The second part of the World Soul Saga is Live. Here, you can find all the World of Warcraft: Midnight 12.0 Campaign videos. The story continues shortly after Liadrin calls upon the Sunwell’s Light for help. Paladins from every corner of Azeroth are transported to the Sunwell to defend it from Xal’atath’s Devouring Host.

Xal'atath and her Devouring Host have launched a direct assault on the Sunwell. In response to a desperate prayer from Liadrin, the Light has summoned Azeroth's champions to defend Quel'Danas. You must now drive back the darkness and find a way to vanquish Xal'atath once and for all.


1. The Story So Far
2. Midnight
3. A Voice From The Light
4. Last Bastion of the Light
5. Champions of Quel'Danas
6. My Son
7. Where Heroes Hold
8. The Hour of Need
9. A Safe Path
10. Clear the Decks
11. Luminous Wings
12. The Gate
13. Severing the Void
14. Light Show
15. Voidborn Banishing
16. Ethereal Eradication
17. Light's Arsenal
18. Wrath Unleashed
19. Broken Sun
20. Light's Last Stand

While Lor'themar agreed to accommodate the Alliance in Silvermoon, a new threat encroached upon Fairbreeze Vfillage. You, Arator, and Orweyna learned about the Lightbloom: a typically harmless branch of nature that recently began growing at an incredible rate. After helping the village, you sought to learn more about what caused this rapid disruption.

Orweyna followed a scent trail that led to a blood elf watchpost nearly overwhelmed by monstrous creatures of the Lightbloom. Just beyond, you investigated a completely overgrown area filled with hostile Lightbloom flora and fauna. To Orwenya's horror, you discovered that they may be empowered by the rutaani: a people from her homeland.


1. Silvermoon Negotiations
2. Diplomacy
3. Paved in Ash
4. Fair Breeze, Light Bloom
5. Sharpmaw
6. Fairbreeze Favors
7. Displaced Denizens
8. Lightbloom Looming
9. Trimming the Lightbloom
10. Curious Cultivation
11. Seeking Truth
12. Silvermoon Must Know

Orweyna departed to investigate the relationship between the rutaani and Lightbloom. With the Lightbloom suppressed for now, you and Arator sought out Magister Umbric for his aid with the Voidstorm. But a murder in Tranquillien took priority for both Umbric and Arator before aid could be lent. To prevent the truth from slipping out, the Twilight's Blade attempted to assassinate you, Arator, and Umbric.

After a successful escape, you returned to the town only to find that the Twilight's Blade was out in force. After repelling their efforts, you learned that Windrunner Village was potentially their next target and secured that town as well. Lord Antenorian, the cult leader, fled to the Ruins of Deathholme, where you and Valeera took him out. With the critical new infromation you found, Umbric departed to finish his Voidstorm research.


1. The Wayward Magister
2. Appeal to the Void
3. Rational Explanation
4. The First to Know
5. Chance Meeting
6. The Ransacked Lab
7. The Battle For Tranquillien
8. The Traitors of Tranquillien
9. The Heart of Tranquillien
10. The Missing Magister
11. Face the Past
12. The Past Keeps Watch
13. Comprehend The Void
14. To Deathholme
15. Void Walk With Me

Upon notifying Silvermoon of your success, you were informed that the Lightbloom's sudden devastation in Suncrown demanded immediate attention. After you and Arator met with Liadrin, you saved who you could. The elves of Suncrown noted that the extreme growth was caused by a nearby Lightbloom tree -- cut down by the Amani trolls, the elves' most ancient enemy.

Lor'themar, Turalyon, and Halduron repelled the incursion at Tor'Watha, and learned that the Amani sought to retake Amani Pass as well. While they prepared for battle, you and Arator pursued a trail to an ancient Amani crypt in the heart of Eversong and learned that the Amani were fighting the twilight's Blade as well. At Amani Pass, Arator sought to end the battle, but was deeply wounded when he stepped in the way of Turalyon's strike. Angry and disillusioned, Arator departed. Lor'themar, Turalyon, and the others regrouped in Silvermoon to discuss the next steps.


1. Anything But Reprieve
2. What's Left
3. Choking Trendrils
4. Premonition
5. Old Scars
6. A Foe Unseen
7. Following the Root
8. Gods Before Us
9. An Impasse
10. Beat of Blood
11. Light Guide Us
12. Past Redemption
13. Fractured

You arrived at Amani Pass to aid Liadrin in easing tensions between the Amani and the sin'dorei. Citing need of the lightwood, Zul'jan refused to retreat into Zul'Aman.

Liadrin's diplomacy was interrupted when Mor'duun, a Twilight's Blade leader, sent a void monster to attack. The monster was ultimately slain by Zul'jarra, Zul'jan's sister and the true leader of Zul'Aman. Zul'jarra granted you and Liadrin entrance into Zul'Aman to help fight the Twilight's Blade.

Zul'jarra and Zul'jan tasked you with important missions. You sounded the war drums to summon the other Amani tribes, found and evacuated Amani elders Torundo, Doru, and the Loa Speaker Kinduru, while you thinned out the Twilight's Blade's numbers.

Zul'jan and Zul'jarra asked you once again to aid them in gathering lightwood, evacuating and arming Amani troops, and interrupting Twilight's Blade rituals. You also found and killed one of Mor'duun's generals, Benvis Bladesplatter.

Zul'jan asked you to take down Mor'duun's shield with the lightwood ballistae at the Altar of Malacrass. Zul'jarra and Liadrin attacked him head on as a distraction for Atal'Aman's evacuating civilians. Though you successfully lowered his shield, Mor'duun escaped before Zul'jarra could strike.

In Amani'Zar village, Zul'jara found that the Shadowpine, Witherbark, and Revantusk tribes did not aid the Amani because they were busy with attacks on their own regions. At Liadrin's suggestion, Zul'jarra decided in desperation to consult Kinduru in calling upon the loa despite their long absense from Amani culture.


1. The Gates of Zul'Aman
2. The Line Must Be Drawn Here
3. Our Mutual Enemy
4. Goodwill Tour
5. Amani Clarion Call
6. Important Amani
7. Show Us Your Worth
8. Armed By Light
9. Everything We Worked For
10. Rituals Cut Short
11. The Amani Stand Strong
12. Twilight Bled
13. Break The Blade
14. Heart of the Amani
15. Isolation
16. Left In The Shadows

Kinduru reminded Zul'jarra of the "path of hash'ey" and suggested that she become one by passing the trials of the four loa of Zul'Aman at their temples. After Kinduru appointed you and Liadrin Zul'jarra's "hash'ura," the three of you journeyed to the Temple of Akil'zon.

The climb to the temple was full of gnarldin, but you, Liadrin, and Zul'jarra lit the hash'ey shrines and gave an ofering to Akil'zon. You and Zul'jarra passed Akil'zon's trial, and Akil'zon gave Zul'jarra her blessing, but also explained the loa's long absence as being a result of Zul'jin's greed.

You, Liadrin, and Zul'jarra met with Kul'amara to get intel on Halazzi. She revealed that a confounding mist has settled on the land and the Vilebranch are taking Witherbark for their rituals. Zul'jarra helped the Witherbark and gained Halazzi's favor in doing so.

Zul'jarra returned to the Witherbark to ask for information about Jan'alai. Chief Vun'zarah revealed the loa is dead but that Brek, the loa's eccentric speaker, may be able to help them and still lives at the temple. You, Liadrin, and Zul'jarra departed for the Temple of Jan'alai.

Brek, Jan'alai's eccentric loa speaker, cryptically helped Zul'jarra through a trial by fire in which she confronted her doubts in the form of fiery visions of her grandfather, her brother, and finally herself. Zul'jarra lit the temple fire, causing Jan'alai to be reborn and give Zul'jarra her blessing.


1. The Path of the Amani
2. De Ancient Path
3. Ahead of the Issue
4. Gnarldin Bashing
5. Brutal Feast
6. Test of Conviction
7. Shadebasin Watch
8. The Crypt in the Mist
9. Rescue From The Shadows
10. Breaching the Mist
11. Vexatious Vilebranch
12. Halazzi's Guile
13. Coals of a Dead Loa
14. The Riddled Speaker
15. Embers of a Flame
16. Seer or Sear
17. Face in the Fire
18. The Flames Rise Higher
19. In the Shadow of Rebirth

Wanting to make amends with Zul'jan after Jan'alai's trial, Zul'jarra returned with you and Liadrin to Amani'Zar Village -- only to find Zul'jan took troops into Atal'Aman to regain lightwood, causing needless casualties. Zul'jarra told him to stay put again while she traveled to the Temple of Nalorakk.

As Zul'jarra's hash'ura, you surmounted your own trails defeating the Hoardmonger and the Sentinel of Winter. Zul'jarra defeated Loa Speaker Nanea and, with your help, Nalorakk. Nalorakk awoke from his slumber and gave Zul'jarra his favor along with his helm, the Burden of Nalorakk.


1. Den of Nalorakk: A Taste of Vengeance
2. Den of Nalorakk: Waking de Bear
3. Den of Nalorakk: Unforgiven

Zul'jarra returned to Amani'Zar to lead her troops and her hash'ura into battle but found Zul'jan had already left with their soldiers. Knowing this would be a slaughter, Zul'jarra had a moment of despair before the loa and the other tribes appeared and pledged their help in the final battle.

The combined forces of the loa and the army of the tribes of Zul'Aman arrived at the battlefield and confronted the Twilight's Blade. On orders from Zul'jarra and Liadrin, you battled the Twilight's Blade, healed Zul'jin's soldiers, assisted the loa, and caught up with Zul'jan.

After a final push forward, you, Liadrin, Zul'jarra, and Zul'jan finally defeated Mor'duun. The Amani army was able to rid the area of the Twilight's Blade. Zul'jarra headed back to Amani'Zar and you and Liadrin followed.

Zul'jarra is hailed as the new hash'ey. The Amani celebrate, but Zul'jan is conspicuously absent. After speaking to both Zul'jan and Zul'jarra, the two found tenuous peace as Liadrin asked you to return to Lor'themar Theron in Quel'Danas to make a report.


1. Hash'ey Away
2. The Blade's Edge
3. Conduit Crisis
4. Chip and Shatter
5. Light Indiscriminate
6. Clear de Way
7. Blade Shattered
8. De Legend of the Hash'ey
9. Broken Bridges

You have braved the trials of the Den of Echoes and witnessed the ancient origins of the haranir. Now the search for the source of the Lightbloom rutaani can begin in earnest.


1. Reports Returned
2. Deepening Shadows
3. Harandar
4. The Root Cause
5. To Har'athir
6. The Rift and the Den
7. The Council Assembles
8. The Den of Echoes
9. Echoes and Memories
10. Echo of the Hunt
11. Echo of the Call
12. Down the Rootways
13. A Hut in Har'mara
14. The Traveling Flowers
15. Tending to Har'mara
16. Koozat's Trample
17. Halting Harm in Har'mara
18. Culling the Spread
19. Burning Bitterblooms
20. Seeds of the Rift

The Lightbloom has revealed itself in Harandar. But the conflict at Har'mara has yielded a lead in your investigation: a mysterious substance known as Alndust, which may be able to counteract the Lightbloom's spread.

Together with Orweyna and the mysterious Shul'ka Amarakk, you have retrieved your prize from the maddening Rift of Aln. Now, you must travel to Har'alnor to put your theories to the test.


1. To Sow The Seed
2. Watch The Den
3. The Hunter Awaits
4. Consequences of our Duty
5. The Foundation of Aln
6. Dampening the Call
7. Descent into the Rift
8. The Madness Roots Deep
9. Herding Manifestations
10. Before They Grow
11. Grinding Out a Solution
12. The Greater They Aln
13. In Search of the Problem
14. Can We Heal This?
15. The Missing Rootwarden
16. Alndust in Right Hands
17. Into the Lightbloom
18. Culling the Light
19. At the Root
20. Our Beloved, Returned
21. Righteous Pruning
22. Tell The People What You Have Seen

At the moment of your victory in Harandar, Halduron returned with grim tidings: the Lightbloom in Eversong has been whipped into a dangerous frenzy. You must stand against its advance, with or without the aid of the haranir or their Alndust.

With the aid of the Hara'ti, the Farstriders have pushed back the Lightbloom and routed Rootwarden Ruia. A new age dawns for the haranir, who make their way to Silvermoon to meet their new allies properly.


1. The Frenzied March
2. Cull and Burn
3. Stem the Tides
4. Expeditious Retreat
5. A Last Resort
6. Survive
7. The Gift of Aln'hara
8. Light Finds a Way
9. Quelling the Frenzy
10. Rise of the Haranir

Epilogue


1. The Binding Vale: Lightbloom Roots
2. The War Beyond the Roots
3. Looming Shadows

After Arator lost his trust in the Light, Alonsus Faol decided to try and help not only Arator, but the Sunwell itself. They used Alonsus's staff to bolster forces at the Sunwell but quickly realized they'd need more to help. Together they traveled to gather Light-blessed relics from Light's Hope Chapel and the Scarlet Crusade.

From there, they met with Sunwalker Dezco, who impressed Arator with his dedication to service. Arator was still uncertain of his relationship with the Light, but the thought of returning to Dezco and helping those less fortunate after the war was over appealed to him.


1. Arator
2. Meet at the Sunwell
3. Renewal for the Weary
4. Relics of Light's Hope
5. Flickering Hope
6. Relics of Paladins Past
7. Scarlet Power
8. Light Miswielded
9. Light Repurposed
10. Infusion of Hope
11. Relinquishing Relics
12. The Sunwalker Path
13. A Humble Servant
14. Resupplying our Suppliers
15. Gathering Plowshares

Arator and Alonsus Faol traveled to the Burning Steppes, where they met with the Sons of Lothar. There, they gathered the fragments of the last relic needed to bolster the Sunwell's forces-- the remains of Turalyon's shield, shattered during the Second War.

After reforging the shield, Arator attempted to give it to his father, who refused. With some consideration and encouragement by the Sons of Lothar, he chose to keep the shield, and wield it himself. The rest of the relics were delivered to the Sunwell's defenders, bolstering their strength-- and Arator found his faith in the Light bolstered as well.


1. One Final Relic
2. The Dark Horde
3. None Left Standing
4. Faithful Servant, Faithless Cause
5. Still Scouting
6. Due Recognition
7. Nagosh the Scarred
8. Disarm the Dark Horde
9. Not Just A Troll's Bane
10. Warriors Without a Warlord
11. A True Horde of Dark Horde
12. A Landmark Moment
13. Unstoppable Force
14. A Worthy Forge
15. A Bulwark Remade
16. The Arcantina

Finally, Magister Umbric found a way into the Voidstorm, to take the fight to Xal'atath. But he needed your help to retrieve an artifact from Magister's Terrace.

You entered the storm with an elite group of heroes, including Arator and Lothraxion. Umbric's magic created a failsafe that would pull you back to Magister's Terrace in case of disaster.

Inside the storm, you found Alleria, who was horrified that Arator had come to such a dangerous place.

To learn how to cripple the storm, you helped Alleria capture the aid of a void creature named Decimus.


1. The Journey Ends
2. Rising Storm
3. Magister's Terrace: Homecoming
4. No Fear of the Dark
5. Save a Piece of Mind
6. A Matter of Strife and Death
7. The Far, Far Frontier
8. Dancing with Death
9. A Strange, Different World
10. No Prayer for the Wicked

Decimus brought you to the Ethereal Refinery, where youy learned how Xal'atath brought Salhadaar back to her side and of a captured naaru, T'era.

Though you tried to save her, T'era was turned to Void. Alleria set off the bombs you had placed to destroy the Nexus-Point: a font of power fueling the storm. T'era was ended... but the Nexus-Point merely absorbed the power.

However, after seeing Alleria's strength, Decimus agreed to truly help you defeat Xal'atath.


1. Reliable Enemies
2. Work Disruption
3. A Cracked Holokey
4. First, The Shells
5. Second, The Fuel
6. Network Insecurity
7. A Naaru!
8. Third, Blow It Up
9. Agents of Darkness
10. Just In Case...
11. Flicker in the Dark
12. Overwhelmed
13. Post-Mortem
14. The Light's Brand

They explained that only the Mantle of Predation could destroy a Nexus-Point from within to weaken the storm.

In a battle fraught with betrayals, you finally helped Decimus claim the Mantle. But Lothraxion, done with the trickery, stormed Nexus-Point Xenas to obliterate it instead of carefully shutting it down. This would destroy the Devouring Host... but also Silvermoon.

Decimus used the power of the Mantle to weaken the storm and the Vanguard of the Light breached the Voidspire, finally ready to take the fight to Xal'atath...


1. Friend or Fiend
2. Domus Penumbra
3. The Lay of the Beast
4. Edge of the Abyss
5. The Harvest
6. Face the Tide
7. Lady of the Pit
8. Vanished in the Void
9. All Become Prey
10. Hollow Hunger
11. The Mantle of Predation
12. Hunt the Light
13. Nexus-Point Xenas: Eclipse
14. Daylight is Breaking