In Mechagon Island, the Alliance and Horde come together to befriend the Rustbolt Resistance. Both, Tinkmaster Overspark and Gazlowe try to gain the trust of Prince Erazmin, but he is not having any in-fighting between both factions. You must earn the trust of his people by helping them repair various systems across Mechagon Island, and assist them in the assault to his father’s city to defeat him.
Mechagon is a new island zone located west of Tiragarde Sound. About twice the size of the Timeless Isle in Pandaria.
Below you can watch all the Patch 8.2 Mechagon Questline videos from the PTR.
Learn more about Mechagon in our transcript of the Patch 8.2 Content Preview livestream.
Last week, on April 3, GOG added French language support to Warcraft II Battle.net Edition with Internal Hotfix v3.
Today, April 12, GOG now added German language support to Warcraft II Battle.net Edition with Internal Hotfix v4.
If this is a trend, GOG might be releasing other languages in the upcoming weeks.
On April 11, game designer Jeremy Feasel conducted a 30-minute livestream to showcase a comprehensive 8.2 Rise of Azshara content preview.
TriplePoint Public Relations team reached out to fansites to invite the community to watch Senior Game Designer Jeremy Feasel for a deep-dive into the upcoming content for Rise of Azshara.
Watch the Azshara Content Preview live this Thursday, April 11 at 11 a.m. on Twitch!
The second Blizzplanet Roundup, hosted by Cuttlefishqueen, highlights the following topics:
- FXDeco launches website featuring Blizzard commissioned Life-size statues.
- GOG announces free-DRM + HD Warcraft & Warcraft II Bundle.
- Caldeum Complex event & Roles overhaul in Heroes of the Storm Patch 2.44.
- Diablo III PTR 2.6.5 – Season 17, Ancient/Primal Puzzle Ring, Torment 14-16.
If you are a regular GOG member or recently purchased the Diablo game there, then you got an email today alerting the launch of Warcraft: Orcs and Humans and Warcraft II at GOG.
The Allied Races: Kul Tiran is unlocked after completing the following achievements: A Nation United; Tides of Vengeance; and reach Exalted with Proudmoore Admiralty.
Once these are completed, go to the Stormwind Embassy (52.14 13.36) to talk to Jaina Proudmoore who provides the starting quest: Made in Kul Tiras.
Watch the entire Allied Races: Kul Tiran Questline videos as a playlist.
World of Warcraft: Battle for Azeroth 8.1.5 is now live. If you have problems, or unsure what to look for — the following links show you gameplay videos to help you along the progression of questlines and content.
Blizzard Entertainment just announced the dungeons and raids available in World of Warcraft Classic in bursts of content split into six phases.
At BlizzCon 2018, we proposed a plan to give Classic four content phases. These were planned to be centered primarily on raid power progression.
Currently, based on both your feedback and our own deliberations, we’re now planning to increase it to six phases. Our focus is still primarily on player power-progression, but we’re also aiming to capture what it felt like to play in a realm community in original WoW. To do that, we’re planning to mirror the approach taken by original WoW, with patches paired together. We’ll launch Classic with content from original WoW through patch 1.2.x, then the second update will include content that was in original WoW 1.3 and 1.4, the third Classic update will have 1.5 and 1.6 content, and so on.
Our first phase primarily focuses on launching Classic with Onyxia and Molten Core, but we’ve decided to hold off on Dire Maul for a while. Maraudon is still in the first phase, because it was originally released on December 18, 2004, just two weeks after the first player hit level 60, but we recognize that Dire Maul is in a different category. Some of the loot that’s attainable from Dire Maul is so good that it would affect progression through those early raids. We’re also planning to hold off on releasing Kazzak and Azuregos at launch as well, for the same reasons.
The next change we’re targeting addresses two concerns. First, Zul’Gurub and Blackwing Lair unlocking at the same time would differ from how they originally came out, and it makes sense to not have gear and enchants from Zul’Gurub available during early progress into Blackwing Lair. Secondly, the Emerald Dragons should be available earlier than the opening of Ahn’Qiraj, as they give us a way to start preparing nature resist gear for some of the encounters in AQ.
Along the way, we’ve taken a close look at items that provide the biggest power gains, many of which were introduced in 1.10 as part of a sweeping dungeon itemization pass. That patch was when Tier 0.5 gear was introduced, and Relics were added to the drop tables of many bosses. It also adjusted drop rates and drop locations of a lot of gear (to make room for the Relics). We’ve gone back and reconstructed many of the most heavily affected drop tables as they existed prior to the 1.10 patch, and we’re planning to update the drop tables alongside the Ahn’Qiraj War Effort. Prior to the Ahn’Qiraj unlock, most of the drop rates and locations will look as they did in the patches prior to 1.10, with exceptions—there are lots of little changes made in earlier patches that don’t have a big effect on player power, and in those cases, we’re planning to use the 1.12 drop rates and locations.
One example of the many items we’re planning for is: Titanic Leggings, which is a world drop that first appeared in 1.10. We can confirm that it will be controlled by the same content unlock that restricts the other 1.10 loot changes.
Here’s what the release order currently looks like:
Phase 1 (Classic Launch)
- Molten Core
- Dire Maul
- Blackwing Lair
- Darkmoon Faire
- Darkmoon deck drops begin
- Green Dragons
- Ahn’Qiraj War Effort begins
- Ahn’Qiraj raids open when the war effort dictates
- Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes
- Scourge Invasion
We haven’t yet determined exactly when phases 2-6 will occur, and PvP content is notably missing from the list above. That’s because we’re still evaluating our options regarding PvP rewards, as they also changed over time (both in power and in terms of which PvP reward items were available).
While we can’t elaborate on every detail of every step we’re going to take (yet), we’re here reading all of your questions and we’re going to keep the answers coming.