Shadowlands Alpha Build 34365

The newest Shadowlands Alpha build 34365 added new Human customization options, and other new updates. The following video is 1:46 hours long. Feel free to use the timeline bar to move to the race you wish to check out (until I’m able to get shortcuts). Click the video title to launch YouTube. At the gear icon choose 1080HD and fullscreen.

Not all races/genders got an update, but I recorded all of them because most of the hair styles and other options now have a name, not just a number.

Check out the accordion below to see which races/genders got new customization options.

Click the accordion below to browse through all the new customizations in this specific build, and what has no change.

MALE HUMAN


Skin Color: 11-16

Hair Style: 18-26

Facial Hair: 10-24

Eye Color: 1-24

Face Shape: 1-3


FEMALE HUMAN


Skin Color: 11-16

Hair Style: 25-32

Hair Color: 11-13

Piercings: 8-15

Necklaces: 1-9

Eye Color: 1-24

Makeup: 1-7

Face Shape: 1-3


DWARF MALE

Hair Color: 11

Eye Color: 1-19


DWARF FEMALE

Eye Color: 1-19


NIGHT ELF MALE

Skin Color: #10

Hair Color: 9-10


NIGHT ELF FEMALE

Skin Color: #10

Hair Style: 15 (Pixie)

Hair Color: 9-10


GNOME MALE

Eye Color: 1-12


GNOME FEMALE

Hair Style: #14 Flipped, #15 Large Bun

Eye Color: 1-12


DRAENEI MALE

No changes


DRAENEI FEMALE

No changes


PANDAREN MALE

Facial Hair: 32-35


PANDAREN FEMALE

No changes


VOID ELF MALE

No changes


VOID ELF FEMALE

No Changes


LIGHTFORGED MALE

No Changes. Tattoo Style was moved to a new body tab.


LIGHTFORGED FEMALE

No Changes. Tattoo Style was moved to a new body tab.


DARK IRON MALE

No changes.


DARK IRON FEMALE

No changes.


KUL TIRAN MALE

No changes.


KUL TIRAN FEMALE

No changes.


MECHAGNOME MALE

Facial Hair: #6 Walrus

Modification: 17-20

Arm Upgrade and Leg upgrade have no changes but these were moved to a new body tab.


MECHAGNOME FEMALE

Modification: 17-20

Arm Upgrade and Leg upgrade have no changes but these were moved to a new body tab.

ORC MALE

No changes.


ORC FEMALE

No changes.


TAUREN MALE

No changes.


TAUREN FEMALE

No Changes.


TROLL MALE

No changes.


TROLL FEMALE

No changes.


BLOOD ELF MALE

No changes.


BLOOD ELF FEMALE

No changes. Earrings were moved to a separate tab.


GOBLIN MALE

Ears: 12-25

Eye Color: 1-10


GOBLIN FEMALE

Hair Color: 10-12

Ears: 12-25

Eye Color: 1-10


PANDAREN MALE

Facial Hair: 32-35


PANDAREN FEMALE

No changes.


NIGHTBORNE MALE

No changes.


NIGHTBORNE FEMALE

Earrings: 7-8


HIGHMOUNTAIN MALE

No changes. Tattoo Style was moved to the new body tab.


HIGHMOUNTAIN FEMALE

No changes. Tattoo Style was moved to the new body tab.


MAG'HAR MALE

No changes. Posture was moved to the new body tab.


MAG'HAR FEMALE

No changes.


ZANDALARI MALE

No changes.


ZANDALARI FEMALE

No changes.


VULPERA MALE

No changes. Pattern was moved to the new body tab.


VULPERA FEMALE

No changes. Pattern was moved to the new body tab.


TORGHAST

This new build added the Hunter and Monk for testing Torghast, the Tower of the Damned. I’ll add video soon. Follow @blizzplanetcom for updates. The build is a bit unstable, causing disconnections, however.

Gameplay as Monk felt pretty good in terms of survivability and destroying packs of mobs with anima powers. I have no idea what abilities or rotations to do with a monk, but I liked Monk compared to the other 9 classes I have played in Torghast so far.

Hunter is another class I don’t know rotations for, but same as monk, Hunter survivability and anima powers felt really good. I died once merely for accidentally getting stunned in the middle of a shower of missiles. If you are a hunter, you are going to have a lot of fun in Torghast.

One of the anima powers allows you to drop a Tar Tar Trap and light it up on fire with a Flare. Another ones Ice Trap give the target a debuff to take extra damage.


NEW DUNGEON: MISTS OF TIRNA SCITHE

A new dungeon is available for testing. Mists of Tirna is located at the western side of Ardenweald. However, the zone is not yet available for testing in this build.

This is probably the most annoying dungeon ever.

INGRA MALOCH

This boss uses the same model as Gorak Tul. Ingra is channeling Soul Shackle to control Droman Oulfarran (a local). You have to lower Droman’s health until Ingra becomes invulnerable for a short time. Rinse and repeat while avoiding the AOE spots chasing you when it is channeled, and avoiding stuns in melee range which kinda kill you if the AOE spots spawn beneath you while stunned. This encounter is going to push healers to the brink of insanity.

Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald’s mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.

MISTCALLER

The second boss, Mistcaller, sends you back to the entrance to his area (Mistveil Tangle) if you choose the wrong path through the mists. Miscaller taunts you and makes fun of you with the voice of Brightwing: “Don’t get lost♪”

It felt like a groundhog day mechanic. Then during his encounter, he splits into 4 clones with four symbols above his head. You need to kill the one with the symbol that is not similar to the other symbols to force Mistcaller to spawn — which can be confusing at times. If you kill the wrong clone, your health goes down to 20% health.

Something to note in this area is that Drust constructs are invading the locals — who are protecting Tirna Scithe.

Tirna Scithe is defended by force of arms, but also cunning. The playful Mistcaller has used the mists to confuse and disorient invaders. With the Drust attack the Mistcaller cannot easily tell friend from foe, and only after her puzzles and games are defeated can you safely reach the heart of Tirna Scithe.

TRED’OVA

The last boss looks a lot like G’huun (from the Nazmir Uldir raid).

The Gorm have been chewing at the edges of Ardenweald in a desperate search for anima, but the beast called Tred’ova found something else. Lakali, loa of knowledge, is cocooned in Tirna Scithe. Now that Tred’ova has tasted the loa’s power and knowledge, she craves more than survival.

Below you can read some of the quotes spoken during the encounter:

Droman Oulfarran: “Lakali, loa of knowledge.”

“A feast for the gorm. Their queen, enlightened by every bite.”

“Lakali slumbers, knowledge intact. Time will be his salve.”

“Tirna Scithe will remember you. Always.”

These are quotes from Tred’ova:


NEW MAPS

The Necrotic Wake dungeon now has a proper map for its three floors.

The Mists of Thirn Scithe dungeon (located in Ardenweald) became available for testing today, and it came out with a map.

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Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet’s patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

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