Zul the Prophet: I am here primarily to deal with my wayward student. His followers, however, I will leave to you. I have seen a possible future that is… concerning. Rivers running red with poison, dead filling the streets. And these… “Jambani” asserting themselves as the new rulers of Zuldazar. This cannot come to pass. Fortunately for you, I know how to avoid that fate. I think you will find their cauldrons are missing one key ingredient.
(He stares at you.)
Something to give it a little body, perhaps?
“Improve” 3 concoctions prepared by the Atal’Jamba acolytes.
Zuldazar is the capital of Zalandar. The zone is heavily inspired in Mayan pyramid and building architecture with a mix of Peruvian mountains and Incan music? The main pyramid has a rotating wheel that somewhat resembles the Mayan Calendar stone tablet.
Zandalar is inhabited by the Zandalar, but citizens of each troll tribe from every corner of Azeroth has a representation. The fauna includes all types of big and tiny dinosaurs, gorillas, tigers, birds, Hyppos, and yetis.
This zone is huge in size and took me 3 hours to explore each area for this video. I clicked on all the NPCs that had a initial quest so that you know where to go find one. If you wish, you may pause the video to read the quests. I only keep the quest window visible for a couple seconds. You may also find the location of flightmasters.
Nazmir is the homeland of the Blood Trolls. The eerie music theme will keep you on paranoid mode. Besides blood trolls praying to their loas, and things from beyond, you will also find risen troll bones, and spirits, blood creatures, dinosaurs of all kinds, and a giant boss at the center of Nazmir.
After the Cataclysm, the land became a mangrove swamp. Careful with the crocs and piranha-like creatures roaming the waters. Stick to the roads, religiously. To the northeast, a temple is taken by Faceless Ones who open portals into the Void. To the west, the Sethrek captured Horde members and zandalari. To the north, blood trolls mine the carcass of a giant turtle corpse for prime material for their rituals.
Kul Tiras is the Alliance continent in Battle for Azeroth. These Kul Tiras Exploration Videos take you to almost every corner of Drustvar, and Tirisgarde Sound. At the moment, Stormsong Valley is not open for testing.
Drustvar is the smallest of the zones of Kul'Tiras. The center is a diagonal alps mountain separating the east and western autumn-like forests. On the eastern plateau, the Barrowknolll Cemetery turns into a greenish hue mist which reminds me of Tirisfal Glades. Thick and tall autum trees. Deep red leaves in various shades adorn the ground. Massive Kul Tiran buildings, same architecture as those in Tol Barad. Just a few steps south, Gol Koval, the landscape turns into a snowy hill inhabited by Awoken Guardian elementals.
On the western plateau, the Crimson Forest is a creepy zone with wickedmen and beasts made of wood, human and animal bones, and fur interconnected by shadowy sinew -- raised by ritualist witches. The animals and birds attack you on sight. The music immerse you in a sense of fright and dread.
Tree trunks are a blend of greyish blue shades with dark redish leaves. The ground has blends of orange, dark red with random dark green bushes. This place looks dead. As if the shadowy magics are slowly siphoning the life out of nature. The ambience makes the few water streams and lakes look sickly black purple. Bears and other animals radiate black and light blue energy. A sign they have been affected by the void.
Anyport is a bit to the northwest. The grass is light cream with light green hues over dark brown dirt. Autumn trees. To the northwest corner, the Chandlery Wharf is the Irontide pirate port. Corlain is filled with farm plots invaded by witches. Just a few steps east into the mountain it blends into the snowy alps.
If you thought Valley of the Four Winds, Krasarang Wilds, and Townlong Steppes were odd-shaped, then Tiragarde Sound takes the crown with its strangest silohuette. A large portion of its southmost sound is empty or impassable at its snowy mountains. Still, it took me a bit over two hours to explore the entire zone as you may see in the video.
The most common problem plaguing this zone are pirates and factions of a divided nation. To the south, the pirates have assaulted and destroyed the Daelin wall that has kept the city protected.
This zone feels a lot like Howling Fjord, and the city of Boralus is almost as big as the city of Suramar. I think some areas still need to be populated. The zone isn't finished. The northwestern corner still has non-textured walls (flat gray).
Where Dustvar is split in half by a diagonal mountain range, Tiragarde Sound is split diagonally by water. There are two types of transport: Flightmaster and Ferry.
Yazma: I have a mundane task for you. Our esteemed Prophet Zul has words to distribute to very specific individuals in de port. And he requested you be de one to deliver it. Don’t ask me why he didn’t just have you deliver these when you were here the first time. De prophet be notorious for not sharin’ all of his visions.
Deliver the Words of Zul to various individuals in the Port of Zandalar.
Witch Doctor Jala: Jakra’zet refused to patrol this area. Yazma’s spies did not warn us of da evil lurking beneath our city. And Zul did not foresee blood magics festering under our noses. These be serious allegations, and da evidence in your hands. Present them to Zolani, Blade of the King. She will know best their meaning and how best to present them to da King.
Witch Doctor Jalia: You came with the Princess Talanji? I be needin’ a hand with a most unsavory task. Crimson Cultists have made demselves a market for blood magic. Dis be bad, mon. Dis be very bad indeed. I need ya to go down dese steps and bring back any evidence you can of blood practices. And destroy their chalice. Big chalice. Don’t be forgettin’ da chalice.
Collect 3 Dark Fetishes and destroy the Chalice of Blood.