Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet’s patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).
An all-new, official tie-in novel to Blizzard Entertainment’s critically acclaimed World of Warcraft, from New York Times bestselling author Christie Golden.
Taking place after the climactic events of Shadows of Argus, World of Warcraft: Before the Storm tells the story of what awaits the heroes of the Horde and the Alliance in the wake of their struggle against the demonic Burning Legion.
Hardcover: 208 pages Publisher: Del Rey (May 15, 2018) Language: English ISBN-10: 0399594094 ISBN-13: 978-0399594090
The new Overwatch Hoodies have arrived themed after Reinhardt, Lucio, Genji, Roadhog, D.va, Widowmaker, and Zarya. Click the images to see the graphics printed in the back of the hoodies, and to order.
For a long time I have argued with other fans that a Naga race might be a playable race. With the announcement of Allied Races that is even closer to reality than ever. These are several points that prove a Naga Allied Race is possible.
1. Allied Race Scalability: More coming!
During our interview with Jeremy Feasel he pointed out the Allied Race system was made with scalability in mind to add more in the future.
Jeremy: Yes. We will be increasing the Character Slots. We are not quitely ready to let you know what that number is yet, but we recognize that you don’t want to delete your characters in order to make all these new Allied Races. That’s for sure.
The system, now that we have it in place, is very expandable. We do plan to have an additional Allied Races in the future. We would absolutely love to hear from players what they would most like to play as. We have been hearing a lot of this from players for years. We are super happy to get this feature into their hands. I know everybody has got a different opinion about what they want to play as. Please, tell us what you like. We want to hear about what you are super jazzed about.
Welcome to CodeCraft: Under the Hood with the Blizzard Engineering (part 2).
Derek: Good morning, BlizzCon. Welcome to Day 2, hope you had a good time yesterday. It has been a great show so far. So, today we actually managed to find five of our engineers who are still awake. Maybe they just woke up. Don’t know. Anyway, so we’re going to go through some introductions, then have a few questions for them and then we will get to your questions.
So, to kick things off, I am Derek Dupras, the engineering manager on Hearthstone, and…
However, there is a catch. You will need to attach a Battle.net Authenticator to secure your account. You can get one of those from the Blizzard Gear Store (USA/EU or CA,ANZ, LATAM) right away so that once the Backpack size increase goes live, you are ready.
The Q&A clearly states this feature will be available soon, rather than after the Battle for Azeroth launch — which means probably in the first half of 2018. No ETA was provided.
Participant 26: My question is about the default backpack. When will hoarders have more space?
Allen: Members of the Alliance and the Horde: we hear you. We are very close to allowing you to slightly increase your backpack size. One of the things that we want to do is we want to incentivize you to use the authenticator, and so at some future patch, if you have an authenticator attached to your account, your backpack size will increase.
Jenny: World of Warcraft Q&A. Alright, hey everyone, we are all having a good time? I’m ready. Well, welcome to the Battle for Azeroth Q&A panel live at BlizzCon 2017. My name is Jenny Bliton also known as WarcraftJen, and like many of you, I have been playing World of Warcraft for over a decade.
I think it is safe to say that World of Warcraft has changed many of our lives. It actually led me to meeting my husband. Some of you may know him as Bajheera. He has been hosting that PvP tournament over there.
But it has also allowed us to share our love, and passion for this game through content creation, and for that I could not be more thankful. To say that I am beyond thrilled to be this year’s moderator is a bit of an understatement. So as excited as I am, I know that you all are just as excited to get to the questions. We have had some amazing announcements about what to expect in this expansion, and I know I am excited to get into it.
So let’s meet our panelists who will be answering these questions. Let us have you introduce yourselves.
A week before BlizzCon (oct 27), Blizzard Entertainment added a job opening for a Senior Animator to work with the Classic Games Team.
With StarCraft: Remastered live, one may assume that this position is meant for either Diablo II: Remastered or Warcraft II: Remastered. At this point, Blizzard Entertainment has made no announcements on what the next Remastered project the Classic Games Team is working on.
If one had the chance to make an educated or wild guess, maybe the first thing to take in consideration is the basic theme that the Battle for Azeroth expansion borrows from.
You may ask yourself “What is the Classic Games team?”, or “Why is there a Classic Games team?” or “If a bunch of cats jump on each other, is it still a dogpile?”. Some of these questions may never be answered, but Classic Games is here and we are hiring!
The Classic Games team is dedicated to supporting all of Blizzard’s extensive game library. We know that many people are still playing and enjoying our original titles and our job is to make sure that their experiences with these games are as good as they can be.
We are currently looking for an experienced animator and general artist to help us keep these games alive in the hearts and minds of our players. Our small team is perfect for someone who is looking for that “indy studio” feel but want to work on EPIC game franchises such as Warcraft, StarCraft, and Diablo.
Develop, maintain and create animations for game assets..
Assist designers and engineers with gameplay prototypes..
Serve as an active participant in team art discussions, critiques and reviews.
A minimum of 5 years’ experience in game development animating characters in Maya, 3DS Max or equivalent 3D program.
Exceptional skill in animating bipedal, multipedal, organic, or mechanical forms.
A clear understanding of the art production process for different types of assets.
Self-driven, good communicator and a great team-player.
Understanding the visual style of Blizzard games.
Strong passion for games and game development.
Knowledge and understanding of Blizzard Entertainment IPs.
Be a proactive self-starter, looking out for fires and proposing solutions before they become problems.
Skill in one or more related disciplines – traditional illustration, 3d modeling, rigging, or visual effects.
Previously shipped one or more AAA games.
Cover letter is required.
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted.