maker of the Overwatch statues: FXDeco, who show a closer look at different angles and features of these statues. Junkrat; Widowmaker; Tracer and Winston.
In this GamesCom 2017 Blizzard coverage page, you can browse through everything Blizzard Entertainment revealed at the convention including new content across some of their video games: World of Warcraft, StarCraft II, Heroes of the Storm, Overwatch, and Hearthstone.
Blizzard Entertainment announced several new features for all their Blizzard video games at GamesCom 2017.
**The original Article speculation has been debunked and corrected.
Blizzard Entertainment released the GamesCom 2017 schedule which features a World of Warcraft cinematic reveal on Wed Aug 23 at 6pm.
At this point, we are not too optimistic on a new expansion announcement at GamesCom. Maybe at BlizzCon. What I personally think will happen at GamesCom after seeing the schedule is the 7.3 Cinematic reveal. If you start a level 110 character copy in the PTR 7.3, you will notice that after you start the quest to travel from Azeroth to Argus in the Vindicaar, the Legion Cinematic Intro starts to play (as a placeholder). That cinematic has not been unveiled yet in the PTR. So it makes sense that Blizzard will focus its allocated time for World of Warcraft on featuring the 7.3 Cinematic, and some of its core features.
Characters represented in the GamesCom 2017 keyart:
World of Warcraft — Turalyon
Heroes of the Storm — Kerrigan Queen of Ghosts skin
Diablo III — The Necromancer
Overwatch — Pharah
StarCraft II — Fenix clone “Talandar” (Co-op Commander)
Hearthstone — Girl holding Hearthstone cards. White rat on her shoulder.
New IP Yet to be announced
Not long ago, during the Activision Blizzard Q2 2017 financial conference call’s Q&A, Mike Morhaime mentioned there were multiple IPs in incubation at the studios (read the transcript). Morhaime specifically highlighted a mobile game.
Could you talk at a high level how Blizzard is allocating its time and resources right now? What percent of man-hours are spent on new IP versus existing IP? And I guess I’d be curious to hear you talk about how you think about Blizzard’s new IP pipeline the next three to five years.
Morhaime: First and foremost, I’d just say that the bulk of our focus continues to be supporting our existing players and releasing high-quality content for our existing games. This quarter is a great example of that approach. We delivered a consistent flow of updates, and new content across all of our games; and that has driven record engagement even without a new game launch. We are also really excited about the future.
In addition to supporting all of our live games, we are committed to incubating new initiatives, and we are also thinking about different platforms, especially mobile.
In terms of new IP, our pipeline is in a better position than ever before in our history. Last year, Allen Adham (who co-founded Blizzard with me and Frank Pearce) returned to the company to take on the task of coordinating our efforts in this regard; and this includes some great ideas that we had already started to explore. So we now have multiple dedicated incubation teams that are being led by some of our most experienced game designers at Blizzard.
I should say that creating new Blizzard-quality games on any platform will take time; and as we have shown in the past, we are not going to release any games that we don’t feel live up to our expectations, or those of our players.
When we do bring new experiences to current or new platforms for new and existing IPs, there are going to be ideas that our teams are passionate about, and that we think there is a large audience for.
The GamesCom 2017 Blizzard Merchandise is also available:
Destiny 2 (PC) Beta starts officially on August 29 for everyone, but those who pre-order Destiny 2 (PC) get 1-day ahead of everyone else with an Early-Access codekey. For those who want a seamless experience at cancelling the pre-order you can get it here.
Within 2-3 days you will get an email from Amazon with the Beta Early-Access code. At that point:
1. To redeem the code, go to Bungie.net/en/User/Register (if you don’t have a Bungie account.)
2. Please choose a network to sign in with:
PlayStation Network, Xbox Live, or Blizzard (Choose Blizzard).
3. Login using your Blizzard Battle.net account credentials when the pop up window appears. It uses the Blizzard Oauth.
4. Go to https://www.bungie.net/en/User/coderedemption to redeem your code.
5. I am uncertain if they will give you another code. If they do give you another code, then it must be redeemed at https://us.battle.net/account/management/claim-code.html
If no code is provided at the Bungie Redeem Code page, then you are set already to download Destiny 2 (PC) on August 28 from your Blizzard Battle.net Launcher.
The second option (if you don’t plan to cancel the pre-order) is to pre-order directly from Blizzard here.
The Destiny 2 (PC) Early-Access Beta starts on August 28 via the Blizzard Battle.net Launcher. Everyone else gets access to beta on August 29. Beta ends on August 31. After that, Destiny 2 goes live for PC on October 24.
Blizzard Entertainment heard the community feedback and backpedaled the decision to rebrand Battle.net into “Blizzard App.” The app will be known henceforth as “Blizzard Battle.net” (source)
When we announced that we’d be transitioning away from the Battle.net name for our online-gaming service, we suspected that the shift would be challenging. We understood that Battle.net stood for something special—it represents years of shared history and enjoyment, community and friendship, for all of us and our players.
Battle.net is the central nervous system for Blizzard games and the connective tissue that has brought Blizzard players together since 1996. The technology was never going away, but after giving the branding change further consideration and also hearing your feedback, we’re in agreement that the name should stay as well. Take it from the developer formerly known as Silicon & Synapse, and Chaos Studios, names are important too.
Moving forward, to help offset some of the original concerns we listed back in September, we will be connecting “Blizzard” to “Battle.net” in our logo for the service and in general when we refer to it in print: Blizzard Battle.net.
We appreciate your feedback and look forward to many more years of bringing players together online.