Yesterday, World of WarCraft: Legion was announced at Gamescom, and I am hyped! I’m much more cautious than I’ve been with any other expansion announcement, after what happened with Warlords of Draenor. Yet I still can’t help but be really excited. With only two announcement trailers and a single panel, we don’t have too much to go on about Legion‘s storyline and overall path so far. In this absence of information, I’ve taken what we do know to make five predictions on what will happen in the expansion, and where it will lead us to in the future. Find out what these predictions are behind the read-more!
Well, the imminent Gamescom expansion announcement has blown the wind of out of my sails (pun not intended). I was 90% certain we’d see the reveal at BlizzCon, and thought I’d have several months to outline Age of Azshara before the real expansion was announced. I guess we’ll see what the expansion is, and if its similar enough to this I might as well stop. Until then, though, here’s a list of the zones in Age of Azshara and their backgrounds.
To those who have yet to finish the Legendary Questline, I warn you now: massive spoilers ahead.
With 6.2 comes many things: access to a fel-consumed Tanaan Jungle, the final conflict with the Iron Horde, a direct confrontation with the Legion itself, and, arguably most importantly, the conclusion to Warlords of Draenor’s Legendary Ring questline.
We’re in that unfortunate period of time where all the major story patches for the current expansion have been released, and the next one is still months away from being announced. With little to report on, my thoughts have turned to what said next expansion might be. So for the next few weeks, I will be doing a series of articles detailing the expansion concept I’ve created. We’ll talk about major features, zones, dungeons and raids, storyline and more! This first article will be a general outline of the expansion concept.
-Title card courtesy of fellow Blizzplanet contributor Benjamin Vogt.
6.2 is now upon us as of today, and with it, the new, lore-centric raid Hellfire Citadel.
A multitude of story focused threads have been leading towards World of Warcraft’s latest major patch’s raid. Questions wrack the brains of any lore enthusiast as of the latest patch’s release: what will happen to Gul’dan? What is the fate of Archimonde? Is the Legion defeated after 6.2? Does Warlords of Draenor end with Hellfire Citadel’s fall?
A conversation between @1990Sanji and World of WarCraft creative director Alex Afrasiabi has revealed a pretty shocking piece of information about how the alternate Draenor we’ve spent the past several months on works. Namely, the Burning Legion there is the same Legion we’ve been facing back on Azeroth and Outland. Even more shocking, the Archimonde and Mannoroth we’ll be fighting in patch 6.2 are the same ones from WarCraft III! The implications behind this are staggering. Read on after the jump to see the full conversation and find out more.
Fighting the Good Fight: A look at 6.2, World of Warcraft’s present state, and what the future may hold [SPOILERS ABOUND!]
A sickly green mars the formerly star-crossed skies of Draenor. A planet that once housed an indescribable primordial beauty now finds itself besieged to an extent never before witnessed. Savage, free beasts that used to roam this alien planet’s expansive lands find themselves twisted into malformed shadows of their former visage. Indigenous trees that could previously sweep you up in their widespread presence now burn as fuel for the Fel. On top of all this, the throne of command and power formerly possessed by Draenor’s original usurpers, the Iron Horde, has become uprooted, deformed, and guided by new management.
This mental image of oncoming destruction is something we hopefully have to look forward to sooner rather than later. Welcome to 6.2, the upcoming content patch for World of Warcraft and an update that holds more weight than just being another patch to tally up with all the rest. Gul’dan has wrought control of the once mighty Iron Horde, morphing them into the Fel monstrosities he had always envisioned as their fate. In seizing control of Draenor’s formerly largest threat, Gul’dan has ushered onto the would-be Outlands, a fate far worse than anything the Iron Horde could’ve ever accomplished. By Gul’dan’s hand, the Burning Legion in full force has finally arrived on Draenor. Their way of entry and base of operations lays across the former seat of power for the Iron Horde: Tanaan Jungle. With 6.2, the end may be nigh for Draenor not just in a story sense, but a content perspective as well.
Welcome back to this screenshot tour of the new areas in patch 6.2. on the PTR. Today we’ll be looking at the strangely unmentioned by the patch notes new world PVP area: Ashran Excavation.
Hi everyone, it’s the Red Shirt Guy here with some screenshots of the new areas added in patch 6.2.’s first PTR build. We’ll be looking at Tanaan Jungle, and a change to the Alliance garrison.
Pictures after the jump…
Tanaan Intro quest:
A burning question has resonated in the minds of many, especially myself, since Warlords of Draenor’s unveiling: how will the expansion’s story progress and conclude?
The prospect of how Warlords of Draenor storyline comes to a close is still a mystery. By all accounts, all that we know for sure pertaining to WoD’s conclusion and final raid tier is the following: Grommash Hellscream will be involved with the final encounter, and it will be heavily Legion themed. Aside from this tidbit shared by Tom Chilton, what happens upon Draenor post-6.0 is a complete mystery. The single plausible route to formulating what will play out next in WoD is speculation, and the recent slaying of Mythic Imperator Mar’gok surprised many with a new development in the lore.
Before jumping into any speculation, let’s review every significant lore event that’s occurred so far in WoD: