Battle for Azeroth’s Mission Table is Chock-Full of Lore Development

Since its introduction in Warlords of Draenor, the mission table has been one of the most contentious features in the game. In fact, for both Legion and Battle for Azeroth, developers have mentioned in interviews that they heavily considered scrapping the system only to keep it around anyway. But in Battle for Azeroth, the mission table has a greater purpose, one that at least to lore fanatics, will be invaluable. Recent datamining from WoWhead and MMO-Champion revealed the text for most of level 120 missions, and instead of just being based around stuff we did while leveling, these missions reveal how the war is progressing in the Eastern Kingdoms and Kalimdor. It’s essentially a way to keep the old world’s stories updated without having to do a Cataclysm-style revamp. Read on past the jump to see what these new missions reveal, some of the stuff happening in EK and Kalimdor is pretty out there!

Battle for Azeroth PvP Talents, PvE Talents, and War Mode

These videos show the PvP Talents, and PvE Talents for each Class and each specialization (spec).

Atal’Dazar Dungeon

For milennia, the Zandalari kings were laid to rest within the tombs of Atal’Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased’s vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.

Freehold Dungeon

The Freehold dungeon is located to the far south of Tiragarde Sound. In this bay, the Irontide Pirates are gathering stockpiles of Azerite from the Ashvane Co. to lay siege to the Gates of Daelin, which grants access to the Proudmoore Keep, and all major Kul Tiran settlements.

Freehold has traditionally served as a haven for pirates, scoundrels, and those who wish to live free of Kul Tiran control. Now, the Irontide Raiders have brought the city under their harsh rule and are coercing the various pirate crews under their banner. While the pirates gather, a small group of heroes must infiltrate the town and eliminate their leadership to dissolve this growing alliance of cutthroats.

Temple of Sethraliss Dungeon

The Temple of Sethraliss dungeon, stronghold of the Sethrak (snake people), is located at the northmost edge of Vol’dun. The player has to rescue the loa Sethraliss and heal her to full health to shift the balance of power over Vol’dun.

Long ago, C’thrax Mythrax the Unraveler attacked Vol’dun, slaughtering countless inhabitants. Loa Sethraliss sacrificed herself to slay Mythrax. The priesthood composed of Korthek, Sulthis, and Vorrik devised that in order to prevent the resurrection of Mythrax, his corpse should be sealed within the pyramid.

In the present, Korthek proclaimed himself Emperor of the Sethrak, and in order to conquer Zuldazar, he has ordered the resurrection of Mythrax. Your duty is to restore loa Sethraliss to vanquish the Emperor and halt his agenda.

 

Temple of Sethraliss (Heroic)

Island Expeditions (Videos)

In order to queue for an Island Expedition scenario, you have to go to the Port of Zandalar (Horde) or to the Boralus Harbor (Alliance). There is a table that opens the queue window where you select the type of Island Expedition you wish to queue for: Normal, Heroic, or Mythic. Or whether you will queue alone or as a team.

 

You get access to Island Expeditions at level 116. The quest to start your first Island Expedition can be found at Port of Zandalar or Boralus Harbor.

1. Quest: Island Expedition (Alliance) -- Part 2
2. Quest: Island Expedition (Horde)

 

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