Dungeons Designed To Be Accessible To Everyone

Ghostcrawler acknowledged normal and heroic difficulty dungeons were designed to be easier than what players are used to from their experience in World of Warcraft classic and Burning Crusade. Blizzard wants everyone to experience the dungeons—and that’s something the majority of non-hardcore players have wanted for years. This allows everyone to see the content and the lore. Heroics technically should be harder and more aimed to the hardcore raiding guilds (in my opinion).

Ulduar is going to be another story. Ghostcrawler said it will be hard. Nothing about the dungeon has been revealed yet. However, rumors are abound that the final boss might be Yogg-Saron, since that was Loken’s master. Time will tell if the rumors are true. There was a hint that more dungeons will be coming out via content patches.

Blizzard Quote:
We don

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.

Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.

I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)

***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet’s patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

Facebook Twitter YouTube Skype