Author Archive

Medievaldragon

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.

Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.

I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)

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Classic Games Careers: Senior Animator

A week before BlizzCon (oct 27), Blizzard Entertainment added a job opening for a Senior Animator to work with the Classic Games Team.

With StarCraft: Remastered live, one may assume that this position is meant for either Diablo II: Remastered or Warcraft II: Remastered. At this point, Blizzard Entertainment has made no announcements on what the next Remastered project the Classic Games Team is working on.

If one had the chance to make an educated or wild guess, maybe the first thing to take in consideration is the basic theme that the Battle for Azeroth expansion borrows from.

Senior Animator

You may ask yourself “What is the Classic Games team?”, or “Why is there a Classic Games team?” or “If a bunch of cats jump on each other, is it still a dogpile?”. Some of these questions may never be answered, but Classic Games is here and we are hiring!

The Classic Games team is dedicated to supporting all of Blizzard’s extensive game library. We know that many people are still playing and enjoying our original titles and our job is to make sure that their experiences with these games are as good as they can be.

We are currently looking for an experienced animator and general artist to help us keep these games alive in the hearts and minds of our players. Our small team is perfect for someone who is looking for that “indy studio” feel but want to work on EPIC game franchises such as Warcraft, StarCraft, and Diablo.

Responsibilities

  • Develop, maintain and create animations for game assets..
  • Assist designers and engineers with gameplay prototypes..
  • Serve as an active participant in team art discussions, critiques and reviews.

Requirements

  • A minimum of 5 years’ experience in game development animating characters in Maya, 3DS Max or equivalent 3D program.
  • Exceptional skill in animating bipedal, multipedal, organic, or mechanical forms.
  • A clear understanding of the art production process for different types of assets.
  • Self-driven, good communicator and a great team-player.
  • Understanding the visual style of Blizzard games.

Pluses

  • Strong passion for games and game development.
  • Knowledge and understanding of Blizzard Entertainment IPs.
  • Be a proactive self-starter, looking out for fires and proposing solutions before they become problems.
  • Skill in one or more related disciplines – traditional illustration, 3d modeling, rigging, or visual effects.
  • Previously shipped one or more AAA games.

Portfolio Requirements

  • Cover letter is required.
  • Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted.
  • An Art Test may be required

 

 

The Speaker Listens

World of Warcraft patch 7.3.2 (25497) introduced two new quests in Argus: The Speaker Listens and Visions of Fear — as the prelude to the Antorus raid.

THE SPEAKER LISTENS

High Exarch Turalyon: Magni has sent for you in Krokul Hovel once more. He seems to have made a new breakthrough in trying to reach Argus. I suggest you find him immediately. His last vision foretold Aggramar’s coming, and there is still so much we do not know of Sargeras’ plans.

Objectives

Meet Magni in the Krokul Hovel.

 

Whatever happened to the World of Warcraft: Troll Wars Novel?

It has been six months since Amazon.de (and UK) and various book-finder outlets throughout Europe leaked the novel title and ISBN for World of Warcraft: Troll Wars by Paul S. Kemp.

My original post (published on May 2017), contains the book description about the high elven magi training humans to fight in the Troll Wars. A few days after the leak made headlines, the book title was changed to “A new novel” and the book description was removed.

Ever since, there has been no announcements, and no denial of its existence. I personally contacted the author Paul S. Kemp by email and via Reddit (as well as the Panini publisher) to confirm or deny this novel, but I did never get a response.

It is not a question at this point of whether the novel existed. Six months after it was leaked, it is STILL listed in Amazon UK and Germany, and its ISBN 9783833235375 shows up in search engines by other book websites. So the leak did exist, and it is been picked up by bookstores as “factual.”

The release date placeholder is set nowadays to December 31, 2018.

Why is the World of Warcraft: Battle for Azeroth logo blue and gold?

We have seen the World of Warcraft logo change from expansion to expansion, but we can always count with the theme of the expansion to somewhat affect or influence the design or colors of the logo.

An example of this is the Wrath of the Lich King logo had the icy-frosty elements around the frame. It represented the chilly lands of Icecrown.

 

BlizzCon 2017 Opening Ceremony Panel Transcript

Mike Morhaime: BlizzCon is loaded with eSports. The Hearthstone Invitational has 12 of your favorite pros and streamers competing as teams in a set of challenges, the Overwatch World Cup will have the top countries in the world battling for the gold medal. If you are looking for world championship events, we have got those too. The World of Warcraft Arena World Championship, the Heroes of the Storm Global Championship Finals, and the StarCraft II WCS Global Finals will all crown world champions who have earned their place after years’ worth of competition.

 

BlizzCon 2017 Panel Transcripts

Here you can read all the core BlizzCon 2017 Panel Transcripts, interviews, and other related articles. Bookmark and visit often for new transcripts. Join us on Twitter for updates.


Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us on Twitter, Facebook, YouTube, and Twitch for daily Blizzard games news updates.

 

BlizzCon 2017 World of Warcraft: Gameplay and Systems Panel Transcript

Matt: Welcome to the World of Warcraft Gameplay and Systems Deep Dive panel.

Matt: Hey Everybody. Welcome to the World of Warcraft battle for Azeroth Systems Deep Dive. My name is Matt Goss. I am one of the designers on the World of Warcraft team. Today on stage, I am joined by two of my fellow designers Jeremy Feasel and Russ Petersen.

 

BlizzCon 2017 World of Warcraft: Battle for Azeroth Community Interviews Roundup

This article gathers most of the Battle for Azeroth interviews around the community.

 

Post-BlizzCon 2017: The Unknown Mysteries of Battle for Azeroth

The new expansion announcement of World of Warcraft: Battle of Azeroth revealed awesome details about the next chapter in the history of Azeroth, but it also left many unknown mysteries in its wake.

Alex Afrasiabi dropped a mega bomb on our collective minds with the following statement: “Now some of you might be asking: Hey, Alex. Why would the Alliance attack the Undercity? It is a good question. It is a good question. Here is a better question: why would the Horde burn down Teldrassil? Did Teldrassil fall first, and lead to the attack of Undercity; or was the burning of Teldrassil a response to the bold Alliance attack on Lordaeron? You will find out. Think about this: the stage is set for an Alliance-controlled Eastern Kingdoms, and a Horde-controlled Kalimdor with one great big sea separating the two continents — which leads us to our search for allies.” — reference: BlizzCon 2017 World of Warcraft: What’s Next Panel Transcript (page 1)