World of Warcraft: Burning Crusade – Blade’s Edge Mountains

The World of Warcraft: Burning Crusade expansion offers great sights and landscapes in Outland. One such place is Blade’s Edge Mountains, north of Zangarmarsh.  Before Draenor was torn apart, this region was the homeland of the orcish Thunderlord Clan. Khadgar and the Expedition Force were sent here by the Laughing Skull clan to destroy the Thunderlord’s Stronghold in exchange of the Book of Medivh, which the Laughing Skull clan stole from Ner’Zhul (read the Warcraft 2 campaign mission). This happened 20 years ago.

In the present, the new Horde has claimed the Thunderlord ruins to serve as their operation base. The Night Elves have a village named Sylvanaar to the southwest, and Raven’s Wood to the northwest.  The Mok’Nathal village – a race of half-ogres – is found in the Blade’s Edge Mountains at the southeast. The zone is also inhabited by the Arakkoa, a ravenous race with vulture-like features who wear colorful robes and plume headsets. A mysterious faction lives hidden in a cave named Blackwing Coven with orc, arakkoa, draenei and Broken One members. Within such coven exist black dragon eggs and whelps which rises the question whether Deathwing may be in Outland. No one knows for sure what the future may hold.

To the north, is the Ogre stronghold where you may find the dungeon named Gruul’s Lair. A Gronn. One of the demigods and thought-to-be ancestors of the Ogre race. The canyons harbor perilous creatures such as the Nether drakes, elemental flying serpents, stealthy spiders, reptiles and rock flayers.

The Burning Legion has scattered bases in the Blade’s Edge Mountains, and no surprise, for each zone of Outland has a Portal. Blade’s Edge Mountain has a portal at the Death’s Door zone – to the southeast, protected by doom engineers, demons and an Eredar. This is one of the rifts opened by Ner’zhul 20 years ago (in Warcraft II: Beyond the Dark Portal). The rift portals were sealed by Illidan the Betrayer few years ago (read the Warcraft III: Frozen Throne campaign mission).

However, players will be able to open these portals at some time. Blizzard revealed at BlizzCon 2005 there are 5 worlds planned, and two more – for a total of seven. And there may be more worlds thereafter through the lifespan of the popular MMORPG. The Blade’s Edge Mountains is named so due to the natural sharp spike-shaped rocks. While flying over the region you may see black dragon corpses impaled by these large spike formations of the mountains. Below you may take a sneak peek of how Blade’s Edge Mountains look alike.

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Burning Crusade – Hellfire Peninsula

Hellfire Peninsula is a huge arid place with a war torn landscape. The Expeditionary Force’s catapults and ruins may be found all around. It offers fans some background of what happened in Warcraft II: Beyond the Dark Portal RTS game. Currently, the Burning Legion clashes against the Alliance and Horde forces at the other end of the Dark Portal.  Hellfire Citadel is heavily guarded by Shattered Hand, Bonechewer, Bleeding Hollow, and other fel orc clans.

Illidan is the new master of the Fel orcs after defeating Magtheridon the pitlord in Warcraft 3: Frozen Throne. With the death of Mannoroth, Fel Orcs needed a new bloodlust source and they have enslaved Magtheridon within the Hellfire Citadel to serve their crave for magic.

The Broken Ones and corrupted Draenei have been betrayed by their own and serve Illidan unquestionably for power. Most of the tribes are now slaves serving the Naga.

The Undead Forsaken have sought an alliance with the Unyielding, ghosts of the Expedition Force who died at the Expedition Armory.

Nazgrel, the advisor of Thrall, is now leading the Thrallmar village forces attempting to stop the Burning Legion from bringing reinforcements, while also weakening the Fel orc defenses. It is in Hellfire Peninsula where the Horde discovers of the existence of uncorrupted orcs, the Mag’har, who remain true to the old ways of shamanism.

World of Warcraft: Burning Crusade – Story Arcs

The following are quests that offer some relevant lore in the World of Warcraft: Burning Crusade expansion.

Burning Crusade – Mag’har – the Uncorrupted Orcs of Nagrand


Nazgrel: As you know, the warchief put his power behind this expedition for one reason. This is the world we came from. This is where our roots lie.

This journey means different things to orcs and blood elves. To them it’s a search for the promised land. To us it’s more like returning home.

Whoever made this axe is familiar with the old ways and we must contact them. This is too important for us to use ordinary tracking methods. Show the weapon to Far Seer Regulkut: she will know what to do.

Quest Objectives

Bring the Heavy Stone Axe to Far Seer Regulkut at Thrallmar in Hellfire Peninsula.


Far Seer Regulkut (Eyes of the Warchief): Well met. Your arrival in Thrallmar could not have occurred at a better time. The warchief is depending on us, since he cannot be here himself.

Tell me what you seek, so that I may help you find it.

I understand Nazgrel’s request priest. Say no more.


Far Seer Regulkut (Eyes of the Warchief): Even our best tracking wolves’ senses can fail. The being you will call forth will find the person you seek, for they’ll be drawn not to their scent but their essence.

Quest Objectives

Use the Wolf Totem at the location where you found Krun Spinebreaker’s body and follow the Ancestral Spirit Wolf.


Gorkan Bloodfist: You are lucky to be alive. Who are you to walk in here unannounced? I ordered my men to stay their hand only because Ryga sensed that the spirits were with you.

Speak freely, but choose your words wisely. We rarely trust strangers this close to the Citadel.


Gorkan Bloodfist: This news you bring from beyond the Dark Portal … you want us to believe the son of Durotan now rules over the lands beyond it … free from any demonic taint? And that now his people have returned to this world? I hope for your sake that this isn’t some manner of joke. What this means to my people … cannot be described. I must send word to Nagrand at once! Hellscream must hear about this.

Take this letter back to your leader in Thrallmar. Tell him the Mag’har welcome them!

Quest Objectives

Deliver the Letter from the Mag’har to Nazgrel at Thrallmar in Hellfire Peninsula.

THE MAG’HAR (Part 2)

Nazgrel: What do you bring us?

You’re certain of this? True orcs … here in Hellfire! This is big news.

We must inform the warchief at once.


Nazgrel: The Warchief has been waiting for word of this ever since we set foot on Outland. Now you get the honor of giving him the news of the Mag’har yourself.

Go quickly. Take this letter with you: it bears my personal seal. There is nothing that Thrall wants to hear more than the message you bear.

Quest Objectives

Travel to Orgrimmar and give Thrall the Letter from Nazgrel.


Thrall: You bring news from Outland? Speak at once!

(You watch Thrall’s jaw slacken as he begins to read the message from Nazgrel)

My people … we must reach them. We must reach Nagrand as soon as possible!

My people have survived in Outland … Unnoticed for years … Uncorrupted!

Eitrigg: Thrall! My lord … are you all right?

Thrall: I’ll be fine, Eitrigg. We must begin preparations … I need to go to Outland at once!

Eitrigg: With all due respect, Warchief. Our enemies would take advantage of your sudden absence if we don’t prepare properly.

Thrall: You are right, Eitrigg. The timing is unfavorable. Make sure our best ambassadors are sent as envoys to Hellscream.

Eitrigg: At once, sir! For the Horde!

Thrall: If he’s anything like his father, allying with the Mag’har will mark the dawn of a new age for the Horde.


Thrall: I’d leave for Outland this very minute after hearing the news you brought. Important matters require my attention in Durotar, however.

I will arrange for a fitting tribute to be sent to the Mag’har immediately. I will send my most trusted diplomats as well. This will all take time … I need someone to represent us there right now.

I must place my trust on you. Go to the Mag’har Post in Hellfire and render whatever services you can to my kin. Do not fail me. Too much depends on this.

Quest Objectives

Thrall wants you to return to Gorkan Bloodfist at Mag’har Post in Hellfire Peninsula and offer him your services.


Gorkan Bloodfist: It means very much to us that you come to aid us in our time of need. We’ll not easily forget you nor he who sends you.

You have our thanks.

NOTE: Investigating in Nagrand, you may find the uncorrupted orcs at Garadar. Make sure to get the flight point. There you will find Jorin Deadeye and Garrosh (Son of Hellscream). At the time of this article I am level 61. The quests are silver and unaccessible. We will update when more lore is revealed. Although unconfirmed at this time, I think Thrall has family here. There is a orc female named Matron Drakia. Thrall’s mother was named Drakka. Besides Matron Drakia is a woman named Greatmother Geyah. Remember this is unconfirmed.

Burning Crusade: Khadgar in Shattrath City

Lore fans that aren’t in the Closed Beta may be glad to find here a slight coverage of the current lore of Khadgar, who may be found by the Terrace of Light within Shattrath City.  The city can be found in between Nagrand and Terokkar regions.  If you are in the Hellfire Peninsula you should find an entrance to Terokkar on the southwest corner.

Shattrath is simply huge. It is a Noah’s Ark of refugees of all intelligent species who have fled from the Burning Legion and Illidan. The main reason the city has not been breached is that recently a Naaru arrived after detecting some Draenei and his power alone prevents any enemy attack. Shattrath City is referred to as “Sanctuary”.

At the center of the city is a round chamber named the Terrace of Light.  Here is a huge Naaru and Khadgar … surrounded by Aldor Draenei forces. The music composer really made this chamber a place you wish to stay at. The Naaru named A’dal doesn’t speak. It emits musical melody instead, similar to chimes. This place seems like a good spot to set your hearthstone. The Terrace of Light has six portals leading to major cities of Azeroth.

At first, Khadgar won’t talk to you.  To the northern gate of the Terrace of Light you will find a Haggard War Veteran.  He starts a quest titled: A’dal.


Haggard War Veteran: Welcome to Shattrath City.  This might be the one place in all of Outland where you’ll find any semblance of safety.

A group of naaru known as Sha’tar drove the demons away from here.

If you’ve never met a naaru, you ought to see A’dal inside the Terrace of Light.  The leader of the Sha’tar is an awe-inspiring sight if I ever saw one.  Sure is a change of pace from anything else in this bleak land.


(A soothing light fills you as you approach the naaru.  Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety.  You are welcome in Shattrath City.)

(The light that filled your senses as you approached A’dal intensifies as you address him.  Melodic chimes continue to ring within your head.)

(You are safe here)

NOTE: As soon as you finish the quest, Khadgar now has a yellow exclamation sign hovering above him.  You may now speak to Khadgar.

> I’ve heard your name spoken only in whispers, mage.  Who are you?

I am Khadgar, former apprentice to the fallen Guardian, Medivh.  I’m sure you’ve heard his name before.

It was I who discovered that Medivh had been possessed by the Evil One, Sargeras – and that he had opened the Dark Portal between this world and Azeroth. Though I honored my Master, I was forced to slay him and put his tortured soul to rest.

> Go on, please.

I fought alongside Lord Anduin Lothar as we drove the Horde from our lands on Azeroth.  As the heir of Medivh’s legacy, I could do no less.

When the call finally came to invade this grim world – and put and end to the orc’s evil forever – I stepped forward along with my friends Turalyon, Alleria, Danath and Kurdran.

> I See.

My comrades and I called ourselves the Sons of Lothar – in honor of the greatest, most selfless man we ever knew. We gave our all to defeat Ner’zhul and end his madness.

As this doomed world fell apart around us, we shattered the Dark Portal to prevent any further harm befalling our beloved Azeroth.

> What did you do then?

Trapped in this broken wasteland, we did our best to survive.  Over time we sensed that a new evil was closing in around us from the Twisting Nether.  More foul than the dark orcs – it was the Burning Legion itself that sought to take hold of this … Outland.

> What happened next?

While my comrades held the line against the enroaching darkness, I used my magic to reach out into the Great Dark Beyond.  There, I sensed beings of immense Light – of unfathomable purity.

It was A’dal and his naaru I had found.  It was nothing short of a … miracle.

> I see.

(Khadgar grins to himself)

I convinced A’dal and his brethren to return here with me.  I believe that only their power can drive the Legion from this universe.  But as you will no doubt find – their power must first live in our hearts.

To combat the darkness, we must become beacons of their eternal Light.

> There was something else I wanted to ask you.


Are you certain of your choice?  The Aldor will welcome you as an ally, but the Scryers will not easily forgive your decision.


Now that you’ve decided to side with the Aldor, you’d do well to introduce yourself to their leader.  You will find High Priestess Ishanah inside the Shrine of Unending Light.

Quest Objective

Speak to Ishanah inside the Shrine of Unending Light at the Aldor Rise in Shattrath City.

Performing quests for the Aldor will ccause your Scryers reputation level to decrease.


The Naaru are wise beyond our understanding.  I’ve learned more from A’dal in the last five months than all the years I spent in the libraries of Dalaran.

Do not burden A’dal with petty inquisitions.  That just might be the most powerful being you ever come face to face with.

You do not look familiar.  I suppose you want to learn about the city?

You’ll have to excuse me if I don’t give you a tour myself, but I’m a bit busy discussing strategy with A’dal.  Perhaps you’ll find a summoned servant acceptable in my stead?  Excellent!

Show our guest around Shattrath, will you?  Keep an eye out for pickpocketing in the Lower City.

Quest Objectives: Follow Khadgar’s servant listen to its story.  Return to Khadgar after completing this task.

Khadgar’s Servant: The Sha’tar, or “born from light” are the naaru that came to Outland to fight the demons of the Burning Legion.  They were drawn to the ruins of Shattrath City where a small remnant of the draenei priesthood conducted its rites inside a ruined temple on this very spot.

The priesthood, known as the Aldor, quickly regained its strength as word spread that the naaru had returned and reconstruction soon began.  The ruined temple is now used as an infirmary for injured refugees.

It wouldn’t be long, however, before the city came under attack once again.  This time, the attack came from Illidan’s armies.  A large regiment of blood elves had been sent by Illidan’s ally, Kael’thas Sunstrider, to lay waste to the city.

As the regiment of blood elves crossed this very bridge, the Aldor’s exarchs and vindicators lined up to defend the Terrace of Light.  But then the unexpected happened.

The blood elves laid down their weapons in front of the city’s defenders; their leader, a blood elf elder known as Voren’thal, stormed into the Terrace of Light and demanded to speak to A’dal.

As the naaru approached him, Voren’thal kneeled before him and uttered the following words:  “I’ve seen you in a vision, naaru.  My race’s only hope for survival lies with you.  My followers and I are here to serve you.”

The defection of Voren’thal and his followers was the largest loss ever incurred by Kael’s forces.  And these weren’t just any blood elves.  Many of the best and brightest amongst Kael’s scholars and magisters had been swayed by Voren’thal’s influence.

The naaru accepted the defectors, who would be known as the Scryers: their dwelling lies in the platform above.  Only those initiated with the Scryers are allowed there.

The Aldor are followers of the light and forgiveness and redemption are values they understand.  However, they found hard to forget the deeds of the blood elves while under Kael’s command.

Many of the priesthood had been slain by the same magisters who now vowed to serve the naaru.  They were not happy to share the city with their former enemies.  The Aldor’s most holy temple and its surrounding dwellings lie on the terrace above.  As a holy site, only the initiated are welcome inside.

The attacks against Shattrath continued, but the city did not fall, as you can see.  On the contrary, the naaru known as Xi’ri, led a successful incursion into Shadowmoon Valley – Illidan’s doorstep.

There he continues to wage war on Illidan with the assistance of the Aldor and the Scryers.  The two factions have not given up on their old feuds, though.  Such is their animosity that they vie for the honor of being sent to assist the naaru there.  Each day that decision is made here by A’dal.  The armies gather here to receive A’dal’s blessing before heading to Shadowmoon.

Khadgar should be ready to see you again.  Just remember that to serve the Sha’tar you will most likely have to ally with the Aldor or the Scryers.  And seeking the favor of one group will cause the other’s dislike.  Good luck, stranger, and welcome to Shattrath City.

Khadgar: I hope you learned a thing or two about Shattrath.  It might take some time for things to sink in.

You: So, how do you fit into all this?  How did you come to Shattrath?

Khadgar: There are other worlds, such as this one and such as Azeroth.  The battle between the legion and the naaru is waged there as well.  Some are won and some are lost.

It was in one such world where I met A’dal and convinced the Sha’tar that they’d best come here and in a hurry.  From the looks of it, they might’ve made it just in time to turn the tide.

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—If you wish to check out the screenshots of the Khadgar encounter you may find them here temporarily until I embed them into this page. I spent many hours exploring Hellfire Peninsula, Terokkar, Shattrath City, Nagrand, Bone Wastes and Zangarmarsh. Need to sleep =)  Happy lore hunting! And spread the word sharing this to fans!