Garrison Preview Part 3 : Who Are You Calling Your People?

On today’s blog, Blizzard is showing us a little more about the Garrisons. On this new one, is dealing with the Followers that you will be able to get during your time on Draenor. Some of the name should be something that ring your year.

Garrison Preview Part 3 – Who Are You Calling Your People?

In this series of blog posts, we’re giving you a closer look at Garrisons and how you can expect to interact with them in Warlords of Draenor. This third part is focused on Followers – the people who populate your home base, do your bidding, and come together to form a small army to take on what the Iron Horde is going to throw at you.

As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. In part 2 of this series, we looked at some of the buildings that you might choose to construct and the different perks and rewards they offer you. In this part, we’re getting to know the NPCs you’ll surround yourself with, and what they’re capable of.

First Bud

Once your Garrison starts to come together, with a Barracks up and running, you’ll encounter your first Follower and send him on his first mission. You’ll use the command table in the Garrison to activate the Followers window, which allows you to manage your Followers. Therein, you’ll have a searchable list of all Followers available to you in the game and all of the information you need to work with them: their class, spec, quality, abilities, traits, level, xp needed to reach next level, and what they’re currently up to. Followers can level up to 100 just like you can, and you’ll want to level them up, as each Follower becomes more powerful as she gains levels.

While you aren’t restricted from collecting as many Followers as you like, your Garrison can only operate properly with a maximum of 20 active Followers (this number is increased to 25 if your Garrison features a level 3 Barracks). Followers can be inactivated to maintain the total population you’re going for, and inactive Followers don’t forfeit any of their experience while waiting for you to activate them again later.

Archmage Vargoth


Bastiana Moran


Clever Ashyo


Ebba Stormfist

One of the main keys to a Follower’s success is his Quality. As with many other systems in WoW, Followers come in Uncommon, Rare, and Epic quality. This designation limits the Follower’s abilities and traits, with an Uncommon Follower allowed one of each, a Rare Follower using one ability and two traits, and an Epic Follower gaining two abilities and three traits. Importantly, all Followers can upgrade to Epic Quality, and they gain random traits and a second random ability along the way. The experience they gain after they reach level 100 is what upgrades their Quality.

Should I Stay or Should I Go?

Your Followers’ abilities and traits define how you’ll use them, and generally, you’ll assign Followers who have specific Profession bonus traits to buildings devoted to that profession, and you’ll send strong fighters out on missions. Those with a good match for your buildings will stay home and work for you while you send others out into the wild on missions.

It’s a dangerous planet on which you’re building a Garrison, and different threats are best met by certain abilities that your Followers take into battle. For example, if you need to send someone to deal with an enemy who hasdeadly minions, you’ll want to choose a Follower who happens to be a Druid with Entangling Roots, or a Hunter with Freezing trap, or a Rogue with Sap, etc.

Fo Sho Knucklebump


Kaasa Blighthoof


Killix Zombrosk


Leeroy Jenkins

You won’t always have the perfect counter for the missions you need your Followers to undertake, and that’s okay. As missions become more challenging, you’ll get to send Followers out in groups, and there are some traits that affect other Followers in the group. The race preference traits are a good example here, as a Follower who has a preference for Goblin companions will increase the chance that the mission is a success when you surround her with Goblins.

I (E.I. … E.I.) Will Always Love You

The Bodyguard trait is truly notable. A small number of specific Followers have this trait, and when you assign them to a level 2 or 3 Barracks, they become your personal protector. That’s right; if you ask him to, a Bodyguard Follower will follow you right out of the Garrison and into the savage lands of Draenor, fighting by your side, utilizing his class abilities, and gaining reputation with you.

Some restrictions may apply. Bodyguard will not follow you into any battlegrounds, instances, scenarios, or washrooms. You may only have one working Bodyguard at a time. Void where prohibited. Seriously.

Millhouse Manastorm


Nadia Darksun


Nat Pagle


Qwilla Bloodedge

Reputation, you say? Yes. Much like the NPCs you earned reputation with in Pandaria, your Bodyguard will get to know you, and after many trials by your side, he will become your Wingman and gain another Ability. After much more experience fighting together, he’ll reach the remarkable reputation level of Personal Wingman. Your Personal Wingman comes with a special perk, and perks include:

  • The ability to summon another player to your position
  • A portable repair kit
  • A portable mailbox
  • The ability to cast a portal that you can use to return to your Garrison

Do You Need Something Specific?

With a level 2 Inn/Tavern, you’ll gain access to a headhunter. Working with your own private “HR at the bar”, you can order up a Follower who has a specific ability or trait. The headhunter will then present you with three potential new hires, and you can choose one of the three.

It’s a process that is so exhausting for the headhunter that she can only perform this feat once per week!

Shappa


Ultan Blackgorge


Weaponmaster Na’shra


Zen’tiki

There are many other ways to obtain new Followers. Some come to you as the result of Garrison missions. You’ll meet others as you complete quests in Draenor zones such as Talador, Spires of Arak, and Nagrand. Still others can be purchased, and Followers such as Nat Pagle can only be attracted to your Garrison by your great deeds in the field of their expertise.

You are going to do many great deeds, right?


Check out our previous Garrison previews:

In part 4, we’ll take a stroll through a fully built and operational Garrison, touching on the daily and weekly steps you might take as you bring the pain to your enemies on Draenor and seek out fine rewards for yourself.

If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment in the forums here.

 

 

Garrison Preview Part 2—All Buildings Great and Small

If you remember last May, Blizzard published a first article about the Garrisons. On today’s blog, Kaivax explain us how each building will have it’s importance during our time on Draenor and how it will be difficult to choose between them.

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In this series of blog posts, we’re giving you a much closer look at how Garrisons are shaping up and how you can expect to interact with them in Warlords of Draenor. This second installment maps out the buildings that make up a fully armed and operational Garrison and how they impact your professions.

As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. Your Garrison mainly comprises buildings and the Followers who inhabit them. As your Garrison grows, so will your options and opportunities to use these assets to your advantage on Draenor. The Followers that populate your Garrison will grow in number and power, and what they can do for you depends which buildings you choose to construct in your base.

Start Small, Think Big

Even in its fledgling state, your Garrison will contribute to your professional development almost immediately. You’ll have many choices for what to build, and your choices directly impact what your Followers can do and the rewards you’ll get from them.

The space you have available for buildings is determined by your Garrison Tier. At Garrison Tier 1, you’ll have one small and one large plot for buildings of those sizes. Quests will take you through placing a building that matches one of your primary professions in your first small plot and a Barracks in your first large plot.

At Garrison Tier 2, you’ll gain one additional small plot, one medium plot, and room for three of four preset buildings: the Fishing Shack, Herb Garden, Pet Menagerie, and Lunarfall Excavation (Alliance) or Frostwolf Mine (Horde). Everyone can eventually unlock and use all four presets, and each provides a great deal of synergy with its associated activities. For example, the Fishing Shack not only allows you to fish in Garrison waters and take on daily fishing quests—it also makes it possible for you to attract Nat Pagle as a Follower and gives him a place to work with you on Draenor.

Quests to gain access to each of the four preset buildings become available as you level up your character. You can obtain the mine at character level 92, the Fishing Shack at level 94, the Herb Garden at level 96, and the Pet Menagerie at level 98.

At Garrison Tier 3, you’ll gain room for one more building of each size (one small, one medium, one large, and the final preset)—but to start, you’ll want to familiarize yourself with your first building and then consider what you’re going to do with the other precious spaces that become available.

Small plots can hold the Engineering Works, Alchemy Lab, Enchanter’s Study, Gem Boutique, Salvage Yard, Scribe’s Quarters, Storehouse, Tailoring Emporium, Forge, or Tannery.

Buildings level up, too, so you’ll want to raise both your Garrison and each building inside your walls to reach their highest potential. You do this by obtaining blueprints for the building and level you want from the blueprint vendor:

  • Level 1 blueprints all become available to you when your Garrison reaches Tier 2.
  • Level 2 blueprints become available at different times depending on their size:
    • Small buildings: Reach level 96 or complete the Talador zone.
    • Medium buildings: Reach level 98 or complete the Spires of Arak zone.
    • Large buildings: Reach level 100 or complete the Nagrand zone.
  • Level 3 blueprints become available as you complete certain achievements across Draenor.
  • Level 3 blueprints are account-wide. Once you unlock one on a character, it’s available to all characters on your account.

Do Medium Well

Some of the most impactful decisions you’ll make when planning your Garrison will come when it’s time to choose medium-sized buildings. Medium buildings, unlike the smaller professional workspaces, make use of more real estate to give your Followers room to work on bigger projects with you and interact with each other.

Medium buildings include the Horde’s Frostwall Tavern and the Alliance’s Lunarfall Inn, the Barn, the Lumber Mill, the Gladiator’s Sanctum, and the Trading Post.

If you go with the Inn or Tavern, each day you’ll find a visitor who offers you a dungeon quest with generous rewards. At level 100, you’ll get two such quests per day. As it grows, you’ll have the opportunity to recruit random followers with traits and abilities that you particularly want—and at its grandest, it unlocks Treasure Hunt missions with hefty payouts.

The level 1 Barn grants the ability to capture clefthoof, elekk, wolves, and talbuk for leather and fur that can be used in Leatherworking and Tailoring. To make a capture, you’ll drop a trap and coax low-health creatures over it. At level 2, you’ll learn how to capture boars and riverbeasts for rare meats that are used to cook the most powerful recipes, and at level 3, the Barn will allow you to capture elite beasts and extract their Savage Blood, an ingredient for epic crafted armor and weapons.

Meanwhile, over in the Gladiator’s Sanctum, you’ll earn a bonus to your out-of-combat regen in outdoor zones on Draenor, gain the ability to fall safely and breathe underwater outdoors on Draenor, learn a unique damage reduction ability, and ultimately gain access to the intense Highmaul Coliseum gladiator tournament that unlocks a special Nemesis PvP quest series.

The Nemesis quest line challenges PvP players to focus on hunting down enemy players of specific races to earn renown and over a dozen character titles such as Draenei Destroyer, Troll Hunter, Orcslayer, and Gnomebane. Truly vigilant players who complete every Nemesis quest will be rewarded with the title Warlord of Draenor.

Large and In Charge

Your Garrison is never intended to be sealed off from the many harsh hazards of Draenor. You and your Followers have work to do out there if you’re going to deal with the Iron Horde . . . and you’re going to deal with the Iron Horde! Maximizing your effectiveness—and your chances of success—requires a couple of large buildings.

Large plots can hold the Alliance’s Mage Tower or its Horde equivalent, the Spirit Lodge; the Barracks; the Dwarven Bunker (Alliance) or War Mill (Horde); the Stables; or the Gnomish Gearworks (Alliance) or Goblin Workshop (Horde).

The Mage Tower is remarkably powerful. From the moment you build one (or its Horde variant, the Spirit Lodge), you’ll start collecting Ogre Waystones from ogres on Draenor. The building then becomes one end of a system of two-way portals via Ogre Waygates you’ll find in every zone on Draenor. You’ll use the Waystones to activate one gate at a time at building level 1, two at level 2, and three at level 3.

With the Stables, you can capture and train special mounts on Draenor. These unique mounts spawn all across the world, and after you find and lasso them, you’ll send them to your Garrison for training. The subsequent training quests will allow you to add the mounts to your collection, learn the ability to remain mounted while interacting with objects in outdoor Draenor zones (at Stables level 2), and ultimately reward you with an increased mounted speed across Draenor at level 3. Achievements associated with this remarkable building unlock even more mounts, as well as the title Stable Master.

When you go large, perhaps the Gnomish Gearworks or Goblin Workshop will catch your fancy. It’s a veritable toy store, granting access over the first two levels to unique items such as the Robo-Rooster, Personal Delivery System, Sentry Turret Dispenser, and Micro-Jetpack. Then at building level 3, the real fun begins, as you gain the ability to deploy a siege vehicle to take out for a spin. And by “out,” we mean right out of the Garrison and anywhere on Draenor—yes, that includes Ashran.

No one ever said it’s going to be easy to choose your buildings!

While you’ll certainly have the option to tear down a building and replace it with a different one, knowing your options ahead of time will help you better plan your Garrison to reflect your character’s style and needs.

Plotting Ahead

If you missed it, check out part 1 of our Garrisons preview here. In part 3, we’ll take a closer look at Followers, missions, and how you’ll use them to bring home rewards. If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment below.

 

Garrison Buildings Guide – Warlords of Draenor

The Garrison is a new feature introduced in World of Warcraft: Warlords of Draenor, much akin to Player Housing than one might think, yet with striking differences.

There is no capital city in this expansion such as Shattrath City (in Burning Crusade) or Dalaran City (in Wrath of the Lich King). The Garrison is your to-go place of operations. You might want to go there every 30-60 minutes.

The Garrison is your foothold on this savage-savage land, and you have few resources and few soldiers among your troops to call upon, without reinforcements coming from the Dark Portal. By the way, all NPCs including High Overlord Saurfang address you as Commander of this expedition.

It is in the Garrison where you can expand your buildings, their specialization, and even where you can hire new NPCs to fight for you or to accomplish special tasks. In this guide I’ll only cover the buildings and their upgrades.

garrison-building-ui

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