Jarod:NWBZPWNR- One year later

   

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NWBZPWNR at Blizzcon 2013 (Blizzard Entertainment)

It’s been nearly a year since Jarod:NWBZPWNR raided the stage at Blizzcon 2013 stealing not only the audience’s heart, but the internet’s as well. As Blizzcon looms ever closer, we caught up with Jarod to see how time has gone since his cosplay Pwn’d the world.

Before we get into the nitty gritty, why don’t we get to know a little about yourself.

Jarod: I’m a 34 year old former Graphics Designer from Orange County currently living in Bakersfield. I am active in various geek communities and activities which include vintage anime, cosplay, and everything Blizzard– most especially World of Warcraft.

For those out there who might not know, could you give a recap on who NWBZPWNR is?

Jarod: Jenkins the Griefer is the player who controls the character NWBZPWNR in the South Park episode Make Love, Not Warcraft.  It’s based off of a Blizzard employee named Joeyray Hall. His name is never revealed in the episode but in the script he was called “NWBZPWNR” or sometimes “Nwbzpwnr” but the distinction is that NWBZPWNR is the name of his world of warcraft character. Most people tend to name him, “That Which Has No Life.”

You were able to walk the stage last year as a walk on, what did you expect then?

Jarod: I expected to be enjoyed, but the reaction was nothing I had anticipated. I felt like the Big Man on Campus.

The Hunt for Alleria Windrunner (Warlords of Draenor Beta)

If one builds a Lunarfall Inn (Alliance) or Frostwall Tavern (Horde) in their garrison, they gain access to unique quests given by various figures in WoW lore such as Darion Mograine, Lorewalker Cho, and Aviana. These quests have some interesting background lore; for example Darion is researching the Shadowmoon clan to better understand the Lich King’s origins, and Cho believes there are Titan artifacts hidden in the Everbloom. However there is one quest which has far bigger and more immediate implications. It comes from an unlikely source, a masked night elf simply referred to as “Cowled Ranger,” and she gives a quest titled “The Huntresses.”

Alleria and Turalyon Should be Villains; a Red Shirt Guy Editorial

One of the most engaging mysteries left in Warcraft lore is the question of what happened to Alleria Windrunner and Turalyon. Last seen on Outland in the moments after Draenor’s destruction, they have not been heard from since. Blizzard has joked about their absence frequently, both at past BlizzCons and the in-game loading screen tip “Nobody has seen Alleria or Turalyon in years” (which in the Warlords of Draenor beta has been changed to “Nobody has seen Alleria or Turalyon in years. Still”).

There are a myriad of theories on what happened to them, or how they will re-incorporated into World of Warcraft, but this article won’t be about that. I’ve been thinking more on what Alleria and Turalyon should do once they are back.

It’s often been speculated that they will leave their heritage as Alliance heroes to become neutral characters. Characters following the same “for the greater good and little personality beyond that”-personality used for Tirion Fordring in Wrath of the Lich King, Thrall in Cataclysm, and Archmage Khadgar in Warlords of Draenor. I want Alleria and Turalyon to have a more interesting role if and when they return…

I want them to be villains.

Meet the Clans of Draenor

When Thrall became Warchief of the Horde, he dissolved the orcish clans (though many still exist as organizations within the Horde, such as the Warsong Outriders and Shattered Hand rogues). This is not true of the orcs of Draenor. Instead of a conglomerate nation, the orcish clans each have unique cultures, fighting styles, leaders, strengths, and weaknesses. If one is to survive the coming onslaught by the Warlords of Draenor, knowledge of the orc clans in paramount.

Blackfathom Deeps being Revamped in Warlords of Draenor, the Red Shirt Guy Explores

While exploring the Warlords of Draenor alpha, I found that besides the announced content such as Frostfire Ridge and the new models, there was another very shocking addition. The classic five-man Blackfathom Deeps has been completely revamped. All of the bosses have been replaced (with the exception of Aku’mai and Ghamoo-ra, who both have new models and abilities), along with new npcs, a new story and a strange new scenario-like quest feature.

First we’ll look at the new dungeon journal, then behind the cut, a sixteen minute long run-through of the entire instance. This was filmed in the also to be revamped, but as a level 100 heroic, Upper Blackrock Spire to give you a sneak preview of that as well. There is no indication that Blackfathom Deeps will have any heroic equivalent.

Warlords of Draenor Editorial – The Search for Turalyon and Alleria

The portals we can see throughout Outland have existed in the canon since WarCraft II: Beyond the Dark Portal. That game was about Ner’zhul sending the death knight Teron Gorefiend and his dark riders through the dark portal with a special mission: to find four artifacts of power from the lands of Azeroth.

The four artifacts were:

  • The Eye of Dalaran
  • The Scepter of Sargeras
  • The Skull of Gul’dan
  • The Book of Medivh

With these items of power, Ner’zhul embarked on his quest to open several portals leading to other worlds to give the orcs new lands to conquer. The Alliance, however, sent Khadgar, Turalyon, Alleria Windrunner, Danath Trollbane and Kurdran Wildhammer along with a small army to invade Draenor.

Ner’zhul managed to open the portals, but something went wrong. The portals began to tear the planet Draenor apart. From the debris all that remains is scattered lands floating in the Twisting Nether. The known pieces of land are known nowadays as Outland. (More below)

The Future of the Past, a War Crimes Analysis

world-of-warcraft-war-crimes-coverThe latest World of Warcraft novel, War Crimes by Christie Golden, came out today. Reviews of the book have been pouring from various WoW fansites over the past few days, but this will not be one. Suffice to say, I really liked the book (aside from one big flaw), and it make me extremely excited for Warlords of Draenor. Instead, I’m going to talk about some of the shocking revelations brought to light in War Crimes and the implications they might have for the storyline of Warlords of Draenor.

Obviously this means there will be spoilers, so if you with to read the book “fresh” then I recommend doing so first before reading this article.

When Will We Get to Draenor? Warlords of Draenor Release Date Speculation

Hello Blizzplanet readers, unfortunately some technical difficulties have gotten in the way of my write-up about Shadowmoon Valley as shown at BlizzCon 2013, so in the meantime let’s look at another important topic. Just when are we going to get to Draenor, anyway?

Warlords of Draenor PvE and PvP Changes Part 1: Gear Changes

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Now that I’ve gotten home from one epic Blizzcon, let’s go over some substantial changes coming to raiding in 6.0!

Spec is everything:

One of the biggest announcements for Warlords was that armor pieces will now change stats according to spec.  Plate is plate, mail is mail, leather is leather, cloth is cloth.  Here’s an example:  I have a Pandaren monk who starting 6.0 will have leather with agility stats in my Windwalker spec.  If I change to my other spec, Mistweaver, it will change agility into intellect the moment the spec cast bar completes!  Same goes for Brewmaster, which would shift to armor emphasis as a tanking stat.  This change also includes Tier bonuses for each spec as well!  What impact does this have on WoW?  It means a few things:  raids will gear up faster, with no more hunter mail drops that an elemental shaman can’t use for their primary spec.  A cat druid will no longer skip on intellect gear, its leather armor pieces will change stats for all roles!  There will still be non-armor gear (such as trinkets) that will be role specific, but as a whole this will be a very welcome change to how gear works.  My Ret Paladin can actually consider tanking without being in tanking armor that is more suitable for two or three raid tiers prior.  Alternate PvE specs will likely get a lot more use now that players can try out new roles on a more competitive ilvl.  Imagine having your 4 piece set bonus and switching to Prot!  This change will also apply to PvP, which is a welcome change for many classes.

Speaking of PvP, a very welcome change is coming that will have people using the same Arena gear.  No longer will you struggle in rated Arenas while you earn enough Conquest points to become competitive.  Along with the resilience changes in Mists of Pandaria, this poises PvP to be skill based.  Do you prefer flexing your PvP gear muscles in the outside world?  That gear is still available for purchase, but will not function in ranked games.

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You may be wondering, what about gems and enchants?  They are on almost every piece of gear!  You know what is on every piece of gear?  Reforging!  So much gold and bag space for switching specs.  Fear not, for Blizzard has taken steps to make sure these obstacles are minimal:

1)      Reforging:  Removed!  Blizzard felt it was too much of a penalty without enough fun to it.  It caused people to hesitate on gear, fearing the cascade effect that so many of us are familiar with.

2)      Gems:  Less items will have gems, but they will increase in potency.  I like this change because it makes gems feel special and more manageable for switching specs.

3)      Enchants:  These have also been reduced, which will make us feel them more as well as make gear less expensive to play with different specs.

4)      What about Jewelcrafters’ and Enchanters’ pocketbooks?  Blizzard stated that they will be creating new ways for them to make money, minimizing the economic impact for those professions.

A couple of other things.  As I mentioned above about Brewmaster, armor will now be the primary tanking stat as Blizzard really likes active mitigation going forward.  Hit, and expertise will no longer be a factor as they have been removed!  The sigh of relief in the room when this was announced was universal.  It appears that Blizzard’s philosophy for this expansion is to really remove obstacles and things that are useless wastes of time (looking at you hit and expertise) so we can maximize our time playing.  Next up we will be discussing the exciting raid size and name changes!  What are you most excited about?

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Red Shirt Guy Explores Draenor, Part 1: Frostfire Ridge

Hello everybody, I know this is a few days post BlizzCon, but its the thought that counts, right? Anyways, the Warlords of Draenor demo from BlizzCon has been covered elsewhere; so this won’t be quite like the other descriptions of it. Instead I’ll be focusing on some neat tidbits I found, as well as some potential theories to the expansion’s plotline. Take the jump downwards to find out more!