The Activision Blizzard Q1 2020 financial results conference call took place today May 5, 2020 at 4:30pm ET / 1:30 PT.
Activision Blizzard saw continued momentum for World of Warcraft and better-than-expected results for other key franchises, as populations sheltering at home turned to their content for entertainment and social connection.
During the conference, regional testing for new mobile titles was mentioned. We know that Diablo Immortal beta will start some time mid-2020 (probably around June), but the plural mention here means there is another mobile game going into beta. The second one might be in relation to Activision or King, as Blizzard has not yet announced what the Unannounced Mobile Game is — but rumors last year pointed toward a Warcraft Pokemon Go-meets-Warcraft Pets type of game.
AMD has been dominating the market this past year, with Intel set to make a release very soon to counter AMD. So it is yet to be determined how well the new Intel CPUs will fare before AMD’s.
Until then, if you are in the process of getting a new computer for World of Warcraft: Shadowlands or any other favorite video game, the best option is to build a new computer yourself after buying the correct AMD CPU and other computer parts. Building a computer isn’t too hard once you know what CPU you wish..
It has been a while since my last article on building a computer. There are better CPUs, motherboards, and graphic cards since then. So let’s start with what you need in 2020 for a future-proof computer system built by you from scratch.
Blizzard Entertainment deployed a new patch, adding many new graphic assets to the game. Check out the patch notes.
WARCRAFT III: REFORGED PATCH NOTES
All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability.
Female Demon Hunter scaled up to match closer with Male Demon Hunter’s silhouette.
Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset.
Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability.
Adjusted fire visual effects placements on the Townhall, Keep, and Castle for added readability during their damaged states.
Northrend Trees have been updated to match Classic visuals. There are now four visually distinctive tree wall sets:
Northrend Icy Tree Wall
Northrend Tree Wall
Snowy Tree Wall
Scorched Tree Wall
Footprints have been updated for the following groups:
Trolls have their own unique footprint.
Undead units with missing footprints are now fixed.
Vehicles now have continuous rolling footprint.
Fixed an issue with the Female Demon Hunter’s hero icon appearing incorrectly when disabled while in Demon form.
Tuskarr Trapper now throws his own spear when attacking.
Portrait animations have been updated for the following units: Peasant, Sorceress, High Elf, Lich, Dreadlord, Balnazzar, Mal’ganis, Keeper of the Grove, Night Elf Runner, Cenarius, Illidan (Demon Form), Tree of Life, Tree of Ages, Tree of Eternity, and their corrupted counterparts.
Reduced Violence updates:
Female Death Knight updated with correct visual effects for spell casting.
Ogre Magi no longer disappears in the middle of its attack animations.
Single Player mode has been re-enabled. This can be accessed from its own Create Games section in the Main Menu.
Fixed multiple crashes on custom games such as Custom Hero Survival.
Several fixes have been applied to Instance API natives related to unit attacks.
Blizzard.j and common.j are no longer considered when computing save checksums.
The “Export All” option in the Asset Manager now functions correctly.
Destructibles flagged as “Walkable” no longer cause desyncs between Classic and Reforged.
Reforged Troll mercenary unit selection circles are now smaller and more aligned with Classic.
All Neutral unit selection circles now properly match the Reforged unit models.
Creep camps are easier to see on the minimap.
Permanent morphing units, such as the Obsidian Statue, will no longer briefly display their disabled morph ability icon while transforming.
Game lighting adjusted to improve Reforged readability and colors.
Doom Guards now have the correct sound effects for their air and ground attacks.
Forest, Dark, and Ice Troll Trappers will no longer play the Berserk sound effect when casting Ensnare in Reforged mode.
Alchemist facial animations and acknowledgement sounds updated.
Flesh Golem facial animations and acknowledgement sounds updated.
Sepia tone backgrounds in Classic mode have been reverted.
The “Use Command Button for Hotkeys” on Mac now functions as expected.
One of the most exciting features in Shadowlands is the new character customization options. Previously, Blizzard’s said we were only getting updates to the “core” races. Allied races are out of luck for new stuff. Or are they? Probably, but on the alpha there’s been a surprising exception.
Mechagnomes received four new customization options in the latest (as of this writing) build. These are a new set of goggle type eye enhancements with variants for each mechagnome ear type.
What’s odd about these additions is that they sort of already exist on live servers. That’s probably why they’re being made fully available in Shadowlands.
Currently mechagnome characters will use this goggle eye appearance if they’re wearing helms that cover hair or facial features on other races.
You can’t select these options in the barbershop or have your character display them outside of equipping/transmogrifying certain helms… until now! (Technically until the Shadowlands pre-patch releases, but until now sounded cooler.)
WARNING: THE FOLLOWING ARTICLE CONTAINS SPOILERS FOR WORLD OF WARCRAFT: SHADOWLANDS AND THE EXILE’S REACH STARTING ZONE. THIS INFORMATION IS TAKEN FROM THE ALPHA SERVERS AND DATAMINING AND THUS SHOULD BE CONSIDERED A WORK IN PROGRESS THAT CAN AND HOPEFULLY WILL CHANGE.
Revendreth is similar to Nazjatar in that it has several vertical layers that make a small zone end up pretty big for exploration. In this case, there are paths along the mountain that lead you to several layers of land, as well as stairs and elevators.
Then there is the lower areas of the zone with all kinds of beasts and creatures lurking in the river banks — if we can call it rivers.
There is a massive bridge of blood being funneled from the Sanguine Depths dungeon in Revendreth to The Maw.
Revendreth is a level 57-60 zone. Below you can take a look at some of my screenshots. The video is being uploaded. Follow @blizzplanetcom for updates when it is available. ETA 2am (more or less — US East)